PROGENITOR: WORM (A Wormquest AU)

CHARACTER SHEET & GLOBAL METRICS
SUSPICION​
TECHNOLOGY​
ECONOMY​
WARFARE​
2
3
3
2

THE METRIC DATA IS NOT AVALAIBLE TO YOUR CHARACTER UNLESS THEY HAVE SUPERHUMAN (10+) DICE IN MIND.
YOU MAY CHECK THE METRICS, BUT YOU MUST NOT ACT UPON THEM.
IF YOU START DOING MONKEY BEESKNEES, THEN I'LL REMOVE THESE.
BUT THEY'RE NEAT, SO DON'T MAKE ME DO THAT.




THE CURRENT MEMBERS OF THE STONEWALL NINE

TEAM MORALE:
Dissolved (1/4), Fraying (1/2), Bad (3/4), Average (x1), Good (x1.5), Excellent (x2), Found Family (x3)
TEAM HEADQUARTERS: Yggdrasil, the World Tree
TEAM ALLIES: NYPD (Grudging), Stan Lee (Eager), Cam Nguyet (Whether You Want Her Or Not), Amanda Sykes, Abe Sykes
TEAM ENEMIES: Don Crawler (Nemesis) [IN JAIL], Glasshead (Nemesis) [IN JAIL], Miss Eyes (Nemisis) [IN JAIL], Zipperneck (Rival) [IN JAIL],
Cam Nguyet (Whether You Want Her Or Not)

TEAM WARDS: Tina Shaw, Amy Sykes, Cassie the Humanoid Force, Sloppy Joe, Aisha Laborn, Camilo Vera, Jill Danning
Lily Satō, Head of the Stonewall Nine

AGE: 19 (DOB: 1951)
PASSION: Girls [7], Fuck the Cops [4], Superheroing [1]
LOYALTY: Queer Rights [7], Your Friends [5], , A Better World [1]
BASE WILL: 25 | XP: 1

Lily has seen nothing but hassle from New York's finest and is damn sure not going to let them push her around. And now, finally, a queer woman can hit back harder than the patriarchy does.

BODY​
CORD.​
SENSE​
MIND​
CHARM​
COMMAND​
1d+1wd​
6d​
3d​
3d​
2d​
2d​
Lily, before becoming a metahuman, was perceptive and smart, but had the strength and endurance of a sixteen year old girl after a bad cold. Afterwards, she could become incredibly strong if she manipulated the physics of the items she touched, or the clothing she wore to augment herself. Her max press was five tons without any additional effort, a top speed of 40 MPH for running, and a vertical jump of 8 yards. Also, she can dodge bullets.

SKILLS (Broad, Flexible, Influence)
[Any] New Yorker, Japanese-American, Delinquent (B/F/-): 3d
[Any] Being a Lesbian in the 1960s (B/F/-): 3d
[Any] Superhero (B/F/I): 1d
[Coordination] Sneaking (-/-/-): 2d
[Coordination] Lockpicking (-/-/-): 2d
[Mind] Speak Vietnamese (-/-/-): 1d
[Mind] Speak Russia (-/-/-): 1d
[Mind - Hyperskill] Intuitive Physicist (B/-/-): 6hd
[Charm] Voice of the People (-/-/I): 1d
[Command] Stubbornness (-/-/-): 3d

Lily, before becoming a metahuman, was the bad apple of her family. A second generation Japanese immigrant, she doesn't like or respect her parents - if only because she's grimly determined they'd freak out if they found out what she...felt about other women. She's good at sneaking out and has spent more time at Stonewall than she has at school, as her grades will attest. She's got a stubborn attitude and is about ten years early for punk and ten years late for the Beatniks. She makes do.

ARCHETYPE: METAHUMAN
Source: Unknown | Permission: Super
Intrinsics:
Immutable: Barring superhuman assistance, gadgets, or something wildly unexpected, Lily's powers will not change or improve.
Infectious: Lily is either a strong, stable or weak vector (she doesn't know which.) If she's strong, she has a 100% infection rate until she reaches power equilibrium. If she's stable, she has an 80% shot (the joy of being a Tier 3.) If she's weak, she's got a 10% shot. Infection passes when she uses her powers on anything sentient.​
POWERS

Not So Little Anymore...
Dice: 1wd
Hyperbody (+4), No Physics (+1), Booster [2] (+2), If/Then [Must Be Wearing Clothes Over The Parts Used] (-1), Obvious (-1)​
Cost per Die: 5 | Total Cost: 20​
By adjusting, in minute and gross ways, the physical properties of either what she carries and her own clothing, Lily effectively has her very own suit of strength enhancing exoskeletal structures. This imparts incredibly precise control to her blows, her athleticism, and her jumping. This isn't a subtle effect - her body emits strange flashes and odd noises as air and light interacts unpredictably with her physics alterations.

Fast as a Thought
Dice: 4d
Hypercoordination (+4), No Physics (+1), Go First [2] (+2), If/Then [Must Be Wearing Clothes Over The Parts Used] (-1), Obvious (-1)​
Cost per Die: 5 | Total Cost: 20​
Just like with her body, but this covers her reflexes as well. She can dodge bullets! ...not that she HAS too. The flashing and eerie hissing makes stealth hard, so she prefers to turn it off when she's sneaking anywhere.

Intuitive Physicist
Dice: 6hd
Hyperskill [[Mind]General Physicist (B/-/-)] (+1)
Cost Per Die: 1 | Total Cost: 12
She's intuitively a PHD equipped physicist on par with Albert Einstein. Maybe better, actually. She literally can't NOT know the exact right answer to any physics question. This really helps, considering her powers.

Everything is a Gun
Dice: 8d+1wd
Range: 2,560 Yards | Mass: Knockback = Base Damage + 6 meters | Base Damage: Width in Shock & Killing
Attack (+2), Area [1d] (+1) Spray [1d) (+1), Heightened Capacity [Mass] (+1), Penetration [2] (+2), Power Capacity [Mass] (+2), Speeding Bullet (+2), If/Then [Must Touch an Object] (-1), Obvious (-1)​
Cost Per Die: 9 | Total Cost: 108​
By touching an object (any object, really) and canceling their mass and lateral motion relative to the planet Earth, she can turn anything, from an apple to a doorknob to a manhole cover into a projectile. By touching a lot of objects (I.E, using spray), she can hit as many times as she gets sets. By making sure to touch relatively fragile objects and creating deliberate fracture points, she turns the weapon into a kind of kinetic shotgun (using Area.) People hit by this tend to go flying (using the Power Capacity [Mass]), but she can just use narrow blades if she just wants to do the slicing and slashing. The only problem is if she can't touch things with her skin (it has to be a skin to skin contact) it won't work. Oh. Also, the sonic booms.

No

Dice: 10hd
Range: 512 yards
Defends (+2), Power Capacity [Range] (+2), Spray (+1), Obvious (-1), Limited Capacity (-1), If/Then [Must have a Medium to Manipulate] (-1)​
Cost Per Die: 3 | Total Cost: 40​
By glaring at the air around her, she can render it impenetrable to whatever is coming her way. Maybe the air molecules suddenly lose the ability to move at all and become an impenetrable wall that simply bounces a kinetic projectile off, or negating an explosive's ability to undergo chemical interactions that lead to detonations, or making the air molecules ahead of her simply non-conductive to whatever energy blast is heading her way. This is not subtle - producing bright flashes, loud booms, and strange changes in local atmospheric conditions as the interactions become chaotic beyond the immediate radius. The maximum number of people or places she can protect at once is five people, but the more people she tries to protect, the less effective the defense is. It's literally impenetrable when she's just protecting one person, but if she's protecting five at once, a fast shot or lucky hit might get through.

