Chapter 34: Compromise
Chapter 34: Compromise





"What's done is done." You get a pair of heavy manacles out from your things. When you were asked by Father Pevrel to bring them along for the trip to Wearmoor, you couldn't have imagined that they'd be used for something like this. Your grimace is absolute. "Unless you can give me something in the Time is takes us to leave through your cell's door."

Renne's wide, verdant eyes are rimmed with red. She doesn't say a word.

There's absolutely no resistance as Father Pevrel patiently takes the manacles from your hands and fastens them around her wrists. The Mother of Fertility is hoisted to her feet. She somehow manages not to shriek in agony, but she's sweating hard enough for Father Pevrel to leer while he get out a bloody gag and shoves it in the traitor's mouth.

The small cell is left behind. While you accompany the pair of clergy down the dungeon's hall, you share a single, grateful look with Father Pevrel. He's leading Renne ahead of him, her arms bound behind her back.

You mouth, 'I trust you.'

He's still sweating, smells once again of old blood, and is half-dragging, half-carrying Renne down the hall, but your friend gives you a small, grateful smile.

'Thank you.'




A short, dank, and dark cell is picked for the priestess of Fertility. Plenty of moss and moisture litters the floor. If for some reason she's barred from any visitors for over a day or more, she'll have some options (if she truly gets desperate).

You still feel incredibly sick, and hand over the keys once more to Father Pevrel. He spares you from having to lock a human behind bars, shoving Sister Schafer into the cell and slamming the door shut behind her.

She hasn't made a single attempt to talk since your ally deduced her intent, but she shouts through her gag as she falls to the floor.

All three of you know that this entire interrogation was made to work against you. You're tired. Tired of being manipulated. Tired of being made a fool of. Tired of your righteous anger going nowhere.

You and Father Pevrel turn your backs on Sister Schafer, fully aware that she could still try to invoke at any Time.

It's hard to breathe, and you still feel so full that walking is a pain, but all of your concern is with the man next to you. You ignore the sound of Renne quietly laughing at your back, and murmur, "you really saved my fat ass back there."

He grimaces. "I'm just doing my job— and you shouldn't talk about yourself like that. We're still in the house of your Goddess."

Quickly glancing at you, Father Pevrel seems to confirm that you're in fair enough condition to practically jog down the corridor. He stares dead-ahead, assuming a demonic pace. "I talked to Her about it, you know. Agriculture. What She's been doing to you."

It feels like all the heat in your body goes to your face. You were going to ask the man why he's been so upset since speaking with your lover, but this is...

"She wasn't happy about it." Another, quick glance to you. "She knows you're unhappy, but She can't seem to help Herself. I wasn't surprised— this is the embodiment of Poison we're talking about— but it still wasn't what I expected." He murmurs, "I was hoping that She would have some say in the matter. It seems like both of you are slaves to your desires, Anscham, and I don't want any lives ruined in the process."

He's not wrong. He's so right that you can hardly look at him.

That scowl just keeps getting worse. "Having my verdict overturned by a Goddess is grounds to lose my position. I don't know if Agriculture was aware of it when She gave me the order, but this not only threatens my legitimacy as the leader of the Church of Vengeance. I will lose a GREAT deal of respect from some of my men, and it also places the Church of Vengeance in a lower standing than the Church of Agriculture."

It looks like Father Pevrel is hurting himself with how deep his frown is. "I am NOT calling upon Vengeance to contradict Agriculture's word. I will respect Her will, as I have ALWAYS respected this Church. But when word of this gets out, there will be newfound animosity between our Churches." The fact that he's referring to the Church of Agriculture as yours is really something, but you aren't given Time to contest it. "I can try to put a stop to it, but people will talk. People will try to take the higher ground. There will be sides to this ruling, and the the fact that so much chaos will result from Agriculture shielding just ONE of Her priestesses is disappointing, Anscham."

He stares at you. Hard. "How you live your life and how you worship Agriculture is up to you, but I swore to help you get into better shape. I shouldn't have left you alone down here today. Not with your history. What did you do while I was gone?"

You grit your teeth. "You don't want to talk at all about how to resolve the issues that Sister Jolland has caused? Will cause?"

"Not right now. I put a few things in motion during your meeting— and do NOT worry about what right now. Anything further is going to require more of my attention, and we have more pressing issues to deal with. We will get to the matter. Right now, I want to focus on what's going to keep you from fighting. Now answer the fucking question. You looked like a disaster when I came back for you." He glances over you. "A little better now, but you still look like you've been through the ruins."

You try smoothing out your hair (to no avail), straighten your robes (you're certain your undershirt is riding up underneath), and wipe some of the old sweat off your brow.

"Better." Father Pevrel is really trying to be respectful. He stares at you with a lot more patience than usual.

"I drank for about an hour," you mutter.

"And?"

Lifting your eyes from the floor, you firmly say, "and spent another hour trying to work off this weight as fast as I'm gaining it."

The Lord of Judgement drags a hand over his face, smearing a little dried blood into his beard shadow. A long, exasperated breath leaves him. "You know that exercise isn't the problem, right? You push yourself harder than any man I've ever met. Father Friedrich included."

"I—" You try not to sound too flattered. "Really?"

"His routine is more regular, but your work ethic puts his to shame, Anscham. I imagine if you had another four months under him, the world wouldn't be able to stop you."

