I, Borgia

[X] Plan: leonardo's replacement and a heist

What does one of our normal armies have? I mean how many infantry, cavalry and artillery as well as any other kind of post in it like cooks and stuff like that.
 
Adhoc vote count started by Pitlord on Sep 21, 2022 at 2:36 PM, finished with 27 posts and 3 votes.

  • [X] Plan: leonardo's replacement and a heist
    -[X] try to recruit raphael
    --[X] Assign Machiavelli
    -[X] Continue django project
    --[X] Assign Django Argov
    -[X]continue ilario project
    --[X] Assign Ilario
    -[X] Continue mending the damage in Parma
    --[X] Assign Giovanni (advisor action)
    -[X]begin elena floating dock project
    - -[X]assign elena
    -[X]begin heist on monastery
    - -[X]assign arano assign sixth sense
    -[X]Try to befriend people in your court
    - -[X]belotti
alrighty vote is called you all may roll, though the actual update may be later because I want to do an interlude of Lupo and Juan's journey and experience at the field of the cloth of gold
 
[X] Plan: leonardo's replacement and a heist

What does one of our normal armies have? I mean how many infantry, cavalry and artillery as well as any other kind of post in it like cooks and stuff like that.
"The lack of significant external threats led to the reduction in size of Italian armies. The cost of maintaining standing armies or employing their citizenry in permanent militias was too expensive and reduced the productivity of the population. Italian city-states, duchies, and principalities preferred to employ professional armies when needed, as they were extremely costly to hire. Larger states, such as the Republic of Venice, the Kingdom of Naples and the Papal States possessed a limited permanent force, but the remainder of the Italian states had little more than city guards, or small garrisons. Nevertheless, Italian Renaissance armies, when organized, were divided into infantry and cavalry. Artillery was in its infancy and remained a severely limited in application. Cavalry was composed of heavy or armored cavalry, genti d'arme (men at arms), and light cavalry. Since the Middle Ages, genti d'arme were divided into "lances" composed of a "lance chief"—or corporal—a rider, and a boy. They were mounted on a warhorse, a charger, and a jade respectively. The single knight with his squire was known as lancia spezzata— literally "brokenspear," or anspessade.

Infantry was divided into banners. Every banner was composed of a captain, two corporals, two boys, ten crossbowmen, nine palvesai, soldiers carrying the great medieval Italian shields called palvesi, and a servant for the captain. Generally the ratio of cavalry to infantry was one to ten. There was no organized artillery by the end of the fifteenth century, as it was relatively new to European armies."
This is what I could find on the general makeup of armies at the time, though with Vargas influence you have little heavy cavalry, as it's not as effective for the specific land you rule, and a heavier use of light cavalry for scouting and harassment. Your armies are also using the tercio style units of mixed pikemen and muskets.
weaponsandwarfare.com

Warfare in Renaissance Italy

At the conclusion of the fifteenth century, Italy remained divided. There were four kingdoms: Sardinia, Sicily, Corsica, and Naples; many republics such as Venice, Genoa, Florence, Lucca, Siena, Sa…

en.m.wikipedia.org

Tercio - Wikipedia

 
See the source image See the source image
Hey do you guys prefer the armor of brutus as it appears in game or in scroll, cause lupo might have taken it since it wasn't being used
 
The Field of the Cloth of Gold
Your head is still trying to come to terms with what your uncles told you. That your family is all a part of this strange organization, that these templars have been at war with assassins for longer than anyone can remember, that these assassins are the ones who continually attacked your family when you were a child and tried to kidnap or kill you. How this organization It's a lot, and thankfully Uncle Juan gives you the time you need to go through it in your head, at least until you first arrive in Verona. "Alright nipote, I'm going to gather up some of my retainers for our journey, it will be a long trek and whether we go through the Empire or France I fear well face no end of trouble on our own. Why don't you go see Isabel, huh? It's been many years since she's seen her little cousin, and I bet she could help you get some clothes rich enough to not make you stand out. We should be setting out in a week, so feel free to take your time, just not too much. I'll take your horse and luggage, so just enjoy yourself." And with that the cyclops rides towards Castel San Pietro, leaving you to wander this strange venetian city.

Ravenna is great, its your home and where you grew up, but the venetians certainly know how to make a beautiful city, and they have, or rather had, the coin to make their cities lavish. Even while it still bears some scars from the war, it is something beautiful. You wander the city for a good few hours, just taking in the sights, some greater then others, some not there at all. even now, these visions you see plague your sight, symbols or creatures that you know cannot be there but infect your mind. You do your best to ignore them and block them out, but it seems the local vagabonds noticed your discomfort. You were walking down the streets and alleys, making distance between yourself and the visions, when a trio of men, around your own age, perhaps a little older, dressed in finery and with blades at their hips began to encircle you.

Their leader, sharp faced with a spattering of freckles, is the first to talk "Well friends it would seem yet another foreign Stolto has found himself prancing around our home as if he owned the place. Do you think that just because that dead emperor put that Borgian Bastardo in charge makes you welcome? It's insulting, to ourselves and every mercenary and militia man who died." One of his friends, stocky and bearded chimes in, this act of theirs scripted and practiced from his tone, his words not quite natural or his own. "Now just how can this man make up for his transgressions? I see a coin pouch, that sword on his hip is certainly a thing to see, or maybe we take the fancy clothes off his back, get some coin for pawning them and the fun of humiliating him as well?" The leader cuts back in from there. "I believe all we needs is his coinpouch, might as well leave the bastard some bit of his pride, show we're more gentlemanly than he and his kind are." From the hand at the hilt of his sword, a milanese falchion from the looks of it, that's obviously the que where he expects you to hand it over.

