I don't want to criticise Your work, but please let me give several observations.
- Aase uses modern terminology, she could not really know.
- It displays no personality, nothing except her magic and result of her magic.
- Magic was described in very science-like, and at the same time very general way. It does not give any real idea what is magic for Aase, really.
- Usage of stone creation was nice.

Let my give it my own try. Kind of shortish, but it's only the first scene.


Summer Day. Part I.

It would be surprising to many people who heard about Mørkeskog how bright it could be, especially deep inside.

Especially now.

"Do it again mom! Do it again!" - sweet voice of an Astrid was followed by her happy laugh.

"Don't you worry that some hunder or lumberman will find and be accident?" asked Aase smiling, amused – "And starting to tell even more stories?"

"Nope!"

It was high of the summer, and sun was shining brightly indeed. And as usual on Sunday, Aase went for a trip with Astrid. Both of them needed some time alone, when they could be together, have fun and do not worry about being seen in their real form.

Admittedly, it was harder for Astrid.

And, as it was their private free time, Astrid always wanted get some recompose for a week of hiding their nature. Usualy by robbing Aase into some harmless mischief and playing with magic. It was almost tradition.

"All right then."

Like a small army life-sized or bigger stone statues of various shapes and forms, seeming growing from earth in a middle of the forest.

"Do another one! Dragon one! Biig, big, biiiig one!" - Astrid was almost literaly jumping in her place. Which was quite a feat, as she was in half-snake form.

"But is will be the last, alright? We can do it again another time."

"OK. But make it a snake dragon!"

Children. Aase though fondly. Ever since Astrid seen first picture of oriental dragon she was thoroughly enamored with them. With her "snake dragons", as she called them.

Aase dearly hoped that it was a phase, and not something that will stick together for too long. Wanting to be a 'snake dragon' when she grows up, honestly. And flying, in the open, when every musketeer or bowman could shot her down.

"Snake dragon it is." Aase nodded, focusing.

Stone creation was magic that she learned long ago, and had quite a bit of practice with. As she spread her hands, Aase wondered how often magic was misunderstood.

Mortal mages that thought they were calling upon spirits. Runemasters of all sorts, cutting and burning runes on their bodies. It was not that. It was not their craft of thrown bones, chants, staves and songs. At least not for her.

For her, magic was more a state of being. State when the world appears suddenly crisp and fresh, when you see it around yourself suddenly impossibly real, full of details and meanings. When you are part of it, connected and yet remote, and your will flows through reality.

For her, magic was many things. But it was always something more, something that she wanted to experience again. Aase she never lost the sence of wonder. Never lost a feeling of gratitude. For result of magic could be wondrous indeed.


Like Astrid. And her snake dragon.
 
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These are a lot of questions, so I'm going to be splitting them up into multiple posts so it doesn't take me all day to get answers to you guys.

@Gear, there are plenty of elements of Your settings that are left in limbo. I would like to ask you to give Your answers to that. I'm not asking for the hell of it. For example, one of a question regarding empire is who is the power in Empire outside of the queen. As unconnected as it seems, if defines interactions. If I wanted to write the scene/omake regarding Aase in ministry, I would need to know what pompous nobleman can afford to do when venting his irritation and short man syndrome. And who can he afford to point it at. The answer for this question translates into ability to actually write such scene. Without it, as long as remains in limbo, attempt to write it would end in a "it does not work this way" reaction.
The Crown of the Northern Empire is pretty damn powerful, due to bad-ass magic viking ancestors, and got more powerful still when Frederick gathered noble support and went on his Christian conversion rampage. Nobles have some power through a house of lords and various advisory councils for various regions and causes. Mostly bureaucratic in nature. The biggest power they have in relation to the crown is money, as they have quite a bit of autonomy over their lands and basic government services in them.

I haven't been modeling them for the North, or for anyone else, to keep game complication down, but I've been meaning to redo the way I do nation turns, so it may become relevant sooner or later. Probably after the war.

