Shepard Quest Mk IV, Under New Management (ME/MCU)

Van Ropen said:
What do you mean? It's just a PhD dissertation - but he proposed some interesting theories (regarding eezo-time shenanigans? Which is why he gives us that time manipulation tech, I think), which in light of some of the stuff discovered while building the Crucible apparently proved to be correct/were very useful.
I mean in terms of war score. There are entire squads of N7 marines, dreadnaughts and new technologies that are worth dozens of points each.

And conrad comes in with a PhD dissertation that is worth one point, which isn't a lot except that it was made by one person.
 
Van Ropen said:
Well, all the squadmates do the equivalent of 25 and they are single people...frankly, it just doesn't make any sense at all. Best to just ignore it, and use the fluff descriptions to expand worldbuilding.
To be fair; at that point pretty much all of them are likely living legends in their own right, who probably impact the war effort not just through their skills, but also their reputation and the effect it has on the soldiers.

And as for the question of us owning a dreadnought, I'm pretty sure we can't. What we *can* do, however, would be to build a dreadnought and then gift it to the Alliance. It's what one of the Volus corporations (Elkoss, IIRC) did for the Turians.
 
Or, you know, build a super dreadnought... with all it's guns under the official "dreadnought" size so it doesn't count.
 
Chargone said:
Or, you know, build a super dreadnought... with all it's guns under the official "dreadnought" size so it doesn't count.
"This? This is just a space station."

"It has FTL engines."

"I like a change of view sometimes."

"It has twenty fighter wings."

"Corporate security."

"It has drop pods!"

"Shortens the commute."
 
Stroth said:
"This? This is just a space station."

"It has FTL engines."

"I like a change of view sometimes."

"It has twenty fighter wings."

"Corporate security."

"It has drop pods!"

"Shortens the commute."
"IT HAS A ENERGY WEAPON THAT CAN DESTROY PLANETS."

"That is a mining laser."
 
[x] Rename our company to Aperture Science: Throwing Science onto to the wall to see what sticks.
-[x] Our motto: We do what we must because we can.
-[x] Alternative motto: It seemed like a good idea at the time.
 
Leingod said:
Seems more fitting for Cerberus, really. That or "Building a stronger humanity, one gruesomely murdered science team at a time."
It is catch 22:

They hire cheap and expendable science teams, because they tend to die gruesomely, but it happens because they are cheap and expendable.
 
Actually, on the dreadnaught for us, i would suggest we build a ship Dreadnaught size, without the big gun and instead devote power to it's shields.

This way we can show others that our ship isn't meant for offensive purposes, with the ability to shrug off hits from smaller classes but not enough firepower to be a threat to the legitimate powers (as far as they can tell from the ship, ignoring the Big Booms inside ;))

We can use such a ship as our Air Force One/ Shadow Broker ship, A luxurious well guarded place to live from where we can run our company. Perhaps with enough manufacturing ability to allow us to do constant prototypes and designing.
 
I don't recall the Shadow Broker building a dreadnought. He build a ship specifically suited for the enviroment on Helgalaz, but that certainly wasn't a combat vessel.
 
Ryune said:
It's actually my headcannon(boom) that all of those Cerberus teams that have their project slaughter all of the scientists were part of the plan all along. You see, they fund some really fucking strange research most times. It must be their plan to function as a giant honey pot for mad scientists to get themselves killed and maybe actually advance science while they are at it.
Cerberus: Savior of the Galaxy

Edit: Better yet, Guardians of the Galaxy.
 
I AM UP TO DATE! Sadly, I have also run out of today's spare time, so actual chapter writing will have to wait until tomorrow. And there's a risk of me being hung over tomorrow. We'll see how it goes.
UberJJK said:
1)What is the maximum range of a Repulsor as a weapon? In and out of an atmosphere if it's effected by that.

2)Is it effected by the amount of available energy?

3)If the answer to 2 is yes then what sort of range would one have connected to a 150GW ISAR reactor?

4)What sort of capacitors are there available on the market?

5)Can Revy build super-capacitors?

6)How are repulsors effects by been fired down into an atmosphere compared to firing up out of one? (IE kill-sat vs. ground based anti-starship).

7)What is the average and maximum RoF for a repulsor? Does it vary with size?

8)How damaging are Micro-Missiles?

9)What is the maximum range for a Micro-Missile?

10)What is the Alliance's policy on privately own anti-ship satellites over Alliance planets. Say Mindor for instance.

11)Are QEC something Revy would be able to develop on her own or would she need an appropriate tech hero?

12)Why does, as far as I can tell, the Improved Warhead never actually show up as an option in any of the updates? Can we get a description of that like we do the other research options?

13)Can we get some price & production figures for our new tech? Right now we need details for:
Wrist Mounted Submachineguns
Micro-Missiles
Repulsors
Advanced Materials (just give the figures for a 1m by 1m plate with standard thickness)
Various Vehicles we can produce with Basic Ground Vehicles (just just the Improved Mako if that's too much work)
Basic Neural Interfaces
1) 500m. See below
2) No, the repulsor uses the amount of energy it uses. But see below.
3) N/A
4) Pretty damn powerful. I don't want to give hard numbers for tech 150 years in the future.
5) Yes.
6) N/A
7) Repulsors can be fired continuously.
8) They blow up people's heads without blowing up the human shield's head, though some bone and brain spatter may occur.
9) They can be fitted in a rifle and then simply use their thrusters to adjust where they hit, in which case they can have a range around 2km.
10) A flat no. They have orbital superiority and they are not OK with anything that could potentially threaten this. That said, if you were to donate some sattelites to them, they could probably be persuaded to have them in orbit over Mindoir.
11) What is QEC?
12) Because it wasn't in Auks's last update, and I copied my first from his last, and each of my newer from my most recent. I'll be there in the next one.
13) I'll put it on my todo list. If you're feeling up for it, you should feel free to suggest some numbers, and if they're reasonable I'll probably just go with those.

