PROGENITOR: WORM (A Wormquest AU)

CHARACTER SHEET & GLOBAL METRICS
SUSPICION​
TECHNOLOGY​
ECONOMY​
WARFARE​
2
3
3
2

THE METRIC DATA IS NOT AVALAIBLE TO YOUR CHARACTER UNLESS THEY HAVE SUPERHUMAN (10+) DICE IN MIND.
YOU MAY CHECK THE METRICS, BUT YOU MUST NOT ACT UPON THEM.
IF YOU START DOING MONKEY BEESKNEES, THEN I'LL REMOVE THESE.
BUT THEY'RE NEAT, SO DON'T MAKE ME DO THAT.




THE CURRENT MEMBERS OF THE STONEWALL NINE

TEAM MORALE:
Dissolved (1/4), Fraying (1/2), Bad (3/4), Average (x1), Good (x1.5), Excellent (x2), Found Family (x3)
TEAM HEADQUARTERS: Yggdrasil, the World Tree
TEAM ALLIES: NYPD (Grudging), Stan Lee (Eager), Cam Nguyet (Whether You Want Her Or Not), Amanda Sykes, Abe Sykes
TEAM ENEMIES: Don Crawler (Nemesis) [IN JAIL], Glasshead (Nemesis) [IN JAIL], Miss Eyes (Nemisis) [IN JAIL], Zipperneck (Rival) [IN JAIL],
Cam Nguyet (Whether You Want Her Or Not)

TEAM WARDS: Tina Shaw, Amy Sykes, Cassie the Humanoid Force, Sloppy Joe, Aisha Laborn, Camilo Vera, Jill Danning
Lily Satō, Head of the Stonewall Nine

AGE: 19 (DOB: 1951)
PASSION: Girls [7], Fuck the Cops [4], Superheroing [1]
LOYALTY: Queer Rights [7], Your Friends [5], , A Better World [1]
BASE WILL: 25 | XP: 1

Lily has seen nothing but hassle from New York's finest and is damn sure not going to let them push her around. And now, finally, a queer woman can hit back harder than the patriarchy does.

BODY​
CORD.​
SENSE​
MIND​
CHARM​
COMMAND​
1d+1wd​
6d​
3d​
3d​
2d​
2d​
Lily, before becoming a metahuman, was perceptive and smart, but had the strength and endurance of a sixteen year old girl after a bad cold. Afterwards, she could become incredibly strong if she manipulated the physics of the items she touched, or the clothing she wore to augment herself. Her max press was five tons without any additional effort, a top speed of 40 MPH for running, and a vertical jump of 8 yards. Also, she can dodge bullets.

SKILLS (Broad, Flexible, Influence)
[Any] New Yorker, Japanese-American, Delinquent (B/F/-): 3d
[Any] Being a Lesbian in the 1960s (B/F/-): 3d
[Any] Superhero (B/F/I): 1d
[Coordination] Sneaking (-/-/-): 2d
[Coordination] Lockpicking (-/-/-): 2d
[Mind] Speak Vietnamese (-/-/-): 1d
[Mind] Speak Russia (-/-/-): 1d
[Mind - Hyperskill] Intuitive Physicist (B/-/-): 6hd
[Charm] Voice of the People (-/-/I): 1d
[Command] Stubbornness (-/-/-): 3d

Lily, before becoming a metahuman, was the bad apple of her family. A second generation Japanese immigrant, she doesn't like or respect her parents - if only because she's grimly determined they'd freak out if they found out what she...felt about other women. She's good at sneaking out and has spent more time at Stonewall than she has at school, as her grades will attest. She's got a stubborn attitude and is about ten years early for punk and ten years late for the Beatniks. She makes do.

ARCHETYPE: METAHUMAN
Source: Unknown | Permission: Super
Intrinsics:
Immutable: Barring superhuman assistance, gadgets, or something wildly unexpected, Lily's powers will not change or improve.
Infectious: Lily is either a strong, stable or weak vector (she doesn't know which.) If she's strong, she has a 100% infection rate until she reaches power equilibrium. If she's stable, she has an 80% shot (the joy of being a Tier 3.) If she's weak, she's got a 10% shot. Infection passes when she uses her powers on anything sentient.​
POWERS

Not So Little Anymore...
Dice: 1wd
Hyperbody (+4), No Physics (+1), Booster [2] (+2), If/Then [Must Be Wearing Clothes Over The Parts Used] (-1), Obvious (-1)​
Cost per Die: 5 | Total Cost: 20​
By adjusting, in minute and gross ways, the physical properties of either what she carries and her own clothing, Lily effectively has her very own suit of strength enhancing exoskeletal structures. This imparts incredibly precise control to her blows, her athleticism, and her jumping. This isn't a subtle effect - her body emits strange flashes and odd noises as air and light interacts unpredictably with her physics alterations.

Fast as a Thought
Dice: 4d
Hypercoordination (+4), No Physics (+1), Go First [2] (+2), If/Then [Must Be Wearing Clothes Over The Parts Used] (-1), Obvious (-1)​
Cost per Die: 5 | Total Cost: 20​
Just like with her body, but this covers her reflexes as well. She can dodge bullets! ...not that she HAS too. The flashing and eerie hissing makes stealth hard, so she prefers to turn it off when she's sneaking anywhere.

Intuitive Physicist
Dice: 6hd
Hyperskill [[Mind]General Physicist (B/-/-)] (+1)
Cost Per Die: 1 | Total Cost: 12
She's intuitively a PHD equipped physicist on par with Albert Einstein. Maybe better, actually. She literally can't NOT know the exact right answer to any physics question. This really helps, considering her powers.

Everything is a Gun
Dice: 8d+1wd
Range: 2,560 Yards | Mass: Knockback = Base Damage + 6 meters | Base Damage: Width in Shock & Killing
Attack (+2), Area [1d] (+1) Spray [1d) (+1), Heightened Capacity [Mass] (+1), Penetration [2] (+2), Power Capacity [Mass] (+2), Speeding Bullet (+2), If/Then [Must Touch an Object] (-1), Obvious (-1)​
Cost Per Die: 9 | Total Cost: 108​
By touching an object (any object, really) and canceling their mass and lateral motion relative to the planet Earth, she can turn anything, from an apple to a doorknob to a manhole cover into a projectile. By touching a lot of objects (I.E, using spray), she can hit as many times as she gets sets. By making sure to touch relatively fragile objects and creating deliberate fracture points, she turns the weapon into a kind of kinetic shotgun (using Area.) People hit by this tend to go flying (using the Power Capacity [Mass]), but she can just use narrow blades if she just wants to do the slicing and slashing. The only problem is if she can't touch things with her skin (it has to be a skin to skin contact) it won't work. Oh. Also, the sonic booms.

No

Dice: 10hd
Range: 512 yards
Defends (+2), Power Capacity [Range] (+2), Spray (+1), Obvious (-1), Limited Capacity (-1), If/Then [Must have a Medium to Manipulate] (-1)​
Cost Per Die: 3 | Total Cost: 40​
By glaring at the air around her, she can render it impenetrable to whatever is coming her way. Maybe the air molecules suddenly lose the ability to move at all and become an impenetrable wall that simply bounces a kinetic projectile off, or negating an explosive's ability to undergo chemical interactions that lead to detonations, or making the air molecules ahead of her simply non-conductive to whatever energy blast is heading her way. This is not subtle - producing bright flashes, loud booms, and strange changes in local atmospheric conditions as the interactions become chaotic beyond the immediate radius. The maximum number of people or places she can protect at once is five people, but the more people she tries to protect, the less effective the defense is. It's literally impenetrable when she's just protecting one person, but if she's protecting five at once, a fast shot or lucky hit might get through.

Physical Fuckery
Dice: 5wd
Range: N/A | Mass: N/A | Speed: N/A​
Attacks (+2), Endless (+3), Variable Effect (+4), If/Then [For Variable Effect] (-1), If/Then [Variable Effect Must Be Related to Repressing a Physical Law] (-1), Locational [Head, R. Arm, L. Arm, Body, R. Leg, L. Leg] (-6)​
Defends (+2), Endless (+3), Variable Effect (+4), If/Then [For Variable Effect] (-1), If/Then [Variable Effect Must Be Related to Repressing a Physical Law] (-1), Locational [Head, R. Arm, L. Arm, Body, R. Leg, L. Leg] (-6)​
Useful (+2), Endless (+3), Variable Effect (+4), If/Then [For Variable Effect] (-1), If/Then [Variable Effect Must Be Related to Repressing a Physical Law] (-1), Locational [Head, R. Arm, L. Arm, Body, R. Leg, L. Leg] (-6)​
Cost Per Die: 6 | Total Cost: 120​
Whenever she puts her mind to it, Lily can do something. If it can be done by suppressing a physical property or law, she can do it. Needless to say, once she realizes how her power works, she starts studying the hell of out physics. This is really easy, thanks to her intuitive understanding of physics. However, this power requires her to be able to use every SINGLE iota of her body's contact with the surrounding universe. If she has taken any trauma to any part of her body, then these powers short out. If she gets a chance to refocus, she can reestablish her control...unless the body part in question is too damaged to be used (I.E, filled with any combination of shock or killing damage.) In which case, she simply cannot tap into this ability to manipulate the universe. She simply lacks the holistic connection to the universe.

