PROGENITOR: WORM (A Wormquest AU)

CHARACTER SHEET & GLOBAL METRICS
SUSPICION​
TECHNOLOGY​
ECONOMY​
WARFARE​
2
3
3
2

THE METRIC DATA IS NOT AVALAIBLE TO YOUR CHARACTER UNLESS THEY HAVE SUPERHUMAN (10+) DICE IN MIND.
YOU MAY CHECK THE METRICS, BUT YOU MUST NOT ACT UPON THEM.
IF YOU START DOING MONKEY BEESKNEES, THEN I'LL REMOVE THESE.
BUT THEY'RE NEAT, SO DON'T MAKE ME DO THAT.




THE CURRENT MEMBERS OF THE STONEWALL NINE

TEAM MORALE:
Dissolved (1/4), Fraying (1/2), Bad (3/4), Average (x1), Good (x1.5), Excellent (x2), Found Family (x3)
TEAM HEADQUARTERS: Yggdrasil, the World Tree
TEAM ALLIES: NYPD (Grudging), Stan Lee (Eager), Cam Nguyet (Whether You Want Her Or Not), Amanda Sykes, Abe Sykes
TEAM ENEMIES: Don Crawler (Nemesis) [IN JAIL], Glasshead (Nemesis) [IN JAIL], Miss Eyes (Nemisis) [IN JAIL], Zipperneck (Rival) [IN JAIL],
Cam Nguyet (Whether You Want Her Or Not)

TEAM WARDS: Tina Shaw, Amy Sykes, Cassie the Humanoid Force, Sloppy Joe, Aisha Laborn, Camilo Vera, Jill Danning
Lily Satō, Head of the Stonewall Nine

AGE: 19 (DOB: 1951)
PASSION: Girls [7], Fuck the Cops [4], Superheroing [1]
LOYALTY: Queer Rights [7], Your Friends [5], , A Better World [1]
BASE WILL: 25 | XP: 1

Lily has seen nothing but hassle from New York's finest and is damn sure not going to let them push her around. And now, finally, a queer woman can hit back harder than the patriarchy does.

BODY​
CORD.​
SENSE​
MIND​
CHARM​
COMMAND​
1d+1wd​
6d​
3d​
3d​
2d​
2d​
Lily, before becoming a metahuman, was perceptive and smart, but had the strength and endurance of a sixteen year old girl after a bad cold. Afterwards, she could become incredibly strong if she manipulated the physics of the items she touched, or the clothing she wore to augment herself. Her max press was five tons without any additional effort, a top speed of 40 MPH for running, and a vertical jump of 8 yards. Also, she can dodge bullets.

SKILLS (Broad, Flexible, Influence)
[Any] New Yorker, Japanese-American, Delinquent (B/F/-): 3d
[Any] Being a Lesbian in the 1960s (B/F/-): 3d
[Any] Superhero (B/F/I): 1d
[Coordination] Sneaking (-/-/-): 2d
[Coordination] Lockpicking (-/-/-): 2d
[Mind] Speak Vietnamese (-/-/-): 1d
[Mind] Speak Russia (-/-/-): 1d
[Mind - Hyperskill] Intuitive Physicist (B/-/-): 6hd
[Charm] Voice of the People (-/-/I): 1d
[Command] Stubbornness (-/-/-): 3d

Lily, before becoming a metahuman, was the bad apple of her family. A second generation Japanese immigrant, she doesn't like or respect her parents - if only because she's grimly determined they'd freak out if they found out what she...felt about other women. She's good at sneaking out and has spent more time at Stonewall than she has at school, as her grades will attest. She's got a stubborn attitude and is about ten years early for punk and ten years late for the Beatniks. She makes do.

ARCHETYPE: METAHUMAN
Source: Unknown | Permission: Super
Intrinsics:
Immutable: Barring superhuman assistance, gadgets, or something wildly unexpected, Lily's powers will not change or improve.
Infectious: Lily is either a strong, stable or weak vector (she doesn't know which.) If she's strong, she has a 100% infection rate until she reaches power equilibrium. If she's stable, she has an 80% shot (the joy of being a Tier 3.) If she's weak, she's got a 10% shot. Infection passes when she uses her powers on anything sentient.​
POWERS

Not So Little Anymore...
Dice: 1wd
Hyperbody (+4), No Physics (+1), Booster [2] (+2), If/Then [Must Be Wearing Clothes Over The Parts Used] (-1), Obvious (-1)​
Cost per Die: 5 | Total Cost: 20​
By adjusting, in minute and gross ways, the physical properties of either what she carries and her own clothing, Lily effectively has her very own suit of strength enhancing exoskeletal structures. This imparts incredibly precise control to her blows, her athleticism, and her jumping. This isn't a subtle effect - her body emits strange flashes and odd noises as air and light interacts unpredictably with her physics alterations.

Fast as a Thought
Dice: 4d
Hypercoordination (+4), No Physics (+1), Go First [2] (+2), If/Then [Must Be Wearing Clothes Over The Parts Used] (-1), Obvious (-1)​
Cost per Die: 5 | Total Cost: 20​
Just like with her body, but this covers her reflexes as well. She can dodge bullets! ...not that she HAS too. The flashing and eerie hissing makes stealth hard, so she prefers to turn it off when she's sneaking anywhere.

Intuitive Physicist
Dice: 6hd
Hyperskill [[Mind]General Physicist (B/-/-)] (+1)
Cost Per Die: 1 | Total Cost: 12
She's intuitively a PHD equipped physicist on par with Albert Einstein. Maybe better, actually. She literally can't NOT know the exact right answer to any physics question. This really helps, considering her powers.

Everything is a Gun
Dice: 8d+1wd
Range: 2,560 Yards | Mass: Knockback = Base Damage + 6 meters | Base Damage: Width in Shock & Killing
Attack (+2), Area [1d] (+1) Spray [1d) (+1), Heightened Capacity [Mass] (+1), Penetration [2] (+2), Power Capacity [Mass] (+2), Speeding Bullet (+2), If/Then [Must Touch an Object] (-1), Obvious (-1)​
Cost Per Die: 9 | Total Cost: 108​
By touching an object (any object, really) and canceling their mass and lateral motion relative to the planet Earth, she can turn anything, from an apple to a doorknob to a manhole cover into a projectile. By touching a lot of objects (I.E, using spray), she can hit as many times as she gets sets. By making sure to touch relatively fragile objects and creating deliberate fracture points, she turns the weapon into a kind of kinetic shotgun (using Area.) People hit by this tend to go flying (using the Power Capacity [Mass]), but she can just use narrow blades if she just wants to do the slicing and slashing. The only problem is if she can't touch things with her skin (it has to be a skin to skin contact) it won't work. Oh. Also, the sonic booms.

No

Dice: 10hd
Range: 512 yards
Defends (+2), Power Capacity [Range] (+2), Spray (+1), Obvious (-1), Limited Capacity (-1), If/Then [Must have a Medium to Manipulate] (-1)​
Cost Per Die: 3 | Total Cost: 40​
By glaring at the air around her, she can render it impenetrable to whatever is coming her way. Maybe the air molecules suddenly lose the ability to move at all and become an impenetrable wall that simply bounces a kinetic projectile off, or negating an explosive's ability to undergo chemical interactions that lead to detonations, or making the air molecules ahead of her simply non-conductive to whatever energy blast is heading her way. This is not subtle - producing bright flashes, loud booms, and strange changes in local atmospheric conditions as the interactions become chaotic beyond the immediate radius. The maximum number of people or places she can protect at once is five people, but the more people she tries to protect, the less effective the defense is. It's literally impenetrable when she's just protecting one person, but if she's protecting five at once, a fast shot or lucky hit might get through.

Physical Fuckery
Dice: 5wd
Range: N/A | Mass: N/A | Speed: N/A​
Attacks (+2), Endless (+3), Variable Effect (+4), If/Then [For Variable Effect] (-1), If/Then [Variable Effect Must Be Related to Repressing a Physical Law] (-1), Locational [Head, R. Arm, L. Arm, Body, R. Leg, L. Leg] (-6)​
Defends (+2), Endless (+3), Variable Effect (+4), If/Then [For Variable Effect] (-1), If/Then [Variable Effect Must Be Related to Repressing a Physical Law] (-1), Locational [Head, R. Arm, L. Arm, Body, R. Leg, L. Leg] (-6)​
Useful (+2), Endless (+3), Variable Effect (+4), If/Then [For Variable Effect] (-1), If/Then [Variable Effect Must Be Related to Repressing a Physical Law] (-1), Locational [Head, R. Arm, L. Arm, Body, R. Leg, L. Leg] (-6)​
Cost Per Die: 6 | Total Cost: 120​
Whenever she puts her mind to it, Lily can do something. If it can be done by suppressing a physical property or law, she can do it. Needless to say, once she realizes how her power works, she starts studying the hell of out physics. This is really easy, thanks to her intuitive understanding of physics. However, this power requires her to be able to use every SINGLE iota of her body's contact with the surrounding universe. If she has taken any trauma to any part of her body, then these powers short out. If she gets a chance to refocus, she can reestablish her control...unless the body part in question is too damaged to be used (I.E, filled with any combination of shock or killing damage.) In which case, she simply cannot tap into this ability to manipulate the universe. She simply lacks the holistic connection to the universe.

