Abandon Hope, Embrace Faith: An IG RP

Which Regiment do you want to play?

  • Bolwerc Shock

    Votes: 8 53.3%
  • Duke's Own Fusiliers

    Votes: 3 20.0%
  • Churchmen

    Votes: 4 26.7%

  • Total voters
    15
  • Poll closed .
Purchase/Swap list.

- Exchange Lienhard's Chainaxe for a Chainsword (Free)
- Turn in Lienhard's Light Carapace (+10 Req Points)
- Requisition a set of Storm Carapace (-30 Req Points)

Gloryboy Lienhard is nigh!
 
Alright, so here's my expenditures after the mission. I'll get an IC up tomorrow.

XP Expenditures
Indomitable Fortitude 600XP
Cleanse and Purify 200XP
AB +5 200XP

Campaign Requisition 20
Gunshield 6

Permanent Swap to Heavy Flamer
 
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Velten Voigt
Name: Velten Voigt
Gender: Male
Regiment: 157th Bolwerc Shock
Specialty: Scout
Background: The Frontiersmen
Fate: 3/3
Wounds: 13/13
  • 200 EXP : Jaded
  • 400 EXP : Shocktrooper
  • 200 EXP : Rapid Reload
  • 200 EXP : Rapid Reaction
Imperial Thrones: 500 + (67 royal thrones)
  • 233 : Customized Wired Reflexes
Ballistic Skill (Bs): 35
Weapon Skill (Ws): 35
Strength (S): 30
Toughness (T): 30
Agility (Ag): 45
Perception (Per): 40
Intelligence (Int): 35
Willpower (Wp): 30
Fellowship (Fel): 25

