Freelancer: Terminus (Freelancer/MassEffect)

Honestly these dudes might really want to look into going legal. As soon as Eezo is a thing Korsica is subject to cannon boat politics.

Well it might be a bit much to expect that the Corsairs change their behaviour because of a yet unknown technology that they have no idea is coming, don't you think?

Well, we can probably move it through jumpholes it's just going to take some time. How many hole jumps is the mass relay system away from the next jumpgate? That's kinda the most important question.

Sigma 17 -> Omicron Theta
Omicron Theta -> Omicron Lambda
Omicron Lambda -> Omicron Kappa

Nirn (Alpha01) -> Voss (Alpha 03)

Would be the shortest path (in regards to jumpholes) though it would require you travelling through Rheinland and GSG space which is not necessarily that much of a problem but something to be aware of.
 
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Quick question: do we know how big ships from FL move in FTL? Do way hqve a Jumphole generator?
 
It's gonna take us a while to get our hands on Eezo tech, and even then we'd also need the actual Eezo itself to make the core for the Hood, and then develop/re-design the Hood around the Eezo drive and whatnot. Don't think that's gonna be easy or cheap by any stretch, to be honest.

The Corsairs going legit would indeed be one of the best outcomes. Could help if we went and used our influence to create a legal artifact trade, since it'd give the Corsairs an easy way to get legitimate money, and use it to buy stuff like agricultural machinery for greenhouses and whatnot.

One of the things I'm glad about is that we're aligned with Bretonia and Rheinland (plus the Zoners and IMG). Maybe I'm biased, but out of the four Houses, they seem to be the most "functional" overall, in terms of their society and culture, with most of their issues coming from outside factors (and possible bad decisions made in reaction), rather than as inherent faults of the system. Liberty has the whole rampant hyper-capitalism that exploits the lower classes and creates a constant stream of petty criminals, in no small part through the actions of its privatized and incorporated police force, along with causing issues for some of the other houses, while Kusari seems to have taken many of Japan's worst cultural traits and ramped them up to eleven, then coupled them with a rather archaic and questionable political system in the form of feudalism. By comparison, in Bretonia their issues seem to mostly stem from attempts to catch up with the other Houses ASAP and at any cost, and in Rheinland from the aftermath of the lost war against the GMG.
(Though admittedly in all four Houses, a good deal of the blame can be laid at the feet of the megacorps...)
Agreed on Bretonnia and Rheinland. Hell. If Rheinland can get its economy going again and draw away from megacorp dominance by playing Citadel space trade against the megacorps it can bring groups like the Bundschuh back into the fold which lets it focus on other problems.

Frankly Liberty will probably be a big problem in the future due to its dominant position in the Sirius sector since they will have the most incentive to push for and pressure the other Houses into isolation from Citadel space.

Well it might be a bit much to expect that the Corsairs change their behaviour because of a yet unknown technology that they have no idea is coming, don't you think?

Best bet for influencing Corsairs is probably to befriend whichever don/head of family whom are progressive or at least not fully set in the current Corsair way and then strengthen his/her position gradually until we can bring pressure to bare once the eezo tech are available. Basically get into somewhat of a good grace and then offer carrot and stick kinda deal in helping to legalize the artifact trade.

Quick question: do we know how big ships from FL move in FTL? Do way hqve a Jumphole generator?
Big ships have to use jumpgates or appropriate jumpholes. IIRC big ships have the cruise engines but those are basically sub-light drives that bring you up close to speed of light or some such and let you cross a system fast.

In FL FTL travel is basically completely dependent on jumpholes or their artificial counterparts the jumpgates.
 
Quick question: do we know how big ships from FL move in FTL? Do way have a Jumphole generator?

Pretty slowly, especially if they are civilian. Even for a military capital ship, which by definition has some of the most powerful engines and reactors available, travel between star systems (and not even terrible distant ones) can be a matter of weeks if not months.
 
