Let's Play Every Final Fantasy Game In Order Of Release [Now Playing: FFVIII]

I had not initially expected it, but in retrospect it's obvious and I would have done the same as a writer. How do you keep up the tension of the cliffhanger at the end of Disc 1 when the player can just immediately move on to Disc 2? Present them with a slow-paced and suspiciously idyllic scene featuring Laguna instead while Squall and the others' fate remains uncertain!
It's a good place to put a nice, peaceful interlude. Both lets the pressure go down after the whole assassination plot, and also means you don't get an immediate answer to "wha happun is Squall un-alives".
Girl: "Yup. That's why I came over to get yoo, Uncle Laguna!" (At this point, her dialogue box reveals her name as 'Elle.') "Am I a good girl?"
Laguna: "No, you're not! It's dangerous to be out there by yourself. What if a monster comes and attacks you?"
Elle: "It's only next door. It's ok."
Laguna: "It's still dangerous!" (He crouches in front of her.) "And since you're such a cute little girl, the monsters will especially be after you! They'll catch you and then they'll suck all your blood out! If anything should happen, Uncle Laguna's gonna cry…"
Elle: "I'll just call yoo, Uncle Laguna! You'll come rescue me, right!?" (She runs off.)
Laguna: "H-Hey! Ellone! Wait!"
Man, on replaying the game when this conversation came up I assumed it was a joke, an exaggeration.

Then, literally the first step I took out the door, Laguna gets jumped by monsters. Goddamn how does anyone live in this town if it's this overrun?
So this is the bad kind of military occupation. Not that there is a good kind, really, but these soldiers actively do not care about monsters preying on the local population; they are here solely and entirely for the purpose of preventing a sneak attack by Esthar, the mystery nation that Laguna fought in Centra in the last flashback.

I don't remember if "Esthar is ruled by a Sorceress" is something we knew about previously, but if not, there we have it. The Sorceress Adel rules Esthar, and her armies are at the very least rumored to kidnap young girls to turn into a new Sorceress.

Should we take this as meaning that in the modern day, Adel has passed away and Edea is her successor? Hmm. Curious. But yeah, this is a bad spot for this town.
Just normal Sorceress Behavior, obviously.

BTW Ellone and Edea both start with the letter E, just wildly chucking that out there with zero other evidence of connections
It looks like Kiros and Laguna haven't seen each other since the last flashback, which occurred a year ago. I was sort of off the mark with my read on the last pratfall on the cliff - it didn't kill anyone, but while it was played as a comedy beat at the time, it had severe consequences: Laguna spent 6 months recovering, being slowly nursed back to health by Raine, while Ward permanently lost his ability to speak. Kiros is the only one who made it out okay, recovering in only about a month, and has been searching for Laguna ever since.
The Ward bit was foreshadowed in the last bit of the previous flashback, to be fair. Pretty sure Kiros outright mentioned a throat injury on Ward.

Also since now it's not spoilers, someone in the thread mentioned that one of the other translations apparently makes an outright joke of it during that scene??? Like Ward just goes "screw you Laguna I'm gonna not talk for the rest of the game!" Absolute wild west of translations, I tell ya wat
Then we can ask Kiros a few questions. The greyed-out question would typically be Squall trying to figure out what's going on, but this time Laguna's reaction to that one is just… Weird.

Laguna: "...I think the fairies are here."
Kiros: "...Fairies? Yeah, I guess so…"
Laguna: "Then our work today should be a cinch."
Kiros: "I'm looking forward to the battles."

I… think what's going on here is that Laguna and Kiros are aware of the SeeD group's presence, but because they lack any knowledge of it, they've been attributing these odd episodes of strange thoughts they hear to 'fairies'? And the talk about battles being a cinch suggests to me that they also sense that they fight better when these 'fairies' are with them. Which means that perhaps the power of Junction is being transferred to Squall, Kiros and Ward when the SeeDs dream of them? They are literally empowered by their presence.

Fascinating.
Another one for the pile of "really interesting minor lore that I totally forgot about until replaying". The fact that by this point Laguna, Kiros and Ward are apparently aware of their magical maybe-timetraveling brain-riders is wild.
"Then the first song she released was 'Eyes On Me'?"
Oh hey, big main leitmotif title drop. There's quite a few remixes of Eyes On Me in the soundtrack.
Light blue dress. Light brown hair. Yellow shoes?

