Fledgling Deity Quest

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@ilbrag123 what Narrative Domain do?

It's mostly a support Domain for the Empowerment Domains. Since they all care about that sort of thing. A genderfluid person would be more likely to develop a spell to swap genders at will, and not just because they'd be interested in that thing. Essence and Heroism probably care the most about it. It's also great for piercing such protections. Basically, for most of them, it's a buff to making spells in areas of interest and piercing enemy defenses, while raising resistance to such. Narrative would make using Kryptonite on Superman much more effective, but it would also make Doomsday better at fighting him as one of Superman's most personal enemies. The reverse is also possible, allowing Supes to fight through Kryptonite.

It's also of use in building deities.
 
Prepwork For The Graveyard Shift(Canon)(+500000 Faith)
Prepwork for the Graveyard Shift

Zombies. Or at least rumors of them. She hoped it wasn't part of some sort of viral marketing campaign. Though if this actually is a real incident going on, it might get covered up as one. Or some ARG thing. Those two weren't mutually exclusive, granted. Still, false alarms like that are annoying to deal with, more so than if it's just fake information, entirely made up of rumors spread around without any basis in truth.

And it's not like they could just leave something like that alone. Just by them being liches meant that there really could be zombies around. Hopefully there's not a hypothetical necromancer around causing this. She didn't really know if there was some sort of anti-lich spells in that toolkit, or really anything about such abilities in the first place.

And although they were probably a bit too strengthened up for it to work as well as the theoretical necromancer would like, it's still something that they would have to deal with. More annoying than an actual threat, if she was being honest. And not knowing if they even counted as the same kind of lich applicable there. Especially with a team like was the case now, enough to cover for each other. A team gathered because there were a few other things they were going to check on afterwards if this info turned out to be a dud. And maybe even if it wasn't, if they had time or didn't end up spooking out possible leads due to their actions here.

All in all, it meant checking out a graveyard, when no one really should be there. With a team that, from what she could recall, was currently calling themselves 'Zed Redeaders'. Or at least the last time she bothered to check. It was a temporary team anyways, so it didn't really matter. At least she got them away from referencing anything from Buffy. She got enough of that because she was named after that character as it was. Her parents were weird. She was at least glad that the masquerade was intact. If the public knew for sure that vampires were real, if they actually were? She had little doubt that the jokes just wouldn't end.

Especially given that she probably could pull off fighting them, all kinds of demons as well, but then the same could be said about most of everyone else here. Having so much combat experience does tend to help out there. Along with having a bit more of a safety net in getting that experience. No clue as to how she'd face up against some of the same foes, but then theorizing based on how to counter them was a bit helpful. Not like it's her fault she heard enough to try and figure out ways of combating at least similar tactics. Witches could mimic that kind of thing after all.

But that was neither here nor there. She needed to focus on the information she had already gathered about goings on there. No police reports or any other incidents about disturbed graves. At least nothing found so far. Buffy's preliminary thoughts were that there weren't any undead as of yet. Unless they were brought in from elsewhere. But given the reports about there being trespassers, the timeframe would have had something happen, if that was the case. And all she really had to work with was 'figures in the graveyard in the middle of the night'. And that was unfortunately very vague.

Which meant gearing up for multiple different types of possible undead foes, if that angle was accurate. But also dealing with the living, who might just be there for some midnight hanging out. In a graveyard. For some reason. There didn't seem to be a reason behind scaring people around, other than 'fun'. And 'maybe zombies' would hardly be enough for it to be the case of some sort of money grab plot. Not without any stories of an actual attack.

The worst would be if it actually was entirely rumors without substance. Where it turns out that there wasn't even anyone in there at night. The side trip being entirely useless. But given that there were actual, specific nights of activity, that didn't seem too likely. And this was a night that fit the pattern of when there would be a 'sighting'. Even if she hadn't found any photographs yet from any of the people reporting figures hanging out in the graveyard. Seriously. You'd think that someone would have grabbed a pic with their phone or something, but no. Nothing.

Wait. She looked at the sighting dates. Always Fridays and Saturdays, or when the next day would be a holiday. On a hunch, she checked for any reports of littering. And managed to get a hit on the social media of the groundskeeper, complaining about people leaving trash, and dishonoring the dead. So the most likely cause of the rumors is a bunch of idiots who couldn't even be bothered to pick up after themselves, and possibly spreading rumors around to either be left alone while the did whatever, or just got some laughs at 'tricking' people. Which meant she knew which 'opening move' to go with to deal with the issue.