There's hope in your heart. "I know that if I can regain Flesh's favor—"

"I just told you that the problem is NOT how often you work out, or how hard." The look that Father Pevrel gives you is so cutting, it feels like someone's stabbed you in the chest. "It's what you're putting in your body. THAT is why you have made progress this month. The exercise would have been for nothing if Father Wilhelm and I didn't intervene with your diet, and you didn't abstain from invoking Agriculture." He pinches the bridge of his nose. It obviously pains him to talk about it. "...or summoning Her."

"I know drinking is a problem. I know Agriculture is biased towards— towards stuffing me, and upping my weight." Acknowledging the problem doesn't seem to make your ally feel any better. It's likely because he's already heard most of this before.

Your resolve has never been greater. You declare, "I have a compromise."

Father Pevrel doesn't give you any sass. The priest seriously seems like he wants to be here for you for this. He stays quiet, and respectful, and the sight of him acting so sober keeps you completely on the level.

"I know that my behavior has been alarming. I want to show my devotion to Flesh— and I will, even if my body isn't up to his standards right now—" Not even a pair of enchanted robes can mask how heavy you are. Your focus isn't on the swell of your stomach or the breadth of your arms, though. The gold and green is what you really care about."—but I also have Mercy and Agriculture to think about."

There's an entire pantheon's worth of plans brewing, but you're going to stay focused. You're not going to focus just on the fact that today has set you back— and this is not about self-pity, or binging, or abuse of any kind.

"So I— I would like to do something that can balance my love of food, and my desire to lose weight."

He's smirking and only teasing, but Father Pevrel can't help but comment, "that truly sounds like a miracle, Anscham."

You smile a little to the dungeon's floor, even though your stomach blocks some of your view. You can deal with a little teasing. It's fine. This idea has you in far too good of a mood to care.

"I would like to try to eat less meat. Normally, I would vehemently be opposed to this kind of restriction. To restrict meat is to restrict half the deliciousness that has been offered to us—" The look that Father Pevrel is giving you is pretty unpleasant. It's obvious that he's trying to gauge just from a glance how much bigger you look, and also seems to think that something is wrong with you mentally. But there is nothing wrong with you. This is the healthiest attitude you've had towards Agriculture in a very long time. Possibly ever. "—but shifting towards fruits and vegetables would allow me to..."

Every gear in your head is turning. This thought may have come out of left field, but this is an opportunity for even more growth.

I might have had a decent breakfast, ate during the entire summoning and put away several liters of liquid this afternoon...
But what if that was all fruit?
I could get away with several hundred grapes.
Forget a single sitting of binging.
I could spread it out through an entire day.


Your smile gets a little broader. "...I could still pig out without sabotaging myself."

The priest beside you exaggerates a groan. He knows you're right.

You lift your eyes to your friend. "This is why it will work."

"I hate it when you're right." He's almost smiling.

"I talked with Tybalt about this. He gave me the idea to give more to others. This could also apply to anything from an animal that I'm given." Your voice lifts higher. "It's like he said— feeding others is also a form of worshiping Agri. Please don't look at me like that. I— I won't even have to give up fishing! And with my flask..."

The small item weighs a little against your chest. You can't help but feel how much cushion there is between your heart and the small, well-worn gift. You pat it lovingly anyways.

Thank you, Yech.

The habits you have are not the fault of your friends— but the opportunities they've presented are.

You keep your gaze on Father Pevrel, radiating determination and sincerity. "...it will be easy enough to maintain this sort of diet."

"You're really serious about this." Father Pevrel hasn't slowed his pace for an instant, even though he knows how uncomfortable you are. The urgency that you both are moving with has brought you to the end of the dungeon in no Time at all.

"You and Father Wilhelm have helped me make incredible progress in the month it took to get to Wearmoor, and I won't be removing meat from my diet completely. It would be a challenge to maintain my muscle, otherwise."

The Lord of Honor nods several times. "Yeah. Well. You're right."

"I would still like your help."

"You know this is ridiculous? Do you know how absurd this idea is? Most men would be going in the opposite direction, Anscham. You're throwing away a good portion of your wealth and influence in the public eye. People are going to think you're crazy. Just think of what a stink is going to be raised at the first feast you attend with this attitude."

He knows how to make you smile. "That's never stopped me before."

Striding ahead of you, Father Pevrel unlocks the exit, trying to hide his smile. A look is cast to the light at the end of the tunnel. "You know I don't mean any disrespect towards Agriculture, right?"

"Right." You're let out of the dark and dank space, back into the warm and well-lit Church. You can't get up the steps quickly enough. "I completely understand why you were so upset."

"Am so upset." The priest's scowl is back in full force. "We've wasted far too much Time, and you're in terrible shape to get around the city with any discretion. May all the Gods help us if you need to go running anywhere today."

An even brisker pace is assumed, in a bee-line towards the meeting room. The two of you speak in hushed voices, ignoring the stares and whispering you're getting from every group of clergy you pass by. Father Pevrel occasionally glares at one of the groups, just to get them to stop looking out of fear.

He somehow keeps a perfect grimace when he leans over to you and asks, "what are we doing about Tightbutt?"

You can't help but laugh. "You shouldn't call him that."

"I'll call him whatever the fuck I please. Particularly until he earns my respect, which is not happening at this rate." His composure cracks at how goofy your smile is. "Look, you have a meeting to get to. Do I need to babysit?"

