[] The Deal
-The Sparrow's life is forfeit
-His men will get 5 years hard labor if they give up peacefully
-He has to share how he came to his position of leadership
-Any of his followers that can provide useful info will be exiled instead
After you lay out your terms, the Sparrow-King once again lets out a bitter chuckle that tuns into a cough. This time he spits out a gob of blood and needs a few monents to catch his breath before continuing.
"That's the best I can get, isn't it? Well, I've been slowly wasting away from sickness and aching old wounds anyways and at least my men will make it out of this alive. However, before I'll tell you my story, could you grant this old man a small request? One of my lads, the young redhead with the bright green eyes and a missing finger, she's not actually a lad, she's my daughter. I'd ask you to please let her go."
After you give your reply, he signals the Boreal wo carried his chair and the bearman disappears inside the ruined tower.
A few minuets later, he reemerges follwed by the remaining members of the gang. Among them is indeed an effeminate boy (or as you now know, a disguised girl) with firey red hair.
As you march back to Rookvalle with your prisoners in tow, the Sparrow-King tells you his story, interrupted by occasional coughing fits.
How he was a member of the Sparrows, a unit of freelance Sappers and siege enineers, how he fought in the war and about Dragebruk.
Over the course of the journey, his condition worsens and as you stop to make camp for the night, he is constantly coughing up blood.
In the mornig, the Sparrow-King is dead, succumbed to his sickness not long before sunrise.
As you pack up to continue the journey back to Rookvalle, you are approached by the Sparrow-King's daughter.
She introduces herself as Hilla and lets you know that she would like to enter your service.
When asked for a reason, she bluntly states that you earned her respect.
What did you promise and what are you going to do with Hilla?
[]Let her stay (Keep Promise)
[]Let her stay (No Promise)
[]Send her away (Keep Promise)
[]Send her away (No Promise)
[]Imprison her with the rest of the gang (Break Promise)
[]Imprison her with the rest of the gang (No Promise)
[]Write in
Gained: 11 gang members as prisoners, 1 light cannon, misc loot worth 500 Oaks/0.5 econ in total, information on the gang's loot caches
I was initially planning to include the Sparrow-King's account of the Battle of Dargebruk into this update, but ran afoul of some serious writer's block. I hope you don't mind if I post it later as a sidestory.
I'm also panning to do a bit of an overhaul of the quest's mechanics to make everyting a bit more streamlined and consistent.