PROGENITOR: WORM (A Wormquest AU)

CHARACTER SHEET & GLOBAL METRICS
SUSPICION​
TECHNOLOGY​
ECONOMY​
WARFARE​
2
3
3
2

THE METRIC DATA IS NOT AVALAIBLE TO YOUR CHARACTER UNLESS THEY HAVE SUPERHUMAN (10+) DICE IN MIND.
YOU MAY CHECK THE METRICS, BUT YOU MUST NOT ACT UPON THEM.
IF YOU START DOING MONKEY BEESKNEES, THEN I'LL REMOVE THESE.
BUT THEY'RE NEAT, SO DON'T MAKE ME DO THAT.




THE CURRENT MEMBERS OF THE STONEWALL NINE

TEAM MORALE:
Dissolved (1/4), Fraying (1/2), Bad (3/4), Average (x1), Good (x1.5), Excellent (x2), Found Family (x3)
TEAM HEADQUARTERS: Yggdrasil, the World Tree
TEAM ALLIES: NYPD (Grudging), Stan Lee (Eager), Cam Nguyet (Whether You Want Her Or Not), Amanda Sykes, Abe Sykes
TEAM ENEMIES: Don Crawler (Nemesis) [IN JAIL], Glasshead (Nemesis) [IN JAIL], Miss Eyes (Nemisis) [IN JAIL], Zipperneck (Rival) [IN JAIL],
Cam Nguyet (Whether You Want Her Or Not)

TEAM WARDS: Tina Shaw, Amy Sykes, Cassie the Humanoid Force, Sloppy Joe, Aisha Laborn, Camilo Vera, Jill Danning
Lily Satō, Head of the Stonewall Nine

AGE: 19 (DOB: 1951)
PASSION: Girls [7], Fuck the Cops [4], Superheroing [1]
LOYALTY: Queer Rights [7], Your Friends [5], , A Better World [1]
BASE WILL: 25 | XP: 1

Lily has seen nothing but hassle from New York's finest and is damn sure not going to let them push her around. And now, finally, a queer woman can hit back harder than the patriarchy does.

BODY​
CORD.​
SENSE​
MIND​
CHARM​
COMMAND​
1d+1wd​
6d​
3d​
3d​
2d​
2d​
Lily, before becoming a metahuman, was perceptive and smart, but had the strength and endurance of a sixteen year old girl after a bad cold. Afterwards, she could become incredibly strong if she manipulated the physics of the items she touched, or the clothing she wore to augment herself. Her max press was five tons without any additional effort, a top speed of 40 MPH for running, and a vertical jump of 8 yards. Also, she can dodge bullets.

SKILLS (Broad, Flexible, Influence)
[Any] New Yorker, Japanese-American, Delinquent (B/F/-): 3d
[Any] Being a Lesbian in the 1960s (B/F/-): 3d
[Any] Superhero (B/F/I): 1d
[Coordination] Sneaking (-/-/-): 2d
[Coordination] Lockpicking (-/-/-): 2d
[Mind] Speak Vietnamese (-/-/-): 1d
[Mind] Speak Russia (-/-/-): 1d
[Mind - Hyperskill] Intuitive Physicist (B/-/-): 6hd
[Charm] Voice of the People (-/-/I): 1d
[Command] Stubbornness (-/-/-): 3d

Lily, before becoming a metahuman, was the bad apple of her family. A second generation Japanese immigrant, she doesn't like or respect her parents - if only because she's grimly determined they'd freak out if they found out what she...felt about other women. She's good at sneaking out and has spent more time at Stonewall than she has at school, as her grades will attest. She's got a stubborn attitude and is about ten years early for punk and ten years late for the Beatniks. She makes do.

ARCHETYPE: METAHUMAN
Source: Unknown | Permission: Super
Intrinsics:
Immutable: Barring superhuman assistance, gadgets, or something wildly unexpected, Lily's powers will not change or improve.
Infectious: Lily is either a strong, stable or weak vector (she doesn't know which.) If she's strong, she has a 100% infection rate until she reaches power equilibrium. If she's stable, she has an 80% shot (the joy of being a Tier 3.) If she's weak, she's got a 10% shot. Infection passes when she uses her powers on anything sentient.​
POWERS

Not So Little Anymore...
Dice: 1wd
Hyperbody (+4), No Physics (+1), Booster [2] (+2), If/Then [Must Be Wearing Clothes Over The Parts Used] (-1), Obvious (-1)​
Cost per Die: 5 | Total Cost: 20​
By adjusting, in minute and gross ways, the physical properties of either what she carries and her own clothing, Lily effectively has her very own suit of strength enhancing exoskeletal structures. This imparts incredibly precise control to her blows, her athleticism, and her jumping. This isn't a subtle effect - her body emits strange flashes and odd noises as air and light interacts unpredictably with her physics alterations.

Fast as a Thought
Dice: 4d
Hypercoordination (+4), No Physics (+1), Go First [2] (+2), If/Then [Must Be Wearing Clothes Over The Parts Used] (-1), Obvious (-1)​
Cost per Die: 5 | Total Cost: 20​
Just like with her body, but this covers her reflexes as well. She can dodge bullets! ...not that she HAS too. The flashing and eerie hissing makes stealth hard, so she prefers to turn it off when she's sneaking anywhere.

Intuitive Physicist
Dice: 6hd
Hyperskill [[Mind]General Physicist (B/-/-)] (+1)
Cost Per Die: 1 | Total Cost: 12
She's intuitively a PHD equipped physicist on par with Albert Einstein. Maybe better, actually. She literally can't NOT know the exact right answer to any physics question. This really helps, considering her powers.

Everything is a Gun
Dice: 8d+1wd
Range: 2,560 Yards | Mass: Knockback = Base Damage + 6 meters | Base Damage: Width in Shock & Killing
Attack (+2), Area [1d] (+1) Spray [1d) (+1), Heightened Capacity [Mass] (+1), Penetration [2] (+2), Power Capacity [Mass] (+2), Speeding Bullet (+2), If/Then [Must Touch an Object] (-1), Obvious (-1)​
Cost Per Die: 9 | Total Cost: 108​
By touching an object (any object, really) and canceling their mass and lateral motion relative to the planet Earth, she can turn anything, from an apple to a doorknob to a manhole cover into a projectile. By touching a lot of objects (I.E, using spray), she can hit as many times as she gets sets. By making sure to touch relatively fragile objects and creating deliberate fracture points, she turns the weapon into a kind of kinetic shotgun (using Area.) People hit by this tend to go flying (using the Power Capacity [Mass]), but she can just use narrow blades if she just wants to do the slicing and slashing. The only problem is if she can't touch things with her skin (it has to be a skin to skin contact) it won't work. Oh. Also, the sonic booms.

No

Dice: 10hd
Range: 512 yards
Defends (+2), Power Capacity [Range] (+2), Spray (+1), Obvious (-1), Limited Capacity (-1), If/Then [Must have a Medium to Manipulate] (-1)​
Cost Per Die: 3 | Total Cost: 40​
By glaring at the air around her, she can render it impenetrable to whatever is coming her way. Maybe the air molecules suddenly lose the ability to move at all and become an impenetrable wall that simply bounces a kinetic projectile off, or negating an explosive's ability to undergo chemical interactions that lead to detonations, or making the air molecules ahead of her simply non-conductive to whatever energy blast is heading her way. This is not subtle - producing bright flashes, loud booms, and strange changes in local atmospheric conditions as the interactions become chaotic beyond the immediate radius. The maximum number of people or places she can protect at once is five people, but the more people she tries to protect, the less effective the defense is. It's literally impenetrable when she's just protecting one person, but if she's protecting five at once, a fast shot or lucky hit might get through.

Physical Fuckery
Dice: 5wd
Range: N/A | Mass: N/A | Speed: N/A​
Attacks (+2), Endless (+3), Variable Effect (+4), If/Then [For Variable Effect] (-1), If/Then [Variable Effect Must Be Related to Repressing a Physical Law] (-1), Locational [Head, R. Arm, L. Arm, Body, R. Leg, L. Leg] (-6)​
Defends (+2), Endless (+3), Variable Effect (+4), If/Then [For Variable Effect] (-1), If/Then [Variable Effect Must Be Related to Repressing a Physical Law] (-1), Locational [Head, R. Arm, L. Arm, Body, R. Leg, L. Leg] (-6)​
Useful (+2), Endless (+3), Variable Effect (+4), If/Then [For Variable Effect] (-1), If/Then [Variable Effect Must Be Related to Repressing a Physical Law] (-1), Locational [Head, R. Arm, L. Arm, Body, R. Leg, L. Leg] (-6)​
Cost Per Die: 6 | Total Cost: 120​
Whenever she puts her mind to it, Lily can do something. If it can be done by suppressing a physical property or law, she can do it. Needless to say, once she realizes how her power works, she starts studying the hell of out physics. This is really easy, thanks to her intuitive understanding of physics. However, this power requires her to be able to use every SINGLE iota of her body's contact with the surrounding universe. If she has taken any trauma to any part of her body, then these powers short out. If she gets a chance to refocus, she can reestablish her control...unless the body part in question is too damaged to be used (I.E, filled with any combination of shock or killing damage.) In which case, she simply cannot tap into this ability to manipulate the universe. She simply lacks the holistic connection to the universe.

Seriously, Though, everything?
Dice: 1d
Range: Self Only
Attacks (+2), Attack Quality [10] (+10), Augment (+4), Area [10d] (+10), Booster [10] (+10), Burning (+2), Engulf (+2), Penetration [10] (+10), Radius [5] (+10), If/Then [Augment Only] (-1), If/Then [Cannot Spend Use Augment for anything but "Everything Is a Gun"] (-1), If/Then [Must Be Manipulating Matter On A Scale Permitting The Impacts She Wishes] (-1), Self Only (-3)​
Cost Per Die: 54 | Total Cost: 54​
Hey, what if she touches a mountain face and she negates its inertia and lateral motion for a flash of a second and turns Everest into a five kilometer high rock shotgun? Well, uh...take your pick! Add all of the above! If she uses a chemical tanker, it might explode. If she uproots an oil derrick, it will set things on fire. Anything justifiable in the scene, she can do it. She will have to spend a willpower point to do this. Oh, and be willing to accept the consequences.

