TyranntX
Undisputed King of the Dinosaurs
- Location
- Space
Millions of years ago, an ancient alien race known as the Takalli (a Raptor like people who are usually pacifists by nature) had lost their world to a military space faction known as Koryian. Most of the Takalli race had been destroyed, but a few had managed to escape to a backwater planet home to some of the mightiest creatures ever known to the galaxy. For 100 years the Takalli had been at peace sharing the world with these behemoths, until their colony had been found once again by the Koryians. This time around, Their leader Karkonga, wasn't going to allow any Takalli to escape with their lives. He would see to it that he would take their sacred treasure and use it as a weapon to conquer the universe. To ensure that none of his foes escaped the planet, he his ships tractor beam to hurl the largest asteroid at the planet, and wipe most of the life living upon it. But Halana, a Takalli monk, had other plans. She knew that if the Koryians were to ever get hold of the 12 magical jewels of power they will be unstoppable, so She bounded them to the souls of 12 different creatures living on the planet to ensure that the Koryians would never find them. Halana would then seal her self in inside of a crystal where she would sleep until the jewels were active once again. Despite this however, Kargoga was not going to be getting a head start looking for the jewels of power. As moving that massive rock took out most of the ships power and would take millions of years to recharge using a nearby star. So he and his crew would remain in hyper sleep until then. 65 million years have passed, and so far many of the jewels have been located and have found new owners. Halana has made sure that all of said owners are willing to become the new defenders of the planet and keepers of the jems, to become power rangers in other words. With Karkoga now wide awake and now on the hunt for the remaining jewels, it is up to them to stop him and his followers.
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You get the idea, you are playing as power rangers and you are the protectors of the world! This is a limited availability RP, there for it's first come first serve. so claim a color and claim a prehistoric Creature (MUST BE FROM THE MESOZOIC), Then just build your character. But first, have a look at these rules for a second...
Player List:
Red - @TyranntX - Tyrannosaurus
Orange - @Expecting Me -Ankylosaurus
Yellow - @Birthday - Pachycephalosaurus
Green - @death Invictus - Baryonyx
Blue - @Slick - Brontosaurus
Teal - @Hybrid - Mosasaurus
Purple - @TheFanficAddict - Sarcosuchus
Pink - @Rei of Sunshine - Velociraptor
White - @MS-21H 'Hawke' - Triceratops
Black - @Floom - Priscaenigma
Silver - @Xalgeon - Ctenochasma
Gold - @shadow shinobi - Troodon
Zord Cominations.
Heros:
Predator Formation - Red + Green + Pink
Brawler Formatrion - Blue + Yellow + Orange
Archangel Formation - Silver + Pink
Armadon Formation - Red + Green + Orange
Dinystar Formation - All Zords
Villains:
Leviathan Formation - Teal + Gold + Purple
Behemoth Formations - Purple + Teal + Black
Plague Formation - Black + Gold
Ziz Formation - Black + 2 Auxilary Zords
Archfiend Formation - All Zords
"Though the Spirits of the great protectors lives on with in all of you, they can no longer protect the world they once called home by them selves anymore"
- Halana
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You get the idea, you are playing as power rangers and you are the protectors of the world! This is a limited availability RP, there for it's first come first serve. so claim a color and claim a prehistoric Creature (MUST BE FROM THE MESOZOIC), Then just build your character. But first, have a look at these rules for a second...
1. Only one Ranger per player, As much as I like Multiple char RPs... this isn't going to be one of mine.
2. No Repeating Creatures, If some one has picked the one you were going to use, then pick something else
3. The Creature you pick to embody your ranger is also going to be your Zord. Megazords will be determined after we get a large enough cast.
4. No meta/power-gaming, Do I even need to say that?
5. Yes, I will be in control of NPCs (most of them)
6. keep your powers reasonable, and realistic.
7. As proof you read the rules, add this to the bottom of your sheet "Rangers GO!"
8. We will do a prologue before the real story begins. Anyone who has not made a character until after it's completed MUST find their jewel in the world or come across the cast to become a ranger. otherwise (with the exception of myself), you start with it.
