I think this is an interesting point- I want to say I agree overall with your critique of DotFA, but I feel the need to expand upon something; DotFA could have been written better, certainly, but I think in context of itself, it makes a lot more sense. DotFA was never supposed to be 'the history of the world for your 2nd age game'. It was supposed to be that for your First Age game.

I get that. But my criticism applies for First Age games too. DotFA takes place in the year 3516; everything in it is geared towards playing a game set in that year. The story of Rose Petal Tea's excessive tax demands is from the 1730s...it's eighteen hundred years out of date, it doesn't matter.

And honestly, even if it was happening right now, it'd be pretty thin game fodder.
 
I get that. But my criticism applies for First Age games too. DotFA takes place in the year 3516; everything in it is geared towards playing a game set in that year. The story of Rose Petal Tea's excessive tax demands is from the 1730s...it's eighteen hundred years out of date, it doesn't matter.

And honestly, even if it was happening right now, it'd be pretty thin game fodder.

Hence DotFA having some gems but generally being a dry, understated book- and I should stress that I enjoyed DotFA, quite a great deal. Not out of any preference for it to a 2nd Age game (I actually like 2nd age games more than FA games) but that it was willing to try things. My argument for the '1730s vs 3510s' is that for a long-lived Exalt, that is still topical, with all the infighting and politicking that implies. Again, could've been done far, far better or written with different priorities.
 
I like least gods when they're used to enhance how fundamentally alien Creation's physics are.

My favorite example is the idea that when you heat clay in a kiln to make ceramics, what's happening is that the least god of the fire is singing a demand that the clay turn to ash, and the least god of the clay sings an affirmation of the clay's enduring nature in refusal, and the repetition of this process is what hardens the clay into ceramic - which is why omens happen in response to demonic or Wyld phenomena, because the thunderous roar of the alien spirit's song disrupts the singing of the least gods.

In other words, manipulating least gods to alter reality isn't some magical nanofabricator, it's how you do pretty much anything from making jerky to refining poppies into opium.
Same. The animist nature of exalted is one of my favorite parrs.
 
To expand this question for anyone interested- was there any time an explanation helped you or your game. Like @GardenerBriareus 's citing the thaumaturgical underpinnings of clay to ceramic and omen weather.
Expanded detail, and particularly fan discussion on the implications of published work, about the criteria for Exaltation has helped me hugely in coming up with character concepts, yeah. Basically every Exalt I've made has benefited, more and more as I got to grips with it, from understanding the narrative constraints implicit in how the various Exaltations happen - I think it was @Aleph who said long ago that limitations enhance creativity, and I've found that to be very true. "Exaltation comes when you do something Significant/Awesome" is... much, much less helpful and likely to inspire a concept in me than the specific statement that Solars Exalt from the ambition, the attempt, to do something heroic. That a Solar is, implicitly, somebody whose reach exceeds their grasp.
 
So, where do Po souls come from?
Elaborate. Conceptually speaking, they're sourced from a Chinese view on the soul. In setting, they are... I don't remember exactly. They either get formed within a body during gestation and then pair with the Hun soul drawn in with the First Breath after birth, or they are formed and paired with a Hun soul in the Well of Souls or whatever and are drawn in as a bonded pair with the First Breath.
 
Elaborate. Conceptually speaking, they're sourced from a Chinese view on the soul. In setting, they are... I don't remember exactly. They either get formed within a body during gestation and then pair with the Hun soul drawn in with the First Breath after birth, or they are formed and paired with a Hun soul in the Well of Souls or whatever and are drawn in as a bonded pair with the First Breath.
I care about an in-setting answer. Specifically, I want to know if they are formed with the body or if they come from somewhere else.
 
Not a firm answer, but:

Autochthon devours Po souls while leaving Hun souls intact.

In one of the quasi-cannon adventures from 1E where he was awakened he consumed an enormous number of souls, causing many of the stars in the sky to disappear and reveal that the night sky was the well of souls in the process.

Therefore, Po souls appear to come from the well/sky normally.


This seems odd considering that Po souls stay with the corpse rather than going back to the Well.
 