Confident as Hell
Dice: N/A
Base Will (+3), Attached [Hyperbody] (-2)
Cost Per Point: 1 | Total Cost: 26
Lifting five tons over her head, running as fast a car, and being aware she doesn't have to be afraid anymore all combine to create a staggering, preposterous level of raw confidence. This is good, cause it makes her good at fighting supervillains and changing the world. The only problem is that if that hyperbody ever goes away...poof. There goes the confidence. Good thing that won't happen! ...right?

Andy Richter, Time Thief and Genius Gadgeteer
Andy's Powers

ANDY HAS 11 BASE WILL.

Hypermind
Dice: 4wd
Hyperbrain (+4), If/Then [Must be within 10 meters of any form if electrical equipment) (-1), If/Then [Can be disrupted by wrapping his head in a Faraday cage] (-1), If/Then [Can be disrupted with any form of non-physical radar jamming too] (-1)
Cost Per Die: 1 | Total Cost: 12

More Hypermind
Dice: 2wd
Hyperbrain (+4) If/Then [Must be within 10 meters of a pretty hefty chunk of computers) (-1), If/Then [Can be disrupted by wrapping his head in a Faraday cage] (-1), If/Then [Can be disrupted with any form of non-physical radar jamming too] (-1)
Cost Per Die: 1 | Total Cost: 8

Even More Hypermind
Dice: 2wd
Hyperbrain (+4) If/Then [Must be within 10 meters of even more computer components) (-1), If/Then [Can be disrupted by wrapping his head in a Faraday cage] (-1), If/Then [Can be disrupted with any form of non-physical radar jamming too] (-1)
Cost Per Die: 1 | Total Cost: 8

Dear God, Sir, How Much More Hypermind Do you Need!?
Dice: 2wd
Hyperbrain (+4) If/Then [Must be within 10 meters of a pretty hefty chunk of computers) (-1), If/Then [Can be disrupted by wrapping his head in a Faraday cage] (-1), If/Then [Can be disrupted with any form of non-physical radar jamming too] (-1)
Cost Per Die: 1 | Total Cost: 8

When Andy is within ten meters of any kind of electrically conductive material harnessed for human ends – lamp posts and microwaves, toasters and hair driers – he becomes smarter than the smartest human being in the world. If those electrically conductive materials are arranged into a computer of some kind, then he becomes a lot smarter, and he gets more and more smarter the more and more computers are around him. Eventually, he hits the four way tie for smartest monkey on this marble. Unfortunately, unlike some metahumans, Andy's "exocortex" is suspended on physical matter and communicated to him via electromagnetic signals, meaning they can be blocked or removed by his enemies.

Time Snatch
Dice: 2hd
Mass: 2.5 kg or less
Useful (+2), Permanent (+4), Limited Capacity (-1)
Cost Per Die: 5 | Total Cost: 20

Andy has a fascination with electrical gizmos and computers. But the 1960s was not enough for his subconscious. He is able to reach forward in time into parallel universes and, uh...steal stuff. The stuff can only come from other universes, and he can't do more than 2.5 kilograms at a time, making the stuff he REALLY wants (quantum computers, spaceship engines, laser guns) slightly tricky.

I Can Make Whatever You Want
Dice: 5hd+10d+5wd

Attacks (+2), Endless (+3), Variable Effect (+4), Delayed Effect (-2), If/Then [Variable Effect Requires at least 6wd of Hyperbrain to be active] (-1), If/Then [Variable Effect is only for Technology] (-1), If/Then [Variable Effect Only] (-1), If/Then [Any Gadget Made Must Have the Manufacturable Extra] (-1), Willpower Investment (-1)
Defends (+2), Endless (+3), Variable Effect (+4), Delayed Effect (-2), If/Then [Variable Effect Requires at least 6wd of Hyperbrain to be active] (-1), If/Then [Variable Effect is only for Technology] (-1), If/Then [Variable Effect Only] (-1), If/Then [Any Gadget Made Must Have the Manufacturable Extra] (-1), Willpower Investment (-1)
Useful (+2), Endless (+3), Variable Effect (+4), Delayed Effect (-2), If/Then [Variable Effect Requires at least 6wd of Hyperbrain to be active] (-1), If/Then [Variable Effect is only for Technology] (-1), If/Then [Variable Effect Only] (-1), If/Then [Any Gadget Made Must Have the Manufacturable Extra] (-1), Willpower Investment (-1)
Useful (+2), Endless (+3), Delayed Effect (-2), Touch Only (-2)
Cost Per Die: 7 | Total Cost: 280

Hokay. So! Andy can make gadgets. He's, in fact, one of the better gadgeters in the world – in part because he doesn't NEED A LABORATORY. He doesn't NEED supplies. Because he just...uh...borrows them from the future. (Note, if he chooses to not borrow things from the future, then he will need a laboratory, but won't get a rebate in points.) The gadgets he makes can be, eventually, learned to be recreated by non-metahumans. Now, it still takes him some time to actually build a gadget! Now, there is one tiny problem: He needs to be smart enough to do any of this, and that means that if he's in a Faraday cage helmet, then he's shit outta luck.

Oh, also, the last useful ability is the ability to deconstruct other people's foci. So, if he finds a gadget in the wild, he can take it apart and gets all the Willpower used to build the device in the first place. This is why gadgteers tend to HATE one another. He can also deconstruct any device he's built to get the willpower he invested in it back.


Base Will
Dice: N/A
Base Will (+3), Attached [Hypermind] (-2)
Cost Per Point: 1 | Total Cost: 14

He's a driven, focused guy.


Sabah Attar, Girl Who's Under Your Skin

SABAH HAS 8 BASE WILL

Puppets
Dice: 2hd+8d
Range: Touch/5,450 Yards
Useful (+2), Permanent (+4), Delayed Effect (-2) If/Then [Needs Materials To Make Them From] (-1), If/Then [Can only use hard dice with skin] (-1), Touch Only (-2)
Useful (+2), Permanent (+4), Attached [Telekinesis] (-2)
Cost Per Die: 4 | Total Cost: 48

By using her telekinesis to sew together, uh, material - don't tell people it's skin, please don't tell people it works best with skin - Sabah is able to make incredibly useful puppets. With a 2x10 result, she can make 10 of them. They last forever and are perfectly loyal to her! ...so long as they're within about three miles. Once beyond that, they act on their own recognizance. She CAN make it with non-skin and she's even pretty good at it, but it is kind of tricky and doesn't always make the best minions. (a 2x1 to 2x3 result produces Rabble, while a 2x4 to 2x6 makes trained minions, and 2x7 to 2x8 makes professionals. 2x10 make Elites.

Matterkinesis
Dice: 9d+1wd
Range: 510 Yards | Mass: 1.28 Tons| Speed: 128 Yards
Attacks (+2), High Capacity [Mass, Range] (+2), Power Capacity [Mass, Range] (+4), Spray [1d] (+1), If/Then [Only Manipulates Unliving Matter] (-1), Limited Capacity (-1)
Defend (+2), Power Capacity [Range] (+2), Spray [1d] (+1), If/Then [Only Manipulates Unliving Matter] (-1), Limited Capacity (-1)
Useful (+2), Duration (+2), High Capacity [Mass, Range] (+2), Power Capacity [Mass, Range] (+4), Spray [1d] (+1), If/Then [Only Manipulates Unliving Matter] (-1), Limited Capacity (-1)
Cost Per Die: 19 | Total Cost: 247 points

This is the big shebang. Sabah is able to manipulate non-living matter to move it around. She's pretty weak. For...a tier 4, meaning she can "only" lift a 1.2 ton boulder off the ground from a "mere" 510 yards and "barely" throw it at 128 MPH. Guh. What a chump, right? This power can defend, attack, and manipulate matter. The matter that she manipulates tends to "stick" to what it was doing for about an hour - so if she flings a rock upwards at 128 MPH, then it'll keep going straight up at that speed for an hour before falling down.

Specialty Puppets
Dice: 2hd
Range: Touch
Attack (+2), Duration (+2), Variable Effect (+4), Attached [Puppets] (-2), If/Then [For Variable Effect Only] (-1), If/Then [Variable Effect Only Is Attached to Puppets] (-1), If/Then [Variable Effect Can Mimic Expert Minion Abilities] (-1), Touch Only (-2)
Defend (+2), Duration (+2), Variable Effect (+4), Attached [Puppets] (-2), If/Then [For Variable Effect Only] (-1), If/Then [Variable Effect Only Is Attached to Puppets] (-1), If/Then [Variable Effect Can Mimic Expert Minion Abilities] (-1), Touch Only (-2)
Useful (+2), Duration (+2), Variable Effect (+4), Attached [Puppets] (-2), If/Then [For Variable Effect Only] (-1), If/Then [Variable Effect Only Is Attached to Puppets] (-1), If/Then [Variable Effect Can Mimic Expert Minion Abilities] (-1), Touch Only (-2)
Cost Per Die: 1 | Total Cost: 4

When she makes puppets, the puppets can do stuff that they would reasonably be able to do. If she makes a bunch of ninja costumes, they get the Elite Ability: Stealth, allowing them to do what minions normally cannot (sneak into buildings without being spotted.) She can attach any elite ability she wants to these puppets!

Armed Puppets
Dice: 2hd
Range: Touch
Useful (+2), Permanent (+4), Attached [Puppets] (-2), Touch Only (-2)
Cost Per Die: 2 | Total Cost: 8

...is that a puppet? HE'S GOT A GUN!? BLAM BLAM! If this power is used after the puppet power, then the puppets have guns and can do their damage in S/K damage. The guns look like they're made of felt cloth or bone depending on if Sabah is making them out of which cloth - but no matter how impossible the gun looks, it still can kill.

Immune Puppets
Dice: 2hd
Useful (+2), Permanent (+4), Variable Effect (+4), Attached [Puppets] (-2), If/Then [Variable Effect Only] (-1), If/Then [Variable Effect is for Immunities Only] (-1), Self Only (-3)
Cost Per Die: 3 | Total Cost: 12

These puppets don't need to breathe, cannot be poisoned by gas, cannot get cancer, radiation, "live" I guess, forever, and are immune to pretty much whatever would kill a normal human other than straight out physical damage.

Self Stitching
Dice: 2hd
Useful (+2), Permanent (+4), Engulf (+2), No Physics (+1), Self Only (-3)
Cost Per Die: 6 | Total Cost: 24

Sabah hopefully doesn't learn about this for a while. But the instant her own flesh dies, she can control it and can instinctively stitch it back together again. This effects her entire body. At the most extreme case, if she is completely atomized, she will reconstitute herself in approximately sixty seconds. She will not enjoy doing this, but she can do it. Death for Sabah now requires some equally permanent effect or for her to lose her powers.

Touch Up
Dice: 1d
Hypercharm (+4)
Cost Per Die: 4 | Total Cost: 1d

Like most teens of any gender or sexuality, Sabah has a few hangups about her body. A few wrinkles gone, a bit less sag here and there. Most people won't notice, but they're gone.

Base Will
Points: 1
Base Will (+3)
Cost Per Point: 3 | Total Cost: 1

She's just a bit more confident. Also, I had 3 points to spare


Lisa Wilbourn, Nose Who Knows

LISA HAS 12 BASE WILL

Become a Foxgirl
Dice: 2hd
Useful (+2), Endless (+3), Self Only (-3)
Cost Per Die: 2 | Total Cost: 8

Lisa becomes a fox girl!

Elementary
Dice: 5wd
Hyperskill [Broad, Flexible] (+2), No Physics (+1), If/Then [The wild dice must be set to the value of the normal die rolled] (-2)
Cost Per Die: 1 | Total Cost: 20

Why, it's elementary, my dear Watson! This is a broad and flexible skill that covers all manners of detective and investigation sneakery. It has no physics, allowing for preposterous levels of information to be drawn, far beyond what would normally be available from a mere glance. The only problem is that it is somewhat dependent on her own mind (5d.) So, if she rolls a 4, 3, 2, 1 in her normal mind dice, she'd HAVE to get a 5x4 - a fast, but not necessarily correct deduction.

Bang
Dice: 10wd
Hyperskill [Broad] (+1)
Cost Per Die: 1 | Total Cost: 40

She's quite possibly the best shot on the planet with any gun or gun like object. This is a byproduct of her incredibly focused intellect.

Coordinated Like A Fox
Dice: 10wd
Hypercoordination (+4), Attached [Fox Girl] (-2)
Total Cost Per Die: 2 | Total Cost: 80

When she is a fox girl, she is able to preform feats of physical coordination that defy imagination. Dodge bullets? She can CATCH bullets. She can shoot bullets WITH HER OWN BULLETS.

Can't Touch This
Dice: 1d
Hyperskill [Narrow] (+0), Interference (+3), Duration(+2), Attached [Fox Girl] (-2)
Total Cost Per Die: 4 | | Total Cost: 3

Remember when I said she can dodge bullets? Say she gets shot at. She rolls a 10x10 using her coordination+ this skill. This now on for the rest of the battle. She can dodge all the bullets forever until the battle is over.

The Nose Knows
Dice: 10wd
Hypersense (+4), Attached [Fox girl] (-2)
Cost Per Die: 2 | Total Cost: 80

Her senses are so preposterously attuned to the world around her that she can see in the dark, read by touch, identify targets by smell, differentiate between distinct sounds in a symphony by their subtle differences, and can sense movement up to a quarter of a mile away.

Oh Shit
Dice: 2hd
Useful (+2), Permanent (+4), No Physics (+1), Radius [13] (+26), Self Only (-3), Uncontrolled (-2), Attached [Fox Girl] (-2)
Cost Per Die: 26 | Total Cost: 104

This is a power no one knows she has. Because it's not really a power exactly. It's a combination of her incredible senses and her deductive reasoning. Here's how it works. If anything catastrophic happens within 12 hours - the death of a loved one, a natural disaster, a space station knocked out of orbit and smashed into the ground - and it happens somewhere within 50 miles around Lisa, this power triggers. The game resets to that point with her waking up from a prophetic dream put together by her subconscious, aware of exactly what she did during that day. Once she realizes this power exists (and, also, the 50 mile limit to when it triggers) she is going to be INCREDIBLY CLINGY.

Base Will
Points: 5
Base Will (+3)
Cost Per Die: 3 | Total Cost: 15

She's confident, like most of you, because she has superpowers.

Theo Anders, Arm of the Resistance

THEO HAS 7 BASE WILL

Limb Field
Dice: 8+2wd
Hyperbody (+4), Booster [+8], No Physics (+1), On Sight (+1), Endless (+3), Power Capacity [Range] (+2), Radius [1] (+2), Spray [1] (+1), If/Then [Only for arms] (-1), If/Then [Requires Local Materials] (-1)
Cost Per Die: 20 | Total Cost: 320

So! Everything within a 3 mile range can be touched by Theo by manifesting an arm made of local materials (air, if nothing's there, but he can also use cloth, bits of stone, metal, anything that he can use to reach through.) This does mean it doesn't work in a vacuum, but it can work in an extremely thin atmosphere or with local dirt if he was, say, on the Moon. Anywho, he can make as many arms as he want (for example, if there were twenty people in a ten yard radius, he could make 20 arms to grab each of them by the scruff of their necks.) What is more, he can use this power through screens to cheat the distance. If he sees someone on TV, he can manifest an arm there and pants them! Cool!

Anywho, these arms can lift 1.28 trillion tons, last forever unless he is killed or runs out of willpower. They can throw a 1.6 ton object nearly a tenth of a mile. They can punch someone so hard that they'll go flying 48 yards BEFORE you figure for any extra damage. And did I mention they defy the laws of physics - so, he can pick up a building without spilling the coffee cups inside? Cool!


Tougher Than He Looks
Dice: 3hd
Defends (+2), Endless (+3), Hardened Armor (+2), Armored Defense (-2)
Cost Per Die: 5 | Total Cost: 30

He's tougher than he looks. He has 3 levels of Light Armor, which reduces shock damage to 1, then converts 3 levels of killing damage to shock. So, if he was thrown into a wall for 5s/2k like poor Ned, he'd take 1s/2k, then the 2k would be turned to shock, so that's a total of 3s - a bad bruise, not a potentially life threatening spine snap.

Rachel Lindt, Houndmistress Extraordinaire

RACHEL HAS 9 BASE WILL

Pet Their Heads And They Wag their Tails
Dice: 2hd+2d
Useful (+2), Permanent (+4), Touch Only (-2)
Hypermind (+4), Attached [Pet Their Heads] (-2), If/Then [Does Not Provide Hard Dice To Canines] (-1)
Points Per Die: 5 | Total Cost: 30

When Rachel pets a dog, the dog wags their tail! Also, she can now talk to this dog, forever, at any time, using normal conversational English. She can also understand the dog's response. Oh! Also, the dog gets +1d to its mind as hypermind, bumping it from an animalistic 0d to a human level 2d. Good dog! Who's a good pupper?

Make My Doggy GROW!
Dice: 3hd+6d+2wd
Range: 5,120 yards
Useful (+2), Duration (+2), On Sight (+1), Attached [Pet Their Heads] (-2), Obvious (-1)
Hyperbody (+4), Booster [2] (+2) Attached [Pet Their Heads] (-2), Attached [Make My Doggy Grow] (-2)
Hypercoordination (+4), Attached [Pet Their Heads] (-2), Attached [Make My Doggy Grow] (-2)
Defends (+2), Duration (+2), Armored Defense (-2), Attached [Pet Their Heads] (-2), Attached [Make My Doggy Grow] (-2)
Defends (+2), Duration (+2), Interference (+3), Armored Defense (-2), Attached [Pet Their Heads] (-2), Attached [Make My Doggy Grow] (-2)
Attacks (+2), Penetration [5] (+5), Attached [Pet Their Heads] (-2), Attached [Make My Doggy Grow] (-2)
Useful (+2), Duration (+2), Engulf (+2), Attached [Pet their heads] (-2), Attached [Make my Doggy Grow] (-2), Self Only (-3)
Useful (+2), Duration (+2), Attached [Pet their Heads] (-2), Attached [Make my Doggy Grow] (-2)
Points Per Die: 13 | 260

If a dog that Rachel has petted is within range - or even just visible through a screen, or...she can talk to it over a phone (note to self: Invent radio collars for her dogs that she can work through), she can make the doggy GROW! This only lasts for a short time, but the dog will become much larger, much tougher, and much stronger and much faster. Basically, they get +3hd+6d+2wd to their Body, their Coordination, AND they'll get (effectively) 5 levels of light and hardened armor and +5 health levels on each area, making each dog a literal walking tank! ...also, they get laser eye vision. Which can cut through tank armor. Cause, you know. They're dogs.

...the dogs can also fly. At 640 MPH.

Cause they're dogs.


Power Collar
Dice: 2hd
Range: Touch
Useful (+2), Permanent (+4), Attached [Pet Their Heads] (-2), Always On (-1), Automatic (-1), Touch Only (-2)
Point Per Die: 1 | Total Cost: 4

The dogs, once she pets them, cannot gain dark energy powers despite being sentient. It's an instinctive byproduct of Rachel's will to both connect with dogs and 'keep them safe' - wild, uncontrolled dark energy powers spreading unchecked through the doggy population terrifies her subconscious. And so, her subconscious makes sure to lock that off.