Physical Fuckery
Dice: 5wd
Range: N/A | Mass: N/A | Speed: N/A​
Attacks (+2), Endless (+3), Variable Effect (+4), If/Then [For Variable Effect] (-1), If/Then [Variable Effect Must Be Related to Repressing a Physical Law] (-1), Locational [Head, R. Arm, L. Arm, Body, R. Leg, L. Leg] (-6)​
Defends (+2), Endless (+3), Variable Effect (+4), If/Then [For Variable Effect] (-1), If/Then [Variable Effect Must Be Related to Repressing a Physical Law] (-1), Locational [Head, R. Arm, L. Arm, Body, R. Leg, L. Leg] (-6)​
Useful (+2), Endless (+3), Variable Effect (+4), If/Then [For Variable Effect] (-1), If/Then [Variable Effect Must Be Related to Repressing a Physical Law] (-1), Locational [Head, R. Arm, L. Arm, Body, R. Leg, L. Leg] (-6)​
Cost Per Die: 6 | Total Cost: 120​
Whenever she puts her mind to it, Lily can do something. If it can be done by suppressing a physical property or law, she can do it. Needless to say, once she realizes how her power works, she starts studying the hell of out physics. This is really easy, thanks to her intuitive understanding of physics. However, this power requires her to be able to use every SINGLE iota of her body's contact with the surrounding universe. If she has taken any trauma to any part of her body, then these powers short out. If she gets a chance to refocus, she can reestablish her control...unless the body part in question is too damaged to be used (I.E, filled with any combination of shock or killing damage.) In which case, she simply cannot tap into this ability to manipulate the universe. She simply lacks the holistic connection to the universe.

Seriously, Though, everything?
Dice: 1d
Range: Self Only
Attacks (+2), Attack Quality [10] (+10), Augment (+4), Area [10d] (+10), Booster [10] (+10), Burning (+2), Engulf (+2), Penetration [10] (+10), Radius [5] (+10), If/Then [Augment Only] (-1), If/Then [Cannot Spend Use Augment for anything but "Everything Is a Gun"] (-1), If/Then [Must Be Manipulating Matter On A Scale Permitting The Impacts She Wishes] (-1), Self Only (-3)​
Cost Per Die: 54 | Total Cost: 54​
Hey, what if she touches a mountain face and she negates its inertia and lateral motion for a flash of a second and turns Everest into a five kilometer high rock shotgun? Well, uh...take your pick! Add all of the above! If she uses a chemical tanker, it might explode. If she uproots an oil derrick, it will set things on fire. Anything justifiable in the scene, she can do it. She will have to spend a willpower point to do this. Oh, and be willing to accept the consequences.

Confident as Hell
Dice: N/A
Base Will (+3), Attached [Hyperbody] (-2)
Cost Per Point: 1 | Total Cost: 26
Lifting five tons over her head, running as fast a car, and being aware she doesn't have to be afraid anymore all combine to create a staggering, preposterous level of raw confidence. This is good, cause it makes her good at fighting supervillains and changing the world. The only problem is that if that hyperbody ever goes away...poof. There goes the confidence. Good thing that won't happen! ...right?

Andy Richter, Time Thief and Genius Gadgeteer
Andy's Powers

ANDY HAS 11 BASE WILL.

Hypermind
Dice: 4wd
Hyperbrain (+4), If/Then [Must be within 10 meters of any form if electrical equipment) (-1), If/Then [Can be disrupted by wrapping his head in a Faraday cage] (-1), If/Then [Can be disrupted with any form of non-physical radar jamming too] (-1)
Cost Per Die: 1 | Total Cost: 12

More Hypermind
Dice: 2wd
Hyperbrain (+4) If/Then [Must be within 10 meters of a pretty hefty chunk of computers) (-1), If/Then [Can be disrupted by wrapping his head in a Faraday cage] (-1), If/Then [Can be disrupted with any form of non-physical radar jamming too] (-1)
Cost Per Die: 1 | Total Cost: 8

Even More Hypermind
Dice: 2wd
Hyperbrain (+4) If/Then [Must be within 10 meters of even more computer components) (-1), If/Then [Can be disrupted by wrapping his head in a Faraday cage] (-1), If/Then [Can be disrupted with any form of non-physical radar jamming too] (-1)
Cost Per Die: 1 | Total Cost: 8

Dear God, Sir, How Much More Hypermind Do you Need!?
Dice: 2wd
Hyperbrain (+4) If/Then [Must be within 10 meters of a pretty hefty chunk of computers) (-1), If/Then [Can be disrupted by wrapping his head in a Faraday cage] (-1), If/Then [Can be disrupted with any form of non-physical radar jamming too] (-1)
Cost Per Die: 1 | Total Cost: 8

When Andy is within ten meters of any kind of electrically conductive material harnessed for human ends – lamp posts and microwaves, toasters and hair driers – he becomes smarter than the smartest human being in the world. If those electrically conductive materials are arranged into a computer of some kind, then he becomes a lot smarter, and he gets more and more smarter the more and more computers are around him. Eventually, he hits the four way tie for smartest monkey on this marble. Unfortunately, unlike some metahumans, Andy's "exocortex" is suspended on physical matter and communicated to him via electromagnetic signals, meaning they can be blocked or removed by his enemies.

Time Snatch
Dice: 2hd
Mass: 2.5 kg or less
Useful (+2), Permanent (+4), Limited Capacity (-1)
Cost Per Die: 5 | Total Cost: 20

Andy has a fascination with electrical gizmos and computers. But the 1960s was not enough for his subconscious. He is able to reach forward in time into parallel universes and, uh...steal stuff. The stuff can only come from other universes, and he can't do more than 2.5 kilograms at a time, making the stuff he REALLY wants (quantum computers, spaceship engines, laser guns) slightly tricky.

I Can Make Whatever You Want
Dice: 5hd+10d+5wd

Attacks (+2), Endless (+3), Variable Effect (+4), Delayed Effect (-2), If/Then [Variable Effect Requires at least 6wd of Hyperbrain to be active] (-1), If/Then [Variable Effect is only for Technology] (-1), If/Then [Variable Effect Only] (-1), If/Then [Any Gadget Made Must Have the Manufacturable Extra] (-1), Willpower Investment (-1)
Defends (+2), Endless (+3), Variable Effect (+4), Delayed Effect (-2), If/Then [Variable Effect Requires at least 6wd of Hyperbrain to be active] (-1), If/Then [Variable Effect is only for Technology] (-1), If/Then [Variable Effect Only] (-1), If/Then [Any Gadget Made Must Have the Manufacturable Extra] (-1), Willpower Investment (-1)
Useful (+2), Endless (+3), Variable Effect (+4), Delayed Effect (-2), If/Then [Variable Effect Requires at least 6wd of Hyperbrain to be active] (-1), If/Then [Variable Effect is only for Technology] (-1), If/Then [Variable Effect Only] (-1), If/Then [Any Gadget Made Must Have the Manufacturable Extra] (-1), Willpower Investment (-1)
Useful (+2), Endless (+3), Delayed Effect (-2), Touch Only (-2)
Cost Per Die: 7 | Total Cost: 280

Hokay. So! Andy can make gadgets. He's, in fact, one of the better gadgeters in the world – in part because he doesn't NEED A LABORATORY. He doesn't NEED supplies. Because he just...uh...borrows them from the future. (Note, if he chooses to not borrow things from the future, then he will need a laboratory, but won't get a rebate in points.) The gadgets he makes can be, eventually, learned to be recreated by non-metahumans. Now, it still takes him some time to actually build a gadget! Now, there is one tiny problem: He needs to be smart enough to do any of this, and that means that if he's in a Faraday cage helmet, then he's shit outta luck.

Oh, also, the last useful ability is the ability to deconstruct other people's foci. So, if he finds a gadget in the wild, he can take it apart and gets all the Willpower used to build the device in the first place. This is why gadgteers tend to HATE one another. He can also deconstruct any device he's built to get the willpower he invested in it back.


Base Will
Dice: N/A
Base Will (+3), Attached [Hypermind] (-2)
Cost Per Point: 1 | Total Cost: 14

He's a driven, focused guy.


Sabah Attar, Girl Who's Under Your Skin

SABAH HAS 8 BASE WILL

Puppets
Dice: 2hd+8d
Range: Touch/5,450 Yards
Useful (+2), Permanent (+4), Delayed Effect (-2) If/Then [Needs Materials To Make Them From] (-1), If/Then [Can only use hard dice with skin] (-1), Touch Only (-2)
Useful (+2), Permanent (+4), Attached [Telekinesis] (-2)
Cost Per Die: 4 | Total Cost: 48

By using her telekinesis to sew together, uh, material - don't tell people it's skin, please don't tell people it works best with skin - Sabah is able to make incredibly useful puppets. With a 2x10 result, she can make 10 of them. They last forever and are perfectly loyal to her! ...so long as they're within about three miles. Once beyond that, they act on their own recognizance. She CAN make it with non-skin and she's even pretty good at it, but it is kind of tricky and doesn't always make the best minions. (a 2x1 to 2x3 result produces Rabble, while a 2x4 to 2x6 makes trained minions, and 2x7 to 2x8 makes professionals. 2x10 make Elites.

