Turn 16: Troublesome Pirates
Date: 07/818 AS
Re: Diplomatic Talks: Mass Effect Drive System
… in conclusion I thus think the likelihood of finalizing a comprehensive trade and cooperation agreement with the Larissan Republic in the coming weeks is almost 100% with even the Kusari delegation seeming to be cautiously optimistic. I have included the current, prelimanry version of the agreement as well as my thoughts on it to this message.
Speaking of Kusari, they seem to have finally given up their resistance to the proposed trade deal for the blueprints of a functioning and scalable Mass Effect Drive system in exchange for similar information about our more common direct energy weapon and shielding systems. In both cases we are of course talking about highly outdated information and not state of the art technology which should hopefully be enough to convince the more cautious members and delegates to agree to such a deal.
As you are aware even the most optimistic projection from Project Daedalus [Codename for your Mass Effect research effort on Voss Ka] puts the date for an usable, independently developed Mass Effect Drive system at least ten years in the future and it is my opinion that with the numerous challenges the Terminus region presents us with this is an amount of time we can ill afford. Barring any other directive from you I will therefore continue my work to bring this deal to a quick and satisfactory end.
As you asked for in your last message I also approached ambassador Ambelain to discuss the recent development in regards to ….
You have 7 (6+1) Action Points that you can spend any way you wish at generally 1 point per action. You can also add 1 Focus Point (giving a + 20 Bonus) to a chosen action, representing UTA focusing on that action.
Sirius Sector:
With the restructuring of the DSX into UTA your activities in Sirius have been notably reduced to little more than guard duty. However with your position and ability to act dependent on the political support of the Houses it is still important to maintain strong ties to the rest of Sirius.
[] Gateway to Heaven:
As you were returning to Solitude you made a stop on New Berlin to take care of some personal business you were also approached by the Rheinland government who asked for your assistance in convincing the other Houses, mainly Liberty, to help finance a jumpgate from Saarland to Omicron Theta. Such a connection would likely reduce travel time from many parts of Sirius and likely be a significant boost to Rheinlands economy once the operations in the Terminus region really get started but as it stands the Rheinland government simply doesn't have the resources to finance this additional jumpgate on its own. They hope that you use your influence as the director of UTA to convince the other Houses of the strategic utility and need for such a project. It seems like a good way of strengthening your relations with Rheinlands government but it might complicate the situation with the Corsairs if you don't act manage to convince them (and the Houses) to come to a more benign relation.
Chance of success: 75%, Result: Construction of jumpgate between Saarland (new Rheinland system east of New Berlin) and Omicron Theta (Will take 3 ½ years till fully complete (7 turns).
GM: You will only need to spend the action now, it requires no continued support
[] Hunt for Element Zero - Sirius Version:
While there is currently no need for large amounts of eezo it is all but certain to become a key resource once you unlock the secret behind the Mass Effect technology. From you gather from your Larissan contacts it is one of the most important (trade) goods in the greater galaxy and locating this strange element if one of the goals behind the creation of the UTA, even if only auction or otherwise transfer the claim to a proper megacompany.
Result: Look for eezo deposits in the Kappan Gate subsector
[] Omicron Kappa Jumpholes:
A closer survey of the Omicron Kappa system unveiled the existence of two additional viable jumpholes. Satellites and rudimentary defensive system have been placed on each and probes have been send through each for a preliminary report. With Omicron Kappa attracting ever more attention it might be time to investigate those two systems, called Omicron Iota and Phi.
Result: Explore Omicron Iota and Phi (how complete this exploration is will depend partly on a dice roll)
The Corsair Question:
You have made phenomenal progress in regards to your initiative to turn the Corsairs into a legitimate faction and have not only secured the support of most major Houses but also both the public and a number of highly influential megacompanies. Of course all that is useless if you can't convince the Corsair leadership to abandon their current confrontational course.
(To be successful (as in unlock the relevant action) in this you will at least need the support of Bretonia (who historically are the one most opposed to such an idea) and the Corsairs (leadership) - additional "supporters" are optional but will ensure for a smoother process and may result in a stronger position for the Corsairs.)
