a utopia with "slave races" is not a utopia. Also viewpoint characters need redeeming qualities. Unless this supposed to be like that comedy about Hitler coming back to life and becoming a radio host?

Well he created them, of course he is going to own them. It's not like he is going out and enslaving regular mortals, right, right?

As for the redeeming qualities, I'm thinking that exaltation finding a new host technically resets the Great Curse, since Primordials never considered such an edge case when cursing them. Maybe he will slowly come to realize that he wasn't as great as he thought himself being.
 
Yeah, that protagonist sounds kind of insufferable, particularly when you seem like you agree with his viewpoint on the current setting being worse than when he was in charge and creating slave races and shit. I understand that coming up with an overpowered protagonist who starts off as a kid and then uses special knowledge or whatever the fuck to dominate a setting is popular, I just don't find it very compelling.

I genuinely think that the current setting material is very good, and you can get a lot of mileage out of just like... finding a little chunk of it and telling a cool story there. Getting lost in the weeds of your high concept is a good way to realise you don't actually know what to do with it.
 
Yeah, that protagonist sounds kind of insufferable, particularly when you seem like you agree with his viewpoint on the current setting being worse than when he was in charge and creating slave races and shit. I understand that coming up with an overpowered protagonist who starts off as a kid and then uses special knowledge or whatever the fuck to dominate a setting is popular, I just don't find it very compelling.

I genuinely think that the current setting material is very good, and you can get a lot of mileage out of just like... finding a little chunk of it and telling a cool story there. Getting lost in the weeds of your high concept is a good way to realise you don't actually know what to do with it.

High First Age was great though in terms of technological advancement (they had a literal AI running most of Yu-Shan, had internet, had banking and debit cards, mass manufacture of 1 dot artifacts that could be bought by the common man and more), education (sourcebook says that education was so good, every mortal had at least 1 dot in Lore and 1 dot in Occult) etc. Not so much on human rights but its not like creation is a great place for your regular joe in the second age.

My knowledge comes from the Dreams of the First Age sourcebook, which is definitely written from the Solar point of view. Especially Guide to Meru is basically a tourist pamphlet written by a Solar for other Solars, and the casual disregard for mortals and even other types of exalted can be seen clearly.

Also entire point is to have a somewhat irredeemable character as the protagonist, while still being a better option compared to many others in Creation such as Deathlords or Yozis.
 
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My knowledge comes from the Dreams of the First Age source book, which is definitely written from the Solar point of view.
I could absolutely tell that you were using Dreams of the First Age and assuming that its version of the First Age was completely true and accurate, yeah. That was kind of obvious from your like... everything here.

Anyway, in addition to those listed above, another good Exalted story that I completely blanked on recommending earlier is Road to Champoor by Rai Cole. It's not an official novella, although the author does write for Exalted books too.

Article:
Jade Cricket is a Solar on the run — from the Empire of Prasad, from her tumultuous past, even from fate itself. When a pack of Lunars dedicated to sabotaging the Wyld Hunt rescues her from an untimely execution, Cricket takes the chance to start a new life on her own terms. But with an obsessive scion of Clan Ophris determined to capture her, a bizarre plague crippling towns along the northwest coast of the Dreaming Sea, and an increasingly complicated relationship with her new Silver friends, it seems fate might yet get the upper hand.

(I really love Prasad).

While I'm here, here's the actual pitch on the Silence of Our Ancestors, by James Huggins:

Article:
"Decea bore the gifts and markings of the Elemental Dragon of Air, and clarity was her birthright. She stopped imposing forms on the clouds of her mind, and allowed her thoughts to wander, that she might better see the true shape of the world."

When the Dragon-Blood Decea finds herself unexpectedly in the small fishing village of Elknell, she quickly realizes something is amiss with its living residents — and its dead.

Decea sets out to find an answer, along with a mismatched group of companions, and uncovers more than she could ever have expected.

The official blurb here doesn't sell it that well -- basically, this is a story about an outcaste sorcerer with a shard of supernatural ice in her heart, fleeing from her family, the Wanasaan exorcist clan, and getting tangled up in saving a small village and this newly Exalted wolf-folk Fire Aspect from an undead horror. It's not a complicated story, but it's very well executed and focuses on some fascinating bits of the setting. It's also available from Amazon.
 
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The Silence of Our Ancestors is genuinely good - Decea is an appealingly difficult protagonist, it's got good descriptions of Dragon-Blooded Charms, and the central mystery is eminently stealable for anyone's home game.
 
