Teach Me, Mothra-sensei!

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Twenty minutes into the future, the big-name heroes have all left Earth to go explore the universe. That was fine, until someone set all the supervillains free. Now it's all up to you and your fellow left-behinds.

In a twist of fate, it may all be up to a moth kaiju who just wanted to get a job as a teacher. Saving the world, well, that's the easy bit, but will your students graduate?
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Character Creation Part 1
Location
In Your DNA
There was an age of superheroes and supervillains, of a thousand-thousand clashes and a thousand-thousand stories. Of all hope being lost until the cavalry came to save the day. Of overwhelming force being shattered by attacking its weak point for massive damage. Giant robots, space lasers, mecha kaiju, giant shields being erected to protect entire cities from asteroids, super-breath, super-weaving and more.

That age ended. The heroes won.

And they were crippled by that most pressing and human of questions, the one that arises when one suddenly finds that an impossible job that was expected to take forever is suddenly and comprehensively done.

"Well eff, now what do we do with ourselves?"

Once the month-long global party ended they had figured out their answer. Aliens existed (and had occasionally invaded, even). Space existed, and the hypertech to actually visit it was within the grasp of the technical geniuses of herokind. Without hordes of superpowered villains to hold them down, the hero organizations built themselves fantastically advanced spacecraft to explore the wonders of the universe, fixed as many of Earth's problems as they could in the meantime, and left.

The fact that contact with other species is entirely conducted by freelance groups of superhuman vigilantes with pure hearts and unclear goals has given the universe a slightly skewed view of humanity, but it's not like anybody can do anything about it any more.

And aside from the alien tourists who are continually disappointed that baseline humans can't bend steel beams with their minds, that's not your problem. You stayed behind.

Why?

[ ] You couldn't bear to leave your home planet behind. Too much tied you here.
(You will be a Team Player, with powers more inclined to support or cooperate with others. Your personal connections will be much more important, and you'll have more of them.)

[ ] You literally couldn't leave; humanity is your everything and you'll never leave it behind.
(You will be a Created, a being such as a Rogue Auxiliary, Culture Hero or God whose nature inextricably binds you to humankind.)

[ ] Your goals never really involved defeating villains and bringing peace to the land, it just sort of happened that heroism was the best way to get what you wanted.
(You will be an Achiever, with powers that are only sort of focused on the hero business. You can choose what your goal is, whether it is becoming the perfect organism, obtaining ultimate magical power, achieving fame as an idol or building the biggest business possible.)

[ ] You were looking forward to a quiet retirement anyway. A philanthropist is in the business of putting himself out of business and impossibly enough you did it.
(You will be an Aging Ace, a high-tier hero in your day but now past your prime. You're getting too old for this; you'll be strong, but your powers will eventually deteriorate and you'll have to figure out what to do about that.)

[ ] The price of freedom is eternal vigilance. Open villainy had been defeated but in the shadows you never gave up the fight. If you were forced to be honest with yourself, you didn't know how.
(You will be a Shadow, with powers focused on concealment and intrigue. You can choose the nature of your eternal crusade.)

[ ] You are an alien tourist or from another plane of existence and your home is a different realm anyway. This is exploration!
(You will be an Outsider, with weird otherworldly strengths that may not even be slightly unusual for your species. You will, of course, get to choose where you come from.)

[ ] Nobody would take you. Your powers or personality are not the sort of thing other heroes want on a spaceship for months at a time.
(You will be a Wildcard, with either powers that are volatile or a personality that is (or both). You can choose great strengths that come with great weaknesses.)

[ ] You weren't old enough to go, or your powers hadn't come into being yet.
(You will be a Rookie, just coming into your strength. The opposite of the Ace, of course; you'll start out weak but progress more quickly.)

[ ] You couldn't. You were part of the losing side, locked up for some mild villainy. Mild! Barely anything to speak of! That Gibson practically hacked itself!
(You will be a Former(...ish) Villain. This might get wild.)

Of course, it's better that you stayed behind. Three years after the heroes all blasted off for parts unknown, the alien sun-being calling itself ZOHAR appeared and used its ridiculously overpowered lasers to zorch away the blistering array of defenses around the prisons where the supervillains were kept and set them free. With all Earth's greatest heroes gone and their organizations gutted for support personnel things are, if anything, about to be worse off than ever.

A signal has been sent, but so far nobody has come home. Given that non-hypertech communications are still speed-of-light it may well be years before somebody drops by again to check on how things are going.

It's a new age of superheroes and supervillains. And this time the aging aces, the misfits, the outsiders, the third-stringers and the rookies are going to have to save the day.



Hi, SV!

