Freelancer: Terminus (Freelancer/MassEffect)

Interlude: First Contact II
First Contact: Part II

[] Yourself
While the idea of being one of the first humans to meet the new aliens is admittedly quite alluring the real argument for going yourself is that you would hopefully be able to keep direct control over the events while also having the necessary authority to make wide-reaching deals etc. should the situation allow it. On the other hand a First Contact scenario always carries a certain risk and if the aliens were to prove hostile the potential loss of your leadership could destabilize the DSX at a critical time.

[] Velvet Glove:
Another option would be to send the corvette, Valiant, and a small escort. Depending on the military power of the alien ships that might still be safe enough (it would certainly be less problematic to retreat back through the jump-hole with than it would be with the Hood) and don't unveil as much of your capabilities while still showing off some of humanities skills and technologies.


"GravSens green, no unusual activities detected"

"Very good. Tactical what is the status on the satellites?"

"Analysing data now. Nothing unusual so far, it seems like the aliens haven't discovered them. Last known location of the alien fleet is still on orbit around Alpha 05-03"

"Very well. Nav, we will follow course Alpha 3 at minimal acceleration, if possible I want to keep the location of this Jumphole secret. Coms, notify Blue Squadron of this and then double check that nobody is broadcasting our presence here. Tactical I want..."

As you stand on the bridge of the Valiant and listen to its captain you can't help but feel out of place. The captain and his crew have the situation well in hand, leaving you to with nothing to do which is something you are not used to when it comes to possible combat ops. Still you know from personal experience that there is nothing worse than a commanding officer trying to micromanage everything and thus keep your mouth shut while checking on the latest deciphered and translated intel. Alexandra and her team did good work and your now have a solid understanding of their language in both written and spoken form and in fact have provided you (and the rest of your team) with audio translator devices that should hopefully come in handy when you face to face with the aliens.

....

As planned the Valiant travels several hours on a randomised course before leaving the asteroid field, hopefully making it impossible to track them back to the jumphole. Once you leave the field you drop out from silent running and send a wide-spectrum first contact message towards to alien planet and its fleet. It consist of little more than "We come in peace" but you and your advisors thought it best to keep things simple. Due to the nature of space travel it will take the message nearly an hour to reach the planet (and your fleet several days if you don't want to constantly redline your engines) which gives you and your crew ample to time to imagine all the ways this could go wrong.

You thus quite relieved when you receive an answer from the aliens asking you to identify yourself and state your intentions...

....

After several back and forths between you and the aliens you are not only quite happy that you took the time to study their language but also reasonably sure that they now longer view you as pirates coming to blunder their planet , which was they first accused you off. In fact, once they were convinced that you were in fact aliens they became quite "nice" and quickly extended you an invitation to meet with their leadership. The only question is where you want to meet them and what escort you take along.

Meeting Place:
[] The Valiant
You could try and convince the aliens to come onboard the Valiant. It might not be as impressive as the Hood (or have the same internal security measures) but its has a briefing room that should be big enough for a small delegation.

[] Alien ship
The aliens have invited you onboard of one of their frigates. Accepting the invitation would put you safety in their hands but it would also be a good opportunity to get a first impression on how their ships are built internally.

[] Alien planet
Or you could accept their invitation to meet on their planet. It would likely be a more official affair and you would have to leave the Valiant in orbit since it is not capable of landing on planets but you and you team could get a great impression of how their society functions and how their city looks.


Escort:
[] Armoured Marines:
If you are concerned about your safety than taking a squad of heavily armoured (and armed) marines might be a good idea though your hosts might be discomforted by such a martial display.

[] Marines:
While still deadly outside their armour this option would be more akin to a honour guard than a military force and less likely to upset your hosts.

[] Bodyguards:
If you want to keep a low profile there is the option of only taking two of Alexandra's security operatives with you.
 
[X] Alien planet
Or you could accept their invitation to meet on their planet. It would likely be a more official affair and you would have to leave the Valiant in orbit since it is not capable of landing on planets but you and you team could get a great impression of how their society functions and how their city looks.
[X] Marines:
While still deadly outside their armour this option would be more akin to a honour guard than a military force and less likely to upset your hosts.
 
