Crisis Turn 2
(Alex POV)
"So what am I supposed to do with all this crap." You said calmly looking at the Industrial output of Asura.
"Well, considering the Options ma'm, we could easily outproduce our enemies. And Use the ensuing food riots to force the Federation to surrender." An aide said calmly as you groaned.
"Well at least we won't starve to death. I made sure of that." You said calmly as the people were trying to argue over what to grow.
"Now I just have to survive this shit." You finished.
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Status of the Free Titans:
2 2/5 Milita and 1 1/5 militia Units ready for Deployment.
You control Asura and Docking Bay 3 and the Hayha slums.
You DO NOT have numbers on the Enemy Garrison across the colony.
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You have 3 FREE AP
Diplomacy (You have 1 AP)
[]To Tame A Lion: You like Mrs. Marcenas, really you do, but her stubborn protection of the civilians and holding out for hope of a peaceful solution is ill advised. She needs to fight...or at least stop following the Federation House arrest and get involved. DC: 35 Successes Needed:? AP Limit: 2 Effect: You attempt to Gain Support of Mrs. Marcenas faction and a foothold in the Spire.
[]NO Fences on my House: You know of SEVERAL Neutral Factions waiting to ride this out, you can't have that...you need help, you need people and you need anything to get their support, its life or death, you can't hide from it forever. DC:60 Successes Needed: 1 AP Limit: 1 Effect: You get support from a Faction, may gain something good out of it.
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Military (You have 1 AP)
[]To Protect and Serve:The Police of your district are neutral in this cluster. But let's be sensible, they are looking to back the right horse. DC: 55% Sucesses Needed: 1 AP Limit:1
Effect: You can gain support from the Police that are left.
[] Organize Offensive (Motortown):Motertown is the heartland of sorts in the lower industrial sector. Secure it and get the goods. DC: Unknown. Sucesses Needed: 2 AP Limit: 2 Effect: Do Rolls for an offensive into Motertown.
[] Organize Offensive ( The Spire): The Financial Hub, filled with all the money and some Heavy Vehicles you think. DC: Unknown. Successes Needed: 2 Effect: Do Rolls for an Offensive into The Spire.
[] Organize Offensive (The Hub): The Big scary stronghold of the Federation Garrison, holds the Icebox, the Communications Relay, the LIFE SUPPORT, and the Main Climate Control. You need that to LIVE!! DC: Unknown, AP Needed: 2 Successes Needed: 2 Effect: Do Rolls for an Offensive into the Hub.
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Economy (You have 1 AP)
[]Secure the Black Market:Alright...you know it exists and that he can get you shit just what do you want. DC:45 AP Needed: 1 Effect: You cut a deal with the black Market for resources.
[]To Build Industry:Okay you got the raw material...now how do you make it useful stuff. DC: 35 Successes Needed: 1 AP Needed: 2 Successes Needed: 1 Effect: You begin building industry on your asteroid.
[]To Farm in Space:MUST FARM!! SOLVE HUNGER!! Make FOOD!! You are going insane now. DC:15 AP Needed:1 Successes Needed:1 Effect: You grow food in your hydroponics...some of it might even be good.
[]Build Ships:You have a drydock...and by god, you are going to use it hope it doesn't blow up in your face. DC: 65 Successes Needed: 3 AP Needed: 3 Effect: You build a Starworty vessel with a Gun.
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Intelligence (You have one AP)
[]I Spy With My Little Eye...Something Close: Lets point the Spy satellite at the Side itself. And actually give you a picture of the current situation. AP: 1 DC: 25 Successes Needed:1 Effect: You now have NEWS from other parts of the Colony and who knows you .
[]I Spy With My Little Eye...Something Far: Hmmm Let's point it at the Earth Sphere. Just to see what is going on.Not like you will get good reception anyway, a curiosity to indulge. AP: 5 DC: Currently Impossible Successes Needed: 1 Effect: You now have an idea of what is going on in the Earth Sphere.
[]To Investigate an Investigator: Felix...he's quite the character. But you need to Figure out where the hell he is and if he will talk at all. DC:25 AP: 2 Successes Needed: 1 Effect: You get the Investigator as an Ally.
[]REBEL YELL!!: Abdul Tahan...one of the most dangerous men to continue to fight the Federation, he's a dangerous man and a Baathists in this day in age. He's a fighter and you need all of those you can get. DC: 65 AP: 3 Successes Needed: 2 Effect You go to Captain Tahan for help...he might even help you.
[]Icebox Challenge: What is in the ICEBOX!! You know its a Prision, but you don't know who is in it...and if you can get what is inside of it..out. DC:85% AP: 3 Successes Needed:2 Effect: You find out who is in the ICEBOX and what you can do to get them out.
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Technology (You have 1 AP)
[]Get a Real Lab: Your little office is not going to cut it to work RnD. Let's fix that shall we. DC:1 AP:1 Effect: New Projects are available.
[]Arms Designs: You can go to the Drawing board and maybe make a gun to help your forces, you HAVE THE TECHNOLOGY AND THE INDUSTRY!! DC:25 Successes Needed: 1 to 3 Effect: You go make better weapons for your men and use your arms industry to great effect.
[]Do Science: Lets Run an Experiment on if you can improve the Hydroponics or work on something in the engineering area. DC: 30 AP: 1 Effect: You help your Science bros now that .
[]Organize Records:The Federation left a good mess to clean up and with your bureaucrats preoccupied, you have to clean this all up. DC: 40 Successes Needed: 1 Effect: You read the Federation Records and try to find something.
AN: Second Verse about the same as the first, Now Plan Format so I can Give you something to scream about.
Enjoy.
Also, does anyone have any more Info on Titan, viability for human settlement...ect.