Attention: Actions costs are halved (which means you can pick 2 actions for the cost of one point)(or 4 for the price of two)
(Your focus point will however still be limited to a single action)
(Current boni= +5 to all actions (
+ 10 Corsair actions negated by increased difficulty due to Crisis), + 5 to Corsair Crisis action, )
[] Kusari:
While Kusari has had little to no contact with the Corsairs they have signaled their opposition, for in the eyes of the Samura Shogunate legitimising a criminal faction has far too many negative implications to their own politics. Still the government has shown to be pragmatic in the past and you have some contatcs in the region from your early days as Freelancer and Order operative that make you think that you might still be able to convince them of the merits of your idea if you tried hard enough.
Chance of success: 60%, Result Kusari supports your Corsair initiative
[] Corsair Crisis: Diplomacy
The traditionalist Dons might have convinced large number of their colleagues to agree with their position by conducting a massive fear campaign (as well as widespread imitation and bribes) but you doubt that this represents a true change of heart for many of them. Your local ambassador as well as a large portion of your diplomatic team at home is confident that with the right arguments and enough time they can assemble enough support for your initiative, especially since the majority of the population seems to supportive, without resorting to any drastic measures or costly measures.
Chance of success: 50% Result: A majority of the Dons supports you but the traditionalists are likely to remain a powerful faction
[] Corsair Crisis: Bribery
While the UTA no longer has the large "slush funds" that the DSX possessed it should be possible to divert enough resources and cash towards Crete to enable you to bribe a number of the influential Dons as well as to strengthen the public support of your position. Granted some people on the oversight committee, especially from Bretonia might be somewhat unhappy with this approach.
Chance of success: 80% Result: Gather additional support (+10 for Diplomacy option) and weaken traditionalists, -5 Bretonia
[] Corsair Crisis: Confidential Information
One of the key reason why the Corsairs feel confident in refusing you is the perceived impossibility of assaulting their position due to its remote location and difficult terrain. And to be fair as it stands the House militaries would indeed have a difficult time attacking the Corsairs effectively with most predictions suggesting prohibitive casualties and material costs that make such an attack highly unlikely. However the Mass Effect Drive promises to change this and if it functions as it seems Crete, which is still the powerbase for most Dons, would be far more vulnerable than the Corsairs think though of course that information is currently tightly controlled and the Corsairs (as well as the rest of Sirius) remain blissfully ignorant of this. If you were to leak some of that information to the Corsairs you are pretty confident that quite a lot of them would drastically reevaluate their position though of course the Houses would be somewhat unhappy if this ever came to light.
Chance of Success: 75% Result: No matter if success or failure: gather additional support (+10) and significantly weaken traditionalist faction, if failure: - 5 political support from all factions
[] Corsair Crisis: Hated Foe
Admiral Tomoe has suggested an interesting, if somewhat risky, idea. She wants to utilize the hatred of the Corsairs for their Outcast cousins and tempt them with an offer of (mostly covert) armed support against them. What makes her idea so innovative and risky is that, besides the traditional weapon deliveries, her plan calls for an Kusari Naval Force action the north eastern regions of the Sigma systems, supported by the other Houses. You are aware that Kusari ( as well as the Gas Miner Guild and others) has long since harbored such plans but judged them to dangerous and expensive to do alone but this could change if you would convince the other Houses of the need to support such a "policing" action. Tomoe indicates that her friends back on New Tokyo would look favorable on such a thing but you are unsure if you want to provoke the Outcasts in such a manner when your major supply lines still run through territory bordering theirs.
Result: Gather additional support (+5 to Diplomacy action), + 10 Kusari support but also danger of an extended military conflict on the northern border of the Omicron Kappa subsector that may divert resources and attention away from you and the UTA (+ hate of the Outcasts and related groups).
GM Note: This is not intended to be an UTA military action and
ideally your ships/people would stay out of it
[] Corsair Crisis: Friends in Need
Some of those hardest hit by the traditionalist actions have been those who have supported you the longest and it sits ill with you to simply abandon them to their fate. By utilizing your many contacts you should be able to give them and their operations the necessary breathing room and opportunities to regain some of their former power and influence.