City:
- How big is Arrendale? Comparable to London? Smaller? How small?
- What type of town it is? If someone arrives there, what his impression is? Is it bustling trade metropolis? Small town for elites? What type of buildings? Paris-like wide streets? Traditional homes? Or perhaps rows of tenement houses?
- What does Arrendale is famous for (outside the palace)? Trade? Fish? Museums and libraries? Production of jewerly? Universities? Cathedrals?
- Do you have general placement of Arrendale on a map? Norway? Iceland? Geenland?
1. A little smaller than London, due to being far further north.
2. The area around the castle still kind of looks like it does in the movie, and is the area for elites and the business' that serve the elites, but around that it's a trade metropolis, being a major port serving the west coast of Norway, and a major trade point for the Empire at large. Style wise, it keeps a lot of the styling you see in the movie, but it gets more industrial age the further you get from the castle, barring the clusters of nicer neighborhoods and commercial areas.
3. Banks and Trade mostly, but the Imperial Museums and institutions of Learning are a close second.
4. Arendelle really doesn't have a place on the map, as it's geography doesn't match up exactly to any one area, as it was designed. So there's a new major fjord south of Bergen where Arendelle is situated that cuts into the mountains and interior of Norway, which helps with Arendelle's trade.
Forest:
- How large is Mørkeskog? On outside at least? (not accounting how big it is on inside)
- Where is it located? How far outside Arendale? In which terrain?
- Does Mørkeskog duchy gives benefits other than title? How many people live within?
1. Haven't quite decided, but it's a couple of times bigger than Arendelle at least.
2. It goes Arendelle-hilly terrain-Eikendelle-Valley-edge of Mørkeskogen-mountain partially covered by the Mørkeskog
3. Other than making Aase and Astrid Nobility? Not much. Aase is eligible tbe elected to the house of lords, and can sit in on it whenever she wants. And no one lives in the spooky and highly dangerous magical forest.
Empire:
- Who is the power in Empire outside of the queen? Nobility? Houses? Trade houses? Guilds? Church?
- How does goverment is structured. There is a queen. But is there parliament? Or a noble advicing body?
- How do trade goes? What is most bustling trade port?
- Are there oversea colonies?
- How accessible are spices?
- How strong is christian faith in empire as a whole? How it is related to monarchy? How strong it is on political level and how active? What are key
1. Nobles, mostly through money, houses are mostly part of Nobles, but do extend into merchants a bit, merchants, trade houses, guilds, and such are mostly annoyances unless you piss them off enough to rebel, and the church has fallen far with the loss of royal support and the new magical support laws in place.
2. Haven't really made any detailed plans yet, as it hasn't been overly needed in the quest yet. But there is a house of lords, maybe a house of commons too. There are a lot of advisory councils around. I'll think about it.
3. Arendelle is very bustling, being the capital and a major deep water port with water connections to a lot of Norway's interior, along with places like Bergen and other major ports you can find on Google maps. The busiest would probably be on the southern tip of Norway somewhere, where Baltic Trade meets Alantic Trade.
4. Yes, I've mention some of them before. The North has Iceland and Greenland, though those aren't really colonies, along with practically all the islands in the North Atlantic. For actual colonies, there is the now lost East Canada, a small colony on the north east corner of South America, a stretch of coast on West Central Africa, West Australia, the Philippines, a 'Trade Zone' in China, Chile, and some outposts in Antartica that are holding on
5. At this point in time, anyone rich has a wide selection from around the world available year round, middle class can afford most spices year round, and the poor have some spices they can get year round.
6. Christianity is pretty strong since Frederick converted and tried to purge non-Christians from the Empire, but there are a lot more places to hide in the North than other European countries. So basically the farther south you go in the Empire, the more Christians there are, but there are still plenty of followers of the old ways, especially among the magical community. One of the laws protecting them was a law protecting them from heresy charges and from being prosecuted for following a different faith. The church has enjoyed royal support since Frederick, but that has been slowly fading away over the centuries as the North's power fades with it's magic, and has basically ended now, as Elsa will not step foot in an institution that asked her to murder her sister.

Politically it's not that strong in official avenues of power, as without Elsa, it would be dependent on influencing the Nobles to then influence the queen to change policy. But it does have a lot of influence with the commoners, who are more driven by religous motivations than the greedy/practical Nobles/Merchant classes.