Matterkinesis
Dice: 9d+1wd
Range: 510 Yards | Mass: 1.28 Tons| Speed: 128 Yards
Attacks (+2), High Capacity [Mass, Range] (+2), Power Capacity [Mass, Range] (+4), Spray [1d] (+1), If/Then [Only Manipulates Unliving Matter] (-1), Limited Capacity (-1)
Defend (+2), Power Capacity [Range] (+2), Spray [1d] (+1), If/Then [Only Manipulates Unliving Matter] (-1), Limited Capacity (-1)
Useful (+2), Duration (+2), High Capacity [Mass, Range] (+2), Power Capacity [Mass, Range] (+4), Spray [1d] (+1), If/Then [Only Manipulates Unliving Matter] (-1), Limited Capacity (-1)
Cost Per Die: 19 | Total Cost: 247 points

This is the big shebang. Sabah is able to manipulate non-living matter to move it around. She's pretty weak. For...a tier 4, meaning she can "only" lift a 1.2 ton boulder off the ground from a "mere" 510 yards and "barely" throw it at 128 MPH. Guh. What a chump, right? This power can defend, attack, and manipulate matter. The matter that she manipulates tends to "stick" to what it was doing for about an hour - so if she flings a rock upwards at 128 MPH, then it'll keep going straight up at that speed for an hour before falling down.

Specialty Puppets
Dice: 2hd
Range: Touch
Attack (+2), Duration (+2), Variable Effect (+4), Attached [Puppets] (-2), If/Then [For Variable Effect Only] (-1), If/Then [Variable Effect Only Is Attached to Puppets] (-1), If/Then [Variable Effect Can Mimic Expert Minion Abilities] (-1), Touch Only (-2)
Defend (+2), Duration (+2), Variable Effect (+4), Attached [Puppets] (-2), If/Then [For Variable Effect Only] (-1), If/Then [Variable Effect Only Is Attached to Puppets] (-1), If/Then [Variable Effect Can Mimic Expert Minion Abilities] (-1), Touch Only (-2)
Useful (+2), Duration (+2), Variable Effect (+4), Attached [Puppets] (-2), If/Then [For Variable Effect Only] (-1), If/Then [Variable Effect Only Is Attached to Puppets] (-1), If/Then [Variable Effect Can Mimic Expert Minion Abilities] (-1), Touch Only (-2)
Cost Per Die: 1 | Total Cost: 4

When she makes puppets, the puppets can do stuff that they would reasonably be able to do. If she makes a bunch of ninja costumes, they get the Elite Ability: Stealth, allowing them to do what minions normally cannot (sneak into buildings without being spotted.) She can attach any elite ability she wants to these puppets!

Armed Puppets
Dice: 2hd
Range: Touch
Useful (+2), Permanent (+4), Attached [Puppets] (-2), Touch Only (-2)
Cost Per Die: 2 | Total Cost: 8

...is that a puppet? HE'S GOT A GUN!? BLAM BLAM! If this power is used after the puppet power, then the puppets have guns and can do their damage in S/K damage. The guns look like they're made of felt cloth or bone depending on if Sabah is making them out of which cloth - but no matter how impossible the gun looks, it still can kill.

Immune Puppets
Dice: 2hd
Useful (+2), Permanent (+4), Variable Effect (+4), Attached [Puppets] (-2), If/Then [Variable Effect Only] (-1), If/Then [Variable Effect is for Immunities Only] (-1), Self Only (-3)
Cost Per Die: 3 | Total Cost: 12

These puppets don't need to breathe, cannot be poisoned by gas, cannot get cancer, radiation, "live" I guess, forever, and are immune to pretty much whatever would kill a normal human other than straight out physical damage.

Self Stitching
Dice: 2hd
Useful (+2), Permanent (+4), Engulf (+2), No Physics (+1), Self Only (-3)
Cost Per Die: 6 | Total Cost: 24

Sabah hopefully doesn't learn about this for a while. But the instant her own flesh dies, she can control it and can instinctively stitch it back together again. This effects her entire body. At the most extreme case, if she is completely atomized, she will reconstitute herself in approximately sixty seconds. She will not enjoy doing this, but she can do it. Death for Sabah now requires some equally permanent effect or for her to lose her powers.

Touch Up
Dice: 1d
Hypercharm (+4)
Cost Per Die: 4 | Total Cost: 1d

Like most teens of any gender or sexuality, Sabah has a few hangups about her body. A few wrinkles gone, a bit less sag here and there. Most people won't notice, but they're gone.

Base Will
Points: 1
Base Will (+3)
Cost Per Point: 3 | Total Cost: 1

She's just a bit more confident. Also, I had 3 points to spare


Lisa Wilbourn, Nose Who Knows

LISA HAS 12 BASE WILL

Become a Foxgirl
Dice: 2hd
Useful (+2), Endless (+3), Self Only (-3)
Cost Per Die: 2 | Total Cost: 8

Lisa becomes a fox girl!

Elementary
Dice: 5wd
Hyperskill [Broad, Flexible] (+2), No Physics (+1), If/Then [The wild dice must be set to the value of the normal die rolled] (-2)
Cost Per Die: 1 | Total Cost: 20

Why, it's elementary, my dear Watson! This is a broad and flexible skill that covers all manners of detective and investigation sneakery. It has no physics, allowing for preposterous levels of information to be drawn, far beyond what would normally be available from a mere glance. The only problem is that it is somewhat dependent on her own mind (5d.) So, if she rolls a 4, 3, 2, 1 in her normal mind dice, she'd HAVE to get a 5x4 - a fast, but not necessarily correct deduction.

Bang
Dice: 10wd
Hyperskill [Broad] (+1)
Cost Per Die: 1 | Total Cost: 40

She's quite possibly the best shot on the planet with any gun or gun like object. This is a byproduct of her incredibly focused intellect.

Coordinated Like A Fox
Dice: 10wd
Hypercoordination (+4), Attached [Fox Girl] (-2)
Total Cost Per Die: 2 | Total Cost: 80

When she is a fox girl, she is able to preform feats of physical coordination that defy imagination. Dodge bullets? She can CATCH bullets. She can shoot bullets WITH HER OWN BULLETS.

Can't Touch This
Dice: 1d
Hyperskill [Narrow] (+0), Interference (+3), Duration(+2), Attached [Fox Girl] (-2)
Total Cost Per Die: 4 | | Total Cost: 3

Remember when I said she can dodge bullets? Say she gets shot at. She rolls a 10x10 using her coordination+ this skill. This now on for the rest of the battle. She can dodge all the bullets forever until the battle is over.

The Nose Knows
Dice: 10wd
Hypersense (+4), Attached [Fox girl] (-2)
Cost Per Die: 2 | Total Cost: 80

Her senses are so preposterously attuned to the world around her that she can see in the dark, read by touch, identify targets by smell, differentiate between distinct sounds in a symphony by their subtle differences, and can sense movement up to a quarter of a mile away.

Oh Shit
Dice: 2hd
Useful (+2), Permanent (+4), No Physics (+1), Radius [13] (+26), Self Only (-3), Uncontrolled (-2), Attached [Fox Girl] (-2)
Cost Per Die: 26 | Total Cost: 104

This is a power no one knows she has. Because it's not really a power exactly. It's a combination of her incredible senses and her deductive reasoning. Here's how it works. If anything catastrophic happens within 12 hours - the death of a loved one, a natural disaster, a space station knocked out of orbit and smashed into the ground - and it happens somewhere within 50 miles around Lisa, this power triggers. The game resets to that point with her waking up from a prophetic dream put together by her subconscious, aware of exactly what she did during that day. Once she realizes this power exists (and, also, the 50 mile limit to when it triggers) she is going to be INCREDIBLY CLINGY.

Base Will
Points: 5
Base Will (+3)
Cost Per Die: 3 | Total Cost: 15

She's confident, like most of you, because she has superpowers.

