PROGENITOR: WORM (A Wormquest AU)

CHARACTER SHEET & GLOBAL METRICS
SUSPICION​
TECHNOLOGY​
ECONOMY​
WARFARE​
2
3
3
2

THE METRIC DATA IS NOT AVALAIBLE TO YOUR CHARACTER UNLESS THEY HAVE SUPERHUMAN (10+) DICE IN MIND.
YOU MAY CHECK THE METRICS, BUT YOU MUST NOT ACT UPON THEM.
IF YOU START DOING MONKEY BEESKNEES, THEN I'LL REMOVE THESE.
BUT THEY'RE NEAT, SO DON'T MAKE ME DO THAT.




THE CURRENT MEMBERS OF THE STONEWALL NINE

TEAM MORALE:
Dissolved (1/4), Fraying (1/2), Bad (3/4), Average (x1), Good (x1.5), Excellent (x2), Found Family (x3)
TEAM HEADQUARTERS: Yggdrasil, the World Tree
TEAM ALLIES: NYPD (Grudging), Stan Lee (Eager), Cam Nguyet (Whether You Want Her Or Not), Amanda Sykes, Abe Sykes
TEAM ENEMIES: Don Crawler (Nemesis) [IN JAIL], Glasshead (Nemesis) [IN JAIL], Miss Eyes (Nemisis) [IN JAIL], Zipperneck (Rival) [IN JAIL],
Cam Nguyet (Whether You Want Her Or Not)

TEAM WARDS: Tina Shaw, Amy Sykes, Cassie the Humanoid Force, Sloppy Joe, Aisha Laborn, Camilo Vera, Jill Danning
Lily Satō, Head of the Stonewall Nine

AGE: 19 (DOB: 1951)
PASSION: Girls [7], Fuck the Cops [4], Superheroing [1]
LOYALTY: Queer Rights [7], Your Friends [5], , A Better World [1]
BASE WILL: 25 | XP: 1

Lily has seen nothing but hassle from New York's finest and is damn sure not going to let them push her around. And now, finally, a queer woman can hit back harder than the patriarchy does.

BODY​
CORD.​
SENSE​
MIND​
CHARM​
COMMAND​
1d+1wd​
6d​
3d​
3d​
2d​
2d​
Lily, before becoming a metahuman, was perceptive and smart, but had the strength and endurance of a sixteen year old girl after a bad cold. Afterwards, she could become incredibly strong if she manipulated the physics of the items she touched, or the clothing she wore to augment herself. Her max press was five tons without any additional effort, a top speed of 40 MPH for running, and a vertical jump of 8 yards. Also, she can dodge bullets.

SKILLS (Broad, Flexible, Influence)
[Any] New Yorker, Japanese-American, Delinquent (B/F/-): 3d
[Any] Being a Lesbian in the 1960s (B/F/-): 3d
[Any] Superhero (B/F/I): 1d
[Coordination] Sneaking (-/-/-): 2d
[Coordination] Lockpicking (-/-/-): 2d
[Mind] Speak Vietnamese (-/-/-): 1d
[Mind] Speak Russia (-/-/-): 1d
[Mind - Hyperskill] Intuitive Physicist (B/-/-): 6hd
[Charm] Voice of the People (-/-/I): 1d
[Command] Stubbornness (-/-/-): 3d

Lily, before becoming a metahuman, was the bad apple of her family. A second generation Japanese immigrant, she doesn't like or respect her parents - if only because she's grimly determined they'd freak out if they found out what she...felt about other women. She's good at sneaking out and has spent more time at Stonewall than she has at school, as her grades will attest. She's got a stubborn attitude and is about ten years early for punk and ten years late for the Beatniks. She makes do.

ARCHETYPE: METAHUMAN
Source: Unknown | Permission: Super
Intrinsics:
Immutable: Barring superhuman assistance, gadgets, or something wildly unexpected, Lily's powers will not change or improve.
Infectious: Lily is either a strong, stable or weak vector (she doesn't know which.) If she's strong, she has a 100% infection rate until she reaches power equilibrium. If she's stable, she has an 80% shot (the joy of being a Tier 3.) If she's weak, she's got a 10% shot. Infection passes when she uses her powers on anything sentient.​
POWERS

Not So Little Anymore...
Dice: 1wd
Hyperbody (+4), No Physics (+1), Booster [2] (+2), If/Then [Must Be Wearing Clothes Over The Parts Used] (-1), Obvious (-1)​
Cost per Die: 5 | Total Cost: 20​
By adjusting, in minute and gross ways, the physical properties of either what she carries and her own clothing, Lily effectively has her very own suit of strength enhancing exoskeletal structures. This imparts incredibly precise control to her blows, her athleticism, and her jumping. This isn't a subtle effect - her body emits strange flashes and odd noises as air and light interacts unpredictably with her physics alterations.

Fast as a Thought
Dice: 4d
Hypercoordination (+4), No Physics (+1), Go First [2] (+2), If/Then [Must Be Wearing Clothes Over The Parts Used] (-1), Obvious (-1)​
Cost per Die: 5 | Total Cost: 20​
Just like with her body, but this covers her reflexes as well. She can dodge bullets! ...not that she HAS too. The flashing and eerie hissing makes stealth hard, so she prefers to turn it off when she's sneaking anywhere.

Intuitive Physicist
Dice: 6hd
Hyperskill [[Mind]General Physicist (B/-/-)] (+1)
Cost Per Die: 1 | Total Cost: 12
She's intuitively a PHD equipped physicist on par with Albert Einstein. Maybe better, actually. She literally can't NOT know the exact right answer to any physics question. This really helps, considering her powers.

Everything is a Gun
Dice: 8d+1wd
Range: 2,560 Yards | Mass: Knockback = Base Damage + 6 meters | Base Damage: Width in Shock & Killing
Attack (+2), Area [1d] (+1) Spray [1d) (+1), Heightened Capacity [Mass] (+1), Penetration [2] (+2), Power Capacity [Mass] (+2), Speeding Bullet (+2), If/Then [Must Touch an Object] (-1), Obvious (-1)​
Cost Per Die: 9 | Total Cost: 108​
By touching an object (any object, really) and canceling their mass and lateral motion relative to the planet Earth, she can turn anything, from an apple to a doorknob to a manhole cover into a projectile. By touching a lot of objects (I.E, using spray), she can hit as many times as she gets sets. By making sure to touch relatively fragile objects and creating deliberate fracture points, she turns the weapon into a kind of kinetic shotgun (using Area.) People hit by this tend to go flying (using the Power Capacity [Mass]), but she can just use narrow blades if she just wants to do the slicing and slashing. The only problem is if she can't touch things with her skin (it has to be a skin to skin contact) it won't work. Oh. Also, the sonic booms.

No

Dice: 10hd
Range: 512 yards
Defends (+2), Power Capacity [Range] (+2), Spray (+1), Obvious (-1), Limited Capacity (-1), If/Then [Must have a Medium to Manipulate] (-1)​
Cost Per Die: 3 | Total Cost: 40​
By glaring at the air around her, she can render it impenetrable to whatever is coming her way. Maybe the air molecules suddenly lose the ability to move at all and become an impenetrable wall that simply bounces a kinetic projectile off, or negating an explosive's ability to undergo chemical interactions that lead to detonations, or making the air molecules ahead of her simply non-conductive to whatever energy blast is heading her way. This is not subtle - producing bright flashes, loud booms, and strange changes in local atmospheric conditions as the interactions become chaotic beyond the immediate radius. The maximum number of people or places she can protect at once is five people, but the more people she tries to protect, the less effective the defense is. It's literally impenetrable when she's just protecting one person, but if she's protecting five at once, a fast shot or lucky hit might get through.

Physical Fuckery
Dice: 5wd
Range: N/A | Mass: N/A | Speed: N/A​
Attacks (+2), Endless (+3), Variable Effect (+4), If/Then [For Variable Effect] (-1), If/Then [Variable Effect Must Be Related to Repressing a Physical Law] (-1), Locational [Head, R. Arm, L. Arm, Body, R. Leg, L. Leg] (-6)​
Defends (+2), Endless (+3), Variable Effect (+4), If/Then [For Variable Effect] (-1), If/Then [Variable Effect Must Be Related to Repressing a Physical Law] (-1), Locational [Head, R. Arm, L. Arm, Body, R. Leg, L. Leg] (-6)​
Useful (+2), Endless (+3), Variable Effect (+4), If/Then [For Variable Effect] (-1), If/Then [Variable Effect Must Be Related to Repressing a Physical Law] (-1), Locational [Head, R. Arm, L. Arm, Body, R. Leg, L. Leg] (-6)​
Cost Per Die: 6 | Total Cost: 120​
Whenever she puts her mind to it, Lily can do something. If it can be done by suppressing a physical property or law, she can do it. Needless to say, once she realizes how her power works, she starts studying the hell of out physics. This is really easy, thanks to her intuitive understanding of physics. However, this power requires her to be able to use every SINGLE iota of her body's contact with the surrounding universe. If she has taken any trauma to any part of her body, then these powers short out. If she gets a chance to refocus, she can reestablish her control...unless the body part in question is too damaged to be used (I.E, filled with any combination of shock or killing damage.) In which case, she simply cannot tap into this ability to manipulate the universe. She simply lacks the holistic connection to the universe.