You know all those Justice League episodes where Superman was Off Doing Space Things so he couldn't swing by and punch all the problems into submission? This is a whole setting like that, except it's all the big heroes, and all the time. This is an original setting which contains a precarious minimum of actual originality, but is instead a twenty-minutes-into-the-future superhero kitchen sink. I'm hoping for some madcap four-color adventures, some silliness and references, but also for the bad guys to be human beings as well and maybe in on the joke themselves a bit, and hopefully some feelings now and then.

When it was an actual roleplay setting things got a bit nuts and may or may not have come apart at the seams a little, so this is an experiment to see if it works better with Questing. I'll be hoping for plenty of player input in both decisions and worldbuilding, and of course discussion makes the QM fuzzy. Feel free to ask ask many questions as you like.

Let's be the hero that nobody wanted or asked for or even would have called given the faintest glimmer of another choice!

Edit From the Future: On fan works! Omakes/player participation of all shapes and sizes are welcome here. If an original character you make meets with my approval they'll get added and may be interacted with in the future. Use the format listed in Dramatis Personae as a guide, plus at least a paragraph describing them, their powers or their history.

Side stories may be rewarded with Cool Stuff, Traits (both for Mothra-sensei and for NPCs), contacts or plot threads or opportunities, or the opportunity to ask me one question about the setting or characters which I will attempt to answer.
 
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Character Sheet
Mothra, Defender of Earth Science

Name: Mothra
Species: Kaiju
Superpower: Being a Kaiju (Also Laser Eyes)

Employer: Academy of the Holy Wound
Position: Substitute Physical Science Teacher
Income: Exceptional (negotiated)

Traits:

Kaiju - Your true form is a moth-monster far larger than the largest Human building. You are stronger than a freight train carrying smaller freight trains, tougher than steel and also you're really, really cute. But fierce!
Laser Eyes - You can shoot lasers out of your eyes! This is helpful sometimes.
Science Rules! - Your academic specializations are both scientific in nature. You're just really good at Human Science!
Nerd - Your cultural interests are presently entirely nerdy in nature. You're better at math and storytelling and you make great battlemaps, but you're maybe not so great at parties.
The Art of Yen - On your first day on the job, you negotiated an enormous pay raise. You don't need Human money, but you understand its value.
Boldly Going - You have no qualms about exploring strange new worlds and seeking out new life and new civilizations.

Equipment:

Size Limiter - You have a gold and green-gem bracelet that lets you adjust how enormous you are and how moth-like you are. It's what lets you blend into Human society. Also you think it's rather stylish.
Paratha's Popcorn - This excessively spicy snack will let you breathe fire for a short time - if you can take the heat.
 
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Dramatis Personae
Name: The Sultana of Burning Sands
Species: Human(?)
Superpower: Netherworld BS
Relations: Safiya Tamerlan, daughter

Position: Headmaster
Income: A secret!
Traits: ????

Attitude: Acceptable(?)

Name: Madame Butterfly
Species: Human(?)
Superpower: Ambient butterflies, good at not getting lost

Position: Cultural Studies Teacher
Income: ????
Traits: ????

Attitude: Cordial(?)

Name: Zin'ar
Species: Human(?)
Superpower: Looking like they know what they're doing

Position: Mathematics Teacher
Income: ????
Traits: ????

Attitude: ?

Name: Paratha
Species: Human(?)
Superpower: Eating really spicy food without blinking(?)
Relations: Joan Morgan, granddaughter

Position: Physical Education (and Economics) Teacher
Income: Must be a lot
Traits: Iron Stomach, ????

Attitude: Playful

Name: Hildr
Species: Human(?)
Superpower: A Spear

Position: Civics Teacher
Income: ????
Traits: ????

Attitude: ??

Name: Miss Rappaccini
Species: Human(?)
Superpower: Just real nice and polite(?)

Position: Life Sciences Teacher
Income: ????
Traits: ????

Attitude: ?

Name: Raicho Tanabe
Species: Human(?)
Superpower: ?

Position: School Nurse
Income: ?
Traits: ?

Attitude: ?

Name: Joan Morgan
Species: Human(?)
Superpower: Fire Control
Relations: Paratha, grandmother

Year: 3rd-year
Club: Exorcism Club, President
Grades: Immaculate
Disciplinary Record: Immaculate
Special Needs: Increased Caloric Consumption, Blindness
Staff Notes: She's so polite and well-behaved. How the hell is she yours, Paratha? -H
Ha ha ha! She really is a treasure, isn't she? -P
Name: Safiya Tamerlan
Species: Human(?)
Superpower: Apathy
Relations: The Sultana of Burning Sands, mother

Year: 2nd-year
Club: Technology Club, Member
Grades: Perfectly Average
Disciplinary Record: Extensive and Varied
Special Needs: None
Staff Notes: gets bored too often. She needs to be challenged if she's going to grow. -S
Are you going soft on us, Sully? -B
No!!!!! -S
Also, not a superpower, but I gave her a... we'll call it a giant hammerspace axe. Girl's gotta be able to defend herself. -S
Name: Shinko Ijani
Species: Human
Superpower: (Former?) Mecha Pilot
Relations: Gensou Ijani, father

Year: 1st-year
Club: None
Grades: None Yet
Disciplinary Record: None Yet
Special Needs: Needs to not get in the damn robot
Staff Notes: What does that mean? -S
Don't worry about it. -M
Name: Emma Riley Coils
Species: Human(?)
Superpower: Eagerness(?)