Seriously, Though, everything?
Dice: 1d
Range: Self Only
Attacks (+2), Attack Quality [10] (+10), Augment (+4), Area [10d] (+10), Booster [10] (+10), Burning (+2), Engulf (+2), Penetration [10] (+10), Radius [5] (+10), If/Then [Augment Only] (-1), If/Then [Cannot Spend Use Augment for anything but "Everything Is a Gun"] (-1), If/Then [Must Be Manipulating Matter On A Scale Permitting The Impacts She Wishes] (-1), Self Only (-3)​
Cost Per Die: 54 | Total Cost: 54​
Hey, what if she touches a mountain face and she negates its inertia and lateral motion for a flash of a second and turns Everest into a five kilometer high rock shotgun? Well, uh...take your pick! Add all of the above! If she uses a chemical tanker, it might explode. If she uproots an oil derrick, it will set things on fire. Anything justifiable in the scene, she can do it. She will have to spend a willpower point to do this. Oh, and be willing to accept the consequences.

Confident as Hell
Dice: N/A
Base Will (+3), Attached [Hyperbody] (-2)
Cost Per Point: 1 | Total Cost: 26
Lifting five tons over her head, running as fast a car, and being aware she doesn't have to be afraid anymore all combine to create a staggering, preposterous level of raw confidence. This is good, cause it makes her good at fighting supervillains and changing the world. The only problem is that if that hyperbody ever goes away...poof. There goes the confidence. Good thing that won't happen! ...right?

Andy Richter, Time Thief and Genius Gadgeteer
Andy's Powers

ANDY HAS 11 BASE WILL.

Hypermind
Dice: 4wd
Hyperbrain (+4), If/Then [Must be within 10 meters of any form if electrical equipment) (-1), If/Then [Can be disrupted by wrapping his head in a Faraday cage] (-1), If/Then [Can be disrupted with any form of non-physical radar jamming too] (-1)
Cost Per Die: 1 | Total Cost: 12

More Hypermind
Dice: 2wd
Hyperbrain (+4) If/Then [Must be within 10 meters of a pretty hefty chunk of computers) (-1), If/Then [Can be disrupted by wrapping his head in a Faraday cage] (-1), If/Then [Can be disrupted with any form of non-physical radar jamming too] (-1)
Cost Per Die: 1 | Total Cost: 8

Even More Hypermind
Dice: 2wd
Hyperbrain (+4) If/Then [Must be within 10 meters of even more computer components) (-1), If/Then [Can be disrupted by wrapping his head in a Faraday cage] (-1), If/Then [Can be disrupted with any form of non-physical radar jamming too] (-1)
Cost Per Die: 1 | Total Cost: 8

Dear God, Sir, How Much More Hypermind Do you Need!?
Dice: 2wd
Hyperbrain (+4) If/Then [Must be within 10 meters of a pretty hefty chunk of computers) (-1), If/Then [Can be disrupted by wrapping his head in a Faraday cage] (-1), If/Then [Can be disrupted with any form of non-physical radar jamming too] (-1)
Cost Per Die: 1 | Total Cost: 8

When Andy is within ten meters of any kind of electrically conductive material harnessed for human ends – lamp posts and microwaves, toasters and hair driers – he becomes smarter than the smartest human being in the world. If those electrically conductive materials are arranged into a computer of some kind, then he becomes a lot smarter, and he gets more and more smarter the more and more computers are around him. Eventually, he hits the four way tie for smartest monkey on this marble. Unfortunately, unlike some metahumans, Andy's "exocortex" is suspended on physical matter and communicated to him via electromagnetic signals, meaning they can be blocked or removed by his enemies.

Time Snatch
Dice: 2hd
Mass: 2.5 kg or less
Useful (+2), Permanent (+4), Limited Capacity (-1)
Cost Per Die: 5 | Total Cost: 20

Andy has a fascination with electrical gizmos and computers. But the 1960s was not enough for his subconscious. He is able to reach forward in time into parallel universes and, uh...steal stuff. The stuff can only come from other universes, and he can't do more than 2.5 kilograms at a time, making the stuff he REALLY wants (quantum computers, spaceship engines, laser guns) slightly tricky.

I Can Make Whatever You Want
Dice: 5hd+10d+5wd

Attacks (+2), Endless (+3), Variable Effect (+4), Delayed Effect (-2), If/Then [Variable Effect Requires at least 6wd of Hyperbrain to be active] (-1), If/Then [Variable Effect is only for Technology] (-1), If/Then [Variable Effect Only] (-1), If/Then [Any Gadget Made Must Have the Manufacturable Extra] (-1), Willpower Investment (-1)
Defends (+2), Endless (+3), Variable Effect (+4), Delayed Effect (-2), If/Then [Variable Effect Requires at least 6wd of Hyperbrain to be active] (-1), If/Then [Variable Effect is only for Technology] (-1), If/Then [Variable Effect Only] (-1), If/Then [Any Gadget Made Must Have the Manufacturable Extra] (-1), Willpower Investment (-1)
Useful (+2), Endless (+3), Variable Effect (+4), Delayed Effect (-2), If/Then [Variable Effect Requires at least 6wd of Hyperbrain to be active] (-1), If/Then [Variable Effect is only for Technology] (-1), If/Then [Variable Effect Only] (-1), If/Then [Any Gadget Made Must Have the Manufacturable Extra] (-1), Willpower Investment (-1)
Useful (+2), Endless (+3), Delayed Effect (-2), Touch Only (-2)
Cost Per Die: 7 | Total Cost: 280

Hokay. So! Andy can make gadgets. He's, in fact, one of the better gadgeters in the world – in part because he doesn't NEED A LABORATORY. He doesn't NEED supplies. Because he just...uh...borrows them from the future. (Note, if he chooses to not borrow things from the future, then he will need a laboratory, but won't get a rebate in points.) The gadgets he makes can be, eventually, learned to be recreated by non-metahumans. Now, it still takes him some time to actually build a gadget! Now, there is one tiny problem: He needs to be smart enough to do any of this, and that means that if he's in a Faraday cage helmet, then he's shit outta luck.

Oh, also, the last useful ability is the ability to deconstruct other people's foci. So, if he finds a gadget in the wild, he can take it apart and gets all the Willpower used to build the device in the first place. This is why gadgteers tend to HATE one another. He can also deconstruct any device he's built to get the willpower he invested in it back.


Base Will
Dice: N/A
Base Will (+3), Attached [Hypermind] (-2)
Cost Per Point: 1 | Total Cost: 14

He's a driven, focused guy.


Sabah Attar, Girl Who's Under Your Skin

SABAH HAS 8 BASE WILL

Puppets
Dice: 2hd+8d
Range: Touch/5,450 Yards
Useful (+2), Permanent (+4), Delayed Effect (-2) If/Then [Needs Materials To Make Them From] (-1), If/Then [Can only use hard dice with skin] (-1), Touch Only (-2)
Useful (+2), Permanent (+4), Attached [Telekinesis] (-2)
Cost Per Die: 4 | Total Cost: 48

By using her telekinesis to sew together, uh, material - don't tell people it's skin, please don't tell people it works best with skin - Sabah is able to make incredibly useful puppets. With a 2x10 result, she can make 10 of them. They last forever and are perfectly loyal to her! ...so long as they're within about three miles. Once beyond that, they act on their own recognizance. She CAN make it with non-skin and she's even pretty good at it, but it is kind of tricky and doesn't always make the best minions. (a 2x1 to 2x3 result produces Rabble, while a 2x4 to 2x6 makes trained minions, and 2x7 to 2x8 makes professionals. 2x10 make Elites.

Matterkinesis
Dice: 9d+1wd
Range: 510 Yards | Mass: 1.28 Tons| Speed: 128 Yards
Attacks (+2), High Capacity [Mass, Range] (+2), Power Capacity [Mass, Range] (+4), Spray [1d] (+1), If/Then [Only Manipulates Unliving Matter] (-1), Limited Capacity (-1)
Defend (+2), Power Capacity [Range] (+2), Spray [1d] (+1), If/Then [Only Manipulates Unliving Matter] (-1), Limited Capacity (-1)
Useful (+2), Duration (+2), High Capacity [Mass, Range] (+2), Power Capacity [Mass, Range] (+4), Spray [1d] (+1), If/Then [Only Manipulates Unliving Matter] (-1), Limited Capacity (-1)
Cost Per Die: 19 | Total Cost: 247 points

This is the big shebang. Sabah is able to manipulate non-living matter to move it around. She's pretty weak. For...a tier 4, meaning she can "only" lift a 1.2 ton boulder off the ground from a "mere" 510 yards and "barely" throw it at 128 MPH. Guh. What a chump, right? This power can defend, attack, and manipulate matter. The matter that she manipulates tends to "stick" to what it was doing for about an hour - so if she flings a rock upwards at 128 MPH, then it'll keep going straight up at that speed for an hour before falling down.