Seriously, Though, everything?
Dice: 1d
Range: Self Only
Attacks (+2), Attack Quality [10] (+10), Augment (+4), Area [10d] (+10), Booster [10] (+10), Burning (+2), Engulf (+2), Penetration [10] (+10), Radius [5] (+10), If/Then [Augment Only] (-1), If/Then [Cannot Spend Use Augment for anything but "Everything Is a Gun"] (-1), If/Then [Must Be Manipulating Matter On A Scale Permitting The Impacts She Wishes] (-1), Self Only (-3)​
Cost Per Die: 54 | Total Cost: 54​
Hey, what if she touches a mountain face and she negates its inertia and lateral motion for a flash of a second and turns Everest into a five kilometer high rock shotgun? Well, uh...take your pick! Add all of the above! If she uses a chemical tanker, it might explode. If she uproots an oil derrick, it will set things on fire. Anything justifiable in the scene, she can do it. She will have to spend a willpower point to do this. Oh, and be willing to accept the consequences.

Confident as Hell
Dice: N/A
Base Will (+3), Attached [Hyperbody] (-2)
Cost Per Point: 1 | Total Cost: 26
Lifting five tons over her head, running as fast a car, and being aware she doesn't have to be afraid anymore all combine to create a staggering, preposterous level of raw confidence. This is good, cause it makes her good at fighting supervillains and changing the world. The only problem is that if that hyperbody ever goes away...poof. There goes the confidence. Good thing that won't happen! ...right?

Andy Richter, Time Thief and Genius Gadgeteer
Andy's Powers

ANDY HAS 11 BASE WILL.

Hypermind
Dice: 4wd
Hyperbrain (+4), If/Then [Must be within 10 meters of any form if electrical equipment) (-1), If/Then [Can be disrupted by wrapping his head in a Faraday cage] (-1), If/Then [Can be disrupted with any form of non-physical radar jamming too] (-1)
Cost Per Die: 1 | Total Cost: 12

More Hypermind
Dice: 2wd
Hyperbrain (+4) If/Then [Must be within 10 meters of a pretty hefty chunk of computers) (-1), If/Then [Can be disrupted by wrapping his head in a Faraday cage] (-1), If/Then [Can be disrupted with any form of non-physical radar jamming too] (-1)
Cost Per Die: 1 | Total Cost: 8

Even More Hypermind
Dice: 2wd
Hyperbrain (+4) If/Then [Must be within 10 meters of even more computer components) (-1), If/Then [Can be disrupted by wrapping his head in a Faraday cage] (-1), If/Then [Can be disrupted with any form of non-physical radar jamming too] (-1)
Cost Per Die: 1 | Total Cost: 8

Dear God, Sir, How Much More Hypermind Do you Need!?
Dice: 2wd
Hyperbrain (+4) If/Then [Must be within 10 meters of a pretty hefty chunk of computers) (-1), If/Then [Can be disrupted by wrapping his head in a Faraday cage] (-1), If/Then [Can be disrupted with any form of non-physical radar jamming too] (-1)
Cost Per Die: 1 | Total Cost: 8

When Andy is within ten meters of any kind of electrically conductive material harnessed for human ends – lamp posts and microwaves, toasters and hair driers – he becomes smarter than the smartest human being in the world. If those electrically conductive materials are arranged into a computer of some kind, then he becomes a lot smarter, and he gets more and more smarter the more and more computers are around him. Eventually, he hits the four way tie for smartest monkey on this marble. Unfortunately, unlike some metahumans, Andy's "exocortex" is suspended on physical matter and communicated to him via electromagnetic signals, meaning they can be blocked or removed by his enemies.

Time Snatch
Dice: 2hd
Mass: 2.5 kg or less
Useful (+2), Permanent (+4), Limited Capacity (-1)
Cost Per Die: 5 | Total Cost: 20

Andy has a fascination with electrical gizmos and computers. But the 1960s was not enough for his subconscious. He is able to reach forward in time into parallel universes and, uh...steal stuff. The stuff can only come from other universes, and he can't do more than 2.5 kilograms at a time, making the stuff he REALLY wants (quantum computers, spaceship engines, laser guns) slightly tricky.

I Can Make Whatever You Want
Dice: 5hd+10d+5wd

Attacks (+2), Endless (+3), Variable Effect (+4), Delayed Effect (-2), If/Then [Variable Effect Requires at least 6wd of Hyperbrain to be active] (-1), If/Then [Variable Effect is only for Technology] (-1), If/Then [Variable Effect Only] (-1), If/Then [Any Gadget Made Must Have the Manufacturable Extra] (-1), Willpower Investment (-1)
Defends (+2), Endless (+3), Variable Effect (+4), Delayed Effect (-2), If/Then [Variable Effect Requires at least 6wd of Hyperbrain to be active] (-1), If/Then [Variable Effect is only for Technology] (-1), If/Then [Variable Effect Only] (-1), If/Then [Any Gadget Made Must Have the Manufacturable Extra] (-1), Willpower Investment (-1)
Useful (+2), Endless (+3), Variable Effect (+4), Delayed Effect (-2), If/Then [Variable Effect Requires at least 6wd of Hyperbrain to be active] (-1), If/Then [Variable Effect is only for Technology] (-1), If/Then [Variable Effect Only] (-1), If/Then [Any Gadget Made Must Have the Manufacturable Extra] (-1), Willpower Investment (-1)
Useful (+2), Endless (+3), Delayed Effect (-2), Touch Only (-2)
Cost Per Die: 7 | Total Cost: 280

Hokay. So! Andy can make gadgets. He's, in fact, one of the better gadgeters in the world – in part because he doesn't NEED A LABORATORY. He doesn't NEED supplies. Because he just...uh...borrows them from the future. (Note, if he chooses to not borrow things from the future, then he will need a laboratory, but won't get a rebate in points.) The gadgets he makes can be, eventually, learned to be recreated by non-metahumans. Now, it still takes him some time to actually build a gadget! Now, there is one tiny problem: He needs to be smart enough to do any of this, and that means that if he's in a Faraday cage helmet, then he's shit outta luck.

Oh, also, the last useful ability is the ability to deconstruct other people's foci. So, if he finds a gadget in the wild, he can take it apart and gets all the Willpower used to build the device in the first place. This is why gadgteers tend to HATE one another. He can also deconstruct any device he's built to get the willpower he invested in it back.


Base Will
Dice: N/A
Base Will (+3), Attached [Hypermind] (-2)
Cost Per Point: 1 | Total Cost: 14

He's a driven, focused guy.


Sabah Attar, Girl Who's Under Your Skin

SABAH HAS 8 BASE WILL

Puppets
Dice: 2hd+8d
Range: Touch/5,450 Yards
Useful (+2), Permanent (+4), Delayed Effect (-2) If/Then [Needs Materials To Make Them From] (-1), If/Then [Can only use hard dice with skin] (-1), Touch Only (-2)
Useful (+2), Permanent (+4), Attached [Telekinesis] (-2)
Cost Per Die: 4 | Total Cost: 48

By using her telekinesis to sew together, uh, material - don't tell people it's skin, please don't tell people it works best with skin - Sabah is able to make incredibly useful puppets. With a 2x10 result, she can make 10 of them. They last forever and are perfectly loyal to her! ...so long as they're within about three miles. Once beyond that, they act on their own recognizance. She CAN make it with non-skin and she's even pretty good at it, but it is kind of tricky and doesn't always make the best minions. (a 2x1 to 2x3 result produces Rabble, while a 2x4 to 2x6 makes trained minions, and 2x7 to 2x8 makes professionals. 2x10 make Elites.

Matterkinesis
Dice: 9d+1wd
Range: 510 Yards | Mass: 1.28 Tons| Speed: 128 Yards
Attacks (+2), High Capacity [Mass, Range] (+2), Power Capacity [Mass, Range] (+4), Spray [1d] (+1), If/Then [Only Manipulates Unliving Matter] (-1), Limited Capacity (-1)
Defend (+2), Power Capacity [Range] (+2), Spray [1d] (+1), If/Then [Only Manipulates Unliving Matter] (-1), Limited Capacity (-1)
Useful (+2), Duration (+2), High Capacity [Mass, Range] (+2), Power Capacity [Mass, Range] (+4), Spray [1d] (+1), If/Then [Only Manipulates Unliving Matter] (-1), Limited Capacity (-1)
Cost Per Die: 19 | Total Cost: 247 points

This is the big shebang. Sabah is able to manipulate non-living matter to move it around. She's pretty weak. For...a tier 4, meaning she can "only" lift a 1.2 ton boulder off the ground from a "mere" 510 yards and "barely" throw it at 128 MPH. Guh. What a chump, right? This power can defend, attack, and manipulate matter. The matter that she manipulates tends to "stick" to what it was doing for about an hour - so if she flings a rock upwards at 128 MPH, then it'll keep going straight up at that speed for an hour before falling down.

