PROGENITOR: WORM (A Wormquest AU)

CHARACTER SHEET & GLOBAL METRICS
SUSPICION​
TECHNOLOGY​
ECONOMY​
WARFARE​
2
3
3
2

THE METRIC DATA IS NOT AVALAIBLE TO YOUR CHARACTER UNLESS THEY HAVE SUPERHUMAN (10+) DICE IN MIND.
YOU MAY CHECK THE METRICS, BUT YOU MUST NOT ACT UPON THEM.
IF YOU START DOING MONKEY BEESKNEES, THEN I'LL REMOVE THESE.
BUT THEY'RE NEAT, SO DON'T MAKE ME DO THAT.




THE CURRENT MEMBERS OF THE STONEWALL NINE

TEAM MORALE:
Dissolved (1/4), Fraying (1/2), Bad (3/4), Average (x1), Good (x1.5), Excellent (x2), Found Family (x3)
TEAM HEADQUARTERS: Yggdrasil, the World Tree
TEAM ALLIES: NYPD (Grudging), Stan Lee (Eager), Cam Nguyet (Whether You Want Her Or Not), Amanda Sykes, Abe Sykes
TEAM ENEMIES: Don Crawler (Nemesis) [IN JAIL], Glasshead (Nemesis) [IN JAIL], Miss Eyes (Nemisis) [IN JAIL], Zipperneck (Rival) [IN JAIL],
Cam Nguyet (Whether You Want Her Or Not)

TEAM WARDS: Tina Shaw, Amy Sykes, Cassie the Humanoid Force, Sloppy Joe, Aisha Laborn, Camilo Vera, Jill Danning
Lily Satō, Head of the Stonewall Nine

AGE: 19 (DOB: 1951)
PASSION: Girls [7], Fuck the Cops [4], Superheroing [1]
LOYALTY: Queer Rights [7], Your Friends [5], , A Better World [1]
BASE WILL: 25 | XP: 1

Lily has seen nothing but hassle from New York's finest and is damn sure not going to let them push her around. And now, finally, a queer woman can hit back harder than the patriarchy does.

BODY​
CORD.​
SENSE​
MIND​
CHARM​
COMMAND​
1d+1wd​
6d​
3d​
3d​
2d​
2d​
Lily, before becoming a metahuman, was perceptive and smart, but had the strength and endurance of a sixteen year old girl after a bad cold. Afterwards, she could become incredibly strong if she manipulated the physics of the items she touched, or the clothing she wore to augment herself. Her max press was five tons without any additional effort, a top speed of 40 MPH for running, and a vertical jump of 8 yards. Also, she can dodge bullets.

SKILLS (Broad, Flexible, Influence)
[Any] New Yorker, Japanese-American, Delinquent (B/F/-): 3d
[Any] Being a Lesbian in the 1960s (B/F/-): 3d
[Any] Superhero (B/F/I): 1d
[Coordination] Sneaking (-/-/-): 2d
[Coordination] Lockpicking (-/-/-): 2d
[Mind] Speak Vietnamese (-/-/-): 1d
[Mind] Speak Russia (-/-/-): 1d
[Mind - Hyperskill] Intuitive Physicist (B/-/-): 6hd
[Charm] Voice of the People (-/-/I): 1d
[Command] Stubbornness (-/-/-): 3d

Lily, before becoming a metahuman, was the bad apple of her family. A second generation Japanese immigrant, she doesn't like or respect her parents - if only because she's grimly determined they'd freak out if they found out what she...felt about other women. She's good at sneaking out and has spent more time at Stonewall than she has at school, as her grades will attest. She's got a stubborn attitude and is about ten years early for punk and ten years late for the Beatniks. She makes do.

ARCHETYPE: METAHUMAN
Source: Unknown | Permission: Super
Intrinsics:
Immutable: Barring superhuman assistance, gadgets, or something wildly unexpected, Lily's powers will not change or improve.
Infectious: Lily is either a strong, stable or weak vector (she doesn't know which.) If she's strong, she has a 100% infection rate until she reaches power equilibrium. If she's stable, she has an 80% shot (the joy of being a Tier 3.) If she's weak, she's got a 10% shot. Infection passes when she uses her powers on anything sentient.​
POWERS

Not So Little Anymore...
Dice: 1wd
Hyperbody (+4), No Physics (+1), Booster [2] (+2), If/Then [Must Be Wearing Clothes Over The Parts Used] (-1), Obvious (-1)​
Cost per Die: 5 | Total Cost: 20​
By adjusting, in minute and gross ways, the physical properties of either what she carries and her own clothing, Lily effectively has her very own suit of strength enhancing exoskeletal structures. This imparts incredibly precise control to her blows, her athleticism, and her jumping. This isn't a subtle effect - her body emits strange flashes and odd noises as air and light interacts unpredictably with her physics alterations.

Fast as a Thought
Dice: 4d
Hypercoordination (+4), No Physics (+1), Go First [2] (+2), If/Then [Must Be Wearing Clothes Over The Parts Used] (-1), Obvious (-1)​
Cost per Die: 5 | Total Cost: 20​
Just like with her body, but this covers her reflexes as well. She can dodge bullets! ...not that she HAS too. The flashing and eerie hissing makes stealth hard, so she prefers to turn it off when she's sneaking anywhere.

Intuitive Physicist
Dice: 6hd
Hyperskill [[Mind]General Physicist (B/-/-)] (+1)
Cost Per Die: 1 | Total Cost: 12
She's intuitively a PHD equipped physicist on par with Albert Einstein. Maybe better, actually. She literally can't NOT know the exact right answer to any physics question. This really helps, considering her powers.

Everything is a Gun
Dice: 8d+1wd
Range: 2,560 Yards | Mass: Knockback = Base Damage + 6 meters | Base Damage: Width in Shock & Killing
Attack (+2), Area [1d] (+1) Spray [1d) (+1), Heightened Capacity [Mass] (+1), Penetration [2] (+2), Power Capacity [Mass] (+2), Speeding Bullet (+2), If/Then [Must Touch an Object] (-1), Obvious (-1)​
Cost Per Die: 9 | Total Cost: 108​
By touching an object (any object, really) and canceling their mass and lateral motion relative to the planet Earth, she can turn anything, from an apple to a doorknob to a manhole cover into a projectile. By touching a lot of objects (I.E, using spray), she can hit as many times as she gets sets. By making sure to touch relatively fragile objects and creating deliberate fracture points, she turns the weapon into a kind of kinetic shotgun (using Area.) People hit by this tend to go flying (using the Power Capacity [Mass]), but she can just use narrow blades if she just wants to do the slicing and slashing. The only problem is if she can't touch things with her skin (it has to be a skin to skin contact) it won't work. Oh. Also, the sonic booms.

No

Dice: 10hd
Range: 512 yards
Defends (+2), Power Capacity [Range] (+2), Spray (+1), Obvious (-1), Limited Capacity (-1), If/Then [Must have a Medium to Manipulate] (-1)​
Cost Per Die: 3 | Total Cost: 40​
By glaring at the air around her, she can render it impenetrable to whatever is coming her way. Maybe the air molecules suddenly lose the ability to move at all and become an impenetrable wall that simply bounces a kinetic projectile off, or negating an explosive's ability to undergo chemical interactions that lead to detonations, or making the air molecules ahead of her simply non-conductive to whatever energy blast is heading her way. This is not subtle - producing bright flashes, loud booms, and strange changes in local atmospheric conditions as the interactions become chaotic beyond the immediate radius. The maximum number of people or places she can protect at once is five people, but the more people she tries to protect, the less effective the defense is. It's literally impenetrable when she's just protecting one person, but if she's protecting five at once, a fast shot or lucky hit might get through.

Physical Fuckery
Dice: 5wd
Range: N/A | Mass: N/A | Speed: N/A​
Attacks (+2), Endless (+3), Variable Effect (+4), If/Then [For Variable Effect] (-1), If/Then [Variable Effect Must Be Related to Repressing a Physical Law] (-1), Locational [Head, R. Arm, L. Arm, Body, R. Leg, L. Leg] (-6)​
Defends (+2), Endless (+3), Variable Effect (+4), If/Then [For Variable Effect] (-1), If/Then [Variable Effect Must Be Related to Repressing a Physical Law] (-1), Locational [Head, R. Arm, L. Arm, Body, R. Leg, L. Leg] (-6)​
Useful (+2), Endless (+3), Variable Effect (+4), If/Then [For Variable Effect] (-1), If/Then [Variable Effect Must Be Related to Repressing a Physical Law] (-1), Locational [Head, R. Arm, L. Arm, Body, R. Leg, L. Leg] (-6)​
Cost Per Die: 6 | Total Cost: 120​
Whenever she puts her mind to it, Lily can do something. If it can be done by suppressing a physical property or law, she can do it. Needless to say, once she realizes how her power works, she starts studying the hell of out physics. This is really easy, thanks to her intuitive understanding of physics. However, this power requires her to be able to use every SINGLE iota of her body's contact with the surrounding universe. If she has taken any trauma to any part of her body, then these powers short out. If she gets a chance to refocus, she can reestablish her control...unless the body part in question is too damaged to be used (I.E, filled with any combination of shock or killing damage.) In which case, she simply cannot tap into this ability to manipulate the universe. She simply lacks the holistic connection to the universe.