As for Key figures, haven't made any yet, but there would be an archbishop for each of the constituent kingdoms of Norway, Sweden, and Finland, along with Bishops for large areas/congregations.
- What is church approach to emergence of magic and Empire support of it?
- Mørkeskog ownership was not contested, which suggest it was mostly unused and unexplored. How many such areas is there in Empire?
- What is Empire opinion/relation to slave trade?
- How Empire navy compares to England and other empires?
1. They have been rather angry and dissapointed that Elsa has essentially legalized devil worship, and feel that she is damning humanity.
2. Mostly just the Mørkeskog, a few other places that may or may not be extension of it, and remote unexplored or barely explored pieces of land, and lots of land in the colonies, as they have very little nobility at the moment.
3. Legal, but minimal, as African slaves don't do to well in the land of ice and snow. There are some house slaves and servants, but it's mostly prevalent in the colonies, and mostly in North East South America and it's plantations. But overall, the North is far less invested in slavery than the other Empires.
4. The North has the second largest Navy at the moment, and thirty years ago had the largest. Spain is no. 3, France at no. 4, and the US at no. 5.
Mages:
- How many mages is there? Percentage compared to soldiers, and to civilians - as well as general amount.
- How mage familly looks like? Clans? Viliages for mages? Covens?
- What is magical tradition? How do they craft magic? Runes? Songs? Bones? It's not hermetic craft. What is origin/counterpart in RL? How magic marks them?
- How many people with a little bit of magic live?
- How mages earn money?
- How mages cooperates with empire? Are they enlisted to army? Or in special forces? Or are they allies to call on?
- How ministry of magic works? Where is it located? How it is governed? How many people belong to it? How many mages and how much non-magical staff?
- What are notable achievement of mages?
- What abilities beside direct magic, mages have? I.e.: do they live longer? Are tougther?
1. For Combat and support Mages, I'm putting them into three under strength Regiments of two Battalions each, where mages make up about 10% of the troops, with more scattered around to other postings, so about two thousand military mages all told. Civilian mages and alchemists are probably around 30,000 or so, maybe more, as there are no doubt many who are still hidden in the remote corners of the Empire.
2. Mostly like poor mountain families/clans, sometimes villages.
3. Traditions and abilities are all over the place, as many of these people have been isolated from other mages for centuries.
4. That's a hard question, as everything has at least a little bit of magic nowadays. But pretty much anyone can learn some kind of magic if they found the right kind and put the work in. It may not be powerful, or particularly useful, but under the right conditions, everyone could learn at least one basic spell.
5. mostly trading local resources like other commoners in their area, with some discreet under the table dealing on the side if they have any useful spells/alchemy. It's not publicly known, but nearly every noble in Europe has an alchemist or two in it's employ for various products.
6. Mostly in the Army, with some spread throughout the rest of the Empire's government in various ways.
7. The Ministry of Magic is small right now, Aase and her direct staff control it entirely, mostly concerned with dealing with various administration details dealing with mages. There are collections of mages working together, both civilian and military, to achieve their goals. It's occupying some empty offices in one of the Administrations office buildings in Arendelle, as do most of the branch offices.
8. Right now, the Military and the availability of potions and spells for healing.
9. overall, maybe just a smidge luckier. Some mages have spells that are more useful than others, but really depends on the individual.
Astrid:
- How goes her daily life, assuming she is not on voyage? How does she spend a day? Where does she stay and what does she do?
- Does she have friends? Who?
- How she bahaves in palace? How is she seen by others?
- How is her relationship with Anna and Elsa?
- What does she thinks about pallace? About travels? About world?
- what her dreams are?
1. Mostly taken up with tutors, she also spends a lot of time at the castle.
2. She knows several of the staff of the castle, who she reminds them of a less hyperactive Anna.
3. See above.
4. It's okay with Elsa, but she doesn't have a lot of time to spend with her. It's recently gotten a lot better with Anna.
5. She thinks the castle is nice, and it being warm is a nice bonus to her. She also liked how bright and warm the various places she visited around the world are.
6. Not much right now, but she does want to avoid ever being cold again, which is why she's been so focused on turning herself into living fire lately.
Aase:
- How goes her daily life (assuming she is not on voyage)? How does she spend a day?
- How often she stays in Arrendale? How often she stay in the nest?
- What is the cover for her lack of home?
- Where are her land? How close/far to Arendale? How come, that it is not contested and was free?
1. Mostly paperwork at the Ministry, whatever task Elsa has asked of her, meetings, spending time with Astrid, more meetings, spending time with Elsa and/or Anna, working on her own magical projects, etc. A lot of this is determined by players, so it can vary.
2. She actually spends more time in Arendelle than at her nest. She and Astrid have rooms in the Castle.
3. Too busy working for the Ministry of Magic and preparing for the war covers that pretty well.
4. I feel that the explanation for the Mørkeskog covers this well enough.

And that's two hours spent answering questions today.

And remember, all of this can be retconned at any time as I think more on it. But it should be generally correct. I'll try to answer more questions later on as I actually read through the other posts now.
 
Would it be possible to develop a ritual to give people a heritable trait? Because Aase's Divine Beauty is pretty good, and Astrid's Diplomacy score is abysmal.
 
Would it be possible to develop a ritual to give people a heritable trait? Because Aase's Divine Beauty is pretty good, and Astrid's Diplomacy score is abysmal.
Giving people congenital traits isn't that hard, though Divine beauty requires that the person be divinity to support it.

I will weigh in on the argument about congenital traits altering personality, in that congenital traits don't directly affect personality. Their indirect effect will vary with traits and individuals, but making someone Lithe would have fewer personality changes than bringing someone strait from average (no intelligence trait) to 'Genius' would. But a series of improvements such as from Average to Keen to Quick to Genius spread out to a turn for each would have minimal impact on a persons personality by giving them plenty of time to 'grow' into their new capabilities.
 