"I— I would appreciate your counsel."

Your comment nets a rare, sincere, and wholesome smile out of him. "Of course you do."

A quick glance is made around the Church. A nearby priest who is watering an outcropping of shrubs pretends like he didn't see the Lord of Blood walking with a friend, which is good enough for Father Pevrel.

Your mentor in Vengeance whispers, "normally, I would suggest that you do something like this alone. A group could come across as an attempt at intimidation. Bringing other people into the affair could also betray the trust of your informant, who may be under the impression that this information and meeting was to remain discreet."

He's intentionally not using any names, but you know well enough that bringing along a group to meet Tathan's contact could destroy what little trust the priest has in you.

"Given the circumstances, I think it would be unwise to take the Time to split up." His smile is totally gone. "Did you learn anything about this contact? Anything we can do to smooth things over with him, if we offend him right out the gate?"

"Not much, other than that— other than that he holds his father in high esteem."

"Good thing we know the most well-connected man in the city, then. We'll get with Brother Townsend on anything he might know about this man."

After walking for several more minutes, Father Pevrel sneers at the roses you pass by.

His continued distaste for growth baffles you. "What do you have against flowers...?"

"Not flowers, Anscham. The arrangement." The man turns up his nose, scoffing in all seriousness. "For a Church that's so obsessed with food, you would think that someone here would have taste."

It's easy to forget that this man has a life back at home, and that a part of it is a love for interior decorating.

You do everything in your power not to laugh. "Thank you so much for all of your help."

He shakes his head. "Don't mention it. Really."

You elbow him. "We make a pretty good team."

"...yeah. Well." He doesn't deny it, though he makes a show of dusting off the spot where you touched him. Both of you smile a little as you walk ahead. "We'll see how far that takes us today."

>A] Ask Father Pevrel to keep an eye on Tybalt. Father Wilhelm can stay with them to mediate. The Seer of Somerilde will likely be able to predict when you'll be able to reconvene, and more importantly, you can hopefully stay more discreet while alone. (Traveling in disguise is far easier for you than it is for your companions.)

>B] Ask Father Pevrel to keep an eye on Tybalt. You'll try to arrange for the smoothest way to meet back with your friends. Father Wilhelm should come with you when you meet The Source. His people skills are without compare, and you figure that the priest's knowledge of illicit substances will help smooth things over with the drug peddler.

>C] Ask Father Wilhelm to keep an eye on Tybalt. They have no problem with each other that you're aware of, and you'll try to arrange for the smoothest way to meet back with your friends. Father Pevrel should come with you when you meet The Source, even though his presence will make some people VERY uncomfortable. You make one hell of a team, and you're sure that between the two of you, you can make quick work of the situation.

>D] Ask everyone to come with you to the meeting. Father Pevrel's presence will make some people VERY uncomfortable, and the presence of so many people could totally sabotage any attempts at diplomacy or secrecy, but your collective strengths are worth the extra effort— which will be significant. More importantly, you don't want to waste a single second reconvening with your allies (which is inevitable, once you split up).

>E] Before you return to the council, there's something you'd like to talk to Father Pevrel about. (Write-in.)

>F] This might be your last opportunity to talk to the council for some Time. There's something else you'd like to do, or someone else you'd like to speak with. (Write-in.)
 
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(Before the end of the night, I'm going to catch up on my notes for this arc's reader-friendly timeline and share them here for you all. No need to wait until then to vote, but I wanted to provide it for a quick-and-dirty summary on what's happened so far, what you've learned from the major players, and what loose ends you guys are looking at! Hopefully that will be of some assistance for anyone who wants to talk to any of the council further.)
 
>C] Ask Father Wilhelm to keep an eye on Tybalt. They have no problem with each other that you're aware of, and you'll try to arrange for the smoothest way to meet back with your friends. Father Pevrel should come with you when you meet The Source, even though his presence will make some people VERY uncomfortable. You make one hell of a team, and you're sure that between the two of you, you can make quick work of the situation.
 
(Here it is: my reader-friendly, abbreviated summary of events from Vitality thus far. This isn't pretty (since I keep all of my notes in spreadsheets) and hasn't been proofread for grammar, but it should be a spoiler-free summary of everything I found worth mentioning in this arc! There may still be some details missing, so feel free to ask questions and stuff. You'll also notice that I roughly blocked this out into sequences - these aren't totally cemented or are anything to worry about. They just help me to frame when chunks of the story are resolved, and I'll label them in the quest proper at a later point in time.

We're 83k whopping words into this arc, I'm having a blast, and I can't wait to see where the next vote takes us. I hope this helps some of you guys, or is just a nice way to recap on all that's happened so far!)

 
>A] Ask Father Pevrel to keep an eye on Tybalt. Father Wilhelm can stay with them to mediate. The Seer of Somerilde will likely be able to predict when you'll be able to reconvene, and more importantly, you can hopefully stay more discreet while alone. (Traveling in disguise is far easier for you than it is for your companions.)

Clandestine meeting done with informants are usually a solo affair, no offense to Pevrel but it might really put this guy on the defensive right out of the gate and slow us down until he manages to trust the both of us. I think we can handle this ourselves
 
>A] Ask Father Pevrel to keep an eye on Tybalt. Father Wilhelm can stay with them to mediate. The Seer of Somerilde will likely be able to predict when you'll be able to reconvene, and more importantly, you can hopefully stay more discreet while alone. (Traveling in disguise is far easier for you than it is for your companions.)
 