Healing Touch
Dice: 2hd
Range: Touch
Useful (+2), Useful Quality [5] (+5) Engulf (+2), Touch Only (-2)
Points Per Die: 7 | Total Cost: 28

Though terrified at first this power only works on Dogs, Rachel is relieved to learn it actually can work on just about anything. She touches them, and they glow a little, and then heal 7s/7k to every single part of their body instantly. No muss, no fuss. It, sadly, cannot bring people back to life unless she pushes herself (she will have to permanently burn 1 Base Will to do so.)

Base Will
Total Points: +2
Base Will (+3)
Point per Will: 3 | Total Cost: 6

She's determined. Not as much as others, but enough.

Marsha P. Johnson, The Queen of Stonewall

MARSHA HAS 11 BASE WILL

Flower Power
Dice: 9d+1wd
Attacks (+2), Endless (+3), Variable Effect (+4), If/Then [For Variable Effect Only] (-1), If/Then [All Effects are Plant Themed] (-1)
Defends (+2), Endless (+3), Variable Effect (+4), If/Then [For Variable Effect Only] (-1), If/Then [All Effects are Plant Themed] (-1)
Useful (+2), Endless (+3), Variable Effect (+4), If/Then [For Variable Effect Only] (-1), If/Then [All Effects are Plant Themed] (-1)
Cost Per Die: 21 | Total Cost: 273

A powerful and incredibly flexible ability, Marsha is able to create and utilize plant growths (most people think she can only do flowers, but she can do trees, she can do vines, she can do thorns, oh boy.) These plants often defy physics and understanding - if she wants, she can make a thorn that can cut through tank steel, or a tree that can grow powerfully enough to uproot a building, or an apple that, when eaten, can cure sickness. While her power isn't as "rawly" strong as some other abilities - if she got into a tree V arm wrestling contest with Theo, Theo would win - her powers are so staggeringly flexible that she is an amazing asset. However, her powers do need to be "formatted" - meaning that if she isn't prepped for combat or defense, she is terrible vulnerable.

Queen of Stonewall
Dice: 8hd
Defend (+2), Endless (+3), Radius [3] (+6), Delayed Effect (-2), If/Then [Only Works in an building she owns and operates and has become in, some metaphorical and metaphysical sense, hers] (-1), No Physical Effect (-1), Exhausted (-3)
Cost Per Die: 4 | Total Cost: 64

So long as the Queen is in her domain, no harm shall come to any who are there. This power is an endless effect centered on her, radiating out approximately 40 yards (meaning an exceptionally large building won't be entirely protected.) The effect is entirely psychological - people simply cannot bring themselves to harm anyone while in the field - this includes her allies, she can't shut it down for them.

Beauty Without Compare
Dice: +4d
Hypercharm (+4), Obvious (-1)
Cost Per Die: 3 | Total Cost: 12

She is luminous, with total of 7 dice in Charm.

Fabulous Performer
Dice: +1d
Hyperskill (Broad, Flexible)
Cost Per Die: 1d | Total Cost: 1

This is a mild improvement, but it was all I could think to spend her last point on. Sue me!

Tori Heflin, The Telekinetic Smuggler

TORI HAS 8 BASE WILL

Invisible Telekinesis
Dice: 3d+1wd
Attacks (+2), Booster (+4), High Capacity [Mass] (+2), Non-Physical (+2), Power Capacity [Mass] (+2), Subtle (+1), Spray [1d] (+1), Locational [head] (-1)
Defends (+2), Controlled Effect (+1), Duration (+2), Interference (+3), Power Capacity [Range] (+2), Radius [1] (+2), Subtle (+1), Locational [head] (-1)
Useful (+2), Duration (+2), Booster (+4), High Capacity [Mass, Speed] (+2), Power Capacity [Mass, Speed] (+4), Subtle (+1), Locational [head] (-1),
Useful (+2), Booster (+4), Engulf (+2), High Capacity [Mass] (+1), Power Capacity [Mass] (+2) Attached [Telekinesis] (-2),
Cost Per Die: 45 | Total Cost: 315

By focusing, Tori is able to create telekinetic fields. Unlike many, these fields are completely, one hundred percent invisible. She can protect people in bubbles (selectively, if she wants!) bout 10 yards wide, so long as they are within about 80 yards of her. Her attacks are incredibly narrow stabs that then balloon in the target - they can only be dodged, not resisted with armor (hence the 'non-physical' extra.) If she's feeling exceptionally vindictive, she can just grab your heart and punch it as hard as she can from within your ribcage too. Her max range for her TK attacks is 800,000 yards. That's 450 miles! It can send people flying pretty goddamn far too.

Next, she can pick up and carry stuff. Anything within 450 miles, and her max weight is 2,000 tons. Not as stupidly huge as some people, but nothing to shake a stick at. What is really amazing, though...is this.

Anything she picks up - anything at all -
becomes invisible TOO. This includes her own self, if she's using TK to fly. This includes the ENTIRE PARTY if she's carrying everyone. This includes jets. This includes buildings. Anything she grabs, she can turn invisible!

Adaption
Dice: 4hd
Useful (+2), Endless (+3), Variable Effect (+4), If/Then [For Variable Effect Only] (-1), If/Then [Variable Effect For Immunities Only] (-1), Self Only (-3)
Cost Per Die: 4 | Total Cost: 32

Thanks to telekinesis, she can also breathe in space. With telekinesis.

Base Will
Points: 1
Cost Per Point: 3 | Total Cost: 3

You know the drill by now. Powers, better will, had points hanging.

Brian Laborn, The Power in Obscurity

BRIAN HAS 7 BASE WILL

Grueclouds
Dice: 9hd
Attack (+2), Daze (+1), Duration (+2), Radius (1) (+2), Non-Physical (+2), Spray [1d] (+1), Limited Damage (shock) (-1), Limited Width (-1)
Useful (+2), Duration (+2), Radius (+1), Attached [Dazing Cloud] (-2), Automatic (-1)
Cost Per Die: 10 | Total Cost: 180

When activated, this power is a bit slow and sluggish - effectively going off last on every round. However, you have to know it is coming, and this requires a Resistance roll of Sense+Perception to spot where Brian is looking (he just need to glare to do it.) If the resistance roll fails, then you get hit with 5x10 attack in a 10 yard radius. Due to limited width and limited damage, this only does 1 shock to the head. ...it also removes FIVE DICE from their next turn. If a character has no dice, they can't do shit. This happens each round they're in the cloud, so if they're completely debilitated, they take 1 shock to the head every round until the cloud is dispersed or they slowly and painfully die. Since, 1 shock per 6 seconds for an hour is going to kill you. Even better, the cloud also gets a 4x10 useful effect that obscures visibility, chokes out EM frequencies, and negates all but the best dark energy perceptions. That's what the useful is, the jamming field.

Power Thief
Dice: 1d+2wd
Attacks (+2), Variable Effect (+4), Endless (+3), If/Then [For Variable Effect Only] (-1), If/Then [Variable Effect Is For Mimicking Powers Only] (-1), If/Then [Target Must have been exposed to the Gruecloud at all! Ever!] (-1)
Defends (+2), Variable Effect (+4), Endless (+3), If/Then [For Variable Effect Only] (-1), If/Then [Variable Effect Is For Mimicking Powers Only] (-1), If/Then [Target Must have been exposed to the Gruecloud at all! Ever!] (-1)
Useful (+2), Variable Effect (+4), Endless (+3), If/Then [For Variable Effect Only] (-1), If/Then [Variable Effect Is For Mimicking Powers Only] (-1), If/Then [Target Must have been exposed to the Gruecloud at all! Ever!] (-1)
Cost Per Die: 18 | Total Cost: 162

If a target has been exposed to the dark energy cloud that Brian can produce, Brian can replicate that power. In himself. Now, usually, it will be a great deal weaker, and it may require expending some willpower, but he can do it. What's more, as he hits more people (or more people volunteer for the admittedly unpleasant whammy), his power catalogue just gets bigger and bigger and bigger.

Ghost Recall
Dice: 2hd
Useful (+2), Duration (+2), If/Then [Subject must have been exposed to the Gruecloud] (-1), No Physical Effect (-1)
Cost Per Die: 2 | Total Cost: 8

Powers aren't the only thing that Brian can copy. He can also recreate the memories and personality of a person in a ghostly, shimmering cloud of darkness roughly in the shape of the person. Their personality-clone cannot form new memories and only exists for a short time, but has pretty accurate information. If you can convince them to give it up. Is this ethical? Anyway, that's Brian's power set!

Brian's Library
  • Every Single Power From the Stonewall Nine
  • THE EYEBALL POWER SUITE (note, as this is multiple powers, it would take Brian a total of 5 rounds and 81 WP to make one permanent eye with each of these powers. However, he doesn't need to make an eye with every part. He can just have an eyeball that flies for 18, or an eyeball that can access the Eyeball Zone for 18 WP (18 to make it, 0 to make the Zone) Fortunately, due to Permanence, each of these WP expenditures does last forever. Or, uh...until the eyeball is squished...
Eye Eye, Sir!
Dice: 1d+2wd
Defends [Evasion] (+0)
Useful [Exists] (+0), Permanent (+4), Touch Only (-2)
Points Per Die: 2 | Cost: 18

By focusing, an eyeball grows inside of Brian's body, then pops out. It's gross.

Why Is It So Tough, It's An Eyeball!?
Dice: 1d+2wd
Useful [Health Boxes] (+0), Permanent (+4), Attached [Eye Eye, Ma'am!] (-2)
Willpower Cost: 2 | Cost: 18

When he creates the Eyeballs (which, as a note, he currently cannot), Brian can only give them 3 extra health levels, making them much smaller.