What irritated me was the fact that nothing except numbers was even mentioned.
This is a fair criticism, but I think you are viewing me as trying to answer a different question than I am. There are a bunch of different questions, and I was only trying to address one:
1. What can we do?
2. What should we do?
3. What would Aase do?

I was only trying to answer 2, and specifically I was trying to argue the following:
No action we can take is going to benefit us as much as making a Trait Transfer spell would.

In order to compare the benefits of actions, we need to elucidate their benefits, and then convert those into a form that can be compared with the benefits of other actions, which basically means we need to use numbers to avoid trying to compare apples to oranges.
In any case, the math can get you to the realization that having a trait transfer spell could increase Elsa's diplomacy stat by 60%, and increase Astrid's magic stat by 100%, and increase Astrid's diplomacy stat by 325%, and these would be hugely valuable increases from a single action.

- Magic was described in very science-like, and at the same time very general way. It does not give any real idea what is magic for Aase, really.
If you're talking about how using magic feels to Aase, I don't see how that is at all relevant to giving Aase a personality or understanding the underlying magical system. Similarly, I didn't describe magic in that specific of terms to avoid making claims that would contradict something Gear has already decided, unlike Aase's personality.

I think I made it very clear in my omake what magic means to Aase: it is a tool that she can use to make anything better, and that she wants to use to make everything better, and it has already had a huge positive influence on her personally. Other people dislike certain parts of magic, but Aase thinks that is silly- magic is not at fault for the things people do or did with it.

Hell, there is very strong possibility that Elsa and Anna may not even WANT any changes. The phrase "I like myself the way I am" comes to mind, and it is not something that people only saying iddly. There is also whole host of deep-rooted fears of change, of inhumanity and damnation. They may believe, that they will come off better out of it, but so what? Fear is still there!

Certain types of people would have an issue with it, and certain types would not. I would expect the type of people who are cynical and under a lot of pressure to perform well at everything would be the type of people that would want any magical improvements possible, and Anna and Elsa fall right into that category. Gear's weighing in also indicates that this would likely be less of an issue.

The truly high end trait that Aase as can gain should be unavailable for transfer of any kind. For example, I think, that Divine Beauty should not be transferable without Aase giving birth to a child. Astrid could gain it, yes, but only as an adult. It is top-tier trait. Literaly best imaginable. There is NOTHING can ever top it in its category. It should not be given 'just like that'. It needs to be earned. And other characters did not earn it yet.

You do not get congenital traits by earning them, you get them by being born with them (unless you are a biomancer like us, in which case you get them from research and development). That is the farthest thing from "earning" that I can imagine.

Why do you say that Divine Beauty is a top-tier trait? I have seen nothing from the story to indicate that there is a maximum tier for traits. The trait is limited to divine level characters or better, but that does not mean that there is not a better version also limited to divine level characters, or that there is not a better version limited to primordial level characters.

You seem to keep putting words in Gear's mouth that he never said, and then claiming them as justification for your beliefs. You also seem to keep going from "It should not be given just like that" to "It can not be given just like that". You may also want to remember that if five people were to vote for making a congenital trait transfer spell, that implies not only that they think that it is the best option, but that they prefer a quest in which that is an ability we have, and five outnumber one, and Gear outnumbers everyone.

Also, you don't have to eat people to get their traits. After all, I doubt Elsa would consent to being eaten then resurrected just so Aase can become a Genius. You can make a spell to copy congenital traits off others, even grant those traits to other people too in an upgrade. You can also just magically upgrade a congenital trait.

As for non-congenital traits? That's a bit tricky, as that's essentially conducting magical personality surgery on yourself.

I'll have to think about it.
The fact that we can magically upgrade a congenital trait also seems to indicate that there may not be a max congenital trait level.

An interesting omake, is nice to see how you interpret the magic system and the nods to her native instincts (trought with how she lean towards humanity I believe they are way less pronounced), but don't you think you made her way to much of an whiny spoiled wild child near the end ?
She is still a snake that assimilated a human, not a human that assimilated a snake. I would expect leaning toward humanity to be a statement about her behavior rather than about her instincts, which I expect to not have changed since the merge.
I made a very slight change near the end that I hope should reduce some of the spoiled childish whining impression, but she was only complaining in her head- I would bet that plenty of people regularly complain about things in their heads just as childishly, albeit probably with more profanity.
1830s/40s women's fashion was definitely a thing that should be complained about, though.

