- Location
- Brittany, France
- Pronouns
- He/Him
Let's Read Les Fourmis
Bernard Werber: Origins Of Smugness
Bernard Werber: Origins Of Smugness
Welcome back, you fools.
Did you think we were done with Bernard Werber? No, the Great Genius of French speculative fiction has more in store for us. But today we do not tackle the sequel to Thanatonauts, nor his peculiar take on the origins of humanity. No, today we go back to the source, the original, the book that launched his career: Les Fourmis, published in English under the title Empire of the Ants.
"Surely this time Omicron will have to admit that I am a genius equal to Shakespeare."
Empire of the Ants is a two-sided tale, one following a human family dealing with the mysterious house bequeathed to them by their strange uncle, the other the story of an ant-hive in the throes of a sinister conspiracy.
Empire is to date Werber's most successful novel. Published in 1991, translated in thirty languages and the only one of its books to be translated in English, it is inexplicably wildly popular in South Korea. It sold millions of copies and won several literary awards. It received a comic adaptation as well as an RTS video game adaptation that sees you trying to build your own ant-hive Age of Empires style.
In fact, Bernard Werber claims that his book was the inspiration behind Dreamworks' Antz. You know, the one with Woody Allen. I can find no other source for this claim other than Werber himself, but he seems like a trustworthy guy, and really who would ever willingly associate themselves with Antz if given the opportunity to do otherwise? He tells us that he has somewhere a letter he received from Steven Spielberg in which the great director himself tells him "uh, I didn't know there was a French version of this story, damn."
Last time we did this, I gave you an overview of what kind of author Werber is and what he represents for French genre literature. I don't want to reiterate myself here, but I do want to give you further insight into the man; so before we dig into the plot, I want to tell you how he describes his process of writing.
According to Werber, he started this novel at the age of 16, writing for four hours every day, he started over eighteen times and produced over a hundred different drafts until, twelve years later, the book was finally accepted by a publisher. And the book… is a cathedral.
This one, specifically. I am being entirely serious.
Let me unpack this for a second.
Werber 101: The Shape of Stories.
Among the many ways of conceptualizing the construction of a narrative is the "map" or geometric representation of the plot.
A linear story goes directly from Point A to Point B to Point C. Paul is out of milk, goes to the store, buys some milk, goes back home and has breakfast. Simple.
A circular story is linear but takes us back to where we started. A bunch of idiots murder Keanu Reeves's dog, so Keanu Reeves tracks them down and kills them all one by one, then adopts a new dog and goes back home.
A more complex story might have the shape of a tree. Our group of heroes is tasked with overseeing the journey of a dangerous artifact. They first travel all together, facing dangers along the way, but eventually the group splits apart. We follow the individual plotlines of each character, and as they encounter new people, as some of them die, as new characters are introduced with their own plotlines, the story follows several branches all moving in parallel without being directly connected, until each individual plotline is resolved, producing the branching pattern of a tree.
According to Bernard Werber, his book is faaar more than all this: it is patterned after the Cathedral of Amiens. How the hell does that make any sense, you ask? Luckily, one of Werber's later books features a blatant self-insert in the form of a young aspiring author who decides to write a book about rats and to pattern its plot after the Cathedral of Chartres, so let's quote him directly:
Article: I purchase a book on cathedrals and find out that their shapes correspond to the patterns of stars in the sky. Perfect. I am going to write my novel like a cathedral. I choose as model the cathedral of Chartres, a true jewel of the thirteenth century, full of symbols and hidden messages.
I carefully transcribe the map of the cathedral on a sheet of drawing paper and make it so the unfoldings of my narrative follow its thousand-years old shapes. The interconnections within my story will correspond to the crossings of the naves, my setpiece moments to the keystones. With this method, I have fun developing more and more parallel plotlines. My writing becomes more fluid, my character arcs are naturally inscribed in this perfect structure.
I listen to the music of Bach. Jean-Sébastien Bach also composed pieces in the style of a cathedral. Sometimes, two lines of music interweave to create the illusion of a third one that is not played by any instrument. I try to reproduce that effect with my writing using two plotlines which overlap in such a way as to create the idea of a third plotline, which does not actually exist.
If I wrote a pretentious French writers telling you that his story about ants going to war is actually the literary equivalent of a cathedral, you would think I was being a bit on the nose. But you underestimate the genius of Werber.
Now, you might be thinking, with such a lofty narrative design and so many years in the writing, surely this will be a doorstopper epic and we will be here all year. So how long is Empire of the Ants?
Well, in its pocket format which I have here, it's just over 300 pages. Thanatonauts was longer, so I have good hope we'll be done within a month. From past interviews I am pretty sure there was a 1000-page draft of the story at some point until the editors put a stop to that nonsense.
When I was a teenager, the elusive doorstopper version of Empire of the Ants was an elusive Grail that I would do anything to have instead of this tiny glimpse at something greater.
Because let me be clear, dear readers.
Teenage me unreservedly, unabashedly, dare I even say proselytizingly fucking loved Empire of the Ants.
I even tried to play the video game. One glance at this UI should tell you how well that went.
So let's dig in.