Eyebeam
Dice: 1d+2wd
Attacks [Eyebeam] (+0), Spray [5d] (+5), Attached [Eye Eye, Ma'am!] (-2)
Willpower Cost: 3 | Cost: 27

The Eyes have laser beams. Because they're eyes. Brian's eyes will have a total of 6d+2wd, rather than 9d+1wd.

Eyeflight
Dice: 1d+2wd
Defends (+0), Attached [Eye Eye, Ma'am!] (-2)
Useful (+0), Permanent (+4) Attached [Eye Eye, Ma'am!] (-2)
Willpower Cost: 2 | Cost: 18

The Eyes have it! ...flight, that is. Brian's can soar along at a mere 10 MPH. They are slightly better at dodging though.

Into the Zone
Dice: 1d+2wd
Useful [Traps Target In Horrifying Nightmare Dimension] (+0), Endless (+3), Traumatic (+1), Attached [Eye Eye, Ma'am!] (-2), Touch Only (-2)
Willpower Cost: 0 | Cost:0

Brian's eyes, like Miss Eye's eyes, have access...TO THE EYEBALL ZONE.

Your Attack, Foreseen
Dice: 1d+2wd
Hyperskill [Dodge] (+0)
Willpower Cost Per Die: 0 | Cost: 0

Formatting his power this way does let Brian dodge better.

Mistress of All Eyes See
Dice: 4hd
Hyperskill [Tactics] (+0), Power Capacity [Range] (+2), Booster [5] (+5), No Physics (+1), If/Then [Can Only Command Eyes] (-1)
Points Per Die: 7 | Cost: 63

For a staggering 63 GODDAMN willpower, Brian can get the STAGGERING ABILITY to command Eyeballs with his mind at a range. AMAZING!!!!!

GADGET ONE: The Gaia Engine

Useful [Gravity Control] (Mass: 500,000,000 tons| Range: 200,000,000 meters| Speed: 50,000,000,000 meters per round [74 times the speed of light])
Dice: 2hd
Useful (Free, Gadget) | Duration (+2), Booster [10] (+10), Power Quality [Mass, Range] (+4), High Capacity [Mass, Range] (+2), No Physics (+1), If/Then [Requires Metamaterials Produced by Lily to Function] (-1), Foci [Fragile, Bulky, Crew x4, Manufacturable] (-5), Obvious (-1), Slow (-2)
Cost Per Die: 10 | Total Cost: 40 WP (1 Base Will To Free Up)

Costing 40 WP from your pool (representing the metamaterials that you provided to construct it), the Gaia Engine is a remarkable device. Requiring the attendance of sixteen trained professionals - among the first hires that Andy ever made - the Gaia Engine is capable of gravitational manipulation at an obscene scale and speed, with ludicrous precision. How absurd? Well, from orbit, you can snatch up the entirety of Manhattan - island and all - and rip it into space and then fling it towards Alpha Centauri at 74 times light speed without damaging a single thing on it, nor causing it damage when it lands on Charon. Cool! You officially can't bitch about me spending 40 of your WP on this fucking thing, you goddamn maniacs!

The duration is approximately a day, so once per day, the crew have to make sure the gravity field that keeps Yiggy in the air is 'reupped.'


GADGET TWO: The Aegis
Defense [Gravity Shield]
Dice: 5hd
Defends (Free, Gadget), Endless (+3), Interference (+3), Attached [Gravity Manipulation] (-2), Foci [Bulky, Manufacturable] (+0),
Cost Per Die: 4 | Total Cost: 40 WP (1 Base Will to Free Up)

Feeding off the Gaia Engine, the Aegis is an attached chunk of material that projects a defensive field around the entirety of the Yiggy's superstructure. Incoming weaponry, unless it goes faster than 5x10, is simply swatted away. This includes beams of light, the rays of the sun, solar flares, and other nasty things.

GADGET THREE: Room Service
Useful [Room Service]
Dice: 3d+1wd
Useful (Free, Gadget), Endless (+3), Variable Effect (+4), Attached [Gaia Engine] (-2), If/Then [Variable Effect Only] (-1), If/Then [Variable Effect is for Room Service Only] (-1), If/Then [Variable Effect only applies within the Yiggy's superstructure] (-1), If/Then [Room Service must be Requested] (-1), Foci [Bulky, Manufacturable] (+0)
Cost Per Die: 1 | Total Cost: 7 WP (1 Base Will To Free Up)

Also feeding off the Gaia Engine's powers, Room Service is simple as hell. You ask for tea, earl gray, hot. Then the fucking tea shows up! This also covers very attractive P-zombies that look like dead celebrities, medical aid, giving you lucid dreams, creating illusions, playing movies, and translating languages.

Here's some basic rules for gadgeteer who want to make powers

---

GADGEETING RULES FOR GADGETEERS

STEP ONE
Decide what power does. All powers can either ATTACK, DEFEND, or be USEFUL. Each thing costs (+2)

Example: I want to make a ray gun that can also heal people. It Attacks [Ray Gun] (+2) and is Useful [Heals People] (+2)

STEP TWO
Apply modifiers for extras and flaws to each power capacity. The full list is found in the Wild Talent's core rulebook. Add them all up into a total cost per die. The minimum point value is always 0 (you can't get extra for going below your maximum.)

Example: This ray gun can fire very fast. It has +3 Spray. This ray gun heals all of you! It has Engulf (+2). Both attack and useful has the Foci (-1) with the Fragile (-1) and Accessible (-1) flaws. This means it costs 2+3-3+2+2-3 for a total of 3 points per die.

STEPTHREE
Count up how much it costs based on how many dice. If it has hard dice, the hard dice are "base cost x2" and if it has wiggle dice, then they cost "base cost x4."

Example: This ray gun has 5d+1wd. It costs (5x3)+(3x4) for a total of 27 willpower.

STEP FOUR
Use your gadget. The gadget can then be taken apart to regain your willpower back. If you want to, you can burn 1 base will to make it a gadget that exists permanently (freeing up those dice for later.) If the gadget has the Manufacturable extra, then it can be made a common, household device that anyone can buy for a cost of 1/2 the willpower it costs to make in base will, taking 1 month per base will spent to make it ready for manufacturing.

Example: Pretend the raygun has manufacturable (even though it doesn't.) It costs 14 Base Will to make it buyable at any street corner, and takes a year and change for the final designs to be completed. Once done, the inventor gets the 5d+1wd that they put into the gadget back into their gadgeteering dice pool.

---

HOW TO INFLUENCE PEOPLE WITH YOUR INFLUENCE SKILLS

There's a big old table from the Kerberos Club book! Here it is!

 
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@JustGazzer, given the above benefits of Hypermind 10, can I sway you to change over to building a supercomputer for Andy? It sounds like it has a lot more immediate utility than the MARS since it's got immediate applications to playing the stock market, freaking out Hoover, and helping out with our political influence.
Very Well!
But I'm calling it Technological Electronic Sophont System Assistant.
 
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We have no future sight, so that relies on massive metagaming which we're not supposed to do.

It might pop up as an option for the 'reach out to the Civil Rights Movement' action.

Very Well!

But I'm calling it Technological Electronic Sophant Assistant.

lmao
I don't think there's going to be an AI running on the hardware yet through, might want to save that for later. :p

edit: Also, it's Sophont, so Sophant. /pendantic
 
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It might pop up as an option for the 'reach out to the Civil Rights Movement' action.



lmao
I don't think there's going to be an AI running on the hardware yet through, might want to save that for later. :p

edit: Also, it's Sophont, so Sophant. /pendantic
If that's the case, the name is aspirational, if it's not, then we get Tessa Richter, very cool robolady and Andy at his best!
 
Talked to DC! AI counts as a gadget and would work with the prompt given in Queer New World. Tessa will come with The Super Computer, which is neat!
 
Alright, DC shot down my ongoing attempt to plot out 5 months by hours, and it's probably too late anyway. I was gonna do it like: Lisa spends 200 hours investigating the NYC political scene, 300 hours investigating the national civil rights movement, etc., not literally that, but alright.

I basically like Queer New World but think Theo and Lisa's actions should be different, but I don't want to just take the plan and change two things, so I'm working on it.

My problem basically, is that they're too overtly hostile with insufficient preparation. Like what does enclaves mean? Autonomous zones? I agree that that Theo could make low income housing, with an architect/construction puppets (we should specify Sabah makes a wide variety to test them out), but I don't want to directly pick fights with the government and cops when we just brinkmanshipped the president and are still working out our deal.

Similarly, Lisa goes right to attack the oligarchy… it's too soon. Sure she could find plenty of dirt, but using it? Well why don't we just tell the world LBJ is mind controlling Congress? We have no allies or contingencies beyond violence.

I think she should be focusing on playing Shadow Broker in the NYC scene specifically and build herself up to national and international relevance.

Also I think it's not spending all our XP but not saying to bank it either?
 
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Alright, DC shot down my ongoing attempt to plot out 5 months by hours, and it's probably too late anyway. I was gonna do it like: Lisa spends 200 hours investigating the NYC political scene, 300 hours investigating the national civil rights movement, etc., not literally that, but alright.

I basically like Queer New World but think Theo and Lisa's actions should be different, but I don't want to just take the plan and change two things, so I'm working on it.

My problem basically, is that they're too overtly hostile with insufficient preparation. Like what does enclaves mean? Autonomous zones? I agree that that Theo could make low income housing, with an architect/construction puppets (we should specify Sabah makes a wide variety to test them out), but I don't want to directly pick fights with the government and cops when we just brinkmanshipped the president and are still working out our deal.

Similarly, Lisa goes right to attack the oligarchy… it's too soon. Sure she could find plenty of dirt, but using it? Well why don't we just tell the world LBJ is mind controlling Congress? We have no allies or contingencies beyond violence.

I think she should be focusing on playing Shadow Broker in the NYC scene specifically and build herself up to national and international relevance.

