PROGENITOR: WORM (A Wormquest AU)

CHARACTER SHEET & GLOBAL METRICS
SUSPICION​
TECHNOLOGY​
ECONOMY​
WARFARE​
2
3
3
2

THE METRIC DATA IS NOT AVALAIBLE TO YOUR CHARACTER UNLESS THEY HAVE SUPERHUMAN (10+) DICE IN MIND.
YOU MAY CHECK THE METRICS, BUT YOU MUST NOT ACT UPON THEM.
IF YOU START DOING MONKEY BEESKNEES, THEN I'LL REMOVE THESE.
BUT THEY'RE NEAT, SO DON'T MAKE ME DO THAT.




THE CURRENT MEMBERS OF THE STONEWALL NINE

TEAM MORALE:
Dissolved (1/4), Fraying (1/2), Bad (3/4), Average (x1), Good (x1.5), Excellent (x2), Found Family (x3)
TEAM HEADQUARTERS: Yggdrasil, the World Tree
TEAM ALLIES: NYPD (Grudging), Stan Lee (Eager), Cam Nguyet (Whether You Want Her Or Not), Amanda Sykes, Abe Sykes
TEAM ENEMIES: Don Crawler (Nemesis) [IN JAIL], Glasshead (Nemesis) [IN JAIL], Miss Eyes (Nemisis) [IN JAIL], Zipperneck (Rival) [IN JAIL],
Cam Nguyet (Whether You Want Her Or Not)

TEAM WARDS: Tina Shaw, Amy Sykes, Cassie the Humanoid Force, Sloppy Joe, Aisha Laborn, Camilo Vera, Jill Danning
Lily Satō, Head of the Stonewall Nine

AGE: 19 (DOB: 1951)
PASSION: Girls [7], Fuck the Cops [4], Superheroing [1]
LOYALTY: Queer Rights [7], Your Friends [5], , A Better World [1]
BASE WILL: 25 | XP: 1

Lily has seen nothing but hassle from New York's finest and is damn sure not going to let them push her around. And now, finally, a queer woman can hit back harder than the patriarchy does.

BODY​
CORD.​
SENSE​
MIND​
CHARM​
COMMAND​
1d+1wd​
6d​
3d​
3d​
2d​
2d​
Lily, before becoming a metahuman, was perceptive and smart, but had the strength and endurance of a sixteen year old girl after a bad cold. Afterwards, she could become incredibly strong if she manipulated the physics of the items she touched, or the clothing she wore to augment herself. Her max press was five tons without any additional effort, a top speed of 40 MPH for running, and a vertical jump of 8 yards. Also, she can dodge bullets.

SKILLS (Broad, Flexible, Influence)
[Any] New Yorker, Japanese-American, Delinquent (B/F/-): 3d
[Any] Being a Lesbian in the 1960s (B/F/-): 3d
[Any] Superhero (B/F/I): 1d
[Coordination] Sneaking (-/-/-): 2d
[Coordination] Lockpicking (-/-/-): 2d
[Mind] Speak Vietnamese (-/-/-): 1d
[Mind] Speak Russia (-/-/-): 1d
[Mind - Hyperskill] Intuitive Physicist (B/-/-): 6hd
[Charm] Voice of the People (-/-/I): 1d
[Command] Stubbornness (-/-/-): 3d

Lily, before becoming a metahuman, was the bad apple of her family. A second generation Japanese immigrant, she doesn't like or respect her parents - if only because she's grimly determined they'd freak out if they found out what she...felt about other women. She's good at sneaking out and has spent more time at Stonewall than she has at school, as her grades will attest. She's got a stubborn attitude and is about ten years early for punk and ten years late for the Beatniks. She makes do.

ARCHETYPE: METAHUMAN
Source: Unknown | Permission: Super
Intrinsics:
Immutable: Barring superhuman assistance, gadgets, or something wildly unexpected, Lily's powers will not change or improve.
Infectious: Lily is either a strong, stable or weak vector (she doesn't know which.) If she's strong, she has a 100% infection rate until she reaches power equilibrium. If she's stable, she has an 80% shot (the joy of being a Tier 3.) If she's weak, she's got a 10% shot. Infection passes when she uses her powers on anything sentient.​
POWERS

Not So Little Anymore...
Dice: 1wd
Hyperbody (+4), No Physics (+1), Booster [2] (+2), If/Then [Must Be Wearing Clothes Over The Parts Used] (-1), Obvious (-1)​
Cost per Die: 5 | Total Cost: 20​
By adjusting, in minute and gross ways, the physical properties of either what she carries and her own clothing, Lily effectively has her very own suit of strength enhancing exoskeletal structures. This imparts incredibly precise control to her blows, her athleticism, and her jumping. This isn't a subtle effect - her body emits strange flashes and odd noises as air and light interacts unpredictably with her physics alterations.

Fast as a Thought
Dice: 4d
Hypercoordination (+4), No Physics (+1), Go First [2] (+2), If/Then [Must Be Wearing Clothes Over The Parts Used] (-1), Obvious (-1)​
Cost per Die: 5 | Total Cost: 20​
Just like with her body, but this covers her reflexes as well. She can dodge bullets! ...not that she HAS too. The flashing and eerie hissing makes stealth hard, so she prefers to turn it off when she's sneaking anywhere.

Intuitive Physicist
Dice: 6hd
Hyperskill [[Mind]General Physicist (B/-/-)] (+1)
Cost Per Die: 1 | Total Cost: 12
She's intuitively a PHD equipped physicist on par with Albert Einstein. Maybe better, actually. She literally can't NOT know the exact right answer to any physics question. This really helps, considering her powers.

Everything is a Gun
Dice: 8d+1wd
Range: 2,560 Yards | Mass: Knockback = Base Damage + 6 meters | Base Damage: Width in Shock & Killing
Attack (+2), Area [1d] (+1) Spray [1d) (+1), Heightened Capacity [Mass] (+1), Penetration [2] (+2), Power Capacity [Mass] (+2), Speeding Bullet (+2), If/Then [Must Touch an Object] (-1), Obvious (-1)​
Cost Per Die: 9 | Total Cost: 108​
By touching an object (any object, really) and canceling their mass and lateral motion relative to the planet Earth, she can turn anything, from an apple to a doorknob to a manhole cover into a projectile. By touching a lot of objects (I.E, using spray), she can hit as many times as she gets sets. By making sure to touch relatively fragile objects and creating deliberate fracture points, she turns the weapon into a kind of kinetic shotgun (using Area.) People hit by this tend to go flying (using the Power Capacity [Mass]), but she can just use narrow blades if she just wants to do the slicing and slashing. The only problem is if she can't touch things with her skin (it has to be a skin to skin contact) it won't work. Oh. Also, the sonic booms.

No

Dice: 10hd
Range: 512 yards
Defends (+2), Power Capacity [Range] (+2), Spray (+1), Obvious (-1), Limited Capacity (-1), If/Then [Must have a Medium to Manipulate] (-1)​
Cost Per Die: 3 | Total Cost: 40​
By glaring at the air around her, she can render it impenetrable to whatever is coming her way. Maybe the air molecules suddenly lose the ability to move at all and become an impenetrable wall that simply bounces a kinetic projectile off, or negating an explosive's ability to undergo chemical interactions that lead to detonations, or making the air molecules ahead of her simply non-conductive to whatever energy blast is heading her way. This is not subtle - producing bright flashes, loud booms, and strange changes in local atmospheric conditions as the interactions become chaotic beyond the immediate radius. The maximum number of people or places she can protect at once is five people, but the more people she tries to protect, the less effective the defense is. It's literally impenetrable when she's just protecting one person, but if she's protecting five at once, a fast shot or lucky hit might get through.

Physical Fuckery
Dice: 5wd
Range: N/A | Mass: N/A | Speed: N/A​
Attacks (+2), Endless (+3), Variable Effect (+4), If/Then [For Variable Effect] (-1), If/Then [Variable Effect Must Be Related to Repressing a Physical Law] (-1), Locational [Head, R. Arm, L. Arm, Body, R. Leg, L. Leg] (-6)​
Defends (+2), Endless (+3), Variable Effect (+4), If/Then [For Variable Effect] (-1), If/Then [Variable Effect Must Be Related to Repressing a Physical Law] (-1), Locational [Head, R. Arm, L. Arm, Body, R. Leg, L. Leg] (-6)​
Useful (+2), Endless (+3), Variable Effect (+4), If/Then [For Variable Effect] (-1), If/Then [Variable Effect Must Be Related to Repressing a Physical Law] (-1), Locational [Head, R. Arm, L. Arm, Body, R. Leg, L. Leg] (-6)​
Cost Per Die: 6 | Total Cost: 120​
Whenever she puts her mind to it, Lily can do something. If it can be done by suppressing a physical property or law, she can do it. Needless to say, once she realizes how her power works, she starts studying the hell of out physics. This is really easy, thanks to her intuitive understanding of physics. However, this power requires her to be able to use every SINGLE iota of her body's contact with the surrounding universe. If she has taken any trauma to any part of her body, then these powers short out. If she gets a chance to refocus, she can reestablish her control...unless the body part in question is too damaged to be used (I.E, filled with any combination of shock or killing damage.) In which case, she simply cannot tap into this ability to manipulate the universe. She simply lacks the holistic connection to the universe.

