Arryn
You know who I am
- Location
- The Commonwealth
Bob we can still work on your plans!
We have a PM going where people are discussing plans and whatnot...I'll ask to have you invited.
No the mods decided it wasn't necessary for the thread
Question why is House Hoare so low... I have 8k levies, the whole of Gods Eye, the largest castle in Wrsteros and the Tullys are better off that me?
Law score of 15. I mean the Hoares are feared.Probably needs a buff then. Your law score is low though to represent general friction between your vasals and faith problems. 9 might be a bit low though.
What do you think are better numbers? Scores are between 0 and 33.
It's not compulsory, you aren't forced to roll in this system, it's a gamble for players who want to gamble at econ even if they have no talent for it.
The plan has to be mod approved first. I'm fairly sure they'd see the deficiencies of said plan from a mile away.It just seems like...
I'm imagining this scenario. I, playing as House Bumblefumble in the Stormlands, decide to grow my wealth by selling sand to the Dornish. I roll on the Game of Coins. Crit success!
Now I have shot the wealth of my House through the ceiling...by selling sand. To Dorne.
This seems wrong on many levels.
It just seems like...
I'm imagining this scenario. I, playing as House Bumblefumble in the Stormlands, decide to grow my wealth by selling sand to the Dornish. I roll on the Game of Coins. Crit success!
Now I have shot the wealth of my House through the ceiling...by selling sand. To Dorne.
This seems wrong on many levels.
It looks good, if you want to be econmod for the Fledgling Throne, we could give ita spin.@Sidheach have you had a chance to give the economic system a gander?
Can i please have some help establishing the economic schedule.
I'd be happy to, so long as you can mod/veto my own plans so to remove bias.It looks good, if you want to be econmod for the Fledgling Throne, we could give ita spin.
No probs.I'd be happy to, so long as you can mod/veto my own plans so to remove bias.
I, as the grand master of that Cabal actually think you guys need to bloody change the way you run your games, so that argument does not really work anyways.That reference took too long to appear.
It's a shame, I feel like the member of a secret order who manipulates the world to their will every time it is brought up.
I'll cook up some projects for Oldtown to start kicking the tires this weekend.
My initial system had a territory stat, i decided to remove it to simplify the system, because territory is already represented on the map and value gained from territory can be infered by other statistics.I will do likewise with Volant is, though I'd prefer q system that took things like current population, resources, and territory into account more directly.