Chance of success: 85% Result: Additional support for diplomacy action (+5), Reputation increase with Corsairs
[] Corsair Crisis: Black Ops
Many of those who opposed you are heavily involved in the various raiding operations that have made the Corsairs so feared and famed in Sirius. Alexandra has suggested that you make use of that knowledge as well as your expansive network of contacts and informants in the Corsair organization to organize a number of strikes against said raiders, for example by providing the Bounty Hunter Guild with the location of some its leaders. If successful this would weaken the raiders and thus the Dons connected to them while also strengthening your argument that the Corsairs can no longer continue as before. However if discovered this could destroy some of the goodwill you have amassed with the Corsairs and would of course weaken the organization as a whole.
Chance of success: 75% Result: Additional support for diplomacy action (+5), traditionalist Dons severely weakened
[] The Omicron Conference:
To finish their campaign about the discoveries in the Terminus region and Omicron systems the Houses have planned a large conference with several thousand expected attendees. It is mostly intended as a discussion forum as well as way to publicly present the agreements and decisions made in the last few months. While you and the UTA are of course part of the conference it might be a good idea to really focus on the event and really capitalize on this opportunity to gather some additional support and make useful contacts with the political elite of Sirius.
Result: Chance for additional political support from the Houses
Note: This is a limited action and will only be available this turn
[] Mining Rights Auction:
When you transformed the DSX into the UTA you transferred the majority of your mining operation in Sirius as well as a significant amount of claims to Daumann but considering the resource richness of the system there are still many unclaimed mineral deposits waiting to be claimed. If you want to encourage additional companies to settle down in the area it might be a good idea to hold an a public auction and "sell" claims to the various companies in Sirius.
Chance of success: 75% Result: Increased economy strength, chance of additional House support
[] Tradelanes:
Another option to bring the "colonization" of the Kappan Sector forward would be to convince (and pay) DSE to start building Tradelanes, a more primitive version of the jumpgates that allow for significantly quicker travel inside a solar system, between the major installations of the region, which in this case would be the various Freeports, the jumpholes, and your own installations. It would simplify travel to a significant degree which should encourage new companies to come to the area as well help with your own operations. That said convincing the committee to support such an expensive action will likely cost you some support and the Outcast are unlikely to be very happy with the Houses muscling into their neighbourhood.
Result: Increase infrastructure, economy and military -5 Rheinland, Bretonia, Kusari
Terminus Sector:
The new frontier, full anomalies to discover, resources to exploit and new aliens to meet.
[] Hostile Environment:
The good news is that you have found eezo, that bad one is that it is located in a place nearly impossible to access via normal methods. Both Talia and Davis have some ideas of how to still get to the stuff extensive and expensive testing will likely be required.
(This will automatically finish some time in the future if not chosen)
Result: Possibility of mining on Nirn 2 is explored
[] Rapid Prototyping:
Barring any truly unfortunate developments you should soon get access to the complete blueprints and production manuals for a Mass Effect Drive system. Of course even with that it will likely take quite a while to mesh the drive with your existing systems and get to a useable model which is why it might be a good idea to set aside the necessary resources and manpower to accelerate the process as quickly as possible.
Result: Quicker and more expansive prototyping of the Mass Effect Drive system and thus a higher chance for early adoption
[] Explore Terminus Central V2:
You have completed a rough survey of the systems but to truly discover all their secrets more exploration is needed.
Result: Continue to explore Alpha 8,9,10
[] Expansion – First Stage:
With the news about the Terminus region public and some rudimentary logistical and security installations in place you could theoretically start admitting selected companies through the Hypergate and into Terminus Central. It would be a great way to garner some influence with the Sirius governments but it would also increase the number of potential targets for any attacker.
Result: Start admitting Megacompanies into Terminus Central
[] Native Sources:
Another thing that that you expect to happen this turn is the start of some real and regular trade between Sirius and Larissa which has caused Alexandria, your chief of intelligence, to put forward several initiatives, ranging from expanded signal services to the exploring the possibility of local sources and contacts, to expand your operations there. Others on the board, and especially the foreign diplomats from Houses, are however more cautious and point out the possible political fallout if something goes (drastically) wrong as well as the fact that is likely easier to conduct such operations after interactions between Sirius and Larissa have become a bit more common.
Chance of success: 55% Result: Establish intel network on Larissa
UTA information can now be found in a googledoc for hopefully easier access and use.
"Civilian" Information
Military Information
Diplomatic Information
GM: I am quite tired so I hope the update is okay but at least it is on schedule ^^. Remember voting is by plan.