First Post
greendoor
(Verified Door)
- Location
- Arizona
- Pronouns
- He/Him
+++++++++++++++
Sector Verantis. It is a sector only recently liberated from the Arch Enemy. Eternally wreathed in desperate conflict for survival as the enemies of mankind assault it from all sides even still. It barely holds, but threats like Chaos Space Marines aligned with the Heretic empires of the so called 'Damned Sector' bordering it, probing advances of the Tau Empire, and scattered elements of Tyranid Hive Fleets threaten to rip it from Imperial Grasp once more. It's defenders are as fanatical and ruthless as they are desperate, and even that is barely enough to stem the tide. The Sector survives only because of the dual fanaticism and ruthlessness of it's leaders-Billions die, tyrants rule, and madness is the norm.
You are Imperial Guardsmen raised from Verantis' remaining loyalist worlds. You are soldiers raised, trained, and equipped to thrown into the meatgrinder like countless generations before you-and countless to follow. You are but one in an army of millions, insignificant in a clash of arms over dozens of worlds. It is your duty to hold the line against an approaching doom that seems inevitable. You are but mortal soldiers, but it falls to you to fight and die in a battlefield of Xenos monsters and Fallen Angels. But you are Imperial Guard, and you do not give up without a fight. You will have to abandon hope in victory-and embrace faith in the Emperor's salvation.
++++++
Abandon Hope, Embrace Faith is a 40k RPG campaign using a very heavily modified version of Fantasy Flight Games Imperial Guard based Only War system. It is heavily homebrewed because Only War is frankly an incredibly badly designed game with only a few useful ideas to use for this campaign.
Abandon Hope is set in a homebrew sector because I am highly dissatisfied with the 40k RPG's own settings. Verantis is a place of Fanaticism and Desperation both. It is a sector on the edge of collapse, and only held together by the fact that it's enemies fight eachother with as much ferocity as they destroy the sector, and the endless material and manpower being poured into it by neighboring sectors. It is the Imperium at it's most heroic and selfless, but also at it's most ruthless and senselessly fanatical. It is a realm where there is no peace, only War and the Laughter of Thirsting Gods.
This will not be a comedic or light hearted campaign, nor will it involve playing larger than life heroes. Characters will die, and they will die horrific and oftentimes meaningless deaths. Characters will be driven insane, will be maimed, and will watch as their comrades are killed. However, it is not all bad. No Guardsman faces the darkness alone, and while hope is in short supply, Faith shines ever brighter in the face of adversity.
++++++
The Regiment
The Regiment
Homeworld: Bolwerc is a Fortress World, relatively recently (Less than three hundred years ago) liberated from an attempt at subversion and revolt by the Tau Empire. Though this uprising was quickly defeated by the Imperial Guard and Adeptus Mechanicus, it has left it scars on the populace. Ashamed by their attempt at revolution, the people of Bolwerc have rededicated (And been educated) themselves to acting as a fortress world-and especially to hating the treacherous Xenos who had nearly damned them all.
Bolwerc is divided into numerous Cantons-fortress cities and districts that each can operate autonomously with their own PDF regiments and command structures in case of invasion. Every Bolwerc is trained from birth to be able to handle a Lasgun, and to hate the Xenos and Traitor. The culture is one of shame-every Bolwerc is also educated as to their forefathers failure and their duty to ensure such a thing never ever happens again. Bolwercs are naturally suspicious and conservative, paranoid of any possible hint of corruption.
Despite this, due to Mechanicus presence and location guarding important trade lanes, Bolwerc is wealthy and advanced-it's Guard regiments are well equipped-some even have cybernetics granted as a token of honor. Bolwercs are often well educated-though mostly in matters martial and of faith.
Regimental Culture: The 157th is a newly raised regiment-it has the extensive training and discipline instilled into every Bolwerc soldier, but not experience. Though most are outwardly anticipating glory and redemption for their shamed world, there is an undercurrent of unease-for most in the regiment have never seen combat themselves.
The Bolwerc ascribe to a melee heavy doctrine-it is said that the thrusting bayonet is what drove the freakish Tau from their world, and so the Bolwerc will honor their saviors by reaping a new toll of enemy blood with their own blades. Reach is favored-many sergeants even forgo a pistol to carry a two handed Chain Halberd and some squads even have an extra Halberd to augment their capability on the assault.