Also I think it's not spending all our XP but saying to bank it either?
Okay so based on your notes, I've made some final changes to Queer New World. This will be the last time as I think I'm fully satisfied with it as it is now, but thank you for your help!
 
[X] Who Plays Nice With LBJ: Public Works Edition
[X] Plan: Queer New World
Bookkeeping Vote! You get 3 XP!
[ ] Get +3d in a narrow skill (Language: French or Shoot: Pistols is a narrow skill,)
[ ] Get +1d in a broad skill (Guns, Persuasion, Empathy, Pilot) - this will bank 1 XP
[ ] Get +1d in an Influence skill (Mayor of New York, Queer Activist, Senator) - this will bank 1 XP
[ ] Get +1d in a broad+flexible skill (see the ones you have, as an example)
[ ] Get +1 Passion (write in)
[ ] Get +1 Loyalty (write in)
[ ] Bank all 3 for future growth
@JustGazzer Isn't your plan only using one XP?

Also we should really build a body for Tessa next time, she'll be real bored without an internet to look around.
 
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[X] Who Plays Nice With LBJ: Public Works Edition
[X] Plan: Queer New World

@JustGazzer Isn't your plan only using one XP?

Also we should really build a body for Tessa next time, she'll be real bored without an internet to look around.

Actually, I think it uses two and banks one, as all XP options are mutually exclusive? If I'm understanding the rules right
You are correct. We only get to pick 1 advancement option. Growth in the system is slow.
 
@DragonCobolt, how many puppets can Sabah make over the 5 month period?

Because it just occurred to me that she's making people. We've been talking about puppets like they're disposable machines, but, these are sentient beings. And they might not need food or healthcare, or much in the way of housing, but they likely do appreciate having a private space, hobbies, etc. And they don't die if Sabah dies either? Basically, I think Sabah may have just started a low key Industrious Revolution ala the Galactic Concert? And we should probably like, pay these entities for their labor? We can probably pay them less than a human because they don't have the same ongoing expenses so they achieve the same disposable income at a lower rate of pay, but we probably do need to treat them like humans - the sentient ones at least.
If I understnad thing correctly we might be able to make sub-sapient specialty puppets? For instance, specialized industrial or agricultural puppets that don't have a human body plan but are optimized for certain tasks like lifting things or picking fruit.
Same thing applies to Rachel's dogs.
 
@DragonCobolt, how many puppets can Sabah make over the 5 month period?

I mean, if she makes them day in, day out, as her entire work week, that's 30 a day for nearly 4,650. Which, like, sounds like a lot, but Sergeant Marshall has already made 30,000 Turf Warriors with nearly 3,000 Steel Officers. And he did that in ten days. So, like, you're special, but you're still Tier 4s in a world with Tier 2s.

Anywho!

Adhoc vote count started by DragonCobolt on Dec 4, 2021 at 7:30 PM, finished with 87 posts and 7 votes.
  • 9

    [X] Who Plays Nice With LBJ: Public Works Edition
    -[x] Tori Heflin, working with NASA
    -[x] Marsha P Johnson, Re-Greening Project
    -[x] Rachel Lindt, Search and Rescue (with Dogs!)
    [X] Who Plays Nice With LBJ: Public Works Edition
    [X] Plan: Queer New World
    -[X] Get +1d in an Influence skill (Voice of The People)
    -[X] Andy Richter + Lily: Create A Super Computer with an AI, Powerful enough to bring Andy to his highest Mind and help him invent things to change the world! Lily will help by creating physics defying metamaterials. Behold! The Technological Electronic Sophont System Assistant! (Or Tessa. She's very nice.)
    -[X] Sabah Attar: Create Puppets to manage dangerous or repetitive work any of her friends need help with, and have Leather Puppets working as bouncers at Stonewall. Additionally; have them patrol to prevent crime around The Village, including abuse by the police. Act as a Public Face for the Stonewall 9.
    -[X] Theo Anders: Using the above two and the ability of many arms, create low to no income queer friendly housing where people can be safe and allowed to live as they want, work with the greater Civil Rights Movement.
    -[X] Lisa Wilbourn: Destabilize the power structure of The American Oligarchy, attacking corruption in New York using all the subtle means Lisa has. Gather evidence of every little misdeed, and use it to accumulate soft power and enact structural change as a shadow broker. Help coordinate protests, strikes, ect with Theo and Brian.
    -[X] Brian Laborn: Set aside a day with a lot of aspirin and weed where Brian can copy the powers of each of his friends with their consent and experiment with his versions, work with Theo, his contacts in The Black Panthers and the greater Civil Rights Movement
    [X] Plan : The New Utopia
    -[X] Andy Richter + Lily : Create a safe, stable, compact, modular atomic power generator, wielding knowledge of physics and the ability to cheat physics if needed. The goal is not so much to create a revolutionary device, but to have something you can sell of for money that safeguards the worlds. No more smoke and fog when energy is free and accessible to all.
    -[X] Sabah Attar : Relying on hypercharm to sell the generators, and acquire assets and lands for all the other projects.
    -[X] Theo Anders : Using the above two, and the ability of many arms, create an enclave where people can be safe and left alone
    -[X] Lisa Wilbourn : Annoy New York Finest by gathering evidence of every little misdeed, and reporting it
    -[X] Everyone else : Experiment and train with powers?
    [X] Plan Laying Foundations
    -[X] Andy: Build Cerebro. Also turn the stock market into a personal money pinata, once he gets enough hypermind.
    -[X] Sabah: Useful minions! No undercutting unions, though.
    -[X] Lilly: Help Andy and Sabah
    -[X] Lisa + Theo + Brian: Intersectionality and solidarity! Reach out to other civil rights groups, as if we can get one bloc all pulling in the same direction.
    [X] Plan: Here, Meta-Queer, Get Used To It!
    -[X] Get +1d in an Influence skill (Queer Activist)
    -[X] Get +1 Passion (Activism)
    -[X] Get +3d in a narrow skill (Movement: Parkour)
    [X] Bank 3 XP


Looks like we gots a NEW WORLD ORDER! *starts playing a sick guitar*
 
In retrospect, I don't think we put any money making actions in this. We didn't specify to sell rare metals, to buy the bar, to gamble or manipulate stocks, I totally forgot about it.

We can't really afford to buy the land for the low income housing or get the massive amount of leather Sabah needs. Probably should have made some normal plushies of like unicorns and cute things to help our image.

Hopefully LBJ and NASA pay well.

…. we should do a Weeks and have Andy provide a way for the puppets to reproduce without Sabah. Before anyone even thinks about it in public discourse. And it just occurred to me the sapient dogs might pass it on. Lol, this setting that really makes you think about superhero ethics.
 
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I mean, if she makes them day in, day out, as her entire work week, that's 30 a day for nearly 4,650. Which, like, sounds like a lot, but Sergeant Marshall has already made 30,000 Turf Warriors with nearly 3,000 Steel Officers. And he did that in ten days. So, like, you're special, but you're still Tier 4s in a world with Tier 2s.

Anywho!

Adhoc vote count started by DragonCobolt on Dec 4, 2021 at 7:30 PM, finished with 87 posts and 7 votes.
  • 9

    [X] Who Plays Nice With LBJ: Public Works Edition
    -[x] Tori Heflin, working with NASA
    -[x] Marsha P Johnson, Re-Greening Project
    -[x] Rachel Lindt, Search and Rescue (with Dogs!)
    [X] Who Plays Nice With LBJ: Public Works Edition
    [X] Plan: Queer New World
    -[X] Get +1d in an Influence skill (Voice of The People)
    -[X] Andy Richter + Lily: Create A Super Computer with an AI, Powerful enough to bring Andy to his highest Mind and help him invent things to change the world! Lily will help by creating physics defying metamaterials. Behold! The Technological Electronic Sophont System Assistant! (Or Tessa. She's very nice.)
    -[X] Sabah Attar: Create Puppets to manage dangerous or repetitive work any of her friends need help with, and have Leather Puppets working as bouncers at Stonewall. Additionally; have them patrol to prevent crime around The Village, including abuse by the police. Act as a Public Face for the Stonewall 9.
    -[X] Theo Anders: Using the above two and the ability of many arms, create low to no income queer friendly housing where people can be safe and allowed to live as they want, work with the greater Civil Rights Movement.
    -[X] Lisa Wilbourn: Destabilize the power structure of The American Oligarchy, attacking corruption in New York using all the subtle means Lisa has. Gather evidence of every little misdeed, and use it to accumulate soft power and enact structural change as a shadow broker. Help coordinate protests, strikes, ect with Theo and Brian.
    -[X] Brian Laborn: Set aside a day with a lot of aspirin and weed where Brian can copy the powers of each of his friends with their consent and experiment with his versions, work with Theo, his contacts in The Black Panthers and the greater Civil Rights Movement
    [X] Plan : The New Utopia
    -[X] Andy Richter + Lily : Create a safe, stable, compact, modular atomic power generator, wielding knowledge of physics and the ability to cheat physics if needed. The goal is not so much to create a revolutionary device, but to have something you can sell of for money that safeguards the worlds. No more smoke and fog when energy is free and accessible to all.
    -[X] Sabah Attar : Relying on hypercharm to sell the generators, and acquire assets and lands for all the other projects.
    -[X] Theo Anders : Using the above two, and the ability of many arms, create an enclave where people can be safe and left alone
    -[X] Lisa Wilbourn : Annoy New York Finest by gathering evidence of every little misdeed, and reporting it
    -[X] Everyone else : Experiment and train with powers?
    [X] Plan Laying Foundations
    -[X] Andy: Build Cerebro. Also turn the stock market into a personal money pinata, once he gets enough hypermind.
    -[X] Sabah: Useful minions! No undercutting unions, though.
    -[X] Lilly: Help Andy and Sabah
    -[X] Lisa + Theo + Brian: Intersectionality and solidarity! Reach out to other civil rights groups, as if we can get one bloc all pulling in the same direction.
    [X] Plan: Here, Meta-Queer, Get Used To It!
    -[X] Get +1d in an Influence skill (Queer Activist)
    -[X] Get +1 Passion (Activism)
    -[X] Get +3d in a narrow skill (Movement: Parkour)
    [X] Bank 3 XP


Looks like we gots a NEW WORLD ORDER! *starts playing a sick guitar*

Petition to make Rebel Rebel the anthem of the New World Order?

