It's almost always a flat bonus.
Sounds good. Any chance you could tell us what that bonus would be, or is that something we have to discover for ourselves5? 10? 50?
Should it be a multiple of the strength roll then? Like instead of just being an extra 1dwhatever added to DR, should it be (1dwhatever)x2 or x3 or something? I'm honestly kind of at a loss here.
One issue that people haven't mentioned yet is that 1d(Str/2) doesn't scale very well, since it's being pitted against 1d(Str) being added for damage. Even if weapon dice didn't exist, damage from Str and Dex would always outpace damage reduction from Str.
What kind of a multiplier you want is partially dependent on how fast weapon dice scale. If they will continue growing as we level up, damage reduction scaling needs to take that into account too. If they won't grow that much then damage reduction only needs to keep up with damage from Str.
I would suggest erring on the side of too much damage reduction rather than too little, as it's capped at 90% reduction anyway (also because I'm biased since I'm a player
). Err even further towards too much if we're only talking about on turns where we are actively taking an action to block, as that is sacrificing an entire action so it needs to do something substantial to make up for it.
An idea is to use equipment such as shields to scale damage resistance to match damage from weapons. For example, Forsworn is among the best defensive equipment that you can get at our level, so it could add the same dice to damage resistance as a high damage weapon would add at this level.
You could also have Str add a set amount to damage reduction, instead of a die. It would be less swingy, but it would also give us an appreciable amount of damage reduction that we could rely on, as well as make every point of Str feel meaningful. I would suggest it being +Str/2.
So my suggested mechanics for normal damage reduction would be 1d(equipment dice)+(Str/2)
On the other hand, I just realized that we're probably only talking about the block action itself, in which case I would suggest making damage reduction from Str scale to our Str. So
1d(equipment dice)+(Str)
Also, thanks for taking the time make this quest and improve the mechanics,
@Saturday (and presumably
@Dark as Silver ). Making balanced game mechanics is hard and time consuming, so we really appreciate you taking the time to work on them.