If Resolve is the new Mental Defense Value (determined by Wits + Integrity)...

Is Guile the new name for the previously unnamed difficulty for people reading your intentions? The ([Manipulation + Socialize] / 2) value was repeated so often in the previous edition that it really should have gotten its own system term to cut down on word-count.
 
If Resolve is the new Mental Defense Value (determined by Wits + Integrity)...

Is Guile the new name for the previously unnamed difficulty for people reading your intentions? The ([Manipulation + Socialize] / 2) value was repeated so often in the previous edition that it really should have gotten its own system term to cut down on word-count.

that's correct, Guile is the manip+soc/2 trait.

I personally called it your Poker Face, and unashamedly associated it with the song.
 
How is Guile contested?

Second Edition said you could make a Read Intentions (Perception + Investigation/Socialize) action to tell if someone was lying, but never made it clear if you got a reflexive check for it or if you had to take a moment out of social combat by using a Miscellaneous action to make the roll.


Assuming that the "honesty check" is reflexive in this new system, what happens if you tell a lie that defeats someone's Resolve, but they beat your Guile? Are they convinced to go along with your proposal while being cautious for the hidden strings and traps, or do they get to completely reject your influence?
 
How is Guile contested?

Second Edition said you could make a Read Intentions (Perception + Investigation/Socialize) action to tell if someone was lying, but never made it clear if you got a reflexive check for it or if you had to take a moment out of social combat by using a Miscellaneous action to make the roll.


Assuming that the "honesty check" is reflexive in this new system, what happens if you tell a lie that defeats someone's Resolve, but they beat your Guile? Are they convinced to go along with your proposal while being cautious for the hidden strings and traps, or do they get to completely reject your influence?

From Memory in 3e, the rough idea is you use Read Motivation actions to gauge Intimacies, because 90% of 'meaningful' social action needs intimacies to work.

Again from memory, I basically can't convince you to do something against one intimacy unless it supports another. I can't make you betray your country unless I appeal to your love of cookies, or something. This is a rough summary- and of all the 3e rules presented thus far, the social system is simple, much more than 2e's, but by the same token, lacks a lot of the robustness that it might have enjoyed?

Basically, 3e Social rules from my understanding exist to arbitrate very few meaningful things, and the rest is roleplay. It has quite a few interesting gems/mechanics, but they're all very succinct- don't look at it expecting a robust "simulate nations or personalities" system.
 
Does anyone have some good Darkbrood write ups? I've always found the idea of exploring under the world to be just as interesting of a theme for an Exalted game, but its just so.... EMPTY.
 
From Memory in 3e, the rough idea is you use Read Motivation actions to gauge Intimacies, because 90% of 'meaningful' social action needs intimacies to work.
Well, yes, but WHEN can you use Read Motivation?

I get that Social Combat is no longer a thing. Does this mean that, once again, there is absolutely no "timing" going on in social encounters? No rounds, no turns? Such that Simple and Reflexive social Charms are basically no different?

But I'm told that you can attempt social influence in combat. Is "Talking A Free Action", and is reading motivation similarly free? Or does someone need to take a time-out to chat you up, and you need a time-out to really analyze his poker-face, and separate time-out to make a counter-argument?
 
Does anyone have some good Darkbrood write ups? I've always found the idea of exploring under the world to be just as interesting of a theme for an Exalted game, but its just so.... EMPTY.

Darkbrood are basically "Make shit up: The Zone"

So, randomly- everything down there that isn't Mountain Folk or Healthy Elemental absolutely cannot stand sunlight, so if your Exalts can bring that down with them, they're already in good shape.

Secondly, you basically make them to fit the needs of your story. None of them will have perfect defenses- but you can use spirit charms from Roll of Glorious Divinity to give them some starter powers. Then pile on mutations from whatever source you like.

As for actual ideas...

Carnivorous, fast-growing fungus- imagine these waves of mushrooms that just grow on anything- including other darkbrood, and basically eat them before a man's eyes. They'd probably be an Environmental Hazard more than an actual thing you fight directly.

night-shelled dragon-beetles- imagine giant earwigs+centipedes that breath acid sprays, and their shells drink in any light that isn't the sun, so they're essentially invisible in the faintest light, but stand out brighter as these black on black voids under the right conditions.

thats about it for now.
 
Well, yes, but WHEN can you use Read Motivation?

I get that Social Combat is no longer a thing. Does this mean that, once again, there is absolutely no "timing" going on in social encounters? No rounds, no turns? Such that Simple and Reflexive social Charms are basically no different?

But I'm told that you can attempt social influence in combat. Is "Talking A Free Action", and is reading motivation similarly free? Or does someone need to take a time-out to chat you up, and you need a time-out to really analyze his poker-face, and separate time-out to make a counter-argument?

There is no more Social Join Battle, if people start talking over each other, the ST is told to make them take turns arbitrarily. Otherwise it's "I, the player, am taking a Read motivation Action, stunting and... rolling!"

2e HAD social combat where you could join battle, but nobody used it.

In 3e, making a social attack during combat-combat is a misc action, at the very least.
 
I'd need to check the doc and it's 5am pst. More seriously no they wouldn't, because as we've seen they cannot into mechanics~.
To be fair, "they" are two different groups. Still, I'd hope that even if the current crop of writers forgot about such a concern, at least the playtesters would bring it up.


Also, I'd have been happier if the book was never leaked at all, but I'm getting fed up with people feeding it to me in small bites. Where do I get me some of that action?
 
Also, I'd have been happier if the book was never leaked at all, but I'm getting fed up with people feeding it to me in small bites. Where do I get me some of that action?
I would never advocate piracy, the spreading of leaks, or the usage of disreputable websites.

That said, either don't bitch about not having the leak, or just go to /tg/ and grab a copy.
 
I would never advocate piracy, the spreading of leaks, or the usage of disreputable websites.

That said, either don't bitch about not having the leak, or just go to /tg/ and grab a copy.
I thought that such sites took the leaks down?

Also, I've never been to /tg/. I'm looking at this thing and completely in the dark about where I might find a download link.
 
I'm pretty sure Read Motivation was a Miscellaneous action in E2. You of course had to look in the social combat section to discover this, while the rules for resolving the action remain buried in the more generalized rules 50 pages earlier. (This is likely due to social combat being a pretty last-minute addition.)

Oh come the fuck on, they STILL didn't consider how freely Read Motivation should be able to be used in response to social actions?

No, this is dealt with in the leak.
 
No, this is dealt with in the leak.

Is this what you're referring to, or is it in a different area? :)

Social Actions in Combat

All of the social actions described above work normally during combat, although within the dictates of common sense—you can certainly shout out a fast, desperate offer to triple a mercenary's pay if he'll switch sides in the midst of battle (a bargain attempt), or even confess your hopeless love for the beautiful Abyssal trying to take your head (an instill action), but trying to engage in complex contract negotiations in the space of a single turn is probably absurd.

All social actions are considered combat actions, and may be placed in a flurry.
 
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