>A] Ask Father Pevrel to keep an eye on Tybalt. Father Wilhelm can stay with them to mediate. The Seer of Somerilde will likely be able to predict when you'll be able to reconvene, and more importantly, you can hopefully stay more discreet while alone. (Traveling in disguise is far easier for you than it is for your companions.)

Brother Tathan gave this info about the informant to us, not Father Pevrel. Besides, we don't want to spook the Source with the Lord of Honor.

Maybe as a way to balance the scales and repair Father Pevrel's reputation, we could try to arrange to have the first unimpeded shipments of food out of Wearmoor head straight to Mauseburg. Life saving supplies arriving quickly would certainly lower tensions.

Edit: We should see Father Pevrel's Kindness and Generosity be rewarded for acquiescing to Agriculture's request when he didn't need to.
 
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(Great stuff guys. Going to go with the majority vote here for A, and got all of your comments and write-ins down. The vote is locked! Might be a bit later in the evening than usual, but writing now!)
 
Chapter 35: Balance the Scales
Chapter 35: Balance the Scales


"...I'll still find some way to make it up to you." You don't mind getting sappy. "Not only because of what you've done for me and Agriculture, but just to— just to try and set this right. Between your reputation—" He's about to protest. "—and to balance the scales...?"

Father Pevrel crosses his arms, unable to stop himself from smirking. "Fine. Go on."

"I want to try to arrange for the first unimpeded shipments of food from Wearmoor to head straight for Mauseburg."

That smirk falls instantly. "My reputation isn't worth the lives of people who need those supplies elsewhere."

"Life saving supplies arriving quickly would certainly lower tensions." You raise your eyebrows at him. "And the lives of your people are just as valuable as any other. Hmm?"

Grumbling. "I suppose. With Stace in Mauseburg— and it has been over two months since I've been home, now— I need to make sure that the situation is still handled." He raises his voice back to its normal (still gravelly) tone. "Tensions are already high with Beorward, and I don't think this will be what breaks them."

The priest doesn't stop walking, but holds an open hand out to you. "I speak for the entire city of Mauseburg when I say that we will appreciate it, Anscham."

You gladly shake his hand with both of your own, all while keeping pace with him. "This is a start. Right?"

"Right. Thank you." The two of you part from the hold, still ignoring every stare that you're drawing.

Every overgrown planter you pass by puts a little more green in your eyes. The thought of heading out into the city alone at a time like this is brutal, but absolutely necessary.

"I really wish you could come with me." You're pouting.

A surprised, but respectful stare washes over you. Father Pevrel says, "this is unusually reasonable of you."

"I— I don't mean any offense—"

"None taken." The man doesn't look self-conscious in the slightest. It's well-known that Father Pevrel delights in being perceived as a terror— and if you didn't know better, you'd say that the Lord of Honor looks proud of you. "You're putting the needs of the operation before your own, and you're taking into account how much we'd all weigh you down." A brief pause. "Dammit, Anscham."

"You said it, not me."

"Ugh. Listen. So far as everyone here in the Church is concerned, my investigation has concluded— but my clergy and I still have fourteen traitors to see to, and there's the matter of looking into your other requests."

He's going to get to work on investigating Mother Bethaea's death? Already?

"Don't look so surprised. I'm counting on you to dig up any leads on this poisoning affair. Look for anything that may be connected to the friend we'll be paying a visit to, once your boys are found."

Omerus.

"But you don't think that this is related to—?"

"I think it is all related, Anscham. This is not a matter of getting to the bottom of the problem. We already know that Inertia and their allies are trying to dismantle the theocracy."

The two of you arrive before the meeting room door, which is locked. Mild, muffled conversation can be heard on the other side of the door, so Father Pevrel drops his voice to a whisper.

"This is a matter of getting to the people responsible, and making sure that people like them don't come into power again." You're pat once on the shoulder. "You think you can handle going it alone for the rest of the day?"

You nod a few times, stunned by the man willingly making more physical contact with you. He must be seriously shaken by your offer to help out his city.

That, or he's finally starting to warm up to you.

"I think so."

>You are on a mission to meet with Simon Radley, AKA "The Source."
>Reaching your meeting point without attracting attention is of the utmost importance.
>You also have confirmation from multiple sources that speed is critical to finding Chesty and Serpent alive.

>Roll 1d100.
>Because you are blessed by all of the Gods, the best of the first three rolls will be used.
>You will default to disguising yourself as a masked priest of Agriculture.
>Feel free to write in additional strategy to cross the city! Clever ideas may net additional modifiers.
>The winning roll will have a bonus of +5.
+20 PRIEST OF AGRICULTURE (There's no understating how at home you'll look in the city of growth.)
+15 ENCHANTED (A clever disguise utilizing your enchanted robes will greatly aid in this venture!)
+10 EXPERIENCE (This isn't your first rodeo.)
+10 INDOMITABLE (Despite the discomfort you're in, this is nothing you can't handle.)
+10 VIM AND VIGOR (A full night's rest and ample fuel for your journey has you feeling much peachier than usual!)
-10 STUFFED (Even in your case, there's such a thing as too much fuel. Moving quickly is going to suck.)
-10 BIG CITY (It's been years since you've had to navigate Wearmoor, and you have never done so while totally alone.)
-20 FAME (Even if you didn't have a distinctive appearance, you are one of the most recognizable men in the nation.)
-20 FRIENDS AND FOES (They're everywhere.)
 
