Shepard Quest Mk IV, Under New Management (ME/MCU)

Carrnage said:
push and pull can be resisted with onboard thrusters
Not unless the thrusters are omnidirectional. And any wide area biotic attack would work against something like that. Dodging as your only defense does not work against an opponent with AOE effects.
 
And if one biotic push/pulls it while another person (or even the biotic themselves, possibly) uses any attack at all?
It's dead.
 
What about drones that act like mini sensor suites while also extending communication range in case of poor weather or jamming?
 
Van Ropen said:
So...flying mini sensor suites? Sure, why not. Though it would probably be more cost effective/less vulnerable to attack to just have better comm tech in the suits and vehicle to being with.

If you are sticking that many repulsors, the VI systems required to use them for maneuverability and point defense effectively, and an arc reactor into the damn thing, it is already pretty fucking expensive. That represents an investment, which would more effectively be put to use in other ways.
Well, I was thinking more like something a field commander would use from a command vehicle so that his/her orders can actually reach their troops, so in actuality it would probably be more like a communication relay.
 
Uxion said:
Well, I was thinking more like something a field commander would use from a command vehicle so that his/her orders can actually reach their troops, so in actuality it would probably be more like a communication relay.
Communication relays are probably standard tech already. I can't think of any real advantage to putting one in a drone instead of just sticking it behind something where it probably won't be noticed.
 
Van Ropen said:
Sure, that is totally different than drones meant for combat though. Also seem pretty vulnerable - a good infowar offense might be the best defense in that kind of scenario, but I'm hardly an expert.
Maybe a jammer then?
 
Uxion said:
Maybe a jammer then?
That's an interesting idea, but it's got some tricky logistical issues. It'd have to be running a very good VI since with the jamming there'd be no way of communicating with it short of just shouting at the thing. And how would you shut it down when it's no longer needed?
 
Stroth said:
That's an interesting idea, but it's got some tricky logistical issues. It'd have to be running a very good VI since with the jamming there'd be no way of communicating with it short of just shouting at the thing. And how would you shut it down when it's no longer needed?
Why not have it shut down its jammer after a designated period of time for it to receive new orders?
 
Stroth said:
That could work, but it severely limits its use in long term conflicts.
How long? Because if it is large scale, then you would have more permanent jammer in place than a drone or two.

I would assume that the drones would be more for hit-and-runs along with vanguard action.
 
Van Ropen said:
Mhm...like the flashforged omnitool drones engineers can make, but permanent - and more expensive, while being only marginally more effective in the grand scheme of things. Never mind that they would be drastically less effective than a full sized drone.

Either way, something to be sold to infantry and not stuck for free on our IFV for no reason.
Erm question.

Why can't we just develop a Omni Drone launcher for the Vehicle ?

Said Launcher will use reserves of Omnigel to create the Revy designed Omnidrones that have been upgraded for firepower, Def and programming.

This way, said drones can be use as ablative shielding since if it goes boom, a new one can be forged.

Downsides would be it would have to be recreated at the start of each mission.

Mainly, instead of making it tougher, make it easily disposable.
 
The concern is that the drones should last long enough to be useful, but can be built cheaply and easily enough to be viable.

As long
 
Didn't the mako already have omnigel reserves? IIRC, you used those to repair it in the first game while on missions.
 
So after some fiddling I think I managed to create something that would make viewing the spreadsheet easier.

ShepQuest, Revised Finance V7

In case it's not obvious the spreadsheet should automatically colour cells of the current quarter light blue and cells of future quarters dark green with past quarters remaining normal.

A similar idea is applied to contracts; with currently active contracts in light blue, contracts that haven't started yet in dark green and completed contracts normal.

Hopefully this will help.
 
Hi guys

I'm sorry about my absence, I've been at a physics conference for the past week and either been busy with the conference itself, or stuck in a windowless hotel room so hot I the most mentally taxing thing I felt up for was lying on the bed reading fanfiction.

I'll start on getting caught up tonight and address some of the issues that have been raised. The enthusiasm you are all showing for the quest is heartening :)
 
Esbilon said:
Hi guys

I'm sorry about my absence, I've been at a physics conference for the past week and either been busy with the conference itself, or stuck in a windowless hotel room so hot I the most mentally taxing thing I felt up for was lying on the bed reading fanfiction.
It's cool, we managed to keep ourselves busy.
 
One more thing well have to take into account in our redesign of the Mako into our Tiger is that there's enough head room for our current and projected Power Armour units.

Something we might be able to take advantage of when our Power Armour units are aboard is a hard-link network which would let the Tiger's VI's have access to unused processor time to enhance combat prediction and E-warfare routine speeds and delegate individual weapons and to those being transported freely without need of extra crew positions should crew be injured or killed or the Vehicle's VI's be disabled in some manner.

