I AM UP TO DATE! Sadly, I have also run out of today's spare time, so actual chapter writing will have to wait until tomorrow. And there's a risk of me being hung over tomorrow. We'll see how it goes.
UberJJK said:
1)What is the maximum range of a Repulsor as a weapon? In and out of an atmosphere if it's effected by that.
2)Is it effected by the amount of available energy?
3)If the answer to 2 is yes then what sort of range would one have connected to a 150GW ISAR reactor?
4)What sort of capacitors are there available on the market?
5)Can Revy build super-capacitors?
6)How are repulsors effects by been fired down into an atmosphere compared to firing up out of one? (IE kill-sat vs. ground based anti-starship).
7)What is the average and maximum RoF for a repulsor? Does it vary with size?
8)How damaging are Micro-Missiles?
9)What is the maximum range for a Micro-Missile?
10)What is the Alliance's policy on privately own anti-ship satellites over Alliance planets. Say Mindor for instance.
11)Are QEC something Revy would be able to develop on her own or would she need an appropriate tech hero?
12)Why does, as far as I can tell, the Improved Warhead never actually show up as an option in any of the updates? Can we get a description of that like we do the other research options?
13)Can we get some price & production figures for our new tech? Right now we need details for:
Wrist Mounted Submachineguns
Micro-Missiles
Repulsors
Advanced Materials (just give the figures for a 1m by 1m plate with standard thickness)
Various Vehicles we can produce with Basic Ground Vehicles (just just the Improved Mako if that's too much work)
Basic Neural Interfaces
1) 500m. See below
2) No, the repulsor uses the amount of energy it uses. But see below.
3) N/A
4) Pretty damn powerful. I don't want to give hard numbers for tech 150 years in the future.
5) Yes.
6) N/A
7) Repulsors can be fired continuously.
8) They blow up people's heads without blowing up the human shield's head, though some bone and brain spatter may occur.
9) They can be fitted in a rifle and then simply use their thrusters to adjust where they hit, in which case they can have a range around 2km.
10) A flat no. They have orbital superiority and they are
not OK with anything that could potentially threaten this. That said, if you were to donate some sattelites to them, they could probably be persuaded to have them in orbit over Mindoir.
11) What is QEC?
12) Because it wasn't in Auks's last update, and I copied my first from his last, and each of my newer from my most recent. I'll be there in the next one.
13) I'll put it on my todo list. If you're feeling up for it, you should feel free to suggest some numbers, and if they're reasonable I'll probably just go with those.
The problem with giving an answer to the range of the Repulsors is primarily that we have
no input on this issue from canon, and that they would probably not actually have a sharp maximum range, but rather diminishing effect the further you were form the source. The secondary concern is keeping things moderately balanced to that lasers and guns/missiles are still useful. To that end, I am hereby decreeing that the repulsors have a maximum effective range of 500 meters. This would be enough for everything Shepard does with the Mako in ME1, and for city-based engagements, but not the kind of thing you want in pitched battles or deserts or the like.
If you feel this is unfair, I'd be open to introducing a new tech building off Repulsors and Miniaturized Lasers which extends this (and possibly improves the repulsors more generally as well).
Regarding recoil, the obvious solution is to output the same amount of oppositely directed momentum backwards. Of course, this has certain unhappy implications for whatever happens to be behind you at the time.
Early 21st century laser weapons have an effective range of a few kilometers, so I'd say that you can probably use these just fine as tank/IFV weapons in the late 22nd.
Greybox research would require you to acquire someone who knows about them. Poaching Synthetic Insights' people might annoy one of the megacorps though.
Wetware CPU research requires a special, hard-to-get permit, and a research hero with the knowledge to get you started.
All this talk of AIs reminds me another of my
favourite AIs. As you can probably see, I don't buy into the whole "human level AI" thing, not for long anyway. Since superintelligences are not really interesting in a game like this, I'm not entirely sure how I'll handle it when it comes up, though probably the simplest way will be to ignore my instincts. Again.
Kelenas said:
Can we used the Repulsors in the Gladius fighter, or was that tech developed too late?
You suffered the CHA research deal penalty while working on the Repulsors, micro-missiles, Improved intelligence algorithms and basic neural interface; thus they are all available for inclusion.
UberJJK said:
Can you explain what you mean here since Miniaturisation is pretty clearly separate from Gigajoule lasers.
I think what I was trying to say there was that Gigawatt (not joule!) Lasers can be fitted on an IFV or a plan right out of the box.
DaLintyGuy said:
Have you been labeled a Strategic Resource by the SA yet?
If you're told that you're a strategic resource, the designation comes with more than a little overt protection. If you're the kind that has to make do with covert protection, you're not told.
Kelenas said:
It works for me. IIRC we currently have three factories, with a fourth one being built; we could just assume that the new one is in one of the other cities on Mindoir (it has three cities, IIRC, meaning we could have a total of 9 factories in Mindoir).
Will you implement a similar limit in regards to shipyards? Would make sense to me.
The prototype factory does not count towards this limit. All of your factories are at the same site on the outskirts of Landing, but you're running out of space.
If there are any questions I've missed, now is the time to point them out.