Specialty Puppets
Dice: 2hd
Range: Touch
Attack (+2), Duration (+2), Variable Effect (+4), Attached [Puppets] (-2), If/Then [For Variable Effect Only] (-1), If/Then [Variable Effect Only Is Attached to Puppets] (-1), If/Then [Variable Effect Can Mimic Expert Minion Abilities] (-1), Touch Only (-2)
Defend (+2), Duration (+2), Variable Effect (+4), Attached [Puppets] (-2), If/Then [For Variable Effect Only] (-1), If/Then [Variable Effect Only Is Attached to Puppets] (-1), If/Then [Variable Effect Can Mimic Expert Minion Abilities] (-1), Touch Only (-2)
Useful (+2), Duration (+2), Variable Effect (+4), Attached [Puppets] (-2), If/Then [For Variable Effect Only] (-1), If/Then [Variable Effect Only Is Attached to Puppets] (-1), If/Then [Variable Effect Can Mimic Expert Minion Abilities] (-1), Touch Only (-2)
Cost Per Die: 1 | Total Cost: 4

When she makes puppets, the puppets can do stuff that they would reasonably be able to do. If she makes a bunch of ninja costumes, they get the Elite Ability: Stealth, allowing them to do what minions normally cannot (sneak into buildings without being spotted.) She can attach any elite ability she wants to these puppets!

Armed Puppets
Dice: 2hd
Range: Touch
Useful (+2), Permanent (+4), Attached [Puppets] (-2), Touch Only (-2)
Cost Per Die: 2 | Total Cost: 8

...is that a puppet? HE'S GOT A GUN!? BLAM BLAM! If this power is used after the puppet power, then the puppets have guns and can do their damage in S/K damage. The guns look like they're made of felt cloth or bone depending on if Sabah is making them out of which cloth - but no matter how impossible the gun looks, it still can kill.

Immune Puppets
Dice: 2hd
Useful (+2), Permanent (+4), Variable Effect (+4), Attached [Puppets] (-2), If/Then [Variable Effect Only] (-1), If/Then [Variable Effect is for Immunities Only] (-1), Self Only (-3)
Cost Per Die: 3 | Total Cost: 12

These puppets don't need to breathe, cannot be poisoned by gas, cannot get cancer, radiation, "live" I guess, forever, and are immune to pretty much whatever would kill a normal human other than straight out physical damage.

Self Stitching
Dice: 2hd
Useful (+2), Permanent (+4), Engulf (+2), No Physics (+1), Self Only (-3)
Cost Per Die: 6 | Total Cost: 24

Sabah hopefully doesn't learn about this for a while. But the instant her own flesh dies, she can control it and can instinctively stitch it back together again. This effects her entire body. At the most extreme case, if she is completely atomized, she will reconstitute herself in approximately sixty seconds. She will not enjoy doing this, but she can do it. Death for Sabah now requires some equally permanent effect or for her to lose her powers.

Touch Up
Dice: 1d
Hypercharm (+4)
Cost Per Die: 4 | Total Cost: 1d

Like most teens of any gender or sexuality, Sabah has a few hangups about her body. A few wrinkles gone, a bit less sag here and there. Most people won't notice, but they're gone.

Base Will
Points: 1
Base Will (+3)
Cost Per Point: 3 | Total Cost: 1

She's just a bit more confident. Also, I had 3 points to spare


Lisa Wilbourn, Nose Who Knows

LISA HAS 12 BASE WILL

Become a Foxgirl
Dice: 2hd
Useful (+2), Endless (+3), Self Only (-3)
Cost Per Die: 2 | Total Cost: 8

Lisa becomes a fox girl!

Elementary
Dice: 5wd
Hyperskill [Broad, Flexible] (+2), No Physics (+1), If/Then [The wild dice must be set to the value of the normal die rolled] (-2)
Cost Per Die: 1 | Total Cost: 20

Why, it's elementary, my dear Watson! This is a broad and flexible skill that covers all manners of detective and investigation sneakery. It has no physics, allowing for preposterous levels of information to be drawn, far beyond what would normally be available from a mere glance. The only problem is that it is somewhat dependent on her own mind (5d.) So, if she rolls a 4, 3, 2, 1 in her normal mind dice, she'd HAVE to get a 5x4 - a fast, but not necessarily correct deduction.

Bang
Dice: 10wd
Hyperskill [Broad] (+1)
Cost Per Die: 1 | Total Cost: 40

She's quite possibly the best shot on the planet with any gun or gun like object. This is a byproduct of her incredibly focused intellect.

Coordinated Like A Fox
Dice: 10wd
Hypercoordination (+4), Attached [Fox Girl] (-2)
Total Cost Per Die: 2 | Total Cost: 80

When she is a fox girl, she is able to preform feats of physical coordination that defy imagination. Dodge bullets? She can CATCH bullets. She can shoot bullets WITH HER OWN BULLETS.

Can't Touch This
Dice: 1d
Hyperskill [Narrow] (+0), Interference (+3), Duration(+2), Attached [Fox Girl] (-2)
Total Cost Per Die: 4 | | Total Cost: 3

Remember when I said she can dodge bullets? Say she gets shot at. She rolls a 10x10 using her coordination+ this skill. This now on for the rest of the battle. She can dodge all the bullets forever until the battle is over.

The Nose Knows
Dice: 10wd
Hypersense (+4), Attached [Fox girl] (-2)
Cost Per Die: 2 | Total Cost: 80

Her senses are so preposterously attuned to the world around her that she can see in the dark, read by touch, identify targets by smell, differentiate between distinct sounds in a symphony by their subtle differences, and can sense movement up to a quarter of a mile away.

Oh Shit
Dice: 2hd
Useful (+2), Permanent (+4), No Physics (+1), Radius [13] (+26), Self Only (-3), Uncontrolled (-2), Attached [Fox Girl] (-2)
Cost Per Die: 26 | Total Cost: 104

This is a power no one knows she has. Because it's not really a power exactly. It's a combination of her incredible senses and her deductive reasoning. Here's how it works. If anything catastrophic happens within 12 hours - the death of a loved one, a natural disaster, a space station knocked out of orbit and smashed into the ground - and it happens somewhere within 50 miles around Lisa, this power triggers. The game resets to that point with her waking up from a prophetic dream put together by her subconscious, aware of exactly what she did during that day. Once she realizes this power exists (and, also, the 50 mile limit to when it triggers) she is going to be INCREDIBLY CLINGY.

Base Will
Points: 5
Base Will (+3)
Cost Per Die: 3 | Total Cost: 15

She's confident, like most of you, because she has superpowers.

Theo Anders, Arm of the Resistance

THEO HAS 7 BASE WILL

Limb Field
Dice: 8+2wd
Hyperbody (+4), Booster [+8], No Physics (+1), On Sight (+1), Endless (+3), Power Capacity [Range] (+2), Radius [1] (+2), Spray [1] (+1), If/Then [Only for arms] (-1), If/Then [Requires Local Materials] (-1)
Cost Per Die: 20 | Total Cost: 320

So! Everything within a 3 mile range can be touched by Theo by manifesting an arm made of local materials (air, if nothing's there, but he can also use cloth, bits of stone, metal, anything that he can use to reach through.) This does mean it doesn't work in a vacuum, but it can work in an extremely thin atmosphere or with local dirt if he was, say, on the Moon. Anywho, he can make as many arms as he want (for example, if there were twenty people in a ten yard radius, he could make 20 arms to grab each of them by the scruff of their necks.) What is more, he can use this power through screens to cheat the distance. If he sees someone on TV, he can manifest an arm there and pants them! Cool!

Anywho, these arms can lift 1.28 trillion tons, last forever unless he is killed or runs out of willpower. They can throw a 1.6 ton object nearly a tenth of a mile. They can punch someone so hard that they'll go flying 48 yards BEFORE you figure for any extra damage. And did I mention they defy the laws of physics - so, he can pick up a building without spilling the coffee cups inside? Cool!


Tougher Than He Looks
Dice: 3hd
Defends (+2), Endless (+3), Hardened Armor (+2), Armored Defense (-2)
Cost Per Die: 5 | Total Cost: 30

He's tougher than he looks. He has 3 levels of Light Armor, which reduces shock damage to 1, then converts 3 levels of killing damage to shock. So, if he was thrown into a wall for 5s/2k like poor Ned, he'd take 1s/2k, then the 2k would be turned to shock, so that's a total of 3s - a bad bruise, not a potentially life threatening spine snap.

Rachel Lindt, Houndmistress Extraordinaire

RACHEL HAS 9 BASE WILL

Pet Their Heads And They Wag their Tails
Dice: 2hd+2d
Useful (+2), Permanent (+4), Touch Only (-2)
Hypermind (+4), Attached [Pet Their Heads] (-2), If/Then [Does Not Provide Hard Dice To Canines] (-1)
Points Per Die: 5 | Total Cost: 30

When Rachel pets a dog, the dog wags their tail! Also, she can now talk to this dog, forever, at any time, using normal conversational English. She can also understand the dog's response. Oh! Also, the dog gets +1d to its mind as hypermind, bumping it from an animalistic 0d to a human level 2d. Good dog! Who's a good pupper?