Seriously, Though, everything?
Dice: 1d
Range: Self Only
Attacks (+2), Attack Quality [10] (+10), Augment (+4), Area [10d] (+10), Booster [10] (+10), Burning (+2), Engulf (+2), Penetration [10] (+10), Radius [5] (+10), If/Then [Augment Only] (-1), If/Then [Cannot Spend Use Augment for anything but "Everything Is a Gun"] (-1), If/Then [Must Be Manipulating Matter On A Scale Permitting The Impacts She Wishes] (-1), Self Only (-3)​
Cost Per Die: 54 | Total Cost: 54​
Hey, what if she touches a mountain face and she negates its inertia and lateral motion for a flash of a second and turns Everest into a five kilometer high rock shotgun? Well, uh...take your pick! Add all of the above! If she uses a chemical tanker, it might explode. If she uproots an oil derrick, it will set things on fire. Anything justifiable in the scene, she can do it. She will have to spend a willpower point to do this. Oh, and be willing to accept the consequences.

Confident as Hell
Dice: N/A
Base Will (+3), Attached [Hyperbody] (-2)
Cost Per Point: 1 | Total Cost: 26
Lifting five tons over her head, running as fast a car, and being aware she doesn't have to be afraid anymore all combine to create a staggering, preposterous level of raw confidence. This is good, cause it makes her good at fighting supervillains and changing the world. The only problem is that if that hyperbody ever goes away...poof. There goes the confidence. Good thing that won't happen! ...right?

Andy Richter, Time Thief and Genius Gadgeteer
Andy's Powers

ANDY HAS 11 BASE WILL.

Hypermind
Dice: 4wd
Hyperbrain (+4), If/Then [Must be within 10 meters of any form if electrical equipment) (-1), If/Then [Can be disrupted by wrapping his head in a Faraday cage] (-1), If/Then [Can be disrupted with any form of non-physical radar jamming too] (-1)
Cost Per Die: 1 | Total Cost: 12

More Hypermind
Dice: 2wd
Hyperbrain (+4) If/Then [Must be within 10 meters of a pretty hefty chunk of computers) (-1), If/Then [Can be disrupted by wrapping his head in a Faraday cage] (-1), If/Then [Can be disrupted with any form of non-physical radar jamming too] (-1)
Cost Per Die: 1 | Total Cost: 8

Even More Hypermind
Dice: 2wd
Hyperbrain (+4) If/Then [Must be within 10 meters of even more computer components) (-1), If/Then [Can be disrupted by wrapping his head in a Faraday cage] (-1), If/Then [Can be disrupted with any form of non-physical radar jamming too] (-1)
Cost Per Die: 1 | Total Cost: 8

Dear God, Sir, How Much More Hypermind Do you Need!?
Dice: 2wd
Hyperbrain (+4) If/Then [Must be within 10 meters of a pretty hefty chunk of computers) (-1), If/Then [Can be disrupted by wrapping his head in a Faraday cage] (-1), If/Then [Can be disrupted with any form of non-physical radar jamming too] (-1)
Cost Per Die: 1 | Total Cost: 8

When Andy is within ten meters of any kind of electrically conductive material harnessed for human ends – lamp posts and microwaves, toasters and hair driers – he becomes smarter than the smartest human being in the world. If those electrically conductive materials are arranged into a computer of some kind, then he becomes a lot smarter, and he gets more and more smarter the more and more computers are around him. Eventually, he hits the four way tie for smartest monkey on this marble. Unfortunately, unlike some metahumans, Andy's "exocortex" is suspended on physical matter and communicated to him via electromagnetic signals, meaning they can be blocked or removed by his enemies.

Time Snatch
Dice: 2hd
Mass: 2.5 kg or less
Useful (+2), Permanent (+4), Limited Capacity (-1)
Cost Per Die: 5 | Total Cost: 20

Andy has a fascination with electrical gizmos and computers. But the 1960s was not enough for his subconscious. He is able to reach forward in time into parallel universes and, uh...steal stuff. The stuff can only come from other universes, and he can't do more than 2.5 kilograms at a time, making the stuff he REALLY wants (quantum computers, spaceship engines, laser guns) slightly tricky.

I Can Make Whatever You Want
Dice: 5hd+10d+5wd

Attacks (+2), Endless (+3), Variable Effect (+4), Delayed Effect (-2), If/Then [Variable Effect Requires at least 6wd of Hyperbrain to be active] (-1), If/Then [Variable Effect is only for Technology] (-1), If/Then [Variable Effect Only] (-1), If/Then [Any Gadget Made Must Have the Manufacturable Extra] (-1), Willpower Investment (-1)
Defends (+2), Endless (+3), Variable Effect (+4), Delayed Effect (-2), If/Then [Variable Effect Requires at least 6wd of Hyperbrain to be active] (-1), If/Then [Variable Effect is only for Technology] (-1), If/Then [Variable Effect Only] (-1), If/Then [Any Gadget Made Must Have the Manufacturable Extra] (-1), Willpower Investment (-1)
Useful (+2), Endless (+3), Variable Effect (+4), Delayed Effect (-2), If/Then [Variable Effect Requires at least 6wd of Hyperbrain to be active] (-1), If/Then [Variable Effect is only for Technology] (-1), If/Then [Variable Effect Only] (-1), If/Then [Any Gadget Made Must Have the Manufacturable Extra] (-1), Willpower Investment (-1)
Useful (+2), Endless (+3), Delayed Effect (-2), Touch Only (-2)
Cost Per Die: 7 | Total Cost: 280

Hokay. So! Andy can make gadgets. He's, in fact, one of the better gadgeters in the world – in part because he doesn't NEED A LABORATORY. He doesn't NEED supplies. Because he just...uh...borrows them from the future. (Note, if he chooses to not borrow things from the future, then he will need a laboratory, but won't get a rebate in points.) The gadgets he makes can be, eventually, learned to be recreated by non-metahumans. Now, it still takes him some time to actually build a gadget! Now, there is one tiny problem: He needs to be smart enough to do any of this, and that means that if he's in a Faraday cage helmet, then he's shit outta luck.

Oh, also, the last useful ability is the ability to deconstruct other people's foci. So, if he finds a gadget in the wild, he can take it apart and gets all the Willpower used to build the device in the first place. This is why gadgteers tend to HATE one another. He can also deconstruct any device he's built to get the willpower he invested in it back.


Base Will
Dice: N/A
Base Will (+3), Attached [Hypermind] (-2)
Cost Per Point: 1 | Total Cost: 14

He's a driven, focused guy.


Sabah Attar, Girl Who's Under Your Skin

SABAH HAS 8 BASE WILL

Puppets
Dice: 2hd+8d
Range: Touch/5,450 Yards
Useful (+2), Permanent (+4), Delayed Effect (-2) If/Then [Needs Materials To Make Them From] (-1), If/Then [Can only use hard dice with skin] (-1), Touch Only (-2)
Useful (+2), Permanent (+4), Attached [Telekinesis] (-2)
Cost Per Die: 4 | Total Cost: 48

By using her telekinesis to sew together, uh, material - don't tell people it's skin, please don't tell people it works best with skin - Sabah is able to make incredibly useful puppets. With a 2x10 result, she can make 10 of them. They last forever and are perfectly loyal to her! ...so long as they're within about three miles. Once beyond that, they act on their own recognizance. She CAN make it with non-skin and she's even pretty good at it, but it is kind of tricky and doesn't always make the best minions. (a 2x1 to 2x3 result produces Rabble, while a 2x4 to 2x6 makes trained minions, and 2x7 to 2x8 makes professionals. 2x10 make Elites.