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Use our affinity for detecting life to sense gaps in the crowds, avoid as many people as possible. Do what Pevrel does with his eyes and look for what isn't.
Florin threw 1 100-faced dice. Total: 29
29 29
 
(@Florin going to give you a spicy +8 bonus to the roll for not only using your Green Thumb ability (which would have been used by default!) but for opting to take a totally different approach and perception to this city trekking. That brings your guys total to 75 after all modifiers.

I'm currently at work but will get to writing just as soon as I'm home!)
 
Chapter 36: Clandestine
Chapter 36: Clandestine





You and Father Pevrel linger outside of the meeting room, reluctant as can be to part ways. Ample words are exchanged over acceptable behavior around Tybalt (Father Pevrel swears to not torture any more council members today, "if it can be helped"), and how you will attempt to meet up after your visit with Simon (Father Wilhelm will find your location if a day goes by without any news).

Father Pevrel suggests that no one else be informed of this meeting with "The Source," lest you risk raising more suspicion, so Tybalt will not be consulted for any tips on how to appease your informant. You take the vote of confidence in your diplomatic abilities with a smile, and before you know it, you're off.

You wait until you're out of the Church of Agriculture's main halls, then slip into a small cleaning closet to change. It pains you to be rid of the tasteful, multi-patron aligned vestments that you have on now, but literal gold and such an ornate pattern in black and green will simply attract way too much attention.

"Well, here goes." After finally letting out your belt (you are not going to think about how far or just how good it felt), you place a hand to your robes. "The most innocuous disguise possible, in the fashion of a priest of Agriculture. I need to pass through the entire city unseen, while maintaining a respectable appearance for a clandestine meeting."

The cloth on you suddenly twists and shift into attire in the same fashion as what Tathan's clergy had on yesterday. The multitude of layers from your ornate holy vestments becomes a simple, long set of dark green robes, topped with a nearly-black apron. All of the fabric is aged and cheap, splattered with mysterious stains that indicates experimentation with blood and poison. After tossing up your hood, a wide-brimmed hat and long mask sprouts from the fabric, completely concealing your features from view. You try not to frown too hard at how unflattering the outfit is, and safely assume that it's to better the disguise. A belt outfitted with multiple vials, pouches, and strings of herbs sits rather low on your hips, making you look more bottom-heavy than usual. With how much broader and taller you appear, and with the smell of a blood-soaked dungeon mixing in with the herbs on you, it's likely that no one on the street would want to give you more than a passing glance, let alone get close enough to scrutinize you.

You can't help but smile beneath your enchanted mask. If it weren't for how stuffed you are, you'd be incredibly comfortable, even given how much cloth is on you. The Magic weave covering your face is incredibly easy to see out from, and the entire ensemble feels like a Dream.

Shuffling out from the closet, your suspicions are instantly confirmed. It's going to be impossible to avoid everyone, so it's quite fortunate that the first priestess you pass by in the next hallway practically hugs the wall to avoid getting any closer to you.

You painfully push yourself to the briskest pace you can (without looking suspicious), and head out the least trafficked doors you can find. This is your first time ever traveling alone in the City of Vitality, and it shows. Within minutes of leaving the Church of Agriculture's walls, you have to pause and try to reorient yourself.

Packed, plant-covered houses stretch out in every direction and as far as the eye can see. Given your sensitivity to life, it's almost too much to take without any distractions.

There's more to this venture than your experience in getting through bustling cities, the fact that you can sense movement from a distance, or even the crippling anxiety you still get in big crowds after years of isolation. You have spent months of your life in the company of one of the greatest survivalists known to man. A priest who can see without sight.

You hug the wall to your back, close your eyes, and look for what isn't.

It's as if all the world died. Networks of moss leave behind patchwork spaces of emptiness for miles, showing static dirt roads made entirely of shadow. The growth littering every home is blocked away from your attention with great effort, so that you can focus more closely on the lack of movement around them.

The world comes alive all over again. Between every moving body, there are empty paths just begging to be traversed. The air and sky is buzzing with motion. Pollen drifts on the breeze, and you move everywhere that it does not touch.

It's no wonder that Father Pevrel is so sensitive about the way that he sees.

There's beauty to it.


Within minutes you're able to move to the outskirts of parks, down into little alleys, and far away from the hustle and bustle of the city. Wide paths are carved out of every crowd you're forced to walk through, thanks to everyone avoiding you like a new plague (which given your attire, is a very real fear). Every couple of blocks, you find a safe spot to pause and open your eyes, to better adjust to your location.

No more than an hour goes by before the sun sets. Between the council's hearing, your meeting with Agriculture, and Sister Schafer's interrogation, you've whiled away almost the entire day. It doesn't faze you in the slightest, though. Your ability to travel is utterly independent of Mercy's light— and no matter how weird it feels to not rely on the day, you can't help but enjoy leaning a little deeper into shadow.