9. No repeating Weapons, we can have multiple swords but not if they are the same KIND of sword.
10. This RP is for those who can keep on going and can make deadlines. you are required to make 3 posts a week.
11. Yes, There CAN be EVIL rangers. But only if the SIDE with Karkonga
12. Have fun, you are super heroes (or villains) with mecha-dinosaurs! what's not cool about that?
2. No Repeating Creatures, If some one has picked the one you were going to use, then pick something else
3. The Creature you pick to embody your ranger is also going to be your Zord. Megazords will be determined after we get a large enough cast.
4. No meta/power-gaming, Do I even need to say that?
5. Yes, I will be in control of NPCs (most of them)
6. keep your powers reasonable, and realistic.
7. As proof you read the rules, add this to the bottom of your sheet "Rangers GO!"
8. We will do a prologue before the real story begins. Anyone who has not made a character until after it's completed MUST find their jewel in the world or come across the cast to become a ranger. otherwise (with the exception of myself), you start with it.
9. No repeating Weapons, we can have multiple swords but not if they are the same KIND of sword.
10. This RP is for those who can keep on going and can make deadlines. you are required to make 3 posts a week.
11. Yes, There CAN be EVIL rangers. But only if the SIDE with Karkonga
12. Have fun, you are super heroes (or villains) with mecha-dinosaurs! what's not cool about that?
Name: (Obvious)
Age: ( You don't have to be a teenager, there have been adult rangers in the past)
Gender: M or F?
Nationality: Where are you from? (This takes place in a fictional city in Arizona USA, BTW)
Ranger Color: Pick a color :)
Zord: What is your Zord? (MUST BE A MESOZOIC ANIMAL!)
WoC: What is your Ranger's weapon?
Ranger Power: What is the primary power of the Jewel? (tempoerary usage, only in short bursts. CAN be used again after a substantial recharge time)
Faction: Who do you side with? (Halana for Good Rangers, Karkonga for Bad Rangers) (Halana's Protectors, and Karkonga's Raiders)
Biography: A brief story on how you became a ranger and what you are doing in the beautiful City of "Grandside" goes here
Age: ( You don't have to be a teenager, there have been adult rangers in the past)
Gender: M or F?
Nationality: Where are you from? (This takes place in a fictional city in Arizona USA, BTW)
Ranger Color: Pick a color :)
Zord: What is your Zord? (MUST BE A MESOZOIC ANIMAL!)
WoC: What is your Ranger's weapon?
Ranger Power: What is the primary power of the Jewel? (tempoerary usage, only in short bursts. CAN be used again after a substantial recharge time)
Faction: Who do you side with? (Halana for Good Rangers, Karkonga for Bad Rangers) (Halana's Protectors, and Karkonga's Raiders)
Biography: A brief story on how you became a ranger and what you are doing in the beautiful City of "Grandside" goes here
Power: Your Fighting skill
Speed: How fast you move
Health: how durable you are
Speed: How fast you move
Health: how durable you are
Your zord may have a minimum of two weapons, and a max of four. you must also state where the weapon is on the zord.
Primary weapon: what is your zord's Primary weapon of attack?
Secondary weapon A: What is your zord's second weapon?
Secondary weapon B: Any other Weapons? (optional)
Defensive ability: Any other cool stuff? (optional)
Primary weapon: what is your zord's Primary weapon of attack?
Secondary weapon A: What is your zord's second weapon?
Secondary weapon B: Any other Weapons? (optional)
Defensive ability: Any other cool stuff? (optional)
AS Stated by @Floom
Ranger Rules:
-Intro
In the interest of cutting down the massive chaos that is combat, I propose these series of rules to serve as guidelines in how combat should proceed. I do not intend for these rules to be strict, and I believe they should be altered, bent, or ignored as needs be. The goals of the rules are thus:
-To allow all Rangers and actors to participate in combat at the same pace.
