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The Idea

You are going to be in charge of deciding the everyday activities of a D&D 5E...
Opening Post

shadenight123

Ten books I have published. More await!
Location
https://discord.gg/z9tBvbh
The Idea

You are going to be in charge of deciding the everyday activities of a D&D 5E mercenary company, from its birth as a ragtag group of adventurers to its inevitable rise as either the army the world needs to fight off the great big bad, or as the army of said big bad. Or anything in between, really.

There will be some dice-rolling, which will be available as always in my Dice-Room.

The map was generated through Donjon, and will only be posted in pieces -and only when required.

So, with that being said, let's get the party started. (and let's see how many days it takes before this too gets abandoned.)



The White Company, that was the name of the adventuring group that rose to the challenge of facing off a band of skulking Kobolds in the far corners of the Llanfest Woods.

The members of the company were:

[X] A balanced group, lacking in nothing, and excelling in nothing.
[X] A roving band of sorcerers and wizards, mighty in the arcane arts, and flimsy in anything physical.
[X] Barbarians of battle-hardened valor. Attracting one another like flies to the honeyed smell of blood. Though culture taught them to read and write, blood still boils in their veins.
[X] Faithful members of the Blazing Hand, a company of faithful of the Gods of Light, tasked with purging the world of evil.
[X] Wicked followers of the Unnamed King, a powerful wizard that spurned the Gods and claimed power for himself.
[X] Mercenaries seeking fame and fortune, more of the latter than of the former.

Their leader was among them, never far from battle, and never too close. He was:

[X] A voice of reason.
[X] A born diplomat.
[X] A terrifying presence.
[X] A gentle soul.
[X] A brawny talker of Fist-tongue.

And also:
[X] Insert Name

The Kobolds of the forest were dealt with, but not before some losses. For it is only through loss, that one can learn the true valor of someone's soul.

[X] Many members lost their loved ones, killed during the Kobolds' raids. The bitterness of loss strengthened their morale and valor in the upcoming battles.
[X] Facing the Kobolds' treacherous traps left nasty scars on most of the members. Gruesome sights, but also marks of valor, and most importantly, it taught valuable lessons in first aid.
[X] It just wasn't profitable enough; killing the Kobolds didn't give back as much as one hoped, but it taught the members valuable lessons on scavenging supplies from the wilderness.
[X] There's something to be said about misinformation and poor payments; everyone promises gold and then delivers copper, unless you've got what it takes to weasel back up to silver. The company learned it, and now it's rare for them to get short-changed.
[X] No company can march without knowing where the enemy is. If there's one thing they learned, it's that scouting ahead always yields results.

And thus with their blades slick with blood and their victory assured, they set out to reach a new contractor.

[X] Merka the Malign, ruling from a fortress in the depths of the Berdy Woods.
[X] Oron the Merchant, holding the fort at an important crossway by the shores of the sea of Melor.
[X] Ezzebash the Bloody, overlord of the jungles of Pomachi from his citadel.
[X] The Free City of Damon, by the shores of Cyan sea.
[X] The Free City of Rastone, surrounded by the sands of the Desert of Tombs
[X] Baragzadd, mountain hall of dwarven might, amidst the highlands of Gabaraz.
[X] The tranquil city of Lula, by the Toadfen river.
 
[X] Mercenaries seeking fame and fortune, more of the latter than of the former.
[X] A gentle soul.
[X] Name: Yannic de Flor
[X] No company can march without knowing where the enemy is. If there's one thing they learned, it's that scouting ahead always yields results.
[X] Oron the Merchant, holding the fort at an important crossway by the shores of the sea of Melor.
 
[X] Wicked followers of the Unnamed King, a powerful wizard that spurned the Gods and claimed power for himself.
[X] A terrifying presence.
[X] Anselm Voss
[X] There's something to be said about misinformation and poor payments; everyone promises gold and then delivers copper, unless you've got what it takes to weasel back up to silver. The company learned it, and now it's rare for them to get short-changed.
[X] Ezzebash the Bloody, overlord of the jungles of Pomachi from his citadel.
 
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[X] Mercenaries seeking fame and fortune, more of the latter than of the former.
[X] A voice of reason.
[X] Anselm Voss
[X] No company can march without knowing where the enemy is. If there's one thing they learned, it's that scouting ahead always yields results.
[X] Oron the Merchant, holding the fort at an important crossway by the shores of the sea of Melor

Edit: change vote from Barbarian and name
 
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[X] Wicked followers of the Unnamed King, a powerful wizard that spurned the Gods and claimed power for himself.
[X] A terrifying presence.
[X] Anselm Voss
[X] There's something to be said about misinformation and poor payments; everyone promises gold and then delivers copper, unless you've got what it takes to weasel back up to silver. The company learned it, and now it's rare for them to get short-changed.
[X] Oron the Merchant, holding the fort at an important crossway by the shores of the sea of Melor.
 