Make My Doggy GROW!
Dice: 3hd+6d+2wd
Range: 5,120 yards
Useful (+2), Duration (+2), On Sight (+1), Attached [Pet Their Heads] (-2), Obvious (-1)
Hyperbody (+4), Booster [2] (+2) Attached [Pet Their Heads] (-2), Attached [Make My Doggy Grow] (-2)
Hypercoordination (+4), Attached [Pet Their Heads] (-2), Attached [Make My Doggy Grow] (-2)
Defends (+2), Duration (+2), Armored Defense (-2), Attached [Pet Their Heads] (-2), Attached [Make My Doggy Grow] (-2)
Defends (+2), Duration (+2), Interference (+3), Armored Defense (-2), Attached [Pet Their Heads] (-2), Attached [Make My Doggy Grow] (-2)
Attacks (+2), Penetration [5] (+5), Attached [Pet Their Heads] (-2), Attached [Make My Doggy Grow] (-2)
Useful (+2), Duration (+2), Engulf (+2), Attached [Pet their heads] (-2), Attached [Make my Doggy Grow] (-2), Self Only (-3)
Useful (+2), Duration (+2), Attached [Pet their Heads] (-2), Attached [Make my Doggy Grow] (-2)
Points Per Die: 13 | 260

If a dog that Rachel has petted is within range - or even just visible through a screen, or...she can talk to it over a phone (note to self: Invent radio collars for her dogs that she can work through), she can make the doggy GROW! This only lasts for a short time, but the dog will become much larger, much tougher, and much stronger and much faster. Basically, they get +3hd+6d+2wd to their Body, their Coordination, AND they'll get (effectively) 5 levels of light and hardened armor and +5 health levels on each area, making each dog a literal walking tank! ...also, they get laser eye vision. Which can cut through tank armor. Cause, you know. They're dogs.

...the dogs can also fly. At 640 MPH.

Cause they're dogs.


Power Collar
Dice: 2hd
Range: Touch
Useful (+2), Permanent (+4), Attached [Pet Their Heads] (-2), Always On (-1), Automatic (-1), Touch Only (-2)
Point Per Die: 1 | Total Cost: 4

The dogs, once she pets them, cannot gain dark energy powers despite being sentient. It's an instinctive byproduct of Rachel's will to both connect with dogs and 'keep them safe' - wild, uncontrolled dark energy powers spreading unchecked through the doggy population terrifies her subconscious. And so, her subconscious makes sure to lock that off.

Healing Touch
Dice: 2hd
Range: Touch
Useful (+2), Useful Quality [5] (+5) Engulf (+2), Touch Only (-2)
Points Per Die: 7 | Total Cost: 28

Though terrified at first this power only works on Dogs, Rachel is relieved to learn it actually can work on just about anything. She touches them, and they glow a little, and then heal 7s/7k to every single part of their body instantly. No muss, no fuss. It, sadly, cannot bring people back to life unless she pushes herself (she will have to permanently burn 1 Base Will to do so.)

Base Will
Total Points: +2
Base Will (+3)
Point per Will: 3 | Total Cost: 6

She's determined. Not as much as others, but enough.

Marsha P. Johnson, The Queen of Stonewall

MARSHA HAS 11 BASE WILL

Flower Power
Dice: 9d+1wd
Attacks (+2), Endless (+3), Variable Effect (+4), If/Then [For Variable Effect Only] (-1), If/Then [All Effects are Plant Themed] (-1)
Defends (+2), Endless (+3), Variable Effect (+4), If/Then [For Variable Effect Only] (-1), If/Then [All Effects are Plant Themed] (-1)
Useful (+2), Endless (+3), Variable Effect (+4), If/Then [For Variable Effect Only] (-1), If/Then [All Effects are Plant Themed] (-1)
Cost Per Die: 21 | Total Cost: 273

A powerful and incredibly flexible ability, Marsha is able to create and utilize plant growths (most people think she can only do flowers, but she can do trees, she can do vines, she can do thorns, oh boy.) These plants often defy physics and understanding - if she wants, she can make a thorn that can cut through tank steel, or a tree that can grow powerfully enough to uproot a building, or an apple that, when eaten, can cure sickness. While her power isn't as "rawly" strong as some other abilities - if she got into a tree V arm wrestling contest with Theo, Theo would win - her powers are so staggeringly flexible that she is an amazing asset. However, her powers do need to be "formatted" - meaning that if she isn't prepped for combat or defense, she is terrible vulnerable.

Queen of Stonewall
Dice: 8hd
Defend (+2), Endless (+3), Radius [3] (+6), Delayed Effect (-2), If/Then [Only Works in an building she owns and operates and has become in, some metaphorical and metaphysical sense, hers] (-1), No Physical Effect (-1), Exhausted (-3)
Cost Per Die: 4 | Total Cost: 64

So long as the Queen is in her domain, no harm shall come to any who are there. This power is an endless effect centered on her, radiating out approximately 40 yards (meaning an exceptionally large building won't be entirely protected.) The effect is entirely psychological - people simply cannot bring themselves to harm anyone while in the field - this includes her allies, she can't shut it down for them.

Beauty Without Compare
Dice: +4d
Hypercharm (+4), Obvious (-1)
Cost Per Die: 3 | Total Cost: 12

She is luminous, with total of 7 dice in Charm.

Fabulous Performer
Dice: +1d
Hyperskill (Broad, Flexible)
Cost Per Die: 1d | Total Cost: 1

This is a mild improvement, but it was all I could think to spend her last point on. Sue me!

Tori Heflin, The Telekinetic Smuggler

TORI HAS 8 BASE WILL

Invisible Telekinesis
Dice: 3d+1wd
Attacks (+2), Booster (+4), High Capacity [Mass] (+2), Non-Physical (+2), Power Capacity [Mass] (+2), Subtle (+1), Spray [1d] (+1), Locational [head] (-1)
Defends (+2), Controlled Effect (+1), Duration (+2), Interference (+3), Power Capacity [Range] (+2), Radius [1] (+2), Subtle (+1), Locational [head] (-1)
Useful (+2), Duration (+2), Booster (+4), High Capacity [Mass, Speed] (+2), Power Capacity [Mass, Speed] (+4), Subtle (+1), Locational [head] (-1),
Useful (+2), Booster (+4), Engulf (+2), High Capacity [Mass] (+1), Power Capacity [Mass] (+2) Attached [Telekinesis] (-2),
Cost Per Die: 45 | Total Cost: 315

By focusing, Tori is able to create telekinetic fields. Unlike many, these fields are completely, one hundred percent invisible. She can protect people in bubbles (selectively, if she wants!) bout 10 yards wide, so long as they are within about 80 yards of her. Her attacks are incredibly narrow stabs that then balloon in the target - they can only be dodged, not resisted with armor (hence the 'non-physical' extra.) If she's feeling exceptionally vindictive, she can just grab your heart and punch it as hard as she can from within your ribcage too. Her max range for her TK attacks is 800,000 yards. That's 450 miles! It can send people flying pretty goddamn far too.

Next, she can pick up and carry stuff. Anything within 450 miles, and her max weight is 2,000 tons. Not as stupidly huge as some people, but nothing to shake a stick at. What is really amazing, though...is this.

Anything she picks up - anything at all -
becomes invisible TOO. This includes her own self, if she's using TK to fly. This includes the ENTIRE PARTY if she's carrying everyone. This includes jets. This includes buildings. Anything she grabs, she can turn invisible!

Adaption
Dice: 4hd
Useful (+2), Endless (+3), Variable Effect (+4), If/Then [For Variable Effect Only] (-1), If/Then [Variable Effect For Immunities Only] (-1), Self Only (-3)
Cost Per Die: 4 | Total Cost: 32

Thanks to telekinesis, she can also breathe in space. With telekinesis.

Base Will
Points: 1
Cost Per Point: 3 | Total Cost: 3

You know the drill by now. Powers, better will, had points hanging.

Brian Laborn, The Power in Obscurity

BRIAN HAS 7 BASE WILL

Grueclouds
Dice: 9hd
Attack (+2), Daze (+1), Duration (+2), Radius (1) (+2), Non-Physical (+2), Spray [1d] (+1), Limited Damage (shock) (-1), Limited Width (-1)
Useful (+2), Duration (+2), Radius (+1), Attached [Dazing Cloud] (-2), Automatic (-1)
Cost Per Die: 10 | Total Cost: 180

When activated, this power is a bit slow and sluggish - effectively going off last on every round. However, you have to know it is coming, and this requires a Resistance roll of Sense+Perception to spot where Brian is looking (he just need to glare to do it.) If the resistance roll fails, then you get hit with 5x10 attack in a 10 yard radius. Due to limited width and limited damage, this only does 1 shock to the head. ...it also removes FIVE DICE from their next turn. If a character has no dice, they can't do shit. This happens each round they're in the cloud, so if they're completely debilitated, they take 1 shock to the head every round until the cloud is dispersed or they slowly and painfully die. Since, 1 shock per 6 seconds for an hour is going to kill you. Even better, the cloud also gets a 4x10 useful effect that obscures visibility, chokes out EM frequencies, and negates all but the best dark energy perceptions. That's what the useful is, the jamming field.

Power Thief
Dice: 1d+2wd
Attacks (+2), Variable Effect (+4), Endless (+3), If/Then [For Variable Effect Only] (-1), If/Then [Variable Effect Is For Mimicking Powers Only] (-1), If/Then [Target Must have been exposed to the Gruecloud at all! Ever!] (-1)
Defends (+2), Variable Effect (+4), Endless (+3), If/Then [For Variable Effect Only] (-1), If/Then [Variable Effect Is For Mimicking Powers Only] (-1), If/Then [Target Must have been exposed to the Gruecloud at all! Ever!] (-1)
Useful (+2), Variable Effect (+4), Endless (+3), If/Then [For Variable Effect Only] (-1), If/Then [Variable Effect Is For Mimicking Powers Only] (-1), If/Then [Target Must have been exposed to the Gruecloud at all! Ever!] (-1)
Cost Per Die: 18 | Total Cost: 162

If a target has been exposed to the dark energy cloud that Brian can produce, Brian can replicate that power. In himself. Now, usually, it will be a great deal weaker, and it may require expending some willpower, but he can do it. What's more, as he hits more people (or more people volunteer for the admittedly unpleasant whammy), his power catalogue just gets bigger and bigger and bigger.

Ghost Recall
Dice: 2hd
Useful (+2), Duration (+2), If/Then [Subject must have been exposed to the Gruecloud] (-1), No Physical Effect (-1)
Cost Per Die: 2 | Total Cost: 8

Powers aren't the only thing that Brian can copy. He can also recreate the memories and personality of a person in a ghostly, shimmering cloud of darkness roughly in the shape of the person. Their personality-clone cannot form new memories and only exists for a short time, but has pretty accurate information. If you can convince them to give it up. Is this ethical? Anyway, that's Brian's power set!

Brian's Library
  • Every Single Power From the Stonewall Nine
  • THE EYEBALL POWER SUITE (note, as this is multiple powers, it would take Brian a total of 5 rounds and 81 WP to make one permanent eye with each of these powers. However, he doesn't need to make an eye with every part. He can just have an eyeball that flies for 18, or an eyeball that can access the Eyeball Zone for 18 WP (18 to make it, 0 to make the Zone) Fortunately, due to Permanence, each of these WP expenditures does last forever. Or, uh...until the eyeball is squished...
Eye Eye, Sir!
Dice: 1d+2wd
Defends [Evasion] (+0)
Useful [Exists] (+0), Permanent (+4), Touch Only (-2)
Points Per Die: 2 | Cost: 18

By focusing, an eyeball grows inside of Brian's body, then pops out. It's gross.

Why Is It So Tough, It's An Eyeball!?
Dice: 1d+2wd
Useful [Health Boxes] (+0), Permanent (+4), Attached [Eye Eye, Ma'am!] (-2)
Willpower Cost: 2 | Cost: 18

When he creates the Eyeballs (which, as a note, he currently cannot), Brian can only give them 3 extra health levels, making them much smaller.

Eyebeam
Dice: 1d+2wd
Attacks [Eyebeam] (+0), Spray [5d] (+5), Attached [Eye Eye, Ma'am!] (-2)
Willpower Cost: 3 | Cost: 27

The Eyes have laser beams. Because they're eyes. Brian's eyes will have a total of 6d+2wd, rather than 9d+1wd.

Eyeflight
Dice: 1d+2wd
Defends (+0), Attached [Eye Eye, Ma'am!] (-2)
Useful (+0), Permanent (+4) Attached [Eye Eye, Ma'am!] (-2)
Willpower Cost: 2 | Cost: 18

The Eyes have it! ...flight, that is. Brian's can soar along at a mere 10 MPH. They are slightly better at dodging though.

Into the Zone
Dice: 1d+2wd
Useful [Traps Target In Horrifying Nightmare Dimension] (+0), Endless (+3), Traumatic (+1), Attached [Eye Eye, Ma'am!] (-2), Touch Only (-2)
Willpower Cost: 0 | Cost:0

Brian's eyes, like Miss Eye's eyes, have access...TO THE EYEBALL ZONE.

Your Attack, Foreseen
Dice: 1d+2wd
Hyperskill [Dodge] (+0)
Willpower Cost Per Die: 0 | Cost: 0

Formatting his power this way does let Brian dodge better.

Mistress of All Eyes See
Dice: 4hd
Hyperskill [Tactics] (+0), Power Capacity [Range] (+2), Booster [5] (+5), No Physics (+1), If/Then [Can Only Command Eyes] (-1)
Points Per Die: 7 | Cost: 63

For a staggering 63 GODDAMN willpower, Brian can get the STAGGERING ABILITY to command Eyeballs with his mind at a range. AMAZING!!!!!

GADGET ONE: The Gaia Engine

Useful [Gravity Control] (Mass: 500,000,000 tons| Range: 200,000,000 meters| Speed: 50,000,000,000 meters per round [74 times the speed of light])
Dice: 2hd
Useful (Free, Gadget) | Duration (+2), Booster [10] (+10), Power Quality [Mass, Range] (+4), High Capacity [Mass, Range] (+2), No Physics (+1), If/Then [Requires Metamaterials Produced by Lily to Function] (-1), Foci [Fragile, Bulky, Crew x4, Manufacturable] (-5), Obvious (-1), Slow (-2)
Cost Per Die: 10 | Total Cost: 40 WP (1 Base Will To Free Up)

Costing 40 WP from your pool (representing the metamaterials that you provided to construct it), the Gaia Engine is a remarkable device. Requiring the attendance of sixteen trained professionals - among the first hires that Andy ever made - the Gaia Engine is capable of gravitational manipulation at an obscene scale and speed, with ludicrous precision. How absurd? Well, from orbit, you can snatch up the entirety of Manhattan - island and all - and rip it into space and then fling it towards Alpha Centauri at 74 times light speed without damaging a single thing on it, nor causing it damage when it lands on Charon. Cool! You officially can't bitch about me spending 40 of your WP on this fucking thing, you goddamn maniacs!

The duration is approximately a day, so once per day, the crew have to make sure the gravity field that keeps Yiggy in the air is 'reupped.'


GADGET TWO: The Aegis
Defense [Gravity Shield]
Dice: 5hd
Defends (Free, Gadget), Endless (+3), Interference (+3), Attached [Gravity Manipulation] (-2), Foci [Bulky, Manufacturable] (+0),
Cost Per Die: 4 | Total Cost: 40 WP (1 Base Will to Free Up)

Feeding off the Gaia Engine, the Aegis is an attached chunk of material that projects a defensive field around the entirety of the Yiggy's superstructure. Incoming weaponry, unless it goes faster than 5x10, is simply swatted away. This includes beams of light, the rays of the sun, solar flares, and other nasty things.

GADGET THREE: Room Service
Useful [Room Service]
Dice: 3d+1wd
Useful (Free, Gadget), Endless (+3), Variable Effect (+4), Attached [Gaia Engine] (-2), If/Then [Variable Effect Only] (-1), If/Then [Variable Effect is for Room Service Only] (-1), If/Then [Variable Effect only applies within the Yiggy's superstructure] (-1), If/Then [Room Service must be Requested] (-1), Foci [Bulky, Manufacturable] (+0)
Cost Per Die: 1 | Total Cost: 7 WP (1 Base Will To Free Up)

Also feeding off the Gaia Engine's powers, Room Service is simple as hell. You ask for tea, earl gray, hot. Then the fucking tea shows up! This also covers very attractive P-zombies that look like dead celebrities, medical aid, giving you lucid dreams, creating illusions, playing movies, and translating languages.

Here's some basic rules for gadgeteer who want to make powers

---

GADGEETING RULES FOR GADGETEERS

STEP ONE
Decide what power does. All powers can either ATTACK, DEFEND, or be USEFUL. Each thing costs (+2)

Example: I want to make a ray gun that can also heal people. It Attacks [Ray Gun] (+2) and is Useful [Heals People] (+2)

STEP TWO
Apply modifiers for extras and flaws to each power capacity. The full list is found in the Wild Talent's core rulebook. Add them all up into a total cost per die. The minimum point value is always 0 (you can't get extra for going below your maximum.)

Example: This ray gun can fire very fast. It has +3 Spray. This ray gun heals all of you! It has Engulf (+2). Both attack and useful has the Foci (-1) with the Fragile (-1) and Accessible (-1) flaws. This means it costs 2+3-3+2+2-3 for a total of 3 points per die.

STEPTHREE
Count up how much it costs based on how many dice. If it has hard dice, the hard dice are "base cost x2" and if it has wiggle dice, then they cost "base cost x4."