Tough choice to me but I'm leaning towards the planet and taking the marines.

[X] Alien planet
Or you could accept their invitation to meet on their planet. It would likely be a more official affair and you would have to leave the Valiant in orbit since it is not capable of landing on planets but you and you team could get a great impression of how their society functions and how their city looks.

[X] Marines:
While still deadly outside their armour this option would be more akin to a honour guard than a military force and less likely to upset your hosts.
 
I'm thinking:

[X] Alien ship
[X] Armoured Marines

As I see it, there are three things to consider.

First: We're in the lawless Terminus. In the depths of space, where no one can (metaphorically or literally) hear you scream. People in places like this tend to be desperate, grasping at every advantage they can get, no matter who it hurts. Imagine this scenario: Unknown ships jump into your space. You think they're pirates, at first, here to pillage and burn. Then, it turns out that they are in fact a completely unknown species, never before heard of anywhere in the Terminus or Citadel space. They have no friends, no connections, and are probably new enough to the galactic scene that their technology is lesser than yours -- especially since you cannot detect a single speck of eezo on their ships, and they approached your planet in STL. Stealthy STL, at that, where simply popping in in FTL would be much quieter on the approach. You're desperate, and need materials to live, so you think "Hey, no one's going to miss these guys and they seem rather primitive, let's take their stuff!", so you attack (and get eviscerated by their DEWs, but you don't know that). It's the kind of thing I could easily see happening in the Terminus, the kind of thing that likely has happened in the Terminus before. Hence the Armoured Marines.

Second: However we introduce ourselves to the galaxy at large will affect all our relationships going forward. Now, if we were First Contacting the Citadel, I would go with only an honor guard. It's the more diplomatic option, and says that we come in peace, but also have a military tradition, so don't expect to just roll over us. But this is the Terminus. While we do want to keep vital tech info back -- the Hood, Jump Holes, DEWs unless necessary -- we also don't want to look weak. Because if we do, every pirate and warlord in the sector is going to get on our case. Given the lawlessness and lack of civility in this sector, going in with an iron gauntlet that says "Don't fuck with us if you don't want a bloody nose" only seems sensible.

Third, and perhaps most important, is something I realized while we were waiting for the update: We don't know if these are Asari. All we have is language which we know is mono-gendered:
[] Enigma:
You have captured a lot of signal intelligence during your operations in Alpha05 but deciphering them takes a lot of time, even with the added manpower you recruited last year. It might be time to approach Junko Zane, currently back in the LSF, as well as your friends in the Order for some truly specialised help.
Chance of success: 70% Result: Decode alien language and data more quickly

Needed: 30 Rolled: 67


As you hoped the help provide by Juni and the Order is enough to allow you people to at least partially crack and translate the intercepted transmissions from Alpha05. Once understood it seems like the technology behind those transmissions is not nearly as advanced as suspected and near if not below human capabilities which surprises many of your scientist since the alien jump-drive suggested a far higher technological level.

You haven't yet cracked their video encryption and so don't have a picture of how they looked by you have managed to crack some of their audio and text files. Content wise most of them seem to be status updates between the various ships and their base(s) and the planet, quite similar to what you would expect to see on a human world and lacking in any interesting cultural or military information. Of more interest is however that many of your linguists, anthropologists and xeno scientists think that the intercepted messages suggest that the colony world views itself as an independent faction and that contact with the rest of the galaxy is a rare occurrence. Also of interest is that the actual spoken alien language lies within the spectrum of what a human can hear and could theoretically be at least partially reproduced by a human. Their language also seems to be monogendered which could either point to a monogendered civilisation or an interesting cultural tick. A deeper analysis will likely unveil more information but your scientist are already confident that they could produce a primitive but workable translator in the coming weeks which could be be very useful if you decide to contact the aliens.

Result: Alien transmission partially cracked, information suggests independent colony and comparable technology level (at least in information/computer sciences), primitive translation possible, more information in the upcoming turns
We have no pictures, or ideas of their morphology, unless @Erandil is willing to reveal something. So, sure, these could be Asari, but the thing is? They could also be Krogan. All-male Krogan "colonies" are actually fairly common, from what I understand, since the females tend to congregate in large groups, usually on Tuchanka and other heavily-populated Krogan worlds, to protect the identities of their fertile members. And if there are only males down there, and if most Krogans only really interact with males of their species (as tends to be the case), then it's possible that the subset of their language that we studied for translation used no female pronouns.

