NeonLights
Formerly Reliable_2IC
- Location
- In shambles
Is it possible to assign more than one unit to a task?
Can we sabotage the reinforcements while setting up for a fight, to improve our fighting chances?
Heh, I'd love to hear about what movies were show or some of the explicit reactions. Probably more omake territory than anything.Personal:
[X] Movie Nights!: You have a large LCD TV in one of the more spacious rooms and you have a nice collection of movies on your network, for SOME reason. Why not organize some movie nights to pass the time and take all of your minds off the situation at hand? Besides, you're sure that you have something that your new world employees would like...
Chance of Success: 90% Reward: Random stuffs.
1d100 => 62
To be honest, you have many reasons why you organized the movie nights and invited the various new world employees you have over to partake in the entertainment. It is true that you and the rest of the Foundation need some sort of stress relief from the grim realities of war, but another significant reason is to conduct a bit of anthropological research into the tastes and like or dislikes of the natives of the new world, if only to tailor the movie playlist to their liking for future nights. As the movies played in the theater, your researchers carefully observed the reactions of the natives and recorded them for analysis…
The results are both predictable and unpredictable at the same time. Like you have hypothesized, movies about depicting lots of good action and adventure was very well received. Explosions are well liked, especially among the Bunnies. Movies depicting guns and other powerful weapons they never seen before are very popular. Movies with sexual fan-service are even more popular. And movies showing relatively immortal themes like brotherhood, faith, courage, and the triumph of good over evil are also pretty well received. What's not well received are relatively modern jokes that goes over their heads and anything that is too deep for them to comprehend. Sitcoms are also not well received since they lack the cultural background to appreciate them. You also noted that the natives don't have a preference between live action or animated.
Other than that, there are a couple interesting details to note. It turns out graphical depictions of the undead really spooked and scare the natives quite a bit, except those hailing from the Unhallowed Marshes. While the comical portion dulled a bit of the edge off, it took a bit to calm down all down after the showing of Pirates of the Caribbean: The Curse of the Black Pearl, reassuring them all that there are no undead in your world. Although you admit that the CGI at the time is really convincing.
Another interesting note to make is that if there is a catchy quote or meme in the movie, you can really expect to hear it very often for days afterward. Sometimes many days, and potentially even longer. They simply don't get the fact that even an awesome quote gets annoying if they repeat it for the tenth time that day!
The cultural impacts that the movies have on the natives will and interesting side project to explore and perform in your free time. It will be fascinating on how they are influenced and changed after watching the movies…
Success: Movie nights are well received by everyone.
(+3 to all rolls until end of next turn)
(New actions unlocked)
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An sample of the movies shown and the reactions:Heh, I'd love to hear about what movies were show or some of the explicit reactions. Probably more omake territory than anything.
as expected really from bunny`sAn sample of the movies shown and the reactions:
300: The movie is very well received, and maybe a little too enthusiastically. The Bunnies are especially thrilled to see half-naked buff men run around in their man-panties and fight barbarians with very graphic violence. A group of them even started a little club called the "Daughters of Sparta". They go around dressed like the Spartians in the movie (only the helmets; typical Bunny fashion is pretty Amazonian anyway), shout various quotes from the movie, and watch 300 again and again in their little room...
You and @silvershark can talk things out to see what's needed to be done.[X] Plan: Going on the Offense
I think this plan needs more intrigue work but overall it's what we need
Votes will be open for a long while, so take your time.I had started to put together a plan primarily based around using the excuse of war to go robbing and looting our enemies, but then new years parties happened.
I think this plan needs more intrigue work but overall it's what we need
I'll be honest, I do have a similar mindset to this, but the thing is that the decisive battles overall cost is 17 (18 if I switch Open Field to Behind Fortifications). On the bright side, we do get "Lots of Loot" for each one, so we are going to be getting a lot of cool new stuff. That said, I can get rid of Assassinate Officers for a few more actions, but that would leave our intrigue guys more spread out, which did kill some of our guys last time. If you think it's worth the risk, let me know.I had started to put together a plan primarily based around using the excuse of war to go robbing and looting our enemies, but then new years parties happened.
Here's why: wealth has been a bit of a restricting factor for us. Xelmia have stuff and are coming to kill us. We have the strongest justification (self defense) for killing people and taking their stuff.
It is also a way to impair the enemy's ability to make war on us. Armies march on their stomachs.
Good plan just 1 thing, I'm not sure if sending snipers to steal animals is the best use for them,Apologies for the double-post (and if desired I can edit and play around with stuff), but I finished my crazy-man plan.
The goal here is to render our enemy incapable or unwilling to continue their invasion. The army itself has plenty of capability to do regular battle. We're here to hit them smart. A webcomic I followed was particularly eloquent. While the situation is different, some of the principles remain applicable.
Hit them where they're weak and we're strong while preventing them from doing the same. My other goal here is to tip the scales relatively cheaply (If 5 wealth can buy 15 war improvement, why would you spend more wealth to get less benefit?)
Also, here's a fun thought for application of technology in a totally unfair capacity: mount the Maxim gun to a company van and take it to the southern front open plains. Cruise around blasting the reinforcements heading to the middle front with a machine gun. Given that these are supposed to be more static (and by definition, less mobile), this seems hilariously unfair in favor of our side.