@EternityWarrior honestly, a big part of the problem is also that Dreams of the First Age just... wasn't very good, and even setting aside its generally agreed upon flaws as a supplement for the game line, I don't think its vision of the First Age was all that great either, precisely because it sketched an image of 'utopia' to mean an AI running heaven, the internet, banking and debit cards, mass manufacture of artifacts, high standard of education, etc. DotFA's vision of the First Age had an awful lot of 'the modern day, but sparklier in places' and that's like... That's not much of an Age of Dreams, y'know? It's more of a 20 minutes into the future setting than anything truly mythic.

If I were to get cynical, I might muse on how much of a 00's product it is, a late arrival to the whole 'end of history' ethos that believed that Western Anglophone Civilisation was as good as it got, and anything else was just going to be minor iterations on the form.

At any rate, I'm with @Gazetteer in just not finding it very compelling.
 
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What were everyone's thoughts of Lunar's I'm the Essence preview? I lost my copy and wasn't really focusing on them when I did my read (my focus was on Infernals)
 
What were everyone's thoughts of Lunar's I'm the Essence preview? I lost my copy and wasn't really focusing on them when I did my read (my focus was on Infernals)
Less exciting than Ex3 Lunars, but generally quite playable? Their shapeshifting rules are incredibly streamlined to the point of being largely narrative, and they probably suffered the most in their charmset being ported over -- they have most of their cool shapeshifting tricks, but they don't have their most fun mind-bending social stuff unless you convert it from 3e yourself. Which isn't like, that hard, but it's a thing!

They're still very fun, and in particular their passive anima powers letting them move unimpeded through the world in some way is cool. I had a lot of fun with my Changing Moon, even if that game didn't last tremendously long.
 
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Since there is such a lack of exalted fiction, I've been thinking of maybe writing my own either as a regular fiction or in quest format. I'll explain the concept and maybe get a couple of more ideas off of everyone here.

My character idea is a High First Age Eclipse Solar, one of the Elder Solars from the war against the Primordials.

Mechanically, he is Essence 9, Adamant Circle sorcerer, knows all solar charms/martial arts as well as a decent spread of charms from other exalts + sidereal martial arts. Not to mention the truly ridiculous skills and attributes for a 3000 year old Solar.

He is known to rarely attend the Calibration feast, so Sidereals have hatched a plot to kill him in his manse by sabotaging his prototype Protoshinmaic Vortex. He is caught off guard when a decent number of high essence Sidereal assassins make him waste his mote pool enough that he can't use a perfect defense, before blowing the artifact up along with themselves in order to kill him.

Unknown to anyone, our PC is the foremost researcher on Exaltations themselves. In his hubris/brilliance, he has managed to irrevocably tie his Hun and Po to his Exaltation via a truly legendary feat of sorcery. He wanted to have some insurance against his enemies in the Solar Deliberative, in case things descended into violence and he died.

Of course, after his death his Exaltation gets trapped with the rest of them in the Jade Prison.

When Jade Prison is broken, his exaltation goes for a worthy person to bear. Just as the poor sod exalts, our PC's soul bound to the Exaltation destroys the newly exalted guy's soul and takes over his body.

Of course due to taking over a new body, our PC is trapped in an Essence 1 body with mortal level physical attributes, but he fully keeps his mental/social attributes as well as his skills/charms. His memories are quite vivid, so he remembers being betrayed by Sidereals 15 minutes ago, also assuming that only a couple of months have passed since his exaltation found a new bearer.

So we have a First Age Solar with great knowledge but a piddly essence rating, so he can't just go to Yu-Shan and start slaughtering everyone. He also has no idea about what happened and is in for a huge culture shock.

He is very much both Great and Terrible as expected from a such figure from the First Age. He views mortals as akin to ants, and other Exalts as slightly bigger ants. But the principalities he ruled were utopias, other than casual creation of slave races or using interesting mortals as breeding stock etc.

What will he do when he is stuck inside an inferior body and can't even cast a couple of worthless sapphire circle spells?

What do you guys think of the concept? I feel like an exploration of Creation from the view of someone who has seen how things were at its peak, and is disgusted with how they ran it all into the ground is very interesting.
I think the central idea of a Solar protagonist coming from the HFA is a really interesting one, especially when you deal with things like their low essence rating meaning they have knowledge of a lot of tech they can't understand given their essence level (and even if they could they can't reproduce without HFA infrastructure).

