Weapons:
Good Quality Sniper Rifle with Telescopic Sight and Accelerator
Name: | Type | Rng | RoF | Dam | Pen | Mag | Rld | Qualities: |
Sniper Rifle | Basic | 225m | 1/-/- | 1d10+5P | 3 | 5 | Full | Accurate, Impact (Long) |
Telescopic Sight:
A weapon with a telescopic sight ignores penalties for long range and reduces the penalty for extreme range to -10 as long as the shooter takes a Full Action to Aim. Additionally if the Weapon is braced, the Rifle counts as Precise for targets with normal or short range.
Ammo: 4 Standard Magazines, One Magazine of Frangible Rounds, one Magazine of Static Rounds
Good Quality Suppressed Autopistol with Red Dot Sight
Name: | Type | Rng | RoF | Dam | Pen | Mag | Rld | Qualities: |
Autopistol | Pistol | 30m | 1/-/6 | 1d10+2P | 0 | 18 | Full | Agile, Impact (Medium) |
Holosight:
Grants +10 to Semi Auto and Single Shot within 60 meters.
Ammo:
3 Magazines of Manstoppers, one of Frangible Rounds
Best Quality Combat Knife;
Name | Type | Damage | Pen | Qualities |
Combat Knife | Small | 1d5+4+SB P/R | 3 | Fast, Light, Precise |
Best Quality:
+10 to Ws with this weapon.
Other Weapons: 3 Frag Grenades, 2 Krak Grenades
Armor:
Stormtrooper Carapace:
Storm Carapace:
Name | Locations/AP | Qualities |
Storm Carapace | 6 all | Impact Absorption, Deflect (Body), Ablative, Weak Area (3), Exposure (Head, 1), Confidence, Built in Photovisor, HoloVisor, and Preysense |
Cybernetics:
Good Quality Occular Gunsight:
Grants Unnatural Ballistic Skill 1, and +1 additional Unnatural Ballistic Skill for each half action you take aiming (Max Full Action Aim)
Wargear:
-Microbead: Self Expanatory
-Rebreather: Confers +40 and Reroll against Gas attacks
-Scion Medkit: +20 to Medicine Tests, comes with two Stimms
-Maglocks: Can Draw or put away one weapon or piece of gear per turn for free