Specialty Puppets
Dice: 2hd
Range: Touch
Attack (+2), Duration (+2), Variable Effect (+4), Attached [Puppets] (-2), If/Then [For Variable Effect Only] (-1), If/Then [Variable Effect Only Is Attached to Puppets] (-1), If/Then [Variable Effect Can Mimic Expert Minion Abilities] (-1), Touch Only (-2)
Defend (+2), Duration (+2), Variable Effect (+4), Attached [Puppets] (-2), If/Then [For Variable Effect Only] (-1), If/Then [Variable Effect Only Is Attached to Puppets] (-1), If/Then [Variable Effect Can Mimic Expert Minion Abilities] (-1), Touch Only (-2)
Useful (+2), Duration (+2), Variable Effect (+4), Attached [Puppets] (-2), If/Then [For Variable Effect Only] (-1), If/Then [Variable Effect Only Is Attached to Puppets] (-1), If/Then [Variable Effect Can Mimic Expert Minion Abilities] (-1), Touch Only (-2)
Cost Per Die: 1 | Total Cost: 4

When she makes puppets, the puppets can do stuff that they would reasonably be able to do. If she makes a bunch of ninja costumes, they get the Elite Ability: Stealth, allowing them to do what minions normally cannot (sneak into buildings without being spotted.) She can attach any elite ability she wants to these puppets!

Armed Puppets
Dice: 2hd
Range: Touch
Useful (+2), Permanent (+4), Attached [Puppets] (-2), Touch Only (-2)
Cost Per Die: 2 | Total Cost: 8

...is that a puppet? HE'S GOT A GUN!? BLAM BLAM! If this power is used after the puppet power, then the puppets have guns and can do their damage in S/K damage. The guns look like they're made of felt cloth or bone depending on if Sabah is making them out of which cloth - but no matter how impossible the gun looks, it still can kill.

Immune Puppets
Dice: 2hd
Useful (+2), Permanent (+4), Variable Effect (+4), Attached [Puppets] (-2), If/Then [Variable Effect Only] (-1), If/Then [Variable Effect is for Immunities Only] (-1), Self Only (-3)
Cost Per Die: 3 | Total Cost: 12

These puppets don't need to breathe, cannot be poisoned by gas, cannot get cancer, radiation, "live" I guess, forever, and are immune to pretty much whatever would kill a normal human other than straight out physical damage.

Self Stitching
Dice: 2hd
Useful (+2), Permanent (+4), Engulf (+2), No Physics (+1), Self Only (-3)
Cost Per Die: 6 | Total Cost: 24

Sabah hopefully doesn't learn about this for a while. But the instant her own flesh dies, she can control it and can instinctively stitch it back together again. This effects her entire body. At the most extreme case, if she is completely atomized, she will reconstitute herself in approximately sixty seconds. She will not enjoy doing this, but she can do it. Death for Sabah now requires some equally permanent effect or for her to lose her powers.

Touch Up
Dice: 1d
Hypercharm (+4)
Cost Per Die: 4 | Total Cost: 1d

Like most teens of any gender or sexuality, Sabah has a few hangups about her body. A few wrinkles gone, a bit less sag here and there. Most people won't notice, but they're gone.

Base Will
Points: 1
Base Will (+3)
Cost Per Point: 3 | Total Cost: 1

She's just a bit more confident. Also, I had 3 points to spare


Lisa Wilbourn, Nose Who Knows

LISA HAS 12 BASE WILL

Become a Foxgirl
Dice: 2hd
Useful (+2), Endless (+3), Self Only (-3)
Cost Per Die: 2 | Total Cost: 8

Lisa becomes a fox girl!

Elementary
Dice: 5wd
Hyperskill [Broad, Flexible] (+2), No Physics (+1), If/Then [The wild dice must be set to the value of the normal die rolled] (-2)
Cost Per Die: 1 | Total Cost: 20

Why, it's elementary, my dear Watson! This is a broad and flexible skill that covers all manners of detective and investigation sneakery. It has no physics, allowing for preposterous levels of information to be drawn, far beyond what would normally be available from a mere glance. The only problem is that it is somewhat dependent on her own mind (5d.) So, if she rolls a 4, 3, 2, 1 in her normal mind dice, she'd HAVE to get a 5x4 - a fast, but not necessarily correct deduction.

Bang
Dice: 10wd
Hyperskill [Broad] (+1)
Cost Per Die: 1 | Total Cost: 40

She's quite possibly the best shot on the planet with any gun or gun like object. This is a byproduct of her incredibly focused intellect.

Coordinated Like A Fox
Dice: 10wd
Hypercoordination (+4), Attached [Fox Girl] (-2)
Total Cost Per Die: 2 | Total Cost: 80

When she is a fox girl, she is able to preform feats of physical coordination that defy imagination. Dodge bullets? She can CATCH bullets. She can shoot bullets WITH HER OWN BULLETS.

Can't Touch This
Dice: 1d
Hyperskill [Narrow] (+0), Interference (+3), Duration(+2), Attached [Fox Girl] (-2)
Total Cost Per Die: 4 | | Total Cost: 3

Remember when I said she can dodge bullets? Say she gets shot at. She rolls a 10x10 using her coordination+ this skill. This now on for the rest of the battle. She can dodge all the bullets forever until the battle is over.

The Nose Knows
Dice: 10wd
Hypersense (+4), Attached [Fox girl] (-2)
Cost Per Die: 2 | Total Cost: 80

Her senses are so preposterously attuned to the world around her that she can see in the dark, read by touch, identify targets by smell, differentiate between distinct sounds in a symphony by their subtle differences, and can sense movement up to a quarter of a mile away.

Oh Shit
Dice: 2hd
Useful (+2), Permanent (+4), No Physics (+1), Radius [13] (+26), Self Only (-3), Uncontrolled (-2), Attached [Fox Girl] (-2)
Cost Per Die: 26 | Total Cost: 104

This is a power no one knows she has. Because it's not really a power exactly. It's a combination of her incredible senses and her deductive reasoning. Here's how it works. If anything catastrophic happens within 12 hours - the death of a loved one, a natural disaster, a space station knocked out of orbit and smashed into the ground - and it happens somewhere within 50 miles around Lisa, this power triggers. The game resets to that point with her waking up from a prophetic dream put together by her subconscious, aware of exactly what she did during that day. Once she realizes this power exists (and, also, the 50 mile limit to when it triggers) she is going to be INCREDIBLY CLINGY.

Base Will
Points: 5
Base Will (+3)
Cost Per Die: 3 | Total Cost: 15

She's confident, like most of you, because she has superpowers.

Theo Anders, Arm of the Resistance

THEO HAS 7 BASE WILL

Limb Field
Dice: 8+2wd
Hyperbody (+4), Booster [+8], No Physics (+1), On Sight (+1), Endless (+3), Power Capacity [Range] (+2), Radius [1] (+2), Spray [1] (+1), If/Then [Only for arms] (-1), If/Then [Requires Local Materials] (-1)
Cost Per Die: 20 | Total Cost: 320

So! Everything within a 3 mile range can be touched by Theo by manifesting an arm made of local materials (air, if nothing's there, but he can also use cloth, bits of stone, metal, anything that he can use to reach through.) This does mean it doesn't work in a vacuum, but it can work in an extremely thin atmosphere or with local dirt if he was, say, on the Moon. Anywho, he can make as many arms as he want (for example, if there were twenty people in a ten yard radius, he could make 20 arms to grab each of them by the scruff of their necks.) What is more, he can use this power through screens to cheat the distance. If he sees someone on TV, he can manifest an arm there and pants them! Cool!

Anywho, these arms can lift 1.28 trillion tons, last forever unless he is killed or runs out of willpower. They can throw a 1.6 ton object nearly a tenth of a mile. They can punch someone so hard that they'll go flying 48 yards BEFORE you figure for any extra damage. And did I mention they defy the laws of physics - so, he can pick up a building without spilling the coffee cups inside? Cool!


Tougher Than He Looks
Dice: 3hd
Defends (+2), Endless (+3), Hardened Armor (+2), Armored Defense (-2)
Cost Per Die: 5 | Total Cost: 30

He's tougher than he looks. He has 3 levels of Light Armor, which reduces shock damage to 1, then converts 3 levels of killing damage to shock. So, if he was thrown into a wall for 5s/2k like poor Ned, he'd take 1s/2k, then the 2k would be turned to shock, so that's a total of 3s - a bad bruise, not a potentially life threatening spine snap.

Rachel Lindt, Houndmistress Extraordinaire

RACHEL HAS 9 BASE WILL

Pet Their Heads And They Wag their Tails
Dice: 2hd+2d
Useful (+2), Permanent (+4), Touch Only (-2)
Hypermind (+4), Attached [Pet Their Heads] (-2), If/Then [Does Not Provide Hard Dice To Canines] (-1)
Points Per Die: 5 | Total Cost: 30

When Rachel pets a dog, the dog wags their tail! Also, she can now talk to this dog, forever, at any time, using normal conversational English. She can also understand the dog's response. Oh! Also, the dog gets +1d to its mind as hypermind, bumping it from an animalistic 0d to a human level 2d. Good dog! Who's a good pupper?