Corruption:
Insanity:
Talents:
  • Tier 2
    • Ambush : Requirements (Stealth) : This character's attacks against unaware targets gains Impact (Medium or Melee) and Lethal
    • Double Team : You fight best shoulder to shoulder with a loyal ally. When ganging up on an opponent with an ally, you gain an additional +10 bonus to Weapon Skill Tests. If you both have this Talent you both gain an additional +10 bonus, for a total of +20. This bonus is in addition to the normal bonuses gained from outnumbering an opponent.
    • Shocktrooper : The character is adept at reacting to sudden enemy fire. They may dodge enemy Overwatch fire and shots from Suppressive fire.
    • Suspicious : Requirements (Int: 35) : The character decreases the difficulty of any perception based test by one step, and once per session may reroll a failed Awareness or Scrutiny test.
  • Tier 1
    • Hatred (Tau and Traitors) : You have reason to hate one particular race or organization, and your malice hones your melee attacks. Choose one race or group from those listed above. When fighting opponents that qualify as members of that group, you gain a +10 bonus to all Weapon Skill Tests made to attack them. You also gain +20 to any Willpower Test caused by Actions of your hated opponents. When trying to interact with a group you hate, you suffer -15 penalty to your Fellowship. This is another talent where the reversal of the standard groups can lead to interesting situations and excellent role playing opportunities.
    • Jaded : Requirements (Willpower : 30) : You have seen the worst the galaxy has to throw at you to the point that you are acclimated to the worst horrors. You may ignore any fear test caused by mundane horrors that are not a direct threat to your life (Such as a Panic test at finding dead soldiers, or a gruesome test for a charnel pit). This explicitly does not affect suppression fire, nor fear of a direct threat to your life (Such as a Stealth suit hunting you). Supernatural terrors still affect you as normal, however, as due that which border on the supernatural, such as Titans or technosorcery. Close personal loss may also be cause for losing morale.
    • Keen Intuition : Requirements (Int: 35) : After failing an awareness or scrutiny test, the character may reroll the test with a -10 modifier.
    • Rapid Reaction : Requirements (Ag: 40) : You have a hair trigger and react to a change in any situation in an instant. When Surprised or ambushed, you may make an Agility Test to act normally. You also add +1 to your Initiative rolls.
    • Rapid Reload : You have spent so long practicing weapons drills that you can reload a gun in an instant. All reload times are reduced by half (round down)—so a Half Action reload become a Free Action, a Full Action reload becomes a Half Action and so on.
Traits:
  • Hunter: You may reroll failed attacks against unaware targets, and you may reroll failed Stealth and Survival tests at -10 (if you already have a reroll, gain +1 DoS instead).
  • Rank 2
    • Awareness II (+10)
    • Dodge II (+10)
  • Rank 1
    • Athletics I (+0)
    • Command I (+0)
    • Endurance I (+0)
    • Lore Skills
      • Administratum I (+0)
      • War I (+0)
    • Prayer I (+0)
    • Resolve I (+0)
    • Stealth I (+0)
    • Survival I (+0)
Armor:
  • Half Plate (Permanent)
    • Locations/AR: 5 Head, 5 Body, 4 Legs and Arms, Req: 15
      • Impact Absorption (Body and Head), Weak Area (2, Body), Deflect (Body), Exposure (Head, 1), Ablative, Comfortable (+10), Light (+10)
  • Sallet Style Open Helmet (Permanent)
    • Location/AP: 5 Head, Req: 5
      • Vision (+15), Comfortable (+5), Impact Absorption, Exposure (3)
Weapons:
One Basic Ranged Weapon (1/1), Heavy Ranged Weapon, or Heavy Melee Weapon (1/1)
  • Prudentia Pattern Lascarbine (Common) (Permanent)
    • Type: Basic, Rng: 60m, RoF: 1/3/10, Dam: 1d10+2E, Pen: 0, Mag: 40, Rld: Full, Req: 4
      • Las, Reliable, Agile, Variable Setting
    • M35 Infantry Fighting Knife, Mono (Bayonet, considered a Mono Combat Knife if not mounted on Lascarbine)
      • Type: Heavy, Damage: 1d10+1+SB P, Pen: 2, Req: 2
        • Unbalanced, Reach (2m)
  • Naval Style Mono Saber (Common) (Permanent)
    • Type: Basic, Damage: 1d10+SB R, Pen: 2, Req: 4
      • Fast, Agile
Two pistols, Basic Melee Weapons, or Agile/Light Basic Ranged Weapons (1/2)
  • M37 Laspistol (Common) (Permanent)
    • Type: Pistol, Rng: 30m, RoF: 1/2/-, Dam: 1d10+2E, Pen: 0, Mag: 30, Rld: Full, Req 4
      • Las, Reliable, Variable Setting
Three Agile, Light, or Compact Pistols or Small Melee Weapons. (1/3)