Seriously, Though, everything?
Dice: 1d
Range: Self Only
Attacks (+2), Attack Quality [10] (+10), Augment (+4), Area [10d] (+10), Booster [10] (+10), Burning (+2), Engulf (+2), Penetration [10] (+10), Radius [5] (+10), If/Then [Augment Only] (-1), If/Then [Cannot Spend Use Augment for anything but "Everything Is a Gun"] (-1), If/Then [Must Be Manipulating Matter On A Scale Permitting The Impacts She Wishes] (-1), Self Only (-3)​
Cost Per Die: 54 | Total Cost: 54​
Hey, what if she touches a mountain face and she negates its inertia and lateral motion for a flash of a second and turns Everest into a five kilometer high rock shotgun? Well, uh...take your pick! Add all of the above! If she uses a chemical tanker, it might explode. If she uproots an oil derrick, it will set things on fire. Anything justifiable in the scene, she can do it. She will have to spend a willpower point to do this. Oh, and be willing to accept the consequences.

Confident as Hell
Dice: N/A
Base Will (+3), Attached [Hyperbody] (-2)
Cost Per Point: 1 | Total Cost: 26
Lifting five tons over her head, running as fast a car, and being aware she doesn't have to be afraid anymore all combine to create a staggering, preposterous level of raw confidence. This is good, cause it makes her good at fighting supervillains and changing the world. The only problem is that if that hyperbody ever goes away...poof. There goes the confidence. Good thing that won't happen! ...right?

Andy Richter, Time Thief and Genius Gadgeteer
Andy's Powers

ANDY HAS 11 BASE WILL.

Hypermind
Dice: 4wd
Hyperbrain (+4), If/Then [Must be within 10 meters of any form if electrical equipment) (-1), If/Then [Can be disrupted by wrapping his head in a Faraday cage] (-1), If/Then [Can be disrupted with any form of non-physical radar jamming too] (-1)
Cost Per Die: 1 | Total Cost: 12

More Hypermind
Dice: 2wd
Hyperbrain (+4) If/Then [Must be within 10 meters of a pretty hefty chunk of computers) (-1), If/Then [Can be disrupted by wrapping his head in a Faraday cage] (-1), If/Then [Can be disrupted with any form of non-physical radar jamming too] (-1)
Cost Per Die: 1 | Total Cost: 8

Even More Hypermind
Dice: 2wd
Hyperbrain (+4) If/Then [Must be within 10 meters of even more computer components) (-1), If/Then [Can be disrupted by wrapping his head in a Faraday cage] (-1), If/Then [Can be disrupted with any form of non-physical radar jamming too] (-1)
Cost Per Die: 1 | Total Cost: 8

Dear God, Sir, How Much More Hypermind Do you Need!?
Dice: 2wd
Hyperbrain (+4) If/Then [Must be within 10 meters of a pretty hefty chunk of computers) (-1), If/Then [Can be disrupted by wrapping his head in a Faraday cage] (-1), If/Then [Can be disrupted with any form of non-physical radar jamming too] (-1)
Cost Per Die: 1 | Total Cost: 8

When Andy is within ten meters of any kind of electrically conductive material harnessed for human ends – lamp posts and microwaves, toasters and hair driers – he becomes smarter than the smartest human being in the world. If those electrically conductive materials are arranged into a computer of some kind, then he becomes a lot smarter, and he gets more and more smarter the more and more computers are around him. Eventually, he hits the four way tie for smartest monkey on this marble. Unfortunately, unlike some metahumans, Andy's "exocortex" is suspended on physical matter and communicated to him via electromagnetic signals, meaning they can be blocked or removed by his enemies.

Time Snatch
Dice: 2hd
Mass: 2.5 kg or less
Useful (+2), Permanent (+4), Limited Capacity (-1)
Cost Per Die: 5 | Total Cost: 20

Andy has a fascination with electrical gizmos and computers. But the 1960s was not enough for his subconscious. He is able to reach forward in time into parallel universes and, uh...steal stuff. The stuff can only come from other universes, and he can't do more than 2.5 kilograms at a time, making the stuff he REALLY wants (quantum computers, spaceship engines, laser guns) slightly tricky.

I Can Make Whatever You Want
Dice: 5hd+10d+5wd

Attacks (+2), Endless (+3), Variable Effect (+4), Delayed Effect (-2), If/Then [Variable Effect Requires at least 6wd of Hyperbrain to be active] (-1), If/Then [Variable Effect is only for Technology] (-1), If/Then [Variable Effect Only] (-1), If/Then [Any Gadget Made Must Have the Manufacturable Extra] (-1), Willpower Investment (-1)
Defends (+2), Endless (+3), Variable Effect (+4), Delayed Effect (-2), If/Then [Variable Effect Requires at least 6wd of Hyperbrain to be active] (-1), If/Then [Variable Effect is only for Technology] (-1), If/Then [Variable Effect Only] (-1), If/Then [Any Gadget Made Must Have the Manufacturable Extra] (-1), Willpower Investment (-1)
Useful (+2), Endless (+3), Variable Effect (+4), Delayed Effect (-2), If/Then [Variable Effect Requires at least 6wd of Hyperbrain to be active] (-1), If/Then [Variable Effect is only for Technology] (-1), If/Then [Variable Effect Only] (-1), If/Then [Any Gadget Made Must Have the Manufacturable Extra] (-1), Willpower Investment (-1)
Useful (+2), Endless (+3), Delayed Effect (-2), Touch Only (-2)
Cost Per Die: 7 | Total Cost: 280

Hokay. So! Andy can make gadgets. He's, in fact, one of the better gadgeters in the world – in part because he doesn't NEED A LABORATORY. He doesn't NEED supplies. Because he just...uh...borrows them from the future. (Note, if he chooses to not borrow things from the future, then he will need a laboratory, but won't get a rebate in points.) The gadgets he makes can be, eventually, learned to be recreated by non-metahumans. Now, it still takes him some time to actually build a gadget! Now, there is one tiny problem: He needs to be smart enough to do any of this, and that means that if he's in a Faraday cage helmet, then he's shit outta luck.

Oh, also, the last useful ability is the ability to deconstruct other people's foci. So, if he finds a gadget in the wild, he can take it apart and gets all the Willpower used to build the device in the first place. This is why gadgteers tend to HATE one another. He can also deconstruct any device he's built to get the willpower he invested in it back.


Base Will
Dice: N/A
Base Will (+3), Attached [Hypermind] (-2)
Cost Per Point: 1 | Total Cost: 14

He's a driven, focused guy.


Sabah Attar, Girl Who's Under Your Skin

SABAH HAS 8 BASE WILL

Puppets
Dice: 2hd+8d
Range: Touch/5,450 Yards
Useful (+2), Permanent (+4), Delayed Effect (-2) If/Then [Needs Materials To Make Them From] (-1), If/Then [Can only use hard dice with skin] (-1), Touch Only (-2)
Useful (+2), Permanent (+4), Attached [Telekinesis] (-2)
Cost Per Die: 4 | Total Cost: 48

By using her telekinesis to sew together, uh, material - don't tell people it's skin, please don't tell people it works best with skin - Sabah is able to make incredibly useful puppets. With a 2x10 result, she can make 10 of them. They last forever and are perfectly loyal to her! ...so long as they're within about three miles. Once beyond that, they act on their own recognizance. She CAN make it with non-skin and she's even pretty good at it, but it is kind of tricky and doesn't always make the best minions. (a 2x1 to 2x3 result produces Rabble, while a 2x4 to 2x6 makes trained minions, and 2x7 to 2x8 makes professionals. 2x10 make Elites.

Matterkinesis
Dice: 9d+1wd
Range: 510 Yards | Mass: 1.28 Tons| Speed: 128 Yards
Attacks (+2), High Capacity [Mass, Range] (+2), Power Capacity [Mass, Range] (+4), Spray [1d] (+1), If/Then [Only Manipulates Unliving Matter] (-1), Limited Capacity (-1)
Defend (+2), Power Capacity [Range] (+2), Spray [1d] (+1), If/Then [Only Manipulates Unliving Matter] (-1), Limited Capacity (-1)
Useful (+2), Duration (+2), High Capacity [Mass, Range] (+2), Power Capacity [Mass, Range] (+4), Spray [1d] (+1), If/Then [Only Manipulates Unliving Matter] (-1), Limited Capacity (-1)
Cost Per Die: 19 | Total Cost: 247 points

This is the big shebang. Sabah is able to manipulate non-living matter to move it around. She's pretty weak. For...a tier 4, meaning she can "only" lift a 1.2 ton boulder off the ground from a "mere" 510 yards and "barely" throw it at 128 MPH. Guh. What a chump, right? This power can defend, attack, and manipulate matter. The matter that she manipulates tends to "stick" to what it was doing for about an hour - so if she flings a rock upwards at 128 MPH, then it'll keep going straight up at that speed for an hour before falling down.

Specialty Puppets
Dice: 2hd
Range: Touch
Attack (+2), Duration (+2), Variable Effect (+4), Attached [Puppets] (-2), If/Then [For Variable Effect Only] (-1), If/Then [Variable Effect Only Is Attached to Puppets] (-1), If/Then [Variable Effect Can Mimic Expert Minion Abilities] (-1), Touch Only (-2)
Defend (+2), Duration (+2), Variable Effect (+4), Attached [Puppets] (-2), If/Then [For Variable Effect Only] (-1), If/Then [Variable Effect Only Is Attached to Puppets] (-1), If/Then [Variable Effect Can Mimic Expert Minion Abilities] (-1), Touch Only (-2)
Useful (+2), Duration (+2), Variable Effect (+4), Attached [Puppets] (-2), If/Then [For Variable Effect Only] (-1), If/Then [Variable Effect Only Is Attached to Puppets] (-1), If/Then [Variable Effect Can Mimic Expert Minion Abilities] (-1), Touch Only (-2)
Cost Per Die: 1 | Total Cost: 4

When she makes puppets, the puppets can do stuff that they would reasonably be able to do. If she makes a bunch of ninja costumes, they get the Elite Ability: Stealth, allowing them to do what minions normally cannot (sneak into buildings without being spotted.) She can attach any elite ability she wants to these puppets!