Matterkinesis
Dice: 9d+1wd
Range: 510 Yards | Mass: 1.28 Tons| Speed: 128 Yards
Attacks (+2), High Capacity [Mass, Range] (+2), Power Capacity [Mass, Range] (+4), Spray [1d] (+1), If/Then [Only Manipulates Unliving Matter] (-1), Limited Capacity (-1)
Defend (+2), Power Capacity [Range] (+2), Spray [1d] (+1), If/Then [Only Manipulates Unliving Matter] (-1), Limited Capacity (-1)
Useful (+2), Duration (+2), High Capacity [Mass, Range] (+2), Power Capacity [Mass, Range] (+4), Spray [1d] (+1), If/Then [Only Manipulates Unliving Matter] (-1), Limited Capacity (-1)
Cost Per Die: 19 | Total Cost: 247 points

This is the big shebang. Sabah is able to manipulate non-living matter to move it around. She's pretty weak. For...a tier 4, meaning she can "only" lift a 1.2 ton boulder off the ground from a "mere" 510 yards and "barely" throw it at 128 MPH. Guh. What a chump, right? This power can defend, attack, and manipulate matter. The matter that she manipulates tends to "stick" to what it was doing for about an hour - so if she flings a rock upwards at 128 MPH, then it'll keep going straight up at that speed for an hour before falling down.

Specialty Puppets
Dice: 2hd
Range: Touch
Attack (+2), Duration (+2), Variable Effect (+4), Attached [Puppets] (-2), If/Then [For Variable Effect Only] (-1), If/Then [Variable Effect Only Is Attached to Puppets] (-1), If/Then [Variable Effect Can Mimic Expert Minion Abilities] (-1), Touch Only (-2)
Defend (+2), Duration (+2), Variable Effect (+4), Attached [Puppets] (-2), If/Then [For Variable Effect Only] (-1), If/Then [Variable Effect Only Is Attached to Puppets] (-1), If/Then [Variable Effect Can Mimic Expert Minion Abilities] (-1), Touch Only (-2)
Useful (+2), Duration (+2), Variable Effect (+4), Attached [Puppets] (-2), If/Then [For Variable Effect Only] (-1), If/Then [Variable Effect Only Is Attached to Puppets] (-1), If/Then [Variable Effect Can Mimic Expert Minion Abilities] (-1), Touch Only (-2)
Cost Per Die: 1 | Total Cost: 4

When she makes puppets, the puppets can do stuff that they would reasonably be able to do. If she makes a bunch of ninja costumes, they get the Elite Ability: Stealth, allowing them to do what minions normally cannot (sneak into buildings without being spotted.) She can attach any elite ability she wants to these puppets!

Armed Puppets
Dice: 2hd
Range: Touch
Useful (+2), Permanent (+4), Attached [Puppets] (-2), Touch Only (-2)
Cost Per Die: 2 | Total Cost: 8

...is that a puppet? HE'S GOT A GUN!? BLAM BLAM! If this power is used after the puppet power, then the puppets have guns and can do their damage in S/K damage. The guns look like they're made of felt cloth or bone depending on if Sabah is making them out of which cloth - but no matter how impossible the gun looks, it still can kill.

Immune Puppets
Dice: 2hd
Useful (+2), Permanent (+4), Variable Effect (+4), Attached [Puppets] (-2), If/Then [Variable Effect Only] (-1), If/Then [Variable Effect is for Immunities Only] (-1), Self Only (-3)
Cost Per Die: 3 | Total Cost: 12

These puppets don't need to breathe, cannot be poisoned by gas, cannot get cancer, radiation, "live" I guess, forever, and are immune to pretty much whatever would kill a normal human other than straight out physical damage.

Self Stitching
Dice: 2hd
Useful (+2), Permanent (+4), Engulf (+2), No Physics (+1), Self Only (-3)
Cost Per Die: 6 | Total Cost: 24

Sabah hopefully doesn't learn about this for a while. But the instant her own flesh dies, she can control it and can instinctively stitch it back together again. This effects her entire body. At the most extreme case, if she is completely atomized, she will reconstitute herself in approximately sixty seconds. She will not enjoy doing this, but she can do it. Death for Sabah now requires some equally permanent effect or for her to lose her powers.

Touch Up
Dice: 1d
Hypercharm (+4)
Cost Per Die: 4 | Total Cost: 1d

Like most teens of any gender or sexuality, Sabah has a few hangups about her body. A few wrinkles gone, a bit less sag here and there. Most people won't notice, but they're gone.

Base Will
Points: 1
Base Will (+3)
Cost Per Point: 3 | Total Cost: 1

She's just a bit more confident. Also, I had 3 points to spare


Lisa Wilbourn, Nose Who Knows

LISA HAS 12 BASE WILL

Become a Foxgirl
Dice: 2hd
Useful (+2), Endless (+3), Self Only (-3)
Cost Per Die: 2 | Total Cost: 8

Lisa becomes a fox girl!

Elementary
Dice: 5wd
Hyperskill [Broad, Flexible] (+2), No Physics (+1), If/Then [The wild dice must be set to the value of the normal die rolled] (-2)
Cost Per Die: 1 | Total Cost: 20

Why, it's elementary, my dear Watson! This is a broad and flexible skill that covers all manners of detective and investigation sneakery. It has no physics, allowing for preposterous levels of information to be drawn, far beyond what would normally be available from a mere glance. The only problem is that it is somewhat dependent on her own mind (5d.) So, if she rolls a 4, 3, 2, 1 in her normal mind dice, she'd HAVE to get a 5x4 - a fast, but not necessarily correct deduction.

Bang
Dice: 10wd
Hyperskill [Broad] (+1)
Cost Per Die: 1 | Total Cost: 40

She's quite possibly the best shot on the planet with any gun or gun like object. This is a byproduct of her incredibly focused intellect.

Coordinated Like A Fox
Dice: 10wd
Hypercoordination (+4), Attached [Fox Girl] (-2)
Total Cost Per Die: 2 | Total Cost: 80

When she is a fox girl, she is able to preform feats of physical coordination that defy imagination. Dodge bullets? She can CATCH bullets. She can shoot bullets WITH HER OWN BULLETS.

Can't Touch This
Dice: 1d
Hyperskill [Narrow] (+0), Interference (+3), Duration(+2), Attached [Fox Girl] (-2)
Total Cost Per Die: 4 | | Total Cost: 3

Remember when I said she can dodge bullets? Say she gets shot at. She rolls a 10x10 using her coordination+ this skill. This now on for the rest of the battle. She can dodge all the bullets forever until the battle is over.

The Nose Knows
Dice: 10wd
Hypersense (+4), Attached [Fox girl] (-2)
Cost Per Die: 2 | Total Cost: 80

Her senses are so preposterously attuned to the world around her that she can see in the dark, read by touch, identify targets by smell, differentiate between distinct sounds in a symphony by their subtle differences, and can sense movement up to a quarter of a mile away.

Oh Shit
Dice: 2hd
Useful (+2), Permanent (+4), No Physics (+1), Radius [13] (+26), Self Only (-3), Uncontrolled (-2), Attached [Fox Girl] (-2)
Cost Per Die: 26 | Total Cost: 104

This is a power no one knows she has. Because it's not really a power exactly. It's a combination of her incredible senses and her deductive reasoning. Here's how it works. If anything catastrophic happens within 12 hours - the death of a loved one, a natural disaster, a space station knocked out of orbit and smashed into the ground - and it happens somewhere within 50 miles around Lisa, this power triggers. The game resets to that point with her waking up from a prophetic dream put together by her subconscious, aware of exactly what she did during that day. Once she realizes this power exists (and, also, the 50 mile limit to when it triggers) she is going to be INCREDIBLY CLINGY.

Base Will
Points: 5
Base Will (+3)
Cost Per Die: 3 | Total Cost: 15

She's confident, like most of you, because she has superpowers.

Theo Anders, Arm of the Resistance

THEO HAS 7 BASE WILL

Limb Field
Dice: 8+2wd
Hyperbody (+4), Booster [+8], No Physics (+1), On Sight (+1), Endless (+3), Power Capacity [Range] (+2), Radius [1] (+2), Spray [1] (+1), If/Then [Only for arms] (-1), If/Then [Requires Local Materials] (-1)
Cost Per Die: 20 | Total Cost: 320

So! Everything within a 3 mile range can be touched by Theo by manifesting an arm made of local materials (air, if nothing's there, but he can also use cloth, bits of stone, metal, anything that he can use to reach through.) This does mean it doesn't work in a vacuum, but it can work in an extremely thin atmosphere or with local dirt if he was, say, on the Moon. Anywho, he can make as many arms as he want (for example, if there were twenty people in a ten yard radius, he could make 20 arms to grab each of them by the scruff of their necks.) What is more, he can use this power through screens to cheat the distance. If he sees someone on TV, he can manifest an arm there and pants them! Cool!

Anywho, these arms can lift 1.28 trillion tons, last forever unless he is killed or runs out of willpower. They can throw a 1.6 ton object nearly a tenth of a mile. They can punch someone so hard that they'll go flying 48 yards BEFORE you figure for any extra damage. And did I mention they defy the laws of physics - so, he can pick up a building without spilling the coffee cups inside? Cool!