Theo Anders, Arm of the Resistance

THEO HAS 7 BASE WILL

Limb Field
Dice: 8+2wd
Hyperbody (+4), Booster [+8], No Physics (+1), On Sight (+1), Endless (+3), Power Capacity [Range] (+2), Radius [1] (+2), Spray [1] (+1), If/Then [Only for arms] (-1), If/Then [Requires Local Materials] (-1)
Cost Per Die: 20 | Total Cost: 320

So! Everything within a 3 mile range can be touched by Theo by manifesting an arm made of local materials (air, if nothing's there, but he can also use cloth, bits of stone, metal, anything that he can use to reach through.) This does mean it doesn't work in a vacuum, but it can work in an extremely thin atmosphere or with local dirt if he was, say, on the Moon. Anywho, he can make as many arms as he want (for example, if there were twenty people in a ten yard radius, he could make 20 arms to grab each of them by the scruff of their necks.) What is more, he can use this power through screens to cheat the distance. If he sees someone on TV, he can manifest an arm there and pants them! Cool!

Anywho, these arms can lift 1.28 trillion tons, last forever unless he is killed or runs out of willpower. They can throw a 1.6 ton object nearly a tenth of a mile. They can punch someone so hard that they'll go flying 48 yards BEFORE you figure for any extra damage. And did I mention they defy the laws of physics - so, he can pick up a building without spilling the coffee cups inside? Cool!


Tougher Than He Looks
Dice: 3hd
Defends (+2), Endless (+3), Hardened Armor (+2), Armored Defense (-2)
Cost Per Die: 5 | Total Cost: 30

He's tougher than he looks. He has 3 levels of Light Armor, which reduces shock damage to 1, then converts 3 levels of killing damage to shock. So, if he was thrown into a wall for 5s/2k like poor Ned, he'd take 1s/2k, then the 2k would be turned to shock, so that's a total of 3s - a bad bruise, not a potentially life threatening spine snap.

Rachel Lindt, Houndmistress Extraordinaire

RACHEL HAS 9 BASE WILL

Pet Their Heads And They Wag their Tails
Dice: 2hd+2d
Useful (+2), Permanent (+4), Touch Only (-2)
Hypermind (+4), Attached [Pet Their Heads] (-2), If/Then [Does Not Provide Hard Dice To Canines] (-1)
Points Per Die: 5 | Total Cost: 30

When Rachel pets a dog, the dog wags their tail! Also, she can now talk to this dog, forever, at any time, using normal conversational English. She can also understand the dog's response. Oh! Also, the dog gets +1d to its mind as hypermind, bumping it from an animalistic 0d to a human level 2d. Good dog! Who's a good pupper?

Make My Doggy GROW!
Dice: 3hd+6d+2wd
Range: 5,120 yards
Useful (+2), Duration (+2), On Sight (+1), Attached [Pet Their Heads] (-2), Obvious (-1)
Hyperbody (+4), Booster [2] (+2) Attached [Pet Their Heads] (-2), Attached [Make My Doggy Grow] (-2)
Hypercoordination (+4), Attached [Pet Their Heads] (-2), Attached [Make My Doggy Grow] (-2)
Defends (+2), Duration (+2), Armored Defense (-2), Attached [Pet Their Heads] (-2), Attached [Make My Doggy Grow] (-2)
Defends (+2), Duration (+2), Interference (+3), Armored Defense (-2), Attached [Pet Their Heads] (-2), Attached [Make My Doggy Grow] (-2)
Attacks (+2), Penetration [5] (+5), Attached [Pet Their Heads] (-2), Attached [Make My Doggy Grow] (-2)
Useful (+2), Duration (+2), Engulf (+2), Attached [Pet their heads] (-2), Attached [Make my Doggy Grow] (-2), Self Only (-3)
Useful (+2), Duration (+2), Attached [Pet their Heads] (-2), Attached [Make my Doggy Grow] (-2)
Points Per Die: 13 | 260

If a dog that Rachel has petted is within range - or even just visible through a screen, or...she can talk to it over a phone (note to self: Invent radio collars for her dogs that she can work through), she can make the doggy GROW! This only lasts for a short time, but the dog will become much larger, much tougher, and much stronger and much faster. Basically, they get +3hd+6d+2wd to their Body, their Coordination, AND they'll get (effectively) 5 levels of light and hardened armor and +5 health levels on each area, making each dog a literal walking tank! ...also, they get laser eye vision. Which can cut through tank armor. Cause, you know. They're dogs.

...the dogs can also fly. At 640 MPH.

Cause they're dogs.


Power Collar
Dice: 2hd
Range: Touch
Useful (+2), Permanent (+4), Attached [Pet Their Heads] (-2), Always On (-1), Automatic (-1), Touch Only (-2)
Point Per Die: 1 | Total Cost: 4

The dogs, once she pets them, cannot gain dark energy powers despite being sentient. It's an instinctive byproduct of Rachel's will to both connect with dogs and 'keep them safe' - wild, uncontrolled dark energy powers spreading unchecked through the doggy population terrifies her subconscious. And so, her subconscious makes sure to lock that off.

Healing Touch
Dice: 2hd
Range: Touch
Useful (+2), Useful Quality [5] (+5) Engulf (+2), Touch Only (-2)
Points Per Die: 7 | Total Cost: 28

Though terrified at first this power only works on Dogs, Rachel is relieved to learn it actually can work on just about anything. She touches them, and they glow a little, and then heal 7s/7k to every single part of their body instantly. No muss, no fuss. It, sadly, cannot bring people back to life unless she pushes herself (she will have to permanently burn 1 Base Will to do so.)

Base Will
Total Points: +2
Base Will (+3)
Point per Will: 3 | Total Cost: 6

She's determined. Not as much as others, but enough.

Marsha P. Johnson, The Queen of Stonewall

MARSHA HAS 11 BASE WILL

Flower Power
Dice: 9d+1wd
Attacks (+2), Endless (+3), Variable Effect (+4), If/Then [For Variable Effect Only] (-1), If/Then [All Effects are Plant Themed] (-1)
Defends (+2), Endless (+3), Variable Effect (+4), If/Then [For Variable Effect Only] (-1), If/Then [All Effects are Plant Themed] (-1)
Useful (+2), Endless (+3), Variable Effect (+4), If/Then [For Variable Effect Only] (-1), If/Then [All Effects are Plant Themed] (-1)
Cost Per Die: 21 | Total Cost: 273

A powerful and incredibly flexible ability, Marsha is able to create and utilize plant growths (most people think she can only do flowers, but she can do trees, she can do vines, she can do thorns, oh boy.) These plants often defy physics and understanding - if she wants, she can make a thorn that can cut through tank steel, or a tree that can grow powerfully enough to uproot a building, or an apple that, when eaten, can cure sickness. While her power isn't as "rawly" strong as some other abilities - if she got into a tree V arm wrestling contest with Theo, Theo would win - her powers are so staggeringly flexible that she is an amazing asset. However, her powers do need to be "formatted" - meaning that if she isn't prepped for combat or defense, she is terrible vulnerable.

Queen of Stonewall
Dice: 8hd
Defend (+2), Endless (+3), Radius [3] (+6), Delayed Effect (-2), If/Then [Only Works in an building she owns and operates and has become in, some metaphorical and metaphysical sense, hers] (-1), No Physical Effect (-1), Exhausted (-3)
Cost Per Die: 4 | Total Cost: 64

So long as the Queen is in her domain, no harm shall come to any who are there. This power is an endless effect centered on her, radiating out approximately 40 yards (meaning an exceptionally large building won't be entirely protected.) The effect is entirely psychological - people simply cannot bring themselves to harm anyone while in the field - this includes her allies, she can't shut it down for them.

Beauty Without Compare
Dice: +4d
Hypercharm (+4), Obvious (-1)
Cost Per Die: 3 | Total Cost: 12

She is luminous, with total of 7 dice in Charm.

Fabulous Performer
Dice: +1d
Hyperskill (Broad, Flexible)
Cost Per Die: 1d | Total Cost: 1

This is a mild improvement, but it was all I could think to spend her last point on. Sue me!

