[Laws: Stewardship, 38+20+15=73]
Putting the new laws in place is simple enough, they already had started trading with the natives in Barbaras for their jade and "cacao" and various local crops. They already weren't trading weapons either to not give away their advantage in the area, as they've even locked away a majority of their weapons in an armory to protect them from any theft or raids. They've also already been exploring the surrounding lands so they aren't blind nor reliant on supplies from home, so really the laws are nothing more making it official.
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[Tracking: Intrigue, 1]
The Occhis attempt to find Georgios is a disaster from day one. As soon as they've crossed into Milanese territory they are ambushed by French forces in the area, even worse in that they made sure to capture, not kill, the thieves. Now they've been hauled to who knows where for who knows what, questioning, coercion, or something else the French have planned. Obviously, they also come up with nothing on Georgios, whether he's alive or dead or wherever he may be.
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[Inventing: Learning, 39+35+20-10-20=64]
You try to get your two engineers to work together to try and find some common ground, but anything between the two might as well be scorched earth. Every little suggestion from either one is met with objections and insults from the other. Any progress they do make is lost swiftly in their arguments, any idea shoved away as they are preoccupied with their conflicts. The only thing you are thankful for is that they didn't kill each other or start a fire.
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[Mercenaries: Martial, 50+16=66]
Given the near end of the war the amount of available companies has risen considerably, though many have decreased in number. A few options stand out to Belotti, and an extra possibility as well. The first would be a more local solution, hiring Ottaviano Sforza-Riario, son of Catarina Sforza. After her death and the lack of friendly neighbors the man has been hiring himself and his men out as condottiero during the war, getting experience and coin for the trouble. Despite your experience with his mother Belotti says he could be a very useful ally, as well as keeping a potentially belligerent force within your lands occupied.
The next option he has is actually a foreign group, a free company out of Tunis. The company is fairly recently formed, hired by the Spanish to harass Sicily and Malta while the Spanish armies were invading, and led by a man named Ramzi al-Bahar, originally a baker who turned to piracy and then later leadership of his company once the wars started. He and his ships proved daring raiders and skirmishers during their time afield, and they might work for you now.
Thirdly is a Corsican free company, led by one Lazzero Avanol. The island, while part of genoa, shares little of their mercantile nature, being a far more military people, often becoming leaders of Genoese fleets or their mercenaries, though this ones somewhat different. They hold little regard for genoas control of the island, finding them useless in their administration or support, and so the local noble Avanol took to leading nearly 3% of its population as mercenaries so that they might fund the island. Of course that's less impressive when you consider the island only has maybe 50000 people on it but they certainly proved their skill during the war of the leagues, having fought for the late pope.
Lastly is Belottis suggestion, and you admit none of your suspicions were quite what he has planned. He wanted to fund the expansion and improvement of the knights templar back into as impressive a band as they had been since the crusades. Of course this would grant them some amount of independence but its unlikely they'd be fool enough to bite the hand that feeds them. Other nations might enlist their services when not working for Romagna, and of course any army, even semi independent, would have some influence in the realm, but what you sacrifice in direct control you gain in a local and professional army. It is of course your choice and you may choose not to, its merely a thought he has had.
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[Immigration: Stewardship, 3+15+20=38]
When you tell Illario to try and drum up folks who may want to join the colonies, he's very blunt in his response. "I don't work for the company, so no." "It cant be that much trouble Illario, just tr-" "did you not hear me? Its not my job, you specifically had the company made to deal with that sort of thing, they do it already, I'm not going to waste my time and theirs trying to get together another ship full of people. Now unless you've got anything that is actually my job to do then I'm going to the docks."
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[War: Martial, 19+18-20(two damaged armies)=17]
You had sent a message out to be delivered to either Ast or Guillaume for them to try and engage the French and venetians forces, so when instead you find the remains of the armies outside Ravennas walls you were surprised. Your trip down from the castle is interrupted by this army, Ast at its lead, fire in his eyes. He is disheveled, his once bright and polished armor scarred, scratched, and tattered, dirt on his face and in his hair, bags underneath his eyes. "Mind telling us why you thought it was a good idea to take both armies, crippled and broken as they are, to fend off a fresh French force Borgia!?" he yells loud enough for the gathered men to hear. "Were you wanting us to all die out there for nothing? Did you expect us to grin and accept you sending us to death with a thanks for the opportunity!?"