  • M35 Mono Combat Knife (Common) (Permanent)
    • Type: Small, Dam: 1d5+3+SB P/R, Pen: 2, Req: 2
      • Fast, Light, Precise
Up to 12 Magazines of ammunition for any combination of weapons, pistol clips take up half a slot, heavy weapons two, and Launcher and Flamer Weapons either heavy or basic two. Grenades count as one Magazine. (12/12)
  • 5 Lascarbine Charge packs (Permanent) (5)
  • 2 Laspistol Charge packs (Permanent) (1)
  • 2 M38 Frag Grenades (Permanent) (2)
    • Type: Thrown, Rng: SBx3m, RoF: S/-/-, Dam: 2d10X, Pen: 0, Mag: 1, Rld: -, Req: 2
      • Blast (4), Explosive Mishap
  • 1 M38 Smoke Grenade (Permanent) (1)
    • Type: Thrown, Rng: SBx3m, RoF: S/-/-, Dam: -, Pen: 0, Mag: 1, Rld: -, Req: 2
      • Smoke (2), Explosive Mishap
  • 2 Blind Grenades (Permanent) (2)
    • Type: Thrown, Rng: SBx3m, RoF: S/-/-, Dam: -, Pen: 0, Mag: 1, Rld: -, Req: 3
      • Smoke (1), Explosive Mishap
Cybernetics:
  • Wired Reflexes (Good Quality) (Customized) (Permanent)
    • Grants Lightning Reflexes, or an additional +15 to Dodge and Parry if you already have Lightning Reflexes or purchase it afterwards
    • End of combat, roll +0 End roll and suffer 1d5-DoS Fatigue
    • Good Quality Versions causes no Fatigue
Wargear:
  • One Face Slot (0/1):
    • M34 Vox Microbead (Common) (Slot: Free)
  • One Chest Slot (0/1):
    • Dog-Tags (Slot: Free) (Name, Rank, ID Number, and Blood Type)
  • One Back Slot (0/1):
    • N/A
  • One Arm Slot (0/1):
    • Chrono (Slot: Free) (Tells time)
  • Belt Slot (1/1):
    • Canteen (Common) (Slot: Free/2nd Small) (+10 to first two tests to resist fatigue or heat per mission) (Requires 1/2 Action) (Can be refilled)
    • Pair of Magnoculars (Common) (Slot: Small) (+10 perception tests with sight) (View events, objects, characters outside visual range)
    • M37 Physick Kit (Common) (Slot: Small) (+10 Medicae for first aid)
  • Combat Pack (4/4):
    • 9-70 Entrenching Tool (Common) (Slot: Small) (+10 to Dig and prepare earthwork defenses) (Improved weapon with [1h, Dam: 1d10+1+SB, Pen: 0] (Primitive, Proven (3), Unbalanced]
    • Stablight (Common) (Slot: Free)
    • Lighter (Slot: Free)
    • Minesweeper (Good Quality) (Slot: Medium) (+30 Awareness to locate Mines and other explosive traps 10m ahead and to the side) (1H)
    • M35 Gas Mask (Common) (Slot: Face/Small) (+30 End test resist and free reroll for gas weapons) (1/2 action to don. Reaction with +0 Sleight of Hand (A) test) (-10 to Awareness tests and Fellowship)
    • 12 Combat Ration Packs (Slot: 3 = small item) (Heal 1 fatigue if eaten) (Limit 1 per 3 hours)
  • Backpack (Slot: Large/Back) (+5 Pack Equipment Slots, but gives Slow Armor quality in Combat) (1/2 action to take off) (5/5) (Not in use)
    • Grooming Kit (Common) (Slot: Small) (Maintain hygiene standards without having to make tests)
    • Bedroll (Common) (Slot: Medium) (Sleeping in it without fatigue or Critical Injuries gives Morale Item (10+))
    • Mess Kit (Common) (Slot: Small) (Cooking/consuming basic food in the field without making tests.)
    • Imperial Infantryman's Uplifting Primer (Slot: Free) (Once per Mission can be quoted for a +5 bonus to any test.) (Can also ask for advice from the Primer)
    • Tent (Slot: Large) (Can be broken down into two Medium items and carried by two people) (+20 contextual bonus against most environmental dangers, and a further +10 vs. cold, if zipper is sealed properly.) (Counts as AP 1 for those inside) (Morale item (10+) if slept in for 4 hours without fatigue or critical wounds)
    • 2 Sandbags (Slot: Small for a set of 2) (Cover value of 8 and Ablative trait) (5m) (Expandable) (+4 AP and +Ablative to fortification such as foxholes or a defensive position at a window)
Misc Items: (At Base)
  • Bolwerc Pattern Dress Uniform (Black, with red and gold highlights)
  • M37 Cold Weather Poncho (Common) (Slot: Small/Back) (+10 against environmental Cold effects. Warm weather makes it uncomfortable) (Can be worm over armor)
  • 9 Combat Ration Packs (Slot: 3 = small item) (Heal 1 fatigue if eaten) (Limit 1 per 3 hours)
Growing up in the massive mountainous forests of Bolwerc. Forrest recalled the stories his ma and pa told him growing up. His ancestors were from a proud line of people that never fell to the xenos Tau. Being from one of the several cantons lost to time. He peered outside the shuttle. The ground below him in a blur as the aircraft flew to its destination. He would be transferring to alpha squad after his recent accomplishments. The war on Tellios being won just a few days ago.

