I ran into a few mentions of this game poking at Warframe twitter, and nobody here seems to know about it despite the fact that there's a mostly-finished free text-only playtest doc around and it has/will have some good-looking art (by yuikami and Minki, the latter of whom is the Warframe concept artist) so I'm making a thread about it.
Project Biomodus | The First TAPM20 Tabletop Roleplaying Game
Project Biomodus is a post-apocalyptic game where someone attempted to uplift all of humanity into perfect immortal highly adaptable biomechanical cyborgs and it didn't go as planned. Due to what are probably programming oversights, the target class was increased just a little bit, and instead of turning all humans into immortal highly adaptable biomechanical cyborgs that can survive anything, they accidentally augmented all life on earth with the ability to grow military-grade armor plate and weapons. This, as you might expect, led to tragedy as the biosphere went mad and completely shit the bed. A long time later, the world has gone to shit. Because a lot of the biosphere went mad and died trying to assimilate the infinite power of nanoaugmentation, environmental feedback went completely bonkers, most of the planet is unsurvivable to unaugmented humans due to intense heat, just about everything is toxic and/or hardcore because it's full of nanomachines, etc.
Fortunately, no unaugmented humans exist anymore. Everyone has a 'bioforge,' an internal organ which generates do-anything nanomachines. Bioforged organisms are just better than normal people-they can survive extremes of temperature, are immune to normal diseases, don't die of old age, and are generally faster, stronger, and more hardcore. You play a 'biomodus,' someone whose bioforge has migrated and integrated to their brain. This means that you're better at controlling the bioforge, but also means that you can straight-up swap bodies like this was Eclipse Phase. Your character can even literally hot-swap bodies-a buddy can rip you out of your cooling corpse and install you in like, a cyber-cow carcass in an emergency if they need you up and mobile. Society has sort of kind of rebuilt itself, with new organized civilizations being a thing ,but there's still nomadic raiders and civilization is certainly not the durable edifice that we know of today.
The ruleset itself is a d20-based action point system, which is interesting at first glance although I haven't actually looked into how it breaks, and the example art on the page is quite good. But you might ask "okay, that's [PROTOTYPE] (weird viral monsters) and Fallout (post-apocalypse rebuilding), where's the Warframe?" Well, besides for the biomechanical art style being very Warframey and Biomodi having nanomachine powers which are pretty akin to Warframe abilities, a lot of the backers are either Warframe players or part of Digital Extremes. One of them is in fact, the Lotus, who exists in this game as an AI Space Mom.
Project Biomodus | The First TAPM20 Tabletop Roleplaying Game
Project Biomodus is a post-apocalyptic game where someone attempted to uplift all of humanity into perfect immortal highly adaptable biomechanical cyborgs and it didn't go as planned. Due to what are probably programming oversights, the target class was increased just a little bit, and instead of turning all humans into immortal highly adaptable biomechanical cyborgs that can survive anything, they accidentally augmented all life on earth with the ability to grow military-grade armor plate and weapons. This, as you might expect, led to tragedy as the biosphere went mad and completely shit the bed. A long time later, the world has gone to shit. Because a lot of the biosphere went mad and died trying to assimilate the infinite power of nanoaugmentation, environmental feedback went completely bonkers, most of the planet is unsurvivable to unaugmented humans due to intense heat, just about everything is toxic and/or hardcore because it's full of nanomachines, etc.
Fortunately, no unaugmented humans exist anymore. Everyone has a 'bioforge,' an internal organ which generates do-anything nanomachines. Bioforged organisms are just better than normal people-they can survive extremes of temperature, are immune to normal diseases, don't die of old age, and are generally faster, stronger, and more hardcore. You play a 'biomodus,' someone whose bioforge has migrated and integrated to their brain. This means that you're better at controlling the bioforge, but also means that you can straight-up swap bodies like this was Eclipse Phase. Your character can even literally hot-swap bodies-a buddy can rip you out of your cooling corpse and install you in like, a cyber-cow carcass in an emergency if they need you up and mobile. Society has sort of kind of rebuilt itself, with new organized civilizations being a thing ,but there's still nomadic raiders and civilization is certainly not the durable edifice that we know of today.
The ruleset itself is a d20-based action point system, which is interesting at first glance although I haven't actually looked into how it breaks, and the example art on the page is quite good. But you might ask "okay, that's [PROTOTYPE] (weird viral monsters) and Fallout (post-apocalypse rebuilding), where's the Warframe?" Well, besides for the biomechanical art style being very Warframey and Biomodi having nanomachine powers which are pretty akin to Warframe abilities, a lot of the backers are either Warframe players or part of Digital Extremes. One of them is in fact, the Lotus, who exists in this game as an AI Space Mom.