Rimworld: Anomaly - Void Gods, Golden Cubes and Wall Lights (1.5)

Anomaly preview #1: Fleshbeasts, fleshmass heart, pit gate and dreadmeld
Anomaly preview #2: Containment facilities, creatures, and release date New
On one hand, seems super cool. On the other, I kind of hope this comes with an update on combat and such. I wish I had a way to do Dwarf Fortress style guards, where I can just assign some dudes to military roles and have them train to actually use weapons with some skill.
 
I think RimWorld doesn't really need it simply because most of your pawns are fighters themselves. The low population cap of RimWorld vs DF with its hundreds also doesn't really mesh well, as RimWorld wants pawns that are skilled in a lot of things with a heavy emphasis on micro (shock lances, Psycasts, combat commands, etc)

Actual combat updates that I do want is reach melee weapons, handheld shields, that sorta stuff I don't want to turn RimWorld into Combat Extended mostly because the design philosophy is so against the core design of the game, but I also kinda want ammo types too.
 
Honestly, I think it might be nice to have some kind of ammo mechanic to give more of an upside to primitive tech where you can just make arrows out of wood.
 
Personally the thing I think I like most about CE that I wish was in vanilla is that it lets pawns carry more than one weapon at a time, and switch between them mid combat (at least, pretty sure this isn't in vanilla based on my current 1.5 playthrough, though maybe I just missed how to do it lol). Would make extremely situational stuff like the various grenade launchers much easier to actually use, since you wouldn't have to have an entire pawn stuck with a weapon that may not even deal damage.
 
Personally the thing I think I like most about CE that I wish was in vanilla is that it lets pawns carry more than one weapon at a time, and switch between them mid combat (at least, pretty sure this isn't in vanilla based on my current 1.5 playthrough, though maybe I just missed how to do it lol). Would make extremely situational stuff like the various grenade launchers much easier to actually use, since you wouldn't have to have an entire pawn stuck with a weapon that may not even deal damage.
Haven't played in a while, but I believe the mod for what you're describing is called something sidearms. Let's your pawns carry a primary and secondary weapon, swappable in the action bar after selecting them and also letting you restrict them to punching iirc. You don't need CE to have that mod.
 
I think RimWorld doesn't really need it simply because most of your pawns are fighters themselves. The low population cap of RimWorld vs DF with its hundreds also doesn't really mesh well, as RimWorld wants pawns that are skilled in a lot of things with a heavy emphasis on micro (shock lances, Psycasts, combat commands, etc)
My pawns are fighters in the same way I am a fighter, in that I can pick up a gun and point it in the general direction of something and pull the trigger. This new update seems to be adding way more combat threats to the environment, so I think it is fair to maybe hope that they add ways to make my pawns actually able to address the threat itself.
 
Pawns are fighters in the sense that even the lamest one has probably killed at least two dozen raiders with a shitty 1911.

Anyway, 1.5 already adds books, which includes all skills meaning that if you've got enough Melee/Shooting books, they are supplements to what you're already doing. There's also vanilla skilltrainers, turrets, war animals, and mortars. Ah, and there's also Psycasts with Royalty, Shooting/Melee Specialists from Ideology, and xenogenes, robots and infinite soldiers (children) from Biotech.

There's also the stuff mentioned in the latest blogpost. I don't think you need to worry about not having enough firepower to kill The Flesh That Hates. :V
 
God I'm itching for this new DLC so bad. I want to finally get Vehicle framework going so I can shoot spooky creatures with tanks.
 
Anomaly preview #3: Cultists, hate chanters and rituals New
The CUBE is good, and respectable, and precious

The Sphere on the otherhand is evil and dangerous and serves only to inflict pain on others.

The case here is self apparent and self evident.
 
What if we made a really big cube and cover it in black cloth, and we can have people make pilgrimage to it once in their lives.
 
Putting the Kabba on a Gold and Silver reliquary seems like something that would have been done before.

The Pilgramage turnout isn't so up to code though, I keep getting pairs of 7 year olds with masterwork assault rifles and chain shotguns to show up to my stuff once every few seasons.
 
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