"Alright team, figured out what that first stop is going to involve. Baseline humans, no undead. It looks like we're going to be spooking 'em for the graveyard trip. For their safety, of course. Any ideas on specifics?"

And another. Kind of silly, but not everything is going to end up being something. And to be fair, when I started writing it out, it could have gone either way in terms of it actually being something to deal with. Or if I'd even write about what was going on at all.

I suppose theoretically it still could be something else, just using that as a smokescreen.

A possible humorous future event continuing on from here is the Mystery Machine pulling up to investigate after, because of Magical Girls doing some spooking. I mean, we've already got mention of them hanging around doing their thing for some time.

Points on Undead. A bit less... rude for the Backrooms allies that we might be getting soon-ish, depending on progress, than other options. Also more direct benefits from becoming Followers.
 
@ilbgar123 (I don't remember if somebody has asked this) what does Adaptation, Mutation, and Evolution do; and also what does Slavery do?

Adaptation(10) is a reactive Domain, fundamentally. It makes you develop resistance or affinity for something more quickly, depending on if you're, say, being hit with lightning or hitting someone with lightning. Mutation(10) is a more active Domain, which allows for massive changes. It's generally more potent, but also more risky. Evolution(15) is a hybrid, more potent than Adaptation, but slower and more passive than Mutation. It can be used as a controlling mechanism.

Already discussed Slavery.
 
What does the Hinobi game development typically look like? Are there multiple groups working on different IPs, with different people managing the different groups? Like, might there have been a group consistently ribbed about over their dedication to try and make a good game like, say, IRL starcraft 2 took so long and so many delays some people started joking about how long it was taking. Or might there be some particular sections well known for pushing things out when it probably should have had more work on dealing with the bugs, like Bethesda IRL is known for?

What would the challenge domain be? Kind of thinking it might serve partially as a counterpart of experience, specifically tied to doing something that that is a challenge to the individual. Thinking of doing an omake about the many ways of challenging themselves players do.
 
What does the Hinobi game development typically look like? Are there multiple groups working on different IPs, with different people managing the different groups? Like, might there have been a group consistently ribbed about over their dedication to try and make a good game like, say, IRL starcraft 2 took so long and so many delays some people started joking about how long it was taking. Or might there be some particular sections well known for pushing things out when it probably should have had more work on dealing with the bugs, like Bethesda IRL is known for?

What would the challenge domain be? Kind of thinking it might serve partially as a counterpart of experience, specifically tied to doing something that that is a challenge to the individual. Thinking of doing an omake about the many ways of challenging themselves players do.

Well, most of the time Hinobi is pretty timely, but particularly Glitch-ridden games get canceled. As in, if they can't make it stop spitting out Glitches every hour or so of playtime, they don't release it. Different IPs get different groups, yes. It wouldn't make much sense to have the Rhythm games made by the same people who do the FPS games unless it's an explicit mishmash in the vein of Beatsaber(Songshoot is very popular in America). The RPGs have the most Glitch issues, but it's widely agreed that it's mostly down to how much content there is in one. Each Town is like a small dungeon on it's own, and, for example, a lot of the Final Fantasy games have a bunch more content, and those are already games that can take 40 hours to beat even if you don't go for all the extra stuff. A lot of the Glitches slip through the cracks by simple dint of how hard it is to play those through a hundred times in a timely manner, even with an official division meant to check over the Speedrun glitches(and yes, they deliberately leave those in) they have problems, particularly with the ones that have big rosters like Persona, FF7, and Chrono Cross.

Challenge is like Experience, yeah. It basically turns handicaps into rewards multipliers. Everything from weighted training clothes to Nuzlocke runs.
 
Well, most of the time Hinobi is pretty timely, but particularly Glitch-ridden games get canceled. As in, if they can't make it stop spitting out Glitches every hour or so of playtime, they don't release it.
That is kind of a given. I was kind of wondering about the more minor glitches, or pretty much the ones faced IRL. Might be there some games that were released buggy partly because dealing with the Glitches didn't leave much time for the lessmore minor ones that are more visible due to not having a memory wiping group of Glitch-Techs cleaning up the messes and dealing with the memories?
 
That is kind of a given. I was kind of wondering about the more minor glitches, or pretty much the ones faced IRL. Might be there some games that were released buggy partly because dealing with the Glitches didn't leave much time for the lessmore minor ones that are more visible due to not having a memory wiping group of Glitch-Techs cleaning up the messes and dealing with the memories?