Make My Doggy GROW!
Dice: 3hd+6d+2wd
Range: 5,120 yards
Useful (+2), Duration (+2), On Sight (+1), Attached [Pet Their Heads] (-2), Obvious (-1)
Hyperbody (+4), Booster [2] (+2) Attached [Pet Their Heads] (-2), Attached [Make My Doggy Grow] (-2)
Hypercoordination (+4), Attached [Pet Their Heads] (-2), Attached [Make My Doggy Grow] (-2)
Defends (+2), Duration (+2), Armored Defense (-2), Attached [Pet Their Heads] (-2), Attached [Make My Doggy Grow] (-2)
Defends (+2), Duration (+2), Interference (+3), Armored Defense (-2), Attached [Pet Their Heads] (-2), Attached [Make My Doggy Grow] (-2)
Attacks (+2), Penetration [5] (+5), Attached [Pet Their Heads] (-2), Attached [Make My Doggy Grow] (-2)
Useful (+2), Duration (+2), Engulf (+2), Attached [Pet their heads] (-2), Attached [Make my Doggy Grow] (-2), Self Only (-3)
Useful (+2), Duration (+2), Attached [Pet their Heads] (-2), Attached [Make my Doggy Grow] (-2)
Points Per Die: 13 | 260

If a dog that Rachel has petted is within range - or even just visible through a screen, or...she can talk to it over a phone (note to self: Invent radio collars for her dogs that she can work through), she can make the doggy GROW! This only lasts for a short time, but the dog will become much larger, much tougher, and much stronger and much faster. Basically, they get +3hd+6d+2wd to their Body, their Coordination, AND they'll get (effectively) 5 levels of light and hardened armor and +5 health levels on each area, making each dog a literal walking tank! ...also, they get laser eye vision. Which can cut through tank armor. Cause, you know. They're dogs.

...the dogs can also fly. At 640 MPH.

Cause they're dogs.


Power Collar
Dice: 2hd
Range: Touch
Useful (+2), Permanent (+4), Attached [Pet Their Heads] (-2), Always On (-1), Automatic (-1), Touch Only (-2)
Point Per Die: 1 | Total Cost: 4

The dogs, once she pets them, cannot gain dark energy powers despite being sentient. It's an instinctive byproduct of Rachel's will to both connect with dogs and 'keep them safe' - wild, uncontrolled dark energy powers spreading unchecked through the doggy population terrifies her subconscious. And so, her subconscious makes sure to lock that off.

Healing Touch
Dice: 2hd
Range: Touch
Useful (+2), Useful Quality [5] (+5) Engulf (+2), Touch Only (-2)
Points Per Die: 7 | Total Cost: 28

Though terrified at first this power only works on Dogs, Rachel is relieved to learn it actually can work on just about anything. She touches them, and they glow a little, and then heal 7s/7k to every single part of their body instantly. No muss, no fuss. It, sadly, cannot bring people back to life unless she pushes herself (she will have to permanently burn 1 Base Will to do so.)

Base Will
Total Points: +2
Base Will (+3)
Point per Will: 3 | Total Cost: 6

She's determined. Not as much as others, but enough.

Marsha P. Johnson, The Queen of Stonewall

MARSHA HAS 11 BASE WILL

Flower Power
Dice: 9d+1wd
Attacks (+2), Endless (+3), Variable Effect (+4), If/Then [For Variable Effect Only] (-1), If/Then [All Effects are Plant Themed] (-1)
Defends (+2), Endless (+3), Variable Effect (+4), If/Then [For Variable Effect Only] (-1), If/Then [All Effects are Plant Themed] (-1)
Useful (+2), Endless (+3), Variable Effect (+4), If/Then [For Variable Effect Only] (-1), If/Then [All Effects are Plant Themed] (-1)
Cost Per Die: 21 | Total Cost: 273

A powerful and incredibly flexible ability, Marsha is able to create and utilize plant growths (most people think she can only do flowers, but she can do trees, she can do vines, she can do thorns, oh boy.) These plants often defy physics and understanding - if she wants, she can make a thorn that can cut through tank steel, or a tree that can grow powerfully enough to uproot a building, or an apple that, when eaten, can cure sickness. While her power isn't as "rawly" strong as some other abilities - if she got into a tree V arm wrestling contest with Theo, Theo would win - her powers are so staggeringly flexible that she is an amazing asset. However, her powers do need to be "formatted" - meaning that if she isn't prepped for combat or defense, she is terrible vulnerable.

Queen of Stonewall
Dice: 8hd
Defend (+2), Endless (+3), Radius [3] (+6), Delayed Effect (-2), If/Then [Only Works in an building she owns and operates and has become in, some metaphorical and metaphysical sense, hers] (-1), No Physical Effect (-1), Exhausted (-3)
Cost Per Die: 4 | Total Cost: 64

So long as the Queen is in her domain, no harm shall come to any who are there. This power is an endless effect centered on her, radiating out approximately 40 yards (meaning an exceptionally large building won't be entirely protected.) The effect is entirely psychological - people simply cannot bring themselves to harm anyone while in the field - this includes her allies, she can't shut it down for them.

Beauty Without Compare
Dice: +4d
Hypercharm (+4), Obvious (-1)
Cost Per Die: 3 | Total Cost: 12

She is luminous, with total of 7 dice in Charm.

Fabulous Performer
Dice: +1d
Hyperskill (Broad, Flexible)
Cost Per Die: 1d | Total Cost: 1

This is a mild improvement, but it was all I could think to spend her last point on. Sue me!

Tori Heflin, The Telekinetic Smuggler

TORI HAS 8 BASE WILL

Invisible Telekinesis
Dice: 3d+1wd
Attacks (+2), Booster (+4), High Capacity [Mass] (+2), Non-Physical (+2), Power Capacity [Mass] (+2), Subtle (+1), Spray [1d] (+1), Locational [head] (-1)
Defends (+2), Controlled Effect (+1), Duration (+2), Interference (+3), Power Capacity [Range] (+2), Radius [1] (+2), Subtle (+1), Locational [head] (-1)
Useful (+2), Duration (+2), Booster (+4), High Capacity [Mass, Speed] (+2), Power Capacity [Mass, Speed] (+4), Subtle (+1), Locational [head] (-1),
Useful (+2), Booster (+4), Engulf (+2), High Capacity [Mass] (+1), Power Capacity [Mass] (+2) Attached [Telekinesis] (-2),
Cost Per Die: 45 | Total Cost: 315

By focusing, Tori is able to create telekinetic fields. Unlike many, these fields are completely, one hundred percent invisible. She can protect people in bubbles (selectively, if she wants!) bout 10 yards wide, so long as they are within about 80 yards of her. Her attacks are incredibly narrow stabs that then balloon in the target - they can only be dodged, not resisted with armor (hence the 'non-physical' extra.) If she's feeling exceptionally vindictive, she can just grab your heart and punch it as hard as she can from within your ribcage too. Her max range for her TK attacks is 800,000 yards. That's 450 miles! It can send people flying pretty goddamn far too.

Next, she can pick up and carry stuff. Anything within 450 miles, and her max weight is 2,000 tons. Not as stupidly huge as some people, but nothing to shake a stick at. What is really amazing, though...is this.

Anything she picks up - anything at all -
becomes invisible TOO. This includes her own self, if she's using TK to fly. This includes the ENTIRE PARTY if she's carrying everyone. This includes jets. This includes buildings. Anything she grabs, she can turn invisible!

Adaption
Dice: 4hd
Useful (+2), Endless (+3), Variable Effect (+4), If/Then [For Variable Effect Only] (-1), If/Then [Variable Effect For Immunities Only] (-1), Self Only (-3)
Cost Per Die: 4 | Total Cost: 32

Thanks to telekinesis, she can also breathe in space. With telekinesis.

Base Will
Points: 1
Cost Per Point: 3 | Total Cost: 3

You know the drill by now. Powers, better will, had points hanging.

Brian Laborn, The Power in Obscurity

BRIAN HAS 7 BASE WILL

Grueclouds
Dice: 9hd
Attack (+2), Daze (+1), Duration (+2), Radius (1) (+2), Non-Physical (+2), Spray [1d] (+1), Limited Damage (shock) (-1), Limited Width (-1)
Useful (+2), Duration (+2), Radius (+1), Attached [Dazing Cloud] (-2), Automatic (-1)
Cost Per Die: 10 | Total Cost: 180

When activated, this power is a bit slow and sluggish - effectively going off last on every round. However, you have to know it is coming, and this requires a Resistance roll of Sense+Perception to spot where Brian is looking (he just need to glare to do it.) If the resistance roll fails, then you get hit with 5x10 attack in a 10 yard radius. Due to limited width and limited damage, this only does 1 shock to the head. ...it also removes FIVE DICE from their next turn. If a character has no dice, they can't do shit. This happens each round they're in the cloud, so if they're completely debilitated, they take 1 shock to the head every round until the cloud is dispersed or they slowly and painfully die. Since, 1 shock per 6 seconds for an hour is going to kill you. Even better, the cloud also gets a 4x10 useful effect that obscures visibility, chokes out EM frequencies, and negates all but the best dark energy perceptions. That's what the useful is, the jamming field.