Tori Heflin, The Telekinetic Smuggler

TORI HAS 8 BASE WILL

Invisible Telekinesis
Dice: 3d+1wd
Attacks (+2), Booster (+4), High Capacity [Mass] (+2), Non-Physical (+2), Power Capacity [Mass] (+2), Subtle (+1), Spray [1d] (+1), Locational [head] (-1)
Defends (+2), Controlled Effect (+1), Duration (+2), Interference (+3), Power Capacity [Range] (+2), Radius [1] (+2), Subtle (+1), Locational [head] (-1)
Useful (+2), Duration (+2), Booster (+4), High Capacity [Mass, Speed] (+2), Power Capacity [Mass, Speed] (+4), Subtle (+1), Locational [head] (-1),
Useful (+2), Booster (+4), Engulf (+2), High Capacity [Mass] (+1), Power Capacity [Mass] (+2) Attached [Telekinesis] (-2),
Cost Per Die: 45 | Total Cost: 315

By focusing, Tori is able to create telekinetic fields. Unlike many, these fields are completely, one hundred percent invisible. She can protect people in bubbles (selectively, if she wants!) bout 10 yards wide, so long as they are within about 80 yards of her. Her attacks are incredibly narrow stabs that then balloon in the target - they can only be dodged, not resisted with armor (hence the 'non-physical' extra.) If she's feeling exceptionally vindictive, she can just grab your heart and punch it as hard as she can from within your ribcage too. Her max range for her TK attacks is 800,000 yards. That's 450 miles! It can send people flying pretty goddamn far too.

Next, she can pick up and carry stuff. Anything within 450 miles, and her max weight is 2,000 tons. Not as stupidly huge as some people, but nothing to shake a stick at. What is really amazing, though...is this.

Anything she picks up - anything at all -
becomes invisible TOO. This includes her own self, if she's using TK to fly. This includes the ENTIRE PARTY if she's carrying everyone. This includes jets. This includes buildings. Anything she grabs, she can turn invisible!

Adaption
Dice: 4hd
Useful (+2), Endless (+3), Variable Effect (+4), If/Then [For Variable Effect Only] (-1), If/Then [Variable Effect For Immunities Only] (-1), Self Only (-3)
Cost Per Die: 4 | Total Cost: 32

Thanks to telekinesis, she can also breathe in space. With telekinesis.

Base Will
Points: 1
Cost Per Point: 3 | Total Cost: 3

You know the drill by now. Powers, better will, had points hanging.

Brian Laborn, The Power in Obscurity

BRIAN HAS 7 BASE WILL

Grueclouds
Dice: 9hd
Attack (+2), Daze (+1), Duration (+2), Radius (1) (+2), Non-Physical (+2), Spray [1d] (+1), Limited Damage (shock) (-1), Limited Width (-1)
Useful (+2), Duration (+2), Radius (+1), Attached [Dazing Cloud] (-2), Automatic (-1)
Cost Per Die: 10 | Total Cost: 180

When activated, this power is a bit slow and sluggish - effectively going off last on every round. However, you have to know it is coming, and this requires a Resistance roll of Sense+Perception to spot where Brian is looking (he just need to glare to do it.) If the resistance roll fails, then you get hit with 5x10 attack in a 10 yard radius. Due to limited width and limited damage, this only does 1 shock to the head. ...it also removes FIVE DICE from their next turn. If a character has no dice, they can't do shit. This happens each round they're in the cloud, so if they're completely debilitated, they take 1 shock to the head every round until the cloud is dispersed or they slowly and painfully die. Since, 1 shock per 6 seconds for an hour is going to kill you. Even better, the cloud also gets a 4x10 useful effect that obscures visibility, chokes out EM frequencies, and negates all but the best dark energy perceptions. That's what the useful is, the jamming field.

Power Thief
Dice: 1d+2wd
Attacks (+2), Variable Effect (+4), Endless (+3), If/Then [For Variable Effect Only] (-1), If/Then [Variable Effect Is For Mimicking Powers Only] (-1), If/Then [Target Must have been exposed to the Gruecloud at all! Ever!] (-1)
Defends (+2), Variable Effect (+4), Endless (+3), If/Then [For Variable Effect Only] (-1), If/Then [Variable Effect Is For Mimicking Powers Only] (-1), If/Then [Target Must have been exposed to the Gruecloud at all! Ever!] (-1)
Useful (+2), Variable Effect (+4), Endless (+3), If/Then [For Variable Effect Only] (-1), If/Then [Variable Effect Is For Mimicking Powers Only] (-1), If/Then [Target Must have been exposed to the Gruecloud at all! Ever!] (-1)
Cost Per Die: 18 | Total Cost: 162

If a target has been exposed to the dark energy cloud that Brian can produce, Brian can replicate that power. In himself. Now, usually, it will be a great deal weaker, and it may require expending some willpower, but he can do it. What's more, as he hits more people (or more people volunteer for the admittedly unpleasant whammy), his power catalogue just gets bigger and bigger and bigger.

Ghost Recall
Dice: 2hd
Useful (+2), Duration (+2), If/Then [Subject must have been exposed to the Gruecloud] (-1), No Physical Effect (-1)
Cost Per Die: 2 | Total Cost: 8

Powers aren't the only thing that Brian can copy. He can also recreate the memories and personality of a person in a ghostly, shimmering cloud of darkness roughly in the shape of the person. Their personality-clone cannot form new memories and only exists for a short time, but has pretty accurate information. If you can convince them to give it up. Is this ethical? Anyway, that's Brian's power set!

Brian's Library
  • Every Single Power From the Stonewall Nine
  • THE EYEBALL POWER SUITE (note, as this is multiple powers, it would take Brian a total of 5 rounds and 81 WP to make one permanent eye with each of these powers. However, he doesn't need to make an eye with every part. He can just have an eyeball that flies for 18, or an eyeball that can access the Eyeball Zone for 18 WP (18 to make it, 0 to make the Zone) Fortunately, due to Permanence, each of these WP expenditures does last forever. Or, uh...until the eyeball is squished...
Eye Eye, Sir!
Dice: 1d+2wd
Defends [Evasion] (+0)
Useful [Exists] (+0), Permanent (+4), Touch Only (-2)
Points Per Die: 2 | Cost: 18

By focusing, an eyeball grows inside of Brian's body, then pops out. It's gross.

Why Is It So Tough, It's An Eyeball!?
Dice: 1d+2wd
Useful [Health Boxes] (+0), Permanent (+4), Attached [Eye Eye, Ma'am!] (-2)
Willpower Cost: 2 | Cost: 18

When he creates the Eyeballs (which, as a note, he currently cannot), Brian can only give them 3 extra health levels, making them much smaller.

Eyebeam
Dice: 1d+2wd
Attacks [Eyebeam] (+0), Spray [5d] (+5), Attached [Eye Eye, Ma'am!] (-2)
Willpower Cost: 3 | Cost: 27

The Eyes have laser beams. Because they're eyes. Brian's eyes will have a total of 6d+2wd, rather than 9d+1wd.

Eyeflight
Dice: 1d+2wd
Defends (+0), Attached [Eye Eye, Ma'am!] (-2)
Useful (+0), Permanent (+4) Attached [Eye Eye, Ma'am!] (-2)
Willpower Cost: 2 | Cost: 18

The Eyes have it! ...flight, that is. Brian's can soar along at a mere 10 MPH. They are slightly better at dodging though.

Into the Zone
Dice: 1d+2wd
Useful [Traps Target In Horrifying Nightmare Dimension] (+0), Endless (+3), Traumatic (+1), Attached [Eye Eye, Ma'am!] (-2), Touch Only (-2)
Willpower Cost: 0 | Cost:0

Brian's eyes, like Miss Eye's eyes, have access...TO THE EYEBALL ZONE.

Your Attack, Foreseen
Dice: 1d+2wd
Hyperskill [Dodge] (+0)
Willpower Cost Per Die: 0 | Cost: 0

Formatting his power this way does let Brian dodge better.

Mistress of All Eyes See
Dice: 4hd
Hyperskill [Tactics] (+0), Power Capacity [Range] (+2), Booster [5] (+5), No Physics (+1), If/Then [Can Only Command Eyes] (-1)
Points Per Die: 7 | Cost: 63

For a staggering 63 GODDAMN willpower, Brian can get the STAGGERING ABILITY to command Eyeballs with his mind at a range. AMAZING!!!!!