Would it be possible to develop a ritual to give people a heritable trait? Because Aase's Divine Beauty is pretty good, and Astrid's Diplomacy score is abysmal.
On the list of actions that Gear gave us, one of the options was
Gear said:
[] Develop a new magic ability/spell (Must be related to an existing ability/spell in some way and thematically appropriate, some may take multiple turns to develop) DC: Depends
-[] You could work toward making a spell to turn living things into living crystal DC: 60
-[] Develop a spell to grant a congenital trait to others DC: 100
-[] Some other magic
So we wouldn't even need a ritual, just an action spent developing this spell, which could then be used multiple times. Anna and Elsa are not divine-level characters though, so are ineligible for Divine Beauty, but a transfer attempt could probably produce the downgraded version Supernatural Beauty mentioned in the trait's description, though unfortunately we don't have stats for that.
 
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She is still a snake that assimilated a human, not a human that assimilated a snake. I would expect leaning toward humanity to be a statement about her behavior rather than about her instincts, which I expect to not have changed since the merge.
I made a very slight change near the end that I hope should reduce some of the spoiled childish whining impression, but she was only complaining in her head- I would bet that plenty of people regularly complain about things in their heads just as childishly, albeit probably with more profanity.
1830s/40s women's fashion was definitely a thing that should be complained about, though.
Perhaps I should elaborate myself better, my problem is not so much that she has isntincts, but that between how she has never been a normal snake even before the fusion I don't fell that they would be strong enhough for her to need to actively fight then. Then there is how it fells like a strange descission for a diligent person who know heat causes slepness to install a giant skylight on her workplace, and I fell you chaneled a bit to much of Astrids slotfulness on the paragraph about going for snacks and improving her life with magic.
But all that aside the biggest problem was how you handled her aproach to interaction, beyond how it was strange for someone wiht no qualms to change her body to show such displeasure towards a human form, the worst was her aparent distaste for most aspects of formal social situations, as if she needed to be coaxed every step of the way, Gear had stated before that Aase depended a lot on her formal social knnowledg and floundered on informal situations, based on that I would have expected her to be most comfortable on formal situation, as the many rules mean that she always know how to act and react, how to express herself and understand others, while in informal situations she would be completely lost. Even as she becomes better at the latter with time the initial impresion should still color her perceptions somewhat.
 
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Now let's keep things calm in here.

Also, @Darth Bayes, @DiceOfStupidity, a +10 token each for those Omakes.
Let me rephrase my question: Do you want to put a grid like that in the stat block on page 1? If so, I can make ones for Aase and Astrid that you can copy.
No, it wouldn't fit in the stat block, and it doesn't need such a detailed breakdown anyway.
And I don't really see a major problem with the way the vote counter works, as I do go over all the votes in it as well before I pare them down to what wins. If it does become a problem in the future, then we'll revisit this issue.
This is my take on it too - much less vain than great majority of women would be in her situation. But let's face it - she have something to feel proud of, and be confident about with her status as most beatutiful woman on the world.
Bayes is kind of right, snakes don't give a damn about looks outside of 'healthy'. Aase did get some feelings on the importance of looks from Estrid, but it's rather hazy. She boosted her looks not to make herself feel better, but to help make a better impression on people, as decided by the voters when they voted for it.
Why do you say that Divine Beauty is a top-tier trait? I have seen nothing from the story to indicate that there is a maximum tier for traits. The trait is limited to divine level characters or better, but that does not mean that there is not a better version also limited to divine level characters, or that there is not a better version limited to primordial level characters.
There are limits where a trait will stop being a trait and start being a magical effect. And there is a Primodial beauty trait, that involves breaking the universe to allow Aase to be more beautiful than is physically possible, to be more the concept of beauty than the physical reality of it. There may be side effects as well. As for making magical traits for mortals, it depends on what you're doing, and how powerful it is. You can make a minor magical trait that is congenital, but anything too highpower becomes a magical effect that either can't be inherited, or will possibly leave the parent for the child as it's conceived/born/as the parent dies/etc. I have a few ideas in mind for how this could work.
She is still a snake that assimilated a human, not a human that assimilated a snake.
No, she's a snake and a human that assimilated into one being, which is why she's so, neutral, about so many things.


And since it doesn't look like there are any more votes, unless people are editing their own votes, I'll be calling the vote in about 4 hours, or 9 PM US Central time, unless a lot more discussion happens, which I would like to include some more viewpoints besides just Darth and Dice's.

At which point, I will be asking for a vote count from someone, who would get a +10 token they could use on a roll after the vote.
 
how it was strange for someone wiht no qualms to change her body to show such displeasure towards a human form
The way I saw it was based on my interpretation of the human form spell Astrid had up until a few updates ago, which stated that it was uncomfortable to maintain. The reason Aase doesn't like taking a human form is based around the discomfort, not the fact that she has to change her body.