You give them all a look over, your sight pointing out weakness or opportunity. The large one, despite his size, is the least comfortable here, his hand crushing the grip on his blade. The leader appears calm but his nerves are getting to him, worried you might draw your blade. The quiet one, tall and wiry, is the most comfortable among them, his grip on his sword professional and ready to draw, possibly a former soldier or mercenary, the biggest threat. A plan starts to form in your head, so you enact it. You let out a defeated sigh and pull your coin pouch off your belt, and make sure its tied closed. The leader starts to move towards you, hand outstretched to take the pouch. Instead of giving it to the loaf you throw it as hard as you can into the face of the tall one, and are proud to hear a wet crunch as it impacts his nose. You draw Chrysaor in a flash, grabbing the leaders outstretched hand before he can pull it back and pull his face right into the pommel of your sword. A slice to the leg is all it takes to send him to the ground after that. The portly one, just now actually managing to draw his blade, charges you, a dodge to the side leaves him tripping over the body of his leader. The soldier finally recovers from the coin to the face and draws his own sword, from the looks of it a hunting sword, and advances towards you, blade ready. You instead grab the dropped falchion and fling it in his direction. Swords obviously aren't made for throwing, at least none that you are aware of, but a thrown sharp piece of metal is still enough to be a distraction for you to rush to his side and stomp down at his knee, forcing him to drop where it is much easier to place your blade at his neck, where he quickly drops his blade in surrender.

"If this is the best that you venetians had to offer than it is a miracle you have not been conquered yet. Take your friend there to a doctor while you can so his leg can be treated, and remember what happened here the next time some fool idea gets lodged in whatever parody of a mind you have." You remove the blade from the soldiers neck and shove him away before moving towards the coin pouch, keeping an eye on the venetians, then begin your trek towards uncles castle. You make sure to travel the main streets from there, now wishing to have anymore unwelcome surprises from the populace. As you walk your mind starts to drift towards what you remember of Juans family. He was married younger than father, and has quite a few more kids, and even grandkids now from on of the twins. Isabel, his third child, was about 3 years older than you and always acted like the wise older sibling the few times you had seen her, though her wisdom was often in question to you. Still, she was always pleasant to be around and managed to make even the most boring of days at least somewhat fun.

It takes some time to find her once you finally reach the castle, leaving you to ask the servants where she could be, leaving you following a twisted trail to find her not even in the castle but on her way towards the arena, which was being used for a performance. You find her on the street just about to enter the arena so you need to chase her down to get her attention before she enters. "Isabel! Isabel, please stop, it's your cousin! I really don't want to track you through the arena so please stop!" she manages to notice you just before she enters, and stops and waves while you jog over. "Little Lupo! It's been so long since I saw you, how have you been?" she's says as she grabs you and pulls you into a hug before dragging you with her into the arena. "I've been well Isabel. Me and your father are to head north to oversee a meeting between the French and English kings, he said you could help to look the part of someone who belongs there, apparently my armor isn't enough." Isabel looks almost offended you even thought to wear the armor, and she soon confirms those feelings. "Of course you cant wear armor there, do you want to look like any random mercenary or do you want to look equal to kings? Once this performance is done I'm dragging you to my tailor, signore Vigo, you'll love him. He'll get you something in cloth of gold fitted in no time, I promise."

True to her word after the performance, which was a rather dreadful morality play from the church, she dragged you to this Vigo who had you measured and choose the type of clothes you'd want, a more simple black and gold brocade doublet with matching everything, as demanded by your cousin. You secretly asked that it also be made to survive being worn under at least a cuirass, you'd feel naked without at least some protection and the cuirass you….borrowed from your father is certainly fine enough to be worn openly and help paint you as someone more knightly. From there your cousin drags you, sometimes literally, through the streets of Verona to every little place she's come to enjoy after her fathers take over. this is how much of the week plays out, before finally your outfit is done and your uncle is ready to go. You and his retainers, a mixture of guards and advisors that are members of these templars as he tells you, begin your journey going up the alpine mountains of the Swiss then through the Burgundian lands of the H.R.E.. You notice the effects of this "Reformation" movement even through the small villages you pass through, the churches now seeing more visitors, not for absolution but for debate and demands for change from many burghers and even a few knightly individuals. Once you enter France though it becomes a much less active presence, not for the lack of a spread into France, but for the armored boot that stamped down on it. Pope Gabriel has declared it a heresy that must be eradicated before it corrupts the people of France, and has let loose an inquisition of his own upon it. According to uncle and his letters with the leaders of the French templars, the king is supported by both the Avignon church and assassins, but despite the assassins attempts to infiltrate the church and reign them in, the pope is too zealous to accept anything less than catholic dominance anywhere. He suspects they may even assassinate the pope if they cannot control him. "This is what the assassins truly are, rats skulking in the shadows, ready to kill even those that should be their allies if they don't fit their views of the world. Even though I don't agree with their pope, to kill him would cause nothing but further chaos though I imagine they see that as a boon for them." The journey in France is far less pleasant then that of the H.R.E., not for anything that happens, but for the unnerving feeling of being watched. Uncle told you that it had been a French assassin that gave you your scar, and that they are more than happy to finish what they started, so your head is on a swivel the entire time, leaving you ill rested.