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Turn 6: Alien Discoveries
Turn 6: Alien Discoveries
Date: 07/813 AS

A simple stroll through Solitude makes it clear how much DSX has changed over the years. No longer do you stumble over quickly assembled electric lines or get lost in badly illuminated, eerily silent storerooms while everything smells of fresh paint. Instead the thousands of people now working and living here have filled the former empty halls with life and a sense of purpose. Be it the laboratories on deck 9 where some of the brightest and best of Sirius are analysing every single speck of dust coming from Pandora to the machinist shops near the main hangar which bring back memories of your youth with Tobias in his shop on Leeds, thousands of lightyears away and yet so similar. Truly, you can be proud of what you have accomplished so far-


You have 6 Action Points that you can spend anyway you wish at 1 point per action. You can also add 1 Focus Point (giving a + 20 Bonus) to a chosen action, representing DSX focusing on that action.
(Survey actions, especially in the Terminus sector will also have a chance of unveiling new Jumphole connections/unlocking new systems)

Sirius Sector:
You may be hundreds of light-years removed from the Sirius sector with the goal of exploring a completely new part of space but that doesn`t mean you can ignore what happens in the Sirius sector.

[] Expanded Escorts: Southern Route

Omicron Theta, your supply base, can generally be reached via two possible routes. The northern route, through the Sigma systems, leads to the GMG and Kusari and is currently one your transports only use rarely (though it is the main smuggling route for artifacts for the Corsairs). The southern route, through most of the Omega system, meanwhile is your main supply line and connects you to both your contacts in Rheinland and Bretonnia.

The ships, many of them not working directly for you but the Zoners, on that route have so far required only minimal escorts since the Corsair, who claim most of that territory, generally respect both their agreement with you as well as Zoner neutrality. And even with the conflict in Sigma 17 winding down Alexandra, your intelligence adviser, fears that the Red Hessians, a ruthless Rheinland criminal faction and avowed enemies of the Corsairs, could try to expand into Corsair territory and thus endanger your transports.

And with the additional reinforcements that Lord Admiral Hamilton of the BAf has promised you scheduled to arrive in the near future you would actually have enough manpower to give your patrols some bite, especially since the Zoner's have agreed to give you basing rights for their Freeport 5 base.

Cost: Small, Result: Long Range patrols along the southern supply route, more information about events there


[] Hired Gun's:
Both Samura and Cryer hired a lot of extra security during the Sigma 17 crisis to protect their investments in the area. With the crisis over they are now in the process of downsizing their military forces which means that a lot of experienced mercenaries are suddenly looking for a job. It is a buyer's market and a nice opportunity to further expand your military forces.
Cost: Small, Result: Hire several wings of experienced Freelancers


[] The Hood:
With the Molly presence in Dublin now a thing of history the IMG plans to expand their operations there which means that the Hood is no longer viewed as a suitable base of operations. In return for your help in securing some claims in the former Molly Gold Field, which shouldn't be that difficult for a man of you connections, they would be willing to give it to you. Granted the Hood is little less than a hulk of metal but with your contacts in the BAF there might be a way to change that.
Battleship:
The term battleship is something of a misnomer considering that most of the ships classified as such act far more as carrier and command centers than as frontline ships. Even so they command a fearsome array of large weaponry that very little in Sirius can stand against it for any amount of time while their defensive capabilities, both active and passive, make attacking them with anything less than a fleet a suicidal endeavour.

Bretonian battleships are known for their robustness and reliability while generally being less advanced compared to the ships built by the other houses.

[] Option 1: Refurbishment:
The BAF would be willing to repair, or perhaps rebuilt would be a better word, the Hood for you at the Southampton shipyard for little more than factory costs. Granted even they are unwilling to give a civilian like you openly access to capital ship grade weaponry which means those parts would have to be transported separately to Solitude and installed there but it would still represent a possibly game changing upgrade in firepower available to you. However maintaining such a massive ship, especially in active combat, could be beyond the capabilities of your current organization.
Cost: Extreme, Time: 3 turns, Result: Access to an old but still dangerous battleship, most Sirius factions will take notice of you

[] Option 2: Civilian variant
A less ambitious plan would be to rebuilt the Hood according to civilian spec. It would mean a slight downsizing of its original reactor and defensive system and foregoing the installation of any capital ship offensive weaponry, making it somewhat similar in capability to for example the luxury cruisers of Orbital Spa and Cruises. It maintenance would be somewhat less likely to break you and the ship could still serve as an mobile carrier and command base. Plus such an action would be far less likely to arouse the suspicion of other Sirius factions of just why you need that ship since everybody is aware of just how dangerous the Border Worlds can be.
Cost: High, Time: 2 turns, Result: Access to a slightly less powerful Hood, Sirius factions will still take note of you