The Mystery Girl from the infirmary and the prom ball is Ellone, isn't she?

I have no idea what's going on.
Welcome to Final Fantasy VIII! We all have no idea what's going on, either!
This is at least the second time this game mentions chocobos and I have yet to see one. You know when we saw our first chocobos in VII? Immediately after leaving Midgar. Where are the dang chocobos, game!? It's a conspiracy. They're hiding the birds from me.
Meanwhile, two screens later, Omi reaches a Chocobo Crossing sign and never finds the Chocobos that cross :V
Side note: This shop is what a thread reader was referring to when talking about spending all the money you get in the next Laguna sequence because you don't keep it but keep the items, because Laguna in this dream gets a specific sum of money that is unique to the dream. It's not signaled in any way though, so I completely missed that was happening, also 3k is literally less than I get for like 15 minutes of existing as a SeeD, so I don't really think it matters, none of the items were unique.
Yeah, I guess it's a small nice thing to be able to stock up on a few extra healing items? But 3000 gil is genuinely next to nothing in FFVIII's economy, and without weapon and armor or accessory and magic purchases, you just don't spend enough money to ever care about your funds.
Yeah, so everyone wants Laguna gone. The Old Lady is polite about it, but she's clearly trying to nudge him to leave, while the Shopkeeper is actively hostile, and one of the Galbadian Soldiers none-too-subtly hints that maybe that he's back on his feet it's time to join up with the military again, yeah? Raine and Ellone are the only ones who aren't suggesting he should leave.

Which is a little strange, to me, at first. Because again, the town is overrun with monsters and Laguna is the only one willing to help. But… No, that makes perfect sense to me. Because Winhill was conquered recently enough to still have bullet holes in the interior walls of houses, and most of the able-bodied population was drafted to war, and it is currently under occupation by Galbadian soldiers who literally do not care what happens to the population.

Laguna may be trying to help, but he is also the only person here who is 1) a (retired) Galbadian soldier, 2) not currently part of the military. So everybody hates him for his association with the Galbadian army, but he's also someone you can talk back to and tell to fuck off without retribution from the actual military. The Shopkeeper is centering their resentment towards all the Galbadian troops on Laguna, and the Old Lady is nice-ish but she not-so-subtly wants that Galbadian soldier who is acting like he's her friend out of her sight, and the soldiers are like 'Laguna dude, why are you staying in this shithole when you could join the army again.'

But Laguna is just… Nice enough that he doesn't even seem to notice it. He's not completely naive, he knows the Shopkeeper hates him, but he's decided to put on a resolute face of 'everybody helped me and so I'll pay it back' no matter how obnoxiously people try to get him to leave.
Well, I'm definitely more dim than Laguna because I absolutely didn't process that the old lady also actively wanted him to leave town and was just being less rude about it.
Incidentally, we've just learned the Doom Command, which allows us to inflict Doom (instant death on a timer) on enemies. I dunno if I'll really find any use for it.
Sadly, most GF command abilities don't tend to be particularly useful, especially considering they're competing for menu space with things like basic magic and item access. Of what you have available Treatment is pretty decent, though.
The Buchubuchus and Bunbuns aren't in the list of enemies in this area, and in fact I believe Laguna may have made them up, or rather Ellone did.
I'm going to make a bet that at least one kid back in the day read this cutscene and went "oh my god I missed some unique rare enemies?" And proceeded to hunt around the Laguna Flashback for the next six hours, trying to find the one tile that apparently had these cool rare encounters.
Then a sick FMV plays out of that hexagonal cell he's in, which turns out to be a movable pod, being grabbed by a crane and moved through a massive vertical complex.
FFVIII continuing to flex that FMV budget as early as much as it can. Really dope cutscenes as always, and generally well integrated into the actual gameplay.
…Seifer has come to gloat.
Seifer: "I was hoping you'd be there, Squall. So… How'd I look in my moment of triumph? My childhood dream, fulfilled. I've become the sorceress' knight."
Squall, mentally: "(...Sorceress' knight… His… Romantic dream…? But… Seifer… Now, you're just…)
Squall: "...A torturer."
Seifer: "What did you say!?" (No reply.) "Passed out cold, eh?"
Seifer, waving his sword theatrically: "This is the scene where you swear your undying hatred for me! The tale of the evil mercenary vs the sorceress' knight… The fun's just started, Squall. Don't disappoint me now!"
Seifer really has gone full goober, hasn't he? Just a good little toy soldier for a murderous dictator, all the while waving his gunblade around like its his dick size going "whoowee look how cool I am now!"