Also, I tried my hand at making a more optimized version of the Xem Trat Tu from Progenitor (because I caved and bought he PDF)


Look at this thing. It was clearly built by someone who doesn't know the meaning of min-maxing.

Let's start with the basic functionality of the MARS:

Hyperstat (+4) (Generates Body 6 power*)
Endless (+3) (Doen't stop working when we stop fucsing on it)
Focus (-1) (It's external to the character)
Bulky (-1) (It's a stationary fission reactor)
Environment Bound (-1) (It needs fissile material to work)
Manufacturable (+2) (Can be made by regular people)
Unweildly (-1) (It's a stationary fission reactor)

This has cost of 5, and I think we multiply that by 3 to get the total WP cost (I'm not clear on the rules here but this holds for the superconductor example DC cited earlier).

Now, there are further flaws we can take that will decrease the cost:

Accessible (-1) Means that it's easy to take away from us. In this case I assume it's easy to reverse engineer? This is good, because we want free energy for everyone, but it could also be bad if the US government decided to disregard patent laws and prevent us from earning income on licensing fees for it. Is this a valid interpretation of Accessible?

Adaptation (-2) Means it's not based on wholly novel technology. In our case, because we just want a nuclear reactor, which is already a thing, I think it counts.

Crew (-5) Five levels of crew means it takes 32 people to operate this device. That honestly seems pretty reasonable for a large commercial power-plant?

That drops the cost from 5 to -3, which I assume is Not Allowed, so we would just spend more points on Hyperstat to bring up the total power generated. @DragonCobolt? I also assume we can't have a WP cost of zero, which means we need to bump up the cost to 2 WP to build, and thus 1 Base Will cost to mass produce? That would leave us with +5 to spend on Hyperstat.

*I have no idea how they converted Body 6 into horsepower, but I'm going to ballpark 400 HP for an average car engine, ans since each level doubles the total mass a character can lift I'm going to assume the same relationship holds true for horsepower here. Now, DC, I can see why they could use Body for a car engine, but we're interested in a generator, could we use Booster instead of increasing the Hyperstat?

I'm also not sure if we can keep going with flaws:

Delayed Effect (-2) To represent the fact that it can't be started or stopped immediately.
Full Power Only (-1) To represent that it's basically on or off without any in between, this is somewhat annoying for power generation, but if you can get around it for big grids by having multiple reactors and turning them on and off to deal with changes in power demand.
Obvious (-1) Can represent that it's a nuclear reactor and it's very obvious when it's running. Maybe it radiates a lot of heat for instance, or the ancillary electrical machinery makes a very obvious high pitched hum?
Limited Width (-1) Basically means it takes time for a power to go into effect. I'd need DC to interpret if that would apply here? Maybe it accounts for the time it takes to actually manufacture these and install them?
Location (-1) Basically the reactor has a Weak Point that if hit causes it to stop working.
 
I think we can get Helium-3. Lily, Andy, and Tori could probably open a mine on the moon and staff it with puppets.

Maybe we should try to build a Stargate style teleporter network, or like zeta tubes in Young Justice.

Hell maybe we could just do electric cars and regular atomic power.
 
I think we can get Helium-3. Lily, Andy, and Tori could probably open a mine on the moon and staff it with puppets.

Maybe we should try to build a Stargate style teleporter network, or like zeta tubes in Young Justice.

Hell maybe we could just do electric cars and regular atomic power.

I think regular cars and atomic power. Adaptation as a focus flaw is just too useful.

We WILL however need to come up with energy storage systems through to electrify transportation in that case. I'm thinking graphene flywheels? We can stack Vacuum and Microgravity as environmental constraints to encourage space infrastructure development while making Tori's services even more valuable.

A portal based train network would be amazing, but depends on how high the cost is. We may find it easier to use more traditional options based on the costs.
 
I think regular cars and atomic power. Adaptation as a focus flaw is just too useful.

We WILL however need to come up with energy storage systems through to electrify transportation in that case. I'm thinking graphene flywheels? We can stack Vacuum and Microgravity as environmental constraints to encourage space infrastructure development while making Tori's services even more valuable.

A portal based train network would be amazing, but depends on how high the cost is. We may find it easier to use more traditional options based on the costs.
Well if we really want to do intra-solar colonization what's cheaper? Space ships or teleporters? Hell, Worm did a non stop rail-portal inter-dimensional colonization effort so it's on point. Maybe if we get the right worm characters that could provide a shortcut in R&D.

Oh damn, we should've made scientist and engineer puppets for Andy.
 
Well if we really want to do intra-solar colonization what's cheaper? Space ships or teleporters? Hell, Worm did a non stop rail-portal inter-dimensional colonization effort so it's on point. Maybe if we get the right worm characters that could provide a shortcut in R&D.

Oh damn, we should've made scientist and engineer puppets for Andy.

Ohh, that's a good idea on the puppets!

As to the rest of your questions - I don't know yet. I want to hear back from DC first before trying to stat out portals vs spaceships in case my understanding of the rules is flawed.
 
On a basic level, space ships might be easier to mass produce, but that doesn't take into a account logistic difficulties.

Each space ship has to make trips back and forth with limited cargos. A portal network could be kept active continuously and have trains never stop rolling.

Not that I don't want space ships, (obviously I want a mobile base), I just think they're not the best way to do off-world work if portals are available.

Rest of the earth be super salty if America alone gets off world colonies though.
 
On a basic level, space ships might be easier to mass produce, but that doesn't take into a account logistic difficulties.

Each space ship has to make trips back and forth with limited cargos. A portal network could be kept active continuously and have trains never stop rolling.

Not that I don't want space ships, (obviously I want a mobile base), I just think they're not the best way to do off-world work if portals are available.

Rest of the earth be super salty if America alone gets off world colonies though.

I really want our Civil Rights Activist action to reach people who have international ties. Getting a few supers to Africa and South America would help with decolonization.
 
1969: I Hate The Weird Ones
CONTENT WARNING: 1960s homophobia, gore


Whitsett
North Carolina
FEBUARY 10th
1969




Sheriff Gowers didn't know he was part of larger plots and machinations. If he had known, he'd have preferred to not be. He didn't want to be a bit part player in the surreality that was in the news every day.

Sherriff Gowers just wanted to get fat, get old, and die happy with his fat, old wife. As it was, instead of getting fat or getting old, Sherriff Gowers was driving through the back streets of his little town while rain came down and his partner listened to the radio.

"-ports from Saigon remain calm. Despite the failure in talks in neutral territory, the North Vietnamese Army has sworn that it will continue to hold off on attacks against American soil. According to spokesperson-"

"Turn that shit off, Marley," Gowers muttered as he squinted through the rain spattered front of his patrol car. His partner, Deputy Marley, frowned and twiddled at the knob. Everything resolved into static.

"I like knowing what's going on, Jeff," Marley said, his mustache bristling. "Not everyone likes sticking their head in the ground."

Gowers shook his head as he saw the turnoff point. He drove to the side and parked. There was the Trevors house. The call had been from their neighbors, the Ginners, because they'd noticed that the Trevors hadn't been out tending to their fields. They had been spooked by the crows flying overhead and, rather than going and checking on the Trevors, they had called Gowers and made it Gowers problem. He sighed, softly as he threw the car into park as the rain pattered and the news radio continued to mumble incomprehensibly in the background. Gowers turned and looked at his depubty.

"You ask me? We should send all those freaks back where they came from," he said.

"...where, Jeff?" Marley asked as the car door opened and Gowers heaved himself out. "You heard it from Walter Cronkite himself, the superman exists and is American."

"You ever fucking read Superman?" Gowers asked, leaning forward against the rain pattering down. It was cold, slushy rain, stubbornly refusing to actually just become snow, despite the temperatures. He grumbled under his breath. "My kids used to read fucking Superman, now all the want are comics about those faggots and dykes up in New York."

"They have comics about them?" Marley asked, sounding rather excited.

"Fuck if I know," Gowers said. He pounded on the Trevors front door...and the door swung inwards, as if it wasn't even latched at all. Which was when Gowers noticed, through the pattering rain and the shadows cast by the awning, that the knob to the Trevors' home wasn't there anymore. In its place was a ragged rent in the wood, splintered and torn. Gowers gulped, and his hand dropped to his hip. His revolver didn't want to come free, and Marley stepped up next to him.

"Shit," he whispered.

"Sh, sh," Gowers whispered, stepping forward into the house. He finally got his revolver free - and then came to the living room, where the entire Trevor family sat, as if still eating the breakfast that was rotting on the table. The room was painted red. Gowers felt his gorge rise and he stepped backwards, his hand going to his mouth. "Jesus Christ."

The entire family was missing their heads.

Scrawled in the wall in their blood was a single name.

CRAWLER

***
New York City
New York
FEBUARY 12th
1969


The faint sound of a sewing machine and a welding torch both filled the silence between you and the man in the incredibly tacky suit.

"...comics," you say.

"Yup!" the man in the tacky suit says.

The sewing machine finished its latest round of buzzing, then a voice calls from the second story of the Stonewall Tavern - which was currently under new management. Specifically, yours. That remained just...a deeply weird thing that had happened to you. The fact it was dead last in number of weird things that had happened to you over the past few months just made the fact that it was a weird thing even weirder. And you're not even sure that sentence made sense.