But I think it would really need to focus in on the flaws as well as the heights of the HFA to be interesting. A Solar villain trying to recreate the HFA or a Solar learning to let go of power as they grow as a person are interesting stories.
 
Well he created them, of course he is going to own them. It's not like he is going out and enslaving regular mortals, right, right?

This is not a good viewpoint for a protagonist, even an antihero, to espouse. It likely violates Rule 2 if depicted as discussed here.

This protagonist, as depicted, thinks nothing of destroying another person's soul to extend his own life and he thinks it is acceptable to own whole races of people. He's functionally a short ramp-up from being incontestable (he has maxed stats in almost everything, can ramp up the remaining not-maxed stuff, and is apparently running on 2e Solars mechanics) and he's a monster. Killing him apparently just means he reincarnates with no fuss except the destruction of the soul of some new innocent hero.

Throw the idea out entirely and try again.
 
One other factor that's worth considering is like, why should he keep all his skills? His mental/social attributes and skills are things enabled by his status as a Solar. They're statements of his supernatural excellence, the heroic arete enabled by centuries of meditation and enlightened practice, bolstered by Solar essence. If he gets knocked back down to a fresh reincarnation then, all other issues aside, I rather think he should have to grapple with being stupider and less sauve than he's used to, frustrated by the sense of all the things he used to know, but can't quite parse anymore.
 
It also breaks one of the foundational aspects of the setting, namely that when an Exalt kills someone, they die. Now, that death can take a lot of forms, but ask Mardukth how well opposing that goes. I realise that throwing that through the window is kind of essential to the whole idea, but it's a setting conceit that's part of the setting very deliberately, and you've got to consider what other people pulling this off would mean.
 
A thing you could do with a similar concept is like... "This only worked halfway, letting him retain all his knowledge between reincarnations, but now he's stuck being born as random mortals over and over."

I'm not sure it's a concept I'd personally run with, but it has more potential than just handing him back a Solar Exaltation on a golden (get it) platter.

It also breaks one of the foundational aspects of the setting, namely that when an Exalt kills someone, they die. Now, that death can take a lot of forms, but ask Mardukth how well opposing that goes. I realise that throwing that through the window is kind of essential to the whole idea, but it's a setting conceit that's part of the setting very deliberately, and you've got to consider what other people pulling this off would mean.
The Forest Witches' Sea of Mind can do some shit like this, but the Forest Witches are a profoundly weird corner of the setting in general.
 
One other factor that's worth considering is like, why should he keep all his skills? His mental/social attributes and skills are things enabled by his status as a Solar. They're statements of his supernatural excellence, the heroic arete enabled by centuries of meditation and enlightened practice, bolstered by Solar essence. If he gets knocked back down to a fresh reincarnation then, all other issues aside, I rather think he should have to grapple with being stupider and less sauve than he's used to, frustrated by the sense of all the things he used to know, but can't quite parse anymore.

Also, just...

... like, there is a place for Solar ancient monsters possessing their future incarnations.

It's as antagonists. Purely as antagonists. Because that makes you a monster, and more than that, a monster who stands as an example of the corrupt, wicked older powers whose job it is for the new young generation to tear down. You are an abomination who not only saw fit to stand stradle across the world, but also murder a young hero of future eras. You are someone who the party is there to take down as a refutation of old eras.

(there may be some place for young Solars who were at the Calibration Feast who have woken up as their future incarnation, but those are basically stories of redemption and/or mysteries as to why you woke up this way and learning to overcome the sins of your era that you were a passive beneficiary not a major culprit, rather than being an old monster coming back to dominate the world)
 
P.much. Exalted has always played pretty loose with how much or how little your past lives are really 'you' to enable you to run a character concept with whichever answer you prefer, so you can totally run a character gripped by visions of their past life who says, 'yes, I am the same person as I was back then, returned to the world', but that's still a character who has to deal with being a freshly exalted Solar, who needs to practice their skills and magic. Maybe they flavour their training time as refreshing their memories of old half-remembered skills, but they still have to do the training.
 
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Consider college math. I remember doing differential equations and solving matrices but I couldn't do it now if you put a gun to my forehead. I would, at a minimum, need to look up the concepts involved for a refresher. Or hell, even the sin/cos/tan stuff from high school.

There's a comparison in Erfworld that reminds me of this I really like. A spellcaster describes casting powerful spells he no longer can as "I remember doing it, but not how I did it", and describes a sense of emptiness where all that power and understanding once was.
 