The problem with giving an answer to the range of the Repulsors is primarily that we have no input on this issue from canon, and that they would probably not actually have a sharp maximum range, but rather diminishing effect the further you were form the source. The secondary concern is keeping things moderately balanced to that lasers and guns/missiles are still useful. To that end, I am hereby decreeing that the repulsors have a maximum effective range of 500 meters. This would be enough for everything Shepard does with the Mako in ME1, and for city-based engagements, but not the kind of thing you want in pitched battles or deserts or the like.
If you feel this is unfair, I'd be open to introducing a new tech building off Repulsors and Miniaturized Lasers which extends this (and possibly improves the repulsors more generally as well).

Regarding recoil, the obvious solution is to output the same amount of oppositely directed momentum backwards. Of course, this has certain unhappy implications for whatever happens to be behind you at the time.

Early 21st century laser weapons have an effective range of a few kilometers, so I'd say that you can probably use these just fine as tank/IFV weapons in the late 22nd.

Greybox research would require you to acquire someone who knows about them. Poaching Synthetic Insights' people might annoy one of the megacorps though.

Wetware CPU research requires a special, hard-to-get permit, and a research hero with the knowledge to get you started.

All this talk of AIs reminds me another of my favourite AIs. As you can probably see, I don't buy into the whole "human level AI" thing, not for long anyway. Since superintelligences are not really interesting in a game like this, I'm not entirely sure how I'll handle it when it comes up, though probably the simplest way will be to ignore my instincts. Again.
Kelenas said:
Can we used the Repulsors in the Gladius fighter, or was that tech developed too late?
You suffered the CHA research deal penalty while working on the Repulsors, micro-missiles, Improved intelligence algorithms and basic neural interface; thus they are all available for inclusion.
UberJJK said:
Can you explain what you mean here since Miniaturisation is pretty clearly separate from Gigajoule lasers.
I think what I was trying to say there was that Gigawatt (not joule!) Lasers can be fitted on an IFV or a plan right out of the box.
DaLintyGuy said:
Have you been labeled a Strategic Resource by the SA yet?
If you're told that you're a strategic resource, the designation comes with more than a little overt protection. If you're the kind that has to make do with covert protection, you're not told.
Kelenas said:
It works for me. IIRC we currently have three factories, with a fourth one being built; we could just assume that the new one is in one of the other cities on Mindoir (it has three cities, IIRC, meaning we could have a total of 9 factories in Mindoir).
Will you implement a similar limit in regards to shipyards? Would make sense to me.
The prototype factory does not count towards this limit. All of your factories are at the same site on the outskirts of Landing, but you're running out of space.

If there are any questions I've missed, now is the time to point them out.
 
Esbilon said:
Congrats! :)
http://masseffect.wikia.com/wiki/Codex/Technology#Communications
It describes both the existing method of comm buoys (which should be extremely expensive), as well as QEC.
You suffered the CHA research deal penalty while working on the Repulsors, micro-missiles, Improved intelligence algorithms and basic neural interface; thus they are all available for inclusion.
Wow. If we include those with what we already have, then the Gladius is going to be one *extremely* nasty bugger.
The prototype factory does not count towards this limit. All of your factories are at the same site on the outskirts of Landing, but you're running out of space.
Ah, okay.
 
Esbilon said:
If there are any questions I've missed, now is the time to point them out.
Other than a response to the fighter profit margins and costs I think that's everything but I suppose that will be part of the update.

I think a QEC is a Quantum Entanglement Communicator/Communications

One thought I had was, 'what is the policy on most planets and colonies for de-orbit and landing'?

Is there only certain areas where it's allowed and if so could the government of Mindoir authorise more sites so we could have a private spaceport and build our factories further out and and around it to keep them together, perhaps setting up a literal shuttle service to take employees back and forth. That would let us keep things a bit more centralised for defence and security, one or two sites instead of three. Plus the security of our own spaceport.
 
So basically Repulsor weapons can be fired continuously without overheating, but they are only effective at short ranges.

Considering the cheap RP cost, it fair, but a research option with extended range/further miniaturization would be most welcome.

A dual mode Repulsor Beam/Repulsor Driven Projectile weapon wold be good choice for the Tiger.
 
tyaty1 said:
So basically Repulsor weapons can be fired continuously without overheating, but they are only effective at short ranges.

Considering the cheap RP cost, it fair, but a research option with extended range/further miniaturization would be most welcome.

A dual mode Repulsor Beam/Repulsor Driven Projectile weapon wold be good choice for the Tiger.
What do you think Particle beams are? :p
 
Madfish said:
Is there only certain areas where it's allowed and if so could the government of Mindoir authorise more sites so we could have a private spaceport and build our factories further out and and around it to keep them together, perhaps setting up a literal shuttle service to take employees back and forth. That would let us keep things a bit more centralised for defence and security, one or two sites instead of three. Plus the security of our own spaceport.
We can build factories in each of Mindoir's other cities, and also expand onto other planets. Building our own spaceport is unnecessary.
 
Alanek2002 said:
What do you think Particle beams are? :p
They have better firepower at long range probably.

Repulsor Beam is some kind of exotic kinetic/particle weapon which does not produces waste heat.

Based of the research description it was available even before than the actual repulsors.
 
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