-To prevent confusion and anger over how combat is resolved.
-To allow for definitive wins and losses to occur in combat scenes.
-To give players a framework with which they can strategize with.
-To allow players to feel like they are participating in an episode of the show.
-To give players a good idea of what their Ranger can do relative to other Ranger's, as well as a vague idea of what their Ranger can do in an absolute sense.
With that said, let's begin:
-Combat Procedure
Combat will declared by the GM, and when a scene is declared to enter combat, these posting procedures will immediately become effective in the IC thread.
-All belligerents will no longer post at-will
-The GM will make an IC post laying out the battlefield in detail, stating where each visible belligerent is, and describing the dimensions and terrain of the battlefield. Further details regarding the battlefield can be requested of the GM in the OOC thread.
-After the GM has established the scene of the fight, all belligerents involved will begin making combat posts in a set order, Cobatants will roll a 20 sided die, and add their speed as a modifier (more accurately speed/2, rounding UP)
-All combat posts should be clearly delineated from regular posts.
-After every belligerent in the combat scene has made a post, then the "round" ends, and all actions made in all posts are resolved in order of first in, last out. The order of posts is repeated again, starting again from the belligerent with the lowest Speed.
-This procedure is repeated until combat is declared over by the GM.
During a belligerent's combat post, their character can perform the following actions: Move, and Act. An act can be further delineated into two forms: Attack, and Stunt. Attack is any action intended to inflict damage on a target. A Stunt is any other possible action that the belligerent's character would need to use significant effort to perform. A character may willingly choose to either Move only, Act only, or do nothing. If a belligerent wishes to have their character make no actions, they must state so in their combat post.
A character is KO'd or de-transformed if their Health (See Health entry in Stats section) is reduced to 0. If de-transformed, a character may still act, and may still participate in combat.
Damage is taken when an attack is unable to be effectively negated by a character by the end of the round.
-Stats
FIGHT: Fight is a measure of a Ranger's ability to wield their weapon. This stat is used to determine who will win a clash between two characters that are both within striking range of each other. A character receives an amount of Blocks equal to Fight/5 rounded down.
SPEED: Speed is a measure of a Ranger's ability to move quickly. This stat is used help to determine combat order, and how far a Ranger can move in a round. A character receives an amount of Dodges equal to Speed/3 rounded down.
GUTS: Guts is a measure of a Ranger's ability to take damage. This stat is used to determine how much damage your character can take before they are either KO'd or de-transformed. It is reduced as you accrue damage, and it is only restored after your character recovers outside of combat, or an outside force heals your character.
Stats range from 0-10, and all Ranger's have 20 points to allocate amongst their stats to begin with, starting with each stat at 0.
-Special Actions
Under these rules, there are several special forms of actions:
-DODGES: This is when a character maneuvers themselves out of the way of an attack using their own motion. This can be performed when a character is the target of an attack, and that character is capable of dodging said attack.This can only be done in response to a post made before your own allotted combat post. All characters have a limited amount of Dodges, based on their Speed score. Dodges only replenish by 1 when a character does not attack on their allotted combat post.
-BLOCKS: This is when a character physically obstructs an attack to negate it's damage. This functions similar to Dodges, but Blocks can be performed in response to any attack made against the character. Blocks replenish by 1 every other round. A character can only have 2 Blocks at maximum.
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You will use the '*' as a means to measure stats. you may allocate 10 points among your 3 stats
Ranger Rules:
-Intro
In the interest of cutting down the massive chaos that is combat, I propose these series of rules to serve as guidelines in how combat should proceed. I do not intend for these rules to be strict, and I believe they should be altered, bent, or ignored as needs be. The goals of the rules are thus:
-To allow all Rangers and actors to participate in combat at the same pace.
-To prevent confusion and anger over how combat is resolved.
-To allow for definitive wins and losses to occur in combat scenes.
-To give players a framework with which they can strategize with.
-To allow players to feel like they are participating in an episode of the show.