He stretched his limbs. Resting his body on a chair testing his reflexes and in so his implant at the same time. It was one of the best he could've asked for. The implant was invasive. Painful as well. But after the surgery he was able to dodge xenos and traitor attacks faster and better. A great quality to have when he considered his role in his regiment. A scout to be short. He was thankful that his parents saved up enough for him to get the implant before he left for the campaign. Otherwise he'd probably be dead by now. It helped that it was of the better quality kind. He'd met other people with the lower quality kind and they spoke of how painful it was to use for extended periods. He didn't have that issue. The wires and adrenaline boosters implanted within him working better and more efficient.

Which reminded him. He'd hope the money he sent home would help his ma and pa's situation. They weren't the most rich people. They were pretty poor since they made money by hunting various animals in the forests of Bolwerc. He didn't mind it much though. They taught him to survive on wilderness alone. He wasn't the most proficient but he did know what to do most of the time. Which helped him a lot in his first mission. Before an area was about to be bombarded by artillery fire. He was able to hear the distance sound of a whistle. His training telling him that was most likely the sound of artillery firing down on their area. He yelled looking around for the nearest cover before hitting the ground. Others of the group following suit. Not a even few seconds later artillery shells rained down on the area. Impacting buildings and killing his fellow soldiers alike.
==
In a few minutes he would be meet up with his new squad. He did what he could for any last prep. Prayed to the Emperor for his well being and his families well being. He wasn't one to be too religious but it was important to him nonetheless. Wherever they would send him next. He would be ready.
Personality: Velten is what some would say is a country bumpkin. He is naive to things but what he lacks in social settings. He makes up for knowing what he does know. He strives for his very best, hoping to survive long enough and get better pay so his parents and younger siblings can survive. He is inquisitive. Hoping to learn more about the Emperor and his people. From human technology to what customs he hasn't already heard of.
Appearance: Velten is 6'1. Lean muscles built from years of growing up in the wilderness and training by his parents. He has scars from various hunts on his body but none to large. Dark brown hair cut to Bolwerc standards as with his trimmed beard. His skin a shade of white nearing a tint of brown.
Similar to the color of his brown eyes.
 
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Sorry, OOC for now. I've been busy with work and looking for a new job to transfer to.

2 x 3AB = 6 Points

Attempt to get in front of the line using Athletics (Strength).

Taje in order of importance:
Pump Action Shotgun - 3
Naval Mail - 2
Flak Helmet - 2
Frag Grenade - 2
Stun Grenade - 1
Extra Magazine - 1
 
Sorry, OOC for now. I've been busy with work and looking for a new job to transfer to.

2 x 3AB = 6 Points

Attempt to get in front of the line using Athletics (Strength).

Taje in order of importance:
Pump Action Shotgun - 3
Naval Mail - 2
Flak Helmet - 2
Frag Grenade - 2
Stun Grenade - 1
Extra Magazine - 1
To be clear the loadout selection was for Synergy specifically, since he is in a location (A chapel) with Arms lockers. You'll get a chance to loadup when you reach the Armory, probably this coming update or the next.
 
Okay, so OOC list for today. I'll get up an IC tomorrow.

4 x 3AB = 12 Points

Helmet: 2 Points
Shot-cannon: 10 Points

Gas Mask
Sandbags x2
 
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@Zeitgeist Blue

Shotcannon:
Heavy, 40m, 1/3/-, 2d10P, 0 Pen, 24 Mag, 2full, Recoil (6), Slow, Unbalanced, Scatter, Proven (3)
Comes with Free Bipod or Tripod

Essentially a massive Shotgun, these cannons are used to shred entire corridors full of hostiles. The Righteous Horizon's armsmen treat theirs like blessed, honored spirits.

@Kharn_Valnikov

Naval-Shock Cutlass
Basic, 1d10+1+SB R, 2 Pen, Balanced, Shock

Mono sharpened Plasteel Cutlass, designed for slashing through thin flakcloth and Voidsuits. Seemingly every Armsman and Officer carries one. Many are also electrified, as if a mono edge isn't enough for most purposes.

Naval Officer's Pistol
Pistol, 20m, 1/3/-, 1d10+3P, Pen 2, Mag 9, Full, Tearing
Basically a heavy stub pistol loaded with special bullets designed to puncture Voidsuits and still retain the killing potential of a Dum-Dum round on the other side, these are common among the Righteous Horizons' Officers, where they are usually baroque and well adorned.

Update will be coming in a few hours.
 
Combat Actions Redux
@Shephard @Zeitgeist Blue @Kharn_Valnikov @Mina @SynergyXcellz @SirLagginton @Arvin_Larn

Combat Actions and Rules

So, it's been 5 years since the Combat Actions post was made. In that time I've run several different campaigns, I've changed a lot of rules, and thought alot about this system.

As such, here is an updated list of actions and rules relevant to the player side of things. You may notice a few new actions. Please note that this is a living document. Any changes will be recorded in the Change log.

Also as note, you might note that Initiative is described as Agility Bonus+Perception Bonus. I'd appreciate it if you would add your updated Initiative scores to your sheets.

You will also find some changes on the Armor and Weapons documents (Notably, how Weak Area and Exposure work, as well as a minor adjustment to Heavy Stubbers, Autocannons, and Heavy Bolters), as well as a few minor changes to the Talents.

(The ones that you guys actually have is Synergy's Shocktooper, which, since you can dodge in turn now, simply grants a +20 bonus to Dodge if you Sprinted, Ran, or Charged last turn, and +10 if you full moved.)
 
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Sorry, I won't be able to post in the IC.

But since Gerard has the shot-cannon, he'll stay overlooking the main access corridor and turn it into a defensive emplacement best as he can.
 
Placing this here just in case.