Just makes it all the funnier to me that he went down in maybe two hits at the end of Disk 1.
Wait, could it be?

Characters are casting Cure in cutscenes? Holy shit. I thought that wasn't allowed!

Yeah, I hadn't expected that but so far FFVIII is addressing my whole complaint about magic use in FFVII at multiple turns. Unfortunately in this case it doesn't work; the cell contains that old crutch of settings with magical superhumans, an anti-magic field. It doesn't fully suppress magic but it makes it weaker.

And then that fucking thing walks on screen.
Not gonna lie, my very first thought at Selphie casting Cure onscreen was "Oh hey Omi will be happy". While yes the gameplay/story integration of magic and summons and the like could be better in FFVIII... it's still certainly better than FFVII where Materia often feels like it might as well not exist beyond gameplay unless it's Black or White.

And suddenly, the "Fantasy" part of "Final Fantasy" pops in hard when we get wacky mascot character races showing up again. Been a bit, considering FFVII didn't have Moogles outside of a few minigames.
Galbadia's long-range missiles, the advanced weapons that made them so feared across the world, are locked on Balamb Garden and ready to launch. Seifer is pleased, and turned to Squall to gloat some more: "Balamb Garden is to be destroyed on charges of training SeeDs to oppose the Sorceress."

…yeah, there have been some, ahem, changes in political direction since Edea took over, damn. Deling was clearly concerned enough about a direct confrontation between Galbadia and Garden to agree to the plausible deniability of the 'rogue SeeD' attacking him. Meanwhile, Edea is not here to play games, and is just going to nuke the place, consequences be damned. It's clear whatever SeeD is, she hates them.
Look, Edna is a big gardening fanatic in her spare time, you know? And for someone like that it's just insulting to have these run-down SeeDs thrown at her from some shitty back-water Garden, obviously.
…you know, one of my favorite tropes in fiction is when a character is caught in an impossible situation at the hands of another character, and they managed to get out of it by wildly bullshitting. Yeah, yeah, 'guy is so tough he gets tortured but never cracks' is cool and all, but really it's boring and uncomfortable to watch; 'guy reacts to torture by begging for his life and seeming to spill his guts while actually making up a line of total bullshit' is a much better beat, imo.

Squall: "...Flower."
Warden: "What did you say?"
Squall: "The true… goal of SeeD… To spread… seeds all over the world… Fill… the world w… with flowers."
Warden: "Yeah right…!"
Squall: "I… It's the truth. See… Seeing flowers… Takes… away people's will to fight."
Warden: "What then? SeeD wants to bring love and peace to the world…? Ha haha hah! Don't make me laugh! You can't fool me!"
Squall: "W-We… steal the will to fight… Then we in… invade…"
Warden: "...What?" (He calls another warden off-screen.) Hey!!! Watch him!"

Fade out.
Maaaaan this is way cooler than the other scene, where Squall basically just goes "your breath stinks bro" and the guard cranks up the shock in response. Which is annoying, because "let me die" is the "right" answer in terms of getting a minor reward later (minor enough that it won't matter in the least to your playthrough so don't bother reloading if you don't want to, just that it is something which exists).
Back in the big cell, the party is brainstorming ways out of this. Zell asks if anyone has suggestions, and Selphie has this incredible line:
Holy shit, Selphie.

I love how there is absolutely zero connective tissue between what Selphie loves or finds cute and why she's fine gruesomely destroying for the sake of the mission. Train? Blow it up with a missile! Cute furry mascot? Skin him for a disguise! The mascot immediately backs away in fright and she insists she was kidding (while doing the hand-on-head 'eto bleh!' pose to boot!) and Zell thinks that no, she didn't sound like she was.

What a girl.
As always, Selphie has absolutely zero brain to mouth filter, and I am here for it.
Except.