-To give players a good idea of what their Ranger can do relative to other Ranger's, as well as a vague idea of what their Ranger can do in an absolute sense.
With that said, let's begin:
-Combat Procedure
Combat will declared by the GM, and when a scene is declared to enter combat, these posting procedures will immediately become effective in the IC thread.
-All belligerents will no longer post at-will
-The GM will make an IC post laying out the battlefield in detail, stating where each visible belligerent is, and describing the dimensions and terrain of the battlefield. Further details regarding the battlefield can be requested of the GM in the OOC thread.
-After the GM has established the scene of the fight, all belligerents involved will begin making combat posts in a set order, Cobatants will roll a 20 sided die, and add their speed as a modifier (more accurately speed/2, rounding UP)
-All combat posts should be clearly delineated from regular posts.
-After every belligerent in the combat scene has made a post, then the "round" ends, and all actions made in all posts are resolved in order of first in, last out. The order of posts is repeated again, starting again from the belligerent with the lowest Speed.
-This procedure is repeated until combat is declared over by the GM.
During a belligerent's combat post, their character can perform the following actions: Move, and Act. An act can be further delineated into two forms: Attack, and Stunt. Attack is any action intended to inflict damage on a target. A Stunt is any other possible action that the belligerent's character would need to use significant effort to perform. A character may willingly choose to either Move only, Act only, or do nothing. If a belligerent wishes to have their character make no actions, they must state so in their combat post.
A character is KO'd or de-transformed if their Health (See Health entry in Stats section) is reduced to 0. If de-transformed, a character may still act, and may still participate in combat.
Damage is taken when an attack is unable to be effectively negated by a character by the end of the round.
-Stats
FIGHT: Fight is a measure of a Ranger's ability to wield their weapon. This stat is used to determine who will win a clash between two characters that are both within striking range of each other. A character receives an amount of Blocks equal to Fight/5 rounded down.
SPEED: Speed is a measure of a Ranger's ability to move quickly. This stat is used help to determine combat order, and how far a Ranger can move in a round. A character receives an amount of Dodges equal to Speed/3 rounded down.
GUTS: Guts is a measure of a Ranger's ability to take damage. This stat is used to determine how much damage your character can take before they are either KO'd or de-transformed. It is reduced as you accrue damage, and it is only restored after your character recovers outside of combat, or an outside force heals your character.
Stats range from 0-10, and all Ranger's have 20 points to allocate amongst their stats to begin with, starting with each stat at 0.
-Special Actions
Under these rules, there are several special forms of actions:
-DODGES: This is when a character maneuvers themselves out of the way of an attack using their own motion. This can be performed when a character is the target of an attack, and that character is capable of dodging said attack.This can only be done in response to a post made before your own allotted combat post. All characters have a limited amount of Dodges, based on their Speed score. Dodges only replenish by 1 when a character does not attack on their allotted combat post.
-BLOCKS: This is when a character physically obstructs an attack to negate it's damage. This functions similar to Dodges, but Blocks can be performed in response to any attack made against the character. Blocks replenish by 1 every other round. A character can only have 2 Blocks at maximum.
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You will use the '*' as a means to measure stats. you may allocate 10 points among your 3 stats
Name: Kyle Anderson
Age: 19
Gender: M
Nationality: American, Born in Utah.
Ranger Color: Red
Zord: Tyrannosaurus
Ranger Power: Invincibility - The indomitable might of the tyrannosaurus grants Kyle the ability to absorb pysical damage without being harmed for 5 minutes, takes five minutes to recharge.
