Civilization Beyond Dimensions (Civilization Beyond Earth/Multicross)

If this about the delay I'll say right up front that it's because works picked up so I have less time to update/

Also my sister was hospitalized today and though she was released it's left me in a bit of a downer mood.
Oh, not .. quite. It's more like there are no more discussion on long-term plans to "improve" our situation.
 
Turn 2
[x] Turn 2

You take some time to talk with the leaders of the various youkai groups that inhabit the city.

It's a long and somewhat frustrating process all things considered. Youkai like humans are not one homogenous group and most types of youkai are entirely separate species from one another with entirely unique thought processes, even things that are normally uniform among youkai such as the love of the Monster Durian have at least one exception such as the Hydra.

It is a good thing you have several decades worth of training in the various youkai species or this would be an impossible task.

Still through a combination of backroom deals, taking advantage of psychical quirks within the various youkai species, and occasionally a well-made argument you've managed to convince the majority of youkai leaders to oppose the hybrid bans.

Results: Increase in tension between pure monsters and monster Hybrids slowed, + 5 Unity.

XXXXX

State of the Colony
Name: (Colony has not been named yet)
Improvements: 1 farm (+1 food)
Colony Health: 5
Colony Culture: 2
Colony Education: 4
Colony Food: 8
Defense 4
Colony Population: 4
Colony Happiness: 5
Public Order: 4
Production 5

Colony Tiles
4 Ashland (No gain, cannot be improved currently)
1 Grassland (1 food can be improved with a farm for added food income)
1 Aqshy Crystals (Unknown effects)
2 Ocean (1 Food)


Current Units
1 Worker (Can construct improvements)
1 Basic Army (Basic soldiers with some scouting rover support)
1 Explorer (Extremely fast and able scout)


Possible Improvements
Fortress: A defensive fortification located outside of cities that will attack nearby enemy units.
Farm: Increased the food production in a nearby city by 1.
Ash Farm: A farm only buildable on ash tiles that increases food production by 2.


Producible City Buildings:
Enchanters Guild: The older meeting place of Enchanters an Enchanters Guild allows the enigmatic border beings to trade their secrets in peace and boosts a cities production by 1.
Barracks: A dedicated facility meant for the training of soldiers as well as the production of military equipment, allows a city to train Basic Armies and other infantry heavy forces.
War factory: A military facility for the production of vehicle this structure allows a city to produce armored armies and other vehicle heavy forces.
Airport: A military facility meant for the production of aircraft and airport allows a city to produce areal squadrons.
Port: A production facility meant for the production of ships a Port allows a city to create seafaring vessels.
Witches Hut: A massive hut that matches the durability of other building through strange magic's the Witches Hut is the perfect place for brewing concoctions, increases a city's health by 1.
Church: A place of faith for many the church works to preserve peace between peace and youkai as the alternative is a war that would end with both species in trouble, improves public order and happiness by 1.
Great Ritual Site: Something formerly thought impossible the Great Ritual site is a wonder that combines Witch Magic with Enchanter expertise to allow for a great deal of strange and powerful things to occur. Wonder with a variety of possible beneficial effects.
May Group Theater: A place where many of the more social monsters gather the May Group Theater improves a cities happiness by 2 and provides progress towards the Unity affinity.
Defensive Turrets: All colonial cities come equipped with walls and a protective militia these turrets serve to enhance those traits and fend off attackers, increases a cities defense by 1.
University: A building that takes information from a variety of sources the universality increases education by 1.
Psychic Academy: A facility for the development of young psychic and an important part in ensuring they're stability.

Research (Choose 1 research action)
[x] Ash Resistance: If we are to thrive we will need to find some way to construct improvements upon the barren fields of ash.
[x] Ash Farms: Emerald believes that with some help from your geneticists she might be able to turn the Ash fields into something useful.
[x] Sanctic Weapons: One of the biggest advantages the Knights Templar bring to a battle are sanctic enchantments that provide incredible effectiveness against otherworldly or infernal enemies. The enchantments themselves are rather simple to make, and would greatly increase your forces effectiveness against a number of opponents.
[x] Youkai Genetics: A study into how Youkai work could prove to be a great stepping stone for far more complex subjects of research.
[x] Aqshy Crystals : This crystals are as powerful as they are strange it would be best to do some research into they're nature.
[x] Witch Integration: A study of how best to integrate Witches into our military.
[x] Enchanter Combat Engineers: Enchanters are as good with human technology as youkai users can get, we should see if they have any potential for further integration with our forces.

Actions:
[x] Send a unit to scout (Can use any available units but some are better then others.)
[x] Set your colony to produce either a unit or a building. (Currently Locked)
[x] Add an improvement to one of your tiles. (Requires an available worker for each tile you plan to improve.)
 
[x] Ash Resistance: If we are to thrive we will need to find some way to construct improvements upon the barren fields of ash.
[x] Add an improvement to one of your tiles. (Requires an available worker for each tile you plan to improve.)
-[X] Build Ash Farm
[x] Send a unit to scout (Can use any available units but some are better then others.)
-[X] Explorer
 
[x] Ash Resistance: If we are to thrive we will need to find some way to construct improvements upon the barren fields of ash.
[x] Add an improvement to one of your tiles. (Requires an available worker for each tile you plan to improve.)
-[X] Build Ash Farm
[x] Send a unit to scout (Can use any available units but some are better then others.)
-[X] Explorer
 
[x] Ash Resistance: If we are to thrive we will need to find some way to construct improvements upon the barren fields of ash.
[x] Add an improvement to one of your tiles. (Requires an available worker for each tile you plan to improve.)
-[X] Build Ash Farm
[x] Send a unit to scout (Can use any available units but some are better then others.)
-[X] Explorer
 
Army List
Ok the updates probably going to be delayed for a bit due to work but I do want to this down before I forget.

Army List

Basic Army:
Composition: Riflemen, Rocket Soldiers, Less Psychic, Lesser mage, Light Gunships
Stats
Anti Infantry: 4
Anti Air: 4
Anti Armor: 4
Psychic: 4
Magical 4
Movement: 4
Moral: 8
Special Traits: Stubborn, Easily Replenished.
 
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