Tougher Than He Looks
Dice: 3hd
Defends (+2), Endless (+3), Hardened Armor (+2), Armored Defense (-2)
Cost Per Die: 5 | Total Cost: 30

He's tougher than he looks. He has 3 levels of Light Armor, which reduces shock damage to 1, then converts 3 levels of killing damage to shock. So, if he was thrown into a wall for 5s/2k like poor Ned, he'd take 1s/2k, then the 2k would be turned to shock, so that's a total of 3s - a bad bruise, not a potentially life threatening spine snap.

Rachel Lindt, Houndmistress Extraordinaire

RACHEL HAS 9 BASE WILL

Pet Their Heads And They Wag their Tails
Dice: 2hd+2d
Useful (+2), Permanent (+4), Touch Only (-2)
Hypermind (+4), Attached [Pet Their Heads] (-2), If/Then [Does Not Provide Hard Dice To Canines] (-1)
Points Per Die: 5 | Total Cost: 30

When Rachel pets a dog, the dog wags their tail! Also, she can now talk to this dog, forever, at any time, using normal conversational English. She can also understand the dog's response. Oh! Also, the dog gets +1d to its mind as hypermind, bumping it from an animalistic 0d to a human level 2d. Good dog! Who's a good pupper?

Make My Doggy GROW!
Dice: 3hd+6d+2wd
Range: 5,120 yards
Useful (+2), Duration (+2), On Sight (+1), Attached [Pet Their Heads] (-2), Obvious (-1)
Hyperbody (+4), Booster [2] (+2) Attached [Pet Their Heads] (-2), Attached [Make My Doggy Grow] (-2)
Hypercoordination (+4), Attached [Pet Their Heads] (-2), Attached [Make My Doggy Grow] (-2)
Defends (+2), Duration (+2), Armored Defense (-2), Attached [Pet Their Heads] (-2), Attached [Make My Doggy Grow] (-2)
Defends (+2), Duration (+2), Interference (+3), Armored Defense (-2), Attached [Pet Their Heads] (-2), Attached [Make My Doggy Grow] (-2)
Attacks (+2), Penetration [5] (+5), Attached [Pet Their Heads] (-2), Attached [Make My Doggy Grow] (-2)
Useful (+2), Duration (+2), Engulf (+2), Attached [Pet their heads] (-2), Attached [Make my Doggy Grow] (-2), Self Only (-3)
Useful (+2), Duration (+2), Attached [Pet their Heads] (-2), Attached [Make my Doggy Grow] (-2)
Points Per Die: 13 | 260

If a dog that Rachel has petted is within range - or even just visible through a screen, or...she can talk to it over a phone (note to self: Invent radio collars for her dogs that she can work through), she can make the doggy GROW! This only lasts for a short time, but the dog will become much larger, much tougher, and much stronger and much faster. Basically, they get +3hd+6d+2wd to their Body, their Coordination, AND they'll get (effectively) 5 levels of light and hardened armor and +5 health levels on each area, making each dog a literal walking tank! ...also, they get laser eye vision. Which can cut through tank armor. Cause, you know. They're dogs.

...the dogs can also fly. At 640 MPH.

Cause they're dogs.


Power Collar
Dice: 2hd
Range: Touch
Useful (+2), Permanent (+4), Attached [Pet Their Heads] (-2), Always On (-1), Automatic (-1), Touch Only (-2)
Point Per Die: 1 | Total Cost: 4

The dogs, once she pets them, cannot gain dark energy powers despite being sentient. It's an instinctive byproduct of Rachel's will to both connect with dogs and 'keep them safe' - wild, uncontrolled dark energy powers spreading unchecked through the doggy population terrifies her subconscious. And so, her subconscious makes sure to lock that off.

Healing Touch
Dice: 2hd
Range: Touch
Useful (+2), Useful Quality [5] (+5) Engulf (+2), Touch Only (-2)
Points Per Die: 7 | Total Cost: 28

Though terrified at first this power only works on Dogs, Rachel is relieved to learn it actually can work on just about anything. She touches them, and they glow a little, and then heal 7s/7k to every single part of their body instantly. No muss, no fuss. It, sadly, cannot bring people back to life unless she pushes herself (she will have to permanently burn 1 Base Will to do so.)

Base Will
Total Points: +2
Base Will (+3)
Point per Will: 3 | Total Cost: 6

She's determined. Not as much as others, but enough.

Marsha P. Johnson, The Queen of Stonewall

MARSHA HAS 11 BASE WILL

Flower Power
Dice: 9d+1wd
Attacks (+2), Endless (+3), Variable Effect (+4), If/Then [For Variable Effect Only] (-1), If/Then [All Effects are Plant Themed] (-1)
Defends (+2), Endless (+3), Variable Effect (+4), If/Then [For Variable Effect Only] (-1), If/Then [All Effects are Plant Themed] (-1)
Useful (+2), Endless (+3), Variable Effect (+4), If/Then [For Variable Effect Only] (-1), If/Then [All Effects are Plant Themed] (-1)
Cost Per Die: 21 | Total Cost: 273

A powerful and incredibly flexible ability, Marsha is able to create and utilize plant growths (most people think she can only do flowers, but she can do trees, she can do vines, she can do thorns, oh boy.) These plants often defy physics and understanding - if she wants, she can make a thorn that can cut through tank steel, or a tree that can grow powerfully enough to uproot a building, or an apple that, when eaten, can cure sickness. While her power isn't as "rawly" strong as some other abilities - if she got into a tree V arm wrestling contest with Theo, Theo would win - her powers are so staggeringly flexible that she is an amazing asset. However, her powers do need to be "formatted" - meaning that if she isn't prepped for combat or defense, she is terrible vulnerable.

Queen of Stonewall
Dice: 8hd
Defend (+2), Endless (+3), Radius [3] (+6), Delayed Effect (-2), If/Then [Only Works in an building she owns and operates and has become in, some metaphorical and metaphysical sense, hers] (-1), No Physical Effect (-1), Exhausted (-3)
Cost Per Die: 4 | Total Cost: 64

So long as the Queen is in her domain, no harm shall come to any who are there. This power is an endless effect centered on her, radiating out approximately 40 yards (meaning an exceptionally large building won't be entirely protected.) The effect is entirely psychological - people simply cannot bring themselves to harm anyone while in the field - this includes her allies, she can't shut it down for them.

Beauty Without Compare
Dice: +4d
Hypercharm (+4), Obvious (-1)
Cost Per Die: 3 | Total Cost: 12

She is luminous, with total of 7 dice in Charm.

Fabulous Performer
Dice: +1d
Hyperskill (Broad, Flexible)
Cost Per Die: 1d | Total Cost: 1

This is a mild improvement, but it was all I could think to spend her last point on. Sue me!

Tori Heflin, The Telekinetic Smuggler

TORI HAS 8 BASE WILL

Invisible Telekinesis
Dice: 3d+1wd
Attacks (+2), Booster (+4), High Capacity [Mass] (+2), Non-Physical (+2), Power Capacity [Mass] (+2), Subtle (+1), Spray [1d] (+1), Locational [head] (-1)
Defends (+2), Controlled Effect (+1), Duration (+2), Interference (+3), Power Capacity [Range] (+2), Radius [1] (+2), Subtle (+1), Locational [head] (-1)
Useful (+2), Duration (+2), Booster (+4), High Capacity [Mass, Speed] (+2), Power Capacity [Mass, Speed] (+4), Subtle (+1), Locational [head] (-1),
Useful (+2), Booster (+4), Engulf (+2), High Capacity [Mass] (+1), Power Capacity [Mass] (+2) Attached [Telekinesis] (-2),
Cost Per Die: 45 | Total Cost: 315

By focusing, Tori is able to create telekinetic fields. Unlike many, these fields are completely, one hundred percent invisible. She can protect people in bubbles (selectively, if she wants!) bout 10 yards wide, so long as they are within about 80 yards of her. Her attacks are incredibly narrow stabs that then balloon in the target - they can only be dodged, not resisted with armor (hence the 'non-physical' extra.) If she's feeling exceptionally vindictive, she can just grab your heart and punch it as hard as she can from within your ribcage too. Her max range for her TK attacks is 800,000 yards. That's 450 miles! It can send people flying pretty goddamn far too.

Next, she can pick up and carry stuff. Anything within 450 miles, and her max weight is 2,000 tons. Not as stupidly huge as some people, but nothing to shake a stick at. What is really amazing, though...is this.

Anything she picks up - anything at all -
becomes invisible TOO. This includes her own self, if she's using TK to fly. This includes the ENTIRE PARTY if she's carrying everyone. This includes jets. This includes buildings. Anything she grabs, she can turn invisible!

Adaption
Dice: 4hd
Useful (+2), Endless (+3), Variable Effect (+4), If/Then [For Variable Effect Only] (-1), If/Then [Variable Effect For Immunities Only] (-1), Self Only (-3)
Cost Per Die: 4 | Total Cost: 32

Thanks to telekinesis, she can also breathe in space. With telekinesis.