When you finally arrive in Calais, in Balinghem, that tension starts to ease, only to be replaced by the anxiety of being surrounded by the vast amount of lords and nobles of England and France, each and everyone bedecked in gold. Gold cloth, jewelry, gilded swords, gilded barding, gilded tents, if one were to gaze upon this valley from a distance one would assume a sea of gold had sprung from the earth. You had thought Isabel to be overstepping in the outfit but now you feel you might look out of place for not being more golden. Ships fill the sea inbetween the French and English coast, large and proud, some even bearing the marks of the docks of Ravenna, one could walk between the two lands from the sheer amount of wood and sail between the two if they had the drive. Juan shakes you from the sight, even more unbelievable with the visions you see throughout of similarly golden beasts and men, and tells you "Help the retinue with setting up tents, we will be settled next to some fellow templars from France and England, look for the red crosses to know who is our ally. I'm to meet with some fellow members of the order that have come from the Netherlands. Once we're both done I intend to meet with the kings of both lands and I want you there with me, though only speak when spoken to, they are kings after all." and off he rides for the northern part of the camps. You and his retinue eventually find some tents with the red cross hidden in their patterns, the tents belonging to one John Davenport, a British low noble. A flash of their signet rings to him and his retinue is all it takes to let him know that you were allies. With that settled you set up your tents and await your uncles return.

Its around two hours later and one hour into a game of cards with davenport that your uncle returns. "Lupo, go change into the clothes Isabel got you, then well be off to meet the kings. Signore Davenport, my thanks for allowing us to neighbor you for the coming weeks." Davenports Italian isn't the greatest, but a quick word with a translator and his thanks is returned while you and your uncle go to your separate tents. White velvet shirt, gold and black doublet on top, White breeches with yet more black and gold slops over top, reaching down past the knee and panneled. High quality and high reaching boots cover the breeches, leaving nothing more then the slops visible to the eye. One of the retainers helps you to make sure it all looks right, and as soon as he's gone you put on the cuirass of your father, blackened metal with gold eagles upon its chest, waist, and at the shoulders. Looking at yourself in a bronze mirror you believe you look quite nice. When Juan sees you you don't think he's quite as pleased. "Fine, wear the armor, just remember what I said, only speak when spoken to, understood?" "I understand uncle, now let's go meet them before the sun goes down."

The two of you first go towards king henrys "palace", nearly 12,000 square yards of brick foundation sectioned into four blocks surrounding a central courtyard with 30 ft high walls of cloth on timber frames, painted to look like brick and the top continues the illusion, the slanting roof painted to resemble slats of lead. Large Expanses of glass are placed in the canvas walls, giving free view of all the surrounding valley. The entrances each have masoned archways with towers at their edges, all of which were carved with images of ancient princes such as alexander and Hercules and filled in with gold. If nothing else king henry certainly prepared every piece of extravagance he could to impress all visitors, and it was working. Two fountains of red wine are in the "courtyard" of this palace, and the wine does flow. Golden ornaments and decoration cover every inch of the palace, and a choir sings every hour to the delight of its hearers. Once inside you believe yourself to see more of your hallucinations when you spot two golden creatures, monkeys you believe, chaotically running about, only to see everyone else react to them, and one even have his hat stolen by them to the amusement of all, especially the king.

After some waiting the kings servants finally allow you and your uncle to approach. Thanks are given for the invitation to speak, and Juan tries to get some words in regarding henrys hopes for the meeting between himself and Francis, as well as to somewhat subtly speak about templar matters, but it seems you've caught his attention. "Who's this to come into my palace armored in such fine steel?" following your uncles command to speak only when spoken to. "I am Lupo Borgia-Romana King henry, son of Valentino Borgia-Romana of Romagna, it is an honor and a privilege to meet you." "Ah stuff the honor and privilege. Is that armor for more than show or did you think it paired well with your clothes?" "Its real as can be sir, I felt more comfortable with some armor on than in naught more than golden silk." "Do you mean to say your something of a warrior, a knight?" there's some tension in the air at his words, the rest of the nobility still make their small talk but you can feel their eyes looking your direction. "I've no knighthood sir, but I consider myself a warrior and honorable man all the same." Henry looks at you, looks into you, for an uncomfortable moment, before breaking into laughter. "Then we'll do something about that. Take part in the coming tournaments and should ye do well I'll see if I can get you invitation to the order of the golden fleece. If you manage to make it far enough I might just have to fight you myself, so prepare yourself well friend." With the mood lightened Juan is finally able to get some words in with the king, and soon the two of you are off for your tents.

The next day comes and with it the time to meet the French king. Before your arrival Juan pulls you aside and tells you "We are not here for mere pleasantries this time. While I speak with the King I need you to keep an eye out for anyone that resembles an assassin. Look for missing fingers, hidden blades poking out of their sleeves, or anyone too interested in our talks." His palace is more real, though the English one cannot be denied its splendor, an hours ride from the field. It is much the mirror image of the English encampments, gold and gild abound for all to see. Entrance to the palace takes quite some time before you are welcomed inside, and once in you are led directly to his majesty. Once again a mirror image of the English, there is much talking and festivity with Francis as the centerpiece. "Your Majesty, Duke Borgia of Verona and his nephew Lupo Borgia-Romana are here to meet you." at least that's what you believe the courtier said, your French isn't perfect. "Ah, the remaining Borgias of Romagna. It's been some time since I and your brother and I spoke, I can only hope that my grasp of your language has improved in that time. Come, sit so we may talk more comfortably." You admit, you feel much less comfortable here with the French, you can already imagine that some assassins are among the kings retinue. Your sight seems to paint everyone here as an enemy, though that hopefully is just your nerves rather than truth. Your uncle and the king talk at length about all kinds of topics, from religion to trade to horses while your eyes remain observing the crowd.

[84]

And then you see him. The man who attacked your home. Dressed as some sort of noble or advisor when all he is is a snake. You try to keep yourself from going tense, but the king is perceptive. "Sir Lupo, are you alright? You seem to have something on your mind." He says, a kind smile on his face, a false smile. You pull yourself together and say the first thing on your mind to try and deflect the question. "I am fine King Francis, though worried for my health. I had planned to enter the tournaments but now, having seen your knights and soldiers, I find myself growing nervous, and it is too late to pull my name from the contenders without losing face." A chuckle escapes from the king before he says "Don't sell yourself short now, I'm certain that you have quite some skill as well, and that armor of yours looks to be of sound quality as well, so I'm certain you will do fine." The king returns to his conversation with your uncle, and when you return to looking around, The assassin is nowhere to be found. The two of you soon leave the king and find yourself on the trail back to the valley. "So, did you catch any assassins there Lupo?" uncle says, and you can't help but scan your surroundings before responding. "The man who attacked me, scarred me, he was there, dressed as a noble. I don't know if there were any others but he disappeared after I spoke with the king." A quick curse escapes your uncle before he says "Gautier de Carnellion. He's one of the best in the French brotherhood. If he's here that can't mean anything good. Good job on finding him, he's a slippery Bastardo at the best of times. Ill let the other templars know, spread the message. When we've returned ill have two of my guards moved to your protection, and I wont hear any complaints, understand?"

The next few days are tense, constantly watching over your shoulder, waiting for the kings to finish their business so you can get to the tournament then leave. You spend much of your time training with davenport, both of you planning to take part in the tournament. You admit, your skills at horse back nor with a lance are the greatest, but you hope you can make up for it with your swordsmanship. Eventually their talks are done, the results of which you will only know once everything's over and done with, but with the end of talks comes the tournaments. First is to be the joust, charging each other with lances to either dehorse the opponent or break your lance upon them. Second is to be wrestling, to force your opponent to the ground or force them to yield. Lastly, what you are most excited for, is the melee, an all out fight between every combatant, each armed and armored with their own equipment.

[69]

You do much better than you would have thought in the Jousts, making it halfway through the listings, before finally facing off against Sir Davenport. The two of you saw all of each others techniques, your strategies, and ability during your training, so there will be no tricks to who wins, merely skill and luck. The first pass results in him striking you in the shoulderplate before skidding off, a point for him. the second pass you graze his helmet, granting yourself a point in return. A few near misses are all that come of the next few passes, but eventually you manage a clean hit on his shoulderplate, giving yourself the lead. A lead quickly lost as he once again hits your shoulder for a clean hit. It all comes down to whoever gets the next blow. No matter who wins though, the two of you have certainly given the crowd a show, as cheers and trophies are thrown into the arena. The two of you guide your horses back to the ends of the field, and lock eyes, waiting for the horn to blow. As soon as it's sounded you both spur on your horses, kicking up dirt as you quickly approach each other, each wanting victory. Alas, your lance is just a touch too low and too far too the side, and his is right on target. His lance crack against your shoulderplate, breaking in half and sending shards of wood everywhere, a decisive victory for him. you ride your horse over to the end of the field and toss your lance aside before turning back to where Davenport is celebrating and clap him on the back in congratulations. The loss may sting, but his victory was well earned. It doesn't hurt either the attention your joust garnered from the more fair amongst the crowd.

[91]

The wrestling is a far less elegant event, but still exciting. Thankfully your strength and skill isn't only in the manner of swords, as you find yourself much more of a scrapper than your fellow nobles, tossing a great many to the ground or making them surrender from a grab. A few times your opponents come close to dropping you but you manage to stick through it right up until your one of the last four competitors. You find yourself face to face with a giant of a man, standing a good head and shoulders over you, and you are no dwarf yourself. This man, Henri le Massif, proves to be tougher than old oak, and hurts a lot more than one. You do your best, trying to slip around him to try and pull out his leg, but he barely budges, and instead grabs you, hooks under your shoulder, and throws you around and down to the ground. The air was knocked out of you and you spend a moment or two just getting your bearings before you find yourself being picked up by the giant and given far too rough of a pat on the back while he said something you didn't quite catch in French and helped lead you off the platform, finding you a seat.

[100]

Finally, finally comes the melee, what you were most excited for. A chaotic all out fight between every knight and noble in the land, aside from those who were injured or retired in the preceding competitions. You don your armor, center among it the cuirass, while much of the rest of it is plate made to work around the cuirass. Gauntlets to fit with the Vambraces, couter and rerebrace to fir the pauldrons. Fauld and tasset to protect your waist and fitted underneath the cuirass, cuisses and poelyn to protect the thighs and knees. Sabatons made to work with the greaves. Gorget and helm complete the armor, though its obvious which parts are new. The helmet has a plume of gold and black thread, to match with the rest of the armor. Given how thoroughly you are armored you have no need for a shield, letting you focus entirely on your sword play, and leaving your hand free should you need to grab or punch someone. You march out to the field, surrounded by similarly armed and armored nobility, where soon everyone is arranged, waiting for the horn to blow. You see davenport off on the other side of the field staring down Henri le Massif the poor guy, and the kings are placed into opposite corners from each other, while you are trapped in the center, enemies on all sides. It matters little though as the horn is blown and your senses come alive. You fight like a man possessed by the fury of angels, barely a scratch laid upon you as you forced a large space to be made around you. what knights were nearby tried to work together, but it was for naught, their weapons unable to harm you. One even swung an axe directly at your chest, only for the blade to crack in two against your armor. At last you are left with a single opponent, a knight of no name and no heraldry that you can see. Their lasting to the final two is no flook as you learn as you and him duel. His sword is just as fast, if not faster, than your own, and what strikes you do land do as little damage as his do to you. More and more violent moves are used to try and gain the advantage, techniques that could cause real lasting damage, until finally something breaks. The knights sword snaps at the base, a foot of steel left, after a strike lands. Taking this opportunity you charge him, tackling him to the ground as you begin to bash away at his helmet with the basket of your sword, though he also tries to stab into you with the broken tip of his sword. Eventually though he tosses aside the blade and raises his hands, yielding. A cheer erupts from the crowd and you stagger your way up and forward so that you might take in the moment. Your reward for your victory, delivered by the lady of Calais, is a circlet of gold, seven stars engraved along its length. You're almost greedy enough to wish you had the others as well, the circlet for the joust and for wrestling, each inscribed with different markings, but you'll be satisfied for now.

The celebrations are far too short for your liking, but it is the end of this event. You spend what times is left meeting those who wish to congratulate you on your victory. Henry gives you a letter, detailing where to go if you wish to formally be inducted into the golden fleece, davenport congratulates you for your victory and damns himself for not reaching the end of the jousts, and more importantly, you catch the eyes of many beautiful woman, the greatest hope for any man. Sadly the fun does end as Juan drags you back to Italy, and from there home to Ravenna. The only thing that you do find yourself wondering about is who you faced at the end of the tourney. No one quite knows who he was as he went under the name "The knight of Montenegro" and its unlikely they were actually from Montenegro, a recently split away territory of Serbia, the journey was long enough from Italy so you can't imagine someone coming all that way on their own. Whoever they were you would like to meet them.
 
Everything about just how extravagant and opulent the field of the cloth of gold was was not exaggerated, not even the gold monkeys
 
Everything about just how extravagant and opulent the field of the cloth of gold was was not exaggerated, not even the gold monkeys
That's quite expensive for what basically amounted to a giant codpiece measuring contest between the two kings. At least there's no inbred Spaniards to muck things up in this timeline. At least I hope so.
 
still need to roll for recruiting Raphael and the continued repairs of Parma
not great
also need to roll for Corvinus, belotti, and Guillaume continuing their actions
yeah all the luck went with lupo
Pitlord threw 5 100-faced dice. Total: 182
14 14 21 21 38 38 56 56 53 53
 
Last edited:
sooooooooo i found out a thing, raphael died in 1520, when this update takes place
Apparently it was either syphilis, coital exhaustion, a lung infection, or a mistake in bloodletting
im just gonna change it to you recruiting michelangelo
 
Last edited:
sooooooooo i found out a thing, raphael died in 1520, when this update takes place
Apparently it was either syphilis, coital exhaustion, a lung infection, or a mistake in bloodletting
im just gonna change it to you recruiting michelangelo

Man played the game and ended up playing us as well, rip to a legend 🙏 😔
 
1520, Rising Tensions
[Recruitment: Diplomacy, 14++20+20=54]

With Raphaels recent and sudden death the only one of the three masters left is Michelangelo, so you send Machiavelli find and recruit the man. Its not too hard to find him, as he's currently in Florence, working on a grand tomb for the Medici family. His current work does cause something of a conflict of interests, as he is under contract with the Medici to finish the tomb. The Medici family claims that he works for them until the project is finished, and will not release him from his contract, so even if he does agree to work for the Borgia he'd need to also spend much of his time to finish the tomb. When Machiavelli did approach him the artist was receptive to the idea, saying that so long as the pay is good and he's not restricted too much in his art he'll take on the work.

Recruited the renaissance man Michelangelo, skilled in art and architecture, not engineering

He is busy with the medici tomb so his full attention can't be on Borgia projects for now.

Martial 1

Stewardship 20

Diplomacy 5

Intrigue 8

Learning 20

Prowess 5

---

[Contstruction: Stewardship, 91+20=111]

Djangos bazaar continues its creation as smooth as silk. Already many of the merchants and traders have returned to their new and expanded stalls. Most of It's been decorated as lavishly as possible with fine marble, silken banners, and painted stalls, and all that truly remains to finish the project is its expansion into the waterfront for the ease of loading and unloading cargo as well as bringing customers to the bazaar as soon as possible. Djangos honestly surprised at how smoothly it's gone, but he doesn't wish to look a gift horse in the mouth.