[X] A balanced group, lacking in nothing, and excelling in nothing.

[X] A voice of reason.

[X] Maximillian the Disreputable

[X] There's something to be said about misinformation and poor payments; everyone promises gold and then delivers copper, unless you've got what it takes to weasel back up to silver. The company learned it, and now it's rare for them to get short-changed.

[X] The Free City of Damon, by the shores of Cyan sea.
 
[X] Mercenaries seeking fame and fortune, more of the latter than of the former.
[X] A voice of reason.
[X] Anselm Voss
[X] No company can march without knowing where the enemy is. If there's one thing they learned, it's that scouting ahead always yields results.
[X] Oron the Merchant, holding the fort at an important crossway by the shores of the sea of Melor.
 
[X] Faithful members of theBlazing Hand, a company of faithful of the Gods of Light, tasked with purging the world of evil.
[X] A voice of reason.
[X] Gaston Carver
[X] No company can march without knowing where the enemy is. If there's one thing they learned, it's that scouting ahead always yields results.
[X] The Free City of Damon, by the shores of Cyan sea.

Would celestial warlocks be welcome in a group dedicated to the Gods of Light? Perhaps some Archons PR other celestials working under the gods grant powers to good-aligned warlocks dedicated to their cause?

Edit:
Also, what does this mean?
A brawny talker of Fist-tongue.
 
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[X] Wicked followers of the Unnamed King, a powerful wizard that spurned the Gods and claimed power for himself.
[X] A terrifying presence.
[X] Anselm Voss
[X] There's something to be said about misinformation and poor payments; everyone promises gold and then delivers copper, unless you've got what it takes to weasel back up to silver. The company learned it, and now it's rare for them to get short-changed.
[X] Oron the Merchant, holding the fort at an important crossway by the shores of the sea of Melor.
 
Come on, if this is going to be the White Company, we have to go for as close to the original as possible:

[X] Mercenaries seeking fame and fortune, more of the latter than of the former.
[X] A terrifying presence.
[X] Name: Sir John Hawkwood
[X] There's something to be said about misinformation and poor payments; everyone promises gold and then delivers copper, unless you've got what it takes to weasel back up to silver. The company learned it, and now it's rare for them to get short-changed.
[X] Oron the Merchant, holding the fort at an important crossway by the shores of the sea of Melor.

In the absence of an option to extort the Not Pope I have to go for that option when it comes to the new contractor. We need to ensure we are not Not Italy.
 
[X] The Motley Crew, a band of touring travelling bards seeking both plunder and fame. They are followers of Ormagöden, Cremator of the Sky.
[X] A terrifying presence.
[X] Ophelia the Iron Maiden
[X] Facing the Kobolds' treacherous traps left nasty scars on most of the members. Gruesome sights, but also marks of valor, and most importantly, it taught valuable lessons in first aid.
[X] The Free City of Damon, by the shores of Cyan sea.

Never underestimate the power of metal bardic magic folks
 
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[X] A balanced group, lacking in nothing, and excelling in nothing.
[X] A brawny talker of Fist-tongue.
[X] Facing the Kobolds' treacherous traps left nasty scars on most of the members. Gruesome sights, but also marks of valor, and most importantly, it taught valuable lessons in first aid.
[X] Oron the Merchant, holding the fort at an important crossway by the shores of the sea of Melor.
 
[X] Mercenaries seeking fame and fortune, more of the latter than of the former.
[X] A gentle soul.
[X] Name: Yannic de Flor
[X] No company can march without knowing where the enemy is. If there's one thing they learned, it's that scouting ahead always yields results.
[X] Oron the Merchant, holding the fort at an important crossway by the shores of the sea of Melor.
 
[X] Mercenaries seeking fame and fortune, more of the latter than of the former.
[X] A gentle soul.
[X] Name: Yannic de Flor
[X] No company can march without knowing where the enemy is. If there's one thing they learned, it's that scouting ahead always yields results.
[X] Oron the Merchant, holding the fort at an important crossway by the shores of the sea of Melor.
 