Power Thief
Dice: 1d+2wd
Attacks (+2), Variable Effect (+4), Endless (+3), If/Then [For Variable Effect Only] (-1), If/Then [Variable Effect Is For Mimicking Powers Only] (-1), If/Then [Target Must have been exposed to the Gruecloud at all! Ever!] (-1)
Defends (+2), Variable Effect (+4), Endless (+3), If/Then [For Variable Effect Only] (-1), If/Then [Variable Effect Is For Mimicking Powers Only] (-1), If/Then [Target Must have been exposed to the Gruecloud at all! Ever!] (-1)
Useful (+2), Variable Effect (+4), Endless (+3), If/Then [For Variable Effect Only] (-1), If/Then [Variable Effect Is For Mimicking Powers Only] (-1), If/Then [Target Must have been exposed to the Gruecloud at all! Ever!] (-1)
Cost Per Die: 18 | Total Cost: 162

If a target has been exposed to the dark energy cloud that Brian can produce, Brian can replicate that power. In himself. Now, usually, it will be a great deal weaker, and it may require expending some willpower, but he can do it. What's more, as he hits more people (or more people volunteer for the admittedly unpleasant whammy), his power catalogue just gets bigger and bigger and bigger.

Ghost Recall
Dice: 2hd
Useful (+2), Duration (+2), If/Then [Subject must have been exposed to the Gruecloud] (-1), No Physical Effect (-1)
Cost Per Die: 2 | Total Cost: 8

Powers aren't the only thing that Brian can copy. He can also recreate the memories and personality of a person in a ghostly, shimmering cloud of darkness roughly in the shape of the person. Their personality-clone cannot form new memories and only exists for a short time, but has pretty accurate information. If you can convince them to give it up. Is this ethical? Anyway, that's Brian's power set!

Brian's Library
  • Every Single Power From the Stonewall Nine
  • THE EYEBALL POWER SUITE (note, as this is multiple powers, it would take Brian a total of 5 rounds and 81 WP to make one permanent eye with each of these powers. However, he doesn't need to make an eye with every part. He can just have an eyeball that flies for 18, or an eyeball that can access the Eyeball Zone for 18 WP (18 to make it, 0 to make the Zone) Fortunately, due to Permanence, each of these WP expenditures does last forever. Or, uh...until the eyeball is squished...
Eye Eye, Sir!
Dice: 1d+2wd
Defends [Evasion] (+0)
Useful [Exists] (+0), Permanent (+4), Touch Only (-2)
Points Per Die: 2 | Cost: 18

By focusing, an eyeball grows inside of Brian's body, then pops out. It's gross.

Why Is It So Tough, It's An Eyeball!?
Dice: 1d+2wd
Useful [Health Boxes] (+0), Permanent (+4), Attached [Eye Eye, Ma'am!] (-2)
Willpower Cost: 2 | Cost: 18

When he creates the Eyeballs (which, as a note, he currently cannot), Brian can only give them 3 extra health levels, making them much smaller.

Eyebeam
Dice: 1d+2wd
Attacks [Eyebeam] (+0), Spray [5d] (+5), Attached [Eye Eye, Ma'am!] (-2)
Willpower Cost: 3 | Cost: 27

The Eyes have laser beams. Because they're eyes. Brian's eyes will have a total of 6d+2wd, rather than 9d+1wd.

Eyeflight
Dice: 1d+2wd
Defends (+0), Attached [Eye Eye, Ma'am!] (-2)
Useful (+0), Permanent (+4) Attached [Eye Eye, Ma'am!] (-2)
Willpower Cost: 2 | Cost: 18

The Eyes have it! ...flight, that is. Brian's can soar along at a mere 10 MPH. They are slightly better at dodging though.

Into the Zone
Dice: 1d+2wd
Useful [Traps Target In Horrifying Nightmare Dimension] (+0), Endless (+3), Traumatic (+1), Attached [Eye Eye, Ma'am!] (-2), Touch Only (-2)
Willpower Cost: 0 | Cost:0

Brian's eyes, like Miss Eye's eyes, have access...TO THE EYEBALL ZONE.

Your Attack, Foreseen
Dice: 1d+2wd
Hyperskill [Dodge] (+0)
Willpower Cost Per Die: 0 | Cost: 0

Formatting his power this way does let Brian dodge better.

Mistress of All Eyes See
Dice: 4hd
Hyperskill [Tactics] (+0), Power Capacity [Range] (+2), Booster [5] (+5), No Physics (+1), If/Then [Can Only Command Eyes] (-1)
Points Per Die: 7 | Cost: 63

For a staggering 63 GODDAMN willpower, Brian can get the STAGGERING ABILITY to command Eyeballs with his mind at a range. AMAZING!!!!!

GADGET ONE: The Gaia Engine

Useful [Gravity Control] (Mass: 500,000,000 tons| Range: 200,000,000 meters| Speed: 50,000,000,000 meters per round [74 times the speed of light])
Dice: 2hd
Useful (Free, Gadget) | Duration (+2), Booster [10] (+10), Power Quality [Mass, Range] (+4), High Capacity [Mass, Range] (+2), No Physics (+1), If/Then [Requires Metamaterials Produced by Lily to Function] (-1), Foci [Fragile, Bulky, Crew x4, Manufacturable] (-5), Obvious (-1), Slow (-2)
Cost Per Die: 10 | Total Cost: 40 WP (1 Base Will To Free Up)

Costing 40 WP from your pool (representing the metamaterials that you provided to construct it), the Gaia Engine is a remarkable device. Requiring the attendance of sixteen trained professionals - among the first hires that Andy ever made - the Gaia Engine is capable of gravitational manipulation at an obscene scale and speed, with ludicrous precision. How absurd? Well, from orbit, you can snatch up the entirety of Manhattan - island and all - and rip it into space and then fling it towards Alpha Centauri at 74 times light speed without damaging a single thing on it, nor causing it damage when it lands on Charon. Cool! You officially can't bitch about me spending 40 of your WP on this fucking thing, you goddamn maniacs!

The duration is approximately a day, so once per day, the crew have to make sure the gravity field that keeps Yiggy in the air is 'reupped.'


GADGET TWO: The Aegis
Defense [Gravity Shield]
Dice: 5hd
Defends (Free, Gadget), Endless (+3), Interference (+3), Attached [Gravity Manipulation] (-2), Foci [Bulky, Manufacturable] (+0),
Cost Per Die: 4 | Total Cost: 40 WP (1 Base Will to Free Up)

Feeding off the Gaia Engine, the Aegis is an attached chunk of material that projects a defensive field around the entirety of the Yiggy's superstructure. Incoming weaponry, unless it goes faster than 5x10, is simply swatted away. This includes beams of light, the rays of the sun, solar flares, and other nasty things.

GADGET THREE: Room Service
Useful [Room Service]
Dice: 3d+1wd
Useful (Free, Gadget), Endless (+3), Variable Effect (+4), Attached [Gaia Engine] (-2), If/Then [Variable Effect Only] (-1), If/Then [Variable Effect is for Room Service Only] (-1), If/Then [Variable Effect only applies within the Yiggy's superstructure] (-1), If/Then [Room Service must be Requested] (-1), Foci [Bulky, Manufacturable] (+0)
Cost Per Die: 1 | Total Cost: 7 WP (1 Base Will To Free Up)

Also feeding off the Gaia Engine's powers, Room Service is simple as hell. You ask for tea, earl gray, hot. Then the fucking tea shows up! This also covers very attractive P-zombies that look like dead celebrities, medical aid, giving you lucid dreams, creating illusions, playing movies, and translating languages.

Here's some basic rules for gadgeteer who want to make powers

---

GADGEETING RULES FOR GADGETEERS

STEP ONE
Decide what power does. All powers can either ATTACK, DEFEND, or be USEFUL. Each thing costs (+2)

Example: I want to make a ray gun that can also heal people. It Attacks [Ray Gun] (+2) and is Useful [Heals People] (+2)

STEP TWO
Apply modifiers for extras and flaws to each power capacity. The full list is found in the Wild Talent's core rulebook. Add them all up into a total cost per die. The minimum point value is always 0 (you can't get extra for going below your maximum.)

Example: This ray gun can fire very fast. It has +3 Spray. This ray gun heals all of you! It has Engulf (+2). Both attack and useful has the Foci (-1) with the Fragile (-1) and Accessible (-1) flaws. This means it costs 2+3-3+2+2-3 for a total of 3 points per die.

STEPTHREE
Count up how much it costs based on how many dice. If it has hard dice, the hard dice are "base cost x2" and if it has wiggle dice, then they cost "base cost x4."