(353/400 progress on bazaar)

---

[Construction: stewardship, 85+20=105]

Similarly Illarios plantation is doing just as well, what crops are growing are doing well and a few monks and scholars willing to work at the small college of sorts he's built. These scholars have even suggested getting some extra funding by opening it to students in the future, though Illario is hesitant to allow children or teens access, always making a mess of things. Regardless, a little more time and effort and there projects should be fully finished and ready for future use. And, whatever excess yields there are Illario wouldn't be too bothered to sell them off for some extra profit.

(317/350 progress on the research plantation)

---

[Repairs: 21+14=35]

The repairs to Parma haven't gotten any easier since last year, as the gunpowder barrels proved to have caused even more damage than first thought. The original foundation and even the ground it was on are no longer stable enough to handle the weight of a wall, making it easier and simpler to expand the wall around this hole in the ground, and even once that is done the rest of the walls proves little better. Always there is some complication for repairs, some fault that leaves the work to be started from scratch. The best that Giovanni can say about the work is that at least the Parmesians don't interfere or harass like they might have in Modena, but even then that's merely the lack of complications rather than any real improvement.

---

[Floating docks: Learning, 7+20+18=45]

When you tell Elena you want her to work on the floating docks its take a moment to remind her of them since its been some time since she had the idea, but thankfully she still has the original sketches and schematics stored away somewhere. When she actually starts to work on the docks however its even more of a disaster. She requisitions two of the heavier ships from the drydock as a base to work on the project, but foul winds, heavy storms, and an infestation of rats make doing any work impossible as the ships are stuck grounded while the pests are removed and the winds die down. She aims to try again in the future but the world just seems to have it out for you right now.

---

[Heist: Intrigue, 44+10+20+20=94]

You hear about the heist before you get any word from Arnao, that apparently a group of "reformist peasants" had snuck their way in and robbed the abbey of much of its wealth, declaring that the island had grown rich and fat off of donations coerced from the peasantry. Naturally this caused some more tension from the church, but you know that wasn't what truly happened. It's a few weeks later before you get word from Arnao, a letter delivered by one of the crows. He claims the heist was a success, the shroud taken along with various golden trinkets in an attempt to disguise the theft as a more common one. He believes it worked, and that the assassins now seek whoever it was that stole the shroud but don't seem to expect direct templar involvement. Of course he's still being hunted by them, they just underestimate whoever stole it.

For now he plans to take the shroud to somewhere more secure, either with the crows in Spain or the H.R.E. until he manages to lose the hunters, somewhere that the templars can keep it out of assassin hands. You'd rather he brought it directly back to Italy but the other templars might grow suspicious if you told Arnao to bring it directly to you. Now all that remains is the apple that remains in their possession though with little sign of where it might be.

You may let Arnao take the shroud wherever he deems most secure or command him to bring it to Italy

---

[Friendship: diplomacy, 13+20=33]

Your attempts at getting to know Belotti are thrown somewhat off course by Belotti himself. He's thrown himself into deciphering Solomon's works and when you try to talk to him he instead enlists you as an alumni of the university, having you rush around to gather whatever he needs for the translations, from old copies of the torah or old manuscripts in hebrew and Aramaic to old cipherbooks and copies of Egyptian hieroglyphs. You grow a bit annoyed at being the one commanded but he seems to have fallen so far into his research that he's forgotten who's in charge. Regardless, little progress is actually made to get to know the professor.

---

[Hunting: martial, 38+20=58]

Varga and his men continue to hunt whatever bandits lurk in the mountains and plains of Romagna, but aside from some minor groups of bandits nothing and no one of great importance is found. He does hear some news of some men sighted on the Milanese border but he couldn't find anything once there. The lack of finding any great bandits threats isn't necessarily evidence there is none however so he continues on with his hunting.

---

[Research: learning, 56+20=76]

Belottis research on the later parts of Solomon's writings continues, shedding light onto Solomon's research into the shards. The ring you had collected was one of the personal ones of Solomon, the ring he had used for his magic, but the shards were used for many other creations. Armor that was stronger than anything they had at the time, rings that deflected metal, even a staff that could grant its wielder invisibility. According to him these were powers of the original piece of Eden, now split amongst its various pieces, but the interesting parts were on his techniques for remaking the shards into the new items. He had apparently found an old forge deep in the deserts of the Sahara, that he used to work the metal, that granted him tools of light and fire hotter than any forge so they might be molded into their new forms. Sadly he actively refused to give any details as to its location other than it being from the western desert, unwilling to let that information spread. Still, knowing that these forces exist is certainly a step forward.

---

[Knighthood: martial, 53+20=73]

From Guillaume's letters he now tries to gain the approval of Pope Honorius, but it's a strange and tricky thing. The pope does not ask for him to prove their faithfulness nor make any concessions to the church, but merely to talk with him and answer multiple questions of philosophy and faith. Guillaume isn't much of a priest nor philosopher, and he knows this, but he does his best to answer the pope as seems right. Not only does the pope ask him these questions, he also has Guillaume aid him, either asking for what he would advise or sending Guillaume to solve a situation as he sees fit. He finds the pope methods confusing and annoying at times, but so long as it gets the order his approval than he's willing to bear it.