Armed Puppets
Dice: 2hd
Range: Touch
Useful (+2), Permanent (+4), Attached [Puppets] (-2), Touch Only (-2)
Cost Per Die: 2 | Total Cost: 8

...is that a puppet? HE'S GOT A GUN!? BLAM BLAM! If this power is used after the puppet power, then the puppets have guns and can do their damage in S/K damage. The guns look like they're made of felt cloth or bone depending on if Sabah is making them out of which cloth - but no matter how impossible the gun looks, it still can kill.

Immune Puppets
Dice: 2hd
Useful (+2), Permanent (+4), Variable Effect (+4), Attached [Puppets] (-2), If/Then [Variable Effect Only] (-1), If/Then [Variable Effect is for Immunities Only] (-1), Self Only (-3)
Cost Per Die: 3 | Total Cost: 12

These puppets don't need to breathe, cannot be poisoned by gas, cannot get cancer, radiation, "live" I guess, forever, and are immune to pretty much whatever would kill a normal human other than straight out physical damage.

Self Stitching
Dice: 2hd
Useful (+2), Permanent (+4), Engulf (+2), No Physics (+1), Self Only (-3)
Cost Per Die: 6 | Total Cost: 24

Sabah hopefully doesn't learn about this for a while. But the instant her own flesh dies, she can control it and can instinctively stitch it back together again. This effects her entire body. At the most extreme case, if she is completely atomized, she will reconstitute herself in approximately sixty seconds. She will not enjoy doing this, but she can do it. Death for Sabah now requires some equally permanent effect or for her to lose her powers.

Touch Up
Dice: 1d
Hypercharm (+4)
Cost Per Die: 4 | Total Cost: 1d

Like most teens of any gender or sexuality, Sabah has a few hangups about her body. A few wrinkles gone, a bit less sag here and there. Most people won't notice, but they're gone.

Base Will
Points: 1
Base Will (+3)
Cost Per Point: 3 | Total Cost: 1

She's just a bit more confident. Also, I had 3 points to spare


Lisa Wilbourn, Nose Who Knows

LISA HAS 12 BASE WILL

Become a Foxgirl
Dice: 2hd
Useful (+2), Endless (+3), Self Only (-3)
Cost Per Die: 2 | Total Cost: 8

Lisa becomes a fox girl!

Elementary
Dice: 5wd
Hyperskill [Broad, Flexible] (+2), No Physics (+1), If/Then [The wild dice must be set to the value of the normal die rolled] (-2)
Cost Per Die: 1 | Total Cost: 20

Why, it's elementary, my dear Watson! This is a broad and flexible skill that covers all manners of detective and investigation sneakery. It has no physics, allowing for preposterous levels of information to be drawn, far beyond what would normally be available from a mere glance. The only problem is that it is somewhat dependent on her own mind (5d.) So, if she rolls a 4, 3, 2, 1 in her normal mind dice, she'd HAVE to get a 5x4 - a fast, but not necessarily correct deduction.

Bang
Dice: 10wd
Hyperskill [Broad] (+1)
Cost Per Die: 1 | Total Cost: 40

She's quite possibly the best shot on the planet with any gun or gun like object. This is a byproduct of her incredibly focused intellect.

Coordinated Like A Fox
Dice: 10wd
Hypercoordination (+4), Attached [Fox Girl] (-2)
Total Cost Per Die: 2 | Total Cost: 80

When she is a fox girl, she is able to preform feats of physical coordination that defy imagination. Dodge bullets? She can CATCH bullets. She can shoot bullets WITH HER OWN BULLETS.

Can't Touch This
Dice: 1d
Hyperskill [Narrow] (+0), Interference (+3), Duration(+2), Attached [Fox Girl] (-2)
Total Cost Per Die: 4 | | Total Cost: 3

Remember when I said she can dodge bullets? Say she gets shot at. She rolls a 10x10 using her coordination+ this skill. This now on for the rest of the battle. She can dodge all the bullets forever until the battle is over.

The Nose Knows
Dice: 10wd
Hypersense (+4), Attached [Fox girl] (-2)
Cost Per Die: 2 | Total Cost: 80

Her senses are so preposterously attuned to the world around her that she can see in the dark, read by touch, identify targets by smell, differentiate between distinct sounds in a symphony by their subtle differences, and can sense movement up to a quarter of a mile away.

Oh Shit
Dice: 2hd
Useful (+2), Permanent (+4), No Physics (+1), Radius [13] (+26), Self Only (-3), Uncontrolled (-2), Attached [Fox Girl] (-2)
Cost Per Die: 26 | Total Cost: 104

This is a power no one knows she has. Because it's not really a power exactly. It's a combination of her incredible senses and her deductive reasoning. Here's how it works. If anything catastrophic happens within 12 hours - the death of a loved one, a natural disaster, a space station knocked out of orbit and smashed into the ground - and it happens somewhere within 50 miles around Lisa, this power triggers. The game resets to that point with her waking up from a prophetic dream put together by her subconscious, aware of exactly what she did during that day. Once she realizes this power exists (and, also, the 50 mile limit to when it triggers) she is going to be INCREDIBLY CLINGY.

Base Will
Points: 5
Base Will (+3)
Cost Per Die: 3 | Total Cost: 15

She's confident, like most of you, because she has superpowers.

Theo Anders, Arm of the Resistance

THEO HAS 7 BASE WILL

Limb Field
Dice: 8+2wd
Hyperbody (+4), Booster [+8], No Physics (+1), On Sight (+1), Endless (+3), Power Capacity [Range] (+2), Radius [1] (+2), Spray [1] (+1), If/Then [Only for arms] (-1), If/Then [Requires Local Materials] (-1)
Cost Per Die: 20 | Total Cost: 320

So! Everything within a 3 mile range can be touched by Theo by manifesting an arm made of local materials (air, if nothing's there, but he can also use cloth, bits of stone, metal, anything that he can use to reach through.) This does mean it doesn't work in a vacuum, but it can work in an extremely thin atmosphere or with local dirt if he was, say, on the Moon. Anywho, he can make as many arms as he want (for example, if there were twenty people in a ten yard radius, he could make 20 arms to grab each of them by the scruff of their necks.) What is more, he can use this power through screens to cheat the distance. If he sees someone on TV, he can manifest an arm there and pants them! Cool!

Anywho, these arms can lift 1.28 trillion tons, last forever unless he is killed or runs out of willpower. They can throw a 1.6 ton object nearly a tenth of a mile. They can punch someone so hard that they'll go flying 48 yards BEFORE you figure for any extra damage. And did I mention they defy the laws of physics - so, he can pick up a building without spilling the coffee cups inside? Cool!


Tougher Than He Looks
Dice: 3hd
Defends (+2), Endless (+3), Hardened Armor (+2), Armored Defense (-2)
Cost Per Die: 5 | Total Cost: 30

He's tougher than he looks. He has 3 levels of Light Armor, which reduces shock damage to 1, then converts 3 levels of killing damage to shock. So, if he was thrown into a wall for 5s/2k like poor Ned, he'd take 1s/2k, then the 2k would be turned to shock, so that's a total of 3s - a bad bruise, not a potentially life threatening spine snap.

Rachel Lindt, Houndmistress Extraordinaire

RACHEL HAS 9 BASE WILL

Pet Their Heads And They Wag their Tails
Dice: 2hd+2d
Useful (+2), Permanent (+4), Touch Only (-2)
Hypermind (+4), Attached [Pet Their Heads] (-2), If/Then [Does Not Provide Hard Dice To Canines] (-1)
Points Per Die: 5 | Total Cost: 30

When Rachel pets a dog, the dog wags their tail! Also, she can now talk to this dog, forever, at any time, using normal conversational English. She can also understand the dog's response. Oh! Also, the dog gets +1d to its mind as hypermind, bumping it from an animalistic 0d to a human level 2d. Good dog! Who's a good pupper?

Make My Doggy GROW!
Dice: 3hd+6d+2wd
Range: 5,120 yards
Useful (+2), Duration (+2), On Sight (+1), Attached [Pet Their Heads] (-2), Obvious (-1)
Hyperbody (+4), Booster [2] (+2) Attached [Pet Their Heads] (-2), Attached [Make My Doggy Grow] (-2)
Hypercoordination (+4), Attached [Pet Their Heads] (-2), Attached [Make My Doggy Grow] (-2)
Defends (+2), Duration (+2), Armored Defense (-2), Attached [Pet Their Heads] (-2), Attached [Make My Doggy Grow] (-2)
Defends (+2), Duration (+2), Interference (+3), Armored Defense (-2), Attached [Pet Their Heads] (-2), Attached [Make My Doggy Grow] (-2)
Attacks (+2), Penetration [5] (+5), Attached [Pet Their Heads] (-2), Attached [Make My Doggy Grow] (-2)
Useful (+2), Duration (+2), Engulf (+2), Attached [Pet their heads] (-2), Attached [Make my Doggy Grow] (-2), Self Only (-3)
Useful (+2), Duration (+2), Attached [Pet their Heads] (-2), Attached [Make my Doggy Grow] (-2)
Points Per Die: 13 | 260

If a dog that Rachel has petted is within range - or even just visible through a screen, or...she can talk to it over a phone (note to self: Invent radio collars for her dogs that she can work through), she can make the doggy GROW! This only lasts for a short time, but the dog will become much larger, much tougher, and much stronger and much faster. Basically, they get +3hd+6d+2wd to their Body, their Coordination, AND they'll get (effectively) 5 levels of light and hardened armor and +5 health levels on each area, making each dog a literal walking tank! ...also, they get laser eye vision. Which can cut through tank armor. Cause, you know. They're dogs.

