Walker of the Yellow Path
Ho There!
- Location
- The Land of Memes
Where in the books does it detail what happens when Ghosts leave a Shadowland into Creatiom?
....Uh. Either Biigoh has absorbed vicky_molokh, or vicky_molokh has absorbed Biigoh.
Already decided on. Keris is going to have six Pantheon children - eight souls total if you count Dulmea and the po. They're not all going to come from actual direct Yozi contact - only Echo and Calesco have that; Rathan and Haneyl didn't - but they're all her children; her family.I do wonder about how you're pursuing the Pantheon charms though. At this rate, all of Keris' souls are going to be coming from liasons with Yozis instead of purely herself as described in Titanic Heart Overweening. I wonder if such a soul (if it ever comes about) will consider itself different from those born from Yozi essence?
All three have, of course, been added to the main keruby writeup post.
Basically translations of their various aspects, in Hungarian. Sometimes butchered a bit to make them flow. The bits where they're referred to as wind-cherubs or clay-cherubs or whirlpool-cherubs? Those are basically the translations.Quick question.
The bits in front of "keruby " for their names, where does that come from?
I remember Keris mentioning something about how since Haneyl got her hands on them and altered them that they should be "sziromkeruby" instead of szelkeruby."
Her other Titanic Heart Overweening souls will mostly be those coming from TLA Principles, and they won't be children or family members in the same way. Fluff-wise, they will in fact be qualitatively different; much less "tiny people with human psychology who can pass as godblooded in personality" and much more defined by the Principle they embody.
In-setting, Keris is presumably butchering Old Realm for the names.
I love that the word "probably" needs to be used there. They are very talented at annoying each other.This is one of the main reasons that Echo is viewed as probably the most annoying one by her siblings.
Including Keris herself. Sigh.The fact that she sometimes shows off that she's the most intelligent being in Keris' soul hierarchy.
So I've been thinking of writing up some homebrew for fun and I wanted to ask, are there any guides for creating Third Circle demons? If there aren't, would somebody mind giving me a couple of do's and don'ts?
If you summon an Incarna level being, you have its personal attention, regardless of how you interact with it, and it is not going to forget you.So I've been thinking of writing up some homebrew for fun and I wanted to ask, are there any guides for creating Third Circle demons? If there aren't, would somebody mind giving me a couple of do's and don'ts?
Also, @Aleph, in Kerisgame, Fetich souls are similar in power to Incarna, correct? At least, that's the impression I got from the enlightenment scale. If so, how do you handle the fact that Solars and Infernals might be able to summon Incarna level beings?
So I've been thinking of writing up some homebrew for fun and I wanted to ask, are there any guides for creating Third Circle demons? If there aren't, would somebody mind giving me a couple of do's and don'ts?
I am pretty sure i saw you quoting a post made by vicky_molokh, even if it isn't around anymore (I should have quoted it) which means that it was an error and you deleted it. That, or i am allucinating, or we have clumsy lunars infiltrators in the forums.
Name: Not available yet. (something silly to do with shopper carts, given that it was randomly birthed by my mind when i was shopping.)
Use: Mainly as a mix of doorbell and anti thief alarm. Can also try tostunslightly inconvenience peoples with loud sounds, and try to throw pieces of its tarry body to someone, trying to induce either slippage or gluing. Can hide relatively well, but it is absolutely bad at fighting.
Theme: Okay, who the hell crossbreeded a Doorbeel, an anti thief alarm, a flamingo, a petroleum spill, and gave it snake scales on the neck and a fleshy starfish as a "beak"? (Answer, my wandering mind.)
Creator: The Merchant of Dreams(I've forgot the name and the third circle to which was linked, but i am pretty sure that this is the title of a second circle.)
Phisical appearance: a flamingo-like figure, completely covered in tar, with a fleshy starfish thing for beak, and barely visible snake scales on its neck. (covered by tar)
Fighting abilities: a decent grappler, but mostly grapples only to oil up enemies to make them slip and stuff. Could theorically try to strangle you or harden its tar to bind you, but a) you need to be pathetically weak for its to succed its strangling attempt. b) after its tar has been hardened the easiest way to get out of it involves it getting hurt, a lot. (If not plain dying, it is not that beefy.) c) it is kind of a coward, and don't want really to fight. Can also try to throw its tar to a distant target, but it is kinda bad at it.
Other abilities: can hide itself decently (Hefty bonuses if the place is dark), can screech in such a manner to not be heard by anyone but its target (Usually the target is the person it is trying to warm about intruders.), can try to screech in such a manner to slightly inconvenience someone (You could get more of them to achieve something that it is passable as a stun, but they keep screeching constantly to each other if not properly trained.), can slither through spaces too small for its body. (Its partially made of tar, it can compress itself.)
Likes: staying still, crawling inmy woundstight places, the other demoni am going to stat"statted" down here, being set on fire (it is how they reproduce)(The fire get quickly extingued though), protecting propriety.
Dislikes: thiefs, fighting.
Now it can slip through the crack of the prison: if someone is mourning the fact that quiet thieves have stolen things, whilst being close enough that a bit more noise would have revealed them.
Name: Not available yet. (something silly to do with either Splatoon or torch, potentially both)
Use: a glorified torch, a fire fighter, a psychedelic torch, a mix of handcuffs and full body binding (it is adjustable), a disco sphere torch, maybe also a light based stunning thing, very big maybe.
Theme: Its a flying octupus/torch! Also lots of differently colored lights because Octopusses are good at changing the color of their bodies
Creator: The Merchant of Dreams(I've forgot the name and the third circle to which was linked, but i am pretty sure that this is the title of a second circle.)
Phisical appearance: a flying Octopus, its body strangely shiny and multicolored and fluid. Can shapeshift easily in the form of a torch and other things that make light.