GADGET ONE: The Gaia Engine

Useful [Gravity Control] (Mass: 500,000,000 tons| Range: 200,000,000 meters| Speed: 50,000,000,000 meters per round [74 times the speed of light])
Dice: 2hd
Useful (Free, Gadget) | Duration (+2), Booster [10] (+10), Power Quality [Mass, Range] (+4), High Capacity [Mass, Range] (+2), No Physics (+1), If/Then [Requires Metamaterials Produced by Lily to Function] (-1), Foci [Fragile, Bulky, Crew x4, Manufacturable] (-5), Obvious (-1), Slow (-2)
Cost Per Die: 10 | Total Cost: 40 WP (1 Base Will To Free Up)

Costing 40 WP from your pool (representing the metamaterials that you provided to construct it), the Gaia Engine is a remarkable device. Requiring the attendance of sixteen trained professionals - among the first hires that Andy ever made - the Gaia Engine is capable of gravitational manipulation at an obscene scale and speed, with ludicrous precision. How absurd? Well, from orbit, you can snatch up the entirety of Manhattan - island and all - and rip it into space and then fling it towards Alpha Centauri at 74 times light speed without damaging a single thing on it, nor causing it damage when it lands on Charon. Cool! You officially can't bitch about me spending 40 of your WP on this fucking thing, you goddamn maniacs!

The duration is approximately a day, so once per day, the crew have to make sure the gravity field that keeps Yiggy in the air is 'reupped.'


GADGET TWO: The Aegis
Defense [Gravity Shield]
Dice: 5hd
Defends (Free, Gadget), Endless (+3), Interference (+3), Attached [Gravity Manipulation] (-2), Foci [Bulky, Manufacturable] (+0),
Cost Per Die: 4 | Total Cost: 40 WP (1 Base Will to Free Up)

Feeding off the Gaia Engine, the Aegis is an attached chunk of material that projects a defensive field around the entirety of the Yiggy's superstructure. Incoming weaponry, unless it goes faster than 5x10, is simply swatted away. This includes beams of light, the rays of the sun, solar flares, and other nasty things.

GADGET THREE: Room Service
Useful [Room Service]
Dice: 3d+1wd
Useful (Free, Gadget), Endless (+3), Variable Effect (+4), Attached [Gaia Engine] (-2), If/Then [Variable Effect Only] (-1), If/Then [Variable Effect is for Room Service Only] (-1), If/Then [Variable Effect only applies within the Yiggy's superstructure] (-1), If/Then [Room Service must be Requested] (-1), Foci [Bulky, Manufacturable] (+0)
Cost Per Die: 1 | Total Cost: 7 WP (1 Base Will To Free Up)

Also feeding off the Gaia Engine's powers, Room Service is simple as hell. You ask for tea, earl gray, hot. Then the fucking tea shows up! This also covers very attractive P-zombies that look like dead celebrities, medical aid, giving you lucid dreams, creating illusions, playing movies, and translating languages.

Here's some basic rules for gadgeteer who want to make powers

---

GADGEETING RULES FOR GADGETEERS

STEP ONE
Decide what power does. All powers can either ATTACK, DEFEND, or be USEFUL. Each thing costs (+2)

Example: I want to make a ray gun that can also heal people. It Attacks [Ray Gun] (+2) and is Useful [Heals People] (+2)

STEP TWO
Apply modifiers for extras and flaws to each power capacity. The full list is found in the Wild Talent's core rulebook. Add them all up into a total cost per die. The minimum point value is always 0 (you can't get extra for going below your maximum.)

Example: This ray gun can fire very fast. It has +3 Spray. This ray gun heals all of you! It has Engulf (+2). Both attack and useful has the Foci (-1) with the Fragile (-1) and Accessible (-1) flaws. This means it costs 2+3-3+2+2-3 for a total of 3 points per die.

STEPTHREE
Count up how much it costs based on how many dice. If it has hard dice, the hard dice are "base cost x2" and if it has wiggle dice, then they cost "base cost x4."

Example: This ray gun has 5d+1wd. It costs (5x3)+(3x4) for a total of 27 willpower.

STEP FOUR
Use your gadget. The gadget can then be taken apart to regain your willpower back. If you want to, you can burn 1 base will to make it a gadget that exists permanently (freeing up those dice for later.) If the gadget has the Manufacturable extra, then it can be made a common, household device that anyone can buy for a cost of 1/2 the willpower it costs to make in base will, taking 1 month per base will spent to make it ready for manufacturing.

Example: Pretend the raygun has manufacturable (even though it doesn't.) It costs 14 Base Will to make it buyable at any street corner, and takes a year and change for the final designs to be completed. Once done, the inventor gets the 5d+1wd that they put into the gadget back into their gadgeteering dice pool.

---

HOW TO INFLUENCE PEOPLE WITH YOUR INFLUENCE SKILLS

There's a big old table from the Kerberos Club book! Here it is!

 
Last edited:
Or how wilt thou say to thy brother, Let me pull out the mote out of thine eye; and, behold, a beam is in thine own eye?

Who among us hasn't considered assassination at some point in their life? :V
 
"...and...I...did it anyway. I could always run, with my dogs, you can disown me. A-Andy's got it covered. They're already d-dealing with Hoover, covering it up, it worked fine. A-And they have a plan, so that Hoover can't find it out by scanning me again. It just means wiping the memory of doing it out of my head, but...but I had to...tell you because..."
So what exactly is Andy's plan here? Just erasing Rachel's memory of doing it and presumably everyone else in the group who knows so no one can leak it to a telepath?

I definitely don't want to fuck over Cam, as much of an ass as she is, she's ruthlessly committed to ending the war and the war should end.

We could modify Rachel's memory so that a further examination by Hoover discovers that she was exposed to an instant effect syntergene that made her kill the president?

Or better, she was exposed to powerful syntergene that forced her to remember she killed the president as a frame job?

[X] Plan: Frame Job
-[X] Hug her, tell her you love her, and say you don't blame her because LBJ was a massive asshole who brainwashed Congress and a shit load of the country and totally would've brainwashed us. Cams an asshole too, she knew either we'd cover it up or get into a fight with the government. And she's not wrong but motherfucker, she totally owes us for this, but… yea. She owes us big time, because fuck LBJ, fuck the war, and fuck Hoover, we're not abandoning you Rachel.
-[X] Talk to Andy and Drew about what they're plotting to cover this up, what they've already done. Suggest we edit everyone's memories because only Andy has some protection, and plant the memory that on a deeper look Hoover will discover Rachel was mind controlled into thinking she killed the president to bait the government and Stonewall against each other.
-[X] As for the scapegoat, well, there's no other evidence LBJs death was unnatural, even his ghosts didn't think so. It was just an opportunistic frame job most likely.
-[X] Unless Andy has a better idea, the memory of the frame job syntergene is a dead end, Rachel received a letter from a "fan" that contained it, she threw it out afterward.
-[X] Once secure from being spied upon Andy warns Cam to take precautions against Hoovers clairvoyance so he doesn't find out the truth from her. Also to criticize the hell out of her and tell her she's owes them for this.

Lily doesn't really know Cam and ProgHarm well enough to be going on a rant about them.

As for who mind controlled Rachel, I don't know, maybe it was some completely nondescript white dude, maybe it in a letter she got from a "fan".

Ok, how's this this.
 
Last edited:
[X] You do realize she lied, right?
-[x] She told you Hoover would be a problem, but she gave you no defense against him. This, despite that she's more than smart enough to create a Syntergene to solve your problem. Andy can do it, she can do it too.
-[x] Her plan was never to kill the president for peace, because you getting caught would just represent an escalation, more war and more deaths, and she ensured you would be caught.
-[x] The real plan was to render us complicit, to gamble that we would not be willing to risk you or the lives of her countrymen.
-[x] So the idea that we wouldn't have this fight, that I could just disavow you and walk away, that was never an option. It's a lie she told you or you told yourself, but a lie nonetheless.
-[x] That's what ProgHarm does. It renders people into tools, turns relationships into levers, all following the motivations of their grand dictator. And she wouldn't hesitate to sacrifice anything.
-[x] I thought you would have trusted me more rather than out absolute faith in her.
 
