[X] Learn Magic
[X] Accept Castile's mission
[X] Gear List: Pistol, Ammo, Big Map, Rope, Food
After your meeting with who you had privately decided to call The Matriarch as there were waaaaaaaay too many Princesses running around, you got to thinking on the important stuff. While the note in your chest-o-stuff might have offered you reasonable employment, Castile's visit in person spoke volumes that a slip of paper with a few neat lines didn't. Back in Europe at home, a duchess or duke was fairly high up the totem pole- the little nursery rhyme about the Duke of York marching ten thousand men up and down hills wasn't much of an exaggeration.
Practically, though, the Duchess Castile coming to meet you in person meant that by extension you were pretty high up the totem pole too. A little deduction lent itself to think that the note meant that either Alscepi thought you were lower down than you were, or that she wanted you to think you weren't as high up as you could be. Either conclusion was mildly damning.
As you walked and thought, you almost bumped into a rather large man standing next to the stairs. Excusing yourself, you tried to pass by, but the man shook his head. Holding up a finger carefully, he pointed down another cordor and you had to wince. With a thunk and a clunk, a poor girl with more metal showing than skin was making her way down the hall. Each step was preceded with a clink of her cane on the stone, while her good foot stayed silent as the metal one rattled and clanked. It was disquieting, especially when she turned to smile at you.
"Good morning!" she said, cheerful. "Haven't seen you here before."
"Good morning, miss." You said politely, trying not to focus on the battered mess of a face the girl had. You could tell it had been cute once, but not anymore.
"Well, another quiet one! Tell me, are you working with Castile, or Alspeci?"
You paused a moment at that, a confused look on your face. "Duchess Castile, miss."
She laughed for a moment, stamping her metal foot. "Ha! At least you have the good taste to work for one of my sisters who isn't a tease! Just be careful- she's a firecracker, and if you go with her she'll never let you go!" Now whispering, she smiled a distorted smile, scars hauling the left half of her mouth in to a jester's grin with teeth showing through an odd set of slotted scars. "Just between you and me, her Grand Duchy isn't all you'd think it is at first glance. Look harder, though- the hussars know their business well."
Now you were really confused. Turning to face the large man, you noticed he was gone. Turning back, the girl? woman? Whatever she was, she was gone too. Shaking your head, you went down the stairs.
On what you presumed was the ground floor, you decided your best bet for getting some god-blessed information was finding the food. Thankfully, all you had to do was follow your nose to the kitchens, and from there to a giant meatloaf sandwich. Finding a seat in the common room next door, you ate the sandwich cheerfully, trying to think of a way to let your newest employer know you had accepted her offer. When you went to bite your sandwich and a blue light glinted off the tomatoes, though, you figured you might have company. Turning around, you saw Castile there, grinning like a cat that had caught a canary.
"I talked to my sister earlier. So you're picking up the job?"
Nodding, you took a bite out of the sandwhich.
"Good! First thing I need you to do is head down to the Quartermaster's Store and pick up some stuff. I'll write you a note, but don't get greedy. I'm thinking you're going to want some basic kit- coat, hat, backpack, that kind of stuff. After that, maybe a gun or a sword if you know how to use them. Definitely a map of the Princedom, maybe one of the area around us. Advanced warning, the only decent maps we're printing right now is of Tamer proper."
As Castile took a bite out of the other half of your sandwich, she pulled out a notepad and slid around to a chair to face you.
"Next, information. You're going to be working in the Pisar region, which is mostly rolling plains and a few small forests. Expect some swamps and small streams, nothing huge. Right now it's mostly herding country, with a decent number of farms and villiges. Don't expect a lot of friendly people until you get to Haunus, the biggest city in the area. Once you're there, I need you to head to the Blackwatch tavern and get connected. Mention that you're there on the Duchess' tab, and they can handle meals and lodging."
Finished with half of your sandwich, Castile made a move for your other half, but you scarfed it down before she could. Shooting you a look, she waved over a serving maid and asked her to bring out a light coffee service with another sandwich.
"Last up, the mission. Due to some tragic fuckups by my last agent in the area and a comedy of errors from the opposition, I am currently third in line for the position of Count of Zerchnow, which once I aquire I can then set in motion a well-planed plan to get the rest of the Grand Duchy of Pisar under control. The current Count Zerchnow is currently ailing of gout and a severe case of dementia, so as soon as the succession is locked down he's going to quietly abdicate."
"Number one in the succession is the current Count's son. A carouser and womanizer, he's popular with the majority of Haunus, but the countryside barons hate him with a passion and most of the area's military commanders think he's an absolute fop who can't fight his way out of a wet paper sack. My personal recommendation is to set up some sort of accident in the city or a hunting incident, but if you're not in the mood to kill him then you might be able to get him into one of the half-dozen militant orders nearby. It worked to get rid of his son, it might work on him."