Fighting abilities: a good grappler, with more of a focus on stopping the enemy than hurting it. Can shiny in such a manner to make it difficult to see/ inconvenience peoples around it. Somehow far bulkier than the tar flamingo.
Other abilities: can hide itself decently by shapeshifing into torches and other light making stuff, can consume fire and fuel(by igniting it)(it can potentially cure itself by consuming enough fire, but i am wary on giving anything a regen ability. I know that it is usually either utterly broken or completely useless.), can ignite things quite easily (Mostly to eat the fire), can make light without having fuel to burn (this form of light doesn't reveal the other demon up there, leaving it into shadows), if the green sun shines everywhere in malfeas without care for walls(Cannot really remember), then can eat light itself
Likes: staying still, teh pretty lightsssss, the other demon iam going to stat"statted" up there, eating fire, protecting propriety, trapping peoples.
Dislikes: thiefs, fireproof things, firestarting things.
Now it can slip through the crack of the prison: if someone is mourning the fact that stealthy thieves have stolen things, whilst being close enough that a bit more light would have revealed them.
I believe you're thinking of Makarios, the Sigil's Dreamer, Warden Soul of That Which Calls To The Shadows. (I had Games of Divinity open to the demons chapter already.)Creator: The Merchant of Dreams(I've forgot the name and the third circle to which was linked, but i am pretty sure that this is the title of a second circle.)
So I've been thinking of writing up some homebrew for fun and I wanted to ask, are there any guides for creating Third Circle demons? If there aren't, would somebody mind giving me a couple of do's and don'ts?
Also, @Aleph, in Kerisgame, Fetich souls are similar in power to Incarna, correct? At least, that's the impression I got from the enlightenment scale. If so, how do you handle the fact that Solars and Infernals might be able to summon Incarna level beings?
Third Circles are demon princes. In most fantasy settings, they'd be the big bads. Therefore, they shouldn't be something you can ignore. Even when they're a not too bright drunkard (like my Imre), they're still meaningful.
Third Circles should come with plot hooks. Things they care about, schemes they have for doing things in Creation, rivals among the Third Circles, old grudges against specific types of Exalted, whatever.
Third Circles are town-killers. Every Third Circle in Games of Divinity can wipe out a town without too much effort, even if they're Jacinct and they just crush the town under a road. Combat focussed ones like Ligier melt armies of mortals.
Because the Enlightenment 10 Solar/Infernal who can do that is a peer of fetiches and Incarna.
I see. I had thought that they would be relatively more powerful due to the fact that they have access to a panoply's worth of endboss powers. Or do those powers represent capability expanders and iconic abilities rather than straightforward enhancements?
Honestly, you'd be better of just getting Amalion to build a manse shaped like a dam. Infastructure demons like Jacint and Amalion are powerful because of the flexibility of their powers; Jacint can build a road that goes over water, lava and into the sky and over mountains while Amalion can build a huge variety of manses with tons of different powers.If only because I want to see a Third Circle whose main focus is building dams
Do keep in mind ES is talking about his homebrew rules hack, and that Solar Sorcerers are, in general, vastly weaker than Third Circles they attempt to summon. You get Sorcery at Essence 5, at which point you are a seriously big deal. But Third Circles are a bigger deal, and if you fail to bind them you will probably die and it will probably kill a lot of people before the Sidereals can get it banished. Summoning a Third Circle gives you a servant who can punch way above your weight class, but has a lot of dangers and is high-risk at the best of times. Unless you're wanting to write with ES's rules hack. In which case, ignore everything I just said. But the original question didn't seem to be about that particular thing. So I figured I'd give the canon view on the position as well.Hmm. So they should be able to function as both characters in a story and living plot hooks? Thanks for the advice.
I see. I had thought that they would be relatively more powerful due to the fact that they have access to a panoply's worth of endboss powers. Or do those powers represent capability expanders and iconic abilities rather than straightforward enhancements?
Not... Really?Solar Sorcerers are, in general, vastly weaker than Third Circles they attempt to summon.
I mean, I'd need to optimise a fair bit to match that, but the only part of that which is out of reach for an Essence 5 Exalt is the 200 mote pool, and that's largely a non-issue because spirit charms tend to be expensive. When I say 'optimise a fair bit', I mean regular optimisation, not immortality build munchkinry.(In general, 3CD's in 2.5 are gonna rock any utility spirit Charm you want, 22-25 dice pools before excellencies, 32-35 with the spirit IAM up, and a spread of powerful panoply abilities. Likely a lot of stuff to even out issues with being outnumbered, and mote pools hovering close to 200.)
Honestly, yeah, my mistake, this is hugely variable. How much XP did they have, what are your specs, what sort of backup do you have. 2.5 was pretty crazy, if you have a combaty Sorcerer, or a Dawn Caste ally of comparable power backing you up, you can probably take a Third Circle as written. Or earlier. Mind, I usually take into account that the write ups are incomplete (and the Viator explicitly goes 'he has a ton of storyteller determined powers), so my own homebrew would make them spike way higher than the books. But as written, yeah, they're not that much stronger. I think this is a really bad failing of 2E, mind. The flavor seemed to stress them being exceptionally dangerous even for experienced Exalts to summon. That they can't perform as a bossfight for a circle of E5 Solars was a failing of the writing, in my eyes. But that's just my read of it.Not... Really?
I mean, I'd need to optimise a fair bit, but the only part of that which is out of reach for an Essence 5 Exalt is the 200 mote pool, and that's largely a non-issue because spirit charms tend to be expensive.
E5 and 318 experience points in the Age of Sorrows after clawing your way out from the dirt is pretty different from E5 and a thousand experience points and a giant army and numerous spirits supporting you.Well, the Exalted were at most E5 when they defeated the Primordial's iirc.