---

Lupo returns from the meeting of Calais with pride in his step, a golden circlet on his head, and a letter from Juan. Inside the letter he gives his estimate of your sons performance, both as a templar and knight, saying he served his role well as his eyes in the French castle as well as keeping good relations with the other templars at the event. As for his performance as a knight the golden circlet on his head should serve better than whatever words he could write. While Lupo was taking the attention of all during the tournaments Juan and his fellow templars were able to prevent the assassins that had infiltrated Calais from either killing their targets or trying to convert Henry or Woolsey to their cause, as seemed to be their plan. A little extra sabotage on his part and the French and English alliance won't be forming, a boon for both the templars and nobility. He also suggests that you allow Lupo greater freedom in the future, no need to stifle him as just a commander of Romagna.

---

King Christian of the Kalmar union has recently come into major conflict with the lords of Sweden once again. This is the third time in four years they have risen against him, and with each rebellion they grow more proficient at it. He's been putting down these rebellious lords with some trouble, as they are many and there are only so many mercenaries he can hire, but he has slowly but surely gaining the upper hand. He wounded their leader, Sten Sture the younger, mortally and now his wife has been left in charge, and she is not the commander her husband was. This has caused some issue for you as its disrupted much of your trade with the Scandinavians but hopefully it will be over soon.

---

With the recent actions of the reformist in France and the Avignon papacy's displeasure with the movement, they have declared a papal bull, Exsurge Domine, threatening Martin Luther with excommunication should he not recant his position on the practices of the catholic faith, largely those of indulgences. Luther however seems to hold little care for the French threats however, holding fast and giving not even a single care for the threat nor the sixty day period he is given to do so. This has further degraded French and German relations, faltering as they have been since the election of Charles, as the Avignon papacy has demanded of him to hand over the priest should he not give in to their demands, and Charles has taken quite the similar position to Luther giving not even the slightest care to their threats.

---

The war with the Aztec has taken a great turn for the colonies, as Hernan Cortes captured their leader Moctezuma after a battle between the two. Sadly that isn't a quick end of the war, as with his capture comes his deposition by his priests, and his brother, Cuitlahuac has been crowned in his place. Still, this is great for morale, and he should prove a great source of information. Should he prove cooperative he may even be allowed to take his throne back as a client kingdom of the colony, with some major changes to the borders of course. Hernan is quickly becoming a hero amongst the colonies, for good and ill. Hopefully once the war is done he will prove a good ally rather than a troublesome but loved noble.

---

Emperor Charles, with the power he now holds as emperor, has begun to use it to his advantage. He has demanded that Naples and King Trasana either cede the throne to him as the rightful heir or join the H.R.E., with little room given to negotiate. Coming to the aid of Naples, France and Francis have declared that Trasana is the rightful king, both chosen by the nobility and the son of its previous king, and that as a supporter of the Avignon papacy they will protect him should the Germans try to forcefully take the land. Joana of Spain, likewise, has thrown her support behind Naples, as if Charles believes he can take Naples, he would also likely believe he is the rightful heir towards Spain. It seems the treaty of London is already being tested. Whoever it is that throws the first stone, by the treaty, would be attacked by the other signatories, but that depends on the states honoring their agreement.

---

The league of Byzantium seems to be gaining new members, largely made of those lands or cities powerful enough to split away from their previous rulers. Montenegro from the Serbs, Constantinople from the Thracians, Athens from Achaea. They've also had a few new members join, such as Ragusa and the isle of Crete as it split away from the ottomans. Not only that but the Cossacks of Crimea have pledged allegiance in exchange for support in their defense against Poland and Lithuania. Its growing annoying how many new maps must be drawn for the east, everchanging as it is. This has caused some issues with the ships of yours still aiding Circassia against Cossack pirates, so a quick agreement had to be signed between your ships and the Byzantines not to attack each others ships, but it does little to ease tensions.

---

you have 3340 florins, 2 regular armys, 2 fleets, and enough ships for trade

You have six actions, use them as you will

You may take up to two extra actions but each will subtract 10 from your rolls as you stretch yourself

Please make your vote in plan format

You have the sixth sense bonus and may have an advisor aid you or do a task on their own

Martial
[] The simplest way to expand is to take the land by force, send an army to try and conquer somewhere

-[] Where?

-[] What is your Casus Belli?

[] Have one of your armies train and try to improve

-[] which one?

[] Perhaps you could give the legionary eagle to one of your armies, it could do great things for morale

[] Spend some time to form another fleet of ships and train a crew to man them to protect or attack any naval foes

[] As Romagna expands you may need another army to defend it, start building one.

[] Perhaps you should look into mercenaries you could hire

[] Hire one of the mercenary groups you know of (300fl)

-[]Which one

[] With your current independence you may want to improve your defenses, send some men out to improve the forts

-[] north or south?

[] Help establish the knights Templar in Romagna as its own entity

[] Write in

Stewardship

[] Give one of your stewards the funds to pursue their own projects

[]You can always make more trade deals(you will need more ships for oversea trade)
-[] Who?

[] The current iron mining operations are doing well, but perhaps they could expand? (50 fl)

[] Your brother found blacksmiths while you were away, perhaps they could forge you something?

-[] What?

[] The ruby mines could always be improved, try to do so (75 fl)

[] The woods are dense and large, perhaps you could expand the operations (50 fl)

[] you could encourage immigration somewhere

-[] where?