...the dogs can also fly. At 640 MPH.

Cause they're dogs.


Power Collar
Dice: 2hd
Range: Touch
Useful (+2), Permanent (+4), Attached [Pet Their Heads] (-2), Always On (-1), Automatic (-1), Touch Only (-2)
Point Per Die: 1 | Total Cost: 4

The dogs, once she pets them, cannot gain dark energy powers despite being sentient. It's an instinctive byproduct of Rachel's will to both connect with dogs and 'keep them safe' - wild, uncontrolled dark energy powers spreading unchecked through the doggy population terrifies her subconscious. And so, her subconscious makes sure to lock that off.

Healing Touch
Dice: 2hd
Range: Touch
Useful (+2), Useful Quality [5] (+5) Engulf (+2), Touch Only (-2)
Points Per Die: 7 | Total Cost: 28

Though terrified at first this power only works on Dogs, Rachel is relieved to learn it actually can work on just about anything. She touches them, and they glow a little, and then heal 7s/7k to every single part of their body instantly. No muss, no fuss. It, sadly, cannot bring people back to life unless she pushes herself (she will have to permanently burn 1 Base Will to do so.)

Base Will
Total Points: +2
Base Will (+3)
Point per Will: 3 | Total Cost: 6

She's determined. Not as much as others, but enough.

Marsha P. Johnson, The Queen of Stonewall

MARSHA HAS 11 BASE WILL

Flower Power
Dice: 9d+1wd
Attacks (+2), Endless (+3), Variable Effect (+4), If/Then [For Variable Effect Only] (-1), If/Then [All Effects are Plant Themed] (-1)
Defends (+2), Endless (+3), Variable Effect (+4), If/Then [For Variable Effect Only] (-1), If/Then [All Effects are Plant Themed] (-1)
Useful (+2), Endless (+3), Variable Effect (+4), If/Then [For Variable Effect Only] (-1), If/Then [All Effects are Plant Themed] (-1)
Cost Per Die: 21 | Total Cost: 273

A powerful and incredibly flexible ability, Marsha is able to create and utilize plant growths (most people think she can only do flowers, but she can do trees, she can do vines, she can do thorns, oh boy.) These plants often defy physics and understanding - if she wants, she can make a thorn that can cut through tank steel, or a tree that can grow powerfully enough to uproot a building, or an apple that, when eaten, can cure sickness. While her power isn't as "rawly" strong as some other abilities - if she got into a tree V arm wrestling contest with Theo, Theo would win - her powers are so staggeringly flexible that she is an amazing asset. However, her powers do need to be "formatted" - meaning that if she isn't prepped for combat or defense, she is terrible vulnerable.

Queen of Stonewall
Dice: 8hd
Defend (+2), Endless (+3), Radius [3] (+6), Delayed Effect (-2), If/Then [Only Works in an building she owns and operates and has become in, some metaphorical and metaphysical sense, hers] (-1), No Physical Effect (-1), Exhausted (-3)
Cost Per Die: 4 | Total Cost: 64

So long as the Queen is in her domain, no harm shall come to any who are there. This power is an endless effect centered on her, radiating out approximately 40 yards (meaning an exceptionally large building won't be entirely protected.) The effect is entirely psychological - people simply cannot bring themselves to harm anyone while in the field - this includes her allies, she can't shut it down for them.

Beauty Without Compare
Dice: +4d
Hypercharm (+4), Obvious (-1)
Cost Per Die: 3 | Total Cost: 12

She is luminous, with total of 7 dice in Charm.

Fabulous Performer
Dice: +1d
Hyperskill (Broad, Flexible)
Cost Per Die: 1d | Total Cost: 1

This is a mild improvement, but it was all I could think to spend her last point on. Sue me!

Tori Heflin, The Telekinetic Smuggler

TORI HAS 8 BASE WILL

Invisible Telekinesis
Dice: 3d+1wd
Attacks (+2), Booster (+4), High Capacity [Mass] (+2), Non-Physical (+2), Power Capacity [Mass] (+2), Subtle (+1), Spray [1d] (+1), Locational [head] (-1)
Defends (+2), Controlled Effect (+1), Duration (+2), Interference (+3), Power Capacity [Range] (+2), Radius [1] (+2), Subtle (+1), Locational [head] (-1)
Useful (+2), Duration (+2), Booster (+4), High Capacity [Mass, Speed] (+2), Power Capacity [Mass, Speed] (+4), Subtle (+1), Locational [head] (-1),
Useful (+2), Booster (+4), Engulf (+2), High Capacity [Mass] (+1), Power Capacity [Mass] (+2) Attached [Telekinesis] (-2),
Cost Per Die: 45 | Total Cost: 315

By focusing, Tori is able to create telekinetic fields. Unlike many, these fields are completely, one hundred percent invisible. She can protect people in bubbles (selectively, if she wants!) bout 10 yards wide, so long as they are within about 80 yards of her. Her attacks are incredibly narrow stabs that then balloon in the target - they can only be dodged, not resisted with armor (hence the 'non-physical' extra.) If she's feeling exceptionally vindictive, she can just grab your heart and punch it as hard as she can from within your ribcage too. Her max range for her TK attacks is 800,000 yards. That's 450 miles! It can send people flying pretty goddamn far too.

Next, she can pick up and carry stuff. Anything within 450 miles, and her max weight is 2,000 tons. Not as stupidly huge as some people, but nothing to shake a stick at. What is really amazing, though...is this.

Anything she picks up - anything at all -
becomes invisible TOO. This includes her own self, if she's using TK to fly. This includes the ENTIRE PARTY if she's carrying everyone. This includes jets. This includes buildings. Anything she grabs, she can turn invisible!

Adaption
Dice: 4hd
Useful (+2), Endless (+3), Variable Effect (+4), If/Then [For Variable Effect Only] (-1), If/Then [Variable Effect For Immunities Only] (-1), Self Only (-3)
Cost Per Die: 4 | Total Cost: 32

Thanks to telekinesis, she can also breathe in space. With telekinesis.

Base Will
Points: 1
Cost Per Point: 3 | Total Cost: 3

You know the drill by now. Powers, better will, had points hanging.

Brian Laborn, The Power in Obscurity

BRIAN HAS 7 BASE WILL

Grueclouds
Dice: 9hd
Attack (+2), Daze (+1), Duration (+2), Radius (1) (+2), Non-Physical (+2), Spray [1d] (+1), Limited Damage (shock) (-1), Limited Width (-1)
Useful (+2), Duration (+2), Radius (+1), Attached [Dazing Cloud] (-2), Automatic (-1)
Cost Per Die: 10 | Total Cost: 180

When activated, this power is a bit slow and sluggish - effectively going off last on every round. However, you have to know it is coming, and this requires a Resistance roll of Sense+Perception to spot where Brian is looking (he just need to glare to do it.) If the resistance roll fails, then you get hit with 5x10 attack in a 10 yard radius. Due to limited width and limited damage, this only does 1 shock to the head. ...it also removes FIVE DICE from their next turn. If a character has no dice, they can't do shit. This happens each round they're in the cloud, so if they're completely debilitated, they take 1 shock to the head every round until the cloud is dispersed or they slowly and painfully die. Since, 1 shock per 6 seconds for an hour is going to kill you. Even better, the cloud also gets a 4x10 useful effect that obscures visibility, chokes out EM frequencies, and negates all but the best dark energy perceptions. That's what the useful is, the jamming field.

Power Thief
Dice: 1d+2wd
Attacks (+2), Variable Effect (+4), Endless (+3), If/Then [For Variable Effect Only] (-1), If/Then [Variable Effect Is For Mimicking Powers Only] (-1), If/Then [Target Must have been exposed to the Gruecloud at all! Ever!] (-1)
Defends (+2), Variable Effect (+4), Endless (+3), If/Then [For Variable Effect Only] (-1), If/Then [Variable Effect Is For Mimicking Powers Only] (-1), If/Then [Target Must have been exposed to the Gruecloud at all! Ever!] (-1)
Useful (+2), Variable Effect (+4), Endless (+3), If/Then [For Variable Effect Only] (-1), If/Then [Variable Effect Is For Mimicking Powers Only] (-1), If/Then [Target Must have been exposed to the Gruecloud at all! Ever!] (-1)
Cost Per Die: 18 | Total Cost: 162

If a target has been exposed to the dark energy cloud that Brian can produce, Brian can replicate that power. In himself. Now, usually, it will be a great deal weaker, and it may require expending some willpower, but he can do it. What's more, as he hits more people (or more people volunteer for the admittedly unpleasant whammy), his power catalogue just gets bigger and bigger and bigger.

Ghost Recall
Dice: 2hd
Useful (+2), Duration (+2), If/Then [Subject must have been exposed to the Gruecloud] (-1), No Physical Effect (-1)
Cost Per Die: 2 | Total Cost: 8

Powers aren't the only thing that Brian can copy. He can also recreate the memories and personality of a person in a ghostly, shimmering cloud of darkness roughly in the shape of the person. Their personality-clone cannot form new memories and only exists for a short time, but has pretty accurate information. If you can convince them to give it up. Is this ethical? Anyway, that's Brian's power set!