Seriously, Though, everything?
Dice: 1d
Range: Self Only
Attacks (+2), Attack Quality [10] (+10), Augment (+4), Area [10d] (+10), Booster [10] (+10), Burning (+2), Engulf (+2), Penetration [10] (+10), Radius [5] (+10), If/Then [Augment Only] (-1), If/Then [Cannot Spend Use Augment for anything but "Everything Is a Gun"] (-1), If/Then [Must Be Manipulating Matter On A Scale Permitting The Impacts She Wishes] (-1), Self Only (-3)​
Cost Per Die: 54 | Total Cost: 54​
Hey, what if she touches a mountain face and she negates its inertia and lateral motion for a flash of a second and turns Everest into a five kilometer high rock shotgun? Well, uh...take your pick! Add all of the above! If she uses a chemical tanker, it might explode. If she uproots an oil derrick, it will set things on fire. Anything justifiable in the scene, she can do it. She will have to spend a willpower point to do this. Oh, and be willing to accept the consequences.

Confident as Hell
Dice: N/A
Base Will (+3), Attached [Hyperbody] (-2)
Cost Per Point: 1 | Total Cost: 26
Lifting five tons over her head, running as fast a car, and being aware she doesn't have to be afraid anymore all combine to create a staggering, preposterous level of raw confidence. This is good, cause it makes her good at fighting supervillains and changing the world. The only problem is that if that hyperbody ever goes away...poof. There goes the confidence. Good thing that won't happen! ...right?

Andy Richter, Time Thief and Genius Gadgeteer
Andy's Powers

ANDY HAS 11 BASE WILL.

Hypermind
Dice: 4wd
Hyperbrain (+4), If/Then [Must be within 10 meters of any form if electrical equipment) (-1), If/Then [Can be disrupted by wrapping his head in a Faraday cage] (-1), If/Then [Can be disrupted with any form of non-physical radar jamming too] (-1)
Cost Per Die: 1 | Total Cost: 12

More Hypermind
Dice: 2wd
Hyperbrain (+4) If/Then [Must be within 10 meters of a pretty hefty chunk of computers) (-1), If/Then [Can be disrupted by wrapping his head in a Faraday cage] (-1), If/Then [Can be disrupted with any form of non-physical radar jamming too] (-1)
Cost Per Die: 1 | Total Cost: 8

Even More Hypermind
Dice: 2wd
Hyperbrain (+4) If/Then [Must be within 10 meters of even more computer components) (-1), If/Then [Can be disrupted by wrapping his head in a Faraday cage] (-1), If/Then [Can be disrupted with any form of non-physical radar jamming too] (-1)
Cost Per Die: 1 | Total Cost: 8

Dear God, Sir, How Much More Hypermind Do you Need!?
Dice: 2wd
Hyperbrain (+4) If/Then [Must be within 10 meters of a pretty hefty chunk of computers) (-1), If/Then [Can be disrupted by wrapping his head in a Faraday cage] (-1), If/Then [Can be disrupted with any form of non-physical radar jamming too] (-1)
Cost Per Die: 1 | Total Cost: 8

When Andy is within ten meters of any kind of electrically conductive material harnessed for human ends – lamp posts and microwaves, toasters and hair driers – he becomes smarter than the smartest human being in the world. If those electrically conductive materials are arranged into a computer of some kind, then he becomes a lot smarter, and he gets more and more smarter the more and more computers are around him. Eventually, he hits the four way tie for smartest monkey on this marble. Unfortunately, unlike some metahumans, Andy's "exocortex" is suspended on physical matter and communicated to him via electromagnetic signals, meaning they can be blocked or removed by his enemies.

Time Snatch
Dice: 2hd
Mass: 2.5 kg or less
Useful (+2), Permanent (+4), Limited Capacity (-1)
Cost Per Die: 5 | Total Cost: 20

Andy has a fascination with electrical gizmos and computers. But the 1960s was not enough for his subconscious. He is able to reach forward in time into parallel universes and, uh...steal stuff. The stuff can only come from other universes, and he can't do more than 2.5 kilograms at a time, making the stuff he REALLY wants (quantum computers, spaceship engines, laser guns) slightly tricky.

I Can Make Whatever You Want
Dice: 5hd+10d+5wd

Attacks (+2), Endless (+3), Variable Effect (+4), Delayed Effect (-2), If/Then [Variable Effect Requires at least 6wd of Hyperbrain to be active] (-1), If/Then [Variable Effect is only for Technology] (-1), If/Then [Variable Effect Only] (-1), If/Then [Any Gadget Made Must Have the Manufacturable Extra] (-1), Willpower Investment (-1)
Defends (+2), Endless (+3), Variable Effect (+4), Delayed Effect (-2), If/Then [Variable Effect Requires at least 6wd of Hyperbrain to be active] (-1), If/Then [Variable Effect is only for Technology] (-1), If/Then [Variable Effect Only] (-1), If/Then [Any Gadget Made Must Have the Manufacturable Extra] (-1), Willpower Investment (-1)
Useful (+2), Endless (+3), Variable Effect (+4), Delayed Effect (-2), If/Then [Variable Effect Requires at least 6wd of Hyperbrain to be active] (-1), If/Then [Variable Effect is only for Technology] (-1), If/Then [Variable Effect Only] (-1), If/Then [Any Gadget Made Must Have the Manufacturable Extra] (-1), Willpower Investment (-1)
Useful (+2), Endless (+3), Delayed Effect (-2), Touch Only (-2)
Cost Per Die: 7 | Total Cost: 280

Hokay. So! Andy can make gadgets. He's, in fact, one of the better gadgeters in the world – in part because he doesn't NEED A LABORATORY. He doesn't NEED supplies. Because he just...uh...borrows them from the future. (Note, if he chooses to not borrow things from the future, then he will need a laboratory, but won't get a rebate in points.) The gadgets he makes can be, eventually, learned to be recreated by non-metahumans. Now, it still takes him some time to actually build a gadget! Now, there is one tiny problem: He needs to be smart enough to do any of this, and that means that if he's in a Faraday cage helmet, then he's shit outta luck.

Oh, also, the last useful ability is the ability to deconstruct other people's foci. So, if he finds a gadget in the wild, he can take it apart and gets all the Willpower used to build the device in the first place. This is why gadgteers tend to HATE one another. He can also deconstruct any device he's built to get the willpower he invested in it back.


Base Will
Dice: N/A
Base Will (+3), Attached [Hypermind] (-2)
Cost Per Point: 1 | Total Cost: 14

He's a driven, focused guy.


Sabah Attar, Girl Who's Under Your Skin

SABAH HAS 8 BASE WILL

Puppets
Dice: 2hd+8d
Range: Touch/5,450 Yards
Useful (+2), Permanent (+4), Delayed Effect (-2) If/Then [Needs Materials To Make Them From] (-1), If/Then [Can only use hard dice with skin] (-1), Touch Only (-2)
Useful (+2), Permanent (+4), Attached [Telekinesis] (-2)
Cost Per Die: 4 | Total Cost: 48

By using her telekinesis to sew together, uh, material - don't tell people it's skin, please don't tell people it works best with skin - Sabah is able to make incredibly useful puppets. With a 2x10 result, she can make 10 of them. They last forever and are perfectly loyal to her! ...so long as they're within about three miles. Once beyond that, they act on their own recognizance. She CAN make it with non-skin and she's even pretty good at it, but it is kind of tricky and doesn't always make the best minions. (a 2x1 to 2x3 result produces Rabble, while a 2x4 to 2x6 makes trained minions, and 2x7 to 2x8 makes professionals. 2x10 make Elites.

Matterkinesis
Dice: 9d+1wd
Range: 510 Yards | Mass: 1.28 Tons| Speed: 128 Yards
Attacks (+2), High Capacity [Mass, Range] (+2), Power Capacity [Mass, Range] (+4), Spray [1d] (+1), If/Then [Only Manipulates Unliving Matter] (-1), Limited Capacity (-1)
Defend (+2), Power Capacity [Range] (+2), Spray [1d] (+1), If/Then [Only Manipulates Unliving Matter] (-1), Limited Capacity (-1)
Useful (+2), Duration (+2), High Capacity [Mass, Range] (+2), Power Capacity [Mass, Range] (+4), Spray [1d] (+1), If/Then [Only Manipulates Unliving Matter] (-1), Limited Capacity (-1)
Cost Per Die: 19 | Total Cost: 247 points

This is the big shebang. Sabah is able to manipulate non-living matter to move it around. She's pretty weak. For...a tier 4, meaning she can "only" lift a 1.2 ton boulder off the ground from a "mere" 510 yards and "barely" throw it at 128 MPH. Guh. What a chump, right? This power can defend, attack, and manipulate matter. The matter that she manipulates tends to "stick" to what it was doing for about an hour - so if she flings a rock upwards at 128 MPH, then it'll keep going straight up at that speed for an hour before falling down.