Example: This ray gun has 5d+1wd. It costs (5x3)+(3x4) for a total of 27 willpower.

STEP FOUR
Use your gadget. The gadget can then be taken apart to regain your willpower back. If you want to, you can burn 1 base will to make it a gadget that exists permanently (freeing up those dice for later.) If the gadget has the Manufacturable extra, then it can be made a common, household device that anyone can buy for a cost of 1/2 the willpower it costs to make in base will, taking 1 month per base will spent to make it ready for manufacturing.

Example: Pretend the raygun has manufacturable (even though it doesn't.) It costs 14 Base Will to make it buyable at any street corner, and takes a year and change for the final designs to be completed. Once done, the inventor gets the 5d+1wd that they put into the gadget back into their gadgeteering dice pool.

---

HOW TO INFLUENCE PEOPLE WITH YOUR INFLUENCE SKILLS

There's a big old table from the Kerberos Club book! Here it is!

 
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Adhoc vote count started by DragonCobolt on Feb 1, 2022 at 12:57 PM, finished with 25 posts and 5 votes.

  • [X] Keepsake
    -[X] Everyone defends Lily while she seals away the death curse into one of Lisa's bullets.
    [X] Marsha, HELP! (Marsha can spend WP to make a permanent defense that will block it.)
    -[X] A flower in your hair keeps the monster at bay. Mostly by growing thorns whenever it tries to attack, and by symbiotically sharing oxygen to negate more esoteric methods of suffocation. It's far from a perfect solution, but that can happen later.
    [X] Keepsake


Andy and Lily look down at the bullet that contains a Hungarian Death Curse.

"You ever think our lives got a little...weird?" Andy asks.

"Nah."
 
1970: Keepsakes and Offers
You pointed and the Markoláb that had manifested next to your head exploded apart in a spray of black light. "Any ideas!?"

"Uh, can we trick it? Make another Morgana, maybe a puppet?" Theo suggested.

"No!" Sabah exclaimed. "Puppets are people-"

"I meant, like, a fake puppet, not a puppet puppet!" Theo said, then splattered with bits of black liquid and muscle as another Markoláb exploded.

"Can someone just fucking give me a few-" Splat. "-fucking seconds!?"

The ground before you rumbled and creaked as tanks started to arrive. Globetrotter, who was riding on the top of one of the tanks, gaped in confusion as she watched the next Markoláb appear and explode. Baba Yaga, who was riding a chicken leg attached to a bit of wood that hopped forward with an ungainly waddly, cackled.

"Oh fuck you!" you snapped in Russian. "I hope your-" Splat, splat, spalt! You had to point three times as more Markolábs appeared and tried to sink their fangs into your head. The ground, though, hadn't just been rumbling due to tanks. You yelped and sprang backwards as a flowering tree burst from the ground, spreading its arms and reaching out towards the heavens. Then a sense of utter peace and serenity filled you as lillies began to bloom, then slowly drift down from the tree, twirling, twirling, and landing around you. You tensed, readying for another Markoláb attack...but nothing. YOu breathed a sigh of relief, then leaned against the tree, sagging a bit. "Thank you, Gaia."

"You're welcome, honey," Marsha said, her legs drawn up under her as she hovered off the ground, surrounded in a nimbus of greenish light. "But we need a more permanent solution than this - I'm keeping up the effort."

"Right," you say as Rachel hurries to your side, worriedly brushing her fingers through your hair - your hat had been knocked off during the first Markoláb attack, you realized, and felt rather disconcerted about how naked you felt without your big witchy hat. Rachel's fingers began to crumble the blood from your hair, wincing as she did so, while a glow suffused your head and the scratches that the Markoláb had managed to leave faded away. "Thanks, baby."

Rachel had a hard time talking when she was this emotional. So, she just kissed the top of your head.

"Any ideas, Beta?" Lisa asked, having freed herself from Theo's gag.

"We need a stabilized platform to contain the dark energy construct that can be thought of as-" you ignored the continual spiel coming from your com and instead looked up at the big, meaty Soviet tank and at the big, meaty, Soviet woman atop it.

"Hey, Globetrotter," you say. "I need a physical object, yae big." You held out your fingers. "...also, I thought we told you to stay back."

Globetrotter blinked, then pulled one of the banana shaped clips from her bandolier, popped a bullet from it, and tossed it to you. "What is going on?" she asked in Russian as you focused. There was a one in ten to the twenty sixth thousandth chance that this semi-sentient, self-guided eternal chunk of dark energy fuckery could be convinced that this bullet was you. So, you shrugged and glared at the bullet, then kicked entropy in the stomach as hard as you could until the bullet flashed with a pale purple light.

To your left, the oxygen five meters off spontaneously configured itself into a perfect replica of a grumpy, wrinkly faced old man with a bulldog expression made entirely out of gold.

"...Morgana..." Tori said, her voice a bit ragged, her arms still sliding against her chest, her hands cupping her own shoulders.

"Don't ask," you say, starting to sand up. "Gaia, we got the death curse squared away!"

"...if I fire this bullet from my rifle, will..." Globetrotter starts, then trails off, her brow furrowing.

"Yup!" you say. "And, remember when I told you to stay back?"

Globetrotter frowned at you. Right. Of course. You didn't give orders here. How irritating.

"Why Winston Churchill, though?" Lisa muttered, eying the golden statue. You, faintly, heard Beta's response as you turned to face the dome and the distant lair of Tchernobog.

"Well, the probability of oxygen spontaneously assembling itself-"

You narrowed your eyes. Lisa, who had stepped over to you while the tree slowly settled and stopped emitting a sense of raw peace - it'd still be there, a tree, but it was no longer suffused with dark energy and, so, wasn't protecting anyone from anything - huffed as she shook her head. "Well, isn't that interesting."

"What?" Marsha asked, stepping over to your other side.

You pointed and Lisa frowned and flicked her ears back.

Moldovia's current rulers were sending some people out. One of them was a...kind of rippling shadow that reminded you disconcertingly of Schism B. Johnghost. The other was a non-descript man with a balding spot and a kind of ratty old suit who was looking rather shaken. They were both walking together towards the edge of the woods, untouched by anything within - though, you did notice that there was something...very subtly off. You weren't sure what it was until Lisa huffed. "They're just illusions," she said.

When you looked at her, she grinned, and continued: "Holographic projection, I guess, but illusions fits the theme better, I think!"

The two illusory metas reached the edge of the woods as the Russians who had come to support you whether you wanted them to or not aimed their guns at them, the tank barrels whirring and clicking around - but by now, the two were close enough that you could see Mr. Bald Patch was carrying a white flag and was waving it gently. He called out, in Russian: "We seek to parlay and find a peaceful end to this conflict before any more people are hurt. We have a prisoner. You have prisoners. There needs be no more violence, thus speaks...my dark lord Tchernobog."

"He doesn't fucking like Tchernobog one bit," Lisa says, frowning. "But he's scared shitless of him. Also, they're honest, they are here to parlay."

You nod, trusting Lisa's instant assessmnet.

Of course, Lisa can never just leave things where they lay.

"Or at least, they think they're being honest," Lisa said, then grinned, showing sharp, sharp canines. "Tchernobog may have lied to them."

Rachel smacked the back of Lisa's head. Lisa made a piteous whining noise.

You looked around. Your hat was knocked over there, and it was easy enough to fuck around with gravity and bring the hat flipping up, whistling through the air, and slapping into your palm. You placed it on your head, then stepped to the front of your group, your cape blowing dramatically behind you. It was times like this where...you actually had to admit, in a teeny, secret part of your soul? You actually did kinda love being a metahero. It was wild and weird and silly and scary, deeply, fucking scary. But also, you could stand between two armies and look at the most powerful people on the planet and stand on equal footing with them.

It was...

Heady.

"Okay," you called out in Russian. "I am listening. We have four of your people - alive, unconscious, we haven't hurt any of them."

Well. Other than the fight.

The rippling shadow nodded. His voice sounded like knives on metal - scraping and screeching. But he was speaking Russian, still. "The dark lord has your friend in one of his pain shells, but hasn't activated it yet. But...you must know, the time dilation in them is something fierce."

"...pain shell..."
you say the word slowly.

"The dark lord Tchernobog does not wish to use the pain spheres," Mr. Bald Spot said, hurriedly. "They are only used upon rapists, pedophiles, the worst criminals. But y-you do have us quite outnumbered. And outpowered." He gulped and even you could see he'd never negotiated before and was desperately terrified he had just said the exact wrong thing, because he was stumbling onwards, pushing out more words. "The Dark Lord can use pain, construct it into domes, fields, items, h-he empowered us with the pain he harvested from...from bad people..." He trailed off.

"Is that actually true, though," Beta whispered in your ear in English. "I could see how you'd do it."

You snapped your head to the side, hissing into the com. "What!?"

"Oh, it's simple, human emotions have resonant effects with dark energy, we've seen that much, so, you just need to build-" Beta cut herself off. "Not that I would! I just, I can see HOW you'd build it!"