I fell you chaneled a bit to much of Astrids slotfulness on the paragraph about going for snacks and improving her life with magic
More than slothfulness, Aase's motivation for the dumbwaiter was her shyness/hiding/not wanting to have to interact with people and deal with uncomfortable transformation magic and uncomfortable awkward dresses and interacting with people. The Shy and Hiding traits together constitute a -7 penalty on the stat sheet, while slothfulness is a total of -5, which indicates to me that Aase's shyness is stronger than Astrid's sloth.
I had Aase installing the skylight "several months ago", which meant it was after she had made her brains alternate to remove her need for sleep, which happened at minimum six months ago. That means she could feel good sleeping with one brain under the skylight, while still working.
Gear had stated before that Aase depended a lot on her formal social knnowledg and floundered on informal situations, based on that I would have expected her to be most comfortable on formal situation, as the many rules mean that she always know how to act and react,
There is a difference between knowing what to do and enjoying doing it. It seems likely to me that Aase would feel more confident in a formal social situation, while also feeling less comfortable because of enjoying the conversation less, having to act a certain way that was very abnormal and unpleasant for her, and having to wear very uncomfortable and awkward dresses.

I guess I'll post a new vote rather than edit my old one:

[X] Plan "Magic for Everything"

[X] Develop a new magic ability/spell (Must be related to an existing ability/spell in some way and thematically appropriate, some may take multiple turns to develop) DC: Depends
-[X] Develop a remote viewing spell.
-[X] Develop a spell to grant a congenital trait to others DC: 100
-[X] Make an Enchanting spell based off of your Life Infusion to let you put any of your spells into an object.
[X] Direct your magic into your growth, imbuing some of your magical nature into your physical nature DC: Depends
-[X] Develop a congenital trait that lets you see magic
[X] Anna would like for you to develop some way to bring the dead back to life, from even something as small as some hair. She then hands you a jar with some red hair, which bears a striking resemblance to Hans' hair. "No hurry on this, but using this particular hair would be a great birthday present." Phase Two, creating a living body, and properly connecting a soul to it. DC: 100/250
[X]Perform a magical working create a magical map of the empire to track sedition and enemy action.

[X] Go look for people/creatures with beneficial traits to copy/consume
[X] Aase has practically no personality. Go out and find some. (Write in some suggestions, please) DC: 0
-[X] Go find some ambition for youself.
[X]Goes to catch some giant boars to play with and see of they can be tamed.

(use hypnosis to help with the last one)

How I envision the map:
The map displays the location of every person in range as a dot. A tag, like a person's name, can be added to a dot, and will remain associated with that dot even if the person leaves and re-enters range. The map can zoom in on locations, but it remains 2D and topology/permanant structures/dots only. The range is as large as possible with one action invested.
I envision upgrading the map in the future into a divine-level artifact, adding global range, species identification and magical power level sensing, search and filter functions, and the ability to zoom into a location and get 3D google-earth-like images, and then zoom in further and get a real-time scrying-based 3D view. Depending on our roll, we may get some of that now.

-[] Go find some ambition for youself.
This is kind of vague, but I think that it is very important to have an ambition, if you want to get things done. The specific ambition I am voting for here is the one I described Aase as having in my omake (though I would be fine with plenty of others):
Magic is a tool I can use to make anything better. I want to use it to make everything better.
Specifically, I want to be able to think: "hmmm... I/you want to do X? Oh that's easy, I'll just chain together these five spells I already made, and that will do it for me in seconds!" for any X.
For example, "I want a magical dumbwaiter? I'll just chain together a derivative of the map spell for targeting and a combination of phasing, invisibility, and a point-to-point levitation spell for movement, an anti-force spell to prevent acceleration from damaging the meal, and an object recognition and temperature maintenance spell for keeping each part of the meal at the appropriate temperature. I developed point-to-point levitation for putting things away in cubbies or shelves without anything more than a gesture, the anti-force spell is one of the defensive spells I developed for the army, object recognition is part of the fire-and-forget targeting system that lets Dark Beams target all humans in an area, and temperature maintenance is one of my spells for making my room comfortable. No new spells required. Now enchant a map of the castle and a set of plates with the spells, and voila. A magical dumbwaiter system that the serving staff can direct with the map, and servees can tap a rune on the plate to cause it to return to the kitchen. The kitchen can send out plates with a menu, and have recipients send back the menus on the plates, with their selections, and then the cooks can make and distribute the food. All in an afternoon's work."

@Gear Can I wait to use my +10 and vote for the other three left over from last turn until the vote is called and I know what the DCs are? The timing would be pretty close though.

DiceOfStupidity said:
OK, back to the drawing board. I'll take some time to think about it all, and then either delete my vote, which will open way for you to do as you want, or put a new one...
I don't think you're done this yet... you might want to get on that within the next two hours.
 
