I think it might be interesting to run comparison between the stated goals of developers and hoe does the new edition fulfill them, but i do not remember the goals that much so I will begin and hope others join in.
Stated goals : Fullfillment
Eliminating charm bloat: Nope, Nope, Nope ,
Eliminating fiddly math and the needed minmaxing : Apparently not.
Fixing sorcery: Seems to be sufficiently cool and functioning, but time will tell on this one.
Fixing craft: For given a value of fixed fulfilled? It still seems to be problematic and wobbly and I do not really consider it just fails much less, than the previous system, but still fails a defense.
Making mortals individually important nad elevating them to be more than mooks resource or scenery: No idea here.
Lessening the divide between various splats by shunting them closer in power level, instead of outright nerfing: Only time will tell here
Killing Solars do everything close to the best: These leaks do not fill me with optimism, but we need other splats to pronounce this one.
Making artifacts at best rare and mostly extremely rare and thus killing the magitech feel and making it close to bronze age: Complete honesty, this killed my interest in the game hard, because writers insisted hard on this one, but the way craft workss call this into question and leaves me confused.
Stated goals : Fullfillment
Eliminating charm bloat: Nope, Nope, Nope ,
Eliminating fiddly math and the needed minmaxing : Apparently not.
Fixing sorcery: Seems to be sufficiently cool and functioning, but time will tell on this one.
Fixing craft: For given a value of fixed fulfilled? It still seems to be problematic and wobbly and I do not really consider it just fails much less, than the previous system, but still fails a defense.
Making mortals individually important nad elevating them to be more than mooks resource or scenery: No idea here.
Lessening the divide between various splats by shunting them closer in power level, instead of outright nerfing: Only time will tell here
Killing Solars do everything close to the best: These leaks do not fill me with optimism, but we need other splats to pronounce this one.
Making artifacts at best rare and mostly extremely rare and thus killing the magitech feel and making it close to bronze age: Complete honesty, this killed my interest in the game hard, because writers insisted hard on this one, but the way craft workss call this into question and leaves me confused.