Should I keep using the Skimish Mechanics?

  • Yes

    Votes: 0 0.0%
  • No, just roll for Martial instead

    Votes: 4 36.4%
  • Let the players decide on a Case-by-Case basis

    Votes: 7 63.6%

  • Total voters
    11
  • Poll closed .
Well minus the casualties that went pretty well. I think interrogating the sparrow then bringing him back to hang is the right move.

Did we capture many of his men?
 
Everyone who was outside the tower is dead, you haven't looked inside yet.
 
[ ] The Deal
-The Sparrow's life is forfeit
-His men will get 5 years hard labor if they give up peacefully
-He has to share how he came to his position of leadership
-Any of his followers that can provide useful info will be exiled instead

Here is what I am thinking
 
Just something to take into account: The Sparrow-King's gang is a bunch of thieves. As far as you know they didn't commit any violent crimes beyond shooting at you when you attacked their main hideout.
 
[X] The Deal
-The Sparrow's life is forfeit
-His men will get 5 years hard labor if they give up peacefully
-He has to share how he came to his position of leadership
-Any of his followers that can provide useful info will be exiled instead

Here we go
 
Unfortunatly the next update is going to be a bit delayed. I'm having a minor problem with my health that keeps me from focusing on writing.
Sorry about that.
 
The square root of a sparrow multiplied with crow? Such a quiet litle thing...
 
I'm sorry for the long time without an update. Real Life keeps getting in the way an my muse has been somewhat abcent. I'll still try to update whenever I can.
 
Not to worry, @force200 . We've all been there. I haven't updated my own quest in like a year.
 
Interlude: Cliping the Sparrow's Wings pt3
[] The Deal
-The Sparrow's life is forfeit
-His men will get 5 years hard labor if they give up peacefully
-He has to share how he came to his position of leadership
-Any of his followers that can provide useful info will be exiled instead


After you lay out your terms, the Sparrow-King once again lets out a bitter chuckle that tuns into a cough. This time he spits out a gob of blood and needs a few monents to catch his breath before continuing.
"That's the best I can get, isn't it? Well, I've been slowly wasting away from sickness and aching old wounds anyways and at least my men will make it out of this alive. However, before I'll tell you my story, could you grant this old man a small request? One of my lads, the young redhead with the bright green eyes and a missing finger, she's not actually a lad, she's my daughter. I'd ask you to please let her go."
After you give your reply, he signals the Boreal wo carried his chair and the bearman disappears inside the ruined tower.
A few minuets later, he reemerges follwed by the remaining members of the gang. Among them is indeed an effeminate boy (or as you now know, a disguised girl) with firey red hair.
As you march back to Rookvalle with your prisoners in tow, the Sparrow-King tells you his story, interrupted by occasional coughing fits.
How he was a member of the Sparrows, a unit of freelance Sappers and siege enineers, how he fought in the war and about Dragebruk.
Over the course of the journey, his condition worsens and as you stop to make camp for the night, he is constantly coughing up blood.
In the mornig, the Sparrow-King is dead, succumbed to his sickness not long before sunrise.
As you pack up to continue the journey back to Rookvalle, you are approached by the Sparrow-King's daughter.
She introduces herself as Hilla and lets you know that she would like to enter your service.
When asked for a reason, she bluntly states that you earned her respect.


What did you promise and what are you going to do with Hilla?
[]Let her stay (Keep Promise)
[]Let her stay (No Promise)
[]Send her away (Keep Promise)
[]Send her away (No Promise)
[]Imprison her with the rest of the gang (Break Promise)
[]Imprison her with the rest of the gang (No Promise)
[]Write in


Gained: 11 gang members as prisoners, 1 light cannon, misc loot worth 500 Oaks/0.5 econ in total, information on the gang's loot caches

I was initially planning to include the Sparrow-King's account of the Battle of Dargebruk into this update, but ran afoul of some serious writer's block. I hope you don't mind if I post it later as a sidestory.
I'm also panning to do a bit of an overhaul of the quest's mechanics to make everyting a bit more streamlined and consistent.
 
Last edited:
[X] Let her stay (Keep Promise)
I love her already
And yeah the sidestory thing is fine. I think you're doing a good job, force. Can't wait to see more!
 
For some reason rollz.org no longer works if you're in germany and it's delaying the next update, could somone suggest an alternative?
 
An even worse regional map

Legend
1 hex ~ ammount of terretory that takes a day to cross.
Terrain (the hex itself)
Grey: Mountains
Light Gery: Hills
Dark Green: Forest
Light Green: Grasslands
Light Blue: (fresh) Water
White: Fog of War
Factions
Red: You
Blue: Allies
Yellow: Neutral
Colored hex borders mean that a faction has controll over the territory.
1: Rookvalle and the Smokeneedle
2: Merkton
3: The Sparrow-Kings former Hideout (can be taken over)
4: Rodfel
5: tiny unnamed village
 
Last edited:
Back
Top