If these are Asari, I think they'll understand the show of force, given where they live. But if they're Krogan, not having a show of force is likely to get us shot.

As for why the Alien Ship, it's because that way we can beat a hastier retreat than from the planet should it become necessary -- don't need to deal with gravity wells, and have the Corvette backing us up. (Actually, @Erandil can the Corvette do orbital bombardment?) Convincing them to come to our ship will likely require a diplomacy check, but if people want to try that I'm willing to change my vote.
 
[X] Alien planet
[X] Marines


Works for me. Going down to the planet ought to provide us with the most useful information both IC and OOC.
 
[X] Alien planet
[X] Armoured marines

Yeah i'm not going down to a Terminus planet without a armored marine force in case things go south. Especially since we chose to come personally. There is a point in wanting to be nonthreatening but i think more important would be to kake sure to not be seen as a easy mark.
 
[
I'm thinking:

[X] Alien ship
[X] Armoured Marines

As I see it, there are three things to consider.

First: We're in the lawless Terminus. In the depths of space, where no one can (metaphorically or literally) hear you scream. People in places like this tend to be desperate, grasping at every advantage they can get, no matter who it hurts. Imagine this scenario: Unknown ships jump into your space. You think they're pirates, at first, here to pillage and burn. Then, it turns out that they are in fact a completely unknown species, never before heard of anywhere in the Terminus or Citadel space. They have no friends, no connections, and are probably new enough to the galactic scene that their technology is lesser than yours -- especially since you cannot detect a single speck of eezo on their ships, and they approached your planet in STL. Stealthy STL, at that, where simply popping in in FTL would be much quieter on the approach. You're desperate, and need materials to live, so you think "Hey, no one's going to miss these guys and they seem rather primitive, let's take their stuff!", so you attack (and get eviscerated by their DEWs, but you don't know that). It's the kind of thing I could easily see happening in the Terminus, the kind of thing that likely has happened in the Terminus before. Hence the Armoured Marines.

Second: However we introduce ourselves to the galaxy at large will affect all our relationships going forward. Now, if we were First Contacting the Citadel, I would go with only an honor guard. It's the more diplomatic option, and says that we come in peace, but also have a military tradition, so don't expect to just roll over us. But this is the Terminus. While we do want to keep vital tech info back -- the Hood, Jump Holes, DEWs unless necessary -- we also don't want to look weak. Because if we do, every pirate and warlord in the sector is going to get on our case. Given the lawlessness and lack of civility in this sector, going in with an iron gauntlet that says "Don't fuck with us if you don't want a bloody nose" only seems sensible.



Third, and perhaps most important, is something I realized while we were waiting for the update: We don't know if these are Asari. All we have is language which we know is mono-gendered:

We have no pictures, or ideas of their morphology, unless @Erandil is willing to reveal something. So, sure, these could be Asari, but the thing is? They could also be Krogan. All-male Krogan "colonies" are actually fairly common, from what I understand, since the females tend to congregate in large groups, usually on Tuchanka and other heavily-populated Krogan worlds, to protect the identities of their fertile members. And if there are only males down there, and if most Krogans only really interact with males of their species (as tends to be the case), then it's possible that the subset of their language that we studied for translation used no female pronouns.

If these are Asari, I think they'll understand the show of force, given where they live. But if they're Krogan, not having a show of force is likely to get us shot.

As for why the Alien Ship, it's because that way we can beat a hastier retreat than from the planet should it become necessary -- don't need to deal with gravity wells, and have the Corvette backing us up. (Actually, @Erandil can the Corvette do orbital bombardment?) Convincing them to come to our ship will likely require a diplomacy check, but if people want to try that I'm willing to change my vote.

I admit that due to wanting to keep some suspense in this first meeting (which is likely one of the few where you have IC no idea what is going on while having a lot of OC knowledge) I probably was/am a bit to short on the information. I will however say that you intercepts suggest that you deal with an technological relatively advanced and well organized civilization - the coms between the ships for example are short and on the point, there is in fact not that much "open" traffic etc.