Torches flare, lanterns are lit, and revelry sounds off in the distance. The salmon and umber of a moody sky becomes packed with clouds. Yet, there's still a tremendous amount of movement across town— likely the festival that Tybalt never got to oversee.

You avoid it at all costs. Thanks to your extreme caution and unorthodox method of travel, you are almost entirely unheard and unseen.

Much closer to your destination than you're comfortable with, you nearly run into the worst couple imaginable.

Your heart skips several beats.

Walking hand-in-hand through a sparsely occupied park is a very familiar pair. Closest to the flowers and the direction you're walking in is a painfully skinny, short, and green-eyed woman. Beside her is a veritable giant of a man, with a thick brown mustache and your strong jawline. (Well, when you're a hundred pounds or so lighter.)

Your parents are way on the opposite side of the square, and they seem completely content in each other's company. They haven't noticed your long strides in the shadows beyond a cursory glance and your father defensively pulling your mother closer.

Mama. Papa.

They're alive.





There's no one following them that you can tell. No injuries! No imminent threat of death! Your mother's face is a little paler than you remember her looking last year, and your father might somehow look stronger, but that's it. They're the same as ever.

Alive and well.

You grin to yourself as Robert 'the Mountain' Anscham walks by. It's hard to not be delighted beyond all measure.

Mercy. I must be bigger than him by now.

He will have a fit when he finds out.


You are WAY too pressured for Time and cannot jeopardize the safety of your mission to stop now, but just the sight of your parents doing so well puts a skip in your step. You quickly duck out of sight, away from their pleasant small-talk, and continue your long walk through the city.

It isn't until you reach the furthest outskirt of Wearmoor that you finally spot your destination. Buried deeply away from any residential district, and within the ruins of a long-forgotten temple, there is an unusual forest. Trees have overtaken all of the buildings here. They grow through the foundations, they grow through the walls, and they grow through the very rooftops (or what little remains of them).

These ancient boughs are revered as evidence of Agriculture's harmony between rock and wood. Any resident of Wearmoor can come to these ruins at any Time for prayer or recreation, but from what Mother Bethaea once told you, you know that this area is almost exclusively used after dark for illicit activity.

You bow your head for a moment in prayer.

Man-made worship. Natural devotion.

Her bounty is limitless.

To grow is to serve.





Just ahead is the meeting spot: A massive tree that rests on the roof of the ruins. The rare moss that adorns its boughs and all of the building is unmistakable.

You can feel an absence of movement around the ruins. The void behind the pollen. Behind the long fingers that descend from the tree, between the intact archways of the ruins, within the sprawling building's interior, and even on two of the rooftops around you are other men.

By all appearances, the clearing up ahead is utterly empty. Even if you could kill every man in this square before they could react, there's no need for a confrontation. It's incredibly difficult to do so, but you open your eyes and bring your focus back to what is in front of your face. Everyone is acting on the assumption that these men are hidden, and you're going to keep it that way.

After all, your boy's lives could depend on how quickly you act tonight.

You take off your mask and hat (they retract back into your hood the moment they're removed from your body) and cautiously step out into the clearing. There's no movement in the shadows. The men that are in hiding here keep their cover, so you proceed ahead as if everything were entirely normal.

You do mind your step carefully— not only because of the rubble and slick moss that increases by the second, but out of old fear. It's not that you distrust Tathan or his informant. You simply have traversed so many dangerous ruins, it's a force of habit. You catch yourself holding your breath, pausing around every corner, looking for trip-wire, and wincing at every sudden noise as if it would be the last you've ever heard.

The rate of your pulse is sky-high by the Time that you are fully underground.
Walking through the ruins of Wearmoor...
Its humble series of long halls...
And many crumbling staircases...
Ultimately brings you before two cloaked figures.

At the end of the hall are two men— one seated, one standing— with their faces cast in deep shadow. High-burning lanterns spread even longer shadows around their waiting area, which is focused on a large table. There are a handful of chairs (likely for the men hiding outside), several flagons of liquid, and ample mugs. That's it. If these men were working on anything before your arrival, it's incredibly well-hidden.

The standing figure calls out to you while you're still a good fifty feet away, walking in the dark. "Oi! Who goes there?"

You come to a halt. You're a preacher, and don't need to raise your voice to be heard in a room with acoustics this good.

"Father Richard Anscham, leader of the Church of Mercy. 'The Fey' sent me."

The last, deep syllable echoes for several long moments after you speak.

The seated figure gets to his feet. He removes his hood, revealing a hooked nose and such a stern countenance that even Father Pevrel would be impressed. His shoulder-length, jet-black hair is slicked back with grease, and it looks as if he's wearing a terribly fine tunic below his cloak. He doesn't step around the table, but simply beckons you closer with a wave of his hand.

"A pleasure, Father Anscham. If you please."

The man who addressed you calls out again in his thick, country accent. "No funny business! Y'hear?!"

"That will be all, Chuck." The greasy stranger settles a cold, steely stare on you as you come closer. The man by his side doesn't budge.

Chuck waits until you're only a few long strides away from his master to snap, "that's far 'nuff."

A warning stare is made to the bodyguard. He lingers only a second longer, glaring at you, but quickly strides away in the opposite direction from where you entered.

Nodding to one of the chairs nearby, the man— who must be Simon Radley— waits to take a seat before you do. It says volumes about how he values your respective positions, or his attitude towards the Church.