Example: This ray gun has 5d+1wd. It costs (5x3)+(3x4) for a total of 27 willpower.

STEP FOUR
Use your gadget. The gadget can then be taken apart to regain your willpower back. If you want to, you can burn 1 base will to make it a gadget that exists permanently (freeing up those dice for later.) If the gadget has the Manufacturable extra, then it can be made a common, household device that anyone can buy for a cost of 1/2 the willpower it costs to make in base will, taking 1 month per base will spent to make it ready for manufacturing.

Example: Pretend the raygun has manufacturable (even though it doesn't.) It costs 14 Base Will to make it buyable at any street corner, and takes a year and change for the final designs to be completed. Once done, the inventor gets the 5d+1wd that they put into the gadget back into their gadgeteering dice pool.

---

HOW TO INFLUENCE PEOPLE WITH YOUR INFLUENCE SKILLS

There's a big old table from the Kerberos Club book! Here it is!

 
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Could we possibly get a moratorium on updates from now on?

Super LSD would be fun. Anyway, it's too early in the timeline to be starting insurrections and taking territory… we need to play along and build up our power base before we can do anything. We can still do queer rights without immediacy burning down the city.

Lustrum and March can burn down the city.

If we go whole hog now, we're not gonna get a gay commune, we'll just be the first of the warning stories demonstrating why metahumans should fear the fist of the federal government.
 
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Playing along doesn't mean we build a power base, it means the feds get their hooks in us. More opportunities to threaten us, more opportunities to blackmail us, more opportunities to threaten and blackmail our friends. The feds are the bad guys to us. They spy on us, they beat us up, they throw us in jail just for being who we are.

Fuck the Police.

Well, the vote is over. We'll see what comes of it.
 
1968: Stonewall vs President Lyndon B. Johnson & the Legion of Steel Soldiers
You take just a second to collect yourself. To think.

A few days ago, this call would have reduced you to a gibbering panic. But you'd stopped bullets with your mind. You could scale a skyscraper by just jumping real hard. You think if you work it right...you could fly. You could do so much more. And you felt that confidence. So you put on your most mocking tone of voice as you leaned against the wall.

"A pleasure for the phone call Mr. President but you'll have to forgive me," you say, twirling the cord between your fingers. "Not exactly in the most trusting mood if my surveillance detail was A-Okay with one of New York's finest putting a bullet in my head for telling him to fuck off after attempting to arrest me for getting my face punched in at school. I'm sure they didn't skip that detail in your report. Call the Stonewall back after dark and we will arrange the details for speaking about- this, since you know the place and number."

You slam the phone down before he can respond.

---

The President frowned at his phone.

"Brenda," he said.

"Yes, Mr. President?" Brenda Harkness, one of his best and most loyal aides, spoke up from her normal place in the office, her arms holding her collection of files and papers to her chest.

"Find whatever stupid son of a bitch tried to put a bullet in an A-bomb's head and have him fucking fired," the President said, his voice sharp. "Right now."

"Yes, Mr. President!" There was no hesitation whatsoever.

"And get me a plane to New York."

"...yes, Mr. President!"

---

"Martha, do you want superpowers?" you ask, watching her as she gapes at you.

"You...just hung up on the President of the United States of America!" she said. You looked at her through your bangs and grinned at her. She shook her head, put her hands on her hips, and huffed. "Well, I'm proud of your bravery. If not your common sense."

"Yeah, well," you say, then spread your hands. "Want superpowers?"

"...superwhat?" the bartender asked, but Martha was already nodding. You stepped over and tapped her, enfolding her body in the same shimmering antigravitational field that you had put on Alan. She drifted upwards, then wriggled slightly, laughing.

"How...how do I get down?" she asked, as you retract the powers - and she drops down, then looks at her hands. Her brow furrows. "When do I get the powers?" she asks and you blush slightly.

"Not sure," you say. "It...just...comes to you - Andy didn't even notice until he was pulling phones from the future."

"Phones from...the..." Martha muttered, her eyes wide, while you went to the phone and started to punch in numbers, tugging on the rotary dial, letting each one click and clack into place. The first person you called, obviously, was Andy's home. It was near the end of the school day, you think, so you had a good shot of getting him. The phone picked up and you heard his mom.

"This is the Richter residence, who may I ask is calling?"

You sound as cheerful and normal as you can. "Hey, Janice, it's Lily, is Andy in?"

"No, he's not, I thought he was hanging out with you," she says, while the doors to Stonewall open and Andy comes stumbling in, followed by Brian's tall, handsome (or so you've been told) self, then Rachel, Sabbi, Tori, Lisa, and finally, Theo. All of them look like they'd been booking it, except for Theo who never looked anything but completely unruffled and like he should be on some propaganda billboard. You gape at them, then stammer into the phone.

"Uh, uh, uh, actually, uh, it's cool, he just showed up, bye, bye, bye," you say, while Mrs. Richter tries to say something.

"What is-"

You click the phone back onto the cradle and step away from Martha, who is beginning to shake her head. "Oh no, no, no, no," she says, while your brain shuts down because Rachel and Sabbi are both walking towards you at the same time. Sabbi - er, Sabah Attar - is just one of the prettiest girls you've ever met. She's curvy with a heart shaped face and dark, dark, dark brown eyes and long straight black hair that, unlike yours, never look ratty and knotty. She is dressed in jeans and a tied-dyed shirt that swept around her hips and she was just a bit taller than you. Having Rachel next to her is just unfair...to you because Rachel is the opposite end of all your buttons and hits them just as hard. She's tall and she's tough and she radiates a coolness that you can't even put a finger on. She's always looking off and to the side, as if she was just...too...cool for this room, and she fucking sold it. Her hair was short cropped, cut by her own hand into a ragged pattern, and she wore patched together clothes that she afforded by doing her odd jobs, since...she, well, she wasn't in school like the rest of you since she had run away from home when she was fourteen.

"What's up?" Rachel asked.

"Are you okay, I heard you got punched and there was a gunshot, and everyone had to go home early!" Sabbi said, throwing her arms around you.

Your brain shot up through the roof, past the clouds, and into heaven. Sabbi was...hug. Wow. Okay. Cool! Hug. Ah. Ahhhhhhhhh! Ahhhhhhhhhh.

"I got them all here," Andy said, panting.

"Yeah, he didn't say why," Theo said, cheerfully. "But since you're here and not locked up by the Man, I figure you're in deep shit and looking to get us all into deep shit and I am here for it."

"
Shut up, Theo," Tori says, while Martha frowns and opens her mouth - but before she can object to the plan you've clearly figured out, you stammer.

"Do you guys want superpowers?"

The whole group blinks at you. Brian looks like he's actually getting irritated. Theo look confused. Tori blinks a few dozen times. Rachel actually looks into your eyes. Sabbi opens her mouth in shock. Lisa snorts, quietly. "Fucking what?"

You point at the air above your head and futz around with how light works just a tiny bit. Enough to make an erratic spray of light, flashing and hissing and sparking. It's obvious and impressive enough to shut everyone up. Andy steps up next to your, his hands in his pockets, looking sheepish as he smiles a bit. "I have powers too," he says. "She gave them to me - it's pretty clear that they're infectious. We have one, a...a progenitor that gave it to a bunch of VC when the US government sent her overseas - you all saw her on the news. The VC comes back and hits us, and then gives Lily superpowers. Now Lily gives us superpowers." He slaps your shoulder. The others look like they're thinking.

Brian, to your surprise, is the first to step forward. "Shit...superpowers?" he asks. "I'm in."

Sabbi nods.

Rachel doesn't meet your eyes. She does say: "Yeah, I want them."

"You're going to waste superpowers on a white boy like-" Theo starts.

"Theo, you once hit a neo-nazi with a fucking bat to save my ass," you say. "Fucking yes."

Theo blushes and mutters something unintelligible.

Tori and Lisa both nod. Tori rolls her shoulders, bounces on her toes, like she's about to go for a sprint.

Martha puts her hand on your shoulder. She leans in close, her voice soft. "Lily...you know, if you do this, all of you...every last one of you are going to be...you're going to be in the thick of it. And people die when...when power like this runs up against the cops and the army. I've seen it before. Not like this, but..." She shakes her head. "You won't be able to hide."

You hesitate, for a moment, then look at the others.

"We're ready," Brian says. "And, respectfully, Miss Johnson, we were already in the thick of it. Hiding isn't better than fighting, if you ask me."

You nod. Martha smiles, slightly. "You're all good kids, you know?" She asks as you slam your palm down. This time, rather than making a bubble of anti-gravity around one person, you lift everyone around you. The shimmering wave of it pulses out and each of you begin to float in the air. The air sparkles with shimmering light and you feel a weight lifting off your shoulders. No matter what happens, you're not alone. You tumble head over head, slowly, as Tori laughs and Sabbi claps her hands.

"This is amazing!" she says as Martha floats past you - and then gasps as her skin begins to turn bright, bright green.

As she drifts away from you, you turn your head to Andy. "So, Andy, I got something I want you to make."