This is when Zell realizes, having somehow not thought about this until now, that his weapons are his fists. Everyone else is a specialist trained exclusively in the use of a specific weapon, but he just knows 'punching.'
Legitimately

I spent the first ten minutes of prison cutscenes groaning at the screen because Zell didn't even think about the fact that hey, he's a Rock'em Sock'em Punch Boi. Totally granted that he didn't go punch happy from the start because guns were pointed at him and the girls, but you'd think he would at least consider "if you didn't have multiple guns trained on me I would literally punch your head off".
We soon run into a random encounter, the GIM52A, an autonomous robot. It's weak to multiple elements but its Spirit stat is so high it's not worth using magic that isn't very high tier; and it has 1736 HP, with Zell only being lv 11. It's a long fight, requiring several healing spells and a dozen attacks before it's over, and that's with just a random encounter. Damn.

…oh, yeah, magic works just fine. I'm going to choose to ignore that as a gameplay contrivance, because if the anti-magic field is only working inside the cell then there was literally no reason for Quistis and Selphie to stay in rather than go out with Zell.
I am 100% certain that the game just plain shouldn't have let you have any random encounters before the guards with the weapons and locked out the magic command, considering they were only one floor away, and also a plot point that comes up in like the next two minutes after the end of this update.
Zell quickly approaches and says he's here to retrieve these weapons; the guards immediately engage him in battle but they are hilariously easy to defeat. Within moments, Zell has recovered all his comrades' weapons, and is headed back to the Cell.
Fun note while you're in the prison - the prison guards here are technically standard Galbadia Soldiers, but do have a different magic draw set and description from usual. Specifically, they have a bunch of status effect spells for shutting down prisoners, like Sleep, Silence and Blind, so if you've been looking to stock up on certain statuses for casting or junctioning, this is as good of a chance as any.

Also man Zell's solo sequence was disappointingly short. Though really, the entire prison's design... could be better. 2 stars out of 5 dungeon I could play Triple Triad while I was there.
He even had a zombie as his body double, so it would technically have been foreshadowed.
New recurring dorky miniboss: The twelve dozen body doubles of President Deling.
I really want to know what Seifer thinks makes Squall 'evil'. Is it just flat out being a mercenary who kills for cash? For taking the evil mission of taking out a hot dommy girlboss mommy? For being opposed to Seifer specifically, thus automatically Evil?

He did say after the SeeD exam that they'd be 'heros' for what they did if it wasn't for the withdrawl. But being heros isn't really what SeeD is for, they may go up against tough odds, but that's part of their job. The sort of triumph over evil is just not part of SeeD's culture that we saw, just cold pragmatic 'points of views in conflict, and our point of view is we can make money from that'
Genuinely? I suspect it's some variation of the third one. Seifer sees himself as the "Hero" of the story, and becoming "The Sorceress's Knight" plays right into those fantasies of his, which makes Squall and the Garden now evil for being his opposition.

Jury's still out on how much of this is magical brainwashing at work, and how much of it is allllll Seifer.
 
Like if it isn't used to house superpowered inmates, perhaps.

Well they're GF users, so technically yeah. Though I take you meant something more.

…Metal Gear Solid was released in 1998. Now I'm wondering if there was a particular trend of Japanese games of that time period featuring a scene in which the protagonist is tortured with electricity using a high-tech apparatus and if so, where it came from.

The Shadow Hearts series went all out with this by having a torture sequence each game. You could get the best results the same way each time too
 
I have complicated feelings about the way Kiros's visual design 'exoticizes' him as a Black character between his use of katars and his new outfit, but he kinda does look really cool.
On the bright side, Kiros being the most incredibly pretty femboy we've seen so far (I honestly thought he was female on my first playthrough) is definitely an unique choice for a black character.
the cell contains that old crutch of settings with magical superhumans, an anti-magic field.
  • The entire prison implicitly has an antimagic field
  • SeeD, the only paramilitary force in the world which uses Guardian Forces, was very recently founded in geopolitical terms
This, either a lot of sorceresses end up being political prisoners in Galbadia or this is yet more support for the Galbadia monster integration theory.
 