WoC: Tyranno - Vice-claw
Faction: Halana's Protectors
Biography: Kyle was born in Salt Lake City, Utah, and had lived there for the bulk of his childhood. However, due to his father transferring jobs over to a city in Arizona (about a year after his mother died), he had no choice but to move to the new town with his dad and his sickly younger sister. He hated it, he didn't know anyone and he was pretty sure the elementary school was next door to a crack house. Naturally, Kyle did all sorts of rebellious things to convinces his father to move the family back to Utah, but to no avail. About a year of living in this town, Kyle's sister had contracted a serious aliment and has been hospitalized. Things were looking bleak, Kyle's father was knee deep in police work to so much as visit and was barley able to pay of medical bills never mind other expenses. That is when Kyle had been given a job from a mysterious source, one that would soon change his life forever. A local Museum was to obtain an new Tyrannosaurus exhibit with a strange object embedded in the jaw . All Kyle has to do is grab the jewel and give it to the buyer, and he will give Kyle enough money to pay for an operation to cure his sister. Little dose Kyle know is that it's that very same red rock that will be the gateway to Kyle's new future.
Age: 19
Gender: M
Nationality: American, Born in Utah.
Ranger Color: Red
Zord: Tyrannosaurus
Ranger Power: Invincibility - The indomitable might of the tyrannosaurus grants Kyle the ability to absorb pysical damage without being harmed for 5 minutes, takes five minutes to recharge.
WoC: Tyranno - Vice-claw
Faction: Halana's Protectors
Biography: Kyle was born in Salt Lake City, Utah, and had lived there for the bulk of his childhood. However, due to his father transferring jobs over to a city in Arizona (about a year after his mother died), he had no choice but to move to the new town with his dad and his sickly younger sister. He hated it, he didn't know anyone and he was pretty sure the elementary school was next door to a crack house. Naturally, Kyle did all sorts of rebellious things to convinces his father to move the family back to Utah, but to no avail. About a year of living in this town, Kyle's sister had contracted a serious aliment and has been hospitalized. Things were looking bleak, Kyle's father was knee deep in police work to so much as visit and was barley able to pay of medical bills never mind other expenses. That is when Kyle had been given a job from a mysterious source, one that would soon change his life forever. A local Museum was to obtain an new Tyrannosaurus exhibit with a strange object embedded in the jaw . All Kyle has to do is grab the jewel and give it to the buyer, and he will give Kyle enough money to pay for an operation to cure his sister. Little dose Kyle know is that it's that very same red rock that will be the gateway to Kyle's new future.
Fight: 10
Speed: 5
Guts: 5 (this becomes infinite in his invincible form)
Speed: 5
Guts: 5 (this becomes infinite in his invincible form)
Primary Weapon: Flame Thrower (Can be used as a stream, or be used to launch fire balls) [Mouth]
Secondary Weapon A: Gauss Cannon [Tail]
Secondary Weapon B: Jaws [Self explanatory]
Defensive Ability: Barrier [Protects Zord From physical damage for up to 10 minutes / 10 min recharge.]
Secondary Weapon A: Gauss Cannon [Tail]
Secondary Weapon B: Jaws [Self explanatory]
Defensive Ability: Barrier [Protects Zord From physical damage for up to 10 minutes / 10 min recharge.]
Player List:
Red - @TyranntX - Tyrannosaurus
Orange - @Expecting Me -Ankylosaurus
Yellow - @Birthday - Pachycephalosaurus
Green - @death Invictus - Baryonyx
Blue - @Slick - Brontosaurus
Teal - @Hybrid - Mosasaurus
Purple - @TheFanficAddict - Sarcosuchus
Pink - @Rei of Sunshine - Velociraptor
White - @MS-21H 'Hawke' - Triceratops
Black - @Floom - Priscaenigma
Silver - @Xalgeon - Ctenochasma
Gold - @shadow shinobi - Troodon
Zord Cominations.
Heros:
Predator Formation - Red + Green + Pink
Brawler Formatrion - Blue + Yellow + Orange
Archangel Formation - Silver + Pink
Armadon Formation - Red + Green + Orange
Dinystar Formation - All Zords
Villains:
Leviathan Formation - Teal + Gold + Purple
Behemoth Formations - Purple + Teal + Black
Plague Formation - Black + Gold
Ziz Formation - Black + 2 Auxilary Zords
Archfiend Formation - All Zords
"Though the Spirits of the great protectors lives on with in all of you, they can no longer protect the world they once called home by them selves anymore"
- Halana
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