Specialty Puppets
Dice: 2hd
Range: Touch
Attack (+2), Duration (+2), Variable Effect (+4), Attached [Puppets] (-2), If/Then [For Variable Effect Only] (-1), If/Then [Variable Effect Only Is Attached to Puppets] (-1), If/Then [Variable Effect Can Mimic Expert Minion Abilities] (-1), Touch Only (-2)
Defend (+2), Duration (+2), Variable Effect (+4), Attached [Puppets] (-2), If/Then [For Variable Effect Only] (-1), If/Then [Variable Effect Only Is Attached to Puppets] (-1), If/Then [Variable Effect Can Mimic Expert Minion Abilities] (-1), Touch Only (-2)
Useful (+2), Duration (+2), Variable Effect (+4), Attached [Puppets] (-2), If/Then [For Variable Effect Only] (-1), If/Then [Variable Effect Only Is Attached to Puppets] (-1), If/Then [Variable Effect Can Mimic Expert Minion Abilities] (-1), Touch Only (-2)
Cost Per Die: 1 | Total Cost: 4

When she makes puppets, the puppets can do stuff that they would reasonably be able to do. If she makes a bunch of ninja costumes, they get the Elite Ability: Stealth, allowing them to do what minions normally cannot (sneak into buildings without being spotted.) She can attach any elite ability she wants to these puppets!

Armed Puppets
Dice: 2hd
Range: Touch
Useful (+2), Permanent (+4), Attached [Puppets] (-2), Touch Only (-2)
Cost Per Die: 2 | Total Cost: 8

...is that a puppet? HE'S GOT A GUN!? BLAM BLAM! If this power is used after the puppet power, then the puppets have guns and can do their damage in S/K damage. The guns look like they're made of felt cloth or bone depending on if Sabah is making them out of which cloth - but no matter how impossible the gun looks, it still can kill.

Immune Puppets
Dice: 2hd
Useful (+2), Permanent (+4), Variable Effect (+4), Attached [Puppets] (-2), If/Then [Variable Effect Only] (-1), If/Then [Variable Effect is for Immunities Only] (-1), Self Only (-3)
Cost Per Die: 3 | Total Cost: 12

These puppets don't need to breathe, cannot be poisoned by gas, cannot get cancer, radiation, "live" I guess, forever, and are immune to pretty much whatever would kill a normal human other than straight out physical damage.

Self Stitching
Dice: 2hd
Useful (+2), Permanent (+4), Engulf (+2), No Physics (+1), Self Only (-3)
Cost Per Die: 6 | Total Cost: 24

Sabah hopefully doesn't learn about this for a while. But the instant her own flesh dies, she can control it and can instinctively stitch it back together again. This effects her entire body. At the most extreme case, if she is completely atomized, she will reconstitute herself in approximately sixty seconds. She will not enjoy doing this, but she can do it. Death for Sabah now requires some equally permanent effect or for her to lose her powers.

Touch Up
Dice: 1d
Hypercharm (+4)
Cost Per Die: 4 | Total Cost: 1d

Like most teens of any gender or sexuality, Sabah has a few hangups about her body. A few wrinkles gone, a bit less sag here and there. Most people won't notice, but they're gone.

Base Will
Points: 1
Base Will (+3)
Cost Per Point: 3 | Total Cost: 1

She's just a bit more confident. Also, I had 3 points to spare


Lisa Wilbourn, Nose Who Knows

LISA HAS 12 BASE WILL

Become a Foxgirl
Dice: 2hd
Useful (+2), Endless (+3), Self Only (-3)
Cost Per Die: 2 | Total Cost: 8

Lisa becomes a fox girl!

Elementary
Dice: 5wd
Hyperskill [Broad, Flexible] (+2), No Physics (+1), If/Then [The wild dice must be set to the value of the normal die rolled] (-2)
Cost Per Die: 1 | Total Cost: 20

Why, it's elementary, my dear Watson! This is a broad and flexible skill that covers all manners of detective and investigation sneakery. It has no physics, allowing for preposterous levels of information to be drawn, far beyond what would normally be available from a mere glance. The only problem is that it is somewhat dependent on her own mind (5d.) So, if she rolls a 4, 3, 2, 1 in her normal mind dice, she'd HAVE to get a 5x4 - a fast, but not necessarily correct deduction.

Bang
Dice: 10wd
Hyperskill [Broad] (+1)
Cost Per Die: 1 | Total Cost: 40

She's quite possibly the best shot on the planet with any gun or gun like object. This is a byproduct of her incredibly focused intellect.

Coordinated Like A Fox
Dice: 10wd
Hypercoordination (+4), Attached [Fox Girl] (-2)
Total Cost Per Die: 2 | Total Cost: 80

When she is a fox girl, she is able to preform feats of physical coordination that defy imagination. Dodge bullets? She can CATCH bullets. She can shoot bullets WITH HER OWN BULLETS.

Can't Touch This
Dice: 1d
Hyperskill [Narrow] (+0), Interference (+3), Duration(+2), Attached [Fox Girl] (-2)
Total Cost Per Die: 4 | | Total Cost: 3

Remember when I said she can dodge bullets? Say she gets shot at. She rolls a 10x10 using her coordination+ this skill. This now on for the rest of the battle. She can dodge all the bullets forever until the battle is over.

The Nose Knows
Dice: 10wd
Hypersense (+4), Attached [Fox girl] (-2)
Cost Per Die: 2 | Total Cost: 80

Her senses are so preposterously attuned to the world around her that she can see in the dark, read by touch, identify targets by smell, differentiate between distinct sounds in a symphony by their subtle differences, and can sense movement up to a quarter of a mile away.

Oh Shit
Dice: 2hd
Useful (+2), Permanent (+4), No Physics (+1), Radius [13] (+26), Self Only (-3), Uncontrolled (-2), Attached [Fox Girl] (-2)
Cost Per Die: 26 | Total Cost: 104

This is a power no one knows she has. Because it's not really a power exactly. It's a combination of her incredible senses and her deductive reasoning. Here's how it works. If anything catastrophic happens within 12 hours - the death of a loved one, a natural disaster, a space station knocked out of orbit and smashed into the ground - and it happens somewhere within 50 miles around Lisa, this power triggers. The game resets to that point with her waking up from a prophetic dream put together by her subconscious, aware of exactly what she did during that day. Once she realizes this power exists (and, also, the 50 mile limit to when it triggers) she is going to be INCREDIBLY CLINGY.

Base Will
Points: 5
Base Will (+3)
Cost Per Die: 3 | Total Cost: 15

She's confident, like most of you, because she has superpowers.

Theo Anders, Arm of the Resistance

THEO HAS 7 BASE WILL

Limb Field
Dice: 8+2wd
Hyperbody (+4), Booster [+8], No Physics (+1), On Sight (+1), Endless (+3), Power Capacity [Range] (+2), Radius [1] (+2), Spray [1] (+1), If/Then [Only for arms] (-1), If/Then [Requires Local Materials] (-1)
Cost Per Die: 20 | Total Cost: 320

So! Everything within a 3 mile range can be touched by Theo by manifesting an arm made of local materials (air, if nothing's there, but he can also use cloth, bits of stone, metal, anything that he can use to reach through.) This does mean it doesn't work in a vacuum, but it can work in an extremely thin atmosphere or with local dirt if he was, say, on the Moon. Anywho, he can make as many arms as he want (for example, if there were twenty people in a ten yard radius, he could make 20 arms to grab each of them by the scruff of their necks.) What is more, he can use this power through screens to cheat the distance. If he sees someone on TV, he can manifest an arm there and pants them! Cool!

Anywho, these arms can lift 1.28 trillion tons, last forever unless he is killed or runs out of willpower. They can throw a 1.6 ton object nearly a tenth of a mile. They can punch someone so hard that they'll go flying 48 yards BEFORE you figure for any extra damage. And did I mention they defy the laws of physics - so, he can pick up a building without spilling the coffee cups inside? Cool!


Tougher Than He Looks
Dice: 3hd
Defends (+2), Endless (+3), Hardened Armor (+2), Armored Defense (-2)
Cost Per Die: 5 | Total Cost: 30

He's tougher than he looks. He has 3 levels of Light Armor, which reduces shock damage to 1, then converts 3 levels of killing damage to shock. So, if he was thrown into a wall for 5s/2k like poor Ned, he'd take 1s/2k, then the 2k would be turned to shock, so that's a total of 3s - a bad bruise, not a potentially life threatening spine snap.