You frowned, but next to you, Globetrotter leaned in. Her voice was a soft growl. "With the dome down, we can teleport right in there, right now, and end this madness once and for all."

---
What do you do?
[ ] Continue to parlay?
-[ ] What do you offer?
[ ] Fuck this. Pain spheres? Fuck that! Globetrotter, drop us into his court and lets kick some ass!

CURRENT STATUS
HEALTH: Fine
WILLPOWER: 40 (major superheroing, major yourself)


CHECK: Marsha and company protecc!
ROLL: Marsha takes her time to format her power to be obvious (-1), foci (-2 with bulky), willpower investment (-1) and delayed effect (-2) to get Interference (+3) with range (+2) so she can use it to defend Lily, and +1 defense level.
RESULT: 3x10! This means that it creates 4 gobble dice (3 for the width, +1 for the defense add), and those gobbles go off before the power takes effect. Thus, she negates it! And, every round she can garuntee she gets at least a 2x10, which means she has 3 gobble dice, which always go off before the attack, ergo, 4x10 to hit the head becomes 1x10 which is a miss! She's done it!

CHECK: Lily puts the death curse in the bullet
ROLL: She's gonna format physics fuckery with Foci [adaptation, accessible] (-3), Obvious (-1) and Permanent (+4) to put the death curse in the bullet
RESULT: 6x10, then 6x10, means she's done it!

CHECK: Awareness check that doesn't matter cause Lisa is here
ROLL: 3x9!
RESULT: Not better than 10x10, but still!
 
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Torture isn't like...ever ethical, even if its done on the worst people. Because it isn't about them, it's about power and its abuse.

soooooo

[X] Fuck this. Pain spheres? Fuck that! Globetrotter, drop us into his court and lets kick some ass!
 
We tried talking when each side had zero prisoners and got a giant ball of lead née polonium for our trouble. I'm not optimistic about the kind of deal that more talking at this point is likely to get us.

[X] Fuck this. Pain spheres? Fuck that! Globetrotter, drop us into his court and lets kick some ass!
 
You frowned, but next to you, Globetrotter leaned in. Her voice was a soft growl. "With the dome down, we can teleport right in there, right now, and end this madness once and for all."
Can't be sure he hasn't planned for that though is the thing. So far this guy doesn't seem to be firing on all cylinders but that's no reason to assume he's completely stupid.
 
Can't be sure he hasn't planned for that though is the thing. So far this guy doesn't seem to be firing on all cylinders but that's no reason to assume he's completely stupid.
We already tried to teleport once and ate a death curse, after all.

Anyway, the guy is powered by pain so we're going to need to drug an entire country.
 
Some part of me is convinced this Dark Lord guy is just some really Edgy Teen with way to much power and no idea what they're actually doing
 
to be perfectly fair, I had to fight with the thread to not just Nuke LBJ for showing up and daring to ask us to maybe do things for him :V
Actions ≠ Intent. We wanted to nuke him for being a jerk in a position of power but we also recognized we could get more out of him by talking than by getting into a one man war against the U.S.

What I'm saying is we actually had more self control than this guy, and if you've ever run or played a game on this forum where the PC had a modicum of power you can see how astonishingly bad that makes him look in comparison.
 
[X] Fuck this. Pain spheres? Fuck that! Globetrotter, drop us into his court and lets kick some ass!
-[X] These guys don't actually like TCHERNOBOG eh? Before you go to war lay out that TCHERNOBOG has taken this too far but there's still time for them to turn on him. Whatever his intentions may have been, he's not going lead Moldavia into some bright future, at best he'll make the country into a European North Korea, it's people suffering in isolation. But more likely is the Red Army and it's metahuman allies rolls on in determination. They can still walk away and wash their hands of this, or perhaps be the heroes Moldavia really needs.

I'm actually with the Red Army on this one. TCHERNOBOG might be what we would be like if me kept making bad decisions, but he did make those bad decisions and possibly turned his S9 equivalents against him.

Anyway, this'll really suck but worse comes to worse we can rez Andy and Beta can come up with something to heal memories and traumas from tortue. I want try to flip these two first though.
 
Is it within Lily's power to permanently alter other meta's powers? Can we alter Cherno's power to run off of... large quantities of mild contentment?

Or make a foci to do that? We might be looking at a 'when all you have is a hammer' type situation.
 
Is it within Lily's power to permanently alter other meta's powers? Can we alter Cherno's power to run off of... large quantities of mild contentment?

Or make a foci to do that? We might be looking at a 'when all you have is a hammer' type situation.

You'd need to figure out a way to swing it by purely shutting down physics in certain ways which...like...

Maybe? It's such a powerful impact, I'd make it cost a base will if you wanted to swing it.
 
You'd need to figure out a way to swing it by purely shutting down physics in certain ways which...like...

Maybe? It's such a powerful impact, I'd make it cost a base will if you wanted to swing it.

Sounds like a foci using Cherno's base will is more practical.

[X] "If Cherno wants to negotiate, why won't he talk to us directly?"
 
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Good god, Tchernobog is so goddamn edgy they are basically a Sonic OC.

[X] Fuck this. Pain spheres? Fuck that! Globetrotter, drop us into his court and lets kick some ass!
 
Adhoc vote count started by DragonCobolt on Feb 2, 2022 at 10:19 AM, finished with 17 posts and 5 votes.

  • [X] Fuck this. Pain spheres? Fuck that! Globetrotter, drop us into his court and lets kick some ass!
    [X] Fuck this. Pain spheres? Fuck that! Globetrotter, drop us into his court and lets kick some ass!
    -[X] These guys don't actually like TCHERNOBOG eh? Before you go to war lay out that TCHERNOBOG has taken this too far but there's still time for them to turn on him. Whatever his intentions may have been, he's not going lead Moldavia into some bright future, at best he'll make the country into a European North Korea, it's people suffering in isolation. But more likely is the Red Army and it's metahuman allies rolls on in determination. They can still walk away and wash their hands of this, or perhaps be the heroes Moldavia really needs.
    [X] "If Cherno wants to negotiate, why won't he talk to us directly?"


I think this is the first time, ever, for a tier three to come into direct, physical conflict with another tier three in this entire quest!

Fun!
 
I won't lie, a part of me is happy we went with the 'don't you just wanna go apeshit' option. We don't see Lily cut loose often.
 
1970: Tier Three
"Pain spheres?" you mutter, in English. Then, in Russian. "I think the right word is fuck this, and lets drop in and take those fuckers down."

Globetrotter nodded, but you held up your hand, thinking. "But not right on top." Your hand rubbed against your throat, remembering the feeling of the death curse. You didn't want that again.

Fortunately, you had a plan.

***
The portal snapped open and you, Yordle, Red and Bart dropped into the air above Tchernobog's castle. It looked exactly like how you'd fucking expect it to. Whatever the capital of Moldovia had looked like before Tchernobog had shown up, it had been replaced by a swath of glittering black buildings that looked like they were carved out of pure night and made of spikes. Bladed corners, edges that came to serrated arcs like a madman's attempt to do art deco. The centerpiece, though, was the castle: Four towers reaching towards the heaven around and onion dome in the middle made of shimmering blackness.

Your hat flapped in the air as you gripped the top of your head to keep it on.

Rachel had argued against splitting up this way. You had pointed out, Tchernobog was a tier three, and he still had an unknown number of buddies that they had to deal with. Andy had to be rescued and healed.

You?

You were able to take care of yourself.

Rachel had insisted the dogs come with - and you figured they would at least make for good doorknockers.

"NOW!" you shouted over the wind as your cape fluttered behind you.

The three dogs swept forward in a delta chevron and their eyes glowed, then ruby red beams of light slammed into the dome of the castle. Dust - black, crumbly dust - exploded outwards in every direction and you dropped into it, through it. You felt rather than saw the bolt of energy shooting directly at your head and effortlessly dispersed it without even trying - your no-field crackling and buzzing as you dropped through the cloud.

You snapped away gravity, grunted, and landed, your cape rustling around yourself as bits of rubble and dust fell from the ceiling hole around you and you stood before Tchernobog and his throne.

Fuck it.

Cerno. You weren't being paid by the syllable here.

He didn't look even remotely human. He was a titanic figure, broad shouldered and muscular, his head a shadowy blob of darkness with a pair of glowing eyes, broad wings fanning behind his back - they looked like they couldn't support his body weight in the air. But considering dark energy fuckery, you were fairly sure that he could fly if he set his mind to it. He was completely naked, but utterly lacking in anything but Ken Doll smoothness between his thighs, which you were honestly...a bit thankful for.

"You're trying to save them, aren't you?" he growled. "Too late. This is my land now."

The dogs swept down.

You felt the energy building and slammed your palms into the ground.

The air before you spontaneously collapsed into neutronium. In the few seconds before it dropped through the floor, it was slammed into by a chunk of black, jagged crystal, flung out of Cerno's palm. The impact rang like a gong, while more black crystal - the building stuff that he was surrounded by, you realized - appeared around his head as the dogs circled around overhead. Their beams slammed into them and the crystal exploded. Cerno roared in fury as his head was surrounded by a nimbus of ruby red light. You grinned - then your eyes widened as you saw that not only was Cerno not going down...