[] Option 3: Trade-in:
The easiest option however would be to "trade" the Hood for a more useful ship. Several officers you met during the festivities on New London after the defeat of the Molly's expressed a desire to either turn the Hood, now that it no longer serves as a constant reminder of the humiliation it suffered at the hands of the Mollys. into a museum ship or perhaps even a training ship for the BAF. In return for gifting them the Hood you might get acces "retired and demilitarized" gunboat or corvette (naturally including a separate shipment of the necessary weapons to remilitarize it).
Cost: Low, Chance of success: 70% (to get a corvette, otherwise a gunboat), Result: Some positive publicity, access to a gunboat or corvette


[] Artefact Trade:
The excavation of Kappa 4 is progressing as planned and you are slowly amassing significant amounts of artefacts, which are currently being stored in secure warehouses on Kappa 4. There are several possible ways of how you and the DSX could make use of those artefacts.

[] Option 1: Illegal
Unlike the Corsairs you actually have connections in the highest echelons of the various governments that you could utilise to allow you to trade the artifacts legally. You would likely make less profit than if you did so illegally but the greatest effect would probably the massive public attention such an action would entail (though some of your directors actually see that as an advantage..).
Cost: Medium, Chance of success: 60%, Result: Legal trade of artifacts established
Bonus: BAF +10, Daumann +5

[] Option 2: Cold Trade
With the help of some your less legitimate friends and allies, especially in the Zoner's, it should be possible to create your own smuggling network and supply the various black markets in Sirius. You could likely make a significant profit and establish connections to various criminal factions but establishing such a thing could take quite some time and upset certain people.
Cost: Significant, Chance of success: 60%, Result: Smuggling operation established, more options unlocked
Bonus: Zoner +10

(Corsairs and artefacts - Most known Dom'Kavash ruins are located in Corsair territory and this has resulted in them having a near monopoly over the artefact trade. However while the Corsairs maintain their own smuggling lines directly into the Houses they are generally pretty open minded when it comes to "independent" organisations arranging their own routes (caveat being that of course they still get their cut due to being the source of the stuff) ).

The other question you would have to answer is how you plan to deal with the Corsairs who are unlikely to be very happy about getting a serious competitor

[] Option 1: Ignore them
Omicron Kappa is not their territory and thus they have no claim over what you find there. Either they accept that or they will learn that they are not the only skilled pilots in the Omicron systems.
Chance of success: 30% , Result: Corsairs allow you to trade unhindered

[] Option 2: Protection racket Mk2
Paying of pirates is not something you like to do but you can't really afford to get drawn into a conflict with them at this state.
Cost: Medium, Result: Pay Corsairs

[] Option 3: Cooperation
The Corsairs have a lot of experience in dealing with artifacts so it might be good idea to look into cooperating with them, even if it means cooperating with known criminals.
Chance of success: 50%, Result: Cooperation with Corsairs in the artifact trade (+10 if you take Cold Trade)
Bonus: Previous dealings +5, Zoner +5


[] Outpost Kappa:
With you steadily increasing your presence in Omicron Kappa it might be time to establish a proper outpost in the system to assist your operations there and serve as an administrative and military center.
Cost: High, Result: Outpost established in Omicron Kappa (allows for example further development of your mining operations)


[] Frontier Post Lambda:
Despite Omicron Theta and Freeport 9 only being a single jump away it might be a good idea to build a small outpost in Omicron Lambda. It would give your transports and patrols a place to rest and resupply and, more importantly, allow you to keep a close eye on the only known route to your homebase. And thanks to your previous exploration of the system several suitable sites for a base have been located, lowering the cost of considerably.
Cost: Low, Result: Small base in Omicron Lambda, increased surveillance of the system


[] Cretan Embassy:
The close proximity of the Corsair territory as well as current events make dealing with the criminal organisation a necessary fact of life. Because of that Alexandra and Davis have suggested that you look into establishing a permanent mission on Crete to assist with that.
Chance of success: 60%, Result: Embassy on Crete
(Boni possible if you pick other pro-Corsair options)

[] Red Hessians:
Alexandra still hasn't found any definitive proof of Outcasts and Red Hessian cooperation but she strongly suspects it. Hoping to counter the threat before it becomes truly problematic she has prepared several plans on how to deal with the problem.

