[X] Plan: Growing Goods, Greens, and Groves we don't need southern gods to win and be powerful
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[X] Plan: Seeds for Growth
-[X] Agriculture - Landshaping - Tier 1 (1/1)
-[X] Markets (1/1)
-[X] The New Lords (2/2)
-[X] Whispers of a Fraternity (1/1)
-[X] Sacred Groves - Tier 1 (1/1)

[X] Plan: Seeds for Growth (Bondsmen Remix)
[X] Plan: Growing Goods, Greens, and Groves
 
[X] Plan: Growing Goods, Greens, and Groves
[X] Plan: Complex Society

Like them both. Would wish to pick up iron sooner than later, but this covers our basics nicely.
 
[X] Plan: Seeds for Growth (Bondsmen Remix)
-[X] Agriculture - Landshaping - Tier 1 (1/1)
-[X] Markets (1/1)
-[X] Bondsmen (2/2)
-[X] Whispers of a Fraternity (1/1)
-[X] Sacred Groves - Tier 1 (1/1)

[X] Plan: Seeds for Growth
 
[X] Plan: A Great Leap Forward

[X] Iron (1/1)

Rock beats wood, Copper beats rock and wood and Iron utterly demolishes all 3

[X] Writing (1/1)
[X] Markets (1/1)
[X] Tattoos (1/1)

Writing helps us track records and to grow more in society. Markets grows our economy even more and tattoo help us grow evolve our art skills

[X] Whispers of a Fraternity (1/1)
[X] Herbology - Tier 1 (1/1)


The former fits well into our highlander lifestyle and allows us to expanded our religion more the latter will be a step to help our men not die from diarrhea.
 
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