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So the final section of the Ex3 DB preview released.

My hot-take is the immaculate styles are quite powerful.
They are quite strong indeed. The capstones in particular are simply brutal. Anathema everywhere are grateful that Essence 5 Immaculate Monks capable of unleashing them are extremely rare.

The spells are great. They're both flavorful, useful, and occasionally horrifying. Especially the new ones. Sorcerers are now officially 300% creeper than ever before and definitely should not be invited to parties.
 
There's one spell (Unsatable Thirst of the Devil Maw) that opens a fanged maw(with a tongue) on your palm, who draws on all water (including from plant life and other people) to form a sphere of water in your hand, which can be released to be stored in a container...or used as 'fuel' for water elemental attacks that need a source of water. If the Sorcerer has this as their 'control spell', the maw is permanent. That's pretty creepy.
 
Wait wait wait. I love sorcerers. Any truly interesting spells?
There's a solid collection of updated old spells along with several fun and useful new ones. My favorite is Beckoning That Which Stirs The Sky, which is weather control that perfectly encapsulates the sorcerer's dilemma. Everyone wants the sorcerer to stop the rain when it catches them during a picnic, then when she does they all look askance at the crazy fool who calls upon creepy, ancient things to solve such a trivial problem.
 
Remember that 3E operates on Range Bands, so it just says 'medium' distance on a 90 degree arc (and it includes your allies if they are stupid enough to get in the way).
 
As long as we're talking the kickstarter previews, I quite enjoyed the new artifacts. There's one for each Great House, and scions of the right house get a little bonus.

The artifacts themselves are shit like V'neef's personal powerbow, which comes with the big fuckoff wolf she tamed by playing a song on its string. And a blade forged from the shattered remnants of three different Iselsi blades, which gives you bonuses when you're fighting someone you personally hate, or who wronged House Iselsi. And the staff used by a Cynis phantom thief, where you have to tell it a secret to unlock the first charm and then you can turn your enemies' secrets into poison or webs to fuck with them. And the blade of a Cathak soldier who died defending her legion, which gives you bonuses to War charms and protecting your comrades, especially if you're willing to take damage in order to light yourself on fire with sheer loyalty. And the staff forged by the Jadeborn for a Memnon missionary, which lets you turn the earth against an enemy of your beliefs. The capstone lets you entomb them, suffocating them regardless of whether they actually need to breathe.

There's some cool shit in here, is what I'm getting at.
 
Oh. That's actually a pretty good in-universe explanation for having the main Charmsets available from the get-go. Which of her dragon-souls maps to which Yozi? I can figure out a couple - Divisa is Malfeas, Keramos is SWLIHN, Lyuk is Isidoros, Otokana is Metagaos, Vypraveni is Elloge, and Hermione is Szoreny, but there's a few I can't quite place.

They're just in the order the Charmsets were added. So, in the form of Dragon - Yozi - what kind of dragon they are:
  • Divisa - Malfeas - Two-headed hydra dragon [1]
  • Iuris - Cecelyne - western riddle-loving trickster dragon
  • Keramos - SWLIHN - Wyvern dragon
  • The Unnamed - Adorjan - doesn't describe him because the point is that no one remembers him
  • Lela - TED - too-many-limbed horror-dragon
  • Bruleuse - Kimbery - Cthulhuloid squid-dragon
  • Lyuk - Isidoros - Kaiju Godzilla dragon
  • Otokana - Metagaos - English wyrm dragon
  • Vypraveni - Elloge - Limbless Chinese dragon
  • Antifasi - Oramus - cutie dragon-girl
  • Hermione - Szoreny - Serpentine dragon (who can also be a cutie albino dragon girl, since she's Antifasi's sister)
[1] Yes, @MJ12 Commando, Divisa does have arms.
 
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There's a solid collection of updated old spells along with several fun and useful new ones. My favorite is Beckoning That Which Stirs The Sky, which is weather control that perfectly encapsulates the sorcerer's dilemma. Everyone wants the sorcerer to stop the rain when it catches them during a picnic, then when she does they all look askance at the crazy fool who calls upon creepy, ancient things to solve such a trivial problem.
Aw man I should buy this. For the sorcery spells alone.
 
Faithful mortals everywhere be warned: there are only a scant few hours remaining to support the kickstarter for your rightful Dragon-Blooded rulers. Your prompt contribution provides immediate access to the complete holy texts themselves and may lead to further benefits in this and/or future lives.