[] Option 1: Political pressure:
One area the Red Hessians have been very active in lately is the Omega systems, which mark the border between Bretonia and Rheinland where they capitalize on the lack of cooperation between the two Houses. Your friends in Daumann and the BAF might however be able to convince the two governments to start working together.
Cost: Small, Chance of success: 60% , Result: Closer cooperation between Rheinland and Bretonia in the Omega systems

[] Option 2: Infiltration:
Rheinland has had very little luck when it came to infiltrating the Red Hessians but Alexandra has access to an avenue the Federal Police didn't, the IMG. The two groups share an interesting history for the IMG was initially one of the few groups which maintained some positive ties with the Red Hessians, viewing them as something akin to brother in arms in opposing the evil mega-companies and their exploitation of the common worker. However as time went one the two groups drifted apart, the IMG moving away from its more radical positions and viewpoints and becoming a well respected mining consortium while the Red Hessians grew ever more radical and violent, eventually becoming the violent and ruthless criminal organization it is today. Even so, some ties between the two organization still exist and your Director of Intelligence wants to exploit them to insert some of your own men into the Red Hessians.
Cost: Small, Chance of success: 70%, Result: More information about Red Hessians

[] Option 3: Shadow War:
Even if the Outcasts and Red Hessians have started to cooperate it can't have gone on for long. And since trust, especially since two organizations like these, takes time to grow it should still be possible to slow down or even derail their cooperation if one is daring enough. False flag operations, anonymous rumours that suggest one side is crossing the other and the many other tools of subterfuge and misdirection. If successful it's payoff would be immense, however if it fails and the two organizations find out it was you it could mean open war with two of the biggest criminal organizations in Sirius.
Cost: Medium, Chance of success: 40%, Result: Cooperation between Red Hessians and Outcasts stopped/slowed down.


Terminus Sector:
The new frontier, full of alien artifacts to discover and resources to exploit.

[] Another ruin:
While not exactly the most pressing matter you could extend Sinclair's operations to the ruins found on the supermassive planet in Alpha01/Nirn.
Result: Research alien ruins, more artefacts


[] Science Base:
The massive alien construct in Voss/Alpha03 has so far resisted any attempt of your scientists to even begin to understand it and even the most optimistic of them has to admit that it could years if not decades before they make any notable progress. They have also asked for your okay to begin constructing a small space-station near the tuning fork like object to assist in their research. As a side note, they have also suggested that you held off of exploiting the system till they can be sure that the object is truly as passive as it seems which seems surprisingly sensible to you.
Cost: Medium, Result: Small science base near Mass Relay


[] Explore Alpha04:
While seemingly devoid of any alien constructs the survey of Alpha04 suggests that several notable mineral resources can be found there making it a tempting target for a in-depth study.
Result: Survey of Alpha04 finished


[] Explore Alpha05:
Located in the same asteroid field that also houses Pandora your people have discovered a jumphole leading to a unexplored system.
Chance of success: 70%, Result: Alpha06 explored IMG+10


[] Explore Alpha06:
Found in the outer parts of Alpha02 the system this jumphole leads to a so far unexplored system.
Chance of success: 70%, Result: Alpha06 explored IMG+10


[] Explore Alpha07:
The newly discovered Jumphole to Alpha07 is located deep inside the system and leads to a so far unexplored system.


[] Frontier Post:
Henry, you military adviser, would like to establish a small station in Alpha02 to assist in patrols and other projects there.
Cost: Medium, Result: Small base built in Alpha02[/SPOILER]


Events in Sirius
Liberty: Liberty has unveiled its new battleship class in a bombastic ceremony last month and news of it being fully stealth capable have shocked the people of Sirius. While rumours stubbornly persist that several Rheinland ships also had that capability during the crisis of 800 AS this is the first time that the public has definitive proof of the technology. The repercussions of this are difficult to predict and will likely depend on just how good their stealth system is
In less welcome news LPI had to admit that both of its Texas prison orbital facilities have suffered multiple mass breakouts in the last few months leading to severe doubts of the LPI ability to actually do it's job. Some even go so as to suggest that another company should take over the running of the facilities if LPI continues to be unable to do its job.