---

Airforce-One touched down in JFK-International at the same time as a pair of heavy duty C-141 cargo planes. All three squealed to a stop and rather than the normal staff meeting them, the tarmac was crowded with FBI special agents and military duty personal pulled from the nearest bases in a tearing hurry. The sky was dark - it was nearly 2 in the morning, and the air was freezing cold and the special agents and soldier's breath fogged in the air. The door to Airforce-One swung down and the President and the Secret Service came off.

"Mr. President!" one of the FBI agents shouted, jogging over, followed by a round faced, pinched looking man. "Special Agent Crawford, we were sent here to help coordinate with the...this is, uh, Director Pine-"

"A pleasure to meet you two, excellent work I've heard you're doing," the President said, taking both their hands, shaking them as the engines whirred down. "But your men will be serving as support operations here."

"I, uh...I was briefed on the situation, this meat-ah human thing," Director Pine said, clearly having only read the word 'metahuman' on a report and heard it pronounced by people who had only read it on a report themselves. "We're facing highly dangerous individuals, and my men are ready to face up to the challenge."

The President smiled at him, slapped his back in a comradly sort of way. "Don't worry, Director, your men will have plenty of chances to show their pluck. But I have some special forces here to deal with this situation, if things go, as the army says...FUBAR." He timed it with almost theatric good timing - the fronts of the cargo planes were opening. Director Pine and Agent Crawford turned - and watched as the surreal present strode from the planes. The front row could not be mistaken for human. The second row made it even clearer. The third trampled the idea underfoot. They marched in perfect unison, their feet clanging off metal and cracking against tarmac.

They had the shape of human men. They had army uniforms. They carried M16s. They had M1 helmets.

The only problem was the people in this uniform were not people. They were earth. And turf. And stone. And, in some cases, steel.

Two whole platoons of them - nearly a hundred living masses of earth and steel - and they marched up behind the President, forming into ranks and coming to attention. One of them, a steel skinned officer who's face gleamed in the light of the landing field, stepped forward and spoke to Director Pine and Special Agent Crawford. "Lieutenant 009, 1st Steel Company, 2nd platoon, reporting for duty." His voice sounded like it had been produced by ringing strings inside of his breast. Musical. Alien. But understandable.

"WHAT THE FUCK IS THAT!?"

The President, Crawford, 009, Pine, and a good chunk of 2nd Platoon all snapped their heads around.

Standing about ten yards away from them, looking perfectly real, were two teenagers. One of them was a seventeen year old asian girl with long, ratty hair and clothes that looked like it badly needed a wash, while the other was a taller, more gangly looking white boy with dark hair and a fascinated expression on his features. He cocked his head.

---

"I think the right question is who is that," Andy says as he stands next to you on the...well, he called it the 'holo projector.' It looked like, to you, like a collection of wires, cables, bits, bobs, and glass that he had yoinked from the future and put together with a feverish speed. It had a thick power cable running into the wall socket and was currently making an unmistakable humming, whirring noise while emitting enough light to make the Stonewall seem like it was midday. Most everyone was still around, watching nervously...but they couldn't see what you saw. You were mostly running on catnaps and caffeine, so you were not sure you were seeing what you were seeing, but...

What you saw was...

Well, you could both see Stonewall around you...and a ten yard wide circle of space. It looked like an airport runaway, though the vision stopped about ten yards away from you into a shimmering wall of confused white sparkles. You could see the President himself, some spooks, and...a fucking army guy made out of fucking steel.

You shook yourself, while the President walked forward, looking you up and down.

"What is this?" he asks, his voice sharp.

"A holographic projection," Andy said. "We're not physical, you can just put your hand right through me."

The President frowns, while the spooks hurry forward, clearly terrified of him running towards danger. You're honestly a bit shocked - was LBJ like, a total badass or something? He put his finger up against your face and you forced yourself not to flinch as his finger goes into your cheek. You don't feel it, and he doesn't feel you, but you still wave your hand to try and get him to draw his hand back. He nods, slowly.

"Well, you've definitely got a nice toy here," he says. "I'd buy ten, if you were selling."

"Thanks, Mr. President," Andy says, nodding. "So, uh...we figured it'd be safer talking like this. Since, uh, you can't..." He trails off, not saying 'have us shot when we're holograms' for which you're grateful.

The President still frowns at that. So, he's not completely dense.

"Well, Lily, and..."

"Andy Richter!" Andy says.

"Well, Lily, Andy," the President said. "Lets talk brass tacks. You are aware that our country's in danger - the reds have supers, which changes the balance of power like that." He snaps his finger. "Our cities aren't safe from them - and that includes all of you. I've been told you have...personal proclivities that...render normal channels of legal employment difficult."

"I'm a dyke, you mean," you say, frowning at him.

"Yes, well," the President said as the two spooks that he has - the high ranked looking ones, not the guards - look at you like you're scum of the Earth. More so than already.

Then something interesting happens.

"What is a dyke?" the steel guy asks, as if he was born yesterday.

"I like making out with girls," you say.

"Ah," he says. Then he frowns. "Sir, why is this against the law?" He looks right at the President as he speaks.

"Not right now, Lieutenant," the President says, and...though there's nothing special to his voice from your perspective, it has a clear, obvious effect on the steel guy, since he nods and immediately goes to stiff attention, like he's a robot. Maybe the President has some kind of special command over this...steel guy? You glance at Andy, who is looking fascinated, his finger rubbing along his chin.

"...artificial intelligence..." he whispered, very softly. "A thinking machine."

Ignoring him - since, well, he had whispered it so soft you barely heard it - the President tries to get things back on track. "I'm willing to overlook your personal failings and to offer you a similar position as our other extranormal operatives. Proper standing and employment with the United States government, putting your powers to the betterment of society."

Like killing babies in Vietnam? you think.

---
Okay! You've got a reasonably peaceful situation, where Mr. President's biggest oomph is unpowered, and you have some forward warning about the Steel Soldiers and Turf Warriors. That's good! ...right? What do you say?
[ ] Write In

CURRENT STATUS
Health: Fine
Willpower: 44 (+minor girls, major queer rights, major your friends, minor fuck the police)

CHECK: Sergeant Christopher Marshall makes two platoons of Turf Warriors and Steel Officers to lead them. It takes him approximately 42 seconds (7 combat rounds.)

ROLL + RESULT: Each time: 2x10 for the 2hd+8d Turf Warrior roll, 2x10 for the 2hd Steel officer roll. The Turf Warriors come in batches of 10 and are minions, while the Steel Officers come 1 at a time and are standard characters. They all have permanent duration.

CHECK: Convincing your buddies. Andy adds +1d to your roll by assisting, bumping you from 5 to 6! That's a +15% chance to succeed because of Wild Talent's weird ass bell curve!

ROLL: 10 9 7 7 3 2

RESULT: 2x7. They buy it, as shocking as it is

CHECK: Andy makes a holoprojector. It is two Useful effect with a Foci (-1) and Fragile (-1) and 2 levels of Booster on the first, and Foci (-1) and Fragile (-1) and Attached [Communication] (-2) with Radius (+2). Total cost: 0 points! He builds it with 2d+2wd, costing him 10 WP. He will get this WP back once he deconstructs it. Then, after writing this, I remember he needs to put Manufacturable (+2) on it. So he'll give it Obvious (-1) and If/Then [Requires Power] (-1.) So, this thing is LOUD and bright in your area, and also, needs to be plugged in.

ROLL: 10x10 makes the gadget, taking him 1 hours. (width-5 hours, minimum 1). Then USING the gadget's dice pool gets 9 and 3

RESULT: 2x9 for communication, 2x3 for scrying, means you have a view of the radius around the point you're looking at and can project yourselves there as near perfect holograms!
 
Ooh, Turf Warriors, fun to see.

Also, sounds like we've started the first wave of the queer metahuman pandemic. Sweet.

So, the big question - what is the "betterment of society" he has in mind? J. Edgar is surveiling black and gay people. Amanda Sykes is conducting American Imperialism in Vietnam. What exactly does he want the walking A-Bomb to do?
 
Ignoring him - since, well, he had whispered it so soft you barely heard it - the President tries to get things back on track. "I'm willing to overlook your personal failings and to offer you a similar position as our other extranormal operatives. Proper standing and employment with the United States government, putting your powers to the betterment of society."

Like killing babies in Vietnam? you think.
The clever answer here would be to riff on LBJ's great society speech.

The Great Society rests on abundance and liberty for all. It demands an end to poverty and racial injustice, to which we are totally committed in our time. But that is just the beginning.

The Great Society is a place where every child can find knowledge to enrich his mind and to enlarge his talents. It is a place where leisure is a welcome chance to build and reflect, not a feared cause of boredom and restlessness. It is a place where the city of man serves not only the needs of the body and the demands of commerce but the desire for beauty and the hunger for community.

It is a place where man can renew contact with nature. It is a place which honors creation for its own sake and for what it adds to the understanding of the race. It is a place where men are more concerned with the quality of their goals than the quantity of their goods.