[X] Plan Efficient Warfare
-[X]Northern Front
--[X] Ambush Convoys (65% Chance, Cost: 1 Wealth, +5 Leofarinia, -5 Xelma, Moderate Loot)
---[X] Veteran Storm-Riders Fast Cavalry
---[X] Veteran Foundation Archers x2
---[X] Veteran Foundation Swordsmen x2
---[X] Basic Foundation Spearmen x2
--[X] Raid Camps (55% Chance, Cost: 1 Wealth, +5 Leofarinia, -5 Xelma, Moderate Loot)
---[X] Veteran Stone-Breaker Berserkers
---[X] Veteran Golden Wolves Berserkers
---[X] Copper Archer Statues
---[X] Veteran Foundation Spearmen x3
---[X] Basic Foundation Spearmen x2
--[X] Steal Logistics Animals (55% Chance, Cost: 3 Wealth, +5 Leofarinia, -5 Xelma, Moderate Loot)
---[X] Basic Agents x2
---[X] Company Van
-[X] Middle Front
--[X] Ambush Convoys (75% Chance, Cost: 1 Wealth, +5 Leofarinia, -5 Xelma, Moderate Loot)
---[X] Basic Foundation Infantry
---[X] Veteran Black Rabbits Bunny-Vanguards x2
---[X] Veteran Foundation Spearmen x2
---[X] Lesser Divine Water Elemental
---[X] Basic Foundation Spearmen x2
--[X] Raid Camps (65% Chance, Cost: 1 Wealth, +5 Leofarinia, -5 Xelma, Moderate Loot)
---[X] Veteran Blood Dancers Bunny-Berserkers
---[X] Veteran Foundation Archers x2
---[X] Copper Lion Statue
---[X] Copper Faux-Griffon Statue
---[X] Veteran Foundation Spears-Bunnies x3
--[X] Destroy Invasion Siege Equipment (70% Chance, Cost: 5 Wealth, +0 Leofarinia, -15 Xelma, No Loot)
---[X] Red Knives Bunny-Assassins
---[X] Basic Agents
-[X] Southern Front
--[X] Ambush Convoys (65% Chance, Cost: 1 Wealth, +5 Leofarinia, -10 Xelma, Moderate Loot)
---[X] Basic Foundation Archers x5
---[X] Basic Foundation Swordsmen x5
--[X] Raid Camps (65% Chance, Cost: 1 Wealth, +5 Leofarinia, -5 Xelma, Moderate Loot)
---[X] Basic Foundation Archers x2
---[X] Basic Foundation Swordsmen x2
---[X] Basic Foundation Spears-Bunnies x2
---[X] Lesser Divine Flame Elemental
---[X] Copper Polearm Statues
--[X] Eliminate the Reinforcements, Open Field (38% Chance, Cost: 7 Wealth, +15 Leofarinia, -20 Xelma, -20 Xelma (Middle, Change), Lots of Loot)
---[X] Enlightened Torch Dark Elvish Light Mages (Martial, Learning)
---[X] Veteran Foundation Archer-Maxim Group
---[X] Company Van
---[X] War-Sisters of the Mace x2
---[X] Veteran Sunset Phalanx Pike-bunnies
---[X] Veteran Onyx Rabbits Bunny-Halberdiers
---[X] Lesser Shield Angel
---[X] Basic Foundation Spearmen x6
---[X] Veteran Foundation Swordsmen
--[X] Steal Logistics Animals (60% Chance, Cost: 3 Wealth, +5 Leofarinia, -10 Xelma, Moderate Loot)
---[X] Veteran Agents
---[X] Sniper Agents
I'm investing heavy on eliminating the southern reinforcements. Everything else is all about turning small amounts of wealth into both loot and warfare bonuses.
Total Cost: 24 wealth
Total bonuses: +15/-15 northern front, +10/-45 middle front, +30/-45 southern front; total of +55/-105 (total of 160, or approximately 20/3 warfare improvement points per 1 wealth).
Might not be. They could be a fun and nasty distraction on the one end while the veteran agents go after the animals from the other end. Unless you're saying they should be killing stuff. Which isn't in my budget given the large-ish amount of "actively being annoying and hitting the enemy in the wallet" I'm going for.Good plan just 1 thing, I'm not sure if sending snipers to steal animals is the best use for them,
I mean they should be part of any of the other groups that involve killing, not stealingMight not be. They could be a fun and nasty distraction on the one end while the veteran agents go after the animals from the other end. Unless you're saying they should be killing stuff. Which isn't in my budget given the large-ish amount of "actively being annoying and hitting the enemy in the wallet" I'm going for.
I like them in stealing because they can create a distraction without being in danger; I also don't like the lack of support the Veteran Agents would have without them (unless you'd rather we sent some of the wolves or thorn throwers as a disposable distraction)I mean they should be part of any of the other groups that involve killing, not stealing
It's fine and I do expect such things.Oh, dumb question, @dnzrx , is a troop breakdown like the one in my plan useful or too micromanage-y?