Kusari: Kusari and Bretonian official are expected to meet in the coming weeks to discuss Kusari plans to annex the Tau 29 system as well as the continued problem of the Outcasts in the Tau systems.
Meanwhile both Golden Chrysanthemum and Blood Dragons have continued to lose ground against the KNF offensive with former group even forced to give up their base in the Hokkaido system.

Bretonia:
The defeat of the Mollys lead to widespread celebrations on the streets of New London, Leeds and Cambridge. Both BMM and Bowex have increased their expected profit margins and the mood on the New London stock exchange is optimistic, though the falling gold price has led to some problems

Rheinland: It is official, Rheinland will sell all it claims to both the Bering and Hudson to Liberty, opening them up for a complete annexation and exploitation by its rich neighbour. Traditionalists may call Chancellor Gerhardt Schmidt a greedy, incompetent republican in public but in private even they have to admit that this was probably a necessary move.
The rumours of the Rheinland government coming to an agreement have also solidified over the last year with several leading Bundschuh figures openly seen on New Berlin though so far there has been no official statement.

The Brotherhood (Bretonia)
A relatively new criminal organization operating in Bretonia. Founded by a group of disillusioned Gaians who found a life of crime more rewarding than ideologically purity the group found widespread popularity with many of the small time criminals ignored by the other big criminal organizations in Bretonia. Inspired by the example of the Liberty Rogues, who through seemingly nothing but pure gut and willpower managed to secure a premium position in Liberty underworld, the Brotherhood is currently mostly involved in theft, smuggling and maybe some opportunistic piracy. The recent addition of members of the former Mollys have brought this this group into the limelight and Bretonian Police has sworn to eradicate the threat.
 
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Hm... having the Hood as a somewhat less-armed carrier and mobile base could be very useful. On the other hand, a gunboat or corvette could also be very handy, would be easier for us to handle in terms of logistics, and easier for us to deploy due to the prevalence of jump holes.
@Erandil, how do multi-turn actions work in this quest? Is the action point invested into them for the duration?
 
Hm... having the Hood as a somewhat less-armed carrier and mobile base could be very useful. On the other hand, a gunboat or corvette could also be very handy, would be easier for us to handle in terms of logistics, and easier for us to deploy due to the prevalence of jump holes.
@Erandil, how do multi-turn actions work in this quest? Is the action point invested into them for the duration?

While there might be some exceptions this here won't require any follow up investment. You only need spend that one action point now. It is simply that getting the Hood to the shipyard and repairing such a big thing takes a lot of time.

The Brotherhood (Bretonia)
A relatively new criminal organization operating in Bretonia. Founded by a group of disillusioned Gaians who found a life of crime more rewarding than ideologically purity the group found widespread popularity with many of the small time criminals ignored by the other big criminal organizations in Bretonia. Inspired by the example of the Liberty Rogues, who through seemingly nothing but pure gut and willpower managed to secure a premium position in Liberty underworld, the Brotherhood is currently mostly involved in theft, smuggling and maybe some opportunistic piracy. The recent addition of members of the former Mollys have brought this this group into the limelight and Bretonian Police has sworn to eradicate the threat.

I forgot to include this in the update.
 
Alright, my current thoughts;

- Hood, Civilian Variant
- Frontier Post Lambda
- Red Hessians, Political Pressure
- Science Base
- Explore Alpha 04
- Explore Alpha 05

Having a carrier/mobile command ship could be very useful in various ways, I figure, since it opens up more options than just firepower. A base in Lambda would provide us with a nice buffer against things such as Corsair, Outcast, etc. attacks, and the system itself also has some resources that we could easily start to exploit with a base in the system, which should help to alleviate costs, especially once the Hood becomes operational.
Beyond that, getting a head start on studying the Mass Relay, putting some pressure on the Red Hessians while also getting Bretonia and Rheinland to cooperate a bit more in general, which could be handy in the future.
Also, continuing our exploration efforts; finishing Alpha 04 since we apparently need to gather more information there before we can actually do anything with the system, and 05... honestly just because. Don't see much of a difference compared to 06 or 07, based on the information we (don't) have.

Thoughts?

@Erandil
Last update needs to be threadmarked, and the stat-sheet for our organization on the frontpage needs updating, I believe.
 
I basically agree, but I think it should be more like this:

- Hood, Civilian Variant
- Red Hessians, Political Pressure + Focus Point
- Science Base
- Explore Alpha 04
- Explore Alpha 05

First, the Hood: Even with our current resources, I doubt we can afford to maintain a military-grade battleship, especially when we're still in an Explore/Expand phase. @Erandil we can still upgrade it to full spec later, right?

Red Hessians + Focus: We really need to put a crimp in the Outcast/Red Hessian alliance before it becomes a thing. Not only are the Outcasts a big bag of dicks and should be smacked down at every opportunity, but I think that smashing some active pirates and preventing a pirate war would be good for Rheinland. That House is still weak from the Nomad War, and I think it would be a good idea to take actions to strengthen them. A weak House is likely to cause chaos, which we want to avoid if we are exploring into unknown space; and looking further ahead, a weak house is an excellent target for STG infiltration. As for the focus point, it's got only a 60% chance of success, adding a +20 would make me more comfortable.

Science Base + Alphas: More sciencing and exploring.
 
Focus points are separate from action points, AFAIK. @Erandil, could you confirm this?
And, yes, I agree that it should go towards the Hessians.

[x] The Hood:
-[x] Option 2: Civilian variant
[x] Frontier Post Lambda
[x] Red Hessians:
-[x] Option 1: Political pressure + Focus Point
[x] Science Base
[x] Explore Alpha04
[x] Explore Alpha05
 
Focus points are separate from action points, AFAIK. @Erandil, could you confirm this?
And, yes, I agree that it should go towards the Hessians.

[x] The Hood:
-[x] Option 2: Civilian variant
[x] Frontier Post Lambda
[x] Red Hessians:
-[x] Option 1: Political pressure + Focus Point
[x] Science Base
[x] Explore Alpha04
[x] Explore Alpha05
Ah, so they are. I misread. In that case, yes, I agree with your turn plan.

[x] The Hood:
-[x] Option 2: Civilian variant
[x] Frontier Post Lambda
[x] Red Hessians:
-[x] Option 1: Political pressure + Focus Point
[x] Science Base
[x] Explore Alpha04
[x] Explore Alpha05
 
Organization:

Name: Deep Space Exploration (DSX)

Reputation: Relatively Unknown
Your organization has so far managed to stay secret though rumours about your presence in the Omicron region have begin to surface, especially since Daumann Exogensis has started to operate.

Ethos: Lawful
The large presence of highly trained military and industrial personnel means that your people tend to follow the rules and avoid ethically questionable actions.

Supply: Well supplied
The support of Daumann and Zoner's mean that your organisation is well supplied with basic resources and construction materials and the increased support from the BAF means you are well supplied with military goods as well.

Manpower: 7.500
You are reasonably well staffed with many experienced people in non-combat roles, especially space exploration and mining. Your organisation has expanded significantly to deal with the increased need for manpower. Space on Alpha base is getting sparse and your security and intelligence operation had to work overtime to screen the new hires.

Military:
Level of equipment: Standard
Your military is well equipped and can maintain several ongoing operations

Average experience:
Veteran: Nearly all your pilots and soldiers have proven their mettle on various battlefields and skirmishes.

Size (compared to other factions in Sirius): small to average
- You command a military force roughly equivalent to two aircraft Groups

Force composition:
The large majority of you military force consists of (former() BAF pilots who mostly field heavy and medium fighters. You also employ a double strength squadron of heavy fighters from the Order while the rest of your forces flies a wide spread of semi-"civilian" ships.

Readiness:
100%

Current deployments:
Short ranged patrols - minimal strain towards military operations


"Ground" Forces:
A battalion of Royal Marines (BAF)

Terms:
After initially using the terms, group, squad, wing etc. intermingled I have decided to now follow the the UK naming conventions to hopefully make thing a bit clearer.

Group: 3-4 Wings
Wing: 2-3 Squadrons
Squadron: 18-24 fighters

Installations:

Solitude/Alpha Base: The main base of DSX is located in one of the bigger asteroids, circa ten kilometers in diameter, of the outer asteroid field in the Alpha01 system. The metal heavy composition of the asteroid paired with advanced stealth systems mean that the base is hard to detect for any known sensors.

The base is still undergoing construction but can already house more than five thousand people as well as their associated ships and equipment with the current goal to create enough room to comfortably house ten thousand people. Recently a small industrial complex has been added to it, allowing it to produce a small amount of basic materials.