You nodded, and took a sip of the coffee. The thick flavor and hint of spices made you quietly nudge it from the category of coffee into the new category of estraz coffee. It wasn't bad, per say, but it wasn't anywhere near what you were used to.
"Number Two is much more problematic. She's the granddaughter of the current Count, and the gem of the countryside's eye." Castile said, pausing to let you get out of your aborted chortle when she said that. "Anyway, she's eight, and if something happens to her then most of the barons and a few of the other counts will be up in arms within the week. Haunus proper doesn't care too much for her, though- she hates the city with a passion, ever since her older brother was killed in a bread riot, and has said as much in front of some very important people. She's supposed to be going to a foster family soon to learn the noble and ladylike arts, though, and if she fosters with Jenne I can get myself made Countess in absentia for her with her willing. Barring her going to Jenne, I'm going to need you to set up a kidnapping so we can get this over with and her in our hands. The assorted counts and barons are not strangers to this sort of thing, and as long as you don't accidently burn down a castle or kill anyone important in the attempt you'll probably get off scot-free. If that happens, you're going to need to get her back here with all haste- if she's not demonstrably safe, I may need to crack heads."
As she tore off a summary sheet and handed it to you, you nodded.
"I'll let you get moving, Cass. You can spend the night in my apartments, but I want you on the road tomorrow promptly. If you need to learn anything else, just talk to some of the staff."
As Castile exited, you finished the erstazcoffee and got ready to find the quartemaster's store.
----
About two hours and several wrong turns later, you found the store. Outside the castle proper, it was more a bunker than anything else, with a connected range and small drill field with a sparring yard. Inside was an utter mess- dozens of pallets on small rolling platforms with rope and netting holding the contents on, huge crates stacking the walls, and at the back a young-ish man with a jaunty hat and a large smile.
"You the one coming from Ol' Crystals?" he called out, smiling.
"Ol' Crystals?" you replied, befuddled.
"The Duchess Castile." He said, flat. "I'll take that as a yes. Whatcha need, son?"
You brindled at that for a short second, but got on with it. "I need a pistol and a god number of rounds, one of the big maps of everything, some rope, and travel rations."
Nodding, the quartermaster dipped behind his counter and pulled out a long rack of handguns. "Pistol's fairly generic, buddy. Pick a model, I'll see what I got."
Looking at the rack, you had to whistle. There were single barrel designs, flintlocks, caplocks, two and three barrel guns, a revolver, a pepperbox, long pistols and short ones. You were totally lost.
"Got any recommendations?" you asked, chuckling. The quartermaster grinned, and unlocked the display rack, handing the leftmost one to you.
"Here's the classic- Type 1 Mod 1 pistol. Flintlock, shoots Standard Ammo Three, and you can pound in tent stakes with it all day, no problem."
As you handled it gently, the man grinned. "Of course, you're working with Crystals, so I'm not going to pawn off garbage on you. We stopped making these five years ago, and they've got serious issues with the damp. Considering Pisar's a fucking swamp, you're going to want at least a Type 19 Mod 3."
The new pistol you were presented was long and heavy, the double barrels and long-draw trigger offset by an odd lever on the side, near where your thumb would rest. "Type 19 Mod 3; every cavalryman's wet dream. Two barrels, quartzlock, Standard Ammo Three, only sin is you need to charge the hammer twice to empty the gun."
As you picked it up and brought it to bear, you winced at the weight. The amount of iron you were swinging was not insignificant. "Got anything lighter?"
Shaking his head, the Quartermaster pulled out a much shorter piece of steel than you had last used with an odd grip, a cross between a saw-but and the curving handles of the other pistols. "Last one, buddy. Type 22 Mod 6. Three barrels, quartzlock, single action trigger. A bit finicky, but once you get used to not having to recharge the action for every shot it's worth it."
Picking it up, you had to smile. The weight on this one was better, and more importantly it didn't drag your aim around. "I'll take it."
"Good choice! I'll get the paperwork ready, and the rest of your supplies."
-----
After things were finished in the quartermaster's store, you huffed and sighed your way back into the castle with your field pack. All you needed to do now was find a place to sleep, grab tommorow's breakfast, and get moving. You think.
VOTES
Where to sleep?
[] Castiel's Apartment
[] Outside
[] The Mess
[] The Medical Bay
[] (Write-in)
(Not a terribly important vote, just for flavor stuff)
Plans for tomorrow?
[] Go straight to Hausus, no stops. You have a map.
[] Commandeer a horse and travel in company.
[] There's probably a caravan heading that way, take it.
[] (Write-in)
Speculation for plans on arrival
[] (Write-in, no penalties for bad ideas. Anything here on any of the votes will be taken so that the narrative gives some information you guys are looking for.)
(2k words with attached vote. Whelp.)