You try to compose yourself before you speak, you have a few of the guard that traveled with you but you can feel their fear at the site of these soldiers, tired and battered as they are. "Ast, I don't know why you think acting like this is a good idea but I need you and the soldiers to disperse, ill only talk with you if you do this." "Afraid of how they might react for more fool decisions out of your mouth!? Don't want them to hear of your next plan to march on France by sea, or to invade into the H.R.E. now that they're distracted with peace talks? These men and I are tired of being commanded by someone who so wants to play at being a great conqueror. May the French treat you with all the respect you deserve."
Ast and the remains of the army left that day, some few remaining to stay with their families, others grabbing the family to join their march, as they're marching with Ast into the Swiss cantons. They seem to have joined one of these cantons as soldiers or returning to their other jobs, believing the Swiss to hold more respect for the military both current and former. The few to remain were Guillaume and his knights, who had split off from their fellow soldiers, not necessarily disagreeing but not wanting to throw away the new home they have.
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[Spying: Intrigue, 71+20+15(templar and crow support=106]
King louis the twelfth is dead, long live King Francis. Louis died of gout on the very first day of the year, miserable and enraged. Sadly it was an entirely natural death as Arnao discovered so nothing could be used against this new king, and despite a search louis doesn't even have a bastard to his name that could be pushed as heir, leaving only Francis to take the place. Other than that he does discover some less then pleasant news out the court. Francis has placed his full support behind the Avignon papacy, in secret deciding that the French church will be its only church whether Lemery is elected by the conclave or not. With the conclusion of the war and remaining hostility's with Italy the people are unlikely to oppose it aside from the most zealous of them.
Maps and plans for the Caribbean have also been found. It would seem that Francis wants to get into colonization and has marked out the swampy but fertile northern coast of the gulf as his own. Whether it will actually succeed is anyone guess, but the fact he's trying means another competitor in the area beyond the Siennese and Napolese colonies. May a storm fall on his attempts.
Then there's his ties with the assassins as more of that has been brought to light. Apparently he was approached by them while his father was still duke of Milan, making this a fairly old connection, possibly leaving him with friends amongst them. There may even be assassins within his council now if its new members are as Arnao suspects. They still have yet to discover Arnao nor his fellow crows, and with the financial assistance of the southern templars they manage to set up a small den of their own, though he says he cant tell you its location, just in case the letter gets intercepted.
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[Treaties: Diplomacy, 26+20+20+20=86]
Machiavelli sent a letter the courts of Paris, requesting for either an ambassador to be sent to Firenze to work on a treaty or permission to be allowed into Paris so that they might negotiate. The letter soon arrives, granting Machiavelli and yourself the permission to come and protection of the crown. It's a long and tense journey of some weeks by carriage, during which Machiavelli drills into your head how the French court works. He also tells you to stay near him, for as long as he is near you won't be targeted by the French assassins. Giovanni, barely a man, is given regency for as long as you are gone.
Paris is a sight to behold once you reach it, marvels of construction and design, but Machiavelli tells you to not let it distract you from your goals. The two of you are given rooms within the palace of Fontainebleau, a large and impressive place. You are left with a guard for as long as you are there, just as much to keep an eye on you as to protect you. the two of you are left waiting for some days as the king deals with other business, wanting to personally deal with your treaty. Normally having you wait like this would be nothing but a stalling tactic, either to put pressure on yourselves or gather useful information, but given that he was made king a few months ago its not entirely out of the realm of belief he is actually busy.
Eventually the two of you are brought out to the gardens of the palace, an enclosed area filled with all manner of bright and colorful flowers. Seated at a table at the center of the garden is the king himself, nearly half your age and smiling as you approach. It seems a genuine one, though there's also a feeling of amusement from the boy. "The duke of Romagna and the great diplomat Machiavelli, I must say it is a pleasure to finally meet you in the person. I hope you don't mind us having our talks of the treaty here, but its such a wonderful day I couldn't help but arrange for us to meet here."