Rachel Lindt, Houndmistress Extraordinaire

RACHEL HAS 9 BASE WILL

Pet Their Heads And They Wag their Tails
Dice: 2hd+2d
Useful (+2), Permanent (+4), Touch Only (-2)
Hypermind (+4), Attached [Pet Their Heads] (-2), If/Then [Does Not Provide Hard Dice To Canines] (-1)
Points Per Die: 5 | Total Cost: 30

When Rachel pets a dog, the dog wags their tail! Also, she can now talk to this dog, forever, at any time, using normal conversational English. She can also understand the dog's response. Oh! Also, the dog gets +1d to its mind as hypermind, bumping it from an animalistic 0d to a human level 2d. Good dog! Who's a good pupper?

Make My Doggy GROW!
Dice: 3hd+6d+2wd
Range: 5,120 yards
Useful (+2), Duration (+2), On Sight (+1), Attached [Pet Their Heads] (-2), Obvious (-1)
Hyperbody (+4), Booster [2] (+2) Attached [Pet Their Heads] (-2), Attached [Make My Doggy Grow] (-2)
Hypercoordination (+4), Attached [Pet Their Heads] (-2), Attached [Make My Doggy Grow] (-2)
Defends (+2), Duration (+2), Armored Defense (-2), Attached [Pet Their Heads] (-2), Attached [Make My Doggy Grow] (-2)
Defends (+2), Duration (+2), Interference (+3), Armored Defense (-2), Attached [Pet Their Heads] (-2), Attached [Make My Doggy Grow] (-2)
Attacks (+2), Penetration [5] (+5), Attached [Pet Their Heads] (-2), Attached [Make My Doggy Grow] (-2)
Useful (+2), Duration (+2), Engulf (+2), Attached [Pet their heads] (-2), Attached [Make my Doggy Grow] (-2), Self Only (-3)
Useful (+2), Duration (+2), Attached [Pet their Heads] (-2), Attached [Make my Doggy Grow] (-2)
Points Per Die: 13 | 260

If a dog that Rachel has petted is within range - or even just visible through a screen, or...she can talk to it over a phone (note to self: Invent radio collars for her dogs that she can work through), she can make the doggy GROW! This only lasts for a short time, but the dog will become much larger, much tougher, and much stronger and much faster. Basically, they get +3hd+6d+2wd to their Body, their Coordination, AND they'll get (effectively) 5 levels of light and hardened armor and +5 health levels on each area, making each dog a literal walking tank! ...also, they get laser eye vision. Which can cut through tank armor. Cause, you know. They're dogs.

...the dogs can also fly. At 640 MPH.

Cause they're dogs.


Power Collar
Dice: 2hd
Range: Touch
Useful (+2), Permanent (+4), Attached [Pet Their Heads] (-2), Always On (-1), Automatic (-1), Touch Only (-2)
Point Per Die: 1 | Total Cost: 4

The dogs, once she pets them, cannot gain dark energy powers despite being sentient. It's an instinctive byproduct of Rachel's will to both connect with dogs and 'keep them safe' - wild, uncontrolled dark energy powers spreading unchecked through the doggy population terrifies her subconscious. And so, her subconscious makes sure to lock that off.

Healing Touch
Dice: 2hd
Range: Touch
Useful (+2), Useful Quality [5] (+5) Engulf (+2), Touch Only (-2)
Points Per Die: 7 | Total Cost: 28

Though terrified at first this power only works on Dogs, Rachel is relieved to learn it actually can work on just about anything. She touches them, and they glow a little, and then heal 7s/7k to every single part of their body instantly. No muss, no fuss. It, sadly, cannot bring people back to life unless she pushes herself (she will have to permanently burn 1 Base Will to do so.)

Base Will
Total Points: +2
Base Will (+3)
Point per Will: 3 | Total Cost: 6

She's determined. Not as much as others, but enough.

Marsha P. Johnson, The Queen of Stonewall

MARSHA HAS 11 BASE WILL

Flower Power
Dice: 9d+1wd
Attacks (+2), Endless (+3), Variable Effect (+4), If/Then [For Variable Effect Only] (-1), If/Then [All Effects are Plant Themed] (-1)
Defends (+2), Endless (+3), Variable Effect (+4), If/Then [For Variable Effect Only] (-1), If/Then [All Effects are Plant Themed] (-1)
Useful (+2), Endless (+3), Variable Effect (+4), If/Then [For Variable Effect Only] (-1), If/Then [All Effects are Plant Themed] (-1)
Cost Per Die: 21 | Total Cost: 273

A powerful and incredibly flexible ability, Marsha is able to create and utilize plant growths (most people think she can only do flowers, but she can do trees, she can do vines, she can do thorns, oh boy.) These plants often defy physics and understanding - if she wants, she can make a thorn that can cut through tank steel, or a tree that can grow powerfully enough to uproot a building, or an apple that, when eaten, can cure sickness. While her power isn't as "rawly" strong as some other abilities - if she got into a tree V arm wrestling contest with Theo, Theo would win - her powers are so staggeringly flexible that she is an amazing asset. However, her powers do need to be "formatted" - meaning that if she isn't prepped for combat or defense, she is terrible vulnerable.

Queen of Stonewall
Dice: 8hd
Defend (+2), Endless (+3), Radius [3] (+6), Delayed Effect (-2), If/Then [Only Works in an building she owns and operates and has become in, some metaphorical and metaphysical sense, hers] (-1), No Physical Effect (-1), Exhausted (-3)
Cost Per Die: 4 | Total Cost: 64

So long as the Queen is in her domain, no harm shall come to any who are there. This power is an endless effect centered on her, radiating out approximately 40 yards (meaning an exceptionally large building won't be entirely protected.) The effect is entirely psychological - people simply cannot bring themselves to harm anyone while in the field - this includes her allies, she can't shut it down for them.

Beauty Without Compare
Dice: +4d
Hypercharm (+4), Obvious (-1)
Cost Per Die: 3 | Total Cost: 12

She is luminous, with total of 7 dice in Charm.

Fabulous Performer
Dice: +1d
Hyperskill (Broad, Flexible)
Cost Per Die: 1d | Total Cost: 1

This is a mild improvement, but it was all I could think to spend her last point on. Sue me!

Tori Heflin, The Telekinetic Smuggler

TORI HAS 8 BASE WILL

Invisible Telekinesis
Dice: 3d+1wd
Attacks (+2), Booster (+4), High Capacity [Mass] (+2), Non-Physical (+2), Power Capacity [Mass] (+2), Subtle (+1), Spray [1d] (+1), Locational [head] (-1)
Defends (+2), Controlled Effect (+1), Duration (+2), Interference (+3), Power Capacity [Range] (+2), Radius [1] (+2), Subtle (+1), Locational [head] (-1)
Useful (+2), Duration (+2), Booster (+4), High Capacity [Mass, Speed] (+2), Power Capacity [Mass, Speed] (+4), Subtle (+1), Locational [head] (-1),
Useful (+2), Booster (+4), Engulf (+2), High Capacity [Mass] (+1), Power Capacity [Mass] (+2) Attached [Telekinesis] (-2),
Cost Per Die: 45 | Total Cost: 315

By focusing, Tori is able to create telekinetic fields. Unlike many, these fields are completely, one hundred percent invisible. She can protect people in bubbles (selectively, if she wants!) bout 10 yards wide, so long as they are within about 80 yards of her. Her attacks are incredibly narrow stabs that then balloon in the target - they can only be dodged, not resisted with armor (hence the 'non-physical' extra.) If she's feeling exceptionally vindictive, she can just grab your heart and punch it as hard as she can from within your ribcage too. Her max range for her TK attacks is 800,000 yards. That's 450 miles! It can send people flying pretty goddamn far too.

Next, she can pick up and carry stuff. Anything within 450 miles, and her max weight is 2,000 tons. Not as stupidly huge as some people, but nothing to shake a stick at. What is really amazing, though...is this.

Anything she picks up - anything at all -
becomes invisible TOO. This includes her own self, if she's using TK to fly. This includes the ENTIRE PARTY if she's carrying everyone. This includes jets. This includes buildings. Anything she grabs, she can turn invisible!

Adaption
Dice: 4hd
Useful (+2), Endless (+3), Variable Effect (+4), If/Then [For Variable Effect Only] (-1), If/Then [Variable Effect For Immunities Only] (-1), Self Only (-3)
Cost Per Die: 4 | Total Cost: 32

Thanks to telekinesis, she can also breathe in space. With telekinesis.

Base Will
Points: 1
Cost Per Point: 3 | Total Cost: 3

You know the drill by now. Powers, better will, had points hanging.