They are quite strong indeed. The capstones in particular are simply brutal. Anathema everywhere are grateful that Essence 5 Immaculate Monks capable of unleashing them are extremely rare.

The spells are great. They're both flavorful, useful, and occasionally horrifying. Especially the new ones. Sorcerers are now officially 300% creeper than ever before and definitely should not be invited to parties.

The vast majority of the Immaculate styles are good, but there are some outliers. As printed, the water aura effect of Bottomless Depths Defense is a perfect soak better than Adamant Skin Technique in some ways, and two of the early fire dragon charms (Flash-Fire Technique and Flame Flicker) are so bad it would be hilarious if those weren't two of my favorite charms from the QC version in the core. :V

Thankfully, part of the feedback Vance has been collecting are balance notes, and he's already mentioned playing around with Bottomless Depths, so I'm hopeful it'll be addressed.
 
So the Kickstarter was 550% funded in the end.

I'm surprised. You'd think the epic failure of the previous Kickstarter would discourage people.

I mean, new devs count for a lot. And I do believe the new ones take their job more seriously; I remember how offended Eric Minton was when I lumped him in with H&H on the topic of deadlines.

But still.
 
So the Kickstarter was 550% funded in the end.

I'm surprised. You'd think the epic failure of the previous Kickstarter would discourage people.

I mean, new devs count for a lot. And I do believe the new ones take their job more seriously; I remember how offended Eric Minton was when I lumped him in with H&H on the topic of deadlines.

But still.
i for one am not looking forward to the next 2+ years of lunar speculation kicking into high gear, since thats the next splat. Feels like they're already pretty rabid about it on the OP forums.
 
So the Kickstarter was 550% funded in the end.

I'm surprised. You'd think the epic failure of the previous Kickstarter would discourage people.

I mean, new devs count for a lot. And I do believe the new ones take their job more seriously; I remember how offended Eric Minton was when I lumped him in with H&H on the topic of deadlines.

But still.

I think between Arms and how well the Scion & Trinity kickstarters went, plus the shifting of the guard, it gave people a fair bit more confidence than they'd have if it were still Holden and Morke at the helm.
 
There's also the fact that the project is nearly text-complete. Also remember there's been a few kick-starters by Onxy Path since the 3E debacle.
 
So the Kickstarter was 550% funded in the end.

I'm surprised. You'd think the epic failure of the previous Kickstarter would discourage people.

I mean, new devs count for a lot. And I do believe the new ones take their job more seriously; I remember how offended Eric Minton was when I lumped him in with H&H on the topic of deadlines.

But still.
I suppose everyone always has hope.... no matter how discouraging.
 
i for one am not looking forward to the next 2+ years of lunar speculation kicking into high gear, since thats the next splat. Feels like they're already pretty rabid about it on the OP forums.
I'm hoping that Lunars finishes faster than that, though we really don't know...
Given, I'm not exactly hopeful for ever seeing an official version of Luanrs that is anything I'd actually want to play.
(I'm still curious/excited to what they actually DO with Lunars on the third take)
 
Just for everybody's information, Lunas: The Fang at the Gate(that's the official subtitle apparently) is currently listed as under 1st draft under Onxy Path's Monday Meeting Notes. How long it takes to get from there to a possible kickstarter / RPG I can't comment on but hopefully its less than two years.
 
WFHW is supposed to flip from the current state to release sometime next year, so there's at least a yearish turnaround from "mostly finished manuscript" to "completed work." Two years is probably generous... but I'm willing to wait because I like what they've done with WFHR.
 
WFHW is supposed to flip from the current state to release sometime next year, so there's at least a yearish turnaround from "mostly finished manuscript" to "completed work." Two years is probably generous... but I'm willing to wait because I like what they've done with WFHR.
I mean, 2 years-ish to dead-tree art-complete book? Fair. I think it could be sooner than that though, given there isn't going to be the delay a regime change causes in the middle of development (hopefully). Given if it's going to be closer to 6-9 months than 12-15 months that should become obvious in the progress reports quickly.
 
I mean, 2 years-ish to dead-tree art-complete book? Fair. I think it could be sooner than that though, given there isn't going to be the delay a regime change causes in the middle of development (hopefully). Given if it's going to be closer to 6-9 months than 12-15 months that should become obvious in the progress reports quickly.
If my wildly optimistic guess of 2 years from first draft to published book overshoots the reality of the situation, I will publicly acknowledge it on april 26th, 2020, in this thread.
 
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