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The way I saw it was based on my interpretation of the human form spell Astrid had up until a few updates ago, which stated that it was uncomfortable to maintain. The reason Aase doesn't like taking a human form is based around the discomfort, not the fact that she has to change her body.
And here lies your mistake, the transformations was unconfortable after long periods , and we have already improved it to great reduce this effect, so casual use was never much of an inssue, and is even less now.

There is a difference between knowing what to do and enjoying doing it. It seems likely to me that Aase would feel more confident in a formal social situation, while also feeling less comfortable because of enjoying the conversation less, having to act a certain way that was very abnormal and unpleasant for her, and having to wear very uncomfortable and awkward dresses.

Honestly, I simple fell you injected way to much dislike out of nowhere, beyond the dresses I simple can't see what would make formal interaction more abnormal or unpleasant to her than all other human interaction, if anything it should be less so as she wasat least very knowlegeable beforehand.
Beyond that,rereading the passage I am surprised you didn't remove the pretent to care passage, It just fells like the most childish aspect, as if she hasn't intenalized the many reasons why she realy should care, perhaphs change it to neding to endure the realy obnoxious ones ?
 
General
[X] You have several invitations to balls, and if you took the Duchy option, too many invitations to list. Now's the time to introduce yourself to the people of Arendelle, and hopefully get over your near crippling shyness (Chance to lose Hiding, chance to make connections in Noble/High Society) DC: 60/80
[X] Elsa would like your help in using your phasing and shadow stealth to find the sources of discontent in the Empire (Chance to gain Intrigue trait) DC: 100
[X] Perform a Magical Working (Needs GM approval and appropriate resources, the bigger the effect, the more effort needed) DC: Depends
-[X] Improve your conection to your nest world
[X] Elsa is quite talented at Architecture, often whiling away the hours during her self imposed exile in her room making miniature buildings and castles with her ice powers to practice her control. And as a Duchess and Minister of Magic, you could use a new manor.(Chance to gain manor plans, chance to gain the Architect Lifestyle trait) DC: 40/80

Magic/Ministry
[X]Perform a magical working create a magical map of the empire to track sedition and enemy action.
[X] Direct your magic into your growth, imbuing some of your magical nature into your physical nature
-[X] Improve your ability to sense and understand Magic and magical energy of the world

Personal
[X] Go shopping in Arendell with Astrid DC: 40/100/300
[X] Aase has practically no personality. Go out and find some. (Write in some suggestions, please) DC: 0
-[X] Go find some ambition for youself.
[X] Use a magic spell/s and/or tools to do something (Try to keep it simple) DC: Dpends
-[X]Go look for people/creatures with beneficial traits to copy/consume

changed my vote somewhat, for ambition I left unspecified because mostly I just want her to become a more ambitious person in all aspects, when she put's her mind to it there is nothing he can't atain, so it would be fitting for her to be someone who always strives for greater results, who wants to be greater than she was before, but also because I envision some realy grandiose end game scenarios, *cought* world domination *cought*.
 
[] Elsa would like your help in using your phasing and shadow stealth to find the sources of discontent in the Empire (Chance to gain Intrigue trait) DC: 100
I suspect this option would be made obsolete by having the map.
Also, looking at the CKII trait list, I'm not sure what intrigue trait on there we might want. We also don't use intrigue much, and I'm not sure we will in the future, particularly with the map.

As for the architecture option, that gets us the architect trait, which boosts the Administration stat. We have never used that stat, so I'm not sure why you might want to improve it. If you want to spend time with Elsa, I would suggest the help her with her magic option. If you want manor plans, we could just buy those with our excess of money.

I just want her to become a more ambitious person in all aspects, when she put's her mind to it there is nothing he can't atain, so it would be fitting for her to be someone who always strives for greater results, who wants to be greater than she was before, but also because I envision some realy grandiose end game scenarios, *cought* world domination *cought*.
 
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Well, last call for anybody to vote before I lock it in about 10 minutes since there are so many people in here right now.
 
Well, this is a very very sparse vote section.

Happily this won't be locked for another ten minutes, and hopefully we will get more votes before then. Use this to see what the actions will be if nobody else votes- I'll edit it if we get more.

In this count, I'm disregarding the votes for the defunct Tropical Island plan, and the votes in DiceOfStupidity's revision of that plan (which he said he would replace or delete, but has not yet) that involve the parts that Gear shot down, but counting his others.