He was grabbing onto his throne.

He hefted it up and threw it through the air, directly up at the dogs.

Rex and Yordle tried to sweep and fire at the same time, while Bark let out a loud woofing noise - but the throne caught each of them. The broad edge of the back crashed into Yorldle's temple with a sickening crunch, and the flat bottom smashed into Rex's nose. Blood sprayed and both dogs began to drop, while Bark let out a whimpering gasp and you could see blood bursting from his muzzle. Despite the impact, he kept himself in the air, paws scrabbling at the air.

His eyes beamed down.

Cerno roared.

And you touched the ground and turned a large chunk of it into a hyperkinetic shotgun. Chunks of black masonry slammed into Cerno's head, chest, arms, exploding as they powdered against him, forcing his wings to sweep forward and cup around his body - blocking the majority of them, but putting him on the serious back foot. You spared a glance, saw Yorlde and Rex's unconscious (they were unconscious, because they fucking had to be) bodies landing on Barker's back as he swept underneath them in the nick of time, then looked back, Cerno spreading his wings.

"You can't kill me!" He laughed. "Every bit of pain in this fallen world is mine! Pathetic witchling."

You smirked.

"Witchling?" you grinned. "I'm Morgana la Fucking Fey. And this is over."

Then you shut off the strong/weak nuclear bonds in a clump of atoms in the air right infront of his smug face.

The roaring sound was like the end of the world - but you snapped a no-field around him at the last second, to keep it from blowing apart the area. It still sent him flying backwards, smashing into the wall with a CRASH. The light was blinding - you closed your eyes just in time, but still saw nothing but spots and smears as the air filled with dust and crumbling noises. You blinked the smears away and saw that the wall across from you was nothing but a smear of black glop. You sighed. "Ugh..." You whispered, softly, while the throne next to you - having landed, undamaged - began to rattle and tremble. The walls around you began to shimmer...

THen you felt the breeze...

And the walls and the buildings literally blew away, like dust. The dust vanished before it got more than a few inches away - leaving the city of Chișinău looking like someone had taken big bites out of it. A few buildings were missing fronts, a few were missing roofs. None of them collapsed, thank god, but all of them looked like they'd need fixing before they'd be ready for this weather. The castle that you were in was, in truth, the upper half of what looked like the main administration building, with a lot of the Soviet brutalism blown to pieces about you.

The throne had dissolved as well.

In its place was a trembling man in a half destroyed brownish coverall. The back was tattered and the front was scorched. Half his face was a melted ruin, as if someone had set him fire and barely tried to put him out - the healing had been impossibly arrested...like he was caught, perpetually, between sickness and health. He should be gangrenous. Instead, he just looked like a living ruin. His hands were over his head, and his knees were drawn up taut against his chest as he mumbled something in Russian, over and over again. You stepped closer, slowly.

"R-Regiment commanders m-must take full responsibility f-for preparing and organizing c-combat units..." He whimpered as your shadow fell over him, then curled forward. "R-Regiment commanders m-must take full responsibility for...preparing...I...I didn't...I didn't mean to...mother, please, I...I didn't mean to leave them in the tank, I didn't, I didn't..."

You could hear distant rattling noises. People were coming. You glanced over at the dogs. Bark was nosing nervously at Yordle and Rex, who were both breathing, even if they were out cold and bleeding.

The Reds were going to be here quick. You scanned the guy and...shit.

He was to Cerno like Bright was to the Devil - except Cerno was able to draw power from pain and suffering in a way that the Devil wasn't. And, unlike the Devil, he'd stick around forever until he was killed. And, worse, if this guy used his power again...Cerno would be right back.

You weren't sure what the fuck it took to screw someone up as bad as this - but you were pretty sure...you didn't really want to know.

---
You have a few minutes before the others arrive. What do you do before healing Yordle and Rex?
[ ] This guy is a Russian army officer. They should take him into custody.
[ ] "Beta, this is Morgana. We have one to beam up for immediate psychiatric care."
[ ] Write In

CURRENT STATUS
Health: Fine
Willpower: 122 (+102 from defeating Cerno solo)

Song for the writing:
View: https://www.youtube.com/watch?v=asDlYjJqzWE

Declares: Yordle, Bark, Rex, Tchernobog, Lily

ROUND ONE
Declare: Yordle, Bark and Rex are going to eyebeam their way into the castle. Techernobog is going to try and blast Lily out of the SKY. Lily is going to NO FIELD him!
ROLLS:
10x10: Lily blocks!
5x10, 5x10, 5x10: The doggos blast the roof with their eyelasers, blowing it to shimmering chunks of dust!
4x10: Tchernobog hits - his power deflected away as Lily lands before him

ROUND TWO
Declares: Yordle, Bark and Rex are going to eyebeam Tchernobog. Tchernobog is going to block and blast, spending 20, 20 and 20 WP (dropping him from his willpower pool of, I shit you not, 102 WP to 42!) to add +10 to the widths. Lily, realizing this, is going to format fuckery and defend with it, getting a Obvious (-1), Armored Defense (-2), Interference (+3), Defend (+2), which will cost her - for formatting two dice to it - 16 WP out of her 40.)
ROLLS:
12x10: A blast that, with 2 dice, hits with 12s/12k on initative 12! Impossibly fast!!!!
12x10: A block that, with 2 dice, will go up on initiative 12! Preposterous!
12x4: A blast that, with 2 dice, go up on ini 12! What the fuck, dude!
5x10, 5x10, 5x10: Doggo beam blasts! So, here is where Tchernobog makes a mistake. 5x10 with five dice versus 12x10 with 2 dice means that the two dice become gobble dice, which means, each doggo loses two dice from their sets! ...meaning its still 3x10, 3x10 and 3x10 for their blasts, doing 3s/3k three times, which Tchernobog has to soak up with 27 WP (putting him at 15)
4x10: Lily Formats (She got the extra ten by spending 1 WP, putting her at 23 WP)
2x10: Lily defends! She gets 2x10...with INTERFERENCE. Which means the gobble dice go off first, no matter what and, wouldn't you know it, she has 4 gobble dice, which devour both blasts. She's fine.

ROUND THREE
Declares: Yorlde, Bark, and Rex are going to keep up with the beaming. Tchernobog is going to pick up his obsidian throne and throw it at the three dogs using his mighty strength, spending 6, 6 and 6 WP to add +3 width to each roll, putting him at -3 WP. He burns one of his 'i love torture' base WP to get +10 WP, putting him at 7. Lily is going to blast him with not a gun!
ROLLS:
5x10: 2x10 bumped up by 3 width.
5x10: Likewise!
6x9: This is a 3x9 that he rolled as well, bumped up!
5x10: Yordle fires!
5x10: Rex fires!
5x10: Bark fires!
3x8: Lily slams him for 5s/5k to the chest (spending 1 WP for augment to buff the damage up, putting her at 22 WP)
2x10: Lily whammies him for 2s/2k to the head
2x5: Lily also hits his arm for 3s/3k (spending 1 WP to augment, putting her at 21 WP.)
RESULTS: The obsidian throne has a HAR of 5, giving it 5 pen. He does 5s/5k to Yordle's head, 5s/5k to Bark's head, and 6s/6k to Rex's chest. FORTUNATELY, they are BIG DOGS: Remember! They get +5 to each hit location for health levels, meaning Yorlde has 9 head hit locations, not 4! So, 4s/5k means he's out cold, but he's not dead! Same with Bark! Rex meanwhile has 6s/6k to the chest, meaning he's not incapcitated though he is bleeding. This means that while Yordle and Bark cannot fire their eyelasers, due to being knocked out cold, REX CAN! He does 5s/5k to Tchernobog, who...unfortunately, has gained a major "causing pain and suffering" and 4 WP from defeating the two dogs, putting him at 64 WP. He spends 15 WP to negate the hit! ...then Lily hits him for a combined 8s and 8k spread across his body. He spends down to 25 WP to resist it.

ROUND FOUR
Declare: Rex is gonna save Yordle and Bark before they hit the ground. Tchernobog is going to throw everything he's got at Lily, spending 20 WP to get +10 width. Lily is going to absolutely destroy this motherfucker while also negating his attack.
14x10: 4x10 bumped up by 10 width, you know how Tchernobog works now!
3x10: Remember physics fuckery? Remember how it stays formatted. Remember how multiple actions let you use the smaller of the dice pool? Did you know 5wd is smaller than 8d+1wd? So, she makes 3x10 with interference. It gobbles three of Tchernobog's four dice. His power fails.
2x10: Lily spends 1 WP. She is now at 20 WP. She does 12s/12k with 10 booster and 10 penetration. Tchernobog has 5 WP. He is flung backwards 84 yards in 4 yard chamber, hitting the far wall with an impact that does another 2s/7k to every part of his body at once. He is absolutely, completely, and utterly dead. Get fucked!
 
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