Maybe use an Inspire action to help with my Resolve test and other NPCs' tests, @Kharn_Valnikov? Adalicia also has the Afraid condition so she can't use Rally to remove the most of the Afraid condition directly.

Turn 1:
Psyche Up (Half-Action)
Assist (Half Action)
Resolve Test (End-of-Turn Free Action): WP 45 + Psyche Up 20 - Afraid 10*X = TN 65 - 10*X (TN 75 - 10*X if Inspired)

Turn 2
- If Afraid has been reduced: Redo Turn 1 actions.
- If Afraid has been reduced: Clear Jam (Full Action): BS 35 - Afraid 10*X = TN 35 - 10*X

Turn 3
- If the jam has not yet been cleared and there is Afraid condition: Return to Turn 1 actions.
- If the jam has not yet been cleared: Clear Jam again.
- If the jam is cleared with Afraid condition: Full Aim on the Witch then Semi-Auto Burst. Semi-Auto Attack: BS 35 + Full Aim 20 + Scatter 10 + Semi-Auto Burst 10 - Afraid 10 = TN 65
- If the jam is cleared without Afraid condition: Full Aim on the Witch then Semi-Auto Burst. Semi-Auto Attack: BS 35 + Full Aim 20 + Scatter 10 + Semi-Auto Burst 10 - Fatigue 5 = TN 70

Shotcannon Stats:
Heavy, 40m, 1/3/-, 2d10P+1 (w/ Full Aim), 1 Pen (w/ Full Aim), 24 Mag, 1 full (w/ Rapid Reload), Agile (If Braced with Tripod), Proven (4) (with Semi-Auto Burst), Recoil (6), Scatter, Slow, Unbalanced
- Ammo: 15/24, 24/24
- Tripod

Assist (Half Action):
You can assist a character about to take another action. To do so you must be adjacent to them, and you must take this action before they take their own action (which must not be a reaction).

The character you assist then gains a +10 bonus to their action, and adds +1 DoS if they are successful.

Scatter:
[W]hen assigning hits with semi-auto or full-auto fire modes, they are randomly assigned other targets near the original target.

[...]

In addition to any hits scored normally, any potential targets at up to normal range are in danger and for each shot fired, one additional hit is scored against any one random victim other than the original target in this area. These additional hits have -3 to their Damage. Consider the area of danger to be rather narrow though.
 
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Corporal Titus Evrerd
@Arvin_Larn

Replacement Character for you:

Senior Corporal Titus Evrerd
-Squad: Delta
-Appearance: Blonde, clean shaven
-Personality: Model soldier. Aggressive, yet disciplined. Barks out sharp, short orders. Makes a point of insulting the enemy to his fireteam. Does not react to injuries (Due to Pain Ward Implant).

WsBsStTAgIntPerWpFelWoundsMovement:Fatigue:
383833393930363438139/18/24/363/6
-Skills: Awareness+10, Dodge+10, Athletics+10, Resolve+10, Endurance+10, Command+10
-Talents: Hatred (Tau and Traitors), Double Team, Barrage, Nerves of Steel, Die Hard, Rapid Reaction, Air of Authority
-Weapons: Shotgun, Naval Stub Pistol, Cutlass, 2 Frag Grenades
-Armor: Bolwerc Carapace without Leg Plates (2 AP Legs, 5 AP Body/Head/Arms, Exposure (2, Head), Ablative, Impact Absorption (Body/Arms), Deflect (Torso))
-Misc Gear: Physik Kit, Gas Mask, Charm
-Cybernetics: Pain Ward, Cybernetic Right Hand
 
Nessa Reikon
Name: Nessa Reikeon
Gender: Female
Regiment: 157th Bolwerc Shock
Specialty: Scout
Background: Frontiersman
Special: You may reroll failed attacks against unaware targets, and you may reroll failed Stealth and Survival tests at -10 (if you already have a reroll, gain +1 DoS instead).