Year: 2nd-year
Club: Cooking Club, President. Technology Club, President.
Grades: Beyond Perfect
Disciplinary Record: Network intrusion, harmless pranks but so many, use of multiple exclamation points
Special Needs: I'm good thanks!!!
Staff Notes: that was not what I put in there! -S
Name: Izumi Faust
Species: Human(?)
Superpower: Spellcraft (Apprentice-level)

Year: 3rd-year
Club: Villainy Club, President
Grades: Abysmal
Disciplinary Record: Truancy, tobacco use
Special Needs: None
Staff Notes: For someone who renamed the Public Speaking club to that, you'd think she'd have a longer rap sheet. -B
Miss Faust is far less black-hearted than she'd have you believe. She just enjoys monologuing. -R
Name: Belshiarul
Species: Demon
Superpower: A Wizard With Butter and Sugar

Year: 2nd-year
Club: Villainy Club, Secretary-Treasurer. Cooking Club, Secretary-Treasurer.
Grades: Above Average
Disciplinary Record: Tobacco Use, Abuse of Hellfire
Special Needs: Electric Blanket, Cast Iron Cookware
Staff Notes: I don't want to sound like a worrywart but is having demons in the Villainy Club really a good idea? -H
This does seem spectacularly likely to backfire. -Z
It'll be fine! They're not actually committing crimes or anything. Just doing speeches. -S
Miss Bel in particular only participates because Miss Faust does. I consider her a valuable stabilizing force. -R
 
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Organizations
Academy of the Holy Wound

You work here! A shinto-style shrine that was built to protect and safeguard against a hole in reality stemming from a broken Netherworld. The mikos are gone and it's had school buildings added. Owing to the rift and the Headmaster's proclivities, has a disproportionate number of nonhuman attendees.

Revealed as "a school for learning how to be human."
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Children of the Spider (Genetic origin)
Status: Inactive

Once the kinks in genetic engineering got ironed out it became a huge fad and lots of babies got modified for increasingly stupid reasons. There was a poor soul gene-engineered to have spider limbs so they could take better selfies when they grew up. When the fad was over and everybody decided it was as passe as 3D printing there were an uncountable number of people who didn't really have a place in the world any more, and so led by the first-generation test subjects (many of which were legitimately turned into actual monsters) the Children of the Spider were born to carve one out by force.

The Seven Seven Seven (Magic origin)
Status: Inactive

At the heart of the Netherworlds there is a prison bound by seven-hundred-seventy-seven locks, containing a being whose exact nature and powers have passed entirely into myth and rumor. The Rulers of the Netherworld rule by the mystic power endowed when they bond their soul with a Key (which is considerable) and are united only in their complete opposition to letting it out. So of course there's some ****ing idiots trying to do exactly that. "Cult" is such a judgmental term, they prefer "grassroots alternative religion."

The Flat Earth Society (Science origin)
Status: Inactive

These are not the people who make videos on social media trying to prove that the Earth is flat. No, they acknowledge that the Earth is round… and that this is an impossible, unconscionable, absolutely unsustainable state of affairs! Their goal is not to prove the Earth is flat, their goal is to make the Earth flat! If not for their tendency to take in mad scientists and failed magicians they'd be even more laughable than the first guys, and most of their villainous schemes involve trying to get people to take them seriously.

Comcast (Technology origin)
Status: Playing Nice

Truly one of the most evil organizations in the world, bent on controlling all the world's communications infrastructure in order to charge whatever they want for it. Once superhumans got involved they started making mecha and power armor to enforce their will against technical heroes trying to build decentralized instant-transmission telecommunications technology (it turned out to be cheaper than lawyers). It didn't work out, but that doesn't mean they haven't stopped trying.

The Bats (Natural Origin)
Status: Inactive

"Batman" should have been public domain years ago, but after a worldwide time-slippage event caused Mickey Mouse's trademark to expire the laws were hastily rewritten to allow retroactive reclamation of intellectual property. The Bats are a bunch of meganerds dedicated to the idea of training hard to be the best at everything and starting fights with heroes to show off that preparation is the ultimate superpower. They are not, fortunately or unfortunately, the best at everything.
 
