So, just so everybody knows, here's a list of the various power levels a deity could be at. Each level includes the amount of belief that the divine being requires to stay at that level, how long they take to gestate at that level of belief, and what they are capable of. A reminder: it's not just belief that matters, but also telling the divinity's stories and observing their rites. It is not required for a believer to
like or
desire the intervention of a deity, only that they keep telling the stories.
It is possible for a divinity to force belief if they have enough power to make their presence obvious and known, but is rather inefficient. In addition, regular communication between separated believer populations is required in order to maintain coherency as a single being, instead of fragmenting. Even then, it is important to note that a god can have different levels of power in different locations, based on how many believers are in those locations. Regions are defined as much by cultural separation as they are by geographical distance.
Divine Gifts are an exception to the limited zone of influence for deities. If a believer is bestowed with a Divine Gift, then they can use it anywhere, regardless of how far they are from their deity's homeland.
Capabilities tagged as maximum exertion are the absolute limit of what a deity of that level can manage, and cannot be used simultaneously with any other power.
Believers Required: 1
Gestation Time: ~2.5 years
Capabilities: Talk to Believer, Share Believer's Senses
NOTE: These particular capabilites are ONLY possible for imaginary friends, as they exist solely within the mind of a single person.
Believers Required: 50-200
Gestation Time: ~1.5 years
Capabilities (maximum exertion): Manifest Miniature Illusion Avatar (15 cm scale), Move Small Objects, Least Evocation (could maybe light a fire if they really tried their hardest)
Believers Required: 201-750
Gestation Time: ~1 year
Capabilities: Manifest Miniature Avatar (35 cm scale), Minor Evocation (Fire causes 2nd degree burns, electricity like a taser, TK hard as a normal punch, that sort of thing), Illusions (20 m radius)
Capabilities (maximum exertion): Grant Level 1 Divine Gift to one person
Believers Required: 751-1,500
Gestation Time: ~8 months
Capabilities: Generate Divine Realm, Manifest Full-Scale Avatar, Lesser Evocation (competent battle mage), Grant Level 1 Divine Gift to one person, basic domain effect (I.E. escorting the souls of the dead for death, knowing how to work with metal for a crafts deity, that sort of thing)
Capabilities (maximum exertion): Grant levels of Divine Gift equal to 0.5% of believer base
Believers Required: 1,500-3,000
Gestation Time: ~7 months
Capabilities: Generate Divine Realm, Manifest Lesser Superhuman Avatar, Evocation (highly skilled battle mage), grant levels of Divine Gift equal to 0.5% of believer base, lesser Rites (putting a talisman up to talk to the god in your sleep, throwing seeds at the full moon to ward off small spirits, that sort of thing), moderate domain effects (letting the dead talk to the living in dreams, making a tree grow to maturity overnight, that level of feat)
NOTE: Beyond this level, capabilities don't go away, but if they aren't improved by the increased power they are no longer mentioned.
Believers Required: 3,000-6,000
Gestation Time: ~6 months
Capabilities: Manifest Superhuman Avatar, Greater Evocation (peak mortal mage), grant levels of Divine Gift equal to 5% of believer base, improved efficiency of existing Domain Effects
Believers Required: 6,000-24,000
Gestation Time: ~5 months
Capabilities: Manifest Multiple Avatars (# equal to 0.1% of believer base), Minor Celestial Evocation (demolish a sturdy house in a single shot), grant levels of Divine Gift equal to 10% of believer base, Rites (stuff like drawing a holy symbol to make an anti-evil forcefield, or sprinkling special powders on the dying so they have a bit of extra time as a zombie to say goodbye)
Believers Required: 24,000-96,000
Gestation Time: ~4 months
Capabilities: grant levels of Divine Gift equal to 15% of believer base, greater Domain Effects (return souls to the material plane as undead, unleash a necrotic plague, instantly convert 30,000 tons of raw iron into a clockwork army)
Believers Required: 96,000-384,000
Gestation Time: ~3 months
Capabilities: Divine Roads, Lesser Celestial Evocation (demolish a small castle in a single shot), grant levels of Divine Gift equal to 15% of believer base, improved efficiency of existing Rites
Believers Required: 384,000-1,500,000
Gestation Time: ~2 months
Capabilities: grant levels of Divine Gift equal to 20% of believer base, Greater Rites ()
Believers Required: 1,500,000-6,000,000
Gestation Time: ~1 month
Capabilities: Celestial Evocation (Small Natural Disaster Level), Familiars, grant levels of Divine Gift equal to 25% of believer base
Believers Required: 6,000,000-24,000,000
Gestation Time: ~2 weeks
Capabilities: Greater Celestial Evocation (demolish a city in one shot), grant levels of Divine Gift equal to 30% of believer base
Believers Required: 24,000,000-96,000,000
Gestation Time: ~1 week
Capabilities: grant levels of Divine Gift equal to 35% of believer base
Here's a quick glossary of terms.
Avatar: An avatar is a proxy that a God produces in order to act physically. Destroying an Avatar only inconveniences a god, as it doesn't actually impact their main existence. It takes gods a month or so to remake a destroyed avatar.
Familiars: This indicates the point where a God has enough power to send a mini-avatar to act as a companion to all their followers without overly taxing themselves.
Evocation: Big, flashy stuff. At the higher levels (marked as Celestial Evocation) a god can only fire a full-power shot every few days (or every few months for the really big things). On the other hand, they gain a better ability to recharge lower-level Celestial Evocation as they gain access to higher levels. A god with access to any level of Celestial Evocation can perform normal Evocation pretty much at will. Notably, a god can fire Celestial Evocation anywhere within their range of influence, but must channel regular Evocation through an Avatar.
Divine Realm: A metaphysical plane that the deity resides in and can invite visitors to for various purposes. It's pretty much entirely up to the god in question what it's like. They either have it or they don't.
Divine Roads: An improvement to a god's Divine Realm, their followers can now use the Divine Realm as a form of portal network to reach locations faster. Entrance and exit is still only possible in locations where a high concentration of believers exists.
Rites: Simplified spells with a greatly reduced energy cost compared to a wizardly spell that does the same thing, Rites are often designed to be used by those with minimal training. The reduced energy cost means that most people don't even have to consciously pump belief into low-level Rites. They just Do The Thing, and stuff happens. A practiced mage can work within the domains of an established god to reduce the belief cost even when not using a Rite.
Divine Gift: Divine powers invested in their followers by a god. One level of Divine Gift provides a supernatural power that's roughly equivalent to a skill tag in where it's useful, and by how much. There is no limit the the number of levels of Divine Gift that can be piled onto one person, but most gods prefer to spread them out more.