[X] Plan: Frame Job
-[X] Hug her, tell her you love her, and say you don't blame her because LBJ was a massive asshole who brainwashed Congress and a shit load of the country and totally would've brainwashed us. Cams an asshole too, she knew either we'd cover it up or get into a fight with the government. And she's not wrong but motherfucker, she totally owes us for this, but… yea. She owes us big time, because fuck LBJ, fuck the war, and fuck Hoover, we're not abandoning you Rachel.
-[X] Talk to Andy and Drew about what they're plotting to cover this up, what they've already done. Suggest we edit everyone's memories because only Andy has some protection, and plant the memory that on a deeper look Hoover will discover Rachel was mind controlled into thinking she killed the president to bait the government and Stonewall against each other.
-[X] As for the scapegoat, well, there's no other evidence LBJs death was unnatural, even his ghosts didn't think so. It was just an opportunistic frame job most likely.

good on Cam and Rachel tbh, I see this as a positive development, only negative event is the implication that Rachel isn't a commie, but I'm more then happy to live with it if it means LBJ dying
 
[X] Plan: Frame Job
-[X] Hug her, tell her you love her, and say you don't blame her because LBJ was a massive asshole who brainwashed Congress and a shit load of the country and totally would've brainwashed us. Cams an asshole too, she knew either we'd cover it up or get into a fight with the government. And she's not wrong but motherfucker, she totally owes us for this, but… yea. She owes us big time, because fuck LBJ, fuck the war, and fuck Hoover, we're not abandoning you Rachel.
-[X] Talk to Andy and Drew about what they're plotting to cover this up, what they've already done. Suggest we edit everyone's memories because only Andy has some protection, and plant the memory that on a deeper look Hoover will discover Rachel was mind controlled into thinking she killed the president to bait the government and Stonewall against each other.
-[X] As for the scapegoat, well, there's no other evidence LBJs death was unnatural, even his ghosts didn't think so. It was just an opportunistic frame job most likely.

good on Cam and Rachel tbh, I see this as a positive development, only negative event is the implication that Rachel isn't a commie, but I'm more then happy to live with it if it means LBJ dying
Please just vote for the name, I added that the syntergene is a dead end, she received a letter form a fan that she threw out afterward.

Also I don't think ProgHarm is super well known yet guys.
 
[X] Plan: Frame Job
-[X] Hug her, tell her you love her, and say you don't blame her because LBJ was a massive asshole who brainwashed Congress and a shit load of the country and totally would've brainwashed us. Cams an asshole too, she knew either we'd cover it up or get into a fight with the government. And she's not wrong but motherfucker, she totally owes us for this, but… yea. She owes us big time, because fuck LBJ, fuck the war, and fuck Hoover, we're not abandoning you Rachel.
-[X] Talk to Andy and Drew about what they're plotting to cover this up, what they've already done. Suggest we edit everyone's memories because only Andy has some protection, and plant the memory that on a deeper look Hoover will discover Rachel was mind controlled into thinking she killed the president to bait the government and Stonewall against each other.
-[X] As for the scapegoat, well, there's no other evidence LBJs death was unnatural, even his ghosts didn't think so. It was just an opportunistic frame job most likely.

good on Cam and Rachel tbh, I see this as a positive development, only negative event is the implication that Rachel isn't a commie, but I'm more then happy to live with it if it means LBJ dying
This is a plan that ensures ww3, and a plan that relies on Hover not being willing to kill an "innocent" as a scapegoat.

It's also bad because any investigation of how Rachel was brainwashed might discover our own brainwashing, and not Cam's manipulation.

Also, the timeline of the framing doesn't work at all. Hoover checked Rachel shortly after he knew the president was killed. There was no time for any random person to figure out the president died, come up with a scenario as to how Rachel did it, create a syntergene and get it to her.
 
Last edited:
This is a plan that ensures ww3, and a plan that relies on Hover not being willing to kill an "innocent" as a scapegoat.

It's also bad because any investigation of how Rachel was brainwashed might discover our own brainwashing, and not Cam's manipulation.
I added a line at the end that the syntergene is a dead end, it came in fan mail. And also, I think throwing Cam under the bus is worse for the war. Even the ghost of LBJ didn't think anything was suspicious, the idea is that he really did die of a heart attack and some unknown villain planted the false memory of killing him to trigger a conflict of government vs Stonewall.

WW3 is basically guaranteed in the 80s anyway, I'm hoping we can stop the Vietnam war soon. And editing the teams minds should be fine, Andy is protected by hypermind.

The only thing I'm thinking about is should Andy warn Cam about Hoover so he doesn't find out from her.
 
-[] Once secure from being spied upon Andy warns Cam to take precautions against Hoovers clairvoyance so he doesn't find out the truth from her. Also to criticize the hell out of her and tell her she's owes them for this.

I added this to the very end so Hoover can't find out the truth from Cam.
 
I added a line at the end that the syntergene is a dead end, it came in fan mail. And also, I think throwing Cam under the bus is worse for the war. Even the ghost of LBJ didn't think anything was suspicious, the idea is that he really did die of a heart attack and some unknown villain planted the false memory of killing him to trigger a conflict of government vs Stonewall.

WW3 is basically guaranteed in the 80s anyway, I'm hoping we can stop the Vietnam war soon. And editing the teams minds should be fine, Andy is protected by hypermind.

The only thing I'm thinking about is should Andy warn Cam about Hoover so he doesn't find out from her.
That explanation doesn't work because the timeline doesn't add up. There is no time to create a syntergene.
It's also an unstable solution because it compells the S9 to investigate, which will cause them to find and break their own memory edit.

[X] You do realize she lied, right? V2
-[x] She told you Hoover would be a problem, but she gave you no defense against him. This, despite that she's more than smart enough to create a Syntergene to solve your problem. Andy can do it, she can do it too.
-[x] Her plan was never to kill the president for peace, because you getting caught would just represent an escalation, more war and more deaths, and she ensured you would be caught.
-[x] The real plan was to render us complicit, to gamble that we would not be willing to risk you or the lives of her countrymen.
-[x] So the idea that we wouldn't have this fight, that I could just disavow you and walk away, that was never an option. It's a lie she told you or you told yourself, but a lie nonetheless.
-[x] That's what not getting to make decisions does. It renders you into a tool, turns your relationships into levers, all following the motivations of their grand dictator. And she wouldn't hesitate to sacrifice anything.
-[x] I thought you would have trusted me more rather than out absolute faith in her.
 
Last edited:
Will Cam be moved by empty words?

Especially when she knows she has leverage?
No she absolutely will not. I guess we can accelerate our plans to move the fuck out to Mars so the government can't get us as easily.

I don't know guys, this was my best idea to avoid having to flee and also avoid escalating the Vietnam war.
 
Retaliation against Cam can happen later.

Create a Syntergene telling people that they don't need to listen to her, and then embed in a US-Vietnamese call for peace or the transmission of the moonlandings.

In any case, the current vote is about how we react to Rachel, not how we go from here. Planning who to frame or mindwipe shouldn't be in there.
 
Last edited:
I'm sorry guys, I fucked up the last vote, we could've just brainwashed Hoover entirely and been done with this but I fell into the trap of thinking Rachel was totally brainwashed by someone not Cam.

@DragonCobolt is this just a vote to talk to Rachel and not plan a response? I got carried away trying to think my way out of this, 10ebbor10 isn't wrong about the timeline not matching up, not that it's impossible. Was there at least a day between his death and scanning Rachel? That's enough time for her to be mind controlled.

Otherwise did Andy already have a plan to to resolve this?

Andy and Lisa a-and she told me...she...she told me that the biggest risks were Hoover and Lisa and Andy."
Cam knows about Hoover earlier then canon? If so I'll remove warning her from my plan.
 
Last edited:
I am pretty amused no one gives a shit that Rachel just murdered a man in cold blood.

Aside from potentially having created issues (for us or the nine) down the line.

I know he was an awful man, but she's more torn up about it then we are. :V

I imagine she had some kind of dislike for murder before being hypersocialed.
 
Last edited:
LBJ was a massive asshole who abused his powers, escalated an unjust war and generally was a disgrace to the office by the end, even by American standards.

I'd like to come out of this with Lily fucking furious with Cam for getting them caught up in this but not caring about what the actual crime was.
 
WW3 is basically guaranteed in the 80s anyway,
It doesn't have to be. If it happens the same way in the projected timeline it's going to be super railroady, and maybe actually against one of the core tenets of the setting as I understand things.