Brian Laborn, The Power in Obscurity

BRIAN HAS 7 BASE WILL

Grueclouds
Dice: 9hd
Attack (+2), Daze (+1), Duration (+2), Radius (1) (+2), Non-Physical (+2), Spray [1d] (+1), Limited Damage (shock) (-1), Limited Width (-1)
Useful (+2), Duration (+2), Radius (+1), Attached [Dazing Cloud] (-2), Automatic (-1)
Cost Per Die: 10 | Total Cost: 180

When activated, this power is a bit slow and sluggish - effectively going off last on every round. However, you have to know it is coming, and this requires a Resistance roll of Sense+Perception to spot where Brian is looking (he just need to glare to do it.) If the resistance roll fails, then you get hit with 5x10 attack in a 10 yard radius. Due to limited width and limited damage, this only does 1 shock to the head. ...it also removes FIVE DICE from their next turn. If a character has no dice, they can't do shit. This happens each round they're in the cloud, so if they're completely debilitated, they take 1 shock to the head every round until the cloud is dispersed or they slowly and painfully die. Since, 1 shock per 6 seconds for an hour is going to kill you. Even better, the cloud also gets a 4x10 useful effect that obscures visibility, chokes out EM frequencies, and negates all but the best dark energy perceptions. That's what the useful is, the jamming field.

Power Thief
Dice: 1d+2wd
Attacks (+2), Variable Effect (+4), Endless (+3), If/Then [For Variable Effect Only] (-1), If/Then [Variable Effect Is For Mimicking Powers Only] (-1), If/Then [Target Must have been exposed to the Gruecloud at all! Ever!] (-1)
Defends (+2), Variable Effect (+4), Endless (+3), If/Then [For Variable Effect Only] (-1), If/Then [Variable Effect Is For Mimicking Powers Only] (-1), If/Then [Target Must have been exposed to the Gruecloud at all! Ever!] (-1)
Useful (+2), Variable Effect (+4), Endless (+3), If/Then [For Variable Effect Only] (-1), If/Then [Variable Effect Is For Mimicking Powers Only] (-1), If/Then [Target Must have been exposed to the Gruecloud at all! Ever!] (-1)
Cost Per Die: 18 | Total Cost: 162

If a target has been exposed to the dark energy cloud that Brian can produce, Brian can replicate that power. In himself. Now, usually, it will be a great deal weaker, and it may require expending some willpower, but he can do it. What's more, as he hits more people (or more people volunteer for the admittedly unpleasant whammy), his power catalogue just gets bigger and bigger and bigger.

Ghost Recall
Dice: 2hd
Useful (+2), Duration (+2), If/Then [Subject must have been exposed to the Gruecloud] (-1), No Physical Effect (-1)
Cost Per Die: 2 | Total Cost: 8

Powers aren't the only thing that Brian can copy. He can also recreate the memories and personality of a person in a ghostly, shimmering cloud of darkness roughly in the shape of the person. Their personality-clone cannot form new memories and only exists for a short time, but has pretty accurate information. If you can convince them to give it up. Is this ethical? Anyway, that's Brian's power set!

Brian's Library
  • Every Single Power From the Stonewall Nine
  • THE EYEBALL POWER SUITE (note, as this is multiple powers, it would take Brian a total of 5 rounds and 81 WP to make one permanent eye with each of these powers. However, he doesn't need to make an eye with every part. He can just have an eyeball that flies for 18, or an eyeball that can access the Eyeball Zone for 18 WP (18 to make it, 0 to make the Zone) Fortunately, due to Permanence, each of these WP expenditures does last forever. Or, uh...until the eyeball is squished...
Eye Eye, Sir!
Dice: 1d+2wd
Defends [Evasion] (+0)
Useful [Exists] (+0), Permanent (+4), Touch Only (-2)
Points Per Die: 2 | Cost: 18

By focusing, an eyeball grows inside of Brian's body, then pops out. It's gross.

Why Is It So Tough, It's An Eyeball!?
Dice: 1d+2wd
Useful [Health Boxes] (+0), Permanent (+4), Attached [Eye Eye, Ma'am!] (-2)
Willpower Cost: 2 | Cost: 18

When he creates the Eyeballs (which, as a note, he currently cannot), Brian can only give them 3 extra health levels, making them much smaller.

Eyebeam
Dice: 1d+2wd
Attacks [Eyebeam] (+0), Spray [5d] (+5), Attached [Eye Eye, Ma'am!] (-2)
Willpower Cost: 3 | Cost: 27

The Eyes have laser beams. Because they're eyes. Brian's eyes will have a total of 6d+2wd, rather than 9d+1wd.

Eyeflight
Dice: 1d+2wd
Defends (+0), Attached [Eye Eye, Ma'am!] (-2)
Useful (+0), Permanent (+4) Attached [Eye Eye, Ma'am!] (-2)
Willpower Cost: 2 | Cost: 18

The Eyes have it! ...flight, that is. Brian's can soar along at a mere 10 MPH. They are slightly better at dodging though.

Into the Zone
Dice: 1d+2wd
Useful [Traps Target In Horrifying Nightmare Dimension] (+0), Endless (+3), Traumatic (+1), Attached [Eye Eye, Ma'am!] (-2), Touch Only (-2)
Willpower Cost: 0 | Cost:0

Brian's eyes, like Miss Eye's eyes, have access...TO THE EYEBALL ZONE.

Your Attack, Foreseen
Dice: 1d+2wd
Hyperskill [Dodge] (+0)
Willpower Cost Per Die: 0 | Cost: 0

Formatting his power this way does let Brian dodge better.

Mistress of All Eyes See
Dice: 4hd
Hyperskill [Tactics] (+0), Power Capacity [Range] (+2), Booster [5] (+5), No Physics (+1), If/Then [Can Only Command Eyes] (-1)
Points Per Die: 7 | Cost: 63

For a staggering 63 GODDAMN willpower, Brian can get the STAGGERING ABILITY to command Eyeballs with his mind at a range. AMAZING!!!!!

GADGET ONE: The Gaia Engine

Useful [Gravity Control] (Mass: 500,000,000 tons| Range: 200,000,000 meters| Speed: 50,000,000,000 meters per round [74 times the speed of light])
Dice: 2hd
Useful (Free, Gadget) | Duration (+2), Booster [10] (+10), Power Quality [Mass, Range] (+4), High Capacity [Mass, Range] (+2), No Physics (+1), If/Then [Requires Metamaterials Produced by Lily to Function] (-1), Foci [Fragile, Bulky, Crew x4, Manufacturable] (-5), Obvious (-1), Slow (-2)
Cost Per Die: 10 | Total Cost: 40 WP (1 Base Will To Free Up)

Costing 40 WP from your pool (representing the metamaterials that you provided to construct it), the Gaia Engine is a remarkable device. Requiring the attendance of sixteen trained professionals - among the first hires that Andy ever made - the Gaia Engine is capable of gravitational manipulation at an obscene scale and speed, with ludicrous precision. How absurd? Well, from orbit, you can snatch up the entirety of Manhattan - island and all - and rip it into space and then fling it towards Alpha Centauri at 74 times light speed without damaging a single thing on it, nor causing it damage when it lands on Charon. Cool! You officially can't bitch about me spending 40 of your WP on this fucking thing, you goddamn maniacs!

The duration is approximately a day, so once per day, the crew have to make sure the gravity field that keeps Yiggy in the air is 'reupped.'


GADGET TWO: The Aegis
Defense [Gravity Shield]
Dice: 5hd
Defends (Free, Gadget), Endless (+3), Interference (+3), Attached [Gravity Manipulation] (-2), Foci [Bulky, Manufacturable] (+0),
Cost Per Die: 4 | Total Cost: 40 WP (1 Base Will to Free Up)

Feeding off the Gaia Engine, the Aegis is an attached chunk of material that projects a defensive field around the entirety of the Yiggy's superstructure. Incoming weaponry, unless it goes faster than 5x10, is simply swatted away. This includes beams of light, the rays of the sun, solar flares, and other nasty things.

GADGET THREE: Room Service
Useful [Room Service]
Dice: 3d+1wd
Useful (Free, Gadget), Endless (+3), Variable Effect (+4), Attached [Gaia Engine] (-2), If/Then [Variable Effect Only] (-1), If/Then [Variable Effect is for Room Service Only] (-1), If/Then [Variable Effect only applies within the Yiggy's superstructure] (-1), If/Then [Room Service must be Requested] (-1), Foci [Bulky, Manufacturable] (+0)
Cost Per Die: 1 | Total Cost: 7 WP (1 Base Will To Free Up)

Also feeding off the Gaia Engine's powers, Room Service is simple as hell. You ask for tea, earl gray, hot. Then the fucking tea shows up! This also covers very attractive P-zombies that look like dead celebrities, medical aid, giving you lucid dreams, creating illusions, playing movies, and translating languages.