Base Will
Points: 1
Cost Per Point: 3 | Total Cost: 3

You know the drill by now. Powers, better will, had points hanging.

Brian Laborn, The Power in Obscurity

BRIAN HAS 7 BASE WILL

Grueclouds
Dice: 9hd
Attack (+2), Daze (+1), Duration (+2), Radius (1) (+2), Non-Physical (+2), Spray [1d] (+1), Limited Damage (shock) (-1), Limited Width (-1)
Useful (+2), Duration (+2), Radius (+1), Attached [Dazing Cloud] (-2), Automatic (-1)
Cost Per Die: 10 | Total Cost: 180

When activated, this power is a bit slow and sluggish - effectively going off last on every round. However, you have to know it is coming, and this requires a Resistance roll of Sense+Perception to spot where Brian is looking (he just need to glare to do it.) If the resistance roll fails, then you get hit with 5x10 attack in a 10 yard radius. Due to limited width and limited damage, this only does 1 shock to the head. ...it also removes FIVE DICE from their next turn. If a character has no dice, they can't do shit. This happens each round they're in the cloud, so if they're completely debilitated, they take 1 shock to the head every round until the cloud is dispersed or they slowly and painfully die. Since, 1 shock per 6 seconds for an hour is going to kill you. Even better, the cloud also gets a 4x10 useful effect that obscures visibility, chokes out EM frequencies, and negates all but the best dark energy perceptions. That's what the useful is, the jamming field.

Power Thief
Dice: 1d+2wd
Attacks (+2), Variable Effect (+4), Endless (+3), If/Then [For Variable Effect Only] (-1), If/Then [Variable Effect Is For Mimicking Powers Only] (-1), If/Then [Target Must have been exposed to the Gruecloud at all! Ever!] (-1)
Defends (+2), Variable Effect (+4), Endless (+3), If/Then [For Variable Effect Only] (-1), If/Then [Variable Effect Is For Mimicking Powers Only] (-1), If/Then [Target Must have been exposed to the Gruecloud at all! Ever!] (-1)
Useful (+2), Variable Effect (+4), Endless (+3), If/Then [For Variable Effect Only] (-1), If/Then [Variable Effect Is For Mimicking Powers Only] (-1), If/Then [Target Must have been exposed to the Gruecloud at all! Ever!] (-1)
Cost Per Die: 18 | Total Cost: 162

If a target has been exposed to the dark energy cloud that Brian can produce, Brian can replicate that power. In himself. Now, usually, it will be a great deal weaker, and it may require expending some willpower, but he can do it. What's more, as he hits more people (or more people volunteer for the admittedly unpleasant whammy), his power catalogue just gets bigger and bigger and bigger.

Ghost Recall
Dice: 2hd
Useful (+2), Duration (+2), If/Then [Subject must have been exposed to the Gruecloud] (-1), No Physical Effect (-1)
Cost Per Die: 2 | Total Cost: 8

Powers aren't the only thing that Brian can copy. He can also recreate the memories and personality of a person in a ghostly, shimmering cloud of darkness roughly in the shape of the person. Their personality-clone cannot form new memories and only exists for a short time, but has pretty accurate information. If you can convince them to give it up. Is this ethical? Anyway, that's Brian's power set!

Brian's Library
  • Every Single Power From the Stonewall Nine
  • THE EYEBALL POWER SUITE (note, as this is multiple powers, it would take Brian a total of 5 rounds and 81 WP to make one permanent eye with each of these powers. However, he doesn't need to make an eye with every part. He can just have an eyeball that flies for 18, or an eyeball that can access the Eyeball Zone for 18 WP (18 to make it, 0 to make the Zone) Fortunately, due to Permanence, each of these WP expenditures does last forever. Or, uh...until the eyeball is squished...
Eye Eye, Sir!
Dice: 1d+2wd
Defends [Evasion] (+0)
Useful [Exists] (+0), Permanent (+4), Touch Only (-2)
Points Per Die: 2 | Cost: 18

By focusing, an eyeball grows inside of Brian's body, then pops out. It's gross.

Why Is It So Tough, It's An Eyeball!?
Dice: 1d+2wd
Useful [Health Boxes] (+0), Permanent (+4), Attached [Eye Eye, Ma'am!] (-2)
Willpower Cost: 2 | Cost: 18

When he creates the Eyeballs (which, as a note, he currently cannot), Brian can only give them 3 extra health levels, making them much smaller.

Eyebeam
Dice: 1d+2wd
Attacks [Eyebeam] (+0), Spray [5d] (+5), Attached [Eye Eye, Ma'am!] (-2)
Willpower Cost: 3 | Cost: 27

The Eyes have laser beams. Because they're eyes. Brian's eyes will have a total of 6d+2wd, rather than 9d+1wd.

Eyeflight
Dice: 1d+2wd
Defends (+0), Attached [Eye Eye, Ma'am!] (-2)
Useful (+0), Permanent (+4) Attached [Eye Eye, Ma'am!] (-2)
Willpower Cost: 2 | Cost: 18

The Eyes have it! ...flight, that is. Brian's can soar along at a mere 10 MPH. They are slightly better at dodging though.

Into the Zone
Dice: 1d+2wd
Useful [Traps Target In Horrifying Nightmare Dimension] (+0), Endless (+3), Traumatic (+1), Attached [Eye Eye, Ma'am!] (-2), Touch Only (-2)
Willpower Cost: 0 | Cost:0

Brian's eyes, like Miss Eye's eyes, have access...TO THE EYEBALL ZONE.

Your Attack, Foreseen
Dice: 1d+2wd
Hyperskill [Dodge] (+0)
Willpower Cost Per Die: 0 | Cost: 0

Formatting his power this way does let Brian dodge better.

Mistress of All Eyes See
Dice: 4hd
Hyperskill [Tactics] (+0), Power Capacity [Range] (+2), Booster [5] (+5), No Physics (+1), If/Then [Can Only Command Eyes] (-1)
Points Per Die: 7 | Cost: 63

For a staggering 63 GODDAMN willpower, Brian can get the STAGGERING ABILITY to command Eyeballs with his mind at a range. AMAZING!!!!!

GADGET ONE: The Gaia Engine

Useful [Gravity Control] (Mass: 500,000,000 tons| Range: 200,000,000 meters| Speed: 50,000,000,000 meters per round [74 times the speed of light])
Dice: 2hd
Useful (Free, Gadget) | Duration (+2), Booster [10] (+10), Power Quality [Mass, Range] (+4), High Capacity [Mass, Range] (+2), No Physics (+1), If/Then [Requires Metamaterials Produced by Lily to Function] (-1), Foci [Fragile, Bulky, Crew x4, Manufacturable] (-5), Obvious (-1), Slow (-2)
Cost Per Die: 10 | Total Cost: 40 WP (1 Base Will To Free Up)

Costing 40 WP from your pool (representing the metamaterials that you provided to construct it), the Gaia Engine is a remarkable device. Requiring the attendance of sixteen trained professionals - among the first hires that Andy ever made - the Gaia Engine is capable of gravitational manipulation at an obscene scale and speed, with ludicrous precision. How absurd? Well, from orbit, you can snatch up the entirety of Manhattan - island and all - and rip it into space and then fling it towards Alpha Centauri at 74 times light speed without damaging a single thing on it, nor causing it damage when it lands on Charon. Cool! You officially can't bitch about me spending 40 of your WP on this fucking thing, you goddamn maniacs!

The duration is approximately a day, so once per day, the crew have to make sure the gravity field that keeps Yiggy in the air is 'reupped.'


GADGET TWO: The Aegis
Defense [Gravity Shield]
Dice: 5hd
Defends (Free, Gadget), Endless (+3), Interference (+3), Attached [Gravity Manipulation] (-2), Foci [Bulky, Manufacturable] (+0),
Cost Per Die: 4 | Total Cost: 40 WP (1 Base Will to Free Up)

Feeding off the Gaia Engine, the Aegis is an attached chunk of material that projects a defensive field around the entirety of the Yiggy's superstructure. Incoming weaponry, unless it goes faster than 5x10, is simply swatted away. This includes beams of light, the rays of the sun, solar flares, and other nasty things.

GADGET THREE: Room Service
Useful [Room Service]
Dice: 3d+1wd
Useful (Free, Gadget), Endless (+3), Variable Effect (+4), Attached [Gaia Engine] (-2), If/Then [Variable Effect Only] (-1), If/Then [Variable Effect is for Room Service Only] (-1), If/Then [Variable Effect only applies within the Yiggy's superstructure] (-1), If/Then [Room Service must be Requested] (-1), Foci [Bulky, Manufacturable] (+0)
Cost Per Die: 1 | Total Cost: 7 WP (1 Base Will To Free Up)

Also feeding off the Gaia Engine's powers, Room Service is simple as hell. You ask for tea, earl gray, hot. Then the fucking tea shows up! This also covers very attractive P-zombies that look like dead celebrities, medical aid, giving you lucid dreams, creating illusions, playing movies, and translating languages.