[X] You do realize she lied, right? V2
-[x] She told you Hoover would be a problem, but she gave you no defense against him. This, despite that she's more than smart enough to create a Syntergene to solve your problem. Andy can do it, she can do it too.
-[x] Her plan was never to kill the president for peace, because you getting caught would just represent an escalation, more war and more deaths, and she ensured you would be caught.
-[x] The real plan was to render us complicit, to gamble that we would not be willing to risk you or the lives of her countrymen.
-[x] So the idea that we wouldn't have this fight, that I could just disavow you and walk away, that was never an option. It's a lie she told you or you told yourself, but a lie nonetheless.
-[x] That's what not getting to make decisions does. It renders you into a tool, turns your relationships into levers, all following the motivations of their grand dictator. And she wouldn't hesitate to sacrifice anything.
-[x] I thought you would have trusted me more rather than out absolute faith in her.

My big beef with Cam isn't that she assassinated LBJ. Well, it kinda is, but it's mostly with how the fallout is landing on us. Cam is smart enough to know this would happen. This is, in fact, not a strike by Cam against the US or LBJ, it is a strike against us, the Stonewall Nine.

I want to hurt Cam the same way she has hurt us, but hopefully with fewer people caught in the crossfire.

Of course, the easiest way to do this relies on that same timeline, so it's right out.
 
Last edited:
Yeah, as much as I'd love to sic the canon Metapocalypse on you, basically nothing's on the rail anymore. Not even the already off the rails Progenitor timeline.

...this doesn't stop the NON-canon Metapocalypse from hitting you.

I do beg you, try and hold off until at least the early 1970s, Amanda hasn't worked out the math on how she can shut down all nuclear fission in a 20,000 km radius. The best time to trigger WW3 is after Amanda figures that out, but before there's all those orbital kinetic weapon platforms.
 
Anyway, here's another thought.

The only reason that Hoover hasn't gotten Rachel executed yet is because Andy 2 took him over. But that is a new, unpredictable interaction. She didn'tknow that would happen. As far as Cam knew, Hoover would detect Rachel before either Andy or Lisa could figure it out, ensuring that no one was in the position to help her.

So Cam's intention wasn't to force the S9's involvement in covering up the assassination. It was to get Rachel killed and escalate the war, drawing the S9 in on her side.
 
Last edited:
If the issue is assisting the girl we fell in love with. Hmmmm.

She feels guilty. Clearly. This was murder of the awfulest kind. Premeditated assassination of a defenseless target through means of stealth and subterfuge.

I think the only way it could have inspired more self loathing and shame in Rachel is if she was made to watch him die as well.

Oh wait. Cam told her she would make her pack suffer as well. So add that to the shame pile.

She was willing (or fooled ) to put aside what she thought was right, and her own moral code for the greater good of the world.

Let's take a look at what she says.

"They're dropping napalm on babies for nothing and we sit around here, doing NOTHING ABOUT IT!"
Ooo spicy. And accurate.

Good people empathize. Good people do not turn away from those who are suffering.

Your a good dog person arent your rachel?

I wonder if Cam said "with great power comes great responsiblity" as well?

..and...Cam showed me her ideas on what she's going to try and build. It's not communism. It's...nice." She looks aside. "I...I don't think you'd like it. But...god, do you know how much I hate...having to constantly guess...about everything? About what words to use, about what shit people are lying about when they talk to my face? About what's polite and what's fucking rude? About the fifty million fucking landmines in every conversation I have with normal people?"
I wonder is she came up with the glorious revolution is good for me on her own or if that was encouraged?

Probably not. Communism sounds nice, Capitalism sounds nice, representative democracy sounds nice.

The devils are naturally in the details. Like how many bodies you need to pile up before everyone sits down, shuts up, and gets with the program.

How many people will Cam kill to create her brave new world? She will have to work very hard if she wants to beat the US or Chinas body count.

"And that's...that's just my selfish bitch side. I...work...every day, to fix people who are hurt, who shouldn't be hurt, but they are because of our stupid fucking system and the stupid fucking vultures that sit at the fucking top, and...and...and Cam's idea? It's better than this.
Man she must really be broken up over constantly being exposed the hopeless and desperate.

As well as those with the influence and wealth to simply tell those souls to eat shit, and take her time away from people that really need it.

Cams idea might free her from this, but who can say if that's true or wishful thinking?

"S-So...yeah. Cam had the idea, gave me some poison, and told me how to hide my healing. It'd look like a natural heart attack to just about anyone on this planet except for Andy and Lisa a-and she told me...she...she told me that the biggest risks were Hoover and Lisa and Andy."
"Listen. You cant tell your friends or family or support group about this assassination I'm having you perform. It's for good reasons Pinky swear."

Classic cult leader/con artist tactic. Barely worth mentioning aside from it being terribly heavy handed.

It's rather a red flag that Cam even bad that poison though. We need to check all our friends stat.

"...and...I...did it anyway. I could always run, with my dogs, you can disown me. A-Andy's got it covered. They're already d-dealing with Hoover, covering it up, it worked fine. A-And they have a plan, so that Hoover can't find it out by scanning me again. It just means wiping the memory of doing it out of my head, but...but I had to...tell you because..."
Is "they" Andy or the VC?

Because if she runs from us the only people who can erase her memory are the VC right?

Is their plan to mind wipe or kill rachel? Because that would stop her from leaking the secrets. :V and be suitably grim as hell.

Hmm.

Rachel clearly doesnt know our Value system that well if she things we arent going to dig our heels in and fight the world for her.

That or her own insecurities were exploited and she was gas lit into thinking we would throw her out like bad trash.

Maybe she experienced some past trauma that would lead to her thinking slowly of herself. :thonk:

I'm sorry. I should have asked...b-but...but...but if I had to run away, I didn't want you to have to run away too a-and I didn't want to have to fight you if you disagreed and...and I'd have done it again, in a fucking heartbeat."
Awww. Dont worry sweety. Nobodys running for their lives. Except Cam. And only maybe.

Fighting us is laughable for a number of reasons.

And look at our girl, getting a taste for murder after only one assassination. A quick learner this one.

So we can attack the insecurities that Cam used to take advantage of Rachel's emotions. Likely unconditionally because we dont have hyper socks to give us the precise amount of appeasement necessary.

We can confirm to her that we will not abandon her, and that even if she did something horrible that we disagreed with we still wouldnt abandon her.

Because we love her, and we care about her, and that it's our fault if that ass Cam was able to make her doubt that we would do everything we can to help her.

Now Cam also suggested that ourselves and the nine would be harmed by Rachel's actions. Which is true. The issue is Rachel thinking that the best way she can protect us is to just dip and go into hiding. As was apparently suggested by.... Cam!

Saba isnt interested in our polycule, so this is unacceptable. We need to get her back in the fold and restore her confidence in the nine ASAP so she doesnt go AWOL or do something crazy like listen to Cam again.

We can hug her and tell her not to run away because we care about her and love her and chasing her down to the ends of the earth would be huge hassle, (Which it would be) but we wouldn't stop until we found her.

Because she needs to know that no matter how far she runs, or how cleverly she hides we are not giving up on her. So that she doesn't waste everyone's time running and hiding.

Because it seems to me she doesnt WANT to run, but truly believes it is the best course of action.

We need to undermine that.

All that being said she really messed up here, not only putting herself and her dogs in great danger, but everyone in the nine and possibly the entire world as well.

And she appreciates that on some level. Given her haggard demeanor. Her desire to protect us from the consequences of her unwise action, and knowledge that no we would not have approved of this. Even if Lbg absolutely should have been stopped.

My sincerest Kudos to you @DragonCobolt Usually I can contain my excitement, but this situation is so rich in drama and emotion I couldnt help myself.

The long and short of it is that if we want to regain control of the situation again we need to undermine her confidence in her current agenda. (Which has driven her to the point of emotional breakdown) And then build up her confidence in ourself and the team.
 
Last edited:
@JustGazzer @BunnyLord just wanted to give you both a heads up there's been some discussion since you first voted.

Also there's some issue on the tally where part of the votes are getting cut off, click through to see what's missing.

This is kinda awkward because BunnyLord voted for my name.

Easier to tell the story to Stan Lee if it works out.

I acknowledge the votes passed and we've had an update now, but I continued to read the discussion 'til I went to bed and decided to leave my vote there as I figured you'd go with whatever sounded like the best plan, so no worries - you changing your vote was fine! :)
 
Back
Top