So far my main take away from the turn is that we strengthened the Yankees this turn and not much else
Well, there's that but we also gave the Sole Survivor a companion to help fight the Yankees and continue the struggle against capitalism!

Well we could build missile defenses in some provinces that not only will intercept some nukes but possible can be used by survivors as AA-guns.

However the Yankees manly benefit because they have a industry in place while everybody else don't.

Still I want o make sure Beijing survive the nuclear exchange because Washington DC did in Fallout, barely, and I refuse to play as a Chinese character that will not save our capital.

If the fascist FUSA capital survive so will ours.
 
Wow, these bones are crap. Will this quest end on turn 5 because the best we've had so far is an average of 50? And even that 56 actually makes all that resource expenditure useless because it's not a catostrophe, but it's slowly coming to that. We literally have literally no improvement on the bottom line.

It's just that we've really been making a LOT of dice rolls and out of them I can't remember the ones that went really well, so much so that I feel like if things go the same way by turn 5 we'll have a civil war.... and then the U.S. will come in and just kill the survivors.

In general, it's unclear how it holds up and how, with such "quality" rolls that can't even be affected in any way by adding bonuses to them, it's possible to bring this story to something good.

So far I'm leaning towards the fact that in the end in this story the Anclave will indeed survive and the world will be an anti-utopia.

Are you sure you didn't set the difficulty too high?
 
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Wow, these bones are crap. Will this quest end on turn 5 because the best we've had so far is an average of 50? And even that 56 actually makes all that resource expenditure useless because it's not a catostrophe, but it's slowly coming to that. We literally have literally no improvement on the bottom line.

It's just that we've really been making a LOT of dice rolls and out of them I can't remember the ones that went really well, so much so that I feel like if things go the same way by turn 5 we'll have a civil war.... and then the U.S. will come in and just kill the survivors.

In general, it's unclear how it holds up and how, with such "quality" rolls that can't even be affected in any way by adding bonuses to them, it's possible to bring this story to something good.

So far I'm leaning towards the fact that in the end in this story the Anclave will indeed survive and the world will be an anti-utopia.

Are you sure you didn't set the difficulty too high?

There's a political action to boost the Quality Dice that's dependent of the roll we pull but last turn was voted to go to Albania.
 
There's a political action to boost the Quality Dice that's dependent of the roll we pull but last turn was voted to go to Albania.
I don't see anything like that in the plans. There was either education about a Educate the Cadres DC 70 and Albania. Given the kind of dice rolls we had I'm sure it would have ended in civil war and panic.

In general I don't understand how China didn't fall apart if in canon they literally endured to the end because they were fanatics and were willing to die for the idea of communism, and here they are already talking about some uprisings and replacing people with robots.

So from what I see China is easier to kill than to make something out of it, because we have no industry and people are starting to wonder, "Shouldn't we have another revolution during the war with the capitalists?"

And they don't seem to care that they're going to die one way or another. At least that's what it looks like now.

Question I have is: What advantage does China have over the US and why hasn't it been conquered yet? In the canon it seems to be fanaticism and an industry that, although inferior to the US, could compete with it, as well as if necessary to take it by numbers. And here the bones decided to say fuck it?
 
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In general I don't understand how China didn't fall apart if in canon they literally endured to the end because they were fanatics and were willing to die for the idea of communism, and here they are already talking about some uprisings and replacing people with robots.

So from what I see China is easier to kill than to make something out of it, because we have no industry and people are starting to wonder, "Shouldn't we have another revolution during the war with the capitalists?"

And they don't seem to care that they're going to die one way or another. At least that's what it looks like now.

Question I have is: What advantage does China have over the US and why hasn't it been conquered yet? In the canon it seems to be fanaticism and an industry that, although inferior to the US, could compete with it, as well as if necessary to take it by numbers. And here the bones decided to say fuck it?

The Resource shortage is affecting the planet by this point and China is heavily reliant on petrochemicals in Fallout, much more than the US, they started a war over Alaska not because they wanted but because it holds one of the last deposits of oil in the world and the US is unwilling to trade with them and without it the PRC would collapse. So it was a very much dammed if you and dammed if you don't situation, so it was less fanaticism but more desperation.
 
Comrades! Do not fear hardship, embrace it! This is our Second Long March to Mao's first Long March.

We mustn't fall to despair for the working masses will eventually prevail over Capitalism. Our work shall continue always towards preparing the Revolution for Nuclear Annihilation!
 
The Resource shortage is affecting the planet by this point and China is heavily reliant on petrochemicals in Fallout, much more than the US, they started a war over Alaska not because they wanted but because it holds one of the last deposits of oil in the world and the US is unwilling to trade with them and without it the PRC would collapse. So it was a very much dammed if you and dammed if you don't situation, so it was less fanaticism but more desperation.
Yeah, China was losing the War by the end of it, which is why the MAD Doctrine was triggered.
This actually feels like how China would be feeling in Fallout Universe given the resources running dry and military advantages of the USA.
 
Hopefully the rolls improve the next turn, not so much for the PRC which is just as doomed as the Fascist FUSA, but for the post apoc survivors having to suffer under the Yankee state which is basically the FUSA distilled to its purest components.
 
You know, I've only now realized that there is no point in introducing into the system the resources that need to be spent on the project, and then making a throw at the quality of the final product, except to complicate this very system. Especially considering that we can't improve the quality of the end result in any way, it turns out to be complete randomness.

That is, we invest resources, and the result is either nothing if the throws are above average or we somehow strengthen the enemy. Rewards for good throws are pathetic against the background of strengthening the enemy

In this case, the opponent is clearly playing by some narrative rules, and we, on the contrary, are playing a game of chance where no matter how much effort you put in, you still get shit in the end.

For that matter, let the US also take shots at the same rules as China, only with the Anclave and other advisors whose shots might as well be crap. Otherwise it looks like we're trying to fight a tidal wave that will inevitably reach us.

It would be interesting to read how the enemy is also starting to have problems because of their policies and actions... Not just us when we send people to labor battalions and they still don't have money for food. It's just stupid.
 
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Maybe, we should look at things more closely? See what policies will benefit the Revolution post-Centuries of Annihilation and make our plans according to that.
 
Maybe, we should look at things more closely? See what policies will benefit the Revolution post-Centuries of Annihilation and make our plans according to that.
Man, it doesn't make sense if the result is that we end up with bad dice rolls. You just read about how a "survivor" went to the China Vault but couldn't get there.

So in the end it will be the same random where luck will determine not only the state of China during the war, but also afterward.

The situation can either be fixed or made worse if the same Anclave will also make dice rolls with their projects and resources.

But in that case it would be a level playing field for both sides and something funny might come out of it.... Or just bombs will fly prematurely.
 
Should we try to install missile defenses in the provinces, specially Shangai?

They are time consuming projects and taking the nukes out would at least diminish the effects of the Century of Amhiliation.
 
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