[X] Mercenaries seeking fame and fortune, more of the latter than of the former.
[X] A voice of reason.
[X] Anselm Voss
[X] No company can march without knowing where the enemy is. If there's one thing they learned, it's that scouting ahead always yields results.
[X] Oron the Merchant, holding the fort at an important crossway by the shores of the sea of Melor
 
[X] Barbarians of battle-hardened valor. Attracting one another like flies to the honeyed smell of blood. Though culture taught them to read and write, blood still boils in their veins.
[X] A brawny talker of Fist-tongue.
[X] Beef Fistman of the Bloodheim Fistmans
[X] It just wasn't profitable enough; killing the Kobolds didn't give back as much as one hoped, but it taught the members valuable lessons on scavenging supplies from the wilderness.
[X] Ezzebash the Bloody, overlord of the jungles of Pomachi from his citadel.

We will be the ruffest and tuffest of all, smashing enemies with fists and blood and bloody fists, living off the land and making everybody else cry!
 
[X] Mercenaries seeking fame and fortune, more of the latter than of the former.
[X] A gentle soul.
[X] Name: Yannic de Flor
[X] No company can march without knowing where the enemy is. If there's one thing they learned, it's that scouting ahead always yields results.
[X] Oron the Merchant, holding the fort at an important crossway by the shores of the sea of Melor.
 
[X] A balanced group, lacking in nothing, and excelling in nothing.

[X] A voice of reason.

[X] Maximillian the Disreputable

[X] There's something to be said about misinformation and poor payments; everyone promises gold and then delivers copper, unless you've got what it takes to weasel back up to silver. The company learned it, and now it's rare for them to get short-changed.

[X] The Free City of Damon, by the shores of Cyan sea.
 
[X] Wicked followers of the Unnamed King, a powerful wizard that spurned the Gods and claimed power for himself.
[X] A terrifying presence.
[X] Anselm Voss
[X] There's something to be said about misinformation and poor payments; everyone promises gold and then delivers copper, unless you've got what it takes to weasel back up to silver. The company learned it, and now it's rare for them to get short-changed.
[X] Ezzebash the Bloody, overlord of the jungles of Pomachi from his citadel.
 
[X] Wicked followers of the Unnamed King, a powerful wizard that spurned the Gods and claimed power for himself.
[X] A terrifying presence.
[X] Anselm Voss
[X] There's something to be said about misinformation and poor payments; everyone promises gold and then delivers copper, unless you've got what it takes to weasel back up to silver. The company learned it, and now it's rare for them to get short-changed.
[X] Ezzebash the Bloody, overlord of the jungles of Pomachi from his citadel.
 
[X] A roving band of sorcerers and wizards, mighty in the arcane arts, and flimsy in anything physical.
[X] A born diplomat.
[X] No company can march without knowing where the enemy is. If there's one thing they learned, it's that scouting ahead always yields results.
[X] The Free City of Rastone, surrounded by the sands of the Desert of Tombs
 
[X] Mercenaries seeking fame and fortune, more of the latter than of the former.
[X] A voice of reason.
[X] Name: Yannic de Flor
[X] No company can march without knowing where the enemy is. If there's one thing they learned, it's that scouting ahead always yields results.
[X] The tranquil city of Lula, by the Toadfen river.
 
[X] Mercenaries seeking fame and fortune, more of the latter than of the former.
[X] A voice of reason.
[X] Name: Yannic de Flor
[X] No company can march without knowing where the enemy is. If there's one thing they learned, it's that scouting ahead always yields results.
[X] The tranquil city of Lula, by the Toadfen river.
 
[X] Wicked followers of the Unnamed King, a powerful wizard that spurned the Gods and claimed power for himself.
[X] A terrifying presence.
[X] Anselm Voss
[X] There's something to be said about misinformation and poor payments; everyone promises gold and then delivers copper, unless you've got what it takes to weasel back up to silver. The company learned it, and now it's rare for them to get short-changed.
[X] Ezzebash the Bloody, overlord of the jungles of Pomachi from his citadel.
Adhoc vote count started by shadenight123 on Apr 4, 2019 at 8:49 AM, finished with 25 posts and 23 votes.

Adhoc vote count started by shadenight123 on Apr 4, 2019 at 8:50 AM, finished with 25 posts and 23 votes.

