Counter-counter-counterpoint, magic is useful for the deity. We're already working on a more efficient method of funneling belief for faster gestation and mages can bolster our defenses for when death cultists inevitably attack us without taxing our god (or worse, before our god even shows up), plus we can make weapons for non-wizards.
I don't disagree that it's useful, I'm just sad we don't have more priest, and that our skill tags favor magic.
Anyway we need to cooperate, so I'm thinking we need to as a group talk about our goals for the next few turns, we seem to kinda of randomly be scrambling.
We have 25 funds, but I have no idea what that is worth.
Maybe we should work on protecting the town, both from future attack and to stop the kidnappings, a wall and a few watch towers could go a long way if they are being taken out of the town, and even if they aren't that wall could still be useful later.
So I think a wall, and some watch towers could be wise, and a few "Paladins" or "Knights Templar" some sort of gourd force underneath the church. We should have a few hundred followers some type of policing group would make sense. I don't know if the town gaurd, of whatever variety it is, would let us man the walls and watch towers with them, but maybe.
So my thoughts are
Walls/Tower
Faith based police force (to later turn into an army, but gotta start somewhere)
Build some type of temple/head quarters. (Even just a big old barn style building would give us a place to teach/preach and may be worth some bonus with a small alter in it)
Next turn, I want to try to teach our priest, ideally all of them/anyone who plans to do recruiting all in a big batch, I have decent odds, I'd like to wait until I have another tag or two, but thats risky, since it could take 2-3 turns depending on the rolls.
So teaching is my personal next goal.
Short term goals
[] Stop the kidnappings
(See walls/police)
[]Convert the entire town (within reason)
(In progress)
[] Build a headquarters
(How much is 1 unit of currency?)
[] Formalize some groups/factions/roles (Our mage core/priest/admins/spies) This should help us teach/supply/organize better.
(This is really just us tagging each other and deciding what our projects are)
Long term goals:
[] Convert enough people for our god.
(Gotta have a way to protect our followers)
[]Slay/undo the other god of death
(Can you say infiltration then dedicated strike teams)
[]Save the world
(Obvs)
[] Pay Zedalb on paetron.