"Uh, Lily! Can I get another room temp SC, I know I said the last one was the last one I needed, but-"

"One second," you say to the man in the tacky suit, holding up your hand and standing up. The Stonewall has been altered a bit from the previous owners. The lower level is still a bar and longue, but the upper floor has been completely replaced, with rooms for you and your friends to stay and the workshops. Those workshops are the domain of Andy and Sabah and, currently, yourself. This was because Andy had been spending the past few weeks working on a brand new project, now that all the nitty gritty stuff that had consumed the entirety of November and December were done with.

Those months had been busy, but they'd been busy doing lots of meetings. Lots of talking. Lots of making guns explode. That last part had been pretty fun - Andy had laid out the case for why the Mafia needed to find a new front and the Don had nodded, listened, then respectfully had his toughs pull some guns. He had then tried to explain why some upstart kids and queers needed to listen to him. Which was when you'd made the guns explode. It hadn't even been hard, but it had been damn impressive. With a bunch of mafia toughs rubbing their hands and looking shocked, Andy had laid out the case for why the Mafia really needed to find a new front and the Don had nodded, listened, then signed over the lease.

"Oh, what are you working on up there? Flying car? More of those Puppet things?" the man in the tacky suit asks, sounding excited.

"No, not a flying car," you say, and he follows after you, clearly eager to see. You think about pushing him back - but then Andy's voice calls out.

"Right now! The quantum waveform is starting to stabilize, but-"

You hurry up the stairs. The man in the suit hustles after, and gets to see the source of what the papers were calling New York's Best Workers - or, well, some of them were. Others called them New York's Biggest Gang. The basic workflow took a bit to really get going, because Sabah had to figure out which worked right, and how to make them, and what they could do, and how she could do it. But after the experimentation was done and you had your first batch of Puppets, at least some of the money the Stonewall made was put into buying leather from slaughter houses for her to work on, with a big industrial strength sewing machine that Sabah operated with her TK - since, well, she didn't want to get her hands anywhere near the stabbing needle that worked there. There were three Puppets standing in the room, waiting for her to fill them with...animation? Life? You weren't sure yet, but each of them looked like a big, kinda...floofy looking...well...

Fuck it.

You've all been thinking it. Brian's been saying it.

They're muppets.

They're big, walking, human sized fucking muppets! Like from the Ed Sullivan show.

"Ah, the Puppeteer herself!" the suited guy says, throwing his arms wide. Sabah, her brow furrowed, her hand outstretched towards the sewing machine, glances over at him.

"Who...is...who?" she asks.

But you have to jog over to where Andy has a bunch of bits and bobs from the future. He has racked collections of glass and plastic that he calls 'In-Vid-Ea-Ahs" and a bunch of wires running into a few tall metal boxes, which he has arrayed together, and attached to speakers that he's also pulled from the future. You ignore the man in the suit to grab onto the glass tube that Andy is holding up to you desperately. You focus and change the physics in the tube and in the wires threaded through it, then hand it back - and Andy slots it into the machine's main parts. There is a faint whirr and then Andy rubs his palms together and rubs them.

"All right," he says. "If we're right, the quantum computer there will hook up with the processing provided by the parallel lines of NVIDIA systems, and stabilize into a self reflective consciousness loop!"

"You said it," you say.

"Is this some kind of gizmo?" the suited guy asks.

"Who are you?" Sabah asks, stepping away from her work, her hands on her hips.

The collection of wires, bits of electrical components, whirring fans, power sinks, and smooth black metal sparks. A spray of them shoots out from under the edge of the casing and the speakers let out a crackling buzz - and all three of you yelp and jerk backwards from it. You tense, readying to tamp down on certain features of physics that, say, might lead to the building bursting into flames. Andy isn't breathing, his eyes wide. Sabah has her hand over her mouth.

The speakers crackle and a soft, feminine voice speaks from it. "Hello, world?"

Andy grabbed onto the microphone, speaking into it. "Hello? Yes! This is Andy, your creator. Hi. How are you?" He coughs. "I mean, I hope you are getting appropriate stimuli, we have a web-cam hooked up to you..."

"Godallmighty damn, you've made a talking computer!" The man in the suit says.

"It is all quite adequate, Andy," the computer said, sounding cordial and cheerful and not crush, kill, destroy, which, hey, that had been something you'd been worrying about.

"Who are you!?" Sabah asks, and the man yelps as he is lifted off the ground and swung around to land between Sabah and the door downstairs - you can see the jerking and twitching of his suit as he moves, meaning it's Sabah throwing him around - which you already knew didn't pass her powers on. Since she was using her powers on his clothes, not on him. Her finger prods his chest. "I didn't invite you up here, and I know Lily didn't invite you up here, you're not one of our employees, who are you?"

The man lifts his hands, hastily. "Whoa, whoa, hey, uh, heh, the name's Lee, Stan Lee! I'm here about a dazzling business opportunity!"

Andy, who had been caressing the top of the computer with a huge smile and look of pure pride on his features, snapped his head up. "Stan Lee?" He looked over. "Smiling Stan?"

"Excelsior!" Stan Lee said, cheerfully. "And kids, I got a deal for you! We've got the X-Men, we got our friendly neighborhood spiderman, we got the Avengers, and we were thinking what to do with all these metahumans running around, and I turn to Jack in the office, and I say...what if we add a new line." He spread his hands. "The Stonewall Nine's first THRILLING ADVENTURE!"

You gape at him.

"You gotta be fucking kid-"

"We're in!" Andy said. "Oh! Also, Stan, meet...Tessa!" He patted the computer.

"Good afternoon, Stan Lee," Tessa said. "According to my data banks, you and your co-creators are responsible for a staggering percentage of superhero comics that survived to the 21st century."

Stan Lee blinked. "Is that a talking computer from the future?"

"Portions of me are from the future, correct," Tessa said, while Andy coughed and harrumphed, muttering.

"Tessa, shh, shh!"

"Lets talk downstairs," you say, grabbing his arm and yanking him down the stairs. You look at Sabah and mouth 'sorry' at her. She smiles at you. Your entire face bursts into flames. Or, at least, that's how it feels like.

Downstairs, you and Stan sit down at the same table you started with.

"...so..." you say. "You know we...don't fight supervillains, right?"

"You don't fight supervillains yet," Stan said, nodding to you. "You read about Jarvis West?"

You frown, slightly. Yeah, you had. The newspapers had screamed his name from every fucking corner of the street for a week straight: METAHUMAN MASSACRE! TWENTY SEVEN DEAD! The actual stuff under the headline had been even worse. Jarvis West was some metahuman - no one knew where from or where he'd gotten his powers. He'd walked into a wedding in Boston, killed every man there with simultaneous...somethings. The coroner said it was something between heart attacks and system shock caused by sheer agony. Then he'd mind controlled the younger men, the women, and anyone who showed up to do whatever the fuck he wanted, until he got bored and left with everyone's wallets and the bride's absurdly expensive diamond ring.

He hadn't struck again, but-

"People out there gotta know that metahumans aren't just beating up the Vietcong and butchering weddings," Stan says. "You lot, you're doing good work here, I can see that, everyone sees it - even if not everyone likes it so much - but imagine how much better work you'd do if everyone knew what kinda good work you're doing does! Eh? Ehhh?" He waggled his eyebrows at you.

"We're in!"

Andy had come down the stairs, with Tessa's portable communicator on his shoulder - a little gizmo that would let her keep watching and seeing with him.

"Andy!" you say. "Hold your horses! Tori's still at Cape Canaveral, Marsha's not back from New Mexico, and Rachel's still in New Orleans!"

"Uh, counterpoint: This is Stan Lee! Jack Kirby! Steve Ditko!"

Stan coughs. "Uh, Mr. Ditko is, uh, currently with our competition." You can tell that being that polite is a bit of an effort for him.

"Still!" Andy says, practically vibrating. "People are already buying up newspaper stories about us like crazy."

You frown, slightly, crossing your arms over your chest.

The door to Stonewall opens. Theo and Brian walk in, Theo stretching his arms above his head, groaning. "Ooh man, I'm beat," he says.

"Do you really get tired, they're not even your arms," Brian says. Both of them pause, but Theo gasps.

"Oh my God, Brian! Brian! It's Stan Lee!" he points at Stan.

Okay, so that's two votes for this comic idea. Stan gives you a huge grin.

You can see why they call him Smiling Stan...

---
What do you do?
[ ] ...oh, fine! We can use the publicity, I guess.
[ ] Maybe. We need more details. And editorial control. And a cut in the profits.
[ ] No.

CURRENT STATUS
Health: Fine
Willpower: 36

Step by step...

Andy and Lily work together on Tessa. Tessa is a Hypermind (+4), Foci (-1), Manufacturable (+2), Uncontrollable (-2) - total cost: 3 points per die, so giving her 5d, normal genius level intellect, costs 15 WP. Andy will burn one of his Base Will and spend 8 WP, while Lily will spend 7 WP. Well, technically, she donates 7 WP, then Andy will spend 15 WP. But you know what I mean. ANDY HAS 17 BASE WILL LEFT! As a note, this means that Tessa is one of a kind. If you want her to be an AI that can be reproduced by baselines, Andy will need to spend 6 more Base Will.

Sabah makes about 3,000 puppets that assist and help around New York City while Theo helps to make low income housing and with general production. The jolt in productivity and their generally cheerful and helpful attitude produces -1 SUSPICION and +1 ECONOMY.

Lisa acquires useful Blackmail Material on various politicians. This counts as a one use Wiggle Die to be used with Influence skills related to American politics.

Brian now has the entire power roster for the Stonewall 9 in his library!
 
Africa and South America are fucked, I doubt we can stop Cam from taking them.
IIRC, Africa remains mostly unaligned in the canon timeline. Some of it is ProgHarm, and obviously some of it is Å, but I wanna say most of them remain unaligned??? Weeks works on trying to bring them together, but that takes a while to say the least.
 
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