I count three actions with three votes, and four actions with two votes (and three personal actions with two votes). Two of the three-vote actions are magic, so that cannot be used to decide between the two-vote actions.
[X]Perform a magical working create a magical map of the empire to track sedition and enemy action.
@Darth Bayes
@Larekko12
@Zaratustra

[X] Elsa is quite talented at Architecture, often whiling away the hours during her self imposed exile in her room making miniature buildings and castles with her ice powers to practice her control. And as a Duchess and Minister of Magic, you could use a new manor.(Chance to gain manor plans, chance to gain the Architect Lifestyle trait) DC: 40/80
@Larekko12
@DiceOfStupidity
@Zaratustra

-[X] Improve your ability to sense and understand Magic and magical energy of the world. If possible attempt to make it into congenital trait.
@DiceOfStupidity
@Darth Bayes (congenital trait specifically)
@Zaratustra (first part specifically)

-[X] Develop a spell to grant a congenital trait to others DC: 100
@Darth Bayes
@Larekko12

[X] Elsa would like your help in using your phasing and shadow stealth to find the sources of discontent in the Empire (Chance to gain Intrigue trait) DC: 100
@DiceOfStupidity
@Zaratustra

[X] You have several invitations to balls, and if you took the Duchy option, too many invitations to list. Now's the time to introduce yourself to the people of Arendelle, and hopefully get over your near crippling shyness (Chance to loseHiding, chance to make connections in Noble/High Society) DC: 60/80
@Larekko12
@Zaratustra

-[X] Make an Enchanting spell based off of your Life Infusion to let you put any of your spells into an object.
@Darth Bayes
@DiceOfStupidity (best approximation, I'm interpreting/consolidating here)

-Personal-
[X] Go look for people/creatures with beneficial traits to copy/consume
@Darth Bayes
@Zaratustra

-[X] Go find some ambition for youself.
@Darth Bayes
@Zaratustra

[X]Goes to catch some giant boars to play with and see of they can be tamed.
@Larekko12
@Darth Bayes
 
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I suspect this option would be made obsolete by having the map.
I honestly doubt it, we are making an empire wide map, unless we roll extremaly well it probaly will have nowhere close the amount of details that the Maruders's map had.
As for the architecture option, that gets us the architect trait, which boosts the Administration stat. We have never used that stat, so I'm not sure why you might want to improve it. If you want to spend time with Elsa, I would suggest the help her with her magic option. If you want manor plans, we could just buy those with our excess of money.
I am essentialy killing half a dozen birds with one stone, spend time with Elsa, get the plans, boost martial (which is very important), get the siege bonus, and even boost administration, which we will realy start using after the first harvest.
 
In my description of what I expected the map to be like, I mentioned adding a zoom feature to the map. Without out that, it would actually be completely useless, as five million dots large enough to see would turn every city into a solid black blob.

This is 1/3 as effective as other options like swordsman for boosting martial, administration we can delegate to people who will have a higher stat for it that we do even with this trait, and spending time with Elsa on the martial education traits would work better on that as well.

If you are killing three birds with one stone but one of them is useless, one of them is a third of a bird, and one of them is half a bird, you are better off just hitting one bird with the stone.
 
My tally from 10 minutes ago has not changd.
Then have a another +10 token to spend on a roll.

So, one of these has to go.


-[X] Develop a spell to grant a congenital trait to others DC: 100
@Darth Bayes
@Larekko12

[X] Elsa would like your help in using your phasing and shadow stealth
@DiceOfStupidity
@Zaratustra

[X] You have several invitations to balls,
@Larekko12
@Zaratustra

-[X] Make an Enchanting spell based off of your Life Infusion to let you put any of your spells into an object.
@Darth Bayes
@DiceOfStupidity (best approximation, I'm interpreting/consolidating here)
 
I am voting against phasing/intrigue, on the grounds that the map will either be useless or be able to do counterintrigue at least as well as phasing, and I doubt Aase would make a useless map.

I will spend both of my +10s (omake (was the omake +10 or +20?) and vote count) on:
-[] Improve your ability to sense and understand Magic and magical energy of the world. If possible attempt to make it into congenital trait.

On the grounds that it is the only action that has an obvious way to get better (aside from map, and I like this better until I have more clarification about the map) if we get multiple exploding dice (clearer/more sensitive magic sight/sense, larger bonus to magic).
I also vote to spend all three of our +10s leftover from last turn on that action.
 
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As we are voting agaisn't I vote against the congenital trait granting spell, didn't like that optionto much in the first place, on the same vein I suport alocting all the bonus to improving sensing magic , conditional to my believe that turning it into a congenital trait isn't viable this turn.
 
-[X] Make an Enchanting spell based off of your Life Infusion to let you put any of your spells into an object.
[X] Elsa would like your help in using your phasing and shadow stealth
[X] You have several invitations to balls,

so if i vote for these 3 it now has more votes than the one left out? that work?
 
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@jaiveer00 We are voting against, not for- we need to pick three of these four to do, and I'm not sure that is what you mean by that.

Would it be possible to develop a ritual to give people a heritable trait? Because Aase's Divine Beauty is pretty good, and Astrid's Diplomacy score is abysmal.
If you squint this kind of looks a bit like a vote in favor of doing trait copying.
 
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