[] The docks are in good repair at least, perhaps you should purchase some ships to help with trade and defense (100 fl)

[] There's a whole new world out there, fund the company to form a new colony (may start a new colony or help expand existing ones, non American colonies are more difficult to start. 500 fl)

-[] Where?

[] Write in

Diplomacy

[] Add new laws for the N.W.C. to follow in their colonization efforts

[] Maybe you could look for an alliance, without marriage?

-[] Where?
[] The templars need new blood, maybe there's someone you could recruit?

-[] who?

[] Perhaps you should go meet one of your neighbors directly?

-[] Which one?

[] You know where Ezio lives, perhaps you should send him a friendly letter

-[] About what?

[] Send a letter to a different Power, such as Venice, the Ottomans, etc

-[] Who?

[] Write in

Intrigue

[] Command Arnao to bring the shroud to you

[] You now have two assassins, give them a target(50fl-200fl depending on the danger/Importance of the target)

[] You now have your own groups of thieves and spies, now what to use them for?

-[] Write in

[] Start spying in foreign land, blackmail or opportunities won't find themselves

-[] Where?

[] write in

Learning

[] Give your engineer resources and let them design what they please, perhaps making something of use (50fl)

[] Continue experimenting with the volley cannon, perhaps some new inspiration will strike?

[] Start experimenting with the steam engine

[] try to find this prophecy chamber from Brutus journal

[] search for more pieces of Eden

[] Maybe you could make one of these hidden blades?

[] Try to track down this altair, he may have had a piece of eden

[] Re encase the ring of Solomon in brass and iron, for safetys sake

[] Investigate the writings of Solomon?

[] Write in

Personal
[] Try to befriend people in your court

-[] Who?

[] Send a letter to a family member

-[] To who, and what about?

[] You should learn how to use that dagger Cesare gave you

-[] Or maybe something else?

[] Write in

[] Try to train a stat

-[] Which one?
---
With the mid rolls this update there was little to actually write, though the big Lupo adventure makes up for that I think
 
Tempted to ask if we could ask Arnao to swing by so we could make use of it to potentially heal Illarios' scars, that would certainly be a way to help gather the man's trust and potentially recruit him to the templar, just a swing by, don't want to burn our goodwill by trying to keep it all to ourselves again, though we do have the shred of the shroud…
 
Tempted to ask if we could ask Arnao to swing by so we could make use of it to potentially heal Illarios' scars, that would certainly be a way to help gather the man's trust and potentially recruit him to the templar, just a swing by, don't want to burn our goodwill by trying to keep it all to ourselves again, though we do have the shred of the shroud…

I think that this is too risky because the moment Arnao goes to Italy they will start suspecting the templar members that form part of the order here. An idea that I have is that we sent Illario with a lot of guards on a convoy, with the supplies that Arnao might need and that he could then loot from them, to Byzantium or any other location that is going to be close by to where Arnao is going to go so that Illario could use the shroud quickly and Arnao can receive the supplies that he could use. Obviously doing this might alert the assassins to our place in the heist if they manage to remember that Illario works for us, but I can't think in any other form to heal Illario and not getting in the way for Arnao to escape.

Lupo returns from the meeting of Calais with pride in his step, a golden circlet on his head, and a letter from Juan. Inside the letter he gives his estimate of your sons performance, both as a templar and knight, saying he served his role well as his eyes in the French castle as well as keeping good relations with the other templars at the event. As for his performance as a knight the golden circlet on his head should serve better than whatever words he could write. While Lupo was taking the attention of all during the tournaments Juan and his fellow templars were able to prevent the assassins that had infiltrated Calais from either killing their targets or trying to convert Henry or Woolsey to their cause, as seemed to be their plan. A little extra sabotage on his part and the French and English alliance won't be forming, a boon for both the templars and nobility. He also suggests that you allow Lupo greater freedom in the future, no need to stifle him as just a commander of Romagna.

We should also follow Juan's suggestion and talk to Lupo and ask him 2 things that he wants to do, so that we could then help him with that or ask him if he prefers to do something without any of our supervision and help.
 
Last edited:
I think that this is too risky because the moment Arnao goes to Italy they will start suspecting the templar members that form part of the order here. An idea that I have is that we sent Illario with a lot of guards on a convoy, with the supplies that Arnao might need and that he could then loot from them, to Byzantium or any other location that is going to be close by to where Arnao is going to go so that Illario could use the shroud quickly and Arnao can receive the supplies that he could use. Obviously doing this might alert the assassins to our place in the heist if they manage to remember that Illario works for us, but I can't think in any other form to heal Illario and not getting in the way for Arnao to escape.
We could you know just wait. Most of our mistakes came from rushing decisions and neither ilario scars nor kostas missing arm are life threatening. The sensible choice would be to wait and let arano take the shroud where it will likely be safest and if we ever get our injured advisors to join the templars we can request the shroud in healing them. Bringing it to our base in Italy is a mistake as that's where the assassins stole it from and Likely will be were they check for it first (we might need to secure the ring on our person for a turn or two) plus with how we kept it to ourselves without informing other templars even Sophia and lost it to the assassins the other templars won't trust us to hold onto it and protect it. Better to let arano take it to other templars so we can repair our relations with them.
 
Last edited:
Back
Top