  • The entire prison implicitly has an antimagic field
  • SeeD, the only paramilitary force in the world which uses Guardian Forces, was very recently founded in geopolitical terms
This, either a lot of sorceresses end up being political prisoners in Galbadia or this is yet more support for the Galbadia monster integration theory.
Re: the prison being oddly high security for mere political prisoners, I feel like it was originally designed to hold prisoners of war from back during the Esthar war and repurposed after that ended.

After all, the enemy there was led by a Sorceress. We've seen Edea bring statues to life and reshape things - both living and nonliving with her hair and visor - like clay with only a thought, there's no telling what Adel could have done to her minions.
 
That last question is answered almost immediately by Squall waking up in some kind of hexagonal cell. He's still in the same clothes with no sign of injury, so I guess they just… Took him in, healed him, then put him back in his old clothes and threw him in jail? Best not think too hard about it.

That seems too far fetched.

Most likely, Squall is dead for real, and any time we see him going forward is some kind of elaborate dream secuence.
 
That seems too far fetched.

Most likely, Squall is dead for real, and any time we see him going forward is some kind of elaborate dream secuence.

Actually, they're all dead. After the SeeD A-team saw that the 'send in the disposable rookies and fuck-ups' plan failed, they just exploded the top of the arch that was filled with explosives. (They actually had it there from a previous 'kill the galbanian president' job, but found out after the prep was done that the client wasn't able, or even planning, to pay them due to changed circumstances. Leaving the explosives there was cheaper then removing them, so years later...)

So all the characters are dead, and in some sort of hell/purgatory/heaven dealio.

Moomba Hell is also Selphie purgatory. It's very efficient.
 
They have a huge metal slab with holds to put people into in a crucified position, for real. And it has ominous lightning too!
IRL this is called a parrilla, it was used by Pinochet's regime. So as a reference this would have been about 25 years old when the game was made.

But, uh...

…Metal Gear Solid was released in 1998. Now I'm wondering if there was a particular trend of Japanese games of that time period featuring a scene in which the protagonist is tortured with electricity using a high-tech apparatus and if so, where it came from.

There was a guy named Matusnaga Futoshi; he was a serial killer who electrically tortured people, but I don't believe that was widely known about in '98, he was, uh, pretty active around then, but wasn't caught till like 2002, I don't believe that was all that known about. I guess the 1992 Stuff, where he electrically shocked employees before disappearing ahead of getting arreated, I dunno that was In The News all that much in Japan.
 
Make sure you play cards in the jailbreak, even if you have to pay Gil. Some rewards are rather paltry, but the higher-end ones are rare or unique.
 
Welcome, class, to Final Fantasy VIII 201.
Whew, I was worried there for a sec that I wouldn't have enough credits for this course.

Galbadia's long-range missiles, the advanced weapons that made them so feared across the world, are locked on Balamb Garden and ready to launch. Seifer is pleased, and turned to Squall to gloat some more: "Balamb Garden is to be destroyed on charges of training SeeDs to oppose the Sorceress."

…yeah, there have been some, ahem, changes in political direction since Edea took over, damn. Deling was clearly concerned enough about a direct confrontation between Galbadia and Garden to agree to the plausible deniability of the 'rogue SeeD' attacking him. Meanwhile, Edea is not here to play games, and is just going to nuke the place, consequences be damned. It's clear whatever SeeD is, she hates them.

Seifer laments that he grew up at Balamb Garden and it's a pity it has to be destroyed, but orders are orders. It really feels like his romantic dream of becoming a sorceress's knight mostly resulted in him being some fascist lieutenant who doesn't think beyond his orders and is happy to resort to torture and weapons of mass destruction. When Balamb Garden is destroyed, he explains, surviving SeeDs will be hunted across the world; Seifer will be "Edea's bloodhound" and hunt down everyone of Squall's kind. He asks Squall not to die on him, then leaves to tend to the missile launch.
…this is just Darth Vader. No, this is enthusiastic Darth Vader. Avoid any volcanoes Seifer.
 
Zell drops him in one punch, then Zell says it's time for him to head out.

…I was initially expecting him to slip out of the room somehow, but no, the door is now wide open, so why can't Quistis and Selphie just come with him?

I guess the idea is that it's too dangerous for them without their weapons because they could get involved in combat, so it's best if Zell looks for and retrieves their weapon or a means of escape himself, but… It does make me miss when the role of mandatory unarmed fighter was attributed to Tifa and it was a girl who would have done the whole daring punch-based escape thing, ah well.