It is also home to a well equipped pilot training school where the next generation of DSX is getting trained.

In regards for active defenses it features numerous military grade point defense turrets as well as a lesser number of anti fighter guns.

Mining operations:
Small mining operation (rare metals) in Omicron Kappa
Small mining operation (diamonds) in Omicron Kappa
Small mining operation (Ice) in Omicron Kappa

Small mining operation (diamonds) Alpha01

There you go. I have remodelled the military slightly to give you more information while still being vague enough to not have me worry about tracking single ships. I will try to be more consistent in my terminology in the furture.

...
Having a carrier/mobile command ship could be very useful in various ways, I figure, since it opens up more options than just firepower. A base in Lambda would provide us with a nice buffer against things such as Corsair, Outcast, etc. attacks, and the system itself also has some resources that we could easily start to exploit with a base in the system, which should help to alleviate costs, especially once the Hood becomes operational.
Beyond that, getting a head start on studying the Mass Relay, putting some pressure on the Red Hessians while also getting Bretonia and Rheinland to cooperate a bit more in general, which could be handy in the future.
Also, continuing our exploration efforts; finishing Alpha 04 since we apparently need to gather more information there before we can actually do anything with the system, and 05... honestly just because. Don't see much of a difference compared to 06 or 07, based on the information we (don't) have.

Thoughts?

@Erandil
Last update needs to be threadmarked, and the stat-sheet for our organization on the frontpage needs updating, I believe.

In regards to maintenance - more resources help to some degree but a lot of stuff required to keep such a massive ship running is highly specialised and not something you can easily produce yourself, especially when we are talking about military grade operating and weapon systems.

In regards to the resources in Alpha04 (and to a larger degree Lambda), they are mostly common stuff that are not terrible useful to you at the moment and since your table is already so full I decided to not mention them in the moment. If you are at that worried over the Red Hessians I might also suggest that there is a certain other party in your neighbourhood that you could approach.

First, the Hood: Even with our current resources, I doubt we can afford to maintain a military-grade battleship, especially when we're still in an Explore/Expand phase. @Erandil we can still upgrade it to full spec later, right?

Theoretically yes, but at that point your are probably better of ordering a completely new ship considering the sheer effort and cost involved in such an operation.

Focus points are separate from action points, AFAIK. @Erandil, could you confirm this?

Yes, that is correct.
 
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If you are at that worried over the Red Hessians I might also suggest that there is a certain other party in your neighbourhood that you could approach.
Do you mean the Corsairs?
If so, why aren't they (or whatever other faction you mean) listed amongst the options for dealing with the Hessians? Lack of Embassy?
 
Do you mean the Corsairs?
If so, why aren't they (or whatever other faction you mean) listed amongst the options for dealing with the Hessians? Lack of Embassy?

Because you currently lack the trust/connections (on both sides) necessary for a closer cooperation in such a delicate manner + I was more thinking about future developments in that field.
 
[x] The Hood:
-[x] Option 2: Civilian variant
[x] Frontier Post Lambda
[x] Red Hessians:
-[x] Option 1: Political pressure + Focus Point
[x] Science Base
[x] Explore Alpha04
[x] Explore Alpha05
 
[x] The Hood:
-[x] Option 3: Trade-in
[x] Frontier Post Lambda
[x] Red Hessians:
-[x] Option 1: Political pressure + Focus Point
[x] Science Base
[x] Explore Alpha04
[x] Explore Alpha05

I agree with most of it, but I swapped out the Hood. A mobile base could be useful but I think to attract more attention of the houses so early is still not a good thing. Later maybe but for the moment some light ships would be better for operations against our enemies outfitted with just fighters.
 
Might want to get an embassy with the corsairs next turn. It'd be pretty useful especially if we want to push them towards more legal activities. With the Outcasts being what they are they probably have the best legal claim on the house of Hispania.

[x] The Hood:
-[x] Option 2: Civilian variant
[x] Frontier Post Lambda
[x] Red Hessians:
-[x] Option 1: Political pressure + Focus Point
[x] Science Base
[x] Explore Alpha04
[x] Explore Alpha05
 
[x] The Hood:
-[x] Option 2: Civilian variant
[x] Frontier Post Lambda
[x] Red Hessians:
-[x] Option 1: Political pressure + Focus Point
[x] Science Base
[x] Explore Alpha04
[x] Explore Alpha05

I think having a carrier in the Terminus Systems will be invaluable honestly.
 