WSBSStTAgIntPerWpFel
314331354436523230
WoundsFatigue ThresholdInitiativeFate PointsMovement
1369 (+2)312/24/32/48
  • Skills: Awareness+10, Dodge, Athletics, Lore [Imperium], Lore[Tactica], Lore[Creed], Resolve, Endurance, Prayer, Stealth, Survival, Scrutiny
  • Talents: Alert, Suspicious, Blade's Length, Hatred [Tau, Traitors], Ambush, Paranoia, Heightened Senses [Sight]
  • Weapons: (1/1 Main Weapons, 1/2 Pistols , 0/3 Light Pistols, 10 Magazine Slots)
    • Lascarbine with Mono Bayonet and 5 Chargepacks
    • Laspistol with 2 Chargepacks
    • Mono Combat Knife
    • 1 Smoke Grenade, 2 Blind Grenades
  • Armour:
    • Half Plate (5 AP Body, 4 AP Arms/Legs, Impact Absorption [Body and Head], Weak Area [2/2 Body Only], Deflect [Body], Exposure [2, Head Only], Ablative, Comfortable [+10], Light [+10])
    • Open Helmet (2 AP Head, Vision [+10], Comfortable [+5], Impact Absorption, Exposure [3])
  • Equipped Gear:
    • Face: None
    • Chest: None
    • Back: Backpack
    • Arm: None
    • Belt: Magnoculars, Physik Kit
    • Combat Pack[4]: (Good Quality Minesweeper) (Entrenching Tool, Gas Mask) (2 Quality Ration Packs, Cold Weather Poncho) (Bedroll)
    • Backpack[5]: (Grooming Kit, Mess Kit) (6 Combat Ration Packs) (6 Combat Ration Packs) ((Tent))
    • Free: Canteen, Stablight, Imperial Infantryman's Uplifting Primer, Lighter, Microbead, Chrono
  • Misc Gear:
    • 9 Combat Ration Packs, 2 Sandbags
  • Cybernetics: Good Quality Bionic Eyes [Good-Quality Holo-Visor Built-In]
  • Thrones: 300
Total XP: 1200
Spent XP: 1200
Upgrades Bought:
  • Agility +5 [200 XP]
  • Ballistic Skill +5 [200 XP]
  • Perception +5 [200 XP]
  • Paranoia [400 XP]
  • Heightened Senses [Sight] [200 XP]
Backstory:
Born and raised in the mountains near Valais, Nessa was taught to hunt and shoot at about the same time she was taught to walk by her father, a rather imposing man and what one might say is the very essence of a Bolwerc. Despite not having inherited any of his height, she certainly inherited his skills with a gun, being a fine marksman in her own right, and a fantastic hunter due to her small frame. She lived out in the woods up until her adult years, going to the towns in Valais quite frequently to trade meat and furs for supplies, as well as to attend basic training throughout her childhood, but she was otherwise confined to the mountains she grew up in. At 18, her conscripted service into the Valais Guard began, passing her time rather uneventfully beyond a few minor skirmishes and recognization of her skills. At 21 though, perhaps in a fit of patriotism, or maybe at the remembrance of her father's decorated service, she decided to enlist herself in the Federal Guard, to go to battlegrounds of real honour and prestige. Due to her vast experience hunting, she was recommended to take an advanced scout qualification, achieving the qualification with high praise from her instructors. This role however didn't particularly make her popular, and combined with her quiet nature, she didn't exactly make fast friends, her previous unit having all but rejected her, and sent her on quite a few particularly dangerous scouting missions, to "prove herself". She nearly died on more than one occasion doing these scouting missions and gained herself and her armour a few nasty scars. After a while, however, in no small part due to the danger of the missions she was voluntold to complete and her growing reputation among the Federal Guard, both positive and negative, she was noticed by the recruiters for the 157th Bolwerc Shock and was recruited following a period of observation, to ascertain she did meet the standards of the guard. With her new position in a squad in the 157th guard, she fought through and survived quite a few battlefields, proving her mettle and skills in the Tellios theatre when her keen ear and quick wit saved her squad members from ambushes quite a few times. After the boarding of the Righteous Horizon, however, her skills just weren't enough to save her squad this time, most of them being killed or injured in the brutal fighting that followed, leading to the squad being disbanded. Due to the unfortunate loss of her squad, she had to be slotted into a new one, which had recently lost a few of its members, Let's hope this one meets a kinder fate than her last party...

Personality:
Quiet and Unassuming, but generally quite friendly. She will be the face you miss in the crowd, likely because her head is below your field of vision, but once you get to know her, she's quite a jovial friend, always giving quiet chuckles and being willing to share a bit of the good stuff she managed to pinch from the commissary.

Appearance:
A short woman by normal standards, and especially by Bolwerc, Nessa stands at a diminutive 5'4" putting her several heads below the rest of her fellow soldiers. This trait however does make her a fantastic scout, as her small frame is lighter than most, allowing her to walk quietly over terrain that others cannot. Before her deployment, she wore her hair long and dyed, but since she joined the guard, she has kept a short crew cut with her natural blonde colour for easy maintenance, she still sometimes misses having hair down to her shoulders, but she begrudgingly acknowledges that it's for the best.