There are games with... reputations, yes. Some of them are effectively in-jokes, such as the Peninsula of Power in FF1 that used a 'tile' system for encounters, ending up with a peninsula that let you fight late-game enemies after the first dungeon because it was a little too close to the intended area for that on the World Map.
 
I'd guess that the speedrun Glitches can end up counting as 'features', in that they may look like glitches, but are specifically patched to be stable ones, if they aren't already stable enough. I'd further assume that 'can crash the game' ones are marked for patching. Either to get rid of, or to make stable. (So pretty much all, or at least a lot, of the Paper Mario ones, per the 'X can crash Paper Mario' series.)
 
There are games with... reputations, yes. Some of them are effectively in-jokes, such as the Peninsula of Power in FF1 that used a 'tile' system for encounters, ending up with a peninsula that let you fight late-game enemies after the first dungeon because it was a little too close to the intended area for that on the World Map.
...Now, wonder if there is a team that somehow coasts through despite consistently releasing games in a buggy state, only coasting through by both releasing them, and managing to deal with most of the Glitches in time to release in the first place....
 
So what's the requirement for a glitch to go Glitch? For example, if would an item dupe glitch cause the items duplicate into real life?

It's somewhat random, but it seems to go normal glitch->Hinobi-related McGuffin goes off->Glitch. So yes, that's a possibility, though the duplicated items would technically be a hardlight variant and thus vulnerable to EMPs in a way the original wouldn't be.

@ilbgar123

What would alchemy do as a domain? It's supposed to be a fusion of magic and science to my knowledge.

Magitech sub-Domain, yes. It lets you do the usual Chemist Job stuff from RPGs, though like most tech and magitech stuff it relies fairly heavily on what you put into it.
 
So, I just realized that since the Undertale multiverse exists, and our world contains Undertale, it's an Undertale AU. I can't imagine every AU is like ours, due to the incredible complexity and multiversal shenanigans that would arise from that. Therefore, our Undertale AU is the one where anime is real.
 
I prefer that we call this AU "The Letoverse."

It sounds better imo.
I didn't say that was the name, it's just what's different about our AU. Because I don't think Leto is the only difference we have with all the other AUs.

edit: Also, to me "The Letoverse" sounds better as a multiverse, so it could probably be used to describe all the dimensions we can influence.
 
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So, I just realized that since the Undertale multiverse exists, and our world contains Undertale, it's an Undertale AU. I can't imagine every AU is like ours, due to the incredible complexity and multiversal shenanigans that would arise from that. Therefore, our Undertale AU is the one where anime is real.

Multiverse characters tend to call universes like these crossovers, because they're Venn Diagram overlaps between different multiverses that tend to be the best places to cross between them. Megacrosssovers like the 'hub' universe are generally treated as neutral ground because of how much trouble they can cause if they aren't. Ie, a Bizarre World that was a crossover between Jojo's Bizarre Adventure, Epithet Erased, My Hero Academia, Metal Gear, Winx, Hellsing, Hazbin Hotel, and Star Vs. From a multiversal perspective, JJBA and Star Vs. are actually the most troublesome, the former because, well, Stands, and the latter because of the bajillion AUs it has. It's like Undertale. There's even an Omega Timeline-esque thing where all the fankids hang out on a series of planets, with Starco being the most popular by a lot.
 
Multiverse characters tend to call universes like these crossovers, because they're Venn Diagram overlaps between different multiverses that tend to be the best places to cross between them. Megacrosssovers like the 'hub' universe are generally treated as neutral ground because of how much trouble they can cause if they aren't. Ie, a Bizarre World that was a crossover between Jojo's Bizarre Adventure, Epithet Erased, My Hero Academia, Metal Gear, Winx, Hellsing, Hazbin Hotel, and Star Vs. From a multiversal perspective, JJBA and Star Vs. are actually the most troublesome, the former because, well, Stands, and the latter because of the bajillion AUs it has. It's like Undertale. There's even an Omega Timeline-esque thing where all the fankids hang out on a series of planets, with Starco being the most popular by a lot.
Man, the Letoverse is so confusing.

Once we get ahead in the Quest, I'll make a multiversal map to keep track of things.
 