In regards to to orbital bombardment - you could probably slap something together but it is really not what the Valiant is build for.
 
[X] Alien planet
[X] Armoured marines

The Alien planet offers greatest rewards I think and medium safety.

Armoured marines because I'd rather look militaristic than look like a soft target.

@Erandil: And I am glad to see this quest back!

fasquardon
 
[X] Alien ship
[X] Armoured Marines

If things go south, we have much better chances of getting extracted from the ship, or from the planet, or even highjacking the ship if things go really south. And I imagine the character would be rather paranoid, given that his first and only experience with aliens were the Nomads.

While it would be nice to have diplomacy, we have to have contingencies for the chance that they are out to get us and genoide humanity.
 
Interlude: First Contact III
First Contact: Part III

Meeting Place:
[] Alien planet
Or you could accept their invitation to meet on their planet. It would likely be a more official affair and you would have to leave the Valiant in orbit since it is not capable of landing on planets but you and you team could get a great impression of how their society functions and how their city looks.

Escort:
[] Armoured Marines:
If you are concerned about your safety than taking a squad of heavily armoured (and armed) marines might be a good idea though your hosts might be discomforted by such a martial display
.

The sensor suite of the Valiant might be designed for the intricacies of space combat but the hour long approach gives your men still ample time to thoroughly asses the alien home planet and the ships surrounding it. As the initial study suggested the planet is only sparsely populated with only a few notable settlements. Orbital scan reveal seven city/metropolises like infrastructures that are each surrounded by a few smaller enclaves, all of which are located on a single continent with temperate climate. Energy readings hint at them utilising a wide range of power sources ranging from geothermal to fusion reactors which is more or less what you suspect on a human planet and while the atmosphere shows evidence of industrial activity it is clearly relatively minor. Interestingly enough all of those settlements also emit the same strange energy readings that your surveillance satellites noticed during the jump of the alien ship with the highest concentration of the originating from a small and isolated settlement showing clear signs of an extensive mining operation.

The strange energy is also present in the ships and stations orbiting the planet, with the ships showing an increased energy reading as they prepared to welcome your little fleet suggesting it is connected to their weapons or energy systems. Otherwise the alien ships remain mostly a mystery, especially since you decided against using your more powerful active scanning against them in case it would cause diplomatic problems. What you can tell is that the ships seem to have some sort of active shielding, likely gravitonic based, and that their main armament seems to be a "rail" type of weapon with extremely long barrel seemingly spanning nearly the entire length of the alien ships.

----

While many of the smaller human ships are capable of landing on a planet without utilising an orbital elevator the immense shaking and trembling you experience while sitting in the hold of an Eagle type heavy fighter as it makes it way to surface reminds you why it is generally advised against (plus it plays hell on maintenance). Luckily your armour has an advanced shock absorption system that prevents this journey from becoming to uncomfortable, allowing you to focus on what happens outside of the ship. Your descending ship and its escorts are met by squadron of alien flightcraft which according to you scans originated from the airfield you are advised to land on. Compared to most human fighters, which are all designed to be capable of lengthy autonomous space operations, the alien craft is quite small and filigree looking, mounting a a smaller set of rail-guns similar to the ones you observed in the alien capital ships. It seems likely that such a small ship is unlikely to be capable of lengthy independent operation and might be in fact be only capable of operations within an atmosphere which could suggest a different doctrine than what you are used to.

Thoughts about possible military applications of such a thing however quickly vanish from your mind when you approach the alien city because what your sensors and optical feeds tell you is far more interesting. Perhaps the most surprising thing is how humanlike everything looks, indeed at a first glance you might well believe this to be a city on Denver or Honshu. The skyline is dominated by tall, smooth skyscrapers, reaching up to over a kilometre into the air, and large, park-like structures with extensive green areas. Extensive holographic displays can be observed nearly everywhere and you are quite sure that the analysts back at Solitude will have a field day with this data while the air between them seems to be full of vehicles and other objects, suggesting an extensive use of anti-grav technology. Soon you approach the landing site, a massive aerodrome located on the outskirts of the city that seems be bustling with alien activity.