But most of all, the Great Society is not a safe harbor, a resting place, a final objective, a finished work. It is a challenge constantly renewed, beckoning us toward a destiny where the meaning of our lives matches the marvelous products of our labor.
Unfortunately, Lily is unlikely to recall a speech given when she was 13, so that kind of clever thought is irrelevant.

[X] Alter physics (on your side) to allow for the aneutronic, energy neutral fusion of local air into a clump of solid gold.
-[X] "You can't better society by blowing it up fighting yesterday's wars. If you'd fucking stopped and thought, none of this would have happened. What does Vietnam even have, that we're killing of over there. We don't need to steal their silk or gold from their bloodied corpses, we can just make it appear from thin air. "
-[X]All you want is to be left alone to build a better world.
 
Okay, way I see it we neither want to work for this guy nor make an enemy of him, so our best bet is a non-aggression pact - we don't get in the Fed's way or start randomly killing taxpayers, and he doesn't provide backup to state or local governments when we inevitably piss them off.
 
[X] "Were not gonna go help you massacre innocents in Vietnam if that's what your asking. I'm not going to work for you, but I don't want to be working against you, I''m not going to do anything I just want to be left the fuck alone"

Mostly doing this off of "fuck him" tbh, the promise to not do anything is of course temporary
 
"Find whatever stupid son of a bitch tried to put a bullet in an A-bomb's head and have him fucking fired," the President said, his voice sharp. "Right now."
I'm not going to say that LBJ is on our side, but damn if this doesn't feel good.
Sabbi was...hug. Wow. Okay. Cool! Hug. Ah. Ahhhhhhhhh! Ahhhhhhhhhh.
Lilly: girl... pretty :D
"Yeah, he didn't say why," Theo said, cheerfully. "But since you're here and not locked up by the Man, I figure you're in deep shit and looking to get us all into deep shit and I am here for it."

This time, rather than making a bubble of anti-gravity around one person, you lift everyone around you.
Everyone?

Did we, perhaps, empower someone we didn't mean to?
"What is a dyke?" the steel guy asks, as if he was born yesterday.

"I like making out with girls," you say.

"Ah," he says. Then he frowns. "Sir, why is this against the law?" He looks right at the President as he speaks.
I know they're kinda bad guys, but I like the Steel Soldier's innocence.

Flat-out telling the President no is... possible, but probably a really bad idea. Likewise, unconditional acceptance. So some form of conditional acceptance and trying convince him that we aren't a threat he needs to worry about right now, I think.

[X] "Could you elaborate, please? Do you mean punching down on behalf of the same people who have been punching down at me my whole life? Or do you mean working towards what we both know America could be, what America should be, but is not yet?"
 
[x] "The way I see it, Mr. President, we're not friends. People in government uniforms beat us up, throw us in jail, murder us, look away when we get murdered. But that's okay, we don't need to be friends. All we want is to live our lives the way we want to - whether that means kissing who we want, or wearing what we want. I can do a lot of things to help this country, and my friends can too, but only if we're protected. If you're not willing to use the power you have to back us, then this was never going to work."
 
[X] "Could you elaborate, please? Do you mean punching down on behalf of the same people who have been punching down at me my whole life? Or do you mean working towards what we both know America could be, what America should be, but is not yet?"
 
[X] Plan: It's just the President of the USA (and fuck the cops)
-[X] Very pointedly lean forward with your hands on your hips and ask: "Betterment of whose society? Lest you forget Mr. President that your Society firmly believes I do not deserve the rights established by the constitution and your offer here reflects that."
-[X] Be aggressive, cause fuck the cops, don't let LBJ get a word in edgewise. "Besides, said offer holds no value. Regular employment as you've put it is meaningless for talents and abilities far outside of the norm like -ours.- You've said so yourself the moment you asked Andy to buy 10 of his contraptions outright, and I can control down to the finite details to do something like have a batch of lead atomically decay to gold or titanium. In that world- I would say it is those that share your definition of morality and let that define the worth of a person that will lose out."
-[X] Seriously, channel that righteous anger before you fold. "And considering your entourage here- I would ask if you are attempting to give me a choice or are instead implying a threat otherwise? No Mr. President, money is past the point of meaninglessness. Where you are right is that we are Americans, we live here, these are our cities and homes too, they are our people too- even if they seem to not recognize that fact. But what are you preparing for here and what consequences are you willing to accept to get what you want, hell be damned?"
-[X] "No, not going to be doing the bidding of a government that has taught me through very painful lessons that I cannot trust it. Where we can start is being treated with the same rights and freedoms as our neighbors, then we can talk about working towards our mutually shared goals."
-[X] Finally, shut up and see where this goes before you put your foot in your mouth if you haven't already. We don't need to tell him just yet that we've created a Supers Gang. Yet.
 
[X] Plan: It's just the President of the USA (and fuck the cops)
-[X] Very pointedly lean forward with your hands on your hips and ask: "Betterment of whose society? Lest you forget Mr. President that your Society firmly believes I do not deserve the rights established by the constitution and your offer here reflects that."
-[X] Be aggressive, cause fuck the cops, don't let LBJ get a word in edgewise. "Besides, said offer holds no value. Regular employment as you've put it is meaningless for talents and abilities far outside of the norm like -ours.- You've said so yourself the moment you asked Andy to buy 10 of his contraptions outright, and I can control down to the finite details to do something like have a batch of lead atomically decay to gold or titanium. In that world- I would say it is those that share your definition of morality and let that define the worth of a person that will lose out."
-[X] Seriously, channel that righteous anger before you fold. "And considering your entourage here- I would ask if you are attempting to give me a choice or are instead implying a threat otherwise? No Mr. President, money is past the point of meaninglessness. Where you are right is that we are Americans, we live here, these are our cities and homes too, they are our people too- even if they seem to not recognize that fact. But what are you preparing for here and what consequences are you willing to accept to get what you want, hell be damned?"
-[X] "No, not going to be doing the bidding of a government that has taught me through very painful lessons that I cannot trust it. Where we can start is being treated with the same rights and freedoms as our neighbors, then we can talk about working towards our mutually shared goals."
-[X] Finally, shut up and see where this goes before you put your foot in your mouth if you haven't already. We don't need to tell him just yet that we've created a Supers Gang. Yet.

switching to this
 
[X] Alter physics (on your side) to allow for the aneutronic, energy neutral fusion of local air into a clump of solid gold.
-[X] "You can't better society by blowing it up fighting yesterday's wars. If you'd fucking stopped and thought, none of this would have happened. What does Vietnam even have, that we're killing of over there. We don't need to steal their silk or gold from their bloodied corpses, we can just make it appear from thin air. "
-[X]All you want is to be left alone to build a better world.

oh yeah..we can just make matter, who needs money we're a one woman post-scarcity dawning

come to think of it, couldn't Lilly Alter Physics moments before her death to just...age rapidly backwards? Lily is functionally immortal too!

Also Approval voting
[X] "Could you elaborate, please? Do you mean punching down on behalf of the same people who have been punching down at me my whole life? Or do you mean working towards what we both know America could be, what America should be, but is not yet?"
 
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[X] "Could you elaborate, please? Do you mean punching down on behalf of the same people who have been punching down at me my whole life? Or do you mean working towards what we both know America could be, what America should be, but is not yet?"


also aaaaaaaaa

I feel Lily's freaking out because like, wtf, president????
 
I have finished Lisa's powers and am going to take a longer break now.

Only 5 more to finish Stonewall!

Lisa's powers might be entirely wrong but fuck you, I'm having fun.
 
Ahhh, Lisa would've been so amazingly useful, just pulling exposition out of thin air. Please let her be a hyperbrain at least.

[X] "Could you elaborate, please? Do you mean punching down on behalf of the same people who have been punching down at me my whole life? Or do you mean working towards what we both know America could be, what America should be, but is not yet?"

[X] Alter physics (on your side) to allow for the aneutronic, energy neutral fusion of local air into a clump of solid gold.
-[X] "You can't better society by blowing it up fighting yesterday's wars. If you'd fucking stopped and thought, none of this would have happened. What does Vietnam even have, that we're killing of over there. We don't need to steal their silk or gold from their bloodied corpses, we can just make it appear from thin air. "
-[X]All you want is to be left alone to build a better world.

[X] "I can literally pave these streets with gold, give you all the oil you could ever want…. I could help build fusion reactors and megastructures for pennies, I could do so much more for America than war."

Fuck I'm late, I'm approval voting those two plans, and I want to add that statement to whatever wins if others would please vote for it.
 
wasn't the vietnam war fought almost entirely cause the russians were interested in it? like a 'we won't let you have yet another country turned communist' thing?
 
wasn't the vietnam war fought almost entirely cause the russians were interested in it? like a 'we won't let you have yet another country turned communist' thing?

This is a question that @open_sketch could answer better than me, but...I'm pretty sure there were two things

1) America had commercial interests in the region
2) American foreign policy at the time basically thought if a single country "fell" to communism, every other country in the region would and before you know it, the commies RUN THE WORLD!!!!
 
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