Nor could he help but have an assassin watching over the affair from one of the walls. You almost didn't notice but a nudge from Machiavelli and your sixth sense helped you pick them out. There's likely a few others throughout the gardens to keep an eye out for any deception. "Our thanks for having us. Its about time to put the acts of the league behind us so we might end any hostilities between out people and doing it in such a lovely place certainly helps. But even now I can feel myself missing home, despite how lovely this palace is, so if we could get this finished within the week that would be wonderful."
Francis smiles more and looks between the two of you. "Strange, I find myself agreeing with your desire for an end to this conflict, but I'm not quite sure you truly believe so. You had tried to have your men attack mine after all, even as you were waiting for a response from us. It's a good thing they hadn't however, likely saved their lives as my generals had orders to put down any remaining forces with as much force as necessary. Not to mention your attempts at having those thieves and bandits of yours try to infiltrate Milan, who knows what they could have done if they weren't discovered." He says all this almost casually, as if you were speaking about nothing but some minor inconvenience, but he makes sure to look you in the eyes as he's saying it.
"Merely attempts, failed ones at that, to try and ward off any conflict from coming to Ravenna, we had every intent to honor this treaty and your trust in us." He stares at you a moment longer then comfortable, before nearly saying under his breath "you have a strange idea of honor then my friend. But talks of honor can wait, some servants should be by soon with food and drink for us to have while we get to work on figuring out the terms, so let's get started, shall we?"
You will have an amount of points to spend on this treaty, lessened by your failed actions against France while asking for the treaty. You may gain more points by taking less favorable terms such as paying reparations or promising them a portion of the ships you create every year. You may have an excess of points but you may not end the treaty with negative points.
You have 3 points
French Terms.
Pay 200 fl/turn for 10 turns to France. 2 points
Give half of your ships to France every turn for 10 turns, strengthening their navy and halving your profit from ship sales. 2 points
Aid France in their colonial ambitions. 2 points
Support the French popes claim. 3 points
Become a French vassal. 5 points
Romagnan terms.
White peace. No points spent, nothing gained or lost.
Annex Modena. 4 points
Annex Ferrara. 4 points
Annex Parma. 4 points
An alliance with France. 4 points/ cant take with French vassal
No French colonization near your colonies. 3 points
Paid 200 fl/turn for 10 turns. 2 points
Trade deal with France. 1 point
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You are also given the choice to pay a lump sum of 600fl for the release of all captured soldiers, commanders, thieves, and more. Will you pay?
[] yes
[] no
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The war in the east has had an interesting turn of events. Sultan Sulim has died, believed to have been poisoned, though the amount of suspects is too great to figure out just who it was. This would have ended the ottoman civil war but Sulims son, Suleiman, has taken his place in the war against his uncle, claiming the man is too treacherous to be allowed to rule. Suleiman however is not the general his father was, and already some losses can be seen, both against the various byzantine rebellions and his uncle Ahmet.
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Before you had arrived to make your treaty with France, the English made theirs. They have been given the coast of Normandy in exchange for both the end of their war as well as payment for the damages they have caused in France. King henry has been hosting months of celebration for his victories, claiming that next, once he's had a son, hell take the war to the Scots. Sophias told you that, with the hurdle of administrative work facing him, that's unlikely to happen any time soon.
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Joana and Spain meanwhile have taken from Naples both Sicily and the isle of Malta, but that isn't the important part. Joana has forced her father to give up all claims in Spain and abroad, and declare that from then on the inheritance of the kingdom of Spain shall follow her line, and when she passes it shall fall to Leon. They've also been made to support the Spanish pope in the conclave that is to happen by the end of the year.
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The Swiss meanwhile simply got what every heart desires, enough gold and silver to drown themselves in. well, not quite literally, but they made quite the fortune in their deals with both the H.R.E. for their soldiers and the French for their peace.
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As for the H.R.E. Maximillian has settled for a slight piece of land expanding the Netherlands. Not exactly the outcome they wanted but turmoil in their lands from a spreading peasant rebellion force him to change his focus. The lord of the Netherlands, one Charles Hapsburg, is thrilled with it however, as much of the land is coast prime for docks for trading and ships.