Similarly a wireless link in reverse would allow the Tiger to perform at least basic C3 functions for a Legionary or otherwise suitably equiped squad more effectively with a one use encryption generated fresh before the squad is deployed using a random selection of current sensor information as the encryption seed.

Anything that can be added simply that upgrades a combined arms approach that only we can provide while not diminishing its use by standard equiped troops should be worth considering, especially since the networking would easily be linked to the squads Omnitools as to the Legionary or its successors.

A quick look at the wiki entry suggests that a Mako can carry a squad of eight and I would presume a driver and gunner beyond that. If a combat network was available that's eight to potentially ten more significantly capable processors and data-management systems available to augment the Tiger's performance while loaded. Both directly and as secondary/backup crew.
 
OK, I got through a few pages today. More answers will be coming when I have the time.
Kelenas said:
I don't have a link, but if I remember Auk's post correctly, Improved Blackboxing was supposed to be enough to make it nearly impossible (or at least incredibly expensive an inefficient) for civilian companies to reverse-engineer our tech, while buying time against intelligence agencies and similar groups.
Advanced was supposed to expand on that, making it flat-out impossible for civilian companies to reverse-engineer our stuff, and difficult and expensive for intelligence agencies.
Flawless then basically being a simple "Nope" for even those.
This is mostly correct.
UberJJK said:
Can we get a breakdown on the things we incorporated in the Gladius?
I'd like input from the you, the players, on this. A breakdown like you did for the proposed IFV would be good if you (or someone else) have the time and inclination.
UberJJK said:
I was just listing all the possibilities, to make sure everyone knows them, it's up to Revy (see Esbilon) as to what gets included. She'll presumably make use of her superior intelligence, knowledge of the setting, and military contacts (for example consulting with Lindsey to narrow it down to a few designs then sending those off to people like Navarre and Decroix) to come up with the optimal design.
Actually, I was thinking it would be more fun if you guys included a design in the voting.
Madfish said:
How invasive is the neural interface? Can we have a gamer friendly version in a headset that doesn't require surgery?
I'm still not entirely certain about what I'll rule on the nature of neural interfaces, but currently I'm leaning towards having both an invasive and a non-invasive version with the invasive being more efficient.
Kelenas said:
In regards to our Personal Actions; would it be possible to just go and develop some kind of training-regimen with our mother that includes everything we need in regards to personal fitness and self-defense? That way we wouldn't have to keep mixing what we pick each turn, especially since it's pretty much impossible to actually gauge our progress with the current "System" (or lack thereof).
Yes, but it would cut down your free time choices for a year at a time. Brian would be very interested in pre-training with an N5 (not actually sure where this tidbit comes from, anyone got a source?), however that might cut into the pair's alone time.
Madfish said:
A Question. Since Conrad is a Research Hero can we not build him his own Personnel Lab like we have?
No.
UberJJK said:
*Questions 1) through 13)
I'll get back to these when I'm not sleepy.
UberJJK said:
However speaking of economics I think it's time to increase the price of our Arc Reactors a bit. Right now we actually lose* 1.5k on each reactor we sell.

*Just to be clear we're not actually loosing money here but if we were to give that production to Lindsey we're get 76,500 profit compared to the Arc Reactor's 75,000 so economically speaking it's actually a disadvantage to sell Arc Reactors.
You have contracts with HK and CHA stipulating the cost of an Arc Reactor, but you are not compelled to stick with those prices when sign new contracts. Selling at different prices to different people can of course cause resentment and re-sellers undercutting you.
Madfish said:
Unless it's going to be a problem with building the HCR it might be worth taking Factory I and/or II offline and upgrading them to F III's given the maintenance per unit production.

We also need some information on the System Mindoir is in, for example are there other mineable bodies in system we can use for resources?

While on the subject of money wasn't there a mention of an election coming up? Has either candidate offered us a bribe like business tax cuts for our support as one of the biggest employers and probably the richest person on world?
Factories can be upgraded. F1->F2: 2 Quarter, 180 mil; F1->F3: 3 Quarters, 980 mil; F2->F3: 2 Quarters, 900 mil.

There are asteroids in Mindor's system comparable to that of Sol System anno 2014.

Since there seemed to be little interest in local politics, I did not go into detail with the election. The governor is not empowered to grant you significant tax breaks, but both of them would obviously really, really like your support verbal as well as financial. If you're interested in this, I can include it in the next update.

On a completely unrelated note. The "An unexpected error occurred. Please try again later." situation was annoying as hell tonight, so would anyone oppose moving the Quest to Sufficient Velocity?
 
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