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[X] You couldn't. You were part of the losing side, locked up for some mild villainy. Mild! Barely anything to speak of! That Gibson practically hacked itself!

Villain quest is a go.
 
[X]You are an alien tourist or from another plane of existence and your home is a different realm anyway. This is exploration!
(You will be an Outsider, with weird otherworldly strengths that may not even be slightly unusual for your species. You will, of course, get to choose where you come from.)
 
[X] Nobody would take you. Your powers or personality are not the sort of thing other heroes want on a spaceship for months at a time.

With great power comes a great chance to be the worst
 
[X] You couldn't. You were part of the losing side, locked up for some mild villainy. Mild! Barely anything to speak of! That Gibson practically hacked itself!
 
Just a note if there's trouble choosing, you can totally approval vote this one if you like; vote for as many options as you want.
 
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[X] Your goals never really involved defeating villains and bringing peace to the land, it just sort of happened that heroism was the best way to get what you wanted.
I'm just imagining some magical girl idol who ends up streaming her exploits and hoping to make it big as a singer...Foiled by the fact that she's better at superheroics, and does it to raise awareness of her idol career.
 
[x] Your goals never really involved defeating villains and bringing peace to the land, it just sort of happened that heroism was the best way to get what you wanted.
(You will be an Achiever, with powers that are only sort of focused on the hero business. You can choose what your goal is, whether it is becoming the perfect organism, obtaining ultimate magical power, achieving fame as an idol or building the biggest business possible.)

Either this or the "You literally couldn't leave" option. I'm kind of thinking something like nature or plant based powers and our primary interest is in undoing ecological damage, saving species from extinction, fighting climate change, etc.
 
Lots of great choices. A villain would be interesting, but we already have a Sith quest for that. Someone too abrasive to be undesireable by everyone, though...

[x] Nobody would take you. Your powers or personality are not the sort of thing other heroes want on a spaceship for months at a time.

Failing that, someone who's got nowhere else to go, or doing it just for the thrill of it.

[x] You literally couldn't leave; humanity is your everything and you'll never leave it behind.
[x] You are an alien tourist or from another plane of existence and your home is a different realm anyway. This is exploration!
 
[X] You couldn't. You were part of the losing side, locked up for some mild villainy. Mild! Barely anything to speak of! That Gibson practically hacked itself!
 
[x] Nobody would take you. Your powers or personality are not the sort of thing other heroes want on a spaceship for months at a time.
(You will be a Wildcard, with either powers that are volatile or a personality that is (or both). You can choose great strengths that come with great weaknesses.)
 
Lots of great choices. A villain would be interesting, but we already have a Sith quest for that.
I will say, if Villain wins as an option there'll be another round of voting with inverted options to determine what kind. Outsider will become Invader, Culture Hero will become Trickster Spirit, Rogue Auxiliary will become Auxiliary Hive (think the difference between a Liberated Borg and the Collective, but a million times Lighter and Softer), Aging Ace will become Retired Villain, Rookie will become Fresh Meat, etc. Haven't decided whether the last choice should be inverted-villain Heroic Aspirations or double-villain Card Carrying. May offer both.

There'll be some level of overlap between a villain choice and Bad Decisions Sith (particularly if you're a wildcard villain that's really good at technology *cough*) because I am but one man, but if it's chosen I will do my best to make them distinctive.
 
[x] You literally couldn't leave; humanity is your everything and you'll never leave it behind.
Extremely torn between this one and "Too Volatile", but the idea of someone being a cultural embodiment and having to stay behind because of that, even if they want to go is really interesting to me. Especially if it's not by choice, I.E someone who inherited the power of Athena or Artemis or Thor or something and is now an unaging God tied to the Earth.
 
[x] Your goals never really involved defeating villains and bringing peace to the land, it just sort of happened that heroism was the best way to get what you wanted.
 
[X] Your goals never really involved defeating villains and bringing peace to the land, it just sort of happened that heroism was the best way to get what you wanted.
The fact that idol was mentioned makes me really want to try for an expy of Elizabeth from F/GO, since she is just a hilarious character and that kind of quirkyness would fit in with the current situation pretty well I think. Especially the fact she is actually really bad at singing!😅
 
[X] Nobody would take you. Your powers or personality are not the sort of thing other heroes want on a spaceship for months at a time.
[X] You literally couldn't leave; humanity is your everything and you'll never leave it behind.
[X] You are an alien tourist or from another plane of existence and your home is a different realm anyway. This is exploration!
 
[X] You couldn't. You were part of the losing side, locked up for some mild villainy. Mild! Barely anything to speak of! That Gibson practically hacked itself!
[X] You are an alien tourist or from another plane of existence and your home is a different realm anyway. This is exploration!
 
[X] You are an alien tourist or from another plane of existence and your home is a different realm anyway. This is exploration!
 
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