Brian's Library
  • Every Single Power From the Stonewall Nine
  • THE EYEBALL POWER SUITE (note, as this is multiple powers, it would take Brian a total of 5 rounds and 81 WP to make one permanent eye with each of these powers. However, he doesn't need to make an eye with every part. He can just have an eyeball that flies for 18, or an eyeball that can access the Eyeball Zone for 18 WP (18 to make it, 0 to make the Zone) Fortunately, due to Permanence, each of these WP expenditures does last forever. Or, uh...until the eyeball is squished...
Eye Eye, Sir!
Dice: 1d+2wd
Defends [Evasion] (+0)
Useful [Exists] (+0), Permanent (+4), Touch Only (-2)
Points Per Die: 2 | Cost: 18

By focusing, an eyeball grows inside of Brian's body, then pops out. It's gross.

Why Is It So Tough, It's An Eyeball!?
Dice: 1d+2wd
Useful [Health Boxes] (+0), Permanent (+4), Attached [Eye Eye, Ma'am!] (-2)
Willpower Cost: 2 | Cost: 18

When he creates the Eyeballs (which, as a note, he currently cannot), Brian can only give them 3 extra health levels, making them much smaller.

Eyebeam
Dice: 1d+2wd
Attacks [Eyebeam] (+0), Spray [5d] (+5), Attached [Eye Eye, Ma'am!] (-2)
Willpower Cost: 3 | Cost: 27

The Eyes have laser beams. Because they're eyes. Brian's eyes will have a total of 6d+2wd, rather than 9d+1wd.

Eyeflight
Dice: 1d+2wd
Defends (+0), Attached [Eye Eye, Ma'am!] (-2)
Useful (+0), Permanent (+4) Attached [Eye Eye, Ma'am!] (-2)
Willpower Cost: 2 | Cost: 18

The Eyes have it! ...flight, that is. Brian's can soar along at a mere 10 MPH. They are slightly better at dodging though.

Into the Zone
Dice: 1d+2wd
Useful [Traps Target In Horrifying Nightmare Dimension] (+0), Endless (+3), Traumatic (+1), Attached [Eye Eye, Ma'am!] (-2), Touch Only (-2)
Willpower Cost: 0 | Cost:0

Brian's eyes, like Miss Eye's eyes, have access...TO THE EYEBALL ZONE.

Your Attack, Foreseen
Dice: 1d+2wd
Hyperskill [Dodge] (+0)
Willpower Cost Per Die: 0 | Cost: 0

Formatting his power this way does let Brian dodge better.

Mistress of All Eyes See
Dice: 4hd
Hyperskill [Tactics] (+0), Power Capacity [Range] (+2), Booster [5] (+5), No Physics (+1), If/Then [Can Only Command Eyes] (-1)
Points Per Die: 7 | Cost: 63

For a staggering 63 GODDAMN willpower, Brian can get the STAGGERING ABILITY to command Eyeballs with his mind at a range. AMAZING!!!!!

GADGET ONE: The Gaia Engine

Useful [Gravity Control] (Mass: 500,000,000 tons| Range: 200,000,000 meters| Speed: 50,000,000,000 meters per round [74 times the speed of light])
Dice: 2hd
Useful (Free, Gadget) | Duration (+2), Booster [10] (+10), Power Quality [Mass, Range] (+4), High Capacity [Mass, Range] (+2), No Physics (+1), If/Then [Requires Metamaterials Produced by Lily to Function] (-1), Foci [Fragile, Bulky, Crew x4, Manufacturable] (-5), Obvious (-1), Slow (-2)
Cost Per Die: 10 | Total Cost: 40 WP (1 Base Will To Free Up)

Costing 40 WP from your pool (representing the metamaterials that you provided to construct it), the Gaia Engine is a remarkable device. Requiring the attendance of sixteen trained professionals - among the first hires that Andy ever made - the Gaia Engine is capable of gravitational manipulation at an obscene scale and speed, with ludicrous precision. How absurd? Well, from orbit, you can snatch up the entirety of Manhattan - island and all - and rip it into space and then fling it towards Alpha Centauri at 74 times light speed without damaging a single thing on it, nor causing it damage when it lands on Charon. Cool! You officially can't bitch about me spending 40 of your WP on this fucking thing, you goddamn maniacs!

The duration is approximately a day, so once per day, the crew have to make sure the gravity field that keeps Yiggy in the air is 'reupped.'


GADGET TWO: The Aegis
Defense [Gravity Shield]
Dice: 5hd
Defends (Free, Gadget), Endless (+3), Interference (+3), Attached [Gravity Manipulation] (-2), Foci [Bulky, Manufacturable] (+0),
Cost Per Die: 4 | Total Cost: 40 WP (1 Base Will to Free Up)

Feeding off the Gaia Engine, the Aegis is an attached chunk of material that projects a defensive field around the entirety of the Yiggy's superstructure. Incoming weaponry, unless it goes faster than 5x10, is simply swatted away. This includes beams of light, the rays of the sun, solar flares, and other nasty things.

GADGET THREE: Room Service
Useful [Room Service]
Dice: 3d+1wd
Useful (Free, Gadget), Endless (+3), Variable Effect (+4), Attached [Gaia Engine] (-2), If/Then [Variable Effect Only] (-1), If/Then [Variable Effect is for Room Service Only] (-1), If/Then [Variable Effect only applies within the Yiggy's superstructure] (-1), If/Then [Room Service must be Requested] (-1), Foci [Bulky, Manufacturable] (+0)
Cost Per Die: 1 | Total Cost: 7 WP (1 Base Will To Free Up)

Also feeding off the Gaia Engine's powers, Room Service is simple as hell. You ask for tea, earl gray, hot. Then the fucking tea shows up! This also covers very attractive P-zombies that look like dead celebrities, medical aid, giving you lucid dreams, creating illusions, playing movies, and translating languages.

Here's some basic rules for gadgeteer who want to make powers

---

GADGEETING RULES FOR GADGETEERS

STEP ONE
Decide what power does. All powers can either ATTACK, DEFEND, or be USEFUL. Each thing costs (+2)

Example: I want to make a ray gun that can also heal people. It Attacks [Ray Gun] (+2) and is Useful [Heals People] (+2)

STEP TWO
Apply modifiers for extras and flaws to each power capacity. The full list is found in the Wild Talent's core rulebook. Add them all up into a total cost per die. The minimum point value is always 0 (you can't get extra for going below your maximum.)

Example: This ray gun can fire very fast. It has +3 Spray. This ray gun heals all of you! It has Engulf (+2). Both attack and useful has the Foci (-1) with the Fragile (-1) and Accessible (-1) flaws. This means it costs 2+3-3+2+2-3 for a total of 3 points per die.

STEPTHREE
Count up how much it costs based on how many dice. If it has hard dice, the hard dice are "base cost x2" and if it has wiggle dice, then they cost "base cost x4."

Example: This ray gun has 5d+1wd. It costs (5x3)+(3x4) for a total of 27 willpower.

STEP FOUR
Use your gadget. The gadget can then be taken apart to regain your willpower back. If you want to, you can burn 1 base will to make it a gadget that exists permanently (freeing up those dice for later.) If the gadget has the Manufacturable extra, then it can be made a common, household device that anyone can buy for a cost of 1/2 the willpower it costs to make in base will, taking 1 month per base will spent to make it ready for manufacturing.

Example: Pretend the raygun has manufacturable (even though it doesn't.) It costs 14 Base Will to make it buyable at any street corner, and takes a year and change for the final designs to be completed. Once done, the inventor gets the 5d+1wd that they put into the gadget back into their gadgeteering dice pool.

---

HOW TO INFLUENCE PEOPLE WITH YOUR INFLUENCE SKILLS

There's a big old table from the Kerberos Club book! Here it is!

 
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Lol, it's totally gonna be a disaster. Really it doesn't matter what blocks we put in it when any other hypermind gadgeteer will have a final product to reverse engineer but the attempt must be made. It'll slow them down at least.

However it should be totally capable of ruining the current world order so there's that. I expect it to be violent, DCs probably getting his mid-late 70s WW3.

I kind of expect this to go the way of The Diamond Age, which I absolutely recommend, in which nation states break down and society instead reorganizes itself in cultural "phyles" which have sovereign enclaves all around the world.

Society in The Diamond Age is dominated by a number of phyles, also sometimes called tribes, which are groups of people often distinguished by shared values, similar ethnic heritage, a common religion, or other cultural similarities. In the extremely globalized future depicted in the novel, these cultural divisions have largely supplanted the system of nation-states that divides the world today. Cities appear divided into sovereign enclaves affiliated or belonging to different phyles within a single metropolis. Most phyles depicted in the novel have a global scope of sovereignty, and maintain segregated enclaves in or near many cities throughout the world.

The phyles coexist much like historical nation-states under a system of justice and mutual protection, known as the Common Economic Protocol (CEP). The rules of the CEP are intended to provide for the co-existence of, and peaceful economic activity between, phyles with potentially very different values. The CEP is concerned particularly with upholding rights to personal property, being shown to provide particularly harsh punishment for harming the economic capability of another person. The role of the CEP in the world of the novel could be seen in comparison with the roles of real-life international organizations such as the United Nations and the International Monetary Fund.

"Thetes" are individuals who are not members of any phyle and are often socially disadvantaged and economically poor, being similar to second-class citizens under the CEP. In the novel, the material needs of nearly all thetes are satisfied by freely-available food and clothing, albeit of low quality; thetes without the political connections of a phyle are entitled to similarly low-quality "free justice."