Her normal attire out of armour is as simple and practical as she can go, a comfortable Flak-Cloth Gamberson, Well-Worn Pants, and a broken-in pair of hunting boots she kept from before her service began, not particularly trying to impress anyone style, focusing more on practicality and comfort. Her armour is modified as compared to the standard Bolwerc kit, tailored to her body a little better and allowing her to wear it more comfortably for long periods of time, though at the cost of some protection, stripping out some of the less necessary Carapace for some Flak instead, as well as replacing the normal undersuit with something a little more comfortable to wear.
 
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Recruitment is Open
So as noted in the Thread title, this RP is now recruiting.

We are currently looking for an additional Player to fill out slots in the Player Character squad. We would prefer a Sergeant, but that is not required for any new character sheets.

As a note, this is a game that heavy on gore, descriptions of visceral and brutal combat, and a depiction of the Imperium as the fascist theocracy it is. It is also a game that is meant to be a military simulation, which means you should not expect constant combat or action, and more importantly, this is not a power fantasy. You are regular soldiers in a regular regiment, and are only special in the sense that you are the viewpoint characters of this particular tale.

Finally, this is not first come, first serve. I will be evaluating character sheets based on quality.

For information on character creation, the player character regiment, see the first post.
 
So as noted in the Thread title, this RP is now recruiting.

We are currently looking for an additional Player to fill out slots in the Player Character squad. We would prefer a Sergeant, but that is not required for any new character sheets.

Would it be possible to reprise Cinis?

I could also write up a new sheet.
 
Fair enough, I'll get on that. Any preferences as to role?

As stated in the post above, we're looking for a Sergeant. If that doesn't interest you, we can always use more regular Lasmen. Only thing that isn't really open is Heavy Weapons (We have two Heavies already).
 
Name: Marja Trachsel
Gender: Female
Regiment: 157th Bolwerc Shock
Specialty: Sergeant
Background: The Faithful

Fate: 3
Wounds: 13
Fatigue Threshold: 6
Initiative: 6

Ballistic Skill (Bs): 30
Weapon Skill (Ws): 40
Strength (S): 35
Toughness (T): 30
Agility (Ag): 35
Perception (Per): 30
Intelligence (Int): 40
WIllpower (Wp): 30
Fellowship (Fel): 35

Experience: 1000

Corruption:
Insanity:

Talents:

Hatred (Tau and Traitors)
Blade's Length
Swift Attack
Combat Formation
Nerves of Steel
Shocktrooper [T2] (400 EXP)
Unshakeable Faith [T2] (400 EXP)
Riposte [T1](200 EXP)

Skills:
Awareness
Dodge
Athletics
Lore (Imperium)
Lore [2] (Creed)
Lore (Tactica)
Resolve
Endurance
Pray [2]
Command
Intimidate

Insanely Faithful: You may spend a fate point to instantly pass any Fear test or Willpower test from Psychic attack-however, you take 1 wound, and an additional 2 per 10 points of difficulty below 0 (So a -30 test would do 7 wounds of damage!)

Gear

Armor:
Light Carapace Armor

Wargear:

Weapons:

Halberd
Good Quality Laspistol [Fast] with 5 x Power Cells
Mono Combat Knife
2 x Frag Grenades
1 x Smoke Grenade

Cybernetics:
Good Quality Bionic Arm

Misc Items:
Microbead, Physik Kit, Entrenching Tool, Gas Mask, Backpack, Stablight, 300 Imperial Thrones
Laud Hailer [Req 5], Holy Book: The War Chronicle of Kadmiel [Req: 5]

Requisition: 10


Backstory:

There was a shrine in Linnet, each of its six sides was covered in names and numbers, each name was worked into a little box of stone, each number called out to a regiment, a platoon, a squad and each box was filled with a single memento: letters given by family, trinkets brought from distant worlds and more often than not just little weight of lead, usually used for weighing down the nets, with the cross halberds stamped into them. The preacher of the shrine had a loud voice, his sermons carried easily over the sea, audible even for those fishermen that went out for an early catch. His voice taught her to hate, to despair and to take heart for there was a chance to prove oneself worthy: through faith, action and a worthy death.