I was neutral to them at first, but over time there was more and more about praying to least gods, animating least gods, the magic of a daiklave is its least god, lets manipulate least gods to change the laws of reality. It's something I would find interesting in a sci-fi setting where the world is a simulation and you can engage with the base programming and are encouraged to game this to play with the idea of what is real and what isn't.

Less so, far, far less so when it's a fantasy setting where the main appeal to me is that, aside from the over magic, the world looks like our own. Plague means cholera, if an animal bites you and you get sick, it's not with wartrot but rabies, the drugs are heroin and here's how the trade works, power structures resemble versions of how actual history has worked, if you don't farm right the land will get worn out and you can have famines, ect ect ect.
I most enjoyed least gods for when they aren't there. Infernal artifacts need to have a sacrificial demon poured into them because the nature of Primordial world-bodies means that things built from them don't naturally have a least god. That's a cool and interesting use of least gods and lets Infernals have some pretty unique item creation rules. Their presence actually shapes the game rather then them being worked in backwards as justifications for how some stuff works.

I liked it so much that I kind of reworked it to be how soulsteel works. You aren't pounding down the soul into some unrecognizable form and then making an artifact out of it, you're spiritually shackling it to the Underworld material to be a pseudo-god. You want ghosts with good compatibility with the function of the item to take care of it, kings for crowns, great warriors for swords, and stuff like that.
 
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Ok. Let me get this straight:

ELEMENTAL CONCENTRATION TRANCE
Cost: 5m, 1wp
Mins: Lore 2, Essence 1
Type: Simple
Keywords: None
Duration: One day
Prerequisite Charms: None
The simplest of Lore techniques exercised by the savants of Air, this Charm allows a character to meditate on her aligned element to temporarily augment her capacity to absorb knowledge. Provided that the Exalt has all the necessary research material handy, she can absorb a week's worth of study in a single day. She can continue to use this Charm on subsequent days, but if she uses it more days in a row than a number equal to her Lore trait, she suffers one level of unsoakable lethal damage for each extra day. The Exalt cannot heal this damage while under the effects of this Charm.

So... basically a self training charm to speed up learning?
 
Does a particular exaltation keep castes between incarnations or can they flip around?
 
In the current edition this is deliberately unstated. The understood default is yes, but the game is 100% ok with you noping out of that if it doesn't fit your story.
Neat. I was asking because it would be fun to have a party who are the new incarnations of Deathlords third souls going up against them. Something, something the First and Foresaken Lion is secretly Merela's ghost, Desus is probably a Deathlord because he's literally the worst, are you bad enough dudes to exploit their ghostly attachments to their past lives?
 
I care about an in-setting answer. Specifically, I want to know if they are formed with the body or if they come from somewhere else.
As far as I can tell, Po souls are not recycled, so think of them as the native spirit of the meatbag, containing the instincts and whatnot needed to function and feel(where the Hun soul is the higher spirit which does the thinking).
 
Are there any major sorcery academies in the Scavenger Lands?
Nothing major actually written, IIRC, but there's a few lesser ones scattered around? It's been awhile. Ysyr isn't in the Scavenger Lands, but it's a whole city of Sorcerers, and likely to have stuff. Generally, there's not many centers of education in the world, let alone for magic. If you want a true Hogwarts experience, I'd say Heptagram or Ysyr.
 
Nothing major actually written, IIRC, but there's a few lesser ones scattered around? It's been awhile. Ysyr isn't in the Scavenger Lands, but it's a whole city of Sorcerers, and likely to have stuff. Generally, there's not many centers of education in the world, let alone for magic. If you want a true Hogwarts experience, I'd say Heptagram or Ysyr.

Lookshy has its academy, and I like to give it and the Heptagram an Oxford-Cambridge relationship. You know, boat races across the Inner Sea (except with sorcerers throwing spells at the other boat), extreme cattiness about the Other Academy (and occasional honour duels), competitive drinking contests...
 
Lookshy has its academy, and I like to give it and the Heptagram an Oxford-Cambridge relationship. You know, boat races across the Inner Sea (except with sorcerers throwing spells at the other boat), extreme cattiness about the Other Academy (and occasional honour duels), competitive drinking contests...

And immediately closing ranks to throw shade on "graduates" of any other institution.
 
A question. Do you think Terrestrial circle sorcery should be able to cure people of mundane wounds and diseases?
 
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