...

There were some hiccups in the execution of Zell's solo escapade, but overall I liked it, and our boy needed a W after getting constantly dunked on in the rest of the game; "wait a minute, it turns out that guy's weapon is [fists]" followed by him punching his way through half the prison is a fantastic beat conceptually.


I am once again suggesting a playthrough of Chrono Trigger :V
 
Holy shit, Selphie.
I love how there is absolutely zero connective tissue between what Selphie loves or finds cute and why she's fine gruesomely destroying for the sake of the mission. Train? Blow it up with a missile! Cute furry mascot? Skin him for a disguise! The mascot immediately backs away in fright and she insists she was kidding (while doing the hand-on-head 'eto bleh!' pose to boot!) and Zell thinks that no, she didn't sound like she was.
What a girl.
Okay, Selphie may be up there with Yuffie as far as entertaining female Final Fantasy characters. I had heard very little about her prior to this review, people usually talk about Rinoa and Quistis.
 
I… think what's going on here is that Laguna and Kiros are aware of the SeeD group's presence, but because they lack any knowledge of it, they've been attributing these odd episodes of strange thoughts they hear to 'fairies'? And the talk about battles being a cinch suggests to me that they also sense that they fight better when these 'fairies' are with them. Which means that perhaps the power of Junction is being transferred to Squall, Kiros and Ward when the SeeDs dream of them? They are literally empowered by their presence.

Fascinating.
It feels like they may only be sorta aware of the SeeDs per se and more aware of the whole... 'holy shit I just summoned ifreet' part, hence calling them fairies?

Just going by the LP, like I said before I don't really remember the plot of the game to the extent I was ever aware of it.
 
Okay, so they live in a town that is threatened with monsters

Omi, come on, obviously Laguna's just worried about a little girl walking by herself and potentially getting lost or bullied by soldiers, so he says, "but what if a monster gets you?" because it's eas-

No, instead, the town has random encounters with monsters.


HOLY SHIT, A MONSTER!

Ok, more seriously, I have mixed feelings about this sequence. On the one hand, it's nice to see once more monsters being incorporated into the narrative and actively affecting the story. On the other, it sure feels like nobody cares about man-eating monsters that much. Even Laguna treats his self-imposed monster hunting as an excuse to stick around rather than a vital job that must be done.

His logic is sound, and he's probably even right about the dark secret behind SeeD.

Y'know, the Laguna dreams did start right after the graduation, literally on the way to their first mission.

Is the secret behind SeeDs is that they're all connected to Galbadia military cringe days? Is that why the general cooperates with them? They have the access to his shitty poems and are not afraid to use them?

Also another all-timer hit of Squall putting together a cogent reply to what the other person is saying but keeping 90% of it in his inner monologue so Seifer just heard him mumble 'a torturer' before passing out so it completely failed to land. Never change, Squall.

I know, right? It's actually a pretty good comeback that I can easily see really getting under Seifer's skin... if it were said out loud, Squall!

Squall's refusal to elaborate on anything is both very funny and very infuriating.


SeeD dark secret is what Selphie did last summer.

Still best girl.

Can we stop them? I genuinely don't know!

Consider that the Garden pays you a salary, which is the main way to get money in this game. I think they'll survive in some form, if not entirely intact.
 
Okay so if Squall is Laguna and Raine's son, and Rinoa is Julia and Caraway's daughter, then this would be a really weird kind of generationally displaced romance that I… don't really want to think about. And also I'm not sure the timeline would line up. Squall has to be born already by the time this sequence is happening, right?
I mean, if Squall is the son of Rain and Lagoon, then they're really taking theme naming way too far. Just saying.

Meteorology aside though, I think what's tripping you up here is that you're using the invasion of Timber as your data marker, but I think the precise wording was that Timber was conquered 18 years ago. Considering that, at this time, Galbadia was also apparently at war with Adel's Esthar, and that particular war was big enough that the period has been referred to as "the Sorceress war", and that Deling was apparently very fresh into his dictatorship, it would not be impossible that the conquest of Timber took a bit longer than one year; in which case, the first Laguna dream, when Timber was still in the process of being conquered, rather than completely defeated, could have been set 19 or even 20 years ago.