---

You are the first person stepping out of the landing ramp, having overruled your bodyguards desire to go first and secure the platform, aware of the publicity connected to such an event and the need to show strength and confidence. That is also the reason why you choose to go with an fully transparent helmet instead on the faceless visors of your bodyguard, most of your anthropologist and xenoligst think that showing your face will create a more favourable expression. You thus are also the first person to see one of the alien eye to eye and your first thought is that somebody is playing a trick on you. You were prepared for pretty much anything but not the fact that the alien looks like a green coloured woman with tentacles for hair and for a few moments can do nothing but stare at her/him/it in disbelief. The alien reaction is eerily similar to your own but she gather her wits soon and steps forward, bows and greets you:

"My name is princess/important social position/vice-president Nisyxa M'priros and I welcome you in the name of the Republic/state/nation/monarchy/group of Larrisa."

While you respond to "her" and get some of the initial pleasantries out of the way you escort scans the crowd and brings several interesting factors to your attention. One is that many of the aliens seem to posses extensive mechanical/bionic implants well beyond what you would expect in a human group of this size. Second is the presence of at least three different types of aliens that seem to mix and interact with the other aliens. One is a small, amphibian looking creature, another is a reptilian creature looking a bit like a walking alligator and the third is a human-like creature with four eyes.

Soon however the alien dignitary has finished her greeting and invited you and your followers to meet with the local government which mean this is the last opportunity to think about your approach.

How open do you plan to be?
[] Secretive: You will give out as little information about yourself and humanity as possible
[] Basic information: You will give them some basic information about humanity and roughly describe the area claimed by the DSX on this side of the JumpGate but keep Sirius and everything it entails a secret
[] Full Briefing: You will give them extensive information about humanity and the DSX and give them the location of the DSX inhabited systems
[] Write-in:

What information do you want to focus on to get from the aliens?
(Ranked voting here please)
[] Military capabilities
[] Technological capabilities
[] Culture
[] Surrounding space
[] Other aliens
[] Write-In

Republic of Larrisa
Founded by the Asari Matriach Voniy M'priros who, with her followers, was exiled from Thessia due to her unconventional views regarding body-modification and gene-modding shortly after the Rachni Wars. She and her followers were of the opinion that self-improvement via implants and genemodding were necessary for the continued survival and prosperity of the Asari race, a view strongly opposed by the cultural and religious authorities of the time. After her banishment Voniy severed all ties to the rest of the galaxy and travelled for over a decade through the Milky Way before deciding to settle on Larrisa, a temperate planet in the Terminus expanse.

Rediscovered by a Lystheni prospector just a few decades ago the Asari of Larrisa have developed their own society and culture and quickly made a name for themselves in the bionic and medical field while keeping their distance from the Citadel races.

(More investigation needed)

Status: Minor Power
Inspiration: Deus Ex Series

GM Note:
There you have it. I actually had several possible scenarios (including a pirate base or a wartorn Turian world) prepared and rolled every turn for which one would be up for possible discovery with you getting, I think, quite lucky.

Edit: Feel free to ask questions
 
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Huh. Trans-speciest asari. Definitely interesting, and probably has a fair bit of possibilities.
Definitely good to hear we missed out on the pirates or Turian warlords; either of those would've been a headache and a half to handle, no doubt.

[x] Basic information: You will give them some basic information about humanity and roughly describe the area claimed by the DSX on this side of the JumpGate but keep Sirius and everything it entails a secret
[5] Military capabilities
[2] Technological capabilities
[4] Culture
[1] Surrounding space
[3] Other aliens
 
Definitely good to hear we missed out on the pirates or Turian warlords; either of those would've been a headache and a half to handle, no doubt.

Depends on your approach. If for example you went with a more "militarized" or criminal set-up they would have made good targets to quickly expans you industrial base, gather information and technology etc.
 
[x] Basic information: You will give them some basic information about humanity and roughly describe the area claimed by the DSX on this side of the JumpGate but keep Sirius and everything it entails a secret

[5] Military capabilities
[4] Technological capabilities
[3] Culture
[1] Surrounding space
[2] Other aliens
 
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