Van Ropen said:
I hate going too far when putting real science into game science, but a little but of internal consistency isn't too much to ask for.
If those existed, kinetic barriers would no longer be enough of a defense for public figures, because anyone could just shoot through them - not enough to penetrate armor, but more than enough to kill an unarmored person. Hell, Revy's mother let her walk around with just a shield belt, do you think that would have happened if any gun could be firing shield-bypassing ammunition?
Repulsors as force beams makes way more sense given their observed effects...mostly...
It tops out at 55% penetration, but the thing is that guns powerful enough to pop a barrier and kill the person under in one shot it exist even without particle gun mods. I'm pretty sure that a widow (or was it a black widow? Widowmaker? w/e) being an anti-material rifle and from observed in game effects could kill any political figure that didn't have good enough armor if they were using a shield belt/vest/etc. Arc-reactor upgraded shields may change this, esp as arc-reactor upgraded guns can't have much more power then existing guns due to recoil which was the main limit of gun power in the ME games.
I'd also have to point out that the 55% penetration is mostly for mobile or combat barriers, you do find in ME1 stationary hi power barrier that cheerfully block everything.
In addition that HP in ME? it has nothing to do with your armor, unless you use the right armor mods. Though you do start with those in ME2. Which leads to some odd damage calculations for ME weapons or health calculations for ME people. Though that is game mechanics.
Shields help but to prevent actual assassination attempt one needs to use the same tools we use now plus a bit of future tech. That is security teams intelligence teams, as well as weapons scanners and other stuff. Basically the reason political figures (or other people) don't get assassinated in ME is the same reason the president (or PM/dictator/etc) doesn't get assassinated (often).
And also those mods suck. Did anyone who played actually use them? I tried them but came to the conclusion that unless the other guy's shield regenerated mid fight they weren't useful, but I was playing a sniper build so that didn't happen to often.
@CrazyTom2.0 be carefull it! your close to the not a chan rules!
@UberJJK: Could you use conditional formatting? May have to have a cell for current turn, but that might be able to fix the issues.