Either way, you take a seat, and do everything in your power to not look or sound too relieved. The pace you kept across the city (particularly while wearing a mask) has sweat on your brow and an ache in your joints that instantly lets up.

You might have some relief on your body and heart, but your mind is racing. The premise of you meeting this man was to help Tathan with the poison plaguing Wearmoor. He wants you to ensure that whoever is behind the attacks is caught and destroyed— but you have more than one reason for being in the city tonight.

Simon sits across from you, folding his fingers together while he leans back and looks you over. He can't seem to stop staring at the way you're dressed. It's probably an intense shock to see the leader of the Church of Mercy look like the spitting image of a priest of Agriculture. "Father Anscham. " Any waver in the man's composure stops, and he locks eyes with you. "You've kept me waiting— but I would like for you to not worry yourself about that. To have come to The Source means that there is a problem you need to address. I will do you this favor, on behalf of my dear friend The Fey. Who or what is it that's been troubling the leader of our nation? What could warrant my attention more than anyone else you know?"

>The Source is presenting you with a VERY generous offer.
>The following are not mutually exclusive, but asking for more than one favor may backfire horribly.
>Though you have a reputation for being insatiable, how greedy you get in this meeting is up to you.
>You may also specify if you wish to exercise your authority in this situation to get more answers without offending The Source (or anything else that you think might help).
>In the event of directly opposing votes, majority vote and/or QM discretion will decide.

>A] Your problem is a lack of information. Stay true to your word. Ask The Source for anything and everything he knows about the poison that's circulating in Wearmoor, and keep your discussion focused on fixing that specific problem.

>B] Father Pevrel advised you to gear this discussion towards finding about any ties to Omerus the sorcerer. Let The Source know of the poisons master, and ask how he can assist you in finding and eliminating him. Everything else is secondary.

>C] By all the fucking Gods you are finding information on your boys, even if it kills you to do so. Ask The Source if he has any information on the movement of the prisoners out of the Church of Agriculture. Nothing is more important.

>D] There are a LOT of threads that are currently woven through your story. Bring up a different subject altogether. (Write-in.)

>E] How you handle this request may make or break your relationship with this man. Choose your words wisely. (Write-in anything else you wish to share, ways you want to make your request, etc. Feel free to write-in a general sentiment or idea as well, and your QM will handle it as carefully as possible.)
 
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>B] Father Pevrel advised you to gear this discussion towards finding about any ties to Omerus the sorcerer. Let The Source know of the poisons master, and ask how he can assist you in finding and eliminating him. Everything else is secondary.
 
>B] Father Pevrel advised you to gear this discussion towards finding about any ties to Omerus the sorcerer. Let The Source know of the poisons master, and ask how he can assist you in finding and eliminating him. Everything else is secondary.

While I'd like to get more information from him, it probably makes for a better first impression if we start with a single request (we may get the opportunity to work with this person in the future, after all). For now, let's stick to something straightforward that allows us to pursue an existing lead.
 
>B] Father Pevrel advised you to gear this discussion towards finding about any ties to Omerus the sorcerer. Let The Source know of the poisons master, and ask how he can assist you in finding and eliminating him. Everything else is secondary.
 
>B] Father Pevrel advised you to gear this discussion towards finding about any ties to Omerus the sorcerer. Let The Source know of the poisons master, and ask how he can assist you in finding and eliminating him. Everything else is secondary.

I'm pretty sure prompt A) will cease to be a problem in the long run if we find Omerus.

I would also like a few doses of every drug he has including Sliver. I'm unsure how much money we carry on us, but we should hopefully be able to pay for it if we must.
 
(Incredibly astute observations you guys! I'll be noting everyone's comments - if they aren't all addressed in this update, please don't worry! I will get to them.

The unanimous B vote is locked. Writing now.)
 
Chapter 37: Protection and Services
Chapter 37: Protection and Services





Brother Morgan's problems should cease once Omerus is out of the picture.

You swallow once, steeling yourself. "I need a man found and eliminated. Every other concern I have is secondary to this single request."

The Source doesn't even blink. "The target's name?"

"Omerus. His wife's last name was Hudson, though by the sound of it, he no longer acknowledges it."

The man sitting before you is keeping a perfect poker face. You can't read a thing on him, from his stoic posture to the way that his hands remain concealed beneath the table.

"You ask a great deal of me, Father Anscham. I have heard of this 'Omerus.' I will need resources if I'm to help you with a problem of this magnitude."

This is not the first time someone has tried to take advantage of the Father of Gold. It likely won't be the last. Still, you are a patient man. A man who wants a sample of every product that this drug peddler has to offer. A man who can patiently sit and ask, "what resources would you require?"

"You understand that I must look out for the welfare of the people who work below me, and for all of the families who rely on my protection and services."

"Of course."

Simon slowly brings his elbows to the table and leans forward, fingers pressed together and pointed towards you. "The suspension of sliver shipments to Calunoth has cut me deeply. The Fey might not see every effect that his actions have caused, but hurting our people is one of them. I am lacking in the funds and manpower needed to satisfy your request at this time, Father— but I would not dare refuse you. It would be to the benefit of our mutual interests to cover my people's needs. Enough to compensate for the loss of our business and for the risks of this venture."

Simon's voice is as level as his stare. "I understand that you are far from home and may be unable to do this. But there are many ways to help this situation."