Meanwhile I've been trying to work on some dumb isekai thing. I Reincarnated as a Villainies but the Protagonist turned into a Man Eating Beast! I recriminated as a Villainies stories have been living rent free in my head for a while. Basic idea its the normal premise but a ported over Lunar takes the 'vn protag' spot. The Lunar has social anxiety and takes this chance to try and make friends while trying to keep her abilities secret. 😔

Absolutely stupid story idea but I've been enjoying this so far. 'Luna stop giving me your toughest battles' 'It's literally just a room with ten people'.
 
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The story of the Dawn Caste's land stand (implied in the entry on the Immaculate's name for them, the Forsaken) has been living rent free in my head for years at this point.

I don't know if the "true" story was ever established anywhere (lord I hope not) but there's so many ways to interpret that one piece of lore for the Usurpation. The greatest warriors that Creation has ever known, fighting a desperate and doomed last stand against an army of Fate-empowered demigods.

This sort of thing gets mentioned a lot in war stories, where one soldier or a squad or a company holds out for a long time against impossible odds even knowing they'll lose. And what makes it interesting to me in this case is the implication that there even was a major battle specifically to destroy this one Caste. Cuz if that's the case, it means that they were able to organize themselves, at least to an extent, and put up a long enough defense to be immortalized in legend.

Then you ask questions like... if they fought and knew they'd lose, did they do it to buy time for the other castes to get away? Did they genuinely think they were going to win even without them? Or is the legend true, and the other castes left the Dawns to die at their betrayers' hands? Did they have an ad hoc organizational moment in the middle of the betrayal, or did they escape the initial slaughter and launch a counter-attack and the latter is what got immortalized? And what did this stand even accomplish, if anything? Is this an Isstvaan situation where the Deebs are battered heavily by an enemy they thought broken? Or more akin to Tarsonis where the Dawns are overwhelmed and their requests for aid go unheeded?

Or the boring answer, that it was made up by the Immaculates to make the dragon-blooded sound cooler. Which is... I mean it's possible but it also weakens both the Deebs and the Solars so I don't like it.

The other castes all have their dark legends rooted in what they were/are (the Wretched, the Unclean, the Frenzied) but the Dawns have their dark epitaph rooted in something that happened to them instead. It's an intriguing question in my mind.

'Luna stop giving me your toughest battles' 'It's literally just a room with ten people'.

Big mood.
 
Or the boring answer, that it was made up by the Immaculates to make the dragon-blooded sound cooler. Which is... I mean it's possible but it also weakens both the Deebs and the Solars so I don't like it.
I don't think it was made up to make Dragon-Blooded "look cooler", but all the Immaculate names/characterisations for the Solar Castes are like... Allegorical for traits and actions that the Immaculates find to be like... Bad. These are stories you tell to children to teach them how to behave, or how not to as the case may be. Like, the Forsaken thing just feels a lot more like an allegory for power unaccompanied by true discipline or virtue being hollow and corrupt than anything that literally, actually happened; just being strong isn't enough, if you are not also righteous in the ways that Immaculacy teaches you are correct.

You will notice a marked difference between the way Immaculate fables talk about Solars and how they talk about Lunars. Solars are being used to teach a moral lesson, as a kind of Anathema that's barely around anymore; Lunars are "a bad monster that might kill you now that only the Dragon-Blooded can protect you from".
 
I don't think it was made up to make Dragon-Blooded "look cooler", but all the Immaculate names/characterisations for the Solar Castes are like... Allegorical for traits and actions that the Immaculates find to be like... Bad. These are stories you tell to children to teach them how to behave, or how not to as the case may be. Like, the Forsaken thing just feels a lot more like an allegory for power unaccompanied by true discipline or virtue being hollow and corrupt than anything that literally, actually happened; just being strong isn't enough, if you are not also righteous in the ways that Immaculacy teaches you are correct.

You will notice a marked difference between the way Immaculate fables talk about Solars and how they talk about Lunars. Solars are being used to teach a moral lesson, as a kind of Anathema that's barely around anymore; Lunars are "a bad monster that might kill you now that only the Dragon-Blooded can protect you from".

I can buy that for the other Castes, but the Dawns' name doesn't fit that pattern. The Wretched, the Unclean, the Blasphemous and the Decievers are all names that point to something broken in the souls of the Solars. But the Forsaken specifically calls to mind that they were betrayed by their fellows. It's a problem with the Solars as a whole rather than something wrong with the Dawns in particular.

And yeah it could just be allegorical, but I file that under "it was made up from whole cloth" which is less interesting imo.
 
I can buy that for the other Castes, but the Dawns' name doesn't fit that pattern. The Wretched, the Unclean, the Blasphemous and the Decievers are all names that point to something broken in the souls of the Solars. But the Forsaken specifically calls to mind that they were betrayed by their fellows. It's a problem with the Solars as a whole rather than something wrong with the Dawns in particular.
That actually fits with Immaculate Doctrine.

The Upright Soldier fights as a unit, the Forsaken is an allegory for the vainglorious 'hero' who thinks he can do it all and fails because he is alone.

Remember, Dragonblooded work well together.
 
Shaipres, Land of the Heaven-Descending River

The region which is now known as Shaipres, the land of the river Shai, was hit hard by the Great Contagion and the fae incursions which followed. At the start of the Second Age, the region was nearly depopulated. The wide cities of the broad alluvial plain were ruins and houses of bones. While a few hold-outs survived in the mountains and the jungles of the Silent Crescent to the north, through most of the first century the Shai was a wyld-born stream with a mad path that sometimes rose into the sky, where the fae fought gracious naval battles.

Then came the sorcerer-priestess Jidrani; moon-touched, dark-eyed, wise; by turns mad and terribly clear, rash and brilliant. She said she had come out of centuries in the past to build the world anew, that she had married the Moon's dark face, that plague dared not touch her perfected flesh and her touch could banish demons. With her sworn comrades stern blue-eyed Koyukta and the laughing monkey Zamana she tricked the ox-headed price of chaos Koko into leaving the lands, with Luna's horn she laid waste to the pirate-warlords of Irn who held their old naval base at the mouth of the Shai, and she slew Hoho, who was her rival for the affection of the Moon.

Jidrani ruled as priest and sorcerer-queen alike, and her heirs of her dynasty and those which came to follow have trodden in those footsteps. She led the lands out of chaos and into the lands of time and order, calling on heaven to bless the waterway and so the goddess Shai and her many consorts descended from the skies. When the witches of Syata, to the west, brought their fell curses and sought to plunder the wealth of these lands, Jidrani drove them off and broke the best part of their number. When the rains became irregular, she taught men and women ways to placate the cloud-elephants and bring water to these lands. She taught people to read and write the language of the gods, and ever since then Old Realm has been the holy tongue of priests and royalty in Shaipres. From her capital she built in Jidrai, she ruled, whimsical, wise, and terrifying to her foes. Yet in the mid second century, tensions escalated with the rising Blue Monkey Shogunate which had allied with the warlords of Ta-Vuzi and turned its eyes now to the rich lands of Shaipres — and for her part, Jidrani had sought to deny the delta of the Shai and all nearby archipelagos to any who would not swear allegiance to her.

Jidrani's rule was brought to a tragic end at the culmination of the war with the Blue Monkey Shogunate. Through cunning and deception, one of the ambitious warlord-princes of Ta Vuzi managed to steal the horn from her. Under a crescent moon he blew the horn, and tore a fragment from the heavens herself. The impact levelled Jidrai, slew Jidrani, and ended the now-forgotten prince's ambitions towards the Shogun's throne as well as his life.

Just as Jidrani, Koyukta and Zamana were touched by the silver grace of the moon, but they had not her ambition nor her leadership. Zamana wandered out of the pages of history, broken-hearted by the loss of his friend, while Koyukta returned to the city that bore his name, Koyuktai, and ventured ever deeper into his sorcerous studies. Around him grew a school of sorcerers, who he delegated more of the rule to, and by the time of his death in a mishap in the 500s, few realised that the eccentric master of the school of Koyuktai was the same legendary companion of Jidrani.

From the ruins of the moonfall came the tyrant Sunec. The city of Prakai was seated in the hinterlands of the Shai, yet early in the third century from this land of rice and tea farmers came a brutal warlord. Sunec hammered the lands of the Shai under his dominion with his well-fed armies and wyld-barbarian auxiliaries, showing little regard for lords or priests. Yet after fifty years of conquest, the by-now-greying tyrant had a crisis of conscience and begged the gods for forgiveness. He set down his crown, and with his most loyal men returned to the ruins of Utelhi and on the sacked holy city he built shrines and great catacombs to inter the dead, hoping to placate the many restless dead he feared were waiting for him in the afterlife.

The Praka dynasty lasted three more rulers, though the heart had been cut out of it. Sunec's young great-granddaughter faced widespread popular rebellion in the face of a new prophet. The wandering sage Tolu had a vision of the sky, mother of all the great gods. Through the uplands of the lands touched by the Shai he spread the Toluic Way, a principle of austere and charitable moral philosophy which proclaimed it was the true way to escape the Immaculate cycle of reincarnation to dwell in the celestial spheres. Facing the iconoclastic Way, the powerful priests of the tearful city of Candrai built atop the ruins of Jidrai provided armies to stamp out the image-destroying heretics, but ironically their play for power only weakened them in the face of the holy city of Zamanai, ruled by the sacred bloodline born of the union of the goddess Shai and the Empress Jidrani.

The Jidrikul Dynasty would rule until the late 500s. However, in the latter years of their rain, the independent cities of Shaipres would grow increasingly away from the guidance of the priests of Zamanai. The elemental-cultists of Holy Koshasth, located near the wellspring of the Shai, grew considerably in power and were offered veneration by many warrior-aristocrats. However, trouble was growing in the west. The Blue Monkey Shogunate had grown increasingly sclerotic and calcified, and had been pushed back time and time again by the incursions of the Realm Navy. The Shogun sought an alliance against the mutual threat of the Realm, but the Riverchild of Zamanai was young and the attention of Zamanai was turned increasingly inwards. In the end, the Blue Monkey Shogunate fell, and while the Realm could not truly hold the waters — which became the Anarchy — this disruption led to raiding along the coastline and even up the Shai as far as tear-soaked Candrai itself.

In the power vacuum, the lords of Kulharid were the ones who organised defences, sent their men to repel pirates and raiders, and ensured the organised passage of river transit. Power slipped from Zamanai to Kulharid, where men shed their skin and became elemental spirits, and while the theological centre of veneration of the Shai remained in Zamanai certain adjustments had to be made. Key among these was the crowning of Vajira I of Kulharid as the Empress of All Lands Touched By the Shai, the Shairani.

The Vajiran Dynasty has held Shaipres for nearly two hundred years, through its elemental sorcerers, its keen axes, and the protection it provides the lands of the Shai from the Anarchy's pirates. And yet now it grows sick. Kulharid sits on the edge of civil war, and its hands slip from the reins of power. The war against the demon worshippers of Koyuktai was victorious, but nearly bankrupted the land. Shairani Oyonna has twisted herself into a monstrosity through her desperate pursuit of sorcerous power and is imprisoned in the royal lake; the prince-consort, a mark of the marriage-alliance with Zamanai, is fled and wanders the lands in disguise. The warrior-princess Ooun is cursed by the gods, her younger brother Dric cares for little save the secrets of sorcery, and the youngest sister Jihrani, given to the priest-caste, is the one who brought this city to the verge of civil war with her ancestor worship that stands against the old elemental-cults.

In Zamanai, the Riverchild is usurped by her sun-chosen vizier, who has taken the title of High Priest of Shai; she is a powerless puppet bound by his spells, trotted out when the masses require her as a figurehead. The elementals of Holy Koshasth face the Kulharidi civil war on their own doorstep, for many warriors have come to their temple seeking power. And sea-washed Rokusa which sits in the delta of the Shai grows more and more powerful. Already the upstarts no longer pay tribute, and the mystery cult of alchemists who rule the city are raising their own fleet and turning their eye to the Kadu Empire which rules the waters around the delta and has long been an uneasy vassal of Shaipres.
 
The Jidrikul Dynasty would rule until the late 500s. However, in the latter years of their rain,
Reign
Shairani Oyonna has twisted herself into a monstrosity through her desperate pursuit of sorcerous power and is imprisoned in the royal lake; the prince-consort, a mark of the marriage-alliance with Zamanai, is fled and wanders the lands in disguise. The warrior-princess Ooun is cursed by the gods, her younger brother Dric cares for little save the secrets of sorcery, and the youngest sister Jihrani, given to the priest-caste, is the one who brought this city to the verge of civil war with her ancestor worship that stands against the old elemental-cults.
This all just sounds super fun
In Zamanai, the Riverchild is usurped by her sun-chosen vizier, who has taken the title of High Priest of Shai; she is a powerless puppet bound by his spells, trotted out when the masses require her as a figurehead. The elementals of Holy Koshasth face the Kulharidi civil war on their own doorstep, for many warriors have come to their temple seeking power. And sea-washed Rokusa which sits in the delta of the Shai grows more and more powerful. Already the upstarts no longer pay tribute, and the mystery cult of alchemists who rule the city are raising their own fleet and turning their eye to the Kadu Empire which rules the waters around the delta and has long been an uneasy vassal of Shaipres
As does this
 
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