The book distinguishes three Great Phyles: the Han (consisting of Han Chinese), the Neo-Victorian New Atlantis (consisting largely of Anglo-Saxons, but also accepting Indians, Africans, and other members of the Anglosphere who identify with the culture) and Nippon (consisting of Japanese). The novel raises the question as to whether Hindustan (consisting of Hindu Indians) is a fourth Great Phyle, or a "riotously diverse collection of microtribes sintered together according to some formula we don't get."

Internally, the New Atlantis phyle is a corporate oligarchy whose "equity lords" rule the organization and its bylaws under allegiance to the vestigial British monarchy. Other phyles are less defined – some intentionally, as with the CryptNet group or the mysterious hive-mind Drummers. Over the course of the story, the Common Economic Protocol sponsors the investigation of clandestine Seed technologies in order to preserve the established order from subversion, using the justification that unrestricted access to Sources would lead to the proliferation of high tech weapons and result in anarchy. It is also hinted that property rights are so expansive that the Protocol recognizes children as the economic assets of their parents.

Explanation from the Wikipedia page. Won't end exactly up like that but I expect to see disintegration of federal society as local autarky suddenly becomes a viable strategy.

I dunno, maybe we can do something else to cripple the nation-states ability to wage war, something to rearrange the balance of power so that defense once more outstrips conventional offensive ability.

Maybe bombardement grade barriers that'll dome a territory and take a nuke to the face? Actual functional ABS? (Shields are less likely to provoke immediate nuclear war I think).

I actually started reading that but never go around to finishing it.

Now, the sudden collapse of nation states is probably something to be avoided - we'd want a more gradual movement away from the nation state and towards a more diverse set of societal organizational units that can coexist peacefully while people try different things and figure out what works and what doesn't. I think we can keep a lid on the chaos by gradually spreading through the economy, subverting our opposition as we go to prevent it from coalescing into a unified front against us. A quiet revolution is an ideal revolution.

shouldn't that be flipped, as you'd want the power infrastructure in place first?

Sorry, I was unclear. I meant after Panacea.
 
LISA WILBOURN: POLICE BOTHERER
If you turned on the TV and saw Detective Martin McRainy instead of Jack Webb, most people would have taken at least to the midroll of the episode to realize that Sergeant Friday had been recast. He wore rumpled clothes. He drank slightly too much. His wife had left him three years ago for an actor in Hollywood and sometimes wrote letters to ask him about how his son, who he both didn't understand and didn't particularly like, was doing. He thought, personally, that the whole world was going to hell in a handbasket and was going to vote for anyone, anyone, that wasn't Hubert Humphry. He quietly turned a blind eye to the splinter cell of the KKK that operated in his town, not out of any organized biases that he'd admit, but just because he didn't see it as a real issue for real people - a bias so deeply ingrained in himself that he'd have been shocked if he had been told he had it.

In short, Detective McRainy was a cop.

And this cop, in particular, was having a really annoying few months.

It started when he got a case: Someone had left a cut up hooker on a street corner, people had called the cops. The hooker's face had been fixed up by some local meta or another, and now, she was demanding that the police investigate the attack beyond the cursory glance they'd given it. Something about how she'd phrased it had made the Chief throw the case at McRainy and growl at him about how 'you better not fuck this up, McRainy.'

So, McRainy had started to go out and ask questions.

He hadn't gotten anywhere. She'd been a hooker, late, on a Thursday, on a rainy day, in downtown. Of course no one paid any fucking attention.

Then McRainy had come back to his desk and found a parcel on it - a small letter set atop it. A red paw print was stamped onto it, and when he opened it and read it, his brow furrowed and furrowed more.

Dear Sergeant McRainy
Enclosed, you will find sufficient evidence to convict and arrest the attacker. He has an undiagnosed psychological issue, but shouldn't be allowed to hurt people. Arrest him and hold him in cell 9, I'll deal with him.
-Love
Detective Fox
<3 <3 <3
McRainy had shook his head, muttered that someone had a bad sense of humor. But...for all of his faults, McRainy had a hard bitten, focused work ethic. He found himself leafing through the papers, the documents, and then making a few phone calls. A few hours later, the perp was arrested and McRainy, curious to see how things would progress. The perp went into the cell. Then, by the next morning, he was gone, with another letter from 'Detective Fox.'

McRainy put it out of his mind.

Then, his next case. A robbery, stolen jewels. Except before he'd even finished agreeing to the phone call that sent him there, the jewels were returned, with evidence as to who had stolen them, why, and how it to prove it, all from this Detective Fox. Again. After that, there was the kidnapping, then the arsonist, then the total psycho murderer who liked to cut women into tiny little bits - caught before he'd even killed his first victim, midway through his freaky 'preparation' period. Each time, 'Detective Fox' was there before and after the case, and each time, Detective McRainy felt more and more frantic.

He wasn't doing his job.

Someone else was doing it for him. And doing it differently than how he'd do it. So many of the criminals he caught were back on the streets a few months later, with new jobs and big smiles on their faces. He kept watching them, waiting for them to sin again - everyone always did. But they never did anything that he could prove, and Detective Fox never helped him with any crimes that they were comitting.

Model citizens...

And worst of all?

He kept getting credit for it.

Each time one of the other men at the station slapped his back and shook his shoulder and said something about his latest case, he felt like sandpaper was grinding against his brain. He couldn't sleep. He stopped shaving. He started trying to catch this 'Detective Fox." And the worst thing was...he almost did. He set up cameras - the newfangled ones that you could buy real cheap - in his office, and rigged little wires that were attached to his windows. They snapped blurry images of half of a foot, a shape moving towards the window, something faster than any human could move. Each time, a letter was left behind, often filled with mocking suggestions as to how he could place them better next time.

It all came to a head when McRainy was heading out to the small kitchenette in the station to make himself another coffee. The TV was on, showing a huge glittering ball of green and brown that looked, from a distance, like someone was lifting a piñata made out of an entire redwood into the air. The other cops were glued to the screen, but McRainy was only focused on getting his coffee and getting back to his office before 'Detective Fox' could leave anything more for him.

"Hey, Miracle!"

McRainy jerked so hard he almost sloshed coffee all over his face. He spun around to see Detective Yancy walking over to him, grinning.

"What?" McRainy asked, wild eyed.

"...I...you okay, McRainy?"

"Fine!" McRainy snapped. "I'm fine. I'm the Miracle. Right? Huh? Heh. I'm the Miracle, that's what people fucking call me." His hands were shaking. "Cause I solve all the cases! Except I don't! I don't solve a damn thing! I haven't done any work for this department since 1968!" He choked, then...seeing that Yancy was holding...

Holding.

He grabbed onto Yancy's jacket, his eyes growing wild. "Where did you get that!?"

"It came in the mail, McRainy, snap out of this, are you drunk or something?" Yancy asked, smacking McRainy's hands away, but McRainy, his cup clattering to the floor, reached frantically for the envelope - it was the same hue, the same color, the same shape, from Detective Fox. He ripped at it, everyone else looking at him as if he had gone insane. McRainy opened the letter, his hands shaking.

It was from his wife.

He realized, now, that the packaging wasn't even that similar. It was a slightly different color - not quite as red as Detective Fox's.

McRainy barricaded himself in his office until it was closing time.

A week later, he'd quit on 'psychological grounds' and got one more letter.

Dear Mr. McRainy
Try gardening. I think you'll like it!
-love
Detective Fox
xoxoxo
A week afterwards, Martin McRainy was finding out something remarkable. He really did prefer working with his hands - and not needing to constantly worry about being shot dead by some criminal. And the pay wasn't as good, yeah? So what, who cared. It was better than his old job, and he the economy was booming - he would be fine.

He'd be fine.

***
Lily and Rachel puffed, panted, and dropped the mattress into their rooms in their part of the Yiggy. As they both looked proud of how the matress looked in the large, wooden bed frame that had been literally extruded from the wall, Andy and Beta walked past the door, and Beta said: "You two know that you could have used the agrav generator to move that, right?" Before she was gone.

Both Lily and Rachel glared at the mattress, as if it owed them money.

Stepping from their room, to see where everyone else was setting up, the two of them spotted Lisa sauntering along, looking smug.

"Look who finally showed up!" Lily said.

"Where do you keep going off to?" Rachel asked.

"Make a betting pool!" Lisa said, her voice smug, cheerful. "THe one who guesses wins the pot!"

She slipped into her room with a cheerful hum.

Lily rubbed her chin.

"Blackmail material."

"Assassinating politicians she doesn't like."

"No, no, you're both wrong," Theo said, leaning out of his room. "She's banging Marilyn Monroe."

"...Marilyn Monroe is dead?" Lily said.

Theo tapped his temple. "Exactly."

Everyone looked thoughtful.

"Okay, yeah, fifty bucks on that," Lily said, nodding.

"Really?" Rachel asked.

"Dude, we met the devil, are you willing to rule anything out?"

Rachel paused.

Then she reached into her wallet.
 
LMAO, I see Lisa took some pointers from the Devil. That was a special kind of hell she constructed for the detective. :V
 
That's the good shit, my daily dose of Progenitor, ahhhh…..

Detective Fox is such an unsubtle pseudonym for a fox girl running Fox News, I love it.
 