In which case, at the point this latest Laguna dream takes place, Squall and Rinoa might not yet have been born, making the timeline line-up nicely.

She finally wrote that song, based on that one evening with Laguna, and broke out into a superstar.
You have actually heard a rendition of the song already, although without lyrics, as background when Julia and Laguna were discussing her writing it. You might want to keep an ear out for any future renditions of it the game might offer. Also, information about the song can now be found in the codex!

Where are the dang chocobos, game!? It's a conspiracy. They're hiding the birds from me.
Correct. In similar fashion to FFII and FFIII, if you don't go out of your way to look for them, you won't be seeing any Chocobos in this game. On the other hand, if you do look for them, they have their own minigame! And a different one from FFVII, as well. Although the rewards are lesser.

How do you even know he's talking in his sleep, lady, he has his own bedroom?
I mean, there's not that many ways she could know that, is there?

...she nursed him back to health, so likely she was standing watch when he was sleeping at least a few times. Obviously that's what's being referred to here. Nothing else that could prompt that kind of comment comes to mind.

Yeah, he has huge theatre kid energy, damn. His life dream was to become some kind of storybook figure affiliated to an almost unanimously hated and despised fairy tale character and now he wants Squall to be his fated rival. That's what he'd been seeing in him this whole time, wasn't it? The potential for a shounen rivalry, only in Seifer's head he's the Naruto and Squall is the Sasuke, or whatever.
I mean, let's look at this from an outside perspective, shall we?

You have this character, and he's the best fighter around, but he keeps being overlooked by his superiors because he's a free spirited thinker, instead of an obedient drone. Yeah, maybe he's something of a loose cannon, but only because the regulations get in the way of getting the job done, dammit! And then there's this old girlfriend of his, who's in danger and fighting against a tyrannical dictator, but instead of letting him go help her, his superiors are keeping him caged. What's a charming rogue to do but break out, go rescue his maybe-love interest, and take down the big bad guy? And then, he runs into this woman who's been persecuted all her life, and she asks him to fight at her side; she kills the tyrannical dictator, and in response, his former superiors try to kill her, proving that they're just as evil. Why, maybe they were complicit with the dictator, even!

And then, on the other side, is this other guy, almost as good a fighter, but he's a teacher's pet, knows that the rogue is right but doesn't follow him unless it's part of his orders, and of course he was the one who took part in the assassination attempt - his job is to kill people for money. Which of these two would sound like the hero, and which one the villain, if you didn't have any other details to go on?

Really, if you squint hard enough, Seifer has all the reasons to believe himself the good guy; yeah, he's about to use some torture, but really, there's plenty of anti-heroes who do that all the time, aren't there? Surely it's not an indication that he's become a villain himself. /s

Also since now it's not spoilers, someone in the thread mentioned that one of the other translations apparently makes an outright joke of it during that scene??? Like Ward just goes "screw you Laguna I'm gonna not talk for the rest of the game!" Absolute wild west of translations, I tell ya wat
That's the French translation.

Sadly, most GF command abilities don't tend to be particularly useful, especially considering they're competing for menu space with things like basic magic and item access. Of what you have available Treatment is pretty decent, though.
I'm not sure that's the case. They are more limited, that's true, but each one of them is more powerful than most spells. We've already discussed the benefits of Card at length, and Treatment is more powerful than Esuna; only the Remedy + and Elixir heal as many conditions as Treatment does, and those are in limited supply (unless you CardMod Angelo, at least), whereas Treatment is unlimited. Doom is slow-acting, but it's also an ability that will 100% kill any enemy which isn't immune to instant death - so, while it doesn't work on bosses, it can do a lot of harm to a number of otherwise extremely though random encounters. I'm not commenting on the other command abilities until @Omicron unlocks them, but each one can be extremely useful if you build your team around taking advantage of the particular benefits it offer.

Okay, Selphie may be up there with Yuffie as far as entertaining female Final Fantasy characters. I had heard very little about her prior to this review, people usually talk about Rinoa and Quistis.
I mean... how would you go about explaining Selphie to somebody who hasn't played FFVIII?