Here's some basic rules for gadgeteer who want to make powers

---

GADGEETING RULES FOR GADGETEERS

STEP ONE
Decide what power does. All powers can either ATTACK, DEFEND, or be USEFUL. Each thing costs (+2)

Example: I want to make a ray gun that can also heal people. It Attacks [Ray Gun] (+2) and is Useful [Heals People] (+2)

STEP TWO
Apply modifiers for extras and flaws to each power capacity. The full list is found in the Wild Talent's core rulebook. Add them all up into a total cost per die. The minimum point value is always 0 (you can't get extra for going below your maximum.)

Example: This ray gun can fire very fast. It has +3 Spray. This ray gun heals all of you! It has Engulf (+2). Both attack and useful has the Foci (-1) with the Fragile (-1) and Accessible (-1) flaws. This means it costs 2+3-3+2+2-3 for a total of 3 points per die.

STEPTHREE
Count up how much it costs based on how many dice. If it has hard dice, the hard dice are "base cost x2" and if it has wiggle dice, then they cost "base cost x4."

Example: This ray gun has 5d+1wd. It costs (5x3)+(3x4) for a total of 27 willpower.

STEP FOUR
Use your gadget. The gadget can then be taken apart to regain your willpower back. If you want to, you can burn 1 base will to make it a gadget that exists permanently (freeing up those dice for later.) If the gadget has the Manufacturable extra, then it can be made a common, household device that anyone can buy for a cost of 1/2 the willpower it costs to make in base will, taking 1 month per base will spent to make it ready for manufacturing.

Example: Pretend the raygun has manufacturable (even though it doesn't.) It costs 14 Base Will to make it buyable at any street corner, and takes a year and change for the final designs to be completed. Once done, the inventor gets the 5d+1wd that they put into the gadget back into their gadgeteering dice pool.

---

HOW TO INFLUENCE PEOPLE WITH YOUR INFLUENCE SKILLS

There's a big old table from the Kerberos Club book! Here it is!

 
Last edited:
1968: Sheer Joy
CONTENT WARNING: A 20something mafia guy is extremely inappropriate to a 17 year old lesbian and hits on her and is...generally, just, super shitty.

"Fuck this," you say.

"Miss Sato-" the Principal starts, but you're already standing up, your hands tightening as Kelso walks forward, twirling his handcuffs.

"Settle down, you little-" he says, but you dart away from him as he reaches out with his cuffs. They click on empty air as you spring at the wall next to the window. You focus, delete some physics - the kind that say molecules press against molecules, that matter exists for other matter - and for a fraction of a second, the wall is less of a wall and more of a hazily defined quasi-real swarm of quarks. You land on the far side, snapping the physics right back and turn back to sneer through the window at the gaping principal and the officer. Kelso, though, reacts by sprinting towards the office door.

You blink, a bit shocked that he's able to think at all, considering you just jumped through a fucking wall.

He bursts out into the corridor beyond the office. His service revolver is in shaking hands and he aims it at you. "F...Freeze, you freak!"

You gape at him, then scowl. "Fuck off." You turn around and start to walk away.

"I said-"

Maybe...

Maybe that shaking hand meant his finger twitched. You could give Kelso the first bullet.

But the second and third?

You snapped your head back, time seeming to slow as you saw the bullets shooting towards you. One hit the ceiling. One flew at your arm, the last at your head. You glared...and thought: No. The word was clear in your head and the result was even clearer. The air before you turned into dark rectangles, flashing up before the bullets, which struck them and bounced off with whining pings. One sparked off a locker to your right as you grinned at Kelso, feeling rush as he gaped at you, then at his pistol, then dropped it.

Was he horrified at the fact he'd almost shot a kid?

Or was he just scared shitless?

Honestly, you couldn't care either way. You turned and started to jog out of the school, rushing past lockers towards the front doors of the school. Your arms crackled and black lightning seemed to crackle around you as you realized that you could negate mass here, eliminate gravity here, make clothing harden to support your muscles there. It was all subtle, almost unconscious results of your powers - synthesizing into speed and strength. You pushed more power into it and leaped into the air to clear the little handrail that runs along the stairs that lead up to the school...and you find yourself soaring through the air, whistling up and up and up, your legs wheeling under you. Your arms spread wide and you feel the wind blow past you, catching your hair, trailing it behind you.

You can't help it.

"WOOOOOOOOOOOOOHOOOOOOOOOOO!" Your feet smashed down on the hood of a yellow taxi almost two blocks away and you leaped off it, not even leaving a dent as the man in the taxi gaped at you. A skyscraper shot towards you and you pulled your legs up against you, flipped, and landed feet first against the glass, sprinting as hard as you could. You left behind little flashes of ice that melted away behind you as your feet slapped against the panes, the people in the building gaping as you laughed, laughed hysterically. You got to the edge of the scraper, flipped, jumped, and shot down the road, landing on a lamp post, then springing from it to the midsection of a building. You sprinted a few feet, kicked off, flew through the air and landed on roof. Pigeons and secretaries on their smoke breaks both saw you - the secretaries gasped in shock and the pigeons took flight as you spread your arms wide, laughing.

"Ladies!" you said, winking at both, as they watched you walk to the side of the building.

"No, don't!" one says, and you wink at her, then leap off the building, shooting across the street and landing on the next roof over. You laugh, sprinting to the edge of the roof, then jumping again and again and again, clearing the vast, glittering sprawl of New York City in what felt like a flash. Before you knew it, you were leaping through the air and came down before the Stonewall Tavern, skidding to a stop. The sidewalk outside had a few people who gaped at you, looking as if they could hardly believe their eyes. You grinned at them, then walked in through the front doors.

It was the middle of the school day, so only serious drinkers were here - most of the night club wasn't. Despite that, you had...faintly hoped that Sabby or Rachel...or, heck, someone you'd love to see right now? Martha. Martha would know what to do. Instead, you just saw the day bartender, Jack, who was the same fidgety little shit he always was. And...ugh. Worse.

"Well, look at who's playing hookie again," a guy who's basically a walking fridge says, looking you over like he's undressing you with his eyes as he turns from the pool tables in the edge of the bar. The fact that he's got a scar that runs across his entire throat doesn't make it any better. "You couldn't resist me, could you, Lil' Lily."

You roll your eyes. "Fuck off, Alphonse," you say, walking past him. One of the other guys at the pool table - they're all the straights in the bar, which means they're all tough, they're all mean, they're all packing heat, and almost all of them are Made - laughs. That means that Alphonse has to do something about it or else he'll look all weak infront of his...goombahs or whatever the fuck they're called. He swings the pool cue around behind his neck and hooks his arms over it, swaggering towards you.

"You know, you just haven't had the right man-"

"Oh, and it's totally going to be you, Zipperneck," you say, smirking at him.

His face starts to redden. "Don't call me that."

You grin at him. You don't need to take his shit today.

"Why not...Zipperneck?"

"Listen, you little-"

"Alphonse, baby, what are you doing!?" A very, very, very welcome voice sings out and Martha comes bustling in. She's looking absolutely fabulous, even though it's not night and she's not even in full gear - no wig, no flowers, just her dress and her normal hair. She looks like she came running downstairs when she heard your voice. Which...aww. "You know Lily's too young for you."

"She's old enough to be here, isn't she?" Alphonse muttered.

"And didn't I hear you and Grimes were heading out soon?" Marie asks, glancing meaningfully at the bartender. The bartender gives you a smug, smug, smug, smug smile. Like, way more smug than a man like Jack fucking Grimes should possibly be able to give, considering he's not Italian enough to be made, not competent enough to go legit, and too fucking in over his head to do anything but tend bar during the day time.

"Yeah...yeah, we gotta catch the train, Russo. Remember? For...the gig..." Jack says, with such weighted, obvious import that your eyes start to narrow.

"Yeah, I guess," Alphonse said, then smirked, reaching down to grab your ass. The only reason you do not punt him through the goddamn wall is the last thing the fucking world needs is Alphonse "Zipperneck" Russo getting goddamn superpowers. As Jack hangs up his little mop and Alphonse talks in rapid fire Italian with his Mafia goons. All of them nod, and then they all start off, the whole group making five. As the door swings shut after them, Martha takes your hands in hers, looking at you.

"Honey, you can't come here every day - your school is going to notice." She smiles at you.

You smile back.

So...