Her brother joined the shrines walls first, then a cousin, then another brother, final messages came in from her father and mother and dozens more from the village of Linnet: the children grew, the parents left, the boxes were filled and the older children left as well: some merely turning to the Federal Guard and the luckiest of them leaving for the Stars to prove their worth far away from Bolwerc: their letters, their pay and their mementos the only things that returned in the bags of returning veterans and broken souls who had lost their chance at redemption.

To bear arms for the God-Emperor was the only choice, the only chance, be it for food or be it for the salvation of ones soul: that was true across the cosmos, but was felt by every pang of hunger that came upon the people of Lucarn when the winter was long or the summer was hot. And thus they schooled the children they had left behind, raised them in the fiery faith of the church and trained them by those that had made it back home and instead of an uncle Marja had a sergeant and instead of friends she had comrades and instead of doubts she had the firm conviction that she would prove herself against the sins of her people and on the battlefields.

Service in the Cantonal Guard was paired with voluntary service in the church, weapon training was taken serious by all its adherents and when the day came for new soldiers to be chosen for the federal guard all of their minds were united in their desire to join its ranks: after all what greater battle and chance to die honorable was there on the planet itself? So she hunted the mutants and the deformed through valleys and mountains, crashed into hiding places of xeno-loving-traitors, stood upon ramparts to fend off raids and heretics and marched where she was pointed across the planet for years and years.

But it wasn't enough, it never was and the preachers that visited the units through these years made sure to install that thought deeply and firmly: it wasn't just merely death but the cause that could bring salvation and the greater the cause - the greater need for firm belief and strong arms. Contests of arms, contests of faith, prayers and the lore of war kept the adherents of her community busy, each coming together from different units to sharpen their skills and harden their convictions for the day the founding was upon them once more.

To be chosen for the fight beyond the stars was an honor, an obligation and the fulfillment of a lifetime of training in search of the ability to give one's life in martyrdom before the emperor's eyes.


Personality:
Unshakeable, firm in her convictions with a penchant for loud prayers: in many ways Marja bucks the popular image of followers of the church of apocalypse throwing themselves headless into danger with nothing but death in battle in mind. What might easily be seen as optimism is in truth merely the conviction that the worst has already come to pass and it is on her own actions to prove herself worthy before the Throne. Survival and victory are not merely goals, but are spiritual needs, the only things that can be set right in a doomed galaxy that will before too long be judged by Him on Earth. It is not merely death that Marja seeks, but a life that gives worth and measure to it: for when each mission could end in a seemingly random end, what other choice but a righteous and pious life is there to set at least an example for those that continue fighting beneath his gaze?

Appearance:

Early strands of gray are making their way through formerly brown hair, but Marja bears the signs of decades of service in the cantonal and federal guard with grace. Tall and well trained, she wields the traditional weapon of her planet, herself being just a little shorter than its shaft. Her skin shows the mark of a lifetime of training, scars and burns, as well as the little marks on her hands and fingers that come from working with nets and hooks in her youth. Her eyes are of a pale gray, placid and content most of the time, but filled with fervor when it comes to her training. Her right arm has been replaced with a bionic, her shoulder still aching and marked by the scar network that was left behind when a traitor's chainsword dug into it. Covered in litanies and marks, it covers the rest of her body when she wields the halberd, the twin halberds and lines of prayer arrayed along its impression of musculature.

=} Abandon Hope, Embrace Faith {=
 
Oh, I already posted it to the IC thread, but I wanted to share a commission I had done of the Roschi family here in the OOC. Thank you so much for the game, @greendoor and doing such a good job with the Roschi family. I've really enjoyed Valentin's interactions with them through the course of the game.

 
So, it's become pretty obvious that @Mina seems to have disappeared, given she hasn't posted since February.

@Zeitgeist Blue

This is rather awkward, given your character is married to Mina's former character. The obvious and easy solution is to just say Klem has been reassigned to some other squad (like Adalicia), but I'd like to know if you'd have any thoughts or anything regarding the matter.
 
So, it's become pretty obvious that @Mina seems to have disappeared, given she hasn't posted since February.

@Zeitgeist Blue

This is rather awkward, given your character is married to Mina's former character. The obvious and easy solution is to just say Klem has been reassigned to some other squad (like Adalicia), but I'd like to know if you'd have any thoughts or anything regarding the matter.
I'm pretty fine as is moving Klem to another squad like Adalicia was. While the whole married couple deal added another aspect to it, I could still play Gerard even without it. It'll just be something in the background that comes up once in a while.
 
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