Here's some basic rules for gadgeteer who want to make powers

---

GADGEETING RULES FOR GADGETEERS

STEP ONE
Decide what power does. All powers can either ATTACK, DEFEND, or be USEFUL. Each thing costs (+2)

Example: I want to make a ray gun that can also heal people. It Attacks [Ray Gun] (+2) and is Useful [Heals People] (+2)

STEP TWO
Apply modifiers for extras and flaws to each power capacity. The full list is found in the Wild Talent's core rulebook. Add them all up into a total cost per die. The minimum point value is always 0 (you can't get extra for going below your maximum.)

Example: This ray gun can fire very fast. It has +3 Spray. This ray gun heals all of you! It has Engulf (+2). Both attack and useful has the Foci (-1) with the Fragile (-1) and Accessible (-1) flaws. This means it costs 2+3-3+2+2-3 for a total of 3 points per die.

STEPTHREE
Count up how much it costs based on how many dice. If it has hard dice, the hard dice are "base cost x2" and if it has wiggle dice, then they cost "base cost x4."

Example: This ray gun has 5d+1wd. It costs (5x3)+(3x4) for a total of 27 willpower.

STEP FOUR
Use your gadget. The gadget can then be taken apart to regain your willpower back. If you want to, you can burn 1 base will to make it a gadget that exists permanently (freeing up those dice for later.) If the gadget has the Manufacturable extra, then it can be made a common, household device that anyone can buy for a cost of 1/2 the willpower it costs to make in base will, taking 1 month per base will spent to make it ready for manufacturing.

Example: Pretend the raygun has manufacturable (even though it doesn't.) It costs 14 Base Will to make it buyable at any street corner, and takes a year and change for the final designs to be completed. Once done, the inventor gets the 5d+1wd that they put into the gadget back into their gadgeteering dice pool.

---

HOW TO INFLUENCE PEOPLE WITH YOUR INFLUENCE SKILLS

There's a big old table from the Kerberos Club book! Here it is!

 
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I mean yeah, but this is mostly setup, but long term things that sets Andy up as a major world player. I don't expect to really do a big run of projects all at once like this again. Everyone's got two vacation months, Woodstock and moon Christmas. After this, I expect he'll get more field time, going out to be an awesome tech hero, or wherever his interests lie.

Edit: I appear to have seriously misunderstood base will and gadgeteering? Like, I figured this would be a big investment to get off the ground but doable with other characters investing willpower and judicious use of flaws but increasingly I just don't think I understand the system. I'm pretty much relying on cyberenby to get everything statted appropriately.
 
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I mean yeah, but this is mostly setup, but long term things that sets Andy up as a major world player. I don't expect to really do a big run of projects all at once like this again. Everyone's got two vacation months, Woodstock and moon Christmas. After this, I expect he'll get more field time, going out to be an awesome tech hero, or wherever his interests lie.

Edit: I appear to have seriously misunderstood base will and gadgeteering? Like, I figured this would be a big investment to get off the ground but doable with other characters investing willpower and judicious use of flaws but increasingly I just don't think I understand the system. I'm pretty much relying on cyberenby to get everything statted appropriately.

We're very much in a Land of the Blind type of situation, because I may have badly misunderstood how things work and DC's next PM to me could well bring all my dreams crashing down.
 
Yeah so basically looks like we can do one Mundy Usable Invention a year?
I mean that's fine if so. The youth serum is the important one, and it's kind of late to be radically altering the whole plan. The arcology and reactor don't need to be mass produced right now… the memes don't either, though that's more finicky, I'm not sure if the interaction there.

We're very much in a Land of the Blind type of situation, because I may have badly misunderstood how things work and DC's next PM to me could well bring all my dreams crashing down.
Yes I too appear to have badly misunderstood, I was under the impression we could do one mass production in a month*, and so many of Andy's actions may be invalid.

The youth serum is really the one we want to make public right now, everything else is secondary… but again I'm not sure what we're doing with memetics then? Is that action just wasted?

Shit now I'm worried my plan is just straight invalid.

*for as long as we had the base will to do it, and I thought less base will was needed.
 
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I mean that's fine if so. The youth serum is the important one, and it's kind of late to be radically altering the whole plan. The arcology and reactor don't need to be mass produced right now… the memes don't either, though that's more finicky, I'm not sure if the interaction there.


Yes I too appear to have badly misunderstood, I was under the impression we could do one mass production in a month, and so many of Andy's actions may be invalid.

The youth serum is really the one we want to make public right now, everything else is secondary… but again I'm not sure what we're doing with memetics then? Is that action just wasted?

Shit now I'm worried my plan is just straight invalid.

We might actually be limited to only having 5hd, 5d, and 5wd to spread out to ALL of Andy's non-mass produced inventions. In which case, the whole gadget build plan goes back to the drawing board.

Alas. The perils of trying a new system for the first time.

edit: YUUUUUUUUP! We're limited to only those dice unless we want to burn 1 base will per unique item, or whatever it takes to make it mass produced.
RIP all my plans.
 
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Just gonna bring this out again, cause I still think it's viable As the 21st Century stuff that'll be the big funder is just mundane tech he's pulling from the future and stuff, but I donno

[x] 4 XP: +1 to a Broad/Flexible/Influence Skill (Superheroics)

[X] Plan: Stonewall Strong V3
-[x] Costume: Stan and Andy really latched onto the 'Witch Queen Of New York' idea; Green Glowing Eyes, A skintight dark orange under-suit with 'techno runic' patterns, on top a fitted black regal witchy dress with metallic trim, that's pretty much just split into four sections at the skirt to leave your legs free, matching ballroom style gloves and big clompy docker boots that stop below the knee. Big Cool Witch Hat as drawn by Jack Kirby. Become Magical Girl before Magical Girls were invented.
-[x] Lily: Start diving into Gay Rights work, protecting protestors from police violence, speaking at events, the whole nine yards. Kiss girlfriend, cuddle dogs.
-[x] Take a Month off to see Woodstock with your friends.
--[x] Andy: Work with Tessa to found the Company Oz Technology. Start churning out patents based on reverse engineered 21st century technology; everything from rechargeable batteries to smart comms (cellphone just sounds dumb, in Andy's opinion) as a secondary source of income for the Stonewall 9.
-[x] Work on Tessa's emotive and social programing.
-[x] Begin The MARS Patent with Lily's help.
-[x] Become known as The Wizard of Christopher Street; a Younger, Hotter, Groovier Edison.
- [x] Make sure to rest and play video games, smoke weed and hang out with your friends between the Big Inventions.
- [x] Idily play with the idea of turning The United States to Syndicalism. Spend some time to think about Gender while stoned with Theo, Brian and Tessa, who wrote a program to simulate being high.
-[x] Take a Month off to see Woodstock with your friends.
--[x] Marsha: Buy The Buildings Next To The Stonewall and expand, using the extra space to offer a safe haven for the unhomed queers and sex workers.
-[x] open up community rooftop green spaces in low-income housing, and fight for gay rights and civil rights with Lily. Sit down for Interviews.
-[x] Found The Stonewall Community Trust, a mutual aid group/credit union and charitable foundation that focuses on homing the unhoused and building queer friendly community centers.
-[x] Make a fruiting tree that sits in the center of the Stonewall Rooftop Garden that makes purple apples that smell like iris flowers that seamlessly transforms the eaters gender to one that matches their inner self. Get the word out.
-[x] Take a Month off to see Woodstock with your friends.
--[x] Lisa: use that blackmail to try and get a friendly leftist senator for New York.
-[x] Found Fox News Network, a Paper and Radio station focused on civil rights, workers rights, leftist politics and the New York Meta Scene.
-[x] Release some groundbreaking Investigative Journalism (that just so happens to help our political interests) to win public trust for the Fox Network.
-[x] Keep an ear to the ground for any Metacrime, keep the S9 informed.
-[x] Take a Month off to see Woodstock with your friends.
-[x] Brian: Found Grue Security Consultancy a company which acts as a official cover for militant activism, law services for civil rights groups, bail/strike funds, metahuman muscle to deter cops, etc.
-[x] Sabbah: Call Muppet Inc and get a meeting with Jim Henson for the right to use the word Muppet for the Felted Folks she's been making. Offer assistance to the still infant Sesame Street with actual Muppet Actors in exchange.
-[x] Found the Felt & Family Company, the official employer of Muppet Workers Union.
-[x] Fight for Human and Muppet Civil Rights
--[x] Tori, Theo and Rachel: 3 Months of LBJ public work best suited to their powers, with time off for personal projects and cool relaxation, switch off with Marsha, Brian and Sabbah as needed.
-[X] Everyone Goes to Woodstock
 
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My plan may or may not actually be totally invalid but I worked too hard on it not to vote for it. I'd make a new version but I doubt it'd go any better, unless I just dropped some of the gadgets entirely,

Maybe I should move the youth serum to last and do unique gadgets first before we invest the base will? Would that make it viable?
 
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I'd like to contribute to the plan further but I need to go sleep now. Given how much effort Parzival and I put into our plans, I'd like to ask for a delay so we can adjust our plans?

@JustGazzer That tree will be built with Gadgeterring rules which means it will take some of Marsha's dice away from her while it exists, and it can't be mass produced so no cuttings.

ON THE OTHER HAND, HALLELUJAH!
Materials made with powers are not subject to the dice allotment rule! I'm still talking to DC about it, but we might be able to actually outfit our people with some pretty good equipment so long as it's 'mundane' in nature. Diamond armor and so on, we'll see.
 
It's A Dog's Life
One pill makes you larger...
And one pill makes you small...
And the ones that mother gives you...
Don't do anything at all...


Louis Benton lifted his head as he finished counting the cash into the cash register. The lady who had just bought what seemed like every damn coke can in the shop tapped her foot and frowned at him, her arms crossed over her chest. "That'll be...five..." He paused, then craned his head - as the door to his little shop jangled open and then swung shut. The music was louder now, clear enough to be coming from inside his shop. The lady turned and exclaimed, stepping back, her eyes widening.

Then the dog leaped up, putting his paws on the counter, and dropped a piece of paper from his jaw to the countertop. The dog was some random mutt, with bedraggled white and black spotted fur and a shaggy face. He had a kind of harness on, with a small speaker on it that was playing the song, though Louis had no idea how - there was no way music could come from something that small, right? Except it was, and clear enough that it was almost like Jefferson Airplane was right there, playing in his shop.

"What on Earth is going on?" the woman asked, while Louis picked up the paper.

HELLO I AM SENTIENT, I HAVE MONEY IN MY POUCH AND AM HERE TO SHOP.

"...is this a joke?" Louis asked, but the dog...actually answered him.

He barked twice.

Louis saw, written below the first line, was another sentence.

I WILL BARK ONCE FOR YES, TWICE FOR NO, THANK YOU!

-YOODLE


"Your name's Yoodle?" Louis asked, rhetorically.

The dog, Yoodle, barked once.

Then he was moving away from the counter, the music still playing as he pranced along the aisle to the candy. The woman snatched up her soda, crammed them into the bag, and then left without getting change, hurrying from the shop. Louis frowned to himself, scratching the furrowed chunk on his arm where a chunk of red hot shrapnel from his Sherman had ripped through his flesh twenty five years ago now. He frowned. When had he gone from being some fresh faced eighteen year old punk with a machine gun to a forty two year old divorcee with an ulcer, a shop that meandered in and out of the red, and a city that he didn't even recognize anymore?

"Dogs," he muttered. "Dogs, buying candy at my...gosh dang shop."

Yoodle popped back up, holding his candy in his jaws, then dropping it down onto the counter. He barked once.

Louis glared at him. He was tempted to shoo the dog out. But then Yoodle stuck his nose back and, with his teeth, drew out a wallet. He flipped it open with his nose, then looked questioningly up at him. Louis frowned. "Where'd you get that money, huh? You...steal it or something?" His face compressed into a frown.

Yoodle barked twice.

"Oh, you got a job then?"

Yoodle barked once.

"...what job, huh?" Louis paused. "Wait, no, you can only say yes 'r no..." He rubbed his chin. "Uh, you're one of them flying dogs? Are you in the air force or something?"

Yoodle barked twice.

"Good, those guys are assholes," Louis said.

Yoodle barked once.

Louis found himself smiling. "Right, right, search and rescue right?"

Yoodle barked once.

"I remember seeing in the papers, right, one of you flying dogs was helping that, like, freight ship that ran aground?"

Yoodle barked once, then stepped backwards and pranced in the silliest way, looking so smug and happy that Louis couldn't help it, he laughed and slapped his knee.

"You saved, what, ten people?"

Yoodle barked twice, then began to clatter his paws against the ground - tapping out patterns that...to Louis' shock, he recognized. It had been years, but he remembered Morse code anywhere. He counted it out in his head, then whistled. "Fifty six?"

Yoodle barked once.

"Damn, maybe I should give you a discount?"

Yoodle barked twice.

"Generous pup," Louis said, then rung the dog up. He exchanged the money, and then put the money back into the wallet, using his own dextrious fingers, which caused Yoodle to lean forward and lick at his fingers. But then Yoodle's eyes swiveled and he focused at the scar on Louis' arm. He cocked his head and made a soft 'mmmrow?' noise. Louis blinked, then held out his arm. "You wanna know about my scar?"

Yoodle barked once.

"I got it in the big one," Louis said, nodding.

Yoodle cocked his head - it seemed that he had figured out a third way of communicating. Not just barking, but also whimering. Louis chuckled. "World War Two," he said. "I drove a Sherman in Africa and Italy, got hit in '44, and spent the last year of the war on my back, getting my arm and shoulder fixed up."

Yoodle put his paw on Louis hand, then licked his face, leaning up on the very tips of his toes to do it. Louis laughed, shoving at his face.

"Hey, hey! I just did my job, go on, get outta here."

Yoodle snatched up his candy and scampered out - and the song played.

Don't you want somebody to love?
Don't you need somebody to love?
Wouldn't you love somebody to love?
You better find somebody to love
Love, love


"Dogs," Louis muttered. "What's next?" He thought back to old stories of his grandma. "Gremlins and ghoulies?"

The door to the shop opened and a well dressed gentleman leaned in, wearing a sleek fedora, his body clad in a bright red suit that looked too well pressed and delicate for this world.

"Might I interest you in a business proposition, Mr. Benton?" he drawled, his voice seductive and silky.

Louis scowled. "For the last time, Satan, no! It was no last week, it's no this week, and it'll be the no next week, I am not selling you my soul, I don't care what powers you promise me. I'm not an idiot! Do I look like an idiot!?"

The Devil huffed, then ducked back out of the shop, muttering. "You made exact change for a canine..."

Louis shook his head and turned his radio back on.
 
Before I call it a night I'm going to just type up some ideas I had for people to incorporate into their plans as they see fit, sine I probably will only have time for the build order tomorrow.

  1. We'll need to buy up land and facilities around the country so we can distribute manufacturing of the Serum and other wonders we introduce, we should prioritize places where we can do the most good: battleground districts where we can wield political influence, poorer neighbourhoods where the jobs will be welcome and where we can build solidarity, etc.
  2. Andy should extend an invitation to Jason Weeks to come by Stonewall - I think DC mentioned that Andy read Inoculous, so he should be aware of Week's existence. It would be good to work together with him.
  3. Lily talks to Ned and grapples with questions of power and responsibility.
  4. Dog + Puppet Symbiosis. Dogs can get big, fly, and shoot lasers, but they don't have disposable thumbs nor talk to humans. Puppets are significantly squishier, have opposable thumbs, and can talk to humans. Rachel hasn't made more dogs because 6 is the max she can take care of, if puppets and dogs were taking care of each other, we could significantly increase the size of our DogForce. It reminds me of the Voices and Hands from the Xandri Corelel books - the Voices are these big armoured whales that can talk over very long distances via singing, while the Hands are small octopus like creatures that communicate via sign language. The two species live in symbiosis with one another, each performing functions the other cannot.
  5. Every member of the Nine should adopt a dog to be honest, so that Rachel doesn't have to take care of all of them.
  6. With Sabah romantically indisposed and Rachel radiating Big Butch Energy, the universal scales have tipped out of balance. Since Lily has never been very secure about her looks, so Marsha takes her out for a makeover/shopping trip, turning up her High Femme dial untill the cosmic forces are once more in harmony.
  7. Andy comforts Lily over the thing with Sabah (I want more heterosexual frienshipssssssss).
  8. Andy steals enough equipment to make a cellphone tower in NY so they can talk on their cellphones now.
  9. Staffing Stonewall Group subsidiaries with Muppets would work well for start but we'll need humans too. Lisa's power would be great for weeding out FBI agents and other plants.
  10. Part of Fox News should include having tiny offices around the coutry and having the staff there scan in all the local papers. Tessa can sift through all that stuff and look for unusual patterns that might point to metahuman activity. Likewise with TV and radio signals.
  11. Maybe put some effort into finding out how Zipperneck got his powers? Lisa might be able to get it out of him - it would be good to have an in with the Sykes family.
There's also other mechanics we should be taking advantage of - Tactics for instance might be good for Andy because he's got that godly hypermind, they would confer advantages to the rest of the people in the field.

Edit: Inoculus would be way more effective as part of a mass media campaign.
Some sort of speech synthesizer for dogs based on their body language?
 
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Andy's Dinner Date
"So, this is your place?" Nguyet Cam asked, sipping from her bottle of soda, looking around herself.

"We're still working on the next stage of expansions," Andy said.

The two teenagers regarded one another across the table - and Andy frowned as he extrapolated. That tiny glance, the microexpression on the left cheek, the fractional twitch of the hand, all communicated quite clearly: this place is less secure than I would think someone of your intellect would find reasonable.

Andy was not particularly happy about this comment. Not because Cam was wrong - if anything, she was being shockingly polite. The Stonewall Tavern hadn't even been secure when its main problems had been facing the semi-regular crackdown from the cops. As the headquarters of the premier metahuman team in the United States, it was just...hilariously bad at its job. He had counted several thousand different ways that regular, baseline people could just fucking murder half the team before they even knew what was going on. The fact that he had plugged those holes and knew ways to react to any that he had missed wasn't a comfort, considering the number of holes that a metahuman could exploit.

"That big tree thing?" Cam asked.

"Yeah!" Andy smiled at her. The tiniest inflection in his tone was translated by Cam - for her intellect was just as vast and impossibly advanced as his. Both teens - Andy at his lofty age of nineteen, Cam at her sixteen - were quite possibly the smartest people on the planet. Andy had suspicions that there were others, especially considering some actions he had noticed on the global stage that could only be explained by equally as complex intelligences as his at work. The biggest issue, honestly, had been that at least two other people in the United States had wanted to make a ton of money, like him, and they were also playing the stock market. Each of them was trying to be subtle, and the regular people who they flowed around and under would never notice.

But they noticed one another.

Andy was pretty sure he was smarter than mysteries in the stock market.

And he thought he might be smarter than Cam.

But he wasn't sure.

Still, she got his message: Our new headquarters will be a lot safer. Also, uh, you are taking a crazy huge risk, considering your position.

"It's very pretty," she said. There's an asteroid heading towards New York. If I don't leave here at the scheduled time, I won't redirect it using my metahuman assets.

"Thanks!" Really, Cam? An asteroid?

"Are you going to have a gift shop or something?" The tiniest hand gesture. I don't expect to be waylaid by you, or I'd never be here. But it never hurts to have backup plans, eh?

"I was thinking about it," he scratched his chin, glancing up to the ceiling. You do know the President would retaliate, right?

"Make sure it's really tacky." And the Russians would retaliate if he nukes Vietnam. Checkmate.

"Hey, you know me, it's going to be tacky!" Andy said, laughing.

The door to the Stonewall Tavern opened and Lily Sato walked into the room. She looked around, her hands in her pockets, and Andy immediately noticed...that she had gotten a haircut. Cam looked her over, and Andy wondered what she was thinking of his friend and power ancestor. It was funny, Lily hadn't had a fraction of Cam's intelligence, and she had still hit on the same idea Cam did. If superpowers were infectious, infect people that would be helpful. Cam's intellect had hit on the idea and acted upon it when she was fifteen, and the Progress Cadre had been working for her since 68. The only reason the US Army hadn't been kicked back to America with their tail between their legs was that...well...

The Americans had the Progenitor. Cam's handpicked minions still couldn't deal with a woman who could do literally anything.

"Oh, hey, Lily!" Andy said, waving at her. The smallest glance: How are you dealing with that, Cam?

Cam smirked. The Progenitor is my problem. And yours, considering. While I can't get an accurate personality model, I'll wager, she's a homophobe.

"I'd take that bet," Andy muttered under his breath, while Lily slouched over. She only had one way of walking, even after she'd gotten powers. Andy honestly found it kind of endearing. Lily could snap her finger and stop time. She could glare at someone and cause the atoms in their brain to undergo spontaneous fission by negating the strong/weak nuclear force. She could redirect lightning bolts and turn air into gold through focused tweakings of physical laws.

She still slouched like she was trying to avoid the teacher's attention.

"Who's this?" she asked. She tried to hide her interest, but Lily...was very gay. And she had gotten less and less good at hiding it as she got more and more confident about the fact that she could turn homophobes into bubbling piles of slag and all the homophobes in New York were beginning to grasp that. Cam, for her part, seemed to enjoy the attention, standing and holding out her hand to Lily.

"I'm Cam," she said.

"Hey, I'm Lily," Lily said, then blushed. "Which, uh, you know! Cause, Andy, and all."

After a conversation with Cam, Andy found that he...was...honestly kind of wrongfooted by the fact that when Lily said what she said, she actually said what she said and not fifty other, subtle, quiet things. It was honestly a bit unsettling. Cam nodded, then glanced her over, and Andy was sure that Cam was doing two things. The first thing was...she was trying to get a near perfect modeling of Lily's personality, goals, aspirations, desires, and psychological weaknesses. Cam had a scary good understanding of humanity - and she claimed that that made her more empathetic, not less.

Andy was not sure if he liked Cam's idea of empathy, though. He knew, for a fact, she wouldn't bat an eye at killing a million people, if it would save a billion. And he wasn't sure if a human being should be able to do that without flinching. At least a little.

Even if he'd do the same thing.

The other thing, though? He was pretty sure Cam was checking Lily out. Lily noticed that. She flushed, then grinned. "So, uh...are...are you Andy's friend?"

"Heh, no, I don't really swing that way," Cam murmured. To Americans, was the unsaid part that Andy noticed. He tried to subtly indicate to Lily that no, no, abort - but she didn't notice.

"Well, uh...if I wasn't dating a gorgeous girl with a pack of ten flying super-smart dogs that could shoot eyelasers at me, I'd...uh..." Lily coughed. "I mean, I am! That is..."

Cam walked past her, laughing. "I'll keep that in mind. See you later, Andy!" You and your friends may be useful to be. May not. Stay out of Vietnam.

Andy nodded, slowly, and Lily watched her go. "God, I...just...made an absolute idiot out of myself," she said, quietly, then turned. She saw his expression. "...shit, she's legal, right? I didn't just hit on, like, a fourteen year old, she seemed eighteen-"

"Lily, you just hit on the leader of NVA," Andy said, quietly.

"Yeah." Lily snapped her head back around. "WHAT!?"

---

Cam came to the café where Ngoc Vo was sitting, reading a newspaper. Well. Pretending to read a newspaper. Vo barely spoke English, let alone read it. Cam took her hand, smiling at her. "Did it go well?" Vo asked, standing up, her voice hushed.

"Absolutely," Cam said in English. Then, dipping into Vietnamese. "Redirect that asteroid, if you'd be so kind."

Vo breathed out a ragged sigh of relief. She hadn't killed anyone since 1967 and, honestly, she wanted to keep it that way.

Cam kept her gaze about herself. Then, subtly, she nodded - knowing the moment down to the second, when no one was looking their way.

The two women vanished.

A few seconds later, the waiter arrived at the table, looking around, holding a check in his hand.

"Miss? Your...check?" He frowned, then softly, under his breath. "Well, son of a bitch."
 
the memes don't either, though that's more finicky, I'm not sure if the interaction there.
So, there's two kinds of Syntergenes. The first is the one that just sways opinion. This just needs Andy's Hypermind at max (technically he can do it with fewer), and it takes no base will, or even willpower.

The second are the really clever ones Weeks cooks up, namely Inoculous and Fog in the Swamps of Free Will which do use the gadgeteering rules, because they add dice. Every time someone reads Inoculous they get +8d to their next Command+Stability roll. Fog goes one step further and rolls its own pool to get someone who has previously been mindwhammied to realize that they got mindwhammied.

Stuff like the Fairy Glyph or the ad jingle for Week's Peace Up t-shirt don't take willpower to make, and don't even tie up dice from the Gadgeteering power.
Wait, Satan is a character in this universe?
Only sometimes! See, he occasionally just… doesn't exist for a bit.
 
Are the votes locked in? I'm asking because I seem to have fucked up the gadgeteering and cyberenbies right, it being kinda late tonight to figure out a build order. Probably should have done more actual Fox news stuff with Lisa and held off on the new bar to do community stuff with Marsha but that doesn't mess up Andy, so I'm not gonna worry about it.

@CyberEnby if you figure it out, you have my permission to take my plan and make a Yggdrasilv2, please just keep the actual Yggdrasil.

Also love the side stories, Cams great, totally hope we can be chill with her and work together on somethings. No problem staying out of Vietnam, don't even want to risk giving America a +W advantage.
 
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And the harem grows! Free love, baby!

[X] Plan: Stonewall Strong V3

[X] Costume: Stan and Andy really latched onto the 'Witch Queen Of New York' idea; Green Glowing Eyes, A skintight dark orange under-suit with 'techno runic' patterns, on top a fitted black regal witchy dress with metallic trim, that's pretty much just split into four sections at the skirt to leave your legs free, matching ballroom style gloves and big clompy docker boots that stop below the knee. Big Cool Witch Hat as drawn by Jack Kirby. Become Magical Girl before Magical Girls were invented.
 
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