Shit, where do you-

"Oh, and...what happened to you?" Her finger brushes your jaw. You wince. She's already noticed your bruise. Shit. "Come on! Come!" She drags you up to the back of the place.

---
"You have to give me Sykes for this."

"Absolutely not."

The room that J. Edgar Hoover, General Colt and the President of the United States of America wouldn't have, couldn't have, existed in 1967. In the bald face of things, it didn't even exist right now. The 'room' was a mental construct, a replica of the nuclear hardened safe house under the White House, stitched together despite the fact the President was in Washington, Hoover was in the FBI headquarters (which, coincidentally, was also in Washington. Hoover was just nearly eighty and didn't like having to shuttle himself around unless he was in the form of a younger body) and Colt was in Edward's Air Force Base in California.

It beat the hell out of telephone, Hoover thought. And he knew for a fact Colt couldn't read his mind here - if he did, then he'd have found and destroyed Hoover's file on him already. The file that detailed Colt's little drinking problem...his little tryst with the waitress in Kenosha, Wisconsin that his wife didn't know about...

Hoover never once entertained the idea that Colt did know, but he also didn't think that Hoover's petty bullshit was worth distracting himself from the incredibly important and dangerous job of being the United State's most powerful (and only) telepath. This room construct was an irritating focus that Colt wished he could just drop - there were literally hundreds, thousands, of troops who needed orders and direction right now. But he had to admit...this situation in New York was worth the focus.

If only so he could stop Hoover from doing anything too stupid.

"Listen," Hoover said - his mental projection of him in his youth, which was either a reflection of his newly found vitality and sense of purpose or an indication that his self image had never quite gotten out of the 1920s - leaning forward and tapping the table with his finger. "I've not just met or seen or heard about this Sato woman. I've taken her form and I know what she can do. She could level the whole goddamn city like she's a walking A-bomb. Every second she's not under out control is another second she might decide to kill a million Americans because they pissed her off."

The President frowned. "I understand your concerns, Director," he said, all polite and smiles now that he wasn't alone with Hoover. "But Mrs. Sykes is a military asset."

"And we've lost nearly six thousand troops in the past twenty four hours from the detonations alone," Colt said. "And I have no idea who is causing it or how - they're moving around too much for me to pinpoint them. And that's just one of the fucking things that the NVA have thrown at us. There's a teleporter - she was spotted in Cape Canaveral, stealing one of our spacesuits. Less than a week later, she dropped a ten ton asteroid on Nevada."

"On empty desert," Hoover muttered.

"They know we have nuclear bombs," Colt said. "They can blow our cities up, but we can blow their cities up. Meanwhile, the only thing keeping ARVN in the fight at all is that we have Sykes flying around, putting out fires and swatting those detonations out of the sky before they can land. We're going to barely hold out until reinforcements show up. And there's reports that this is just the first of it. We've heard reports from ARVN that there's a walking statue the size of a building that's leveling their positions!"

The President nodded. "I agree. We can't bring in Sykes, not right now."

Hoover snarled and leaned back in his seat. "Oh, what are you going to do, then? Send in some beat cops? The NYPD finest!?"

"You were organizing them, weren't you?" The President asked.

"As support," Hoover said. "I was hoping I'd get Sykes here."

The President shook his head. "Keep them at a distance. Colt, keep the ARVN in the game - we lose south Vietnam, the commies take the whole shebang, and they get the second largest population of...what did those eggheads call them?"

"Metahumans, sir," Colt said, seriously.

"Right. Metahumans," the President said, looking thoughtful.

"Mr. President, respectfully," Hoover said, without any respect in his tone at all. "What are you going to give me to work with?"

"I'm going to try one thing first. Maybe we can solve this without Superman and Rex Luthor tearing up downtown New York," the President said, before his form shimmered out of existence - vanishing back to the material world.

"There has to be something you can give me, Colt," Hoover said.

Colt looked across the table. He could feel Hoover's desperation - and his fear. That, more than anything Hoover had said, communicated to him just how powerful this Lily Sato was. He sighed, slowly.

"There is one thing..." he said.

---
You wince as Martha pushes what looks like a plastic bag of frozen peas against your jaw. "Owww..." you whine, softly.

"It'll feel better in the long run, honey, believe you me. I've...had to deal with this more than you," she says, her voice gentle. Then, quietly. "So...tell me everything."

You blush. Your eyes dart to the side.

And you tell her.

Everything. Everything. More than you expect, actually. You start with the blackmail, then work to the building, then the VC, then the explosion. Then Mz. Wendell. Then you start crying. "S-She was...she was blackmailing me, but she saved my life, I don't get it," you say, sniffling and sucking in air past your now snotty nose. Martha hugs you close, while still keeping the peas against your skin.

"Oh honey," she whispers, shaking her head. "It's okay." She holds you tight, and her voice is soft and husky - somewhere between contralto and soprano, and you close your eyes. "People are more than just any one thing. Sometimes, that one thing is brighter and more obvious than other things - like me being so dang beautiful." This startles a giggling snort out of you. "And some things, they're real ugly. But they're never all the person is. Even the ugliest person, inside, might have a tiny spark. And...I know I have some darkness in me too." She petted your head, gently as you nodded.

"...you won't tell Sabby or Rachel I cried right?" you mumble against her.

"Cross my heart and hope to die," she says, laughing.

"Okay." You drew back, your hand on the peas. "...there's something else."

She nods, watching you gently.

"...I got superpowers from the explosion," you say. "And I think I can give you superpowers too."

Martha's eyes go very wide. She looks at you, and you're not sure if she believes you or not - or if she's about to say something. Because that's when the door bursts open and one of the staff at the Stonewall - a guy who looks like he was called in to cover for Grimes now that Grimes had booked it, is standing in the door. "Sato!" he says, his voice edged with an absolutely panicky, confused tone. "Sato! The fucking President is on the phone for you!"

"What?" you and Martha ask the same thing, at the same time.

The two of you hurry down the stairs after the bartender, with Martha whispering behind you. "Oh my, I think you are actually telling the truth, oh my, oh my, oh my-"

You come to the telephone, which is being held by a shocked looking waitress. She holds it out to you and you take it, gingerly, as if it might explode. You put it to your ear.

"Hello?" you ask.

Through crackling pops and hisses, you hear the familiar sound of LBJ's drawling voice.

"Miss Lily Sato?" he asks, drawing out the a in your name. "This is President Johnson. I would like to talk to you about the current ruckus that's going on - your, ah, new amazing powers and what they mean for yourself, for your family, for the United States and the world. Now, I'm aware that this is quite a lot to heap on a woman of your tender years, but I'm sure you're up to the task. I'm calling to ask if you wouldn't mind meeting somewhere in person, to discuss this here face to face."

Martha, who is watching you with boggling eyes, leans in close and you're pretty sure she just heard all of that.

---
What do you do?
[ ] Write in

CURRENT STATUS
Health: Fine
Willpower: 30

CHECK: Formatting power! It works, you know how this works by now.

CHECK: Officer Kelso tries to cuff ya and you make a break for it, using your Body +Delinquent roll.

ROLL: 10 7 7 5 4 for Kelso and 8 5 2 1 for you! You...throw in your Wiggle Dice.

RESULTS: 2x7 for Kelso, 2x8 for you. Your width ties, so the break goes to the height! You sprint towards the wall and hit it with a 2x10 to make it permeable, 2x10 make it impermeable again, then you're out!

CHECK: Officer Keslo makes a Stability check because he just saw superpowers.

ROLL: 10, 8, 8, 6, 1

RESULT: Kelso, remarkably on the ball, sprints out through the side door and aims his gun at you.

CHECK: Kelso is going to shoot at you cause you ain't freezing. You're going to defend and book it. Your defense pool is 10hd and, with your hyperbody on, your free movement is 40 yards in six seconds, so no roll is required for additional speed.

ROLL: 10, 10, 10, 6, 6, 2 for Kelso.

RESULT: Kelso gets a 3x10 and 2x6. If you weren't a meta, you'd take 3s/3k to the right arm and 4s/4k to the head. You'd be really, really, REALLY dead! As you ARE a metahuman, you get 10x10, which gobbles all those dice and has 5x10 left over.

CHECK: You format your physics fuckery power to hyperbody to run even faster, turning the A, D, and U effects to Hyperbody. This jumps your body from 1d+1wd to 1d+7wd, putting you at 8d in total. And it still has 2 boosters AND no-physics. So, your lifting capacity is 3,200 tons, your run speed is 160 MPH, and your jumps are now 48 yards horizontally and 12 vertically. That's FOUR STORIES.

RESULT: You get across the city in record time.

CHECK: Martha uses her first aid roll (2d for her mind, 3d for her broad skill, and 1d for her narrow skill) to patch up your bruise.