  • [X] Wicked followers of the Unnamed King, a powerful wizard that spurned the Gods and claimed power for himself.
    [X] A terrifying presence.
    [X] Anselm Voss
    [X] There's something to be said about misinformation and poor payments; everyone promises gold and then delivers copper, unless you've got what it takes to weasel back up to silver. The company learned it, and now it's rare for them to get short-changed.
    [X] Ezzebash the Bloody, overlord of the jungles of Pomachi from his citadel.
    [X] Mercenaries seeking fame and fortune, more of the latter than of the former.
    [X] A gentle soul.
    [X] Name: Yannic de Flor
    [X] No company can march without knowing where the enemy is. If there's one thing they learned, it's that scouting ahead always yields results.
    [X] Oron the Merchant, holding the fort at an important crossway by the shores of the sea of Melor.
    [X] Mercenaries seeking fame and fortune, more of the latter than of the former.
    [X] A voice of reason.
    [X] Anselm Voss
    [X] No company can march without knowing where the enemy is. If there's one thing they learned, it's that scouting ahead always yields results.
    [X] Oron the Merchant, holding the fort at an important crossway by the shores of the sea of Melor.
    [X] Wicked followers of the Unnamed King, a powerful wizard that spurned the Gods and claimed power for himself.
    [X] A terrifying presence.
    [X] Anselm Voss
    [X] There's something to be said about misinformation and poor payments; everyone promises gold and then delivers copper, unless you've got what it takes to weasel back up to silver. The company learned it, and now it's rare for them to get short-changed.
    [X] Oron the Merchant, holding the fort at an important crossway by the shores of the sea of Melor.
    [X] A balanced group, lacking in nothing, and excelling in nothing.
    [X] A voice of reason.
    [X] Maximillian the Disreputable
    [X] There's something to be said about misinformation and poor payments; everyone promises gold and then delivers copper, unless you've got what it takes to weasel back up to silver. The company learned it, and now it's rare for them to get short-changed.
    [X] The Free City of Damon, by the shores of Cyan sea.
    [X] Mercenaries seeking fame and fortune, more of the latter than of the former.
    [X] A voice of reason.
    [X] Name: Yannic de Flor
    [X] No company can march without knowing where the enemy is. If there's one thing they learned, it's that scouting ahead always yields results.
    [X] The tranquil city of Lula, by the Toadfen river.
    [X] Faithful members of theBlazing Hand, a company of faithful of the Gods of Light, tasked with purging the world of evil.
    [X] A voice of reason.
    [X] Gaston Carver
    [X] No company can march without knowing where the enemy is. If there's one thing they learned, it's that scouting ahead always yields results.
    [X] The Free City of Damon, by the shores of Cyan sea.
    [X] Mercenaries seeking fame and fortune, more of the latter than of the former.
    [X] A terrifying presence.
    [X] Name: Sir John Hawkwood
    [X] There's something to be said about misinformation and poor payments; everyone promises gold and then delivers copper, unless you've got what it takes to weasel back up to silver. The company learned it, and now it's rare for them to get short-changed.
    [X] Oron the Merchant, holding the fort at an important crossway by the shores of the sea of Melor.
    [X] The Motley Crew, a band of touring travelling bards seeking both plunder and fame. They are followers of Ormagöden, Cremator of the Sky.
    [X] A terrifying presence.
    [X] Ophelia the Iron Maiden
    [X] Facing the Kobolds' treacherous traps left nasty scars on most of the members. Gruesome sights, but also marks of valor, and most importantly, it taught valuable lessons in first aid.
    [X] The Free City of Damon, by the shores of Cyan sea.
    [X] A balanced group, lacking in nothing, and excelling in nothing.
    [X] A brawny talker of Fist-tongue.
    [X] Facing the Kobolds' treacherous traps left nasty scars on most of the members. Gruesome sights, but also marks of valor, and most importantly, it taught valuable lessons in first aid.
    [X] Oron the Merchant, holding the fort at an important crossway by the shores of the sea of Melor.
    [X] Mercenaries seeking fame and fortune, more of the latter than of the former.
    [X] A gentle soul.
    [X] Name: Yannic de Flor
    [X] No company can march without knowing where the enemy is. If there's one thing they learned, it's that scouting ahead always yields results.
    [X] Oron the Merchant, holding the fort at an important crossway by the shores of the sea of Melor.
    [X] Barbarians of battle-hardened valor. Attracting one another like flies to the honeyed smell of blood. Though culture taught them to read and write, blood still boils in their veins.
    [X] A brawny talker of Fist-tongue.
    [X] Beef Fistman of the Bloodheim Fistmans
    [X] It just wasn't profitable enough; killing the Kobolds didn't give back as much as one hoped, but it taught the members valuable lessons on scavenging supplies from the wilderness.
    [X] Ezzebash the Bloody, overlord of the jungles of Pomachi from his citadel.
    [X] A roving band of sorcerers and wizards, mighty in the arcane arts, and flimsy in anything physical.
    [X] A born diplomat.
    [X] No company can march without knowing where the enemy is. If there's one thing they learned, it's that scouting ahead always yields results.
    [X] The Free City of Rastone, surrounded by the sands of the Desert of Tombs

Adhoc vote count started by shadenight123 on Apr 4, 2019 at 8:50 AM, finished with 25 posts and 23 votes.
 
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