As for notes on the Italian translation:

- Ellone's name is changed to Ellione; minor, but worth noting since FFVIII generally keeps names of people the same, with the only exceptions so far being Xu>Shu and Julia>Giulia, both of which (like Ellione here) are minor fixes for ease of pronunciation, and Martine>Dodonn, where we were told that the Japanese version actually has him named Dodonn, so the Italian translation is the one more correct here. Not like the fact that the Italian translation is more faithful to the correct naming of characters specifically (since the GF and Monster have about a 50% rate of changed names) is something I've remarked on because it's leading to a point I want to make eventually. Not at all. In fact, ignore this tangent entirely.
- Anyway, Ellone's dialogue in Italian is childish in the choice of words, but it's not cutesy with grammatical errors and swapped letters the way the English version of her speaks. This makes her seem closer to eight-ten, then the four-five age the mangled English makes her come across as, at least to me. I don't know that we're ever given Ellone's age, but it's an interesting translation choice to make.

- One minor change in dialogue is that the Galbadian Soldier who talks about Esthar's kidnappings says they're looking for "a woman" to be Adel's successor, rather than "little girls", and further says that both Ellone and Raine would be in danger, not just Ellone herself. A minor change, but since Edea seems like she's older than "Ellone's age in the dream +18" (that'd be somewhere in one's mid-twenties; Edea is visibly more adult than that), one I thought was worth pointing out.

- Since neither Laguna nor Ellone are speaking in mangled words, what Laguna says to Ellone is "don't worry, she'll forgive you soon enough", to which Raine replies with "I'm not forgiving anything!"; not sure that changes anything in the dynamic, and it still drives home the point that Raine is the one who runs things here. Not that there was ever any doubt, since Laguna just isn't the "running things" type, is he?

- When Kiros asks Laguna why he sticks around, he calls the patrols "a game", rather than "a thing", so Laguna's follow up is "it's not a game", which suggests that he does care about the work itself, in addition to the other reasons he's staying in Winhill. Also, the conscription is targeted to "all men" in Italian, although that's hardly conclusive since Italian will also often substitute "men" for "people", especially in military context, just like English does. So... ambiguity is maintained.

- Quistis is more direct in answering Rinoa's worries of "we attacked the president" with "the president is dead". It actually makes some sense Rinoa wouldn't know this, considering she was considerably out of it when it happened, and might not have had the chance to see the smoking corpse afterwards since she immediately escaped the Iguions inside the building and then headed straight for the carousel clock and then the Sorceress' parade wagon.

- The conversation between Squall and Seifer, and Squall's lies to the other guard, are mostly word for word identical to the English version.

- Selphie remains the best character in the game in this version as well, still having the "wear its skin as disguise" line in Italian as well.

And that's it for the Italian translation, as far as this section is concerned. Nothing big this time, but a few details that are worth keeping in mind for later.
 
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People have gotten on my case and made fun of me for mistaking Blue Girl and Rinoa.

Until I actually sat down and played the games, I literally thought Tifa, Rinoa, Garnet, and Yuna from VII through X were the same person, so you've at least got one up over me.

FFVIII is pulling from The Sound of Music

I'm not gonna say this was Nomura's idea....but...if anyone was in a position to base a section of the game on a hokey musical...

It really feels like his romantic dream of becoming a sorceress's knight mostly resulted in him being some fascist lieutenant who doesn't think beyond his orders and is happy to resort to torture and weapons of mass destruction. When Balamb Garden is destroyed, he explains, surviving SeeDs will be hunted across the world; Seifer will be "Edea's bloodhound" and hunt down everyone of Squall's kind.

Would this count as our first actual Star Wars reference (this game)? Like, it's not an uncommon trope, but between "would-be valiant knight with unique weapon sells out comrades to evil magician to act as their enforcer" and being trapped and tortured in a brutalist supermax scifi prison with a "princess" trying to save the scrappy rebellion...I think maybe someone was excited for The Phantom Menace's impending release, lol.


I'm diagnosing you with a moderate case of CMCBPS (Chronic Mascot Character Betrayal Paranoia Syndrome). Considering both FFVII and another Square RPG you may or may not have played, It's not an unwarranted fear.


Anyways, I'm enjoying the Laguna sections more and more. They're wonderfully written and have an amount of sincere emotional depth that surprises me every time. I'm glad though that they seem to be shifting into a less madcap tone the further we get while still keeping Laguna as a likeable, humorous guy.
 
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