The Blood Dragons losing ground to the KNF isn't good... Is there anything we can do to help the Dragons? After the help they provided in dealing with the Nomads...
Would be nice, yeah. Unfortunately they're on the opposite end of the Sirius sector, more or less. Admittedly, so was Bretonnia, and we helped them with the Mollys just fine, but a one-time operation is a bit of a different beast than consistent support of some sort.
 
Would be nice, yeah. Unfortunately they're on the opposite end of the Sirius sector, more or less. Admittedly, so was Bretonnia, and we helped them with the Mollys just fine, but a one-time operation is a bit of a different beast than consistent support of some sort.

Perhaps we could smash the Hogosha base in New Tokyo? Or persuade DSE and Ageira to call blank-slate on the Chugoku Gate construction, maybe convince them that Kusari is letting it drag on so they can steal the knowledge of how to build Jump Gates of their own?
 
Don't think we have the pull to do anything in regards to the Chugoku Gate, since we have contacts to neither DSA nor Ageira. Though, in that regard, the introduction of ME FTL could quite possibly put a pretty big crimp into those efforts. If it comes out that a new form of FTL is available, lots of people might re-evaluate whether paying Ageira's exorbitant monopoly-based prices is actually worth it. That could delay construction of further gates, including Chugoku, a fair bit.

Destroying a Hogosha base, though, probably isn't within our capabilities. We don't really have the numbers or capital ships for it.

The whole situation's made somewhat more complex by the fact that the Golden Chrysanthemum are allies not just of the Blood Dragons, but also the Outcasts, because the GC are all completely addicted to Cardamine. So if we're making life difficult for the Outcasts, then chances are good we're also making life difficult for the GC, which in turn makes it more difficult for the Blood Dragons.
 
Don't think we have the pull to do anything in regards to the Chugoku Gate, since we have contacts to neither DSA nor Ageira. Though, in that regard, the introduction of ME FTL could quite possibly put a pretty big crimp into those efforts. If it comes out that a new form of FTL is available, lots of people might re-evaluate whether paying Ageira's exorbitant monopoly-based prices is actually worth it. That could delay construction of further gates, including Chugoku, a fair bit.

Not only is the Chugoku Gate nearly finished but the introduction of ME technology could be just as disastrous to the the Blood Dragons as the Gate is since with it the KNF doesn't need the Gate to reach their main-base.

The Blood Dragons losing ground to the KNF isn't good... Is there anything we can do to help the Dragons? After the help they provided in dealing with the Nomads...

There might be something coming up but as it stands pro-active, direct support of the BD is very difficult to do and justify. There is the distance involved, your lack of contacts in the region and the question of how you convince your allies that backing them is a worthwhile endeavour. But at the same time don't count the Blood Dragons (or even the GC) out yet, they have centuries of experience in surviving in exactly this kind of situation.

Perhaps we could smash the Hogosha base in New Tokyo? Or persuade DSE and Ageira to call blank-slate on the Chugoku Gate construction, maybe convince them that Kusari is letting it drag on so they can steal the knowledge of how to build Jump Gates of their own?

You overestimate the power and ability of the DSX quite a bit here since those moves are quite beyond your reach. Plus consider what would happen if you fail/somebody notices your actions - a BAF equipped and primarily staffed organization conducting black-ops in Kusari space (or even worse in the home system)...
 
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Honestly the Blood Dragons were always bound to fail. They failed when the coup happened and they've only been an annoyance since. Unless they actually manage to gather the political capital to support a coup of their own it's just old men fighting a long lost war.

If we actually want to help Kusari we should probably figure out how to put pressure on their mega corps.
 
Though, in that regard, the introduction of ME FTL could quite possibly put a pretty big crimp into those efforts. If it comes out that a new form of FTL is available, lots of people might re-evaluate whether paying Ageira's exorbitant monopoly-based prices is actually worth it. That could delay construction of further gates, including Chugoku, a fair bit.

Don't be too sure about that. Remember, travel away from the Mass Relays is extremely inefficient due to the discharge requirement; Freelancer FTL doesn't have that problem. Building Jump Gates between Mass Relays and nearby inhabited systems, and Trade Lanes within systems, could net DSE and Ageira a lot of credits...
 
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