ROLL: (-1d to do an expert roll, setting one die to 10 automatically ) 10, 6, 4, 3, with her pre-set 10.

RESULT: 2x10! This heals 2 shock to the head! Yay!
 
My first instinct is to just hang up and go the fuck away. My second instinct is to insist on having this discussion on phone because I really don't trust the president at all.

These are probably not good instincts.
 
[X] "Sure, Mr President. Meet us at Stonewall tonight, I'd rather negotiate there. Good place as any." Hang up, at don't let him say any different.
-[X] Give Martha the Metahuman Clap, and tell her to contact our friends and get them here ASAP. Seems like now you have powers, you have well...power. You, a gay girl of color. No way you're negotiating by yourself or just for yourself ether. When they arrive, give them powers, if they want them.

If we're gonna talk, we're talking from a position of power
 
Last edited:
In that case, would our circle of Aquaintances just so happen to include a Female Refugee of Kurdish Descend?
 
Well for one thing really we do need to work with the government every time it seems wrong they are trying their best because it's dawn of metahumans and heroes or villains we need to stabilize the usa or it will turn into civil war
 
I don't suppose we could have Andy whip up something to do teleconferencing with?

We can't not talk to the President. We urgently need to convince him that we're not a threat to America. Well, okay, we are, but not in a blow up cities sense because we'd honestly kinda like to stay living here. We are a threat to the social order.

But we want to do it in a way that makes it clear it's not our fault if things go sideways. Maybe we could do it over the phone?

So the question is not whether we talk to the President, but how.
Was any of the names I listed from the collected suggested names that person?
Not really. Mainly because in Worm Hana is a cop. Also she doesn't sleep. Ever.

There's a common enough minor power of "doesn't need sleep" that they get called "Noctis capes" in Worm.
 
I don't suppose we could have Andy whip up something to do teleconferencing with?

We can't not talk to the President. We urgently need to convince him that we're not a threat to America. Well, okay, we are, but not in a blow up cities sense because we'd honestly kinda like to stay living here. We are a threat to the social order.

But we want to do it in a way that makes it clear it's not our fault if things go sideways. Maybe we could do it over the phone?

So the question is not whether we talk to the President, but how.

Not really. Mainly because in Worm Hana is a cop. Also she doesn't sleep. Ever.

There's a common enough minor power of "doesn't need sleep" that they get called "Noctis capes" in Worm.
She also as perfect recall, don't forget that.

So yeah I'm willing to teleconference. Andy could literally just steal Jeff bezos' laptop and whip something up right quick! How should we structure that vote tho?
 
So from Lily's perspective we just dodged the cops to accounce our superpowers to the world and the President of the USA has called our little bolthole asking for us by name. So we know of Hoover but she doesn't, betting she would click to this as her already being under surveillance for reasons of heritage or deviancy.

Would explain why some authorities have had the deck stacked against her. We also -do- have to talk to the President as I am betting she admits that running away from that will be difficult even as much as the cops deserve to get fucked.

Also love the idea of Andy whipping up some computer magic to keep things a little more impersonal.

Also the prior vote is too polite for my tastes. Because fuck the police.

[X] Altered Plan, meeting in disguise
-[X] "A pleasure for the phone call Mr. President but you'll have to forgive me. Not exactly in the most trusting mood if my surveillance detail was A-Okay with one of New York's finest putting a bullet in my head for telling him to fuck off after attempting to arrest me for getting my face punched in at school. I'm sure they didn't skip that detail in your report. Call the Stonewall back after dark and we will arrange the details for speaking about- this, since you know the place and number." Hang up, at don't let him say any different.
-[X] Give Martha the Metahuman Clap, and tell her to contact our friends and get them here ASAP. Seems like now you have powers, you have well...power. You, a gay girl of color. No way you're negotiating by yourself or just for yourself ether. When they arrive, give them powers, if they want them.
-[X] Ask Andy if he can whip something up to communicate face to face without being face to face, walking into a room with the president would be having every gun in the west pointed at you and we all know cops are idiots.

It should put him on the back foot and have him take a step back from stomping over us to take charge of the situation while also showing we are listening and not escalating this situation. (And should shut down some of that 'Do it for your country' cliche he was likely going to whip up to make us a proud American Citizen)
 
Last edited:
[X] Plan: Hope he doesn't master us immediately
-[X] Cover the phone for a moment, use your powers to let Martha resist gravity (not full anti-gravity) like Andy for a bit, then ask her to go call all your friends to come immediately. Try to be discreet.
-[X] Take a deep breath and try not to freak out. "Mr. President, I'm willing to work with you if you're willing to work with me. I'm powerful, and I assume you already know everything if you're calling me personally, so if you have advisors telling you about how dangerous I am, please hear me out. You've been decent, as presidents go, you've done more then most. However much I might be discontent with the status quo, please know that I repect you. I don't want to be a supervillain or betray the country or do any evil things… I was there when the Vietcong attacked the city, you know? It was so stupid, my landlady was trying to blackmail me, and I was worried, and then suddenly… she saved my life. I couldn't understand it. And then, the very next day, this asshole bully was in my face again, like nothing had changed. But everything had changed, and I could be the strong one for once… I want to be a hero, like the woman on tv, I want to be someone inspiring for people like me to look up to and know the world can be better."
- [X] "I'm willing to meet with you soon, but not right this minute. A week at most? At least a few days, to prepare myself please. This is all happening very fast. I need to tell my parents, they'll want to know the president wants to meet me…. I can do tomorrow evening if you really want to be urgent about it. Are you willing to come down to New York?"
- [X] "And I can make it worth your while. I'm pretty sure you haven't figured it out, but I have, and I can tell you how people get powers. I can find other supers. Please mister president, let's help each other."

[X] Altered Plan, meeting in disguise

This all assumes he doesn't immediately master us, or Lily's core values don't fuck us, but it relies on Lily's shock at talking to the president and his reputation as a reformer to try and cut a deal… which is left ambiguous for the next update.

Here me out, I think we can resolve this somewhat peacefully, and go back to the building an LGBTQ super org rather then a violent uprising.

Edit: hold on gonna modify it more.

I separated the last part so no one has to vote for it, or if they have a better plan for meeting him. I don't want to tell him about Andy or what his powers are if Hoover didn't get the full details. This is a very idealistic plan, and I'm banking on showing up with a full squad of supers to prove we're a good ally to have.

We can ask Andy to whip tech next update if it works. I don't think I metagamed, pretty sure. Trying to come off as nervous but not super antagonistic here.
 
Last edited:
My plan, if it works out, has the benefit of being able to tell the president to his face that the Vietcong were able to drop an asteroid on the US only because we gave them the ability to do so. America makes all its best enemies!

So keep that in mind if you have doubts! I really want this to work, and roll up with all our new super-powered friends.

Edit: Also just realized the Vietcong have increased war support by a whole fucking lot with that stunt, so that's gonna be fun.
 
Last edited:
But they did handily demonstrate that going "Shit, nuke the metas" won't be a great idea.
So I just downloaded Progenitor and the essential edition, how important is the latter to understanding the former?

And I've got say, you're doing a great job my man. As a worm fan talking to not one, it's incredible, you're on the edge of outworming worm. Lily might outTaylor Taylor at this rate of escalation.
 
So I just downloaded Progenitor and the essential edition, how important is the latter to understanding the former?

Progenitor is a setting book - it details guidelines on how to make characters, the world, the timeline, the NPCs, some special rules for Progenitor alone (like syntergenes and the metric system.) The essential edition is the Wild Talent's base rules - including power construction, combat, that kind of stuff.

By learning Wild Talents, you also can now play in Godlike and Kerberos Club! Which are both great too!

And I've got say, you're doing a great job my man. As a worm fan talking to not one, it's incredible, you're on the edge of outworming worm. Lily might outTaylor Taylor at this rate of escalation.

Yay! ...???
 
So I just downloaded Progenitor and the essential edition, how important is the latter to understanding the former?

And I've got say, you're doing a great job my man. As a worm fan talking to not one, it's incredible, you're on the edge of outworming worm. Lily might outTaylor Taylor at this rate of escalation.
Nah, her life is still too good to outTaylor Taylor
 

Oh you don't even know the memes? Worm and it's protagonist infamously operates at breakneck speed,
watch the whiplash. There's almost no downtime in like a million words, it's exhausting. Nearly as legendary is Taylor's dump stat, which I think you can guess!

Fuck the president, we shouldn't work for him and we damn well shouldn't work for the USA
Nah, her life is still too good to outTaylor Taylor
I see you want to change that!

Listen, I'm gonna start down the timeline, I'll have some vague portents, no spoilers, in a few hours about how bad an idea it is try and start an insurrection. It might be a good idea, who knows!
 
Last edited:
Back
Top