Given as they are to feats of heroics, the Bolwerc uniform looks the part-heavily shined Carapace Armor, with multicolored flak cloth on the less armored parts of the body. Officers often wear ostentatious hats, or add other decoration. This gives Bolwerc soldiers the appearance of a rainbow from a distance-soldiers from other regiments may scoff at such foolishness, but any who have witnessed a mass charge of Bulwerc Shock quickly change their mind.
Regiment Description:
Bonus Talent:Hatred (Tau and Traitors) and Blade's Length or Double Team
Bonus Skill: Command
Bonus Gear: Replace Flak Armor with Light Carapace, Each character may take any one cybernetic implant or a Good Quality augmetic limb (GM veto). Sergeants may replace their Chainswords with Chain Halberd, and Weapon Specialists and Grenadiers may take it as a weapon option.
Wounds: 10+TB
Fate: 3
Bolwerc is divided into numerous Cantons-fortress cities and districts that each can operate autonomously with their own PDF regiments and command structures in case of invasion. Every Bolwerc is trained from birth to be able to handle a Lasgun, and to hate the Xenos and Traitor. The culture is one of shame-every Bolwerc is also educated as to their forefathers failure and their duty to ensure such a thing never ever happens again. Bolwercs are naturally suspicious and conservative, paranoid of any possible hint of corruption.
Despite this, due to Mechanicus presence and location guarding important trade lanes, Bolwerc is wealthy and advanced-it's Guard regiments are well equipped-some even have cybernetics granted as a token of honor. Bolwercs are often well educated-though mostly in matters martial and of faith.
Regimental Culture: The 157th is a newly raised regiment-it has the extensive training and discipline instilled into every Bolwerc soldier, but not experience. Though most are outwardly anticipating glory and redemption for their shamed world, there is an undercurrent of unease-for most in the regiment have never seen combat themselves.
The Bolwerc ascribe to a melee heavy doctrine-it is said that the thrusting bayonet is what drove the freakish Tau from their world, and so the Bolwerc will honor their saviors by reaping a new toll of enemy blood with their own blades. Reach is favored-many sergeants even forgo a pistol to carry a two handed Chain Halberd and some squads even have an extra Halberd to augment their capability on the assault.
Given as they are to feats of heroics, the Bolwerc uniform looks the part-heavily shined Carapace Armor, with multicolored flak cloth on the less armored parts of the body. Officers often wear ostentatious hats, or add other decoration. This gives Bolwerc soldiers the appearance of a rainbow from a distance-soldiers from other regiments may scoff at such foolishness, but any who have witnessed a mass charge of Bulwerc Shock quickly change their mind.
Regiment Description:
Bonus Talent:Hatred (Tau and Traitors) and Blade's Length or Double Team
Bonus Skill: Command
Bonus Gear: Replace Flak Armor with Light Carapace, Each character may take any one cybernetic implant or a Good Quality augmetic limb (GM veto). Sergeants may replace their Chainswords with Chain Halberd, and Weapon Specialists and Grenadiers may take it as a weapon option.
Wounds: 10+TB
Fate: 3
Character Creation:
Consult this doc here:
Character Creation
Some other Rules:
Write Abandon Hope, Embrace Faith at the bottom of your sheet if you have read these rules.
Name:
Gender:
Regiment:
Specialty:
Background:
Fate:
Wounds:
Ballistic Skill (Bs):
Weapon Skill (Ws):
Strength (S):
Toughness (T):
Agility (Ag):
Perception (Per):
Intelligence (Int):
WIllpower (Wp):
Fellowship (Fel):
Corruption:
Insanity:
Talents:
Skills:
Gear (Note if it is permanent or temporary):
Armor:
Wargear:
Weapons:
Cybernetics:
Misc Items:
Backstory:
Personality:
Appearance:
Gender:
Regiment:
Specialty:
Background:
Fate:
Wounds:
Ballistic Skill (Bs):
Weapon Skill (Ws):
Strength (S):
Toughness (T):
Agility (Ag):
Perception (Per):
Intelligence (Int):
WIllpower (Wp):
Fellowship (Fel):
Corruption:
Insanity:
Talents:
Skills:
Gear (Note if it is permanent or temporary):
Armor:
Wargear:
Weapons:
Cybernetics:
Misc Items:
Backstory:
Personality:
Appearance:
Last edited: