Blackout
Fed By Comments
- Location
- Who knows?
Preliminary new Stunts adapted to the new system:
Illusion: You've got an Illusion skill that allows for creation of magical images, sounds and smells. With it, you can defend via hiding yourself or otherwise misdirecting the attacker, create advantages by confounding or fooling your enemies and overcome obstacles such as by fooling security systems.
Archmage: You have an Archmage skill that allows you to cast narrowly defined spells from a list below.
Illusion: You've got an Illusion skill that allows for creation of magical images, sounds and smells. With it, you can defend via hiding yourself or otherwise misdirecting the attacker, create advantages by confounding or fooling your enemies and overcome obstacles such as by fooling security systems.
Archmage: You have an Archmage skill that allows you to cast narrowly defined spells from a list below.
Detect Magic: Allows for the detect the presence and location of magical energy around him.
Greater Mage Hand: Allows the user to telekinetically move small objects.
Mending: Allows the user to repair small objects
Arcane Mark: Allows the user to leave a magical "ID tag" unique to him.
Prestidigitation: Allows the user to do a variety of small tricks, such as lights or sounds, or coloring, flavoring, cleaning, dirtying, chilling or warming small objects.
Mage Armor & Shield: Allows the user to Defend against attacks by creating a transparent, yellow forcefield.
Feather Fall: Allows the user to avoid damage from falling.
Shocking Grasp: Allows the user to make a touch-range electric attack.
Corrosive Grasp: Allows the user to make a touch-range acid attack.
Identify: Allows the user to make an Overcome roll to identify the functions of a magical object, enchatment or spell.
Create Food and Water: Allows Rythian to create basic foods and clear water.
Dispel Magic: Allows Rythian to make an Overcome action to unravel an ongoing spell or enchantment.
Explosive Runes: Allows the user to create a magical rune that explodes upon Rythian's command.
Fireball: Allows the user to make an Attack by throwing an explosive sphere of fire.
Lightning Bolt: Allows the user to make an Attack by firing a bolt of lightning.
Haste: Allows the user to Create an Advantage by speeding himself or someone else up.
Heal: Allows the user to aid another in recovering from a Consequence
Greater Mage Hand: Allows the user to telekinetically move small objects.
Mending: Allows the user to repair small objects
Arcane Mark: Allows the user to leave a magical "ID tag" unique to him.
Prestidigitation: Allows the user to do a variety of small tricks, such as lights or sounds, or coloring, flavoring, cleaning, dirtying, chilling or warming small objects.
Mage Armor & Shield: Allows the user to Defend against attacks by creating a transparent, yellow forcefield.
Feather Fall: Allows the user to avoid damage from falling.
Shocking Grasp: Allows the user to make a touch-range electric attack.
Corrosive Grasp: Allows the user to make a touch-range acid attack.
Identify: Allows the user to make an Overcome roll to identify the functions of a magical object, enchatment or spell.
Create Food and Water: Allows Rythian to create basic foods and clear water.
Dispel Magic: Allows Rythian to make an Overcome action to unravel an ongoing spell or enchantment.
Explosive Runes: Allows the user to create a magical rune that explodes upon Rythian's command.
Fireball: Allows the user to make an Attack by throwing an explosive sphere of fire.
Lightning Bolt: Allows the user to make an Attack by firing a bolt of lightning.
Haste: Allows the user to Create an Advantage by speeding himself or someone else up.
Heal: Allows the user to aid another in recovering from a Consequence