CURRENT STATUS
Health: Fine
Willpower: 5 (+14 for 2 major girls for woodstock, +1 for superheroing, +10 for 2 major friends for woodstock. -87 for Yiggy)
 
Vacation Home
The bridge of the Yggdrasil - named in honor of Marsha's plant themed superpowers in a fit of late night rambling discussion, then immediately shortened by everyone in the Stonewall Nine to "Yiggy" - was somewhere between the USS Enterprise and the Garden of Eden. There was a curved window on the far side of the room that looked out on the New York skyline, and a series of wood-carved chairs that grew from bits of grass and soft loam that spread between the metal and consoles. The consoles were thrown together by Andy - mostly attached to a load of actual tech that he had yanked from the future. Radar, LIDAR, telescopes, the whole shebang. There were communication arrays and an intercom system, and a bunch of other stuff that didn't require dark energy powers to function.

Lily threw herself into one of the chairs near the front, sighing as she slid her arms behind her neck. She was in her half-costume: Skintight outfit, cape, but no hat, no mask. "So...we have a big tree."

"It's way more than a big tree, Lily!" Beta said, before Andy could speak up, but then she saw Lily's grin.

"I can feel the whole thing," Marsha said, her voice soft as she slid her hand along the wood paneled wall. Her smile was dazzling. "You outdid yourself, Andy, Beta."

"Thanks!" Andy said, while Brian frowned.

"Is this thing safe for our wards?" he asked, referring to Tina, Amy, his sister, and a few of the other runaway metahumans that they'd taken in - mostly a collection of Tier 6s and 7s and one Tier 9. That still gave them incredible power, but it was hard for anyone in the Stonewall Nine to feel anything but a touch paternalistic towards them.

"Totally safe! Ontop of the gravity shield, we have conventional armoring, almost as thick as a bunker - we could maybe take a nuclear airburst or a battleship cannon shot without noticing it!" Andy said, excitedly.

"...somehow, that doesn't make me feel safer," Brian said.

"We're not going to be cruising around, finding Klingons with this, right?" Theo asked.

Andy and Beta exchanged a glance.

Theo paused, then crossed his arms over his chest - also in a half costume, like Lily. "Andiiiies?"

"Yes?" Andy and Beta said at the same time.

"How fast?"

"Well, uh...the theoretical upper limit-"

"How. Fast." Theo said. Andy and Beta exchanged a glance, while Sabah started to look a bit nervous.

Andy muttered into his collar. "Approximately twenty two mumblemumble meters per second."

Lily slowly frowned. "...hold up, did you just say twenty two billion meters per second?" She started to stand up, looking as if she wanted to deck Andy. Rachel moved to her side, gripping her arm, looking a bit nervously. "The speed of light is two hundred million meters per second!"

Andy and his mental duplicate resleeved into an animate, humanoid tree, both started to speak over one another.

"Welllllllllll, we...uh, gravitational lensing-"

"By collapsing spacetime ahead of-"

"Expanding the waveform creates-"

"Negative energy, fed into a-"

"I mean, really, what is this but, spooky action at distance!"

Lily sighed. "Room service, whiskey on the rocks and a gun with three bullets," she groaned, rubbing her temple.

"I think it's neat," Rachel said.

"You don't have an intuitive, perfect grasp of physics that turns this very idea into a...massive fucking headache," Lily groaned.

"Lily, honey, you turned the air into solid gold to replace that a random pedestrian's missing wedding ring yesterday because you noticed him looking panicky," Rachel said.

"Yeah, but when I do it, it makes fucking sense!"

"So, uh, where are we going first?" Lisa asked, cheerfully. "Moon? I vote Moon! Oh! Oh! Oh! We can visit Apollo 12, they're not there yet!" She grinned, showing her sharp little canines. "Or we can check out the Người khám phá 1!"

Rachel brightened at that, but Andy bit his lip and looked nervous. "I dunno, Cam is pretty touchy about her projects...and I think she's upping a lot of programs that would normally be on the back burner, thanks to the end of the war." He said. "It does help that she's got Jack Grimes but Not A Shithead working for her - when you can fabricate 13 million tons of literally anything by snapping your finger, it really does cut out a lot of the intermediary steps between 'i wanna go to space' and 'I'm in space' but that doesn't mean that their rocket isn't still a major national investment."

"What if it's armed?" Sabah asked, quietly. "It is the biggest rocket-"

"Second biggest, now!" Lisa said, cheerfully.

"-we're not a rocket, though," Sabah pointed out, smirking slightly. "We use a reactionless drive. That makes us a starship, not a rocket."

Lisa pouted, looking put out that someone had punctured her smug confidence. But she overcame it: "We should still say hi."

"How about we just make sure that we can fly and check out the places in the world that are nice," Lily said. "Like Atlantis."

Everyone mulled that over.

The door to the bridge opened and Amy Sykes came rushing in. "Guys, Mom's on the way."

"We did tell her about this, right?" Andy asked.

"Yeah, I told her!" Lily said, hurriedly.

A green bolt of light shot over the horizon through the front viewport. The Progenitor hovered outside, then waved. The Progenitor still dressed and looked as she had in the grainy footage that had first leaked the knowledge of the world's first superhuman. Her face was obscured by a kind of silvery-steel covering that extended along her whole body , making her look like a flying robot rather than a human woman. Her clothing was a rumpled Army uniform, with actual rank insignia that had, recently, been shifted from a Lieutenant to a Captain.

It was...not very flashy compared to the Stonewall Nine's brightly colored costumes.

Her voice echoed in each of their minds: Can I come in?

"Sure thing!" Lily said - and Amanda Sykes vanished from outside and appeared inside with a flare of green light. Her metallic skein flowed off her body like water - but unlike water, it didn't go anywhere, it just vanished. Amy - a lot more prone to showing affection now that her mother wasn't an overbearing presence in her life - ran forward to hug her and Amanda picked her up, squeezing her tightly enough that Amy wheezed.

"Mom!"

"You're the one who keeps telling me you're indestructible," Amanda said, dryly, then looked over the bridge, whistling. "This is real Star Trek s...stuff."

Lily grinned. "You know, you can say shi-" She stopped as Amanda transfixed her with a very 'Mom' expression. Lily coughed and Rachel managed, somehow, to hide her snort.

"Hello, Mrs. Sykes," Andy said, gesturing around himself. "Welcome to the Yggdrasil! The world tree!"

"What a...interesting name," Amanda said, biting her lip as she walked along the wall, giving Marsha a polite nod as she did so.

"It's from Norse mythology," Theo said, leaning in a bit, waving at her. "Also, congratulations on the promotion."

"Huh? Oh! Right, yes, thanks," Amanda said, her cheeks heating. "I don't command troops, not like General Colt, but I guess that the Army has to give you a promotion when you do as much stuff as I do." She sighed, slightly, then turned back to face the window. "Why did you call it the...Yig...Gid...Yig-"

"Yiggy!" Amy suggested.

"You are not calling it the Yiggy, are you?" Amanda asked.

"No, we are!" Sabah said, cheerfully.

Amanda snorted. "Okay! Why did you call it the Yiggy?"

"Well, in Norse Mythology," Andy said, sitting in the captain's chair, while Beta hurried off to sit in another one of the chairs. "Yggdrasil was a giant tree that connected the various worlds - now, in their stories, those worlds were...more similar to other dimensions than literal worlds. But!" He touched a button on the armrest. The world around them vanished - without so much as a shudder - and they were hovering above a vast, red hemisphere that stretched out across the window. The atmosphere was thin, attenuated, and the horizon itself was bulged outwards by a mountainous rise that was visible, even from the relatively high altitude they were at. "Welcome, Mrs. Sykes, to-"

"Mars!" Amanda exclaimed.

"Good eye!" Andy said.

"Wow, yeah," Lisa said, turning into her full fox form and springing up onto Andy's lap. "How would she ever guess this planet was Mars! There were no clues at all."

"Uhhh-"

"What is that?" Lily asked, pointing at a glint that shone up at them. Her eyes widened. "No fucking way. No fucking fucking fucking way! No fucking way." She barely noticed Amanda's incredibly Mom-ly expression as she stood and pointed. "Aliens! Fucking aliens, holy shit!"

Lily was pointing at a brilliant reflection of sunlight - even with the reduced lightfall that Mars got from its distance from the sun - that shone from the ground before Olympus Mons. The massive Yiggy began to sweep smoothly forward as Andy tapped at the controls, his brow furrowing as they came closer and closer to the object.

It was a thing of intricate, delicate beauty - pinkish crystal, emerging from the ground in swoops and spires and gleaming blades of perfectly formed arcs. There were stairs that went to platforms, balconies and interior rooms, with faintly recognizable shapes that might have been beds, kitchens, showers. There were towers that looked out on the austere but beautiful surroundings - some facing to the north, towards Olympus Mons, and others facing southwards, towards the vast, flat plains that led up to the mountain, made all the flatter, all the vaster, by contrast to Olympus itself. Surrounding it were small glass spheres, each one glittering with an inner green fire, projecting a hazy, barely visible aura of atmosphere around it.

"...it's not aliens," Amanda said, quietly, blushing so hard that she was nearly all red.

The entire Stonewall Nine and Amy Sykes looked at her.

Amanda coughed, then kicked at the ground, looking even more embarrassed. "It's, um...mine. I built it. Myself. Mine. That is. I...it's not aliens."

"You...made...this?" Sabah asked.

"It's beautiful," Rachel said, her voice husky.

"T-Took me a few tries to get it right, yeah," Amanda said, her cheeks still red.

"You...built...a castle on Mars?" Theo said, slowly.

"W-When life on Earth gets kinda complicated, when...I feel like I'm just too tangled up in everyone's life, yeah, I need a place to go, and I like pretty things!" Amanda said, lifting her chin slightly. "Besides, Abe likes it too."

