I just realized that there's no Telepathy on Sky's sheet, which means nobody except maybe Fluttershy can understand you until... I don't know, Nirvinia picks up the PokeSpeak language. Shouldn't take longer than it took Santana to learn modern English.

Sky could probably learn Telepathy if she had a reason to do so. It is Gardevoirs hidden skill after all. She just hasn't had to since she lives in Treasure Town. Either way, it wasn't included because I felt like going full pokespeak when I originally made the sheet, and just kind of forgot it wasn't on there when I resubmitted it here.

Though I've got to say, I suddenly have the image of Nirvana being Sky's interpreter, and then repeating the Team Rocket Motto with Sky. Poses and all. :rofl:
 
Well that's why we switch out to Guilmon. He's like... dragon steel or some shit right?
Well, according to the Wiki he's actually Demon Dragon type. Which if anything would be Dark/Dragon. Also, Guilmon X is a Child/Rookie Level Digimon. NMM, in Digimon terms, is likely something like an Ultimate/Mega with a powerup Mode Change going. For reference, Digimon power-scaling is highly exponential, and NMM is probably about 3.5 levels higher than me when anything more than about 1 level higher would have a very good chance of killing me without much difficulty.
 
DC 85 for Reactions, huh?

Well, it's to be expected from them.

Edit: Not big surprise.
Xellos threw 1 100-faced dice. Reason: Reactions Total: 64
64 64
 
Just making sure you actually have a reason; why did you decide to go with d100 rolls to decide everything?

I ask because I see it a lot when people just want to have a degree of randomness without actually thinking about what it means for a play-by-post game. It's not exactly a solid mechanic on its own.

Note: Like, of the six rolls you just asked for, only one of them had anything to do with the player characters capability. The rest were just deciding facts about NPC location and action.
 
Last edited:
Ok... legit curious. Where were the traps? Shouldn't there have been a spot check before trap triggering?
They aren't anything dangerous: just noisy flashbangs and chemical irritants.
Just making sure you actually have a reason; why did you decide to go with d100 rolls to decide everything?

I ask because I see it a lot when people just want to have a degree of randomness without actually thinking about what it means for a play-by-post game. It's not exactly a solid mechanic on its own.

Note: Like, of the six rolls you just asked for, only one of them had anything to do with the player characters capability. The rest were just deciding facts about NPC location and action.
Flexibility, simplicity, something else I won't tell you? All of them, really.
inb4 Counter Force

edit: COOOOOOOUNTER FOOOOOOOORCE!!!
*whisles*

Wow. Your luck really is terrible(ish), isn't it?

The only good thing about the first roll is that the dragon will try to scare you off, first. A hydra would have immediately attacked.
DC 85 for Reactions, huh?

Well, it's to be expected from them.

Edit: Not big surprise.
And the Diamond Dogs panic on sight. Joy.

Now, I just need @Brightflame to roll 2D100, for Observation and Reaction. DC 70 and 40(sorry!).
 
Back
Top