RULES CHANGE: If two characters with different levels of a stat take part in the same action, the one with the lower level has doubled XP gain, representing the more experienced character mentoring them on the job. This stacks with the doubled XP gain for failures.
Also, I will not be fleshing out your Goddess any further; that's
your job.
Location: Greenvale
A town of about 1,250 people, Greenvale is a community in the middle of a dent-sized agricultural county containing several small farming villages and the manor of the local noble family. You'd estimate that the entire county has a population of around 25,000 people scattered throughout, most of whom live in small farming villages of about 100-200 people. The town's role in the local economy seems to be one of specialized crafts and a local cultural hub, both providing luxuries to the nobility and the occasional peasant, and replacing any specialized tools that the smaller village's smiths are unable to replace themselves.
Given the town's role and location, it is entirely unsurprising that Vervant and Ashblower are actively worshiped here, with each having a moderately large temple in the town square; in the outlying villages, both gods often share temples and priests due to low population. This does result in rather drab temples, though.
The town's recent history has been... difficult. Apparently Zerrakh unleashed a plague here about a year ago, while also manifesting a skeletal avatar to torment the populace; this killed about ten percent of the population. Currently, there are a string of disappearances in town happening every week or two. No-one's quite sure who's responsible, but most are blaming Zerrakh.
Deity: Morth, Endless Matron of Candles, Religion Name: The Eternal Candle-Bearers
-A Goddess who is able to take forms as she desires and can occupy multiple locations at once.
-Morth cares greatly about the mental well-being of those she escorts to the afterlife, appearing in the form of her charges to comfort them.
-Makes absolutely certain that people get a nice afterlife.
-They like architecture that is both practical and looks nice, particularly for cemetaries and other tombs.
-Is completely and impartially fair to everyone. Morth does not care if you are young, old, rich or poor. She will embrace you all the same.
Action 1: Fundraising
Roll: 97 + 15 (numbers) + 45 (stats) + 30 (skills) = 187
Epic Success
Between the three of them, Uzorkh, Allister, and Robert manage to successfully raise funds to a degree that defies even the best of expectations. Apparently, being responsible for the near-miraculous recovery of a noble's daughter from what would have normally been a lethal illness is worth quite a lot of goodwill. Distributing healthcare to others and charging only what they can afford without hardship is also quite worthwhile.
Meanwhile, Robert helps several of the local craftsmen get their finances in order, which is amazingly helpful for them. Apparently the local tax collector died from an inexplicable house collapse last year, and the replacement had proven rather inept at explaining how much was supposed to be paid, and for what reasons. This not only lets Robert bring in quite a large amount of money, but also earns him the gratitude of quite a few skilled tradesmen.
All in all, your nascent religion has managed to acquire not only a sizable amount of money for a month of work, but has also acquired quite a bit of goodwill from relatively influential parts of the community.
Results:
-You now have a significant amount of money, easily enough to finance the construction of a basic temple and a set of holy paraphernalia.
-You have significant goodwill from the local noble and several skilled craftsmen. Probably many of the peasants too, considering that this may be the first time they ever had access to effective healthcare.
XP
@Aeternus (Lv. 6 Administration | 1/12)
@Lizard Knight (Lv. 4 Administration | 2/8)
@Nedben (Lv. 2 Administration | 2/4)
Action 2: Research Wizardry
Roll: 35 + 10 (numbers) + 10 (stats) + 20 (skills) = 85
Painful Success
Well, Soppo and Palsat certainly seem to have had quite a bit of fun tinkering with wizardry, though they were rather unfocused in their efforts. As a result, for the entire month, they only managed to create a single notable invention. Namely, they created a device that collects and stores ambient belief energy for later use. Unfortunately, it won't be useful to you for quite some time, since it can't discriminate what belief energy it's absorbing. It would therefore quite severely retard the formation of your new god, which would rather defeat the purpose of hauling yourselves out to Greenvale in the first place.
Results:
-Blueprint Gained: Belief Collector (currently counterproductive)
XP
@FatedBread (LEVEL UP!)(Lv. 2 Mysticism | 2/4)
@paradoxdragon (Lv. 3 Mysticism | 2/6)
NOTE: If you'd specified what sort of wizardy thing you were trying to research you might have gotten something more useful. You didn't, so I was left scratching my head over what to give you. That's the only reason you got a
Painful Success instead of an outright
Success.
Action 3: Recruit Followers
Roll: 46 + 15 (numbers) + 50 (stats) + 10 (skills) = 121
Success
While Alamgir's appearance was slightly alarming for many of the townfolk, the presence of Danaal and Elisa greatly smoothed things over long enough for Al's impassioned preaching ability to make itself known. After that, it's fairly simple to explain that you are affiliated with the now much-beloved Doctor Lovewood, and that you are prophets of a new god named the Endless Matron of Candles.
The fact that the Matron is a goddess of Death does put a few people off the general idea, but emphasizing that her role is as a caretaker, rather than a killer does much to counteract that. By the end of the month, you've managed to get at least 200 people in Greenvale to go along with your plan... which is much less than the bare minimum 3,000 believers required to sustain a divine being with significant levels of power, but everyone needs to start somewhere.
Results:
+200 followers!
+Going by the standard model of deity formation, the Endless Matron of Candles now exists in a nascent state, but has not yet experienced her first moment of consciousness.
XP:
@always_confused (Preaching Lv. 4 | 2/8 XP)
@djehuty3 (Preaching Lv. 5 | 1/10)
@theflyingbiscuit (Preaching Lv. 4 | 2/8 XP)
Actions
Preaching
[] Recruit followers
-[] Select Location (Greenvale/Small Villages)
-[] Select Rhetoric (WARNING: WILL HAVE IMPACT ON NATURE OF DEITY!)
[] Spread Scripture
-[] Select Scripture
[] Liaise With Authorities
[] Write-In
Mysticism
[] Research Wizardry
[] Perform a Ritual [ERROR: NO RITUALS]
[] Craft a Magic Item
-[] Select Blueprint
[] Write-In
Subversion
[] General Information Gathering
-[] General Objective?
-[] Method?
[] Spy on someone specific
-[] Who?
-[] How?
[] Assassinate Someone
-[] Who?
-[] How?
[] Sabotage
-[] Who?
-[] How?
[] Write-In
Administration
[] Raise Funding
-[] How?
[] Get a temple built
-[] Where?
-[] How?
[] Acquire Equipment
-[] Mundane
--[] Specify
-[] Religious
--[] Specify
-[] Magical
--[] Specify
[] Write-In