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The colony of Barbaras has done well for itself, well enough it can be considered self sufficient. They control much of the northern coast of the peninsula now, and despite the Itzas, as they've been discovered to be called, rather horrific practices, they have proven to make for good neighbors so far. T hear the settlers tell it they even have rather impressive constructions, such as a grand pyramid in their jungles and other impressive buildings of stone, though obviously no match for Italian cannons.
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The cape colony is also faring well, though it still hasn't quite reached self sufficiency. The natives continue to be somewhat posturing, though in spite of the occasional staredown they've accepted the colonies presence and will at times trade with them. They've even tried to hire the company guard, trying to trade strange shells for their aid against other tribes. The soldiers complain the fools don't even have gold down here.
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you have 1615 florins, 1 regular army, a fleet, and enough ships for trade
You have six actions, use them as you will
You may take up to two extra actions but each will subtract 10 from your rolls as you stretch yourself
Please make your vote in plan format
You have the sixth sense bonus and may have an advisor aid you or do a task on their own
Martial
[] The simplest way to expand is to take the land by force, send an army to try and conquer somewhere
-[] Where?
-[] What is your Casus Belli?
[] Have one of your armies train and try to improve
-[] which one?
[] Perhaps you could give the legionary eagle to one of your armies, it could do great things for morale
[] Spend some time to form another fleet of ships and train a crew to man them to protect or attack any naval foes
[] As Romagna expands you may need another army to defend it, start building one.
[] Perhaps you should look into mercenaries you could hire
[] Hire one of the mercenary groups you know of (300fl)
-[]Which one
[] With your current independence you may want to improve your defenses, send some men out to improve the forts
-[] north or south?
[] Write in
Stewardship
[] Give one of your stewards the funds to pursue their own projects
[]You can always make more trade deals(you will need more ships for oversea trade)
-[] Who?
[] The current iron mining operations are doing well, but perhaps they could expand? (50 fl)
[] Your brother found blacksmiths while you were away, perhaps they could forge you something?
-[] What?
[] The ruby mines could always be improved, try to do so (75 fl)
[] The woods are dense and large, perhaps you could expand the operations (50 fl)
[] you could encourage immigration somewhere
-[] where?
[] The docks are in good repair at least, perhaps you should purchase some ships to help with trade and defense (100 fl)
[] There's a whole new world out there, fund the company to form a new colony (takes one turn, and is much more likely to succeed with your map, you may choose a location on the eastern American coasts/Bahamas, 500 fl)
-[] Where?
[] Write in
Diplomacy
[] Approach france to work on a peace treaty
[] Add new laws for the N.W.C. to follow in their colonization efforts
[] Try to convince Cardinals to vote for Adrien as Pope
[] Maybe you could look for an alliance, without marriage?
-[] Where?
[] The templars need new blood, maybe there's someone you could recruit?
-[] who?
[] Perhaps you should go meet one of your neighbors directly?
-[] Which one?
[] You know where Ezio lives, perhaps you should send him a friendly letter
-[] About what?
[] Send a letter to a different Power, such as Venice, the Ottomans, etc
-[] Who?
[] Write in
Intrigue
[] You now have two assassins, give them a target(50fl-200fl depending on the danger/Importance of the target)
[] You now have your own groups of thieves and spies, now what to use them for?
-[] Write in
[] Start spying in foreign land, blackmail or opportunities won't find themselves
-[] Where?
[] start bribing cardinals so they'll vote for Adrien for pope (100 fl)
[] write in
Learning
[] Give your engineer resources and let them design what they please, perhaps making something of use (50fl)
[] Continue experimenting with the volley cannon, perhaps some new inspiration will strike?
[] Start experimenting with the steam engine
[] Work on translating those assassin texts
[] try to find this prophecy chamber from Brutus journal
[] search for more pieces of Eden
[] Write in
Personal
[] Try to befriend people in your court
-[] Who?
[] Send a letter to a family member
-[] To who, and what about?
[] You should learn how to use that dagger Cesare gave you
-[] Or maybe something else?
[] Write in
[] Try to train a stat
-[] Which one?
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Bad rolls and bad decisions have led to this not turning out great