"Does he now?" Lisa murmured, waggling her eyebrows - which was pretty impressive for a small fox to do.

"Ugh! Ew! No! Stop!" Amy said, which was one of the few times where Amy and Amanda were in perfect agreement.

"I think it's very nice," Marsha said, cheerfully.

"So!" Amanda clapped her hands. "We can, uh, move on?"

"Venus next!" Lily said.

"Oh, Venus is no good," Amanda said, shaking her head. "You want to try Saturn."

Everyone looked at her.

Amanda coughed. "I'm not...ruining this for you, am I?"

"Only a little," Theo said, helpfully.

"How about Pluto?" Beta suggested.

"Never been past Saturn," Amanda said.

"Ort Cloud it is!" Lily said, laughing to herself.

Everyone except for Andy and Beta looked mystified. And they didn't look amused.

"It's funny if you...know...cause..." Lily trailed off.

"No it isn't," Andy and Beta said at the same time, before the Yiggy departed from Mars orbit, leaving Amanda's vacation home in peace.
 
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dang if only there was a picture of amanda sitting sadly that we could photoshop into that one panel
 
I part of me feels like 'bridge' is... technically correct, but kind of fails to capture the... breath of what Yggy is capable of. Makes it sound like some kind of mere spaceship, instead of a terraforming system of godlite power.
 
Presumably it's utterly massive and the bridge is just a room really high up the trunk where it starts to narrow into the crown.

Interesting that Cams building a rocket instead of a space elevator in this timeline, not really sure what she means to do with it. Why not make a reaction-less drive?

She's probably splitting her attention way too many ways trying build new tech, run the country, and conquer her neighbors all while mind controlling everyone around her.
 
Presumably it's utterly massive and the bridge is just a room really high up the trunk where it starts to narrow into the crown.

Interesting that Cams building a rocket instead of a space elevator in this timeline, not really sure what she means to do with it. Why not make a reaction-less drive?

She's probably splitting her attention way too many ways trying build new tech, run the country, and conquer her neighbors all while mind controlling everyone around her.

Yeah, I like to think the trunk is where the 'high security' spaces are, and there are 'buildings' that jut out from the trunk that look like those shelf mushrooms that grow on trees.

I mean, you need a rocket to get the space elevator hardware into space, but the probable reason she didn't go for anything more exotic is that nice -2 you get from Adaptation of existing tech.
Andy can cheat because Lily can just... make negative matter? Or bend spacetime, or do any one of a hundred impossible things before breakfast.
 
1970: Live from Danny Marks And The World!
New York City
New York
January 4th
1970



"And why do I have to do it?" you ask as the girl with the makeup moves around you, humming as she does so.

"Marsha's been interviewed enough and Amanda told us to jump off a bridge without our powers," Lisa said, from the desk of the make up room. The mirrors and bright lights makes your face look particularly ghoulish to you - while your costume looked even brighter and more garish than ever. You wanted to turn invisible and phase through the wall, but the makeup girl was cute, and Rachel was going to be in the front row of Daniel Marks audience. Daniel "Danny" Marks was one of the people who, in another world, would have lived and died without ever really amounting to much. You sometimes wanted to bug Andy to find his historical data and see if Daniel Marks did anything in the other timeline, without dark energy mixing everything up.

It always seemed just a little bit petty.

In this timeline, the timeline that only mattered at the moment for you and most people, Daniel Marks had been a cheerful longshoreman on the port of New York City that Lisa had looked at, instantly evaluated, and realized that given a shave, suit, and a bit of training, would become one of America's most popular talk show hosts. Charming, genuinely funny, reasonably easy to work with, and mentally flexible enough to adjust to racial and sexual norms that the Stonewall Group were subtly and overtly trying to push, he was perfect.

Which...

Of course he was. If you'd met someone that Lisa couldn't perfectly read, you'd have met a metahuman.

"Theo, though..." you muttered.

"Come on, Morgana, you're the most powerful metahuman in the United States that will be interviewed," Lisa said, hurriedly.

"What about the Gunny?" you asked - having talked with enough Turf Warriors to slip into the nickname for Gunnery Sergeant Christopher Marshall.

"He's just a guy who can make more guys, not more powerful."

"Amy?"

"Underaged, smaller boom, you've maxed out at a city-buster nuke."

"General Colt!"

"Top secret!" Lisa paused, then looked at the girl. "You didn't hear that."

"I didn't hear that," she said, quietly, shaking her head. "I haven't heard enough - did you know that there's a dragon living in the basement?"

"For the last time, yes," Lisa said, rolling her eyes exasperatedly.

"What?" You asked.

"Okay, you're good to go!" the girl said, standing up, smiling. "You were already pretty pretty, Miss Morgana, but you're very pretty now."You regarded yourself in the miror, and realized that...well, you...

Dang it.

You actually were very pretty now.

***
"And introducing...you know her...you love her! The most powerful metahuman in New YORK CIIIIIIIITY...MORGANNAAAAAAAAAAA!"

The band played a triumphant theme as you brushed the curtains back, your hat rustling against the curtains and you stepped out onto the stage. The crowd burst out into cheers as your cape whispered behind you and you lifted your hand, waving at everyone - then blowing a kiss at Rachel, Yordle, Old Bork and Derphead, who were all lounged near the front - several people looking faintly nervous about the sight of a great dane the size of a small truck laying on the floor ahead of them. You stepped over to Danny, who was looking downright sharp in his white creased suit, red bowtie, and slick backed hair. His face was freckled, his eyes were blue-gray save for when they were green-gray, and his smile was almost infectious.

YOu noticed there was no chair waiting for her.

Of course.

Fine. Fine. You'd show off. You focused, and the entropy in the air beside the desk broke down in exquisitely sophisticated, complex ways - and oxygen molecules spontaneously shifted themselves to long chained polymers, while you caught and redirected any errant high energy particles released by the interaction with a sculpted no field. It wasn't a great idea to give people cancer when showing off. With your chair forged, you thumped down across from Danny, sitting comfortably as you swept your hat off, grinning at Danny.

"Is it just me or did it get a lot more orderly in here," Danny said, leaning into his microphone - provoking a chuckle from the audience. "Entropy jokes, I tend towards em!"

More laughter.

"I didn't know you were such a physics nerd, Danny," you say, casually.

"Well, since my bosses started printing Dark Energy And You and Dark Energy For Dummies, plug plug," he said, winking at the audience. More laughter. "It's been a lot easier to follow everything. We might not get what dark energy is or how it does what it does, but understanding what it does and the byproducts has never been easier. Nor important for my long term plans."

"Oh?" you asked, arching an eyebrow.

"Well, I wanna know if my vacation destinations are going to be flying off into space anytime soon!" he said, cheerfully. "We've all been watching what you can do with that big old tree, the Yiggy. Is that really what we're supposed to call it?"

"If you don't mind irritating all the nordic scholars in the audiance," you say.

Danny looked out to camera, his eyes so solemnly serious that you had to bite your knuckle to not crack up. "Sven Svensvenickson, I am...so so sorry."

"That's racist," you managed to choke out.

Danny spread his hands, then smiled. "Still, everyone's been very impressed. Is it true you've only used a fraction of the Yiggy's power?"

"Well...we can push it a little bit harder, yeah," you say, shrugging one shoulder. "But that's for emergency stuff - like knocking asteroids out of the way before they hit Earth."

"Ahh, see, that was the dinosaurs big mistake!" he says, nodding.

"Exactly," you say, relaxing a bit more. Okay. The interview was going well. You did wonder how it was going to be taken by everyone else - how many people knew you hired this guy? That he worked for you? That Lisa was the person who managed the whole Fox News media empire? You weren't hiding it, exactly, but you didn't really advertise it either. but Lisa had also said that she didn't hire people who would blindly follow orders. The exact phrase she had used was 'they make such shitty journos, dummy.'

"But lets move on to what everyone is curious about," he says.

"My romantic life?" you ask, dryly.

"Oh, good point, I thought that was off limits!" he mimed scribbling note. "Note! To! Self! Who! Is! Morgana! Le! Fay! Dating!"

You snorted, putting your hand over your face as the audience laughed even harder.

"What were you going to ask about?" you say, once you can be heard again over the laughter.

---
What IS he going to ask about? You can bump up +1 metric of your choice (this will cause an unrelated metric to increase by +1 due to unintended consequences!) or you can reduce a single metric by -1. Describe what you did and which metrics it modified and that's how you and the Stonewall Nine spent a lot of the past few months. RETROACTIVE PLANNING! Kinda!

[ ] Write In
 
There's no way in Hell I'm going to be able to contribute to this, but it is a really cool way to handle downtime.
 
...Okay, I'm sorry, I have to take this opportunity.

[X] "So, people have been all abuzz about these very, very successful hippie communes you folks have been setting up all across the country. Hippies are actually acting responsibly! That's more unlikely than actual frigging superheroes! Though it sounds like these communes have quite a few metahumans helping out - and they've got flowers in their hair while they're doing it! How'd you manage to do this, and are they really here to stay? And is it true that they've substituted saying 'hello' and 'goodbye' with 'peace and love'?" (-1 ECONOMY)
 
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What IS he going to ask about? You can bump up +1 metric of your choice (this will cause an unrelated metric to increase by +1 due to unintended consequences!) or you can reduce a single metric by -1. Describe what you did and which metrics it modified and that's how you and the Stonewall Nine spent a lot of the past few months. RETROACTIVE PLANNING! Kinda!
Are we allowed to use knowledge of current Metrics for this?
Secondly, can metrics go below 0?
 
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