A business partnership with someone of this nature could be enormously beneficial, and you aren't about to pass up on any opportunity that's presented here.

A single, questioning look is all you give.

Focus and determination radiates from The Source. There's a fine line of anger through his voice— though it's so controlled, you would have missed it if you weren't giving this man every ounce of your attention.

"The drug trade in Calunoth has painted an ugly and sinful picture of our work. One so foul, it has tainted our image even here—" He looks around the ruins you're occupying, inviting you to appreciate the roots winding within the underground space. "—in Agriculture's city."

Your frown is the only answer that Simon needs.

"The reason why I am in such an embarrassing situation, Father, lies in the capital. If I were to have your word that you would put a stop to this problem plaguing you, myself, and our mutual friend— we would have insurance against the problems such as the one you face now, as well."

You lean back a little, folding your hands over your stomach, looking Simon over with legitimate concern. "You're implying that if I put a stop to the illicit drug trade in Calunoth, you will not only be able to put a stop to Omerus. You're— you mean to say that it would curtail this sort of problem from reoccurring."

"That's right. You would also help to restore a healthy trade between Wearmoor and Calunoth, and could save the livelihoods of thousands."

"If I were to give you my word— to help with the problem in Calunoth— would you still be capable of financing our venture with Omerus?"

"You would have my word, Father— though I could not guarantee as swift of a resolution."

"And if I required whatever information you possess, and nothing more?"

The peddler's severe expression is inscrutable. "The problems that our city faces would not vanish. I would still be obliged to ask for your generosity, Father."

Appealing to the tenets of Agriculture and Mercy.

He knows I'm not supposed to refuse.

I have been meaning to revisit the capital. Archdemon Arkthros deserves an apology— and Calunoth is on the way back home.


Just to be sure, you run a quick mental tally of how much you have on your person to buy and barter with. Father Pevrel strongly recommended bringing fine goods and a fair amount of coin on the trip, but the coffers at the Church of Mercy were all but cleaned out by Stace and Morris. There's a few precious gems, and a fair amount of gold, but you have a sinking suspicion that it will be nowhere near enough.

"What sort of sum would we be looking at, were I to fund this venture?"

Simon rattles off the living expenses of several of his best men, including fees for the danger that this mission would include, insurance for survivors in the event that any of his men are killed, and payment for the completion of the task.

Not only are you not carrying this much coin on your person; even if you invoked Mercy on the spot and started producing gold from your bare hands, you wouldn't be able to fund such a thing. You would need to put in a request from the Church of Mercy or the Church of Agriculture, if you want to make this venture succeed through gold alone. But in either event, involving the Church would trace the death of Omerus back to Simon, and you strongly suspect that this man would appreciate not having a murder linked to his name or business (even if it's condoned by you, with all the authority that you carry).

Rather than settle on one solution, you think for a moment to some of the priceless items that are on your person:
  • Two tapestries from the last age, embroidered with the likeness of Dream and Time.
  • An ancient hourglass, etched with a Magical symbol.
  • Vials of blessed Looking Glass water, captured from deep within the wilderness of Corcaea.

Just about everything else you carry has so much sentimental value, you can't think of parting with it.

Just to be sure, you ask, "would you be open to the idea of a trade?"

The man's upper lip curls in disgust. "No doubt you possess a great many treasures, Father Anscham— but no. Not unless that is your only option."

There's no doubt in your mind that you could afford a great deal of this man's mundane wares. Getting information out of him might be manageable. But the price he's asking for Omerus' head...

>All of the following are mutually exclusive.
>Majority vote will decide.

>A] You want Omerus dead— and with Simon's help, you won't have to risk your life to do it. This is one less problem between you and getting to your boys, and will satisfy Father Pevrel's desire for answers. You'll find a way to get the money. (Feel free to write-in any ideas you have on how to do this! Otherwise a separate series of prompts will be presented.)

>B] Offer to trade. It's going to offend Simon, and will likely put him off of future business with you, but you're not willing to overextend yourself for this man. (You'll find another way to get those drug samples.)
>1] You'll put up one item, solely for information.​
>The tapestry of Esthete (Dream).​
>The tapestry of Arentia (Time).​
>The Magical hourglass.​
>The vials of Looking Glass Water.​
>Write-in.​
>2] Offer everything. You want the entire job covered.​

>C] Vow to investigate the drug issue in Calunoth.
>1] You just want information.​
>2] You want information and as much help as Simon can immediately spare (without overextending himself).​
>3] You want the entire job done, and don't mind if it takes a little while longer.​

>D] You know when you're being played. Refuse to negotiate with this man. Lay down your authority and demand that he tell you where you can find Omerus. (You'll find another way to get those drug samples.)
 
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>C] Vow to investigate the drug issue in Calunoth.
>1] You just want information.

We are death on wheels just point us in the right direction and we can take care of it on our own, I didn't really plan on hiring hitmen anyway. I guess we are going back to Calunoth it seems.
 
>C] Vow to investigate the drug issue in Calunoth.
>1] You just want information.

I didn't realize he was a fixer too. Omerus is ours to handle, and I wouldn't see others be hurt handling the man. It our job to protect the people, not the other way around.
 
>C] Vow to investigate the drug issue in Calunoth.
>1] You just want information.

The information is all we need, as we have our own resources. A favor for a favor seems like a fair arrangement.
 
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