forgot that detail.You just need to build a plane which can generate 4 charges passively, or some bigass batteries.
forgot that detail.You just need to build a plane which can generate 4 charges passively, or some bigass batteries.
Yes. I've just added a note, but basically, if you get a PDF, I'll give you a discount for the print version.So there'll probably be a DtRPG bundle for the Print+PDF right?
Sold! (also, blimpleggers?)Yes. I've just added a note, but basically, if you get a PDF, I'll give you a discount for the print version.
Anything I am missing here? Or did Anthony Fokker become a fascist when I wasn't looking?
I may have confused him with someone else.Anything I am missing here? Or did Anthony Fokker become a fascist when I wasn't looking?
So it's going to be "bestselling RPG author" from now on, right?So... Flying Circus is now the #1 seller on DriveThruRPG, and the #1 selling Physical Game on Itch.io.
I'm... speechless, honestly.
Lets not forget the Ace Combat module.--Historical WWI setting.
--Historical WWII setting.
--WWII setting... but fighting aliens.
--Smugglers On Blimps!
--Magical Girls in Jets.
--Space Rules! Yes. I'm assuming you can do a Star Wars (or any other setting with space fighter planes) with these, considering there was a Star Wars Quest that kinda based itself on the rules at one point.
--Possibly more.
The problem is thatSpeaking of airships I just figured out a way to get a carrier airship on the cheap: hunt down whalers, give them to a town that outlaws whaling and keep the airship so you can turn the processing bay into a hanger and landing strip.
Once I throw the airplane building rules out a bit more widely, very easy!
Ok i bought it and i am in love.
Literally the only thing i am concerned with by moving the tech level up is numbers inflation. With higher tech planes have bigger number, I worry about those numbers drowning out the mechanics.
Any insight for solutions? Or am i worryingly over nothing?
sniff sniffDesign orthodoxy is for cowards. This game has like six billion moves, and I'm not apologizing.
Based on this divide the plane by "Era" and have some rules for if a later era plan shows up in an early as a boss encounter.If you don't want to throw biplanes against jets, you could probably do a sliding scale/adjustment where the numbers stay roughly in proportion relative to performance, I imagine. But I'm not sure if Sketch has thought that out yet or not.
right now it can't, but i plan on putting together a rules pack that will tweak it so it can. without altitude to play with, my plan is to give more ways to interact with SpeedI'm intrigued, but I need to ask a very important question: can it handle space? I see a reference to a Star Wars quest above?
Using speed as a currency sounds excellent, but how fundamental are the altitude mechanics? Because there isn't a nice big gravity well in space to scoop more speed out of.