Well. Basically we're fucked. But I think we all knew that coming into this fight. End boss and all that. At this point, I think all we can do is work to reduce that +120 modifer either temporarily by creative tactics or, presumably at any rate, permanently by de-limbing the doll as we simply cannot our own bonuses high enough to counter +120. I say presumably because the doll has shown the ability to summon stuff from the Golden City such as the swords. Unsurprisingly since the city itself is Walpy, but I'll still be pretty pissed if after we hack off a limb it just summons a new one.
I'm pretty sure our greatest offensive combat assets right now are Akane, Kagura, and possibly Sayaka. Akane for her brute strength, Kagura for her Scythe's Aura and Saka for her ability to survive a hit from Walpy better than the rest and Wave Rend/Rending Blade abilities. Ran makes a good hit and run girl since at this point anyone other than Saka getting hit is tantamount to death and she's got the highest mobility of the Tokyo girls. Yoko and Ako...Well, I don't really know where they fit in.
Homura clocks in at greatest support since Time Stop is still viable, even if it IS only useful for aerial attacks/evasions at this point. Still, she's consuming a lot of seeds everytime we use her and I figure we'll probably need the seeds patching up the team when they do get hit.
And last, but certainly not least, is that the Tokyo girls, aside from Chou because lol-brain damage, are still very much likely to suicide bomb Walpy should things go south. I don't think they're at that point yet, but they'll most certainly get there sooner or later. Probably after we've thrown everything we've got to no effect or a large chunk of them get killed/maimed.
I'm pretty sure our greatest offensive combat assets right now are Akane, Kagura, and possibly Sayaka. Akane for her brute strength, Kagura for her Scythe's Aura and Saka for her ability to survive a hit from Walpy better than the rest and Wave Rend/Rending Blade abilities. Ran makes a good hit and run girl since at this point anyone other than Saka getting hit is tantamount to death and she's got the highest mobility of the Tokyo girls. Yoko and Ako...Well, I don't really know where they fit in.
Homura clocks in at greatest support since Time Stop is still viable, even if it IS only useful for aerial attacks/evasions at this point. Still, she's consuming a lot of seeds everytime we use her and I figure we'll probably need the seeds patching up the team when they do get hit.
And last, but certainly not least, is that the Tokyo girls, aside from Chou because lol-brain damage, are still very much likely to suicide bomb Walpy should things go south. I don't think they're at that point yet, but they'll most certainly get there sooner or later. Probably after we've thrown everything we've got to no effect or a large chunk of them get killed/maimed.
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