Gamers And Challenges(In-Universe Thoughts)(+500000 Faith)
Gamers and Challenges​

People who play video games tend to look for challenge. There is a reason why some games are deemed too easy by the more veteran gamers, thanks to the varying skill levels of those whom might pick it up. Some people, though, choose to make a game more interesting through self-imposed restrictions, which range from simple things like refusing to use something regarded as a game-breaker, or something ludicrously hard or borderline impossible like playing Super Mario Bros without the run button. Then there are challenges like how fast the player can do something, or finding how many jumps minimum it takes to beat a platformer.
One particular challenge someone has taken was trying to beat Mario Cart 64 single player grand prix in last place, since the fact the game makes you get fourth place or higher to move on to the next part, means you can't score lower than 4 points. This means, to score last place every other A.I player needs to score 5 or more points, which is not an easy task. Such a challenge, to complete requires both skill, and knowledge of the AI to manipulate the place the AI racers secure in the race as the spreading of the points will make or break such a run.

Challenges are typically done to either make a game that seems easy harder, done to see if it is even possible, or simply done to show the person's skill to others. Of course, other challenges people may give t themselves also include trying to win hopeless boss fights they were never supposed to win, or just trying to kill an essential NPC that is supposed to be unkillable. If there is an invincible, and/or unkillable character in he game, chances are someone, somewhere is gonna take that fact as a challenge. And the more important/visible the character, the more likely and/or mor often someone will try, and people WILL succeed every so often, unless the death of said character is outright possible, a loophole will be found eventually. The basis of a challenge tends to be pretty much anything that is hard and not intended to be done, which tend to involve bending games in a way it was never intended, or just simply doing something that is theoretically possible, but never really considered feasible like playing a pure white mage team, or playing a total war game only using a single unit type or tier.

One especially famous case, was the incident where a player in the MMO, Ultima online which then was in beta, when a player managed to kill the 'invincible' Lord British with a hastily throw fireball spell thanks to the invulnerability flag unknowingly been turned off after reboot from a recent crash. Puzzle bosses that are intended to be defeated with a certain item or a specific method aren't exempt, as some will try and beat them without the intended method anyway, and quite a few have even succeeded in that task, showing that maybe the devs underestimated the players.

A/N: Points to challenge. people are quite the inventive lot, and combine with what seems to be a habit of underestimating really serious players, or idiot savants. There tends to be some crazy things going on, and many not supposed to happens crop up as well.
 
...Anyone thought of potential incidents where digital residents wind up in certain video games?
I mean, I am imaging the sheer WTFry of the poor sod that finds him/her/itself in a game of Liberal Crime Squad!
And there is probably lots of other options like say, whatever Dwarf Fortress or Aroura4X looks like right now.

Speaking of which. Might there be a group of Digimon that discusses the various interesting things they stumbled upon while investigating our systems? I mean, there are probably quite a few interesting results from popping up in video game verse stuff. Whenever it is stumbling into ludicrously massive battlefields of Supcom, finding themselves in a large variety of range dominated battlefields, with various bits and bobs like company of heroes, starcraft, Dawn of war, and many others. Fantasy style with a large mix, like Total war, Fire emblem, warcraft and others. Then there would be the more WIERD ones like Saints Row, Tropico, Liberal Crime Squad and others.

In fact that could be an interesting thing to explore. I mean, there would likely be talk of more common or less common areas, the mysterious screens( it appears in alan becker's relatively recent AVG Minecraft vid, where the crew encounter a PC,) that appear following characters and/or groups that seem important. And of course different permutations of areas that they may find.

Maybe there is a group of digimon investigating them and talking to each other when given the chance. Trying to make sense of the different worlds, whenever it is largely empty worlds like minecraft, full of crazy stuff with many things that try to kill you, or a strange world that is just different and probably crazy in it's own right? Liberal Crime squad is essentially a bit of a dumpster fire with all of our political cartoons being true in that verse. Saints row series has quite a few crazy groups, with a crazy group with massive influence, or quickly going to secure that. Some worlds may give opportunities to help digimon grow more powerful sideways relative to usual improvements. And some worlds might have the main powers exhibit more interest in outsiders for better or worse, and in others may not really care. And of course, digimon might meet other denizens of the net like the stick figures from AVG, which could be interesting as well. Another possibility could be something like winding up appearing in a Door Kickers game that happens to be facing a SWAT raid led by a player. And then, there is what it might look like to explore games like aroura 4X, or other space focused games that don't exactly make the ground pars that visible. Dwarf fortress, being the game that tries to simulate EVERYTHING, could be an interesting place for them to poke around in, between the stupidity, and the crazy glitches caused by the sheer depth and breadth of all of the interlocking systems.